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-rw-r--r--public/steam/isteamapplist.h63
-rw-r--r--public/steam/isteamapps.h154
-rw-r--r--public/steam/isteamappticket.h28
-rw-r--r--public/steam/isteamclient.h503
-rw-r--r--public/steam/isteamcontroller.h210
-rw-r--r--public/steam/isteamfriends.h629
-rw-r--r--public/steam/isteamgamecoordinator.h75
-rw-r--r--public/steam/isteamgameserver.h384
-rw-r--r--public/steam/isteamgameserverstats.h99
-rw-r--r--public/steam/isteamgamestats.h75
-rw-r--r--public/steam/isteamhtmlsurface.h444
-rw-r--r--public/steam/isteamhttp.h210
-rw-r--r--public/steam/isteaminventory.h354
-rw-r--r--public/steam/isteammasterserverupdater.h2
-rw-r--r--public/steam/isteammatchmaking.h747
-rw-r--r--public/steam/isteammusic.h67
-rw-r--r--public/steam/isteammusicremote.h129
-rw-r--r--public/steam/isteamnetworking.h306
-rw-r--r--public/steam/isteamps3overlayrenderer.h91
-rw-r--r--public/steam/isteamremotestorage.h675
-rw-r--r--public/steam/isteamscreenshots.h96
-rw-r--r--public/steam/isteamstreamlauncher.h85
-rw-r--r--public/steam/isteamugc.h385
-rw-r--r--public/steam/isteamunifiedmessages.h63
-rw-r--r--public/steam/isteamuser.h380
-rw-r--r--public/steam/isteamuserstats.h465
-rw-r--r--public/steam/isteamutils.h310
-rw-r--r--public/steam/isteamvideo.h60
-rw-r--r--public/steam/matchmakingtypes.h251
-rw-r--r--public/steam/steam_api.h650
-rw-r--r--public/steam/steam_api.json7241
-rw-r--r--public/steam/steam_api_flat.h657
-rw-r--r--public/steam/steam_api_interop.cs8803
-rw-r--r--public/steam/steam_gameserver.h191
-rw-r--r--public/steam/steamclientpublic.h1165
-rw-r--r--public/steam/steamencryptedappticket.h32
-rw-r--r--public/steam/steamhttpenums.h97
-rw-r--r--public/steam/steamps3params.h112
-rw-r--r--public/steam/steamtypes.h179
-rw-r--r--public/steam/steamuniverse.h27
-rw-r--r--public/steam/steamvr_flat.h33
-rw-r--r--public/steam/steamvr_interop.cs285
42 files changed, 26812 insertions, 0 deletions
diff --git a/public/steam/isteamapplist.h b/public/steam/isteamapplist.h
new file mode 100644
index 0000000..e6726c1
--- /dev/null
+++ b/public/steam/isteamapplist.h
@@ -0,0 +1,63 @@
+//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to app data in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMAPPLIST_H
+#define ISTEAMAPPLIST_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "steamtypes.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: This is a restricted interface that can only be used by previously approved apps,
+// contact your Steam Account Manager if you believe you need access to this API.
+// This interface lets you detect installed apps for the local Steam client, useful for debugging tools
+// to offer lists of apps to debug via Steam.
+//-----------------------------------------------------------------------------
+class ISteamAppList
+{
+public:
+ virtual uint32 GetNumInstalledApps() = 0;
+ virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0;
+
+ virtual int GetAppName( AppId_t nAppID, char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found
+ virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found
+
+ virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game
+};
+
+#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+//---------------------------------------------------------------------------------
+// Purpose: Sent when a new app is installed
+//---------------------------------------------------------------------------------
+DEFINE_CALLBACK( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 );
+ CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
+END_DEFINE_CALLBACK_1()
+
+
+//---------------------------------------------------------------------------------
+// Purpose: Sent when an app is uninstalled
+//---------------------------------------------------------------------------------
+DEFINE_CALLBACK( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 );
+ CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
+END_DEFINE_CALLBACK_1()
+
+
+#pragma pack( pop )
+#endif // ISTEAMAPPLIST_H
diff --git a/public/steam/isteamapps.h b/public/steam/isteamapps.h
new file mode 100644
index 0000000..0700583
--- /dev/null
+++ b/public/steam/isteamapps.h
@@ -0,0 +1,154 @@
+//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to app data in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMAPPS_H
+#define ISTEAMAPPS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+const int k_cubAppProofOfPurchaseKeyMax = 64; // max bytes of a legacy cd key we support
+
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to app data
+//-----------------------------------------------------------------------------
+class ISteamApps
+{
+public:
+ virtual bool BIsSubscribed() = 0;
+ virtual bool BIsLowViolence() = 0;
+ virtual bool BIsCybercafe() = 0;
+ virtual bool BIsVACBanned() = 0;
+ virtual const char *GetCurrentGameLanguage() = 0;
+ virtual const char *GetAvailableGameLanguages() = 0;
+
+ // only use this member if you need to check ownership of another game related to yours, a demo for example
+ virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
+
+ // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
+ virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
+
+ // returns the Unix time of the purchase of the app
+ virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
+
+ // Checks if the user is subscribed to the current app through a free weekend
+ // This function will return false for users who have a retail or other type of license
+ // Before using, please ask your Valve technical contact how to package and secure your free weekened
+ virtual bool BIsSubscribedFromFreeWeekend() = 0;
+
+ // Returns the number of DLC pieces for the running app
+ virtual int GetDLCCount() = 0;
+
+ // Returns metadata for DLC by index, of range [0, GetDLCCount()]
+ virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
+
+ // Install/Uninstall control for optional DLC
+ virtual void InstallDLC( AppId_t nAppID ) = 0;
+ virtual void UninstallDLC( AppId_t nAppID ) = 0;
+
+ // Request cd-key for yourself or owned DLC. If you are interested in this
+ // data then make sure you provide us with a list of valid keys to be distributed
+ // to users when they purchase the game, before the game ships.
+ // You'll receive an AppProofOfPurchaseKeyResponse_t callback when
+ // the key is available (which may be immediately).
+ virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
+
+ virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
+ virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
+ virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
+
+ // returns current app install folder for AppID, returns folder name length
+ virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
+ virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
+
+ virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
+
+ // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
+ // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
+ // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
+ // but it is advised that you not param names beginning with an underscore for your own features.
+ virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
+
+ // get download progress for optional DLC
+ virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
+
+ // return the buildid of this app, may change at any time based on backend updates to the game
+ virtual int GetAppBuildId() = 0;
+#ifdef _PS3
+ // Result returned in a RegisterActivationCodeResponse_t callresult
+ virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
+#endif
+};
+
+#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION007"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+//-----------------------------------------------------------------------------
+// Purpose: posted after the user gains ownership of DLC & that DLC is installed
+//-----------------------------------------------------------------------------
+struct DlcInstalled_t
+{
+ enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
+ AppId_t m_nAppID; // AppID of the DLC
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: possible results when registering an activation code
+//-----------------------------------------------------------------------------
+enum ERegisterActivationCodeResult
+{
+ k_ERegisterActivationCodeResultOK = 0,
+ k_ERegisterActivationCodeResultFail = 1,
+ k_ERegisterActivationCodeResultAlreadyRegistered = 2,
+ k_ERegisterActivationCodeResultTimeout = 3,
+ k_ERegisterActivationCodeAlreadyOwned = 4,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: response to RegisterActivationCode()
+//-----------------------------------------------------------------------------
+struct RegisterActivationCodeResponse_t
+{
+ enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
+ ERegisterActivationCodeResult m_eResult;
+ uint32 m_unPackageRegistered; // package that was registered. Only set on success
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: response to RegisterActivationCode()
+//-----------------------------------------------------------------------------
+struct AppProofOfPurchaseKeyResponse_t
+{
+ enum { k_iCallback = k_iSteamAppsCallbacks + 13 };
+ EResult m_eResult;
+ uint32 m_nAppID;
+ char m_rgchKey[ k_cubAppProofOfPurchaseKeyMax ];
+};
+
+//---------------------------------------------------------------------------------
+// Purpose: posted after the user gains executes a steam url with query parameters
+// such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc
+// while the game is already running. The new params can be queried
+// with GetLaunchQueryParam.
+//---------------------------------------------------------------------------------
+struct NewLaunchQueryParameters_t
+{
+ enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
+};
+
+
+#pragma pack( pop )
+#endif // ISTEAMAPPS_H
diff --git a/public/steam/isteamappticket.h b/public/steam/isteamappticket.h
new file mode 100644
index 0000000..2e39eb0
--- /dev/null
+++ b/public/steam/isteamappticket.h
@@ -0,0 +1,28 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: a private, but well versioned, interface to get at critical bits
+// of a steam3 appticket - consumed by the simple drm wrapper to let it
+// ask about ownership with greater confidence.
+//
+//=============================================================================
+
+#ifndef ISTEAMAPPTICKET_H
+#define ISTEAMAPPTICKET_H
+#pragma once
+
+//-----------------------------------------------------------------------------
+// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
+// the raw (signed) buffer, and indices into that buffer where the appid and
+// steamid are located. the sizes of the appid and steamid are implicit in
+// (each version of) the interface - currently uin32 appid and uint64 steamid
+//-----------------------------------------------------------------------------
+class ISteamAppTicket
+{
+public:
+ virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0;
+};
+
+#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
+
+
+#endif // ISTEAMAPPTICKET_H
diff --git a/public/steam/isteamclient.h b/public/steam/isteamclient.h
new file mode 100644
index 0000000..796d72d
--- /dev/null
+++ b/public/steam/isteamclient.h
@@ -0,0 +1,503 @@
+//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: Main interface for loading and accessing Steamworks API's from the
+// Steam client.
+// For most uses, this code is wrapped inside of SteamAPI_Init()
+//=============================================================================
+
+#ifndef ISTEAMCLIENT_H
+#define ISTEAMCLIENT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steamtypes.h"
+#include "steamclientpublic.h"
+
+// Define compile time assert macros to let us validate the structure sizes.
+#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1];
+
+#ifndef REFERENCE
+#define REFERENCE(arg) ((void)arg)
+#endif
+
+#if defined(__linux__) || defined(__APPLE__)
+// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+// The 64-bit version of gcc has the alignment requirement for these types set to
+// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+#define VALVE_CALLBACK_PACK_SMALL
+#else
+#define VALVE_CALLBACK_PACK_LARGE
+#endif
+
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error ???
+#endif
+
+typedef struct ValvePackingSentinel_t
+{
+ uint32 m_u32;
+ uint64 m_u64;
+ uint16 m_u16;
+ double m_d;
+} ValvePackingSentinel_t;
+
+#pragma pack( pop )
+
+
+#if defined(VALVE_CALLBACK_PACK_SMALL)
+VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 )
+#elif defined(VALVE_CALLBACK_PACK_LARGE)
+VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 )
+#else
+#error ???
+#endif
+
+
+// handle to a communication pipe to the Steam client
+typedef int32 HSteamPipe;
+// handle to single instance of a steam user
+typedef int32 HSteamUser;
+// function prototype
+#if defined( POSIX )
+#define __cdecl
+#endif
+extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
+extern "C" typedef void( *SteamAPI_PostAPIResultInProcess_t )(SteamAPICall_t callHandle, void *, uint32 unCallbackSize, int iCallbackNum);
+extern "C" typedef uint32 ( *SteamAPI_CheckCallbackRegistered_t )( int iCallbackNum );
+#if defined( __SNC__ )
+ #pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
+#endif
+
+// interface predec
+class ISteamUser;
+class ISteamGameServer;
+class ISteamFriends;
+class ISteamUtils;
+class ISteamMatchmaking;
+class ISteamContentServer;
+class ISteamMatchmakingServers;
+class ISteamUserStats;
+class ISteamApps;
+class ISteamNetworking;
+class ISteamRemoteStorage;
+class ISteamScreenshots;
+class ISteamMusic;
+class ISteamMusicRemote;
+class ISteamGameServerStats;
+class ISteamPS3OverlayRender;
+class ISteamHTTP;
+class ISteamUnifiedMessages;
+class ISteamController;
+class ISteamUGC;
+class ISteamAppList;
+class ISteamHTMLSurface;
+class ISteamInventory;
+class ISteamVideo;
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface to creating a new steam instance, or to
+// connect to an existing steam instance, whether it's in a
+// different process or is local.
+//
+// For most scenarios this is all handled automatically via SteamAPI_Init().
+// You'll only need to use these interfaces if you have a more complex versioning scheme,
+// where you want to get different versions of the same interface in different dll's in your project.
+//-----------------------------------------------------------------------------
+class ISteamClient
+{
+public:
+ // Creates a communication pipe to the Steam client
+ virtual HSteamPipe CreateSteamPipe() = 0;
+
+ // Releases a previously created communications pipe
+ virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
+
+ // connects to an existing global user, failing if none exists
+ // used by the game to coordinate with the steamUI
+ virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
+
+ // used by game servers, create a steam user that won't be shared with anyone else
+ virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
+
+ // removes an allocated user
+ virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
+
+ // retrieves the ISteamUser interface associated with the handle
+ virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // retrieves the ISteamGameServer interface associated with the handle
+ virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // set the local IP and Port to bind to
+ // this must be set before CreateLocalUser()
+ virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
+
+ // returns the ISteamFriends interface
+ virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns the ISteamUtils interface
+ virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns the ISteamMatchmaking interface
+ virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns the ISteamMatchmakingServers interface
+ virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns the a generic interface
+ virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns the ISteamUserStats interface
+ virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns the ISteamGameServerStats interface
+ virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns apps interface
+ virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // networking
+ virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // remote storage
+ virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // user screenshots
+ virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // this needs to be called every frame to process matchmaking results
+ // redundant if you're already calling SteamAPI_RunCallbacks()
+ virtual void RunFrame() = 0;
+
+ // returns the number of IPC calls made since the last time this function was called
+ // Used for perf debugging so you can understand how many IPC calls your game makes per frame
+ // Every IPC call is at minimum a thread context switch if not a process one so you want to rate
+ // control how often you do them.
+ virtual uint32 GetIPCCallCount() = 0;
+
+ // API warning handling
+ // 'int' is the severity; 0 for msg, 1 for warning
+ // 'const char *' is the text of the message
+ // callbacks will occur directly after the API function is called that generated the warning or message
+ virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
+
+ // Trigger global shutdown for the DLL
+ virtual bool BShutdownIfAllPipesClosed() = 0;
+
+#ifdef _PS3
+ virtual ISteamPS3OverlayRender *GetISteamPS3OverlayRender() = 0;
+#endif
+
+ // Expose HTTP interface
+ virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // Exposes the ISteamUnifiedMessages interface
+ virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // Exposes the ISteamController interface
+ virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // Exposes the ISteamUGC interface
+ virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // returns app list interface, only available on specially registered apps
+ virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // Music Player
+ virtual ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // Music Player Remote
+ virtual ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
+
+ // html page display
+ virtual ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
+
+ // Helper functions for internal Steam usage
+ virtual void Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) = 0;
+ virtual void Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) = 0;
+ virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0;
+
+ // inventory
+ virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+
+ // Video
+ virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
+};
+
+
+#define STEAMCLIENT_INTERFACE_VERSION "SteamClient017"
+
+//-----------------------------------------------------------------------------
+// Purpose: Base values for callback identifiers, each callback must
+// have a unique ID.
+//-----------------------------------------------------------------------------
+enum { k_iSteamUserCallbacks = 100 };
+enum { k_iSteamGameServerCallbacks = 200 };
+enum { k_iSteamFriendsCallbacks = 300 };
+enum { k_iSteamBillingCallbacks = 400 };
+enum { k_iSteamMatchmakingCallbacks = 500 };
+enum { k_iSteamContentServerCallbacks = 600 };
+enum { k_iSteamUtilsCallbacks = 700 };
+enum { k_iClientFriendsCallbacks = 800 };
+enum { k_iClientUserCallbacks = 900 };
+enum { k_iSteamAppsCallbacks = 1000 };
+enum { k_iSteamUserStatsCallbacks = 1100 };
+enum { k_iSteamNetworkingCallbacks = 1200 };
+enum { k_iClientRemoteStorageCallbacks = 1300 };
+enum { k_iClientDepotBuilderCallbacks = 1400 };
+enum { k_iSteamGameServerItemsCallbacks = 1500 };
+enum { k_iClientUtilsCallbacks = 1600 };
+enum { k_iSteamGameCoordinatorCallbacks = 1700 };
+enum { k_iSteamGameServerStatsCallbacks = 1800 };
+enum { k_iSteam2AsyncCallbacks = 1900 };
+enum { k_iSteamGameStatsCallbacks = 2000 };
+enum { k_iClientHTTPCallbacks = 2100 };
+enum { k_iClientScreenshotsCallbacks = 2200 };
+enum { k_iSteamScreenshotsCallbacks = 2300 };
+enum { k_iClientAudioCallbacks = 2400 };
+enum { k_iClientUnifiedMessagesCallbacks = 2500 };
+enum { k_iSteamStreamLauncherCallbacks = 2600 };
+enum { k_iClientControllerCallbacks = 2700 };
+enum { k_iSteamControllerCallbacks = 2800 };
+enum { k_iClientParentalSettingsCallbacks = 2900 };
+enum { k_iClientDeviceAuthCallbacks = 3000 };
+enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
+enum { k_iClientMusicCallbacks = 3200 };
+enum { k_iClientRemoteClientManagerCallbacks = 3300 };
+enum { k_iClientUGCCallbacks = 3400 };
+enum { k_iSteamStreamClientCallbacks = 3500 };
+enum { k_IClientProductBuilderCallbacks = 3600 };
+enum { k_iClientShortcutsCallbacks = 3700 };
+enum { k_iClientRemoteControlManagerCallbacks = 3800 };
+enum { k_iSteamAppListCallbacks = 3900 };
+enum { k_iSteamMusicCallbacks = 4000 };
+enum { k_iSteamMusicRemoteCallbacks = 4100 };
+enum { k_iClientVRCallbacks = 4200 };
+enum { k_iClientReservedCallbacks = 4300 };
+enum { k_iSteamReservedCallbacks = 4400 };
+enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
+enum { k_iClientVideoCallbacks = 4600 };
+enum { k_iClientInventoryCallbacks = 4700 };
+
+//-----------------------------------------------------------------------------
+// The CALLBACK macros are for client side callback logging enabled with
+// log_callback <first callnbackID> <last callbackID>
+// Do not change any of these.
+//-----------------------------------------------------------------------------
+
+struct SteamCallback_t
+{
+public:
+ SteamCallback_t() {}
+};
+
+#define DEFINE_CALLBACK( callbackname, callbackid ) \
+struct callbackname : SteamCallback_t { \
+ enum { k_iCallback = callbackid }; \
+ static callbackname *GetNullPointer() { return 0; } \
+ static const char *GetCallbackName() { return #callbackname; } \
+ static uint32 GetCallbackID() { return callbackname::k_iCallback; }
+
+#define CALLBACK_MEMBER( varidx, vartype, varname ) \
+ public: vartype varname ; \
+ static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
+ varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \
+ varSize = sizeof( vartype ); \
+ varCount = 1; \
+ *pszName = #varname; *pszType = #vartype; }
+
+#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \
+ public: vartype varname [ varcount ]; \
+ static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
+ varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \
+ varSize = sizeof( vartype ); \
+ varCount = varcount; \
+ *pszName = #varname; *pszType = #vartype; }
+
+
+#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \
+ static uint32 GetNumMemberVariables() { return numvars; } \
+ static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
+ switch ( index ) { default : return false;
+
+
+#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true;
+
+#define END_CALLBACK_INTERNAL_END() }; } };
+
+#define END_DEFINE_CALLBACK_0() \
+ static uint32 GetNumMemberVariables() { return 0; } \
+ static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \
+ };
+
+
+#define END_DEFINE_CALLBACK_1() \
+ END_CALLBACK_INTERNAL_BEGIN( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_2() \
+ END_CALLBACK_INTERNAL_BEGIN( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_3() \
+ END_CALLBACK_INTERNAL_BEGIN( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_4() \
+ END_CALLBACK_INTERNAL_BEGIN( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_5() \
+ END_CALLBACK_INTERNAL_BEGIN( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_END()
+
+
+#define END_DEFINE_CALLBACK_6() \
+ END_CALLBACK_INTERNAL_BEGIN( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_7() \
+ END_CALLBACK_INTERNAL_BEGIN( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_8() \
+ END_CALLBACK_INTERNAL_BEGIN( 8 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_9() \
+ END_CALLBACK_INTERNAL_BEGIN( 9 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 8 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_10() \
+ END_CALLBACK_INTERNAL_BEGIN( 10 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 8 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 9 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_11() \
+ END_CALLBACK_INTERNAL_BEGIN( 11 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 8 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 9 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 10 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_12() \
+ END_CALLBACK_INTERNAL_BEGIN( 12 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 8 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 9 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 10 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 11 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_13() \
+ END_CALLBACK_INTERNAL_BEGIN( 13 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 8 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 9 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 10 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 11 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 12 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#define END_DEFINE_CALLBACK_14() \
+ END_CALLBACK_INTERNAL_BEGIN( 14 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 0 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 1 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 2 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 3 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 4 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 5 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 6 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 7 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 8 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 9 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 10 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 11 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 12 ) \
+ END_CALLBACK_INTERNAL_SWITCH( 13 ) \
+ END_CALLBACK_INTERNAL_END()
+
+#endif // ISTEAMCLIENT_H
diff --git a/public/steam/isteamcontroller.h b/public/steam/isteamcontroller.h
new file mode 100644
index 0000000..a973696
--- /dev/null
+++ b/public/steam/isteamcontroller.h
@@ -0,0 +1,210 @@
+//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to valve controller
+//
+//=============================================================================
+
+#ifndef ISTEAMCONTROLLER_H
+#define ISTEAMCONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+#define STEAM_CONTROLLER_MAX_COUNT 16
+
+#define STEAM_CONTROLLER_MAX_ANALOG_ACTIONS 16
+
+#define STEAM_CONTROLLER_MAX_DIGITAL_ACTIONS 32
+
+#define STEAM_CONTROLLER_MAX_ORIGINS 8
+
+// When sending an option to a specific controller handle, you can send to all controllers via this command
+#define STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS UINT64_MAX
+
+#define STEAM_CONTROLLER_MIN_ANALOG_ACTION_DATA -1.0f
+#define STEAM_CONTROLLER_MAX_ANALOG_ACTION_DATA 1.0f
+
+enum ESteamControllerPad
+{
+ k_ESteamControllerPad_Left,
+ k_ESteamControllerPad_Right
+};
+
+enum EControllerSource
+{
+ k_EControllerSource_None,
+ k_EControllerSource_LeftTrackpad,
+ k_EControllerSource_RightTrackpad,
+ k_EControllerSource_Joystick,
+ k_EControllerSource_ABXY,
+ k_EControllerSource_Switch,
+ k_EControllerSource_LeftTrigger,
+ k_EControllerSource_RightTrigger,
+ k_EControllerSource_Gyro
+};
+
+enum EControllerSourceMode
+{
+ k_EControllerSourceMode_None,
+ k_EControllerSourceMode_Dpad,
+ k_EControllerSourceMode_Buttons,
+ k_EControllerSourceMode_FourButtons,
+ k_EControllerSourceMode_AbsoluteMouse,
+ k_EControllerSourceMode_RelativeMouse,
+ k_EControllerSourceMode_JoystickMove,
+ k_EControllerSourceMode_JoystickCamera,
+ k_EControllerSourceMode_ScrollWheel,
+ k_EControllerSourceMode_Trigger,
+ k_EControllerSourceMode_TouchMenu
+};
+
+enum EControllerActionOrigin
+{
+ k_EControllerActionOrigin_None,
+ k_EControllerActionOrigin_A,
+ k_EControllerActionOrigin_B,
+ k_EControllerActionOrigin_X,
+ k_EControllerActionOrigin_Y,
+ k_EControllerActionOrigin_LeftBumper,
+ k_EControllerActionOrigin_RightBumper,
+ k_EControllerActionOrigin_LeftGrip,
+ k_EControllerActionOrigin_RightGrip,
+ k_EControllerActionOrigin_Start,
+ k_EControllerActionOrigin_Back,
+ k_EControllerActionOrigin_LeftPad_Touch,
+ k_EControllerActionOrigin_LeftPad_Swipe,
+ k_EControllerActionOrigin_LeftPad_Click,
+ k_EControllerActionOrigin_LeftPad_DPadNorth,
+ k_EControllerActionOrigin_LeftPad_DPadSouth,
+ k_EControllerActionOrigin_LeftPad_DPadWest,
+ k_EControllerActionOrigin_LeftPad_DPadEast,
+ k_EControllerActionOrigin_RightPad_Touch,
+ k_EControllerActionOrigin_RightPad_Swipe,
+ k_EControllerActionOrigin_RightPad_Click,
+ k_EControllerActionOrigin_RightPad_DPadNorth,
+ k_EControllerActionOrigin_RightPad_DPadSouth,
+ k_EControllerActionOrigin_RightPad_DPadWest,
+ k_EControllerActionOrigin_RightPad_DPadEast,
+ k_EControllerActionOrigin_LeftTrigger_Pull,
+ k_EControllerActionOrigin_LeftTrigger_Click,
+ k_EControllerActionOrigin_RightTrigger_Pull,
+ k_EControllerActionOrigin_RightTrigger_Click,
+ k_EControllerActionOrigin_LeftStick_Move,
+ k_EControllerActionOrigin_LeftStick_Click,
+ k_EControllerActionOrigin_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_LeftStick_DPadWest,
+ k_EControllerActionOrigin_LeftStick_DPadEast,
+ k_EControllerActionOrigin_Gyro_Move,
+ k_EControllerActionOrigin_Gyro_Pitch,
+ k_EControllerActionOrigin_Gyro_Yaw,
+ k_EControllerActionOrigin_Gyro_Roll,
+
+ k_EControllerActionOrigin_Count
+};
+
+// ControllerHandle_t is used to refer to a specific controller.
+// This handle will consistently identify a controller, even if it is disconnected and re-connected
+typedef uint64 ControllerHandle_t;
+
+
+// These handles are used to refer to a specific in-game action or action set
+// All action handles should be queried during initialization for performance reasons
+typedef uint64 ControllerActionSetHandle_t;
+typedef uint64 ControllerDigitalActionHandle_t;
+typedef uint64 ControllerAnalogActionHandle_t;
+
+#pragma pack( push, 1 )
+
+struct ControllerAnalogActionData_t
+{
+ // Type of data coming from this action, this will match what got specified in the action set
+ EControllerSourceMode eMode;
+
+ // The current state of this action; will be delta updates for mouse actions
+ float x, y;
+
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+};
+
+struct ControllerDigitalActionData_t
+{
+ // The current state of this action; will be true if currently pressed
+ bool bState;
+
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+};
+
+#pragma pack( pop )
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Native Steam controller support API
+//-----------------------------------------------------------------------------
+class ISteamController
+{
+public:
+
+ // Init and Shutdown must be called when starting/ending use of this interface
+ virtual bool Init() = 0;
+ virtual bool Shutdown() = 0;
+
+ // Pump callback/callresult events
+ // Note: SteamAPI_RunCallbacks will do this for you, so you should never need to call this directly.
+ virtual void RunFrame() = 0;
+
+ // Enumerate currently connected controllers
+ // handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles
+ // Returns the number of handles written to handlesOut
+ virtual int GetConnectedControllers( ControllerHandle_t *handlesOut ) = 0;
+
+ // Invokes the Steam overlay and brings up the binding screen
+ // Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
+ virtual bool ShowBindingPanel( ControllerHandle_t controllerHandle ) = 0;
+
+ // ACTION SETS
+ // Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls.
+ virtual ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName ) = 0;
+
+ // Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive')
+ // This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in
+ // your state loops, instead of trying to place it in all of your state transitions.
+ virtual void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle ) = 0;
+ virtual ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle ) = 0;
+
+ // ACTIONS
+ // Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls.
+ virtual ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName ) = 0;
+
+ // Returns the current state of the supplied digital game action
+ virtual ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle ) = 0;
+
+ // Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
+ // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
+ virtual int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut ) = 0;
+
+ // Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
+ virtual ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName ) = 0;
+
+ // Returns the current state of these supplied analog game action
+ virtual ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle ) = 0;
+
+ // Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
+ // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
+ virtual int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut ) = 0;
+
+
+
+ virtual void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction ) = 0;
+
+ // Trigger a haptic pulse on a controller
+ virtual void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
+};
+
+#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController003"
+
+#endif // ISTEAMCONTROLLER_H
diff --git a/public/steam/isteamfriends.h b/public/steam/isteamfriends.h
new file mode 100644
index 0000000..60526ed
--- /dev/null
+++ b/public/steam/isteamfriends.h
@@ -0,0 +1,629 @@
+//====== Copyright (C) 1996-2008, Valve Corporation, All rights reserved. =====
+//
+// Purpose: interface to both friends list data and general information about users
+//
+//=============================================================================
+
+#ifndef ISTEAMFRIENDS_H
+#define ISTEAMFRIENDS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "steamclientpublic.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: set of relationships to other users
+//-----------------------------------------------------------------------------
+enum EFriendRelationship
+{
+ k_EFriendRelationshipNone = 0,
+ k_EFriendRelationshipBlocked = 1, // this doesn't get stored; the user has just done an Ignore on an friendship invite
+ k_EFriendRelationshipRequestRecipient = 2,
+ k_EFriendRelationshipFriend = 3,
+ k_EFriendRelationshipRequestInitiator = 4,
+ k_EFriendRelationshipIgnored = 5, // this is stored; the user has explicit blocked this other user from comments/chat/etc
+ k_EFriendRelationshipIgnoredFriend = 6,
+ k_EFriendRelationshipSuggested = 7,
+
+ // keep this updated
+ k_EFriendRelationshipMax = 8,
+};
+
+// maximum length of friend group name (not including terminating nul!)
+const int k_cchMaxFriendsGroupName = 64;
+
+// maximum number of groups a single user is allowed
+const int k_cFriendsGroupLimit = 100;
+
+// friends group identifier type
+typedef int16 FriendsGroupID_t;
+
+// invalid friends group identifier constant
+const FriendsGroupID_t k_FriendsGroupID_Invalid = -1;
+
+const int k_cEnumerateFollowersMax = 50;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: list of states a friend can be in
+//-----------------------------------------------------------------------------
+enum EPersonaState
+{
+ k_EPersonaStateOffline = 0, // friend is not currently logged on
+ k_EPersonaStateOnline = 1, // friend is logged on
+ k_EPersonaStateBusy = 2, // user is on, but busy
+ k_EPersonaStateAway = 3, // auto-away feature
+ k_EPersonaStateSnooze = 4, // auto-away for a long time
+ k_EPersonaStateLookingToTrade = 5, // Online, trading
+ k_EPersonaStateLookingToPlay = 6, // Online, wanting to play
+ k_EPersonaStateMax,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: flags for enumerating friends list, or quickly checking a the relationship between users
+//-----------------------------------------------------------------------------
+enum EFriendFlags
+{
+ k_EFriendFlagNone = 0x00,
+ k_EFriendFlagBlocked = 0x01,
+ k_EFriendFlagFriendshipRequested = 0x02,
+ k_EFriendFlagImmediate = 0x04, // "regular" friend
+ k_EFriendFlagClanMember = 0x08,
+ k_EFriendFlagOnGameServer = 0x10,
+ // k_EFriendFlagHasPlayedWith = 0x20, // not currently used
+ // k_EFriendFlagFriendOfFriend = 0x40, // not currently used
+ k_EFriendFlagRequestingFriendship = 0x80,
+ k_EFriendFlagRequestingInfo = 0x100,
+ k_EFriendFlagIgnored = 0x200,
+ k_EFriendFlagIgnoredFriend = 0x400,
+ k_EFriendFlagSuggested = 0x800,
+ k_EFriendFlagAll = 0xFFFF,
+};
+
+
+// friend game played information
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+struct FriendGameInfo_t
+{
+ CGameID m_gameID;
+ uint32 m_unGameIP;
+ uint16 m_usGamePort;
+ uint16 m_usQueryPort;
+ CSteamID m_steamIDLobby;
+};
+#pragma pack( pop )
+
+// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16.
+// The UTF-8 version has to be very generous to accomodate characters that get large when encoded
+// in UTF-8.
+enum
+{
+ k_cchPersonaNameMax = 128,
+ k_cwchPersonaNameMax = 32,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: user restriction flags
+//-----------------------------------------------------------------------------
+enum EUserRestriction
+{
+ k_nUserRestrictionNone = 0, // no known chat/content restriction
+ k_nUserRestrictionUnknown = 1, // we don't know yet (user offline)
+ k_nUserRestrictionAnyChat = 2, // user is not allowed to (or can't) send/recv any chat
+ k_nUserRestrictionVoiceChat = 4, // user is not allowed to (or can't) send/recv voice chat
+ k_nUserRestrictionGroupChat = 8, // user is not allowed to (or can't) send/recv group chat
+ k_nUserRestrictionRating = 16, // user is too young according to rating in current region
+ k_nUserRestrictionGameInvites = 32, // user cannot send or recv game invites (e.g. mobile)
+ k_nUserRestrictionTrading = 64, // user cannot participate in trading (console, mobile)
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: information about user sessions
+//-----------------------------------------------------------------------------
+struct FriendSessionStateInfo_t
+{
+ uint32 m_uiOnlineSessionInstances;
+ uint8 m_uiPublishedToFriendsSessionInstance;
+};
+
+
+
+// size limit on chat room or member metadata
+const uint32 k_cubChatMetadataMax = 8192;
+
+// size limits on Rich Presence data
+enum { k_cchMaxRichPresenceKeys = 20 };
+enum { k_cchMaxRichPresenceKeyLength = 64 };
+enum { k_cchMaxRichPresenceValueLength = 256 };
+
+// These values are passed as parameters to the store
+enum EOverlayToStoreFlag
+{
+ k_EOverlayToStoreFlag_None = 0,
+ k_EOverlayToStoreFlag_AddToCart = 1,
+ k_EOverlayToStoreFlag_AddToCartAndShow = 2,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to accessing information about individual users,
+// that can be a friend, in a group, on a game server or in a lobby with the local user
+//-----------------------------------------------------------------------------
+class ISteamFriends
+{
+public:
+ // returns the local players name - guaranteed to not be NULL.
+ // this is the same name as on the users community profile page
+ // this is stored in UTF-8 format
+ // like all the other interface functions that return a char *, it's important that this pointer is not saved
+ // off; it will eventually be free'd or re-allocated
+ virtual const char *GetPersonaName() = 0;
+
+ // Sets the player name, stores it on the server and publishes the changes to all friends who are online.
+ // Changes take place locally immediately, and a PersonaStateChange_t is posted, presuming success.
+ //
+ // The final results are available through the return value SteamAPICall_t, using SetPersonaNameResponse_t.
+ //
+ // If the name change fails to happen on the server, then an additional global PersonaStateChange_t will be posted
+ // to change the name back, in addition to the SetPersonaNameResponse_t callback.
+ virtual SteamAPICall_t SetPersonaName( const char *pchPersonaName ) = 0;
+
+ // gets the status of the current user
+ virtual EPersonaState GetPersonaState() = 0;
+
+ // friend iteration
+ // takes a set of k_EFriendFlags, and returns the number of users the client knows about who meet that criteria
+ // then GetFriendByIndex() can then be used to return the id's of each of those users
+ virtual int GetFriendCount( int iFriendFlags ) = 0;
+
+ // returns the steamID of a user
+ // iFriend is a index of range [0, GetFriendCount())
+ // iFriendsFlags must be the same value as used in GetFriendCount()
+ // the returned CSteamID can then be used by all the functions below to access details about the user
+ virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0;
+
+ // returns a relationship to a user
+ virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
+
+ // returns the current status of the specified user
+ // this will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user
+ virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
+
+ // returns the name another user - guaranteed to not be NULL.
+ // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user
+ // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously
+ //
+ virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
+
+ // returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details
+ virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, OUT_STRUCT() FriendGameInfo_t *pFriendGameInfo ) = 0;
+ // accesses old friends names - returns an empty string when their are no more items in the history
+ virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
+ // friends steam level
+ virtual int GetFriendSteamLevel( CSteamID steamIDFriend ) = 0;
+
+ // Returns nickname the current user has set for the specified player. Returns NULL if the no nickname has been set for that player.
+ virtual const char *GetPlayerNickname( CSteamID steamIDPlayer ) = 0;
+
+ // friend grouping (tag) apis
+ // returns the number of friends groups
+ virtual int GetFriendsGroupCount() = 0;
+ // returns the friends group ID for the given index (invalid indices return k_FriendsGroupID_Invalid)
+ virtual FriendsGroupID_t GetFriendsGroupIDByIndex( int iFG ) = 0;
+ // returns the name for the given friends group (NULL in the case of invalid friends group IDs)
+ virtual const char *GetFriendsGroupName( FriendsGroupID_t friendsGroupID ) = 0;
+ // returns the number of members in a given friends group
+ virtual int GetFriendsGroupMembersCount( FriendsGroupID_t friendsGroupID ) = 0;
+ // gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid
+ virtual void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, OUT_ARRAY_CALL(nMembersCount, GetFriendsGroupMembersCount, friendsGroupID ) CSteamID *pOutSteamIDMembers, int nMembersCount ) = 0;
+
+ // returns true if the specified user meets any of the criteria specified in iFriendFlags
+ // iFriendFlags can be the union (binary or, |) of one or more k_EFriendFlags values
+ virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0;
+
+ // clan (group) iteration and access functions
+ virtual int GetClanCount() = 0;
+ virtual CSteamID GetClanByIndex( int iClan ) = 0;
+ virtual const char *GetClanName( CSteamID steamIDClan ) = 0;
+ virtual const char *GetClanTag( CSteamID steamIDClan ) = 0;
+ // returns the most recent information we have about what's happening in a clan
+ virtual bool GetClanActivityCounts( CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting ) = 0;
+ // for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest
+ virtual SteamAPICall_t DownloadClanActivityCounts( ARRAY_COUNT(cClansToRequest) CSteamID *psteamIDClans, int cClansToRequest ) = 0;
+
+ // iterators for getting users in a chat room, lobby, game server or clan
+ // note that large clans that cannot be iterated by the local user
+ // note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
+ // steamIDSource can be the steamID of a group, game server, lobby or chat room
+ virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0;
+ virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0;
+
+ // returns true if the local user can see that steamIDUser is a member or in steamIDSource
+ virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0;
+
+ // User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI)
+ virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0;
+
+ // activates the game overlay, with an optional dialog to open
+ // valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Stats", "Achievements"
+ virtual void ActivateGameOverlay( const char *pchDialog ) = 0;
+
+ // activates game overlay to a specific place
+ // valid options are
+ // "steamid" - opens the overlay web browser to the specified user or groups profile
+ // "chat" - opens a chat window to the specified user, or joins the group chat
+ // "jointrade" - opens a window to a Steam Trading session that was started with the ISteamEconomy/StartTrade Web API
+ // "stats" - opens the overlay web browser to the specified user's stats
+ // "achievements" - opens the overlay web browser to the specified user's achievements
+ // "friendadd" - opens the overlay in minimal mode prompting the user to add the target user as a friend
+ // "friendremove" - opens the overlay in minimal mode prompting the user to remove the target friend
+ // "friendrequestaccept" - opens the overlay in minimal mode prompting the user to accept an incoming friend invite
+ // "friendrequestignore" - opens the overlay in minimal mode prompting the user to ignore an incoming friend invite
+ virtual void ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID ) = 0;
+
+ // activates game overlay web browser directly to the specified URL
+ // full address with protocol type is required, e.g. http://www.steamgames.com/
+ virtual void ActivateGameOverlayToWebPage( const char *pchURL ) = 0;
+
+ // activates game overlay to store page for app
+ virtual void ActivateGameOverlayToStore( AppId_t nAppID, EOverlayToStoreFlag eFlag ) = 0;
+
+ // Mark a target user as 'played with'. This is a client-side only feature that requires that the calling user is
+ // in game
+ virtual void SetPlayedWith( CSteamID steamIDUserPlayedWith ) = 0;
+
+ // activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby.
+ virtual void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby ) = 0;
+
+ // gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
+ virtual int GetSmallFriendAvatar( CSteamID steamIDFriend ) = 0;
+
+ // gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
+ virtual int GetMediumFriendAvatar( CSteamID steamIDFriend ) = 0;
+
+ // gets the large (184x184) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
+ // returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again
+ virtual int GetLargeFriendAvatar( CSteamID steamIDFriend ) = 0;
+
+ // requests information about a user - persona name & avatar
+ // if bRequireNameOnly is set, then the avatar of a user isn't downloaded
+ // - it's a lot slower to download avatars and churns the local cache, so if you don't need avatars, don't request them
+ // if returns true, it means that data is being requested, and a PersonaStateChanged_t callback will be posted when it's retrieved
+ // if returns false, it means that we already have all the details about that user, and functions can be called immediately
+ virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0;
+
+ // requests information about a clan officer list
+ // when complete, data is returned in ClanOfficerListResponse_t call result
+ // this makes available the calls below
+ // you can only ask about clans that a user is a member of
+ // note that this won't download avatars automatically; if you get an officer,
+ // and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar
+ virtual SteamAPICall_t RequestClanOfficerList( CSteamID steamIDClan ) = 0;
+
+ // iteration of clan officers - can only be done when a RequestClanOfficerList() call has completed
+
+ // returns the steamID of the clan owner
+ virtual CSteamID GetClanOwner( CSteamID steamIDClan ) = 0;
+ // returns the number of officers in a clan (including the owner)
+ virtual int GetClanOfficerCount( CSteamID steamIDClan ) = 0;
+ // returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
+ virtual CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer ) = 0;
+ // if current user is chat restricted, he can't send or receive any text/voice chat messages.
+ // the user can't see custom avatars. But the user can be online and send/recv game invites.
+ // a chat restricted user can't add friends or join any groups.
+ virtual uint32 GetUserRestrictions() = 0;
+
+ // Rich Presence data is automatically shared between friends who are in the same game
+ // Each user has a set of Key/Value pairs
+ // Up to 20 different keys can be set
+ // There are two magic keys:
+ // "status" - a UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list
+ // "connect" - a UTF-8 string that contains the command-line for how a friend can connect to a game
+ // GetFriendRichPresence() returns an empty string "" if no value is set
+ // SetRichPresence() to a NULL or an empty string deletes the key
+ // You can iterate the current set of keys for a friend with GetFriendRichPresenceKeyCount()
+ // and GetFriendRichPresenceKeyByIndex() (typically only used for debugging)
+ virtual bool SetRichPresence( const char *pchKey, const char *pchValue ) = 0;
+ virtual void ClearRichPresence() = 0;
+ virtual const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey ) = 0;
+ virtual int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend ) = 0;
+ virtual const char *GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey ) = 0;
+ // Requests rich presence for a specific user.
+ virtual void RequestFriendRichPresence( CSteamID steamIDFriend ) = 0;
+
+ // rich invite support
+ // if the target accepts the invite, the pchConnectString gets added to the command-line for launching the game
+ // if the game is already running, a GameRichPresenceJoinRequested_t callback is posted containing the connect string
+ // invites can only be sent to friends
+ virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0;
+
+ // recently-played-with friends iteration
+ // this iterates the entire list of users recently played with, across games
+ // GetFriendCoplayTime() returns as a unix time
+ virtual int GetCoplayFriendCount() = 0;
+ virtual CSteamID GetCoplayFriend( int iCoplayFriend ) = 0;
+ virtual int GetFriendCoplayTime( CSteamID steamIDFriend ) = 0;
+ virtual AppId_t GetFriendCoplayGame( CSteamID steamIDFriend ) = 0;
+
+ // chat interface for games
+ // this allows in-game access to group (clan) chats from in the game
+ // the behavior is somewhat sophisticated, because the user may or may not be already in the group chat from outside the game or in the overlay
+ // use ActivateGameOverlayToUser( "chat", steamIDClan ) to open the in-game overlay version of the chat
+ virtual SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan ) = 0;
+ virtual bool LeaveClanChatRoom( CSteamID steamIDClan ) = 0;
+ virtual int GetClanChatMemberCount( CSteamID steamIDClan ) = 0;
+ virtual CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser ) = 0;
+ virtual bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText ) = 0;
+ virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, OUT_STRUCT() CSteamID *psteamidChatter ) = 0;
+ virtual bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser ) = 0;
+
+ // interact with the Steam (game overlay / desktop)
+ virtual bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat ) = 0;
+ virtual bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0;
+ virtual bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0;
+
+ // peer-to-peer chat interception
+ // this is so you can show P2P chats inline in the game
+ virtual bool SetListenForFriendsMessages( bool bInterceptEnabled ) = 0;
+ virtual bool ReplyToFriendMessage( CSteamID steamIDFriend, const char *pchMsgToSend ) = 0;
+ virtual int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
+
+ // following apis
+ virtual SteamAPICall_t GetFollowerCount( CSteamID steamID ) = 0;
+ virtual SteamAPICall_t IsFollowing( CSteamID steamID ) = 0;
+ virtual SteamAPICall_t EnumerateFollowingList( uint32 unStartIndex ) = 0;
+};
+
+#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends015"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: called when a friends' status changes
+//-----------------------------------------------------------------------------
+struct PersonaStateChange_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 4 };
+
+ uint64 m_ulSteamID; // steamID of the friend who changed
+ int m_nChangeFlags; // what's changed
+};
+
+
+// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user
+// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend
+enum EPersonaChange
+{
+ k_EPersonaChangeName = 0x0001,
+ k_EPersonaChangeStatus = 0x0002,
+ k_EPersonaChangeComeOnline = 0x0004,
+ k_EPersonaChangeGoneOffline = 0x0008,
+ k_EPersonaChangeGamePlayed = 0x0010,
+ k_EPersonaChangeGameServer = 0x0020,
+ k_EPersonaChangeAvatar = 0x0040,
+ k_EPersonaChangeJoinedSource= 0x0080,
+ k_EPersonaChangeLeftSource = 0x0100,
+ k_EPersonaChangeRelationshipChanged = 0x0200,
+ k_EPersonaChangeNameFirstSet = 0x0400,
+ k_EPersonaChangeFacebookInfo = 0x0800,
+ k_EPersonaChangeNickname = 0x1000,
+ k_EPersonaChangeSteamLevel = 0x2000,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: posted when game overlay activates or deactivates
+// the game can use this to be pause or resume single player games
+//-----------------------------------------------------------------------------
+struct GameOverlayActivated_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 31 };
+ uint8 m_bActive; // true if it's just been activated, false otherwise
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the user tries to join a different game server from their friends list
+// game client should attempt to connect to specified server when this is received
+//-----------------------------------------------------------------------------
+struct GameServerChangeRequested_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 32 };
+ char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com")
+ char m_rgchPassword[64]; // server password, if any
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the user tries to join a lobby from their friends list
+// game client should attempt to connect to specified lobby when this is received
+//-----------------------------------------------------------------------------
+struct GameLobbyJoinRequested_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 33 };
+ CSteamID m_steamIDLobby;
+
+ // The friend they did the join via (will be invalid if not directly via a friend)
+ //
+ // On PS3, the friend will be invalid if this was triggered by a PSN invite via the XMB, but
+ // the account type will be console user so you can tell at least that this was from a PSN friend
+ // rather than a Steam friend.
+ CSteamID m_steamIDFriend;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call
+// if the image wasn't already available
+//-----------------------------------------------------------------------------
+struct AvatarImageLoaded_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 34 };
+ CSteamID m_steamID; // steamid the avatar has been loaded for
+ int m_iImage; // the image index of the now loaded image
+ int m_iWide; // width of the loaded image
+ int m_iTall; // height of the loaded image
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: marks the return of a request officer list call
+//-----------------------------------------------------------------------------
+struct ClanOfficerListResponse_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 35 };
+ CSteamID m_steamIDClan;
+ int m_cOfficers;
+ uint8 m_bSuccess;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: callback indicating updated data about friends rich presence information
+//-----------------------------------------------------------------------------
+struct FriendRichPresenceUpdate_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 36 };
+ CSteamID m_steamIDFriend; // friend who's rich presence has changed
+ AppId_t m_nAppID; // the appID of the game (should always be the current game)
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the user tries to join a game from their friends list
+// rich presence will have been set with the "connect" key which is set here
+//-----------------------------------------------------------------------------
+struct GameRichPresenceJoinRequested_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 37 };
+ CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend)
+ char m_rgchConnect[k_cchMaxRichPresenceValueLength];
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a chat message has been received for a clan chat the game has joined
+//-----------------------------------------------------------------------------
+struct GameConnectedClanChatMsg_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 38 };
+ CSteamID m_steamIDClanChat;
+ CSteamID m_steamIDUser;
+ int m_iMessageID;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a user has joined a clan chat
+//-----------------------------------------------------------------------------
+struct GameConnectedChatJoin_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 39 };
+ CSteamID m_steamIDClanChat;
+ CSteamID m_steamIDUser;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a user has left the chat we're in
+//-----------------------------------------------------------------------------
+struct GameConnectedChatLeave_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 40 };
+ CSteamID m_steamIDClanChat;
+ CSteamID m_steamIDUser;
+ bool m_bKicked; // true if admin kicked
+ bool m_bDropped; // true if Steam connection dropped
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a DownloadClanActivityCounts() call has finished
+//-----------------------------------------------------------------------------
+struct DownloadClanActivityCountsResult_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 41 };
+ bool m_bSuccess;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a JoinClanChatRoom() call has finished
+//-----------------------------------------------------------------------------
+struct JoinClanChatRoomCompletionResult_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 42 };
+ CSteamID m_steamIDClanChat;
+ EChatRoomEnterResponse m_eChatRoomEnterResponse;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: a chat message has been received from a user
+//-----------------------------------------------------------------------------
+struct GameConnectedFriendChatMsg_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 43 };
+ CSteamID m_steamIDUser;
+ int m_iMessageID;
+};
+
+
+struct FriendsGetFollowerCount_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 44 };
+ EResult m_eResult;
+ CSteamID m_steamID;
+ int m_nCount;
+};
+
+
+struct FriendsIsFollowing_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 45 };
+ EResult m_eResult;
+ CSteamID m_steamID;
+ bool m_bIsFollowing;
+};
+
+
+struct FriendsEnumerateFollowingList_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 46 };
+ EResult m_eResult;
+ CSteamID m_rgSteamID[ k_cEnumerateFollowersMax ];
+ int32 m_nResultsReturned;
+ int32 m_nTotalResultCount;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: reports the result of an attempt to change the user's persona name
+//-----------------------------------------------------------------------------
+struct SetPersonaNameResponse_t
+{
+ enum { k_iCallback = k_iSteamFriendsCallbacks + 47 };
+
+ bool m_bSuccess; // true if name change succeeded completely.
+ bool m_bLocalSuccess; // true if name change was retained locally. (We might not have been able to communicate with Steam)
+ EResult m_result; // detailed result code
+};
+
+
+#pragma pack( pop )
+
+#endif // ISTEAMFRIENDS_H
diff --git a/public/steam/isteamgamecoordinator.h b/public/steam/isteamgamecoordinator.h
new file mode 100644
index 0000000..5ab0637
--- /dev/null
+++ b/public/steam/isteamgamecoordinator.h
@@ -0,0 +1,75 @@
+//====== Copyright �, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to the game coordinator for this application
+//
+//=============================================================================
+
+#ifndef ISTEAMGAMECOORDINATOR
+#define ISTEAMGAMECOORDINATOR
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steamtypes.h"
+#include "steamclientpublic.h"
+
+
+// list of possible return values from the ISteamGameCoordinator API
+enum EGCResults
+{
+ k_EGCResultOK = 0,
+ k_EGCResultNoMessage = 1, // There is no message in the queue
+ k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
+ k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
+ k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for sending and receiving messages from the Game Coordinator
+// for this application
+//-----------------------------------------------------------------------------
+class ISteamGameCoordinator
+{
+public:
+
+ // sends a message to the Game Coordinator
+ virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
+
+ // returns true if there is a message waiting from the game coordinator
+ virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0;
+
+ // fills the provided buffer with the first message in the queue and returns k_EGCResultOK or
+ // returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size.
+ // If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned
+ // and the message remains at the head of the queue.
+ virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
+
+};
+#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+// callback notification - A new message is available for reading from the message queue
+struct GCMessageAvailable_t
+{
+ enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 };
+ uint32 m_nMessageSize;
+};
+
+// callback notification - A message failed to make it to the GC. It may be down temporarily
+struct GCMessageFailed_t
+{
+ enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 };
+};
+
+#pragma pack( pop )
+
+#endif // ISTEAMGAMECOORDINATOR
diff --git a/public/steam/isteamgameserver.h b/public/steam/isteamgameserver.h
new file mode 100644
index 0000000..cc10998
--- /dev/null
+++ b/public/steam/isteamgameserver.h
@@ -0,0 +1,384 @@
+//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to steam for game servers
+//
+//=============================================================================
+
+#ifndef ISTEAMGAMESERVER_H
+#define ISTEAMGAMESERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1)
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for authenticating users via Steam to play on a game server
+//-----------------------------------------------------------------------------
+class ISteamGameServer
+{
+public:
+
+//
+// Basic server data. These properties, if set, must be set before before calling LogOn. They
+// may not be changed after logged in.
+//
+
+ /// This is called by SteamGameServer_Init, and you will usually not need to call it directly
+ virtual bool InitGameServer( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString ) = 0;
+
+ /// Game product identifier. This is currently used by the master server for version checking purposes.
+ /// It's a required field, but will eventually will go away, and the AppID will be used for this purpose.
+ virtual void SetProduct( const char *pszProduct ) = 0;
+
+ /// Description of the game. This is a required field and is displayed in the steam server browser....for now.
+ /// This is a required field, but it will go away eventually, as the data should be determined from the AppID.
+ virtual void SetGameDescription( const char *pszGameDescription ) = 0;
+
+ /// If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning
+ /// this application is the original game, not a mod.
+ ///
+ /// @see k_cbMaxGameServerGameDir
+ virtual void SetModDir( const char *pszModDir ) = 0;
+
+ /// Is this is a dedicated server? The default value is false.
+ virtual void SetDedicatedServer( bool bDedicated ) = 0;
+
+//
+// Login
+//
+
+ /// Begin process to login to a persistent game server account
+ ///
+ /// You need to register for callbacks to determine the result of this operation.
+ /// @see SteamServersConnected_t
+ /// @see SteamServerConnectFailure_t
+ /// @see SteamServersDisconnected_t
+ virtual void LogOn( const char *pszToken ) = 0;
+
+ /// Login to a generic, anonymous account.
+ ///
+ /// Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init,
+ /// but this is no longer the case.
+ virtual void LogOnAnonymous() = 0;
+
+ /// Begin process of logging game server out of steam
+ virtual void LogOff() = 0;
+
+ // status functions
+ virtual bool BLoggedOn() = 0;
+ virtual bool BSecure() = 0;
+ virtual CSteamID GetSteamID() = 0;
+
+ /// Returns true if the master server has requested a restart.
+ /// Only returns true once per request.
+ virtual bool WasRestartRequested() = 0;
+
+//
+// Server state. These properties may be changed at any time.
+//
+
+ /// Max player count that will be reported to server browser and client queries
+ virtual void SetMaxPlayerCount( int cPlayersMax ) = 0;
+
+ /// Number of bots. Default value is zero
+ virtual void SetBotPlayerCount( int cBotplayers ) = 0;
+
+ /// Set the name of server as it will appear in the server browser
+ ///
+ /// @see k_cbMaxGameServerName
+ virtual void SetServerName( const char *pszServerName ) = 0;
+
+ /// Set name of map to report in the server browser
+ ///
+ /// @see k_cbMaxGameServerName
+ virtual void SetMapName( const char *pszMapName ) = 0;
+
+ /// Let people know if your server will require a password
+ virtual void SetPasswordProtected( bool bPasswordProtected ) = 0;
+
+ /// Spectator server. The default value is zero, meaning the service
+ /// is not used.
+ virtual void SetSpectatorPort( uint16 unSpectatorPort ) = 0;
+
+ /// Name of the spectator server. (Only used if spectator port is nonzero.)
+ ///
+ /// @see k_cbMaxGameServerMapName
+ virtual void SetSpectatorServerName( const char *pszSpectatorServerName ) = 0;
+
+ /// Call this to clear the whole list of key/values that are sent in rules queries.
+ virtual void ClearAllKeyValues() = 0;
+
+ /// Call this to add/update a key/value pair.
+ virtual void SetKeyValue( const char *pKey, const char *pValue ) = 0;
+
+ /// Sets a string defining the "gametags" for this server, this is optional, but if it is set
+ /// it allows users to filter in the matchmaking/server-browser interfaces based on the value
+ ///
+ /// @see k_cbMaxGameServerTags
+ virtual void SetGameTags( const char *pchGameTags ) = 0;
+
+ /// Sets a string defining the "gamedata" for this server, this is optional, but if it is set
+ /// it allows users to filter in the matchmaking/server-browser interfaces based on the value
+ /// don't set this unless it actually changes, its only uploaded to the master once (when
+ /// acknowledged)
+ ///
+ /// @see k_cbMaxGameServerGameData
+ virtual void SetGameData( const char *pchGameData ) = 0;
+
+ /// Region identifier. This is an optional field, the default value is empty, meaning the "world" region
+ virtual void SetRegion( const char *pszRegion ) = 0;
+
+//
+// Player list management / authentication
+//
+
+ // Handles receiving a new connection from a Steam user. This call will ask the Steam
+ // servers to validate the users identity, app ownership, and VAC status. If the Steam servers
+ // are off-line, then it will validate the cached ticket itself which will validate app ownership
+ // and identity. The AuthBlob here should be acquired on the game client using SteamUser()->InitiateGameConnection()
+ // and must then be sent up to the game server for authentication.
+ //
+ // Return Value: returns true if the users ticket passes basic checks. pSteamIDUser will contain the Steam ID of this user. pSteamIDUser must NOT be NULL
+ // If the call succeeds then you should expect a GSClientApprove_t or GSClientDeny_t callback which will tell you whether authentication
+ // for the user has succeeded or failed (the steamid in the callback will match the one returned by this call)
+ virtual bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) = 0;
+
+ // Creates a fake user (ie, a bot) which will be listed as playing on the server, but skips validation.
+ //
+ // Return Value: Returns a SteamID for the user to be tracked with, you should call HandleUserDisconnect()
+ // when this user leaves the server just like you would for a real user.
+ virtual CSteamID CreateUnauthenticatedUserConnection() = 0;
+
+ // Should be called whenever a user leaves our game server, this lets Steam internally
+ // track which users are currently on which servers for the purposes of preventing a single
+ // account being logged into multiple servers, showing who is currently on a server, etc.
+ virtual void SendUserDisconnect( CSteamID steamIDUser ) = 0;
+
+ // Update the data to be displayed in the server browser and matchmaking interfaces for a user
+ // currently connected to the server. For regular users you must call this after you receive a
+ // GSUserValidationSuccess callback.
+ //
+ // Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player)
+ virtual bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore ) = 0;
+
+ // New auth system APIs - do not mix with the old auth system APIs.
+ // ----------------------------------------------------------------
+
+ // Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
+ // pcbTicket retrieves the length of the actual ticket.
+ virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
+
+ // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused
+ // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
+ virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
+
+ // Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
+ virtual void EndAuthSession( CSteamID steamID ) = 0;
+
+ // Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
+ virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
+
+ // After receiving a user's authentication data, and passing it to SendUserConnectAndAuthenticate, use this function
+ // to determine if the user owns downloadable content specified by the provided AppID.
+ virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
+
+ // Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t
+ // returns false if we're not connected to the steam servers and thus cannot ask
+ virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0;
+
+
+ // these two functions s are deprecated, and will not return results
+ // they will be removed in a future version of the SDK
+ virtual void GetGameplayStats( ) = 0;
+ virtual SteamAPICall_t GetServerReputation( ) = 0;
+
+ // Returns the public IP of the server according to Steam, useful when the server is
+ // behind NAT and you want to advertise its IP in a lobby for other clients to directly
+ // connect to
+ virtual uint32 GetPublicIP() = 0;
+
+// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
+// socket to talk to the master server on, it lets the game use its socket to forward messages
+// back and forth. This prevents us from requiring server ops to open up yet another port
+// in their firewalls.
+//
+// the IP address and port should be in host order, i.e 127.0.0.1 == 0x7f000001
+
+ // These are used when you've elected to multiplex the game server's UDP socket
+ // rather than having the master server updater use its own sockets.
+ //
+ // Source games use this to simplify the job of the server admins, so they
+ // don't have to open up more ports on their firewalls.
+
+ // Call this when a packet that starts with 0xFFFFFFFF comes in. That means
+ // it's for us.
+ virtual bool HandleIncomingPacket( const void *pData, int cbData, uint32 srcIP, uint16 srcPort ) = 0;
+
+ // AFTER calling HandleIncomingPacket for any packets that came in that frame, call this.
+ // This gets a packet that the master server updater needs to send out on UDP.
+ // It returns the length of the packet it wants to send, or 0 if there are no more packets to send.
+ // Call this each frame until it returns 0.
+ virtual int GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort ) = 0;
+
+//
+// Control heartbeats / advertisement with master server
+//
+
+ // Call this as often as you like to tell the master server updater whether or not
+ // you want it to be active (default: off).
+ virtual void EnableHeartbeats( bool bActive ) = 0;
+
+ // You usually don't need to modify this.
+ // Pass -1 to use the default value for iHeartbeatInterval.
+ // Some mods change this.
+ virtual void SetHeartbeatInterval( int iHeartbeatInterval ) = 0;
+
+ // Force a heartbeat to steam at the next opportunity
+ virtual void ForceHeartbeat() = 0;
+
+ // associate this game server with this clan for the purposes of computing player compat
+ virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0;
+
+ // ask if any of the current players dont want to play with this new player - or vice versa
+ virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0;
+
+};
+
+#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer012"
+
+// game server flags
+const uint32 k_unServerFlagNone = 0x00;
+const uint32 k_unServerFlagActive = 0x01; // server has users playing
+const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure
+const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated
+const uint32 k_unServerFlagLinux = 0x08; // linux build
+const uint32 k_unServerFlagPassworded = 0x10; // password protected
+const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and
+ // won't enforce authentication of users that connect to the server.
+ // Useful when you run a server where the clients may not
+ // be connected to the internet but you want them to play (i.e LANs)
+
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+// client has been approved to connect to this game server
+struct GSClientApprove_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 1 };
+ CSteamID m_SteamID; // SteamID of approved player
+ CSteamID m_OwnerSteamID; // SteamID of original owner for game license
+};
+
+
+// client has been denied to connection to this game server
+struct GSClientDeny_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 2 };
+ CSteamID m_SteamID;
+ EDenyReason m_eDenyReason;
+ char m_rgchOptionalText[128];
+};
+
+
+// request the game server should kick the user
+struct GSClientKick_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 3 };
+ CSteamID m_SteamID;
+ EDenyReason m_eDenyReason;
+};
+
+// NOTE: callback values 4 and 5 are skipped because they are used for old deprecated callbacks,
+// do not reuse them here.
+
+
+// client achievement info
+struct GSClientAchievementStatus_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 6 };
+ uint64 m_SteamID;
+ char m_pchAchievement[128];
+ bool m_bUnlocked;
+};
+
+// received when the game server requests to be displayed as secure (VAC protected)
+// m_bSecure is true if the game server should display itself as secure to users, false otherwise
+struct GSPolicyResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 15 };
+ uint8 m_bSecure;
+};
+
+// GS gameplay stats info
+struct GSGameplayStats_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 7 };
+ EResult m_eResult; // Result of the call
+ int32 m_nRank; // Overall rank of the server (0-based)
+ uint32 m_unTotalConnects; // Total number of clients who have ever connected to the server
+ uint32 m_unTotalMinutesPlayed; // Total number of minutes ever played on the server
+};
+
+// send as a reply to RequestUserGroupStatus()
+struct GSClientGroupStatus_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 8 };
+ CSteamID m_SteamIDUser;
+ CSteamID m_SteamIDGroup;
+ bool m_bMember;
+ bool m_bOfficer;
+};
+
+// Sent as a reply to GetServerReputation()
+struct GSReputation_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 9 };
+ EResult m_eResult; // Result of the call;
+ uint32 m_unReputationScore; // The reputation score for the game server
+ bool m_bBanned; // True if the server is banned from the Steam
+ // master servers
+
+ // The following members are only filled out if m_bBanned is true. They will all
+ // be set to zero otherwise. Master server bans are by IP so it is possible to be
+ // banned even when the score is good high if there is a bad server on another port.
+ // This information can be used to determine which server is bad.
+
+ uint32 m_unBannedIP; // The IP of the banned server
+ uint16 m_usBannedPort; // The port of the banned server
+ uint64 m_ulBannedGameID; // The game ID the banned server is serving
+ uint32 m_unBanExpires; // Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970)
+};
+
+// Sent as a reply to AssociateWithClan()
+struct AssociateWithClanResult_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 10 };
+ EResult m_eResult; // Result of the call;
+};
+
+// Sent as a reply to ComputeNewPlayerCompatibility()
+struct ComputeNewPlayerCompatibilityResult_t
+{
+ enum { k_iCallback = k_iSteamGameServerCallbacks + 11 };
+ EResult m_eResult; // Result of the call;
+ int m_cPlayersThatDontLikeCandidate;
+ int m_cPlayersThatCandidateDoesntLike;
+ int m_cClanPlayersThatDontLikeCandidate;
+ CSteamID m_SteamIDCandidate;
+};
+
+
+#pragma pack( pop )
+
+#endif // ISTEAMGAMESERVER_H
diff --git a/public/steam/isteamgameserverstats.h b/public/steam/isteamgameserverstats.h
new file mode 100644
index 0000000..8d53186
--- /dev/null
+++ b/public/steam/isteamgameserverstats.h
@@ -0,0 +1,99 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface for game servers to steam stats and achievements
+//
+//=============================================================================
+
+#ifndef ISTEAMGAMESERVERSTATS_H
+#define ISTEAMGAMESERVERSTATS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for authenticating users via Steam to play on a game server
+//-----------------------------------------------------------------------------
+class ISteamGameServerStats
+{
+public:
+ // downloads stats for the user
+ // returns a GSStatsReceived_t callback when completed
+ // if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
+ // these stats will only be auto-updated for clients playing on the server. For other
+ // users you'll need to call RequestUserStats() again to refresh any data
+ virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
+
+ // requests stat information for a user, usable after a successful call to RequestUserStats()
+ virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
+ virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
+ virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
+
+ // Set / update stats and achievements.
+ // Note: These updates will work only on stats game servers are allowed to edit and only for
+ // game servers that have been declared as officially controlled by the game creators.
+ // Set the IP range of your official servers on the Steamworks page
+ virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
+ virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
+ virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
+
+ virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
+ virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
+
+ // Store the current data on the server, will get a GSStatsStored_t callback when set.
+ //
+ // If the callback has a result of k_EResultInvalidParam, one or more stats
+ // uploaded has been rejected, either because they broke constraints
+ // or were out of date. In this case the server sends back updated values.
+ // The stats should be re-iterated to keep in sync.
+ virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
+};
+
+#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the latests stats and achievements have been received
+// from the server
+//-----------------------------------------------------------------------------
+struct GSStatsReceived_t
+{
+ enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
+ EResult m_eResult; // Success / error fetching the stats
+ CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: result of a request to store the user stats for a game
+//-----------------------------------------------------------------------------
+struct GSStatsStored_t
+{
+ enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
+ EResult m_eResult; // success / error
+ CSteamID m_steamIDUser; // The user for whom the stats were stored
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that a user's stats have been unloaded.
+// Call RequestUserStats again to access stats for this user
+//-----------------------------------------------------------------------------
+struct GSStatsUnloaded_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
+ CSteamID m_steamIDUser; // User whose stats have been unloaded
+};
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMGAMESERVERSTATS_H
diff --git a/public/steam/isteamgamestats.h b/public/steam/isteamgamestats.h
new file mode 100644
index 0000000..a32ae4a
--- /dev/null
+++ b/public/steam/isteamgamestats.h
@@ -0,0 +1,75 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface to steam for game play statistics
+//
+//=============================================================================
+
+#ifndef ISTEAMGAMESTATS_H
+#define ISTEAMGAMESTATS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for recording game play sessions and details thereof
+//-----------------------------------------------------------------------------
+class ISteamGameStats
+{
+public:
+ virtual SteamAPICall_t GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted ) = 0;
+ virtual SteamAPICall_t EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode ) = 0;
+ virtual EResult AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData ) = 0;
+ virtual EResult AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData ) = 0;
+ virtual EResult AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData ) = 0;
+
+ virtual EResult AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName ) = 0;
+ virtual EResult CommitRow( uint64 ulRowID ) = 0;
+ virtual EResult CommitOutstandingRows( uint64 ulSessionID ) = 0;
+ virtual EResult AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData ) = 0;
+ virtual EResult AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData ) = 0;
+ virtual EResult AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData ) = 0;
+
+ virtual EResult AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData ) = 0;
+ virtual EResult AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData ) = 0;
+};
+
+#define STEAMGAMESTATS_INTERFACE_VERSION "SteamGameStats001"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: nAccountType for GetNewSession
+//-----------------------------------------------------------------------------
+enum EGameStatsAccountType
+{
+ k_EGameStatsAccountType_Steam = 1, // ullAccountID is a 64-bit SteamID for a player
+ k_EGameStatsAccountType_Xbox = 2, // ullAccountID is a 64-bit XUID
+ k_EGameStatsAccountType_SteamGameServer = 3, // ullAccountID is a 64-bit SteamID for a game server
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: callback for GetNewSession() method
+//-----------------------------------------------------------------------------
+struct GameStatsSessionIssued_t
+{
+ enum { k_iCallback = k_iSteamGameStatsCallbacks + 1 };
+
+ uint64 m_ulSessionID;
+ EResult m_eResult;
+ bool m_bCollectingAny;
+ bool m_bCollectingDetails;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: callback for EndSession() method
+//-----------------------------------------------------------------------------
+struct GameStatsSessionClosed_t
+{
+ enum { k_iCallback = k_iSteamGameStatsCallbacks + 2 };
+
+ uint64 m_ulSessionID;
+ EResult m_eResult;
+};
+
+#endif // ISTEAMGAMESTATS_H
diff --git a/public/steam/isteamhtmlsurface.h b/public/steam/isteamhtmlsurface.h
new file mode 100644
index 0000000..c257164
--- /dev/null
+++ b/public/steam/isteamhtmlsurface.h
@@ -0,0 +1,444 @@
+//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to display html pages in a texture
+//
+//=============================================================================
+
+#ifndef ISTEAMHTMLSURFACE_H
+#define ISTEAMHTMLSURFACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+typedef uint32 HHTMLBrowser;
+const uint32 INVALID_HTMLBROWSER = 0;
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for displaying HTML pages and interacting with them
+//-----------------------------------------------------------------------------
+class ISteamHTMLSurface
+{
+public:
+ virtual ~ISteamHTMLSurface() {}
+
+ // Must call init and shutdown when starting/ending use of the interface
+ virtual bool Init() = 0;
+ virtual bool Shutdown() = 0;
+
+ // Create a browser object for display of a html page, when creation is complete the call handle
+ // will return a HTML_BrowserReady_t callback for the HHTMLBrowser of your new browser.
+ // The user agent string is a substring to be added to the general user agent string so you can
+ // identify your client on web servers.
+ // The userCSS string lets you apply a CSS style sheet to every displayed page, leave null if
+ // you do not require this functionality.
+ virtual SteamAPICall_t CreateBrowser( const char *pchUserAgent, const char *pchUserCSS ) = 0;
+
+ // Call this when you are done with a html surface, this lets us free the resources being used by it
+ virtual void RemoveBrowser( HHTMLBrowser unBrowserHandle ) = 0;
+
+ // Navigate to this URL, results in a HTML_StartRequest_t as the request commences
+ virtual void LoadURL( HHTMLBrowser unBrowserHandle, const char *pchURL, const char *pchPostData ) = 0;
+
+ // Tells the surface the size in pixels to display the surface
+ virtual void SetSize( HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight ) = 0;
+
+ // Stop the load of the current html page
+ virtual void StopLoad( HHTMLBrowser unBrowserHandle ) = 0;
+ // Reload (most likely from local cache) the current page
+ virtual void Reload( HHTMLBrowser unBrowserHandle ) = 0;
+ // navigate back in the page history
+ virtual void GoBack( HHTMLBrowser unBrowserHandle ) = 0;
+ // navigate forward in the page history
+ virtual void GoForward( HHTMLBrowser unBrowserHandle ) = 0;
+
+ // add this header to any url requests from this browser
+ virtual void AddHeader( HHTMLBrowser unBrowserHandle, const char *pchKey, const char *pchValue ) = 0;
+ // run this javascript script in the currently loaded page
+ virtual void ExecuteJavascript( HHTMLBrowser unBrowserHandle, const char *pchScript ) = 0;
+
+ enum EHTMLMouseButton
+ {
+ eHTMLMouseButton_Left = 0,
+ eHTMLMouseButton_Right = 1,
+ eHTMLMouseButton_Middle = 2,
+ };
+
+ // Mouse click and mouse movement commands
+ virtual void MouseUp( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0;
+ virtual void MouseDown( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0;
+ virtual void MouseDoubleClick( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0;
+ // x and y are relative to the HTML bounds
+ virtual void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y ) = 0;
+ // nDelta is pixels of scroll
+ virtual void MouseWheel( HHTMLBrowser unBrowserHandle, int32 nDelta ) = 0;
+
+ enum EMouseCursor
+ {
+ dc_user = 0,
+ dc_none,
+ dc_arrow,
+ dc_ibeam,
+ dc_hourglass,
+ dc_waitarrow,
+ dc_crosshair,
+ dc_up,
+ dc_sizenw,
+ dc_sizese,
+ dc_sizene,
+ dc_sizesw,
+ dc_sizew,
+ dc_sizee,
+ dc_sizen,
+ dc_sizes,
+ dc_sizewe,
+ dc_sizens,
+ dc_sizeall,
+ dc_no,
+ dc_hand,
+ dc_blank, // don't show any custom cursor, just use your default
+ dc_middle_pan,
+ dc_north_pan,
+ dc_north_east_pan,
+ dc_east_pan,
+ dc_south_east_pan,
+ dc_south_pan,
+ dc_south_west_pan,
+ dc_west_pan,
+ dc_north_west_pan,
+ dc_alias,
+ dc_cell,
+ dc_colresize,
+ dc_copycur,
+ dc_verticaltext,
+ dc_rowresize,
+ dc_zoomin,
+ dc_zoomout,
+ dc_help,
+ dc_custom,
+
+ dc_last, // custom cursors start from this value and up
+ };
+
+ enum EHTMLKeyModifiers
+ {
+ k_eHTMLKeyModifier_None = 0,
+ k_eHTMLKeyModifier_AltDown = 1 << 0,
+ k_eHTMLKeyModifier_CtrlDown = 1 << 1,
+ k_eHTMLKeyModifier_ShiftDown = 1 << 2,
+ };
+
+ // keyboard interactions, native keycode is the virtual key code value from your OS
+ virtual void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0;
+ virtual void KeyUp( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0;
+ // cUnicodeChar is the unicode character point for this keypress (and potentially multiple chars per press)
+ virtual void KeyChar( HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0;
+
+ // programmatically scroll this many pixels on the page
+ virtual void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0;
+ virtual void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0;
+
+ // tell the html control if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things
+ virtual void SetKeyFocus( HHTMLBrowser unBrowserHandle, bool bHasKeyFocus ) = 0;
+
+ // open the current pages html code in the local editor of choice, used for debugging
+ virtual void ViewSource( HHTMLBrowser unBrowserHandle ) = 0;
+ // copy the currently selected text on the html page to the local clipboard
+ virtual void CopyToClipboard( HHTMLBrowser unBrowserHandle ) = 0;
+ // paste from the local clipboard to the current html page
+ virtual void PasteFromClipboard( HHTMLBrowser unBrowserHandle ) = 0;
+
+ // find this string in the browser, if bCurrentlyInFind is true then instead cycle to the next matching element
+ virtual void Find( HHTMLBrowser unBrowserHandle, const char *pchSearchStr, bool bCurrentlyInFind, bool bReverse ) = 0;
+ // cancel a currently running find
+ virtual void StopFind( HHTMLBrowser unBrowserHandle ) = 0;
+
+ // return details about the link at position x,y on the current page
+ virtual void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y ) = 0;
+
+ // set a webcookie for the hostname in question
+ virtual void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath = "/", RTime32 nExpires = 0, bool bSecure = false, bool bHTTPOnly = false ) = 0;
+
+ // Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care)
+ virtual void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY ) = 0;
+
+ // Enable/disable low-resource background mode, where javascript and repaint timers are throttled, resources are
+ // more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled,
+ // all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1".
+ // When background mode is disabled, any video or audio objects with that property will resume with ".play()".
+ virtual void SetBackgroundMode( HHTMLBrowser unBrowserHandle, bool bBackgroundMode ) = 0;
+
+ // CALLBACKS
+ //
+ // These set of functions are used as responses to callback requests
+ //
+
+ // You MUST call this in response to a HTML_StartRequest_t callback
+ // Set bAllowed to true to allow this navigation, false to cancel it and stay
+ // on the current page. You can use this feature to limit the valid pages
+ // allowed in your HTML surface.
+ virtual void AllowStartRequest( HHTMLBrowser unBrowserHandle, bool bAllowed ) = 0;
+
+ // You MUST call this in response to a HTML_JSAlert_t or HTML_JSConfirm_t callback
+ // Set bResult to true for the OK option of a confirm, use false otherwise
+ virtual void JSDialogResponse( HHTMLBrowser unBrowserHandle, bool bResult ) = 0;
+
+ // You MUST call this in response to a HTML_FileOpenDialog_t callback
+ virtual void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelectedFiles ) = 0;
+};
+
+#define STEAMHTMLSURFACE_INTERFACE_VERSION "STEAMHTMLSURFACE_INTERFACE_VERSION_003"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The browser is ready for use
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_BrowserReady_t, k_iSteamHTMLSurfaceCallbacks + 1 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // this browser is now fully created and ready to navigate to pages
+END_DEFINE_CALLBACK_1()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: the browser has a pending paint
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK(HTML_NeedsPaint_t, k_iSteamHTMLSurfaceCallbacks + 2)
+CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint
+CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called
+CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture
+CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture
+CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update
+CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update
+CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update
+CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update
+CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered
+CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered
+CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered
+CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages
+END_DEFINE_CALLBACK_12()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The browser wanted to navigate to a new page
+// NOTE - you MUST call AllowStartRequest in response to this callback
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK(HTML_StartRequest_t, k_iSteamHTMLSurfaceCallbacks + 3)
+CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface navigating
+CALLBACK_MEMBER(1, const char *, pchURL) // the url they wish to navigate to
+CALLBACK_MEMBER(2, const char *, pchTarget) // the html link target type (i.e _blank, _self, _parent, _top )
+CALLBACK_MEMBER(3, const char *, pchPostData ) // any posted data for the request
+CALLBACK_MEMBER(4, bool, bIsRedirect) // true if this was a http/html redirect from the last load request
+END_DEFINE_CALLBACK_5()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The browser has been requested to close due to user interaction (usually from a javascript window.close() call)
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK(HTML_CloseBrowser_t, k_iSteamHTMLSurfaceCallbacks + 4)
+CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface
+END_DEFINE_CALLBACK_1()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: the browser is navigating to a new url
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_URLChanged_t, k_iSteamHTMLSurfaceCallbacks + 5 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface navigating
+CALLBACK_MEMBER( 1, const char *, pchURL ) // the url they wish to navigate to
+CALLBACK_MEMBER( 2, const char *, pchPostData ) // any posted data for the request
+CALLBACK_MEMBER( 3, bool, bIsRedirect ) // true if this was a http/html redirect from the last load request
+CALLBACK_MEMBER( 4, const char *, pchPageTitle ) // the title of the page
+CALLBACK_MEMBER( 5, bool, bNewNavigation ) // true if this was from a fresh tab and not a click on an existing page
+END_DEFINE_CALLBACK_6()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: A page is finished loading
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_FinishedRequest_t, k_iSteamHTMLSurfaceCallbacks + 6 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchURL ) //
+CALLBACK_MEMBER( 2, const char *, pchPageTitle ) //
+END_DEFINE_CALLBACK_3()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a request to load this url in a new tab
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_OpenLinkInNewTab_t, k_iSteamHTMLSurfaceCallbacks + 7 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchURL ) //
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: the page has a new title now
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_ChangedTitle_t, k_iSteamHTMLSurfaceCallbacks + 8 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchTitle ) //
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: results from a search
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_SearchResults_t, k_iSteamHTMLSurfaceCallbacks + 9 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, uint32, unResults ) //
+CALLBACK_MEMBER( 2, uint32, unCurrentMatch ) //
+END_DEFINE_CALLBACK_3()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: page history status changed on the ability to go backwards and forward
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_CanGoBackAndForward_t, k_iSteamHTMLSurfaceCallbacks + 10 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, bool, bCanGoBack ) //
+CALLBACK_MEMBER( 2, bool, bCanGoForward ) //
+END_DEFINE_CALLBACK_3()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: details on the visibility and size of the horizontal scrollbar
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_HorizontalScroll_t, k_iSteamHTMLSurfaceCallbacks + 11 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, uint32, unScrollMax ) //
+CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) //
+CALLBACK_MEMBER( 3, float, flPageScale ) //
+CALLBACK_MEMBER( 4, bool , bVisible ) //
+CALLBACK_MEMBER( 5, uint32, unPageSize ) //
+END_DEFINE_CALLBACK_6()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: details on the visibility and size of the vertical scrollbar
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_VerticalScroll_t, k_iSteamHTMLSurfaceCallbacks + 12 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, uint32, unScrollMax ) //
+CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) //
+CALLBACK_MEMBER( 3, float, flPageScale ) //
+CALLBACK_MEMBER( 4, bool, bVisible ) //
+CALLBACK_MEMBER( 5, uint32, unPageSize ) //
+END_DEFINE_CALLBACK_6()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: response to GetLinkAtPosition call
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_LinkAtPosition_t, k_iSteamHTMLSurfaceCallbacks + 13 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, uint32, x ) // NOTE - Not currently set
+CALLBACK_MEMBER( 2, uint32, y ) // NOTE - Not currently set
+CALLBACK_MEMBER( 3, const char *, pchURL ) //
+CALLBACK_MEMBER( 4, bool, bInput ) //
+CALLBACK_MEMBER( 5, bool, bLiveLink ) //
+END_DEFINE_CALLBACK_6()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: show a Javascript alert dialog, call JSDialogResponse
+// when the user dismisses this dialog (or right away to ignore it)
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_JSAlert_t, k_iSteamHTMLSurfaceCallbacks + 14 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchMessage ) //
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: show a Javascript confirmation dialog, call JSDialogResponse
+// when the user dismisses this dialog (or right away to ignore it)
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_JSConfirm_t, k_iSteamHTMLSurfaceCallbacks + 15 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchMessage ) //
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: when received show a file open dialog
+// then call FileLoadDialogResponse with the file(s) the user selected.
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_FileOpenDialog_t, k_iSteamHTMLSurfaceCallbacks + 16 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchTitle ) //
+CALLBACK_MEMBER( 2, const char *, pchInitialFile ) //
+END_DEFINE_CALLBACK_3()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a new html window has been created
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_NewWindow_t, k_iSteamHTMLSurfaceCallbacks + 21 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the current surface
+CALLBACK_MEMBER( 1, const char *, pchURL ) // the page to load
+CALLBACK_MEMBER( 2, uint32, unX ) // the x pos into the page to display the popup
+CALLBACK_MEMBER( 3, uint32, unY ) // the y pos into the page to display the popup
+CALLBACK_MEMBER( 4, uint32, unWide ) // the total width of the pBGRA texture
+CALLBACK_MEMBER( 5, uint32, unTall ) // the total height of the pBGRA texture
+CALLBACK_MEMBER( 6, HHTMLBrowser, unNewWindow_BrowserHandle ) // the handle of the new window surface
+END_DEFINE_CALLBACK_7()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: change the cursor to display
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_SetCursor_t, k_iSteamHTMLSurfaceCallbacks + 22 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, uint32, eMouseCursor ) // the EMouseCursor to display
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: informational message from the browser
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_StatusText_t, k_iSteamHTMLSurfaceCallbacks + 23 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: show a tooltip
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_ShowToolTip_t, k_iSteamHTMLSurfaceCallbacks + 24 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: update the text of an existing tooltip
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_UpdateToolTip_t, k_iSteamHTMLSurfaceCallbacks + 25 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display
+END_DEFINE_CALLBACK_2()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: hide the tooltip you are showing
+//-----------------------------------------------------------------------------
+DEFINE_CALLBACK( HTML_HideToolTip_t, k_iSteamHTMLSurfaceCallbacks + 26 )
+CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface
+END_DEFINE_CALLBACK_1()
+
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMHTMLSURFACE_H
diff --git a/public/steam/isteamhttp.h b/public/steam/isteamhttp.h
new file mode 100644
index 0000000..8fab537
--- /dev/null
+++ b/public/steam/isteamhttp.h
@@ -0,0 +1,210 @@
+//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to http client
+//
+//=============================================================================
+
+#ifndef ISTEAMHTTP_H
+#define ISTEAMHTTP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "steamhttpenums.h"
+
+// Handle to a HTTP Request handle
+typedef uint32 HTTPRequestHandle;
+#define INVALID_HTTPREQUEST_HANDLE 0
+
+typedef uint32 HTTPCookieContainerHandle;
+#define INVALID_HTTPCOOKIE_HANDLE 0
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to http client
+//-----------------------------------------------------------------------------
+class ISteamHTTP
+{
+public:
+
+ // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
+ // the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
+ // so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
+ // or such.
+ virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0;
+
+ // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
+ // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
+ virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0;
+
+ // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
+ // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
+ // has already been sent.
+ virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0;
+
+ // Set a request header value for the request, must be called prior to sending the request. Will
+ // return false if the handle is invalid or the request is already sent.
+ virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0;
+
+ // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
+ // when creating the request. Must be called prior to sending the request. Will return false if the
+ // handle is invalid or the request is already sent.
+ virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0;
+
+ // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
+ // asynchronous response via callback.
+ //
+ // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
+ // header and only do a local cache lookup rather than sending any actual remote request.
+ virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
+
+ // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
+ // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
+ // HTTPRequestDataReceived_t callbacks while streaming.
+ virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
+
+ // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
+ // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
+ virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0;
+
+ // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
+ // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
+ virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0;
+
+ // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
+ // returns the size of the header value if present so the caller and allocate a correctly sized buffer for
+ // GetHTTPResponseHeaderValue.
+ virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0;
+
+ // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
+ // header is not present or if your buffer is too small to contain it's value. You should first call
+ // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
+ virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0;
+
+ // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
+ // handle is invalid.
+ virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0;
+
+ // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
+ // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
+ // the correct buffer size to use.
+ virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
+
+ // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
+ // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
+ // do not match the size and offset sent in HTTPRequestDataReceived_t.
+ virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
+
+ // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
+ // callback and finishing using the response.
+ virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0;
+
+ // Gets progress on downloading the body for the request. This will be zero unless a response header has already been
+ // received which included a content-length field. For responses that contain no content-length it will report
+ // zero for the duration of the request as the size is unknown until the connection closes.
+ virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0;
+
+ // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
+ // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
+ // parameter will set the content-type header for the request so the server may know how to interpret the body.
+ virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
+
+ // Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
+ // than any response to your requests using this cookie container may add new cookies which may be transmitted with
+ // future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
+ // during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
+ // repeat executions of your process.
+ virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify ) = 0;
+
+ // Release a cookie container you are finished using, freeing it's memory
+ virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) = 0;
+
+ // Adds a cookie to the specified cookie container that will be used with future requests.
+ virtual bool SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) = 0;
+
+ // Set the cookie container to use for a HTTP request
+ virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) = 0;
+
+ // Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
+ virtual bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) = 0;
+
+ // Set that https request should require verified SSL certificate via machines certificate trust store
+ virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) = 0;
+
+ // Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
+ // which can bump everytime we get more data
+ virtual bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) = 0;
+
+ // Check if the reason the request failed was because we timed it out (rather than some harder failure)
+ virtual bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) = 0;
+};
+
+#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+struct HTTPRequestCompleted_t
+{
+ enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
+
+ // Handle value for the request that has completed.
+ HTTPRequestHandle m_hRequest;
+
+ // Context value that the user defined on the request that this callback is associated with, 0 if
+ // no context value was set.
+ uint64 m_ulContextValue;
+
+ // This will be true if we actually got any sort of response from the server (even an error).
+ // It will be false if we failed due to an internal error or client side network failure.
+ bool m_bRequestSuccessful;
+
+ // Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
+ // OK response, if you get something else you probably need to treat it as a failure.
+ EHTTPStatusCode m_eStatusCode;
+
+ uint32 m_unBodySize; // Same as GetHTTPResponseBodySize()
+};
+
+
+struct HTTPRequestHeadersReceived_t
+{
+ enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
+
+ // Handle value for the request that has received headers.
+ HTTPRequestHandle m_hRequest;
+
+ // Context value that the user defined on the request that this callback is associated with, 0 if
+ // no context value was set.
+ uint64 m_ulContextValue;
+};
+
+struct HTTPRequestDataReceived_t
+{
+ enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
+
+ // Handle value for the request that has received data.
+ HTTPRequestHandle m_hRequest;
+
+ // Context value that the user defined on the request that this callback is associated with, 0 if
+ // no context value was set.
+ uint64 m_ulContextValue;
+
+
+ // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
+ uint32 m_cOffset;
+
+ // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
+ uint32 m_cBytesReceived;
+};
+
+
+#pragma pack( pop )
+
+#endif // ISTEAMHTTP_H \ No newline at end of file
diff --git a/public/steam/isteaminventory.h b/public/steam/isteaminventory.h
new file mode 100644
index 0000000..3802daf
--- /dev/null
+++ b/public/steam/isteaminventory.h
@@ -0,0 +1,354 @@
+//====== Copyright � 1996-2014 Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to Steam Inventory
+//
+//=============================================================================
+
+#ifndef ISTEAMINVENTORY_H
+#define ISTEAMINVENTORY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+// Every individual instance of an item has a globally-unique ItemInstanceID.
+// This ID is unique to the combination of (player, specific item instance)
+// and will not be transferred to another player or re-used for another item.
+typedef uint64 SteamItemInstanceID_t;
+
+static const SteamItemInstanceID_t k_SteamItemInstanceIDInvalid = ~(SteamItemInstanceID_t)0;
+
+// Types of items in your game are identified by a 32-bit "item definition number".
+// Valid definition numbers are between 1 and 999999999; numbers less than or equal to
+// zero are invalid, and numbers greater than or equal to one billion (1x10^9) are
+// reserved for internal Steam use.
+typedef int32 SteamItemDef_t;
+
+
+enum ESteamItemFlags
+{
+ // Item status flags - these flags are permanently attached to specific item instances
+ k_ESteamItemNoTrade = 1 << 0, // This item is account-locked and cannot be traded or given away.
+
+ // Action confirmation flags - these flags are set one time only, as part of a result set
+ k_ESteamItemRemoved = 1 << 8, // The item has been destroyed, traded away, expired, or otherwise invalidated
+ k_ESteamItemConsumed = 1 << 9, // The item quantity has been decreased by 1 via ConsumeItem API.
+
+ // All other flag bits are currently reserved for internal Steam use at this time.
+ // Do not assume anything about the state of other flags which are not defined here.
+};
+
+struct SteamItemDetails_t
+{
+ SteamItemInstanceID_t m_itemId;
+ SteamItemDef_t m_iDefinition;
+ uint16 m_unQuantity;
+ uint16 m_unFlags; // see ESteamItemFlags
+};
+
+typedef int32 SteamInventoryResult_t;
+
+static const SteamInventoryResult_t k_SteamInventoryResultInvalid = -1;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Steam Inventory query and manipulation API
+//-----------------------------------------------------------------------------
+class ISteamInventory
+{
+public:
+
+ // INVENTORY ASYNC RESULT MANAGEMENT
+ //
+ // Asynchronous inventory queries always output a result handle which can be used with
+ // GetResultStatus, GetResultItems, etc. A SteamInventoryResultReady_t callback will
+ // be triggered when the asynchronous result becomes ready (or fails).
+ //
+
+ // Find out the status of an asynchronous inventory result handle. Possible values:
+ // k_EResultPending - still in progress
+ // k_EResultOK - done, result ready
+ // k_EResultExpired - done, result ready, maybe out of date (see DeserializeResult)
+ // k_EResultInvalidParam - ERROR: invalid API call parameters
+ // k_EResultServiceUnavailable - ERROR: service temporarily down, you may retry later
+ // k_EResultLimitExceeded - ERROR: operation would exceed per-user inventory limits
+ // k_EResultFail - ERROR: unknown / generic error
+ METHOD_DESC(Find out the status of an asynchronous inventory result handle.)
+ virtual EResult GetResultStatus( SteamInventoryResult_t resultHandle ) = 0;
+
+ // Copies the contents of a result set into a flat array. The specific
+ // contents of the result set depend on which query which was used.
+ METHOD_DESC(Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.)
+ virtual bool GetResultItems( SteamInventoryResult_t resultHandle,
+ OUT_ARRAY_COUNT( punOutItemsArraySize,Output array) SteamItemDetails_t *pOutItemsArray,
+ uint32 *punOutItemsArraySize ) = 0;
+
+ // Returns the server time at which the result was generated. Compare against
+ // the value of IClientUtils::GetServerRealTime() to determine age.
+ METHOD_DESC(Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.)
+ virtual uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle ) = 0;
+
+ // Returns true if the result belongs to the target steam ID, false if the
+ // result does not. This is important when using DeserializeResult, to verify
+ // that a remote player is not pretending to have a different user's inventory.
+ METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.)
+ virtual bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected ) = 0;
+
+ // Destroys a result handle and frees all associated memory.
+ METHOD_DESC(Destroys a result handle and frees all associated memory.)
+ virtual void DestroyResult( SteamInventoryResult_t resultHandle ) = 0;
+
+
+ // INVENTORY ASYNC QUERY
+ //
+
+ // Captures the entire state of the current user's Steam inventory.
+ // You must call DestroyResult on this handle when you are done with it.
+ // Returns false and sets *pResultHandle to zero if inventory is unavailable.
+ // Note: calls to this function are subject to rate limits and may return
+ // cached results if called too frequently. It is suggested that you call
+ // this function only when you are about to display the user's full inventory,
+ // or if you expect that the inventory may have changed.
+ METHOD_DESC(Captures the entire state of the current users Steam inventory.)
+ virtual bool GetAllItems( SteamInventoryResult_t *pResultHandle ) = 0;
+
+
+ // Captures the state of a subset of the current user's Steam inventory,
+ // identified by an array of item instance IDs. The results from this call
+ // can be serialized and passed to other players to "prove" that the current
+ // user owns specific items, without exposing the user's entire inventory.
+ // For example, you could call GetItemsByID with the IDs of the user's
+ // currently equipped cosmetic items and serialize this to a buffer, and
+ // then transmit this buffer to other players upon joining a game.
+ METHOD_DESC(Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.)
+ virtual bool GetItemsByID( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT( unCountInstanceIDs ) const SteamItemInstanceID_t *pInstanceIDs, uint32 unCountInstanceIDs ) = 0;
+
+
+ // RESULT SERIALIZATION AND AUTHENTICATION
+ //
+ // Serialized result sets contain a short signature which can't be forged
+ // or replayed across different game sessions. A result set can be serialized
+ // on the local client, transmitted to other players via your game networking,
+ // and deserialized by the remote players. This is a secure way of preventing
+ // hackers from lying about posessing rare/high-value items.
+
+ // Serializes a result set with signature bytes to an output buffer. Pass
+ // NULL as an output buffer to get the required size via punOutBufferSize.
+ // The size of a serialized result depends on the number items which are being
+ // serialized. When securely transmitting items to other players, it is
+ // recommended to use "GetItemsByID" first to create a minimal result set.
+ // Results have a built-in timestamp which will be considered "expired" after
+ // an hour has elapsed. See DeserializeResult for expiration handling.
+ virtual bool SerializeResult( SteamInventoryResult_t resultHandle, OUT_BUFFER_COUNT(punOutBufferSize) void *pOutBuffer, uint32 *punOutBufferSize ) = 0;
+
+ // Deserializes a result set and verifies the signature bytes. Returns false
+ // if bRequireFullOnlineVerify is set but Steam is running in Offline mode.
+ // Otherwise returns true and then delivers error codes via GetResultStatus.
+ //
+ // The bRESERVED_MUST_BE_FALSE flag is reserved for future use and should not
+ // be set to true by your game at this time.
+ //
+ // DeserializeResult has a potential soft-failure mode where the handle status
+ // is set to k_EResultExpired. GetResultItems() still succeeds in this mode.
+ // The "expired" result could indicate that the data may be out of date - not
+ // just due to timed expiration (one hour), but also because one of the items
+ // in the result set may have been traded or consumed since the result set was
+ // generated. You could compare the timestamp from GetResultTimestamp() to
+ // ISteamUtils::GetServerRealTime() to determine how old the data is. You could
+ // simply ignore the "expired" result code and continue as normal, or you
+ // could challenge the player with expired data to send an updated result set.
+ virtual bool DeserializeResult( SteamInventoryResult_t *pOutResultHandle, BUFFER_COUNT(punOutBufferSize) const void *pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE = false ) = 0;
+
+
+ // INVENTORY ASYNC MODIFICATION
+ //
+
+ // GenerateItems() creates one or more items and then generates a SteamInventoryCallback_t
+ // notification with a matching nCallbackContext parameter. This API is insecure, and could
+ // be abused by hacked clients. It is, however, very useful as a development cheat or as
+ // a means of prototyping item-related features for your game. The use of GenerateItems can
+ // be restricted to certain item definitions or fully blocked via the Steamworks website.
+ // If punArrayQuantity is not NULL, it should be the same length as pArrayItems and should
+ // describe the quantity of each item to generate.
+ virtual bool GenerateItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) = 0;
+
+ // GrantPromoItems() checks the list of promotional items for which the user may be eligible
+ // and grants the items (one time only). On success, the result set will include items which
+ // were granted, if any. If no items were granted because the user isn't eligible for any
+ // promotions, this is still considered a success.
+ METHOD_DESC(GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).)
+ virtual bool GrantPromoItems( SteamInventoryResult_t *pResultHandle ) = 0;
+
+ // AddPromoItem() / AddPromoItems() are restricted versions of GrantPromoItems(). Instead of
+ // scanning for all eligible promotional items, the check is restricted to a single item
+ // definition or set of item definitions. This can be useful if your game has custom UI for
+ // showing a specific promo item to the user.
+ virtual bool AddPromoItem( SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef ) = 0;
+ virtual bool AddPromoItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, uint32 unArrayLength ) = 0;
+
+ // ConsumeItem() removes items from the inventory, permanently. They cannot be recovered.
+ // Not for the faint of heart - if your game implements item removal at all, a high-friction
+ // UI confirmation process is highly recommended. Similar to GenerateItems, punArrayQuantity
+ // can be NULL or else an array of the same length as pArrayItems which describe the quantity
+ // of each item to destroy. ConsumeItem can be restricted to certain item definitions or
+ // fully blocked via the Steamworks website to minimize support/abuse issues such as the
+ // clasic "my brother borrowed my laptop and deleted all of my rare items".
+ METHOD_DESC(ConsumeItem() removes items from the inventory permanently.)
+ virtual bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) = 0;
+
+ // ExchangeItems() is an atomic combination of GenerateItems and DestroyItems. It can be
+ // used to implement crafting recipes or transmutations, or items which unpack themselves
+ // into other items. Like GenerateItems, this is a flexible and dangerous API which is
+ // meant for rapid prototyping. You can configure restrictions on ExchangeItems via the
+ // Steamworks website, such as limiting it to a whitelist of input/output combinations
+ // corresponding to recipes.
+ // (Note: although GenerateItems may be hard or impossible to use securely in your game,
+ // ExchangeItems is perfectly reasonable to use once the whitelists are set accordingly.)
+ virtual bool ExchangeItems( SteamInventoryResult_t *pResultHandle,
+ ARRAY_COUNT(unArrayGenerateLength) const SteamItemDef_t *pArrayGenerate, ARRAY_COUNT(unArrayGenerateLength) const uint32 *punArrayGenerateQuantity, uint32 unArrayGenerateLength,
+ ARRAY_COUNT(unArrayDestroyLength) const SteamItemInstanceID_t *pArrayDestroy, ARRAY_COUNT(unArrayDestroyLength) const uint32 *punArrayDestroyQuantity, uint32 unArrayDestroyLength ) = 0;
+
+
+ // TransferItemQuantity() is intended for use with items which are "stackable" (can have
+ // quantity greater than one). It can be used to split a stack into two, or to transfer
+ // quantity from one stack into another stack of identical items. To split one stack into
+ // two, pass k_SteamItemInstanceIDInvalid for itemIdDest and a new item will be generated.
+ virtual bool TransferItemQuantity( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) = 0;
+
+
+ // TIMED DROPS AND PLAYTIME CREDIT
+ //
+
+ // Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when
+ // active gameplay begins, and at least once every two minutes afterwards. The backend
+ // performs its own time calculations, so the precise timing of the heartbeat is not
+ // critical as long as you send at least one heartbeat every two minutes. Calling the
+ // function more often than that is not harmful, it will simply have no effect. Note:
+ // players may be able to spoof this message by hacking their client, so you should not
+ // attempt to use this as a mechanism to restrict playtime credits. It is simply meant
+ // to distinguish between being in any kind of gameplay situation vs the main menu or
+ // a pre-game launcher window. (If you are stingy with handing out playtime credit, it
+ // will only encourage players to run bots or use mouse/kb event simulators.)
+ //
+ // Playtime credit accumulation can be capped on a daily or weekly basis through your
+ // Steamworks configuration.
+ //
+ METHOD_DESC(Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when active gameplay begins and at least once every two minutes afterwards.)
+ virtual void SendItemDropHeartbeat() = 0;
+
+ // Playtime credit must be consumed and turned into item drops by your game. Only item
+ // definitions which are marked as "playtime item generators" can be spawned. The call
+ // will return an empty result set if there is not enough playtime credit for a drop.
+ // Your game should call TriggerItemDrop at an appropriate time for the user to receive
+ // new items, such as between rounds or while the player is dead. Note that players who
+ // hack their clients could modify the value of "dropListDefinition", so do not use it
+ // to directly control rarity. It is primarily useful during testing and development,
+ // where you may wish to perform experiments with different types of drops.
+ METHOD_DESC(Playtime credit must be consumed and turned into item drops by your game.)
+ virtual bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition ) = 0;
+
+
+ // IN-GAME TRADING
+ //
+ // TradeItems() implements limited in-game trading of items, if you prefer not to use
+ // the overlay or an in-game web browser to perform Steam Trading through the website.
+ // You should implement a UI where both players can see and agree to a trade, and then
+ // each client should call TradeItems simultaneously (+/- 5 seconds) with matching
+ // (but reversed) parameters. The result is the same as if both players performed a
+ // Steam Trading transaction through the web. Each player will get an inventory result
+ // confirming the removal or quantity changes of the items given away, and the new
+ // item instance id numbers and quantities of the received items.
+ // (Note: new item instance IDs are generated whenever an item changes ownership.)
+ virtual bool TradeItems( SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner,
+ ARRAY_COUNT(nArