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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Linked list container class
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef UTLLINKEDLIST_H
+#define UTLLINKEDLIST_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/basetypes.h"
+#include "utlmemory.h"
+#include "utlfixedmemory.h"
+#include "utlblockmemory.h"
+#include "tier0/dbg.h"
+
+// define to enable asserts griping about things you shouldn't be doing with multilists
+// #define MULTILIST_PEDANTIC_ASSERTS 1
+
+// This is a useful macro to iterate from head to tail in a linked list.
+#define FOR_EACH_LL( listName, iteratorName ) \
+ for( int iteratorName=(listName).Head(); (listName).IsUtlLinkedList && iteratorName != (listName).InvalidIndex(); iteratorName = (listName).Next( iteratorName ) )
+
+//-----------------------------------------------------------------------------
+// class CUtlLinkedList:
+// description:
+// A lovely index-based linked list! T is the class type, I is the index
+// type, which usually should be an unsigned short or smaller. However,
+// you must avoid using 16- or 8-bit arithmetic on PowerPC architectures;
+// therefore you should not use UtlLinkedListElem_t::I as the type of
+// a local variable... ever. PowerPC integer arithmetic must be 32- or
+// 64-bit only; otherwise performance plummets.
+//-----------------------------------------------------------------------------
+
+template <class T, class I>
+struct UtlLinkedListElem_t
+{
+ T m_Element;
+ I m_Previous;
+ I m_Next;
+
+private:
+ // No copy constructor for these...
+ UtlLinkedListElem_t( const UtlLinkedListElem_t& );
+};
+
+
+// Class S is the storage type; the type you can use to save off indices in
+// persistent memory. Class I is the iterator type, which is what should be used
+// in local scopes. I defaults to be S, but be aware that on the 360, 16-bit
+// arithmetic is catastrophically slow. Therefore you should try to save shorts
+// in memory, but always operate on 32's or 64's in local scope.
+// The ideal parameter order would be TSMI (you are more likely to override M than I)
+// but since M depends on I we can't have the defaults in that order, alas.
+template <class T, class S = unsigned short, bool ML = false, class I = S, class M = CUtlMemory< UtlLinkedListElem_t<T, S>, I > >
+class CUtlLinkedList
+{
+public:
+ typedef T ElemType_t;
+ typedef S IndexType_t; // should really be called IndexStorageType_t, but that would be a huge change
+ typedef I IndexLocalType_t;
+ typedef M MemoryAllocator_t;
+ static const bool IsUtlLinkedList = true; // Used to match this at compiletime
+
+ // constructor, destructor
+ CUtlLinkedList( int growSize = 0, int initSize = 0 );
+ ~CUtlLinkedList();
+
+ // gets particular elements
+ T& Element( I i );
+ T const& Element( I i ) const;
+ T& operator[]( I i );
+ T const& operator[]( I i ) const;
+
+ // Make sure we have a particular amount of memory
+ void EnsureCapacity( int num );
+
+ void SetGrowSize( int growSize );
+
+ // Memory deallocation
+ void Purge();
+
+ // Delete all the elements then call Purge.
+ void PurgeAndDeleteElements();
+
+ // Insertion methods....
+ I InsertBefore( I before );
+ I InsertAfter( I after );
+ I AddToHead( );
+ I AddToTail( );
+
+ I InsertBefore( I before, T const& src );
+ I InsertAfter( I after, T const& src );
+ I AddToHead( T const& src );
+ I AddToTail( T const& src );
+
+ // Find an element and return its index or InvalidIndex() if it couldn't be found.
+ I Find( const T &src ) const;
+
+ // Look for the element. If it exists, remove it and return true. Otherwise, return false.
+ bool FindAndRemove( const T &src );
+
+ // Removal methods
+ void Remove( I elem );
+ void RemoveAll();
+
+ // Allocation/deallocation methods
+ // If multilist == true, then list list may contain many
+ // non-connected lists, and IsInList and Head + Tail are meaningless...
+ I Alloc( bool multilist = false );
+ void Free( I elem );
+
+ // list modification
+ void LinkBefore( I before, I elem );
+ void LinkAfter( I after, I elem );
+ void Unlink( I elem );
+ void LinkToHead( I elem );
+ void LinkToTail( I elem );
+
+ // invalid index (M will never allocate an element at this index)
+ inline static S InvalidIndex() { return ( S )M::InvalidIndex(); }
+
+ // Is a given index valid to use? (representible by S and not the invalid index)
+ static bool IndexInRange( I index );
+
+ inline static size_t ElementSize() { return sizeof( ListElem_t ); }
+
+ // list statistics
+ int Count() const;
+ inline bool IsEmpty( void ) const
+ {
+ return ( Head() == InvalidIndex() );
+ }
+
+ I MaxElementIndex() const;
+ I NumAllocated( void ) const { return m_NumAlloced; }
+
+ // Traversing the list
+ I Head() const;
+ I Tail() const;
+ I Previous( I i ) const;
+ I Next( I i ) const;
+
+ // STL compatible const_iterator class
+ template < typename List_t >
+ class _CUtlLinkedList_constiterator_t
+ {
+ public:
+ typedef typename List_t::ElemType_t ElemType_t;
+ typedef typename List_t::IndexType_t IndexType_t;
+
+ // Default constructor -- gives a currently unusable iterator.
+ _CUtlLinkedList_constiterator_t()
+ : m_list( 0 )
+ , m_index( List_t::InvalidIndex() )
+ {
+ }
+ // Normal constructor.
+ _CUtlLinkedList_constiterator_t( const List_t& list, IndexType_t index )
+ : m_list( &list )
+ , m_index( index )
+ {
+ }
+
+ // Pre-increment operator++. This is the most efficient increment
+ // operator so it should always be used.
+ _CUtlLinkedList_constiterator_t& operator++()
+ {
+ m_index = m_list->Next( m_index );
+ return *this;
+ }
+ // Post-increment operator++. This is less efficient than pre-increment.
+ _CUtlLinkedList_constiterator_t operator++(int)
+ {
+ // Copy ourselves.
+ _CUtlLinkedList_constiterator_t temp = *this;
+ // Increment ourselves.
+ ++*this;
+ // Return the copy.
+ return temp;
+ }
+
+ // Pre-decrement operator--. This is the most efficient decrement
+ // operator so it should always be used.
+ _CUtlLinkedList_constiterator_t& operator--()
+ {
+ Assert( m_index != m_list->Head() );
+ if ( m_index == m_list->InvalidIndex() )
+ {
+ m_index = m_list->Tail();
+ }
+ else
+ {
+ m_index = m_list->Previous( m_index );
+ }
+ return *this;
+ }
+ // Post-decrement operator--. This is less efficient than post-decrement.
+ _CUtlLinkedList_constiterator_t operator--(int)
+ {
+ // Copy ourselves.
+ _CUtlLinkedList_constiterator_t temp = *this;
+ // Decrement ourselves.
+ --*this;
+ // Return the copy.
+ return temp;
+ }
+
+ bool operator==( const _CUtlLinkedList_constiterator_t& other) const
+ {
+ Assert( m_list == other.m_list );
+ return m_index == other.m_index;
+ }
+
+ bool operator!=( const _CUtlLinkedList_constiterator_t& other) const
+ {
+ Assert( m_list == other.m_list );
+ return m_index != other.m_index;
+ }
+
+ const ElemType_t& operator*() const
+ {
+ return m_list->Element( m_index );
+ }
+
+ const ElemType_t* operator->() const
+ {
+ return (&**this);
+ }
+
+ protected:
+ // Use a pointer rather than a reference so that we can support
+ // assignment of iterators.
+ const List_t* m_list;
+ IndexType_t m_index;
+ };
+
+ // STL compatible iterator class, using derivation so that a non-const
+ // list can return a const_iterator.
+ template < typename List_t >
+ class _CUtlLinkedList_iterator_t : public _CUtlLinkedList_constiterator_t< List_t >
+ {
+ public:
+ typedef typename List_t::ElemType_t ElemType_t;
+ typedef typename List_t::IndexType_t IndexType_t;
+ typedef _CUtlLinkedList_constiterator_t< List_t > Base;
+
+ // Default constructor -- gives a currently unusable iterator.
+ _CUtlLinkedList_iterator_t()
+ {
+ }
+ // Normal constructor.
+ _CUtlLinkedList_iterator_t( const List_t& list, IndexType_t index )
+ : _CUtlLinkedList_constiterator_t< List_t >( list, index )
+ {
+ }
+
+ // Pre-increment operator++. This is the most efficient increment
+ // operator so it should always be used.
+ _CUtlLinkedList_iterator_t& operator++()
+ {
+ Base::m_index = Base::m_list->Next( Base::m_index );
+ return *this;
+ }
+ // Post-increment operator++. This is less efficient than pre-increment.
+ _CUtlLinkedList_iterator_t operator++(int)
+ {
+ // Copy ourselves.
+ _CUtlLinkedList_iterator_t temp = *this;
+ // Increment ourselves.
+ ++*this;
+ // Return the copy.
+ return temp;
+ }
+
+ // Pre-decrement operator--. This is the most efficient decrement
+ // operator so it should always be used.
+ _CUtlLinkedList_iterator_t& operator--()
+ {
+ Assert( Base::m_index != Base::m_list->Head() );
+ if ( Base::m_index == Base::m_list->InvalidIndex() )
+ {
+ Base::m_index = Base::m_list->Tail();
+ }
+ else
+ {
+ Base::m_index = Base::m_list->Previous( Base::m_index );
+ }
+ return *this;
+ }
+ // Post-decrement operator--. This is less efficient than post-decrement.
+ _CUtlLinkedList_iterator_t operator--(int)
+ {
+ // Copy ourselves.
+ _CUtlLinkedList_iterator_t temp = *this;
+ // Decrement ourselves.
+ --*this;
+ // Return the copy.
+ return temp;
+ }
+
+ ElemType_t& operator*() const
+ {
+ // Const_cast to allow sharing the implementation with the
+ // base class.
+ List_t* pMutableList = const_cast<List_t*>( Base::m_list );
+ return pMutableList->Element( Base::m_index );
+ }
+
+ ElemType_t* operator->() const
+ {
+ return (&**this);
+ }
+ };
+
+ typedef _CUtlLinkedList_constiterator_t<CUtlLinkedList<T, S, ML, I, M> > const_iterator;
+ typedef _CUtlLinkedList_iterator_t<CUtlLinkedList<T, S, ML, I, M> > iterator;
+ const_iterator begin() const
+ {
+ return const_iterator( *this, Head() );
+ }
+ iterator begin()
+ {
+ return iterator( *this, Head() );
+ }
+
+ const_iterator end() const
+ {
+ return const_iterator( *this, InvalidIndex() );
+ }
+ iterator end()
+ {
+ return iterator( *this, InvalidIndex() );
+ }
+
+ // Are nodes in the list or valid?
+ bool IsValidIndex( I i ) const;
+ bool IsInList( I i ) const;
+
+protected:
+
+ // What the linked list element looks like
+ typedef UtlLinkedListElem_t<T, S> ListElem_t;
+
+ // constructs the class
+ I AllocInternal( bool multilist = false );
+ void ConstructList();
+
+ // Gets at the list element....
+ ListElem_t& InternalElement( I i ) { return m_Memory[i]; }
+ ListElem_t const& InternalElement( I i ) const { return m_Memory[i]; }
+
+ // copy constructors not allowed
+ CUtlLinkedList( CUtlLinkedList<T, S, ML, I, M> const& list ) { Assert(0); }
+
+ M m_Memory;
+ I m_Head;
+ I m_Tail;
+ I m_FirstFree;
+ I m_ElementCount; // The number actually in the list
+ I m_NumAlloced; // The number of allocated elements
+ typename M::Iterator_t m_LastAlloc; // the last index allocated
+
+ // For debugging purposes;
+ // it's in release builds so this can be used in libraries correctly
+ ListElem_t *m_pElements;
+
+ FORCEINLINE M const &Memory( void ) const
+ {
+ return m_Memory;
+ }
+
+ void ResetDbgInfo()
+ {
+ m_pElements = m_Memory.Base();
+ }
+
+private:
+ // Faster version of Next that can only be used from tested code internal
+ // to this class, such as Find(). It avoids the cost of checking the index
+ // validity, which is a big win on debug builds.
+ I PrivateNext( I i ) const;
+};
+
+
+// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
+template < class T >
+class CUtlFixedLinkedList : public CUtlLinkedList< T, int, true, int, CUtlFixedMemory< UtlLinkedListElem_t< T, int > > >
+{
+public:
+ CUtlFixedLinkedList( int growSize = 0, int initSize = 0 )
+ : CUtlLinkedList< T, int, true, int, CUtlFixedMemory< UtlLinkedListElem_t< T, int > > >( growSize, initSize ) {}
+
+ typedef CUtlLinkedList< T, int, true, int, CUtlFixedMemory< UtlLinkedListElem_t< T, int > > > BaseClass;
+ bool IsValidIndex( int i ) const
+ {
+ if ( !BaseClass::Memory().IsIdxValid( i ) )
+ return false;
+
+#ifdef _DEBUG // it's safe to skip this here, since the only way to get indices after m_LastAlloc is to use MaxElementIndex
+ if ( BaseClass::Memory().IsIdxAfter( i, this->m_LastAlloc ) )
+ {
+ Assert( 0 );
+ return false; // don't read values that have been allocated, but not constructed
+ }
+#endif
+
+ return ( BaseClass::Memory()[ i ].m_Previous != i ) || ( BaseClass::Memory()[ i ].m_Next == i );
+ }
+
+private:
+ int MaxElementIndex() const { Assert( 0 ); return BaseClass::InvalidIndex(); } // fixedmemory containers don't support iteration from 0..maxelements-1
+ void ResetDbgInfo() {}
+};
+
+// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
+template < class T, class I = unsigned short >
+class CUtlBlockLinkedList : public CUtlLinkedList< T, I, true, I, CUtlBlockMemory< UtlLinkedListElem_t< T, I >, I > >
+{
+public:
+ CUtlBlockLinkedList( int growSize = 0, int initSize = 0 )
+ : CUtlLinkedList< T, I, true, I, CUtlBlockMemory< UtlLinkedListElem_t< T, I >, I > >( growSize, initSize ) {}
+protected:
+ void ResetDbgInfo() {}
+};
+
+
+//-----------------------------------------------------------------------------
+// constructor, destructor
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+CUtlLinkedList<T,S,ML,I,M>::CUtlLinkedList( int growSize, int initSize ) :
+ m_Memory( growSize, initSize ), m_LastAlloc( m_Memory.InvalidIterator() )
+{
+ // Prevent signed non-int datatypes
+ COMPILE_TIME_ASSERT( sizeof(S) == 4 || ( ( (S)-1 ) > 0 ) );
+ ConstructList();
+ ResetDbgInfo();
+}
+
+template <class T, class S, bool ML, class I, class M>
+CUtlLinkedList<T,S,ML,I,M>::~CUtlLinkedList( )
+{
+ RemoveAll();
+}
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::ConstructList()
+{
+ m_Head = InvalidIndex();
+ m_Tail = InvalidIndex();
+ m_FirstFree = InvalidIndex();
+ m_ElementCount = 0;
+ m_NumAlloced = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// gets particular elements
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+inline T& CUtlLinkedList<T,S,ML,I,M>::Element( I i )
+{
+ return m_Memory[i].m_Element;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline T const& CUtlLinkedList<T,S,ML,I,M>::Element( I i ) const
+{
+ return m_Memory[i].m_Element;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline T& CUtlLinkedList<T,S,ML,I,M>::operator[]( I i )
+{
+ return m_Memory[i].m_Element;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline T const& CUtlLinkedList<T,S,ML,I,M>::operator[]( I i ) const
+{
+ return m_Memory[i].m_Element;
+}
+
+//-----------------------------------------------------------------------------
+// list statistics
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+inline int CUtlLinkedList<T,S,ML,I,M>::Count() const
+{
+#ifdef MULTILIST_PEDANTIC_ASSERTS
+ AssertMsg( !ML, "CUtlLinkedList::Count() is meaningless for linked lists." );
+#endif
+ return m_ElementCount;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::MaxElementIndex() const
+{
+ return m_Memory.NumAllocated();
+}
+
+
+//-----------------------------------------------------------------------------
+// Traversing the list
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::Head() const
+{
+ return m_Head;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::Tail() const
+{
+ return m_Tail;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::Previous( I i ) const
+{
+ Assert( IsValidIndex(i) );
+ return InternalElement(i).m_Previous;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::Next( I i ) const
+{
+ Assert( IsValidIndex(i) );
+ return InternalElement(i).m_Next;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::PrivateNext( I i ) const
+{
+ return InternalElement(i).m_Next;
+}
+
+
+//-----------------------------------------------------------------------------
+// Are nodes in the list or valid?
+//-----------------------------------------------------------------------------
+
+#pragma warning(push)
+#pragma warning( disable: 4310 ) // Allows "(I)(S)M::INVALID_INDEX" below
+template <class T, class S, bool ML, class I, class M>
+inline bool CUtlLinkedList<T,S,ML,I,M>::IndexInRange( I index ) // Static method
+{
+ // Since S is not necessarily the type returned by M, we need to check that M returns indices
+ // which are representable by S. A common case is 'S === unsigned short', 'I == int', in which
+ // case CUtlMemory will have 'InvalidIndex == (int)-1' (which casts to 65535 in S), and will
+ // happily return elements at index 65535 and above.
+
+ // Do some static checks here:
+ // 'I' needs to be able to store 'S'
+ COMPILE_TIME_ASSERT( sizeof(I) >= sizeof(S) );
+ // 'S' should be unsigned (to avoid signed arithmetic errors for plausibly exhaustible ranges)
+ COMPILE_TIME_ASSERT( ( sizeof(S) > 2 ) || ( ( (S)-1 ) > 0 ) );
+ // M::INVALID_INDEX should be storable in S to avoid ambiguities (e.g. with 65536)
+ COMPILE_TIME_ASSERT( ( M::INVALID_INDEX == -1 ) || ( M::INVALID_INDEX == (S)M::INVALID_INDEX ) );
+
+ return ( ( (S)index == index ) && ( (S)index != InvalidIndex() ) );
+}
+#pragma warning(pop)
+
+template <class T, class S, bool ML, class I, class M>
+inline bool CUtlLinkedList<T,S,ML,I,M>::IsValidIndex( I i ) const
+{
+ if ( !m_Memory.IsIdxValid( i ) )
+ return false;
+
+ if ( m_Memory.IsIdxAfter( i, m_LastAlloc ) )
+ return false; // don't read values that have been allocated, but not constructed
+
+ return ( m_Memory[ i ].m_Previous != i ) || ( m_Memory[ i ].m_Next == i );
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline bool CUtlLinkedList<T,S,ML,I,M>::IsInList( I i ) const
+{
+ if ( !m_Memory.IsIdxValid( i ) || m_Memory.IsIdxAfter( i, m_LastAlloc ) )
+ return false; // don't read values that have been allocated, but not constructed
+
+ return Previous( i ) != i;
+}
+
+/*
+template <class T>
+inline bool CUtlFixedLinkedList<T>::IsInList( int i ) const
+{
+ return m_Memory.IsIdxValid( i ) && (Previous( i ) != i);
+}
+*/
+
+//-----------------------------------------------------------------------------
+// Makes sure we have enough memory allocated to store a requested # of elements
+//-----------------------------------------------------------------------------
+
+template< class T, class S, bool ML, class I, class M >
+void CUtlLinkedList<T,S,ML,I,M>::EnsureCapacity( int num )
+{
+ MEM_ALLOC_CREDIT_CLASS();
+ m_Memory.EnsureCapacity(num);
+ ResetDbgInfo();
+}
+
+template< class T, class S, bool ML, class I, class M >
+void CUtlLinkedList<T,S,ML,I,M>::SetGrowSize( int growSize )
+{
+ RemoveAll();
+ m_Memory.Init( growSize );
+ ResetDbgInfo();
+}
+
+
+//-----------------------------------------------------------------------------
+// Deallocate memory
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::Purge()
+{
+ RemoveAll();
+
+ m_Memory.Purge();
+ m_FirstFree = InvalidIndex();
+ m_NumAlloced = 0;
+
+ //Routing "m_LastAlloc = m_Memory.InvalidIterator();" through a local const to sidestep an internal compiler error on 360 builds
+ const typename M::Iterator_t scInvalidIterator = m_Memory.InvalidIterator();
+ m_LastAlloc = scInvalidIterator;
+ ResetDbgInfo();
+}
+
+
+template<class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::PurgeAndDeleteElements()
+{
+ I iNext;
+ for( I i=Head(); i != InvalidIndex(); i=iNext )
+ {
+ iNext = Next(i);
+ delete Element(i);
+ }
+
+ Purge();
+}
+
+
+//-----------------------------------------------------------------------------
+// Node allocation/deallocation
+//-----------------------------------------------------------------------------
+template <class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist )
+{
+ Assert( !multilist || ML );
+#ifdef MULTILIST_PEDANTIC_ASSERTS
+ Assert( multilist == ML );
+#endif
+ I elem;
+ if ( m_FirstFree == InvalidIndex() )
+ {
+ Assert( m_Memory.IsValidIterator( m_LastAlloc ) || m_ElementCount == 0 );
+
+ typename M::Iterator_t it = m_Memory.IsValidIterator( m_LastAlloc ) ? m_Memory.Next( m_LastAlloc ) : m_Memory.First();
+
+ if ( !m_Memory.IsValidIterator( it ) )
+ {
+ MEM_ALLOC_CREDIT_CLASS();
+ m_Memory.Grow();
+ ResetDbgInfo();
+
+ it = m_Memory.IsValidIterator( m_LastAlloc ) ? m_Memory.Next( m_LastAlloc ) : m_Memory.First();
+
+ Assert( m_Memory.IsValidIterator( it ) );
+ if ( !m_Memory.IsValidIterator( it ) )
+ {
+ // We rarely if ever handle alloc failure. Continuing leads to corruption.
+ Error( "CUtlLinkedList overflow! (exhausted memory allocator)\n" );
+ return InvalidIndex();
+ }
+ }
+
+ // We can overflow before the utlmemory overflows, since S != I
+ if ( !IndexInRange( m_Memory.GetIndex( it ) ) )
+ {
+ // We rarely if ever handle alloc failure. Continuing leads to corruption.
+ Error( "CUtlLinkedList overflow! (exhausted index range)\n" );
+ return InvalidIndex();
+ }
+
+ m_LastAlloc = it;
+ elem = m_Memory.GetIndex( m_LastAlloc );
+ m_NumAlloced++;
+ }
+ else
+ {
+ elem = m_FirstFree;
+ m_FirstFree = InternalElement( m_FirstFree ).m_Next;
+ }
+
+ if ( !multilist )
+ {
+ InternalElement( elem ).m_Next = elem;
+ InternalElement( elem ).m_Previous = elem;
+ }
+ else
+ {
+ InternalElement( elem ).m_Next = InvalidIndex();
+ InternalElement( elem ).m_Previous = InvalidIndex();
+ }
+
+ return elem;
+}
+
+template <class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::Alloc( bool multilist )
+{
+ I elem = AllocInternal( multilist );
+ if ( elem == InvalidIndex() )
+ return elem;
+
+ Construct( &Element(elem) );
+
+ return elem;
+}
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::Free( I elem )
+{
+ Assert( IsValidIndex(elem) && IndexInRange( elem ) );
+ Unlink(elem);
+
+ ListElem_t &internalElem = InternalElement(elem);
+ Destruct( &internalElem.m_Element );
+ internalElem.m_Next = m_FirstFree;
+ m_FirstFree = elem;
+}
+
+//-----------------------------------------------------------------------------
+// Insertion methods; allocates and links (uses default constructor)
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::InsertBefore( I before )
+{
+ // Make a new node
+ I newNode = AllocInternal();
+ if ( newNode == InvalidIndex() )
+ return newNode;
+
+ // Link it in
+ LinkBefore( before, newNode );
+
+ // Construct the data
+ Construct( &Element(newNode) );
+
+ return newNode;
+}
+
+template <class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::InsertAfter( I after )
+{
+ // Make a new node
+ I newNode = AllocInternal();
+ if ( newNode == InvalidIndex() )
+ return newNode;
+
+ // Link it in
+ LinkAfter( after, newNode );
+
+ // Construct the data
+ Construct( &Element(newNode) );
+
+ return newNode;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::AddToHead( )
+{
+ return InsertAfter( InvalidIndex() );
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::AddToTail( )
+{
+ return InsertBefore( InvalidIndex() );
+}
+
+
+//-----------------------------------------------------------------------------
+// Insertion methods; allocates and links (uses copy constructor)
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::InsertBefore( I before, T const& src )
+{
+ // Make a new node
+ I newNode = AllocInternal();
+ if ( newNode == InvalidIndex() )
+ return newNode;
+
+ // Link it in
+ LinkBefore( before, newNode );
+
+ // Construct the data
+ CopyConstruct( &Element(newNode), src );
+
+ return newNode;
+}
+
+template <class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::InsertAfter( I after, T const& src )
+{
+ // Make a new node
+ I newNode = AllocInternal();
+ if ( newNode == InvalidIndex() )
+ return newNode;
+
+ // Link it in
+ LinkAfter( after, newNode );
+
+ // Construct the data
+ CopyConstruct( &Element(newNode), src );
+
+ return newNode;
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::AddToHead( T const& src )
+{
+ return InsertAfter( InvalidIndex(), src );
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline I CUtlLinkedList<T,S,ML,I,M>::AddToTail( T const& src )
+{
+ return InsertBefore( InvalidIndex(), src );
+}
+
+
+//-----------------------------------------------------------------------------
+// Removal methods
+//-----------------------------------------------------------------------------
+
+template<class T, class S, bool ML, class I, class M>
+I CUtlLinkedList<T,S,ML,I,M>::Find( const T &src ) const
+{
+ // Cache the invalidIndex to avoid two levels of function calls on each iteration.
+ I invalidIndex = InvalidIndex();
+ for ( I i=Head(); i != invalidIndex; i = PrivateNext( i ) )
+ {
+ if ( Element( i ) == src )
+ return i;
+ }
+ return InvalidIndex();
+}
+
+
+template<class T, class S, bool ML, class I, class M>
+bool CUtlLinkedList<T,S,ML,I,M>::FindAndRemove( const T &src )
+{
+ I i = Find( src );
+ if ( i == InvalidIndex() )
+ {
+ return false;
+ }
+ else
+ {
+ Remove( i );
+ return true;
+ }
+}
+
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::Remove( I elem )
+{
+ Free( elem );
+}
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::RemoveAll()
+{
+ // Have to do some convoluted stuff to invoke the destructor on all
+ // valid elements for the multilist case (since we don't have all elements
+ // connected to each other in a list).
+
+ if ( m_LastAlloc == m_Memory.InvalidIterator() )
+ {
+ Assert( m_Head == InvalidIndex() );
+ Assert( m_Tail == InvalidIndex() );
+ Assert( m_FirstFree == InvalidIndex() );
+ Assert( m_ElementCount == 0 );
+ return;
+ }
+
+ if ( ML )
+ {
+ for ( typename M::Iterator_t it = m_Memory.First(); it != m_Memory.InvalidIterator(); it = m_Memory.Next( it ) )
+ {
+ I i = m_Memory.GetIndex( it );
+ if ( IsValidIndex( i ) ) // skip elements already in the free list
+ {
+ ListElem_t &internalElem = InternalElement( i );
+ Destruct( &internalElem.m_Element );
+ internalElem.m_Previous = i;
+ internalElem.m_Next = m_FirstFree;
+ m_FirstFree = i;
+ }
+
+ if ( it == m_LastAlloc )
+ break; // don't destruct elements that haven't ever been constructed
+ }
+ }
+ else
+ {
+ I i = Head();
+ I next;
+ while ( i != InvalidIndex() )
+ {
+ next = Next( i );
+ ListElem_t &internalElem = InternalElement( i );
+ Destruct( &internalElem.m_Element );
+ internalElem.m_Previous = i;
+ internalElem.m_Next = next == InvalidIndex() ? m_FirstFree : next;
+ i = next;
+ }
+ if ( Head() != InvalidIndex() )
+ {
+ m_FirstFree = Head();
+ }
+ }
+
+ // Clear everything else out
+ m_Head = InvalidIndex();
+ m_Tail = InvalidIndex();
+ m_ElementCount = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// list modification
+//-----------------------------------------------------------------------------
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::LinkBefore( I before, I elem )
+{
+ Assert( IsValidIndex(elem) );
+
+ // Unlink it if it's in the list at the moment
+ Unlink(elem);
+
+ ListElem_t * RESTRICT pNewElem = &InternalElement(elem);
+
+ // The element *after* our newly linked one is the one we linked before.
+ pNewElem->m_Next = before;
+
+ S newElem_mPrevious; // we need to hang on to this for the compairson against InvalidIndex()
+ // below; otherwise we get a a load-hit-store on pNewElem->m_Previous, even
+ // with RESTRICT
+ if (before == InvalidIndex())
+ {
+ // In this case, we're linking to the end of the list, so reset the tail
+ newElem_mPrevious = m_Tail;
+ pNewElem->m_Previous = m_Tail;
+ m_Tail = elem;
+ }
+ else
+ {
+ // Here, we're not linking to the end. Set the prev pointer to point to
+ // the element we're linking.
+ Assert( IsInList(before) );
+ ListElem_t * RESTRICT beforeElem = &InternalElement(before);
+ pNewElem->m_Previous = newElem_mPrevious = beforeElem->m_Previous;
+ beforeElem->m_Previous = elem;
+ }
+
+ // Reset the head if we linked to the head of the list
+ if (newElem_mPrevious == InvalidIndex())
+ m_Head = elem;
+ else
+ InternalElement(newElem_mPrevious).m_Next = elem;
+
+ // one more element baby
+ ++m_ElementCount;
+}
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::LinkAfter( I after, I elem )
+{
+ Assert( IsValidIndex(elem) );
+
+ // Unlink it if it's in the list at the moment
+ if ( IsInList(elem) )
+ Unlink(elem);
+
+ ListElem_t& newElem = InternalElement(elem);
+
+ // The element *before* our newly linked one is the one we linked after
+ newElem.m_Previous = after;
+ if (after == InvalidIndex())
+ {
+ // In this case, we're linking to the head of the list, reset the head
+ newElem.m_Next = m_Head;
+ m_Head = elem;
+ }
+ else
+ {
+ // Here, we're not linking to the end. Set the next pointer to point to
+ // the element we're linking.
+ Assert( IsInList(after) );
+ ListElem_t& afterElem = InternalElement(after);
+ newElem.m_Next = afterElem.m_Next;
+ afterElem.m_Next = elem;
+ }
+
+ // Reset the tail if we linked to the tail of the list
+ if (newElem.m_Next == InvalidIndex())
+ m_Tail = elem;
+ else
+ InternalElement(newElem.m_Next).m_Previous = elem;
+
+ // one more element baby
+ ++m_ElementCount;
+}
+
+template <class T, class S, bool ML, class I, class M>
+void CUtlLinkedList<T,S,ML,I,M>::Unlink( I elem )
+{
+ Assert( IsValidIndex(elem) );
+ if (IsInList(elem))
+ {
+ ListElem_t * RESTRICT pOldElem = &m_Memory[ elem ];
+
+ // If we're the first guy, reset the head
+ // otherwise, make our previous node's next pointer = our next
+ if ( pOldElem->m_Previous != InvalidIndex() )
+ {
+ m_Memory[ pOldElem->m_Previous ].m_Next = pOldElem->m_Next;
+ }
+ else
+ {
+ m_Head = pOldElem->m_Next;
+ }
+
+ // If we're the last guy, reset the tail
+ // otherwise, make our next node's prev pointer = our prev
+ if ( pOldElem->m_Next != InvalidIndex() )
+ {
+ m_Memory[ pOldElem->m_Next ].m_Previous = pOldElem->m_Previous;
+ }
+ else
+ {
+ m_Tail = pOldElem->m_Previous;
+ }
+
+ // This marks this node as not in the list,
+ // but not in the free list either
+ pOldElem->m_Previous = pOldElem->m_Next = elem;
+
+ // One less puppy
+ --m_ElementCount;
+ }
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline void CUtlLinkedList<T,S,ML,I,M>::LinkToHead( I elem )
+{
+ LinkAfter( InvalidIndex(), elem );
+}
+
+template <class T, class S, bool ML, class I, class M>
+inline void CUtlLinkedList<T,S,ML,I,M>::LinkToTail( I elem )
+{
+ LinkBefore( InvalidIndex(), elem );
+}
+
+
+//-----------------------------------------------------------------------------
+// Class to drop in to replace a CUtlLinkedList that needs to be more memory agressive
+//-----------------------------------------------------------------------------
+
+DECLARE_POINTER_HANDLE( UtlPtrLinkedListIndex_t ); // to enforce correct usage
+
+template < typename T >
+class CUtlPtrLinkedList
+{
+public:
+ CUtlPtrLinkedList()
+ : m_pFirst( NULL ),
+ m_nElems( 0 )
+ {
+ COMPILE_TIME_ASSERT( sizeof(IndexType_t) == sizeof(Node_t *) );
+ }
+
+ ~CUtlPtrLinkedList()
+ {
+ RemoveAll();
+ }
+
+ typedef UtlPtrLinkedListIndex_t IndexType_t;
+
+ T &operator[]( IndexType_t i )
+ {
+ return (( Node_t * )i)->elem;
+ }
+
+ const T &operator[]( IndexType_t i ) const
+ {
+ return (( Node_t * )i)->elem;
+ }
+
+ IndexType_t AddToTail()
+ {
+ return DoInsertBefore( (IndexType_t)m_pFirst, NULL );
+ }
+
+ IndexType_t AddToTail( T const& src )
+ {
+ return DoInsertBefore( (IndexType_t)m_pFirst, &src );
+ }
+
+ IndexType_t AddToHead()
+ {
+ IndexType_t result = DoInsertBefore( (IndexType_t)m_pFirst, NULL );
+ m_pFirst = ((Node_t *)result);
+ return result;
+ }
+
+ IndexType_t AddToHead( T const& src )
+ {
+ IndexType_t result = DoInsertBefore( (IndexType_t)m_pFirst, &src );
+ m_pFirst = ((Node_t *)result);
+ return result;
+ }
+
+ IndexType_t InsertBefore( IndexType_t before )
+ {
+ return DoInsertBefore( before, NULL );
+ }
+
+ IndexType_t InsertAfter( IndexType_t after )
+ {
+ Node_t *pBefore = ((Node_t *)after)->next;
+ return DoInsertBefore( pBefore, NULL );
+ }
+
+ IndexType_t InsertBefore( IndexType_t before, T const& src )
+ {
+ return DoInsertBefore( before, &src );
+ }
+
+ IndexType_t InsertAfter( IndexType_t after, T const& src )
+ {
+ Node_t *pBefore = ((Node_t *)after)->next;
+ return DoInsertBefore( pBefore, &src );
+ }
+
+ void Remove( IndexType_t elem )
+ {
+ Node_t *p = (Node_t *)elem;
+
+ if ( p->pNext == p )
+ {
+ m_pFirst = NULL;
+ }
+ else
+ {
+ if ( m_pFirst == p )
+ {
+ m_pFirst = p->pNext;
+ }
+ p->pNext->pPrev = p->pPrev;
+ p->pPrev->pNext = p->pNext;
+ }
+
+ delete p;
+ m_nElems--;
+ }
+
+ void RemoveAll()
+ {
+ Node_t *p = m_pFirst;
+ if ( p )
+ {
+ do
+ {
+ Node_t *pNext = p->pNext;
+ delete p;
+ p = pNext;
+ } while( p != m_pFirst );
+ }
+
+ m_pFirst = NULL;
+ m_nElems = 0;
+ }
+
+ int Count() const
+ {
+ return m_nElems;
+ }
+
+ IndexType_t Head() const
+ {
+ return (IndexType_t)m_pFirst;
+ }
+
+ IndexType_t Next( IndexType_t i ) const
+ {
+ Node_t *p = ((Node_t *)i)->pNext;
+ if ( p != m_pFirst )
+ {
+ return (IndexType_t)p;
+ }
+ return NULL;
+ }
+
+ bool IsValidIndex( IndexType_t i ) const
+ {
+ Node_t *p = ((Node_t *)i);
+ return ( p && p->pNext && p->pPrev );
+ }
+
+ inline static IndexType_t InvalidIndex()
+ {
+ return NULL;
+ }
+private:
+
+ struct Node_t
+ {
+ Node_t() {}
+ Node_t( const T &_elem ) : elem( _elem ) {}
+
+ T elem;
+ Node_t *pPrev, *pNext;
+ };
+
+ Node_t *AllocNode( const T *pCopyFrom )
+ {
+ MEM_ALLOC_CREDIT_CLASS();
+ Node_t *p;
+
+ if ( !pCopyFrom )
+ {
+ p = new Node_t;
+ }
+ else
+ {
+ p = new Node_t( *pCopyFrom );
+ }
+
+ return p;
+ }
+
+ IndexType_t DoInsertBefore( IndexType_t before, const T *pCopyFrom )
+ {
+ Node_t *p = AllocNode( pCopyFrom );
+ Node_t *pBefore = (Node_t *)before;
+ if ( pBefore )
+ {
+ p->pNext = pBefore;
+ p->pPrev = pBefore->pPrev;
+ pBefore->pPrev = p;
+ p->pPrev->pNext = p;
+ }
+ else
+ {
+ Assert( !m_pFirst );
+ m_pFirst = p->pNext = p->pPrev = p;
+ }
+
+ m_nElems++;
+ return (IndexType_t)p;
+ }
+
+ Node_t *m_pFirst;
+ unsigned m_nElems;
+};
+
+//-----------------------------------------------------------------------------
+
+#endif // UTLLINKEDLIST_H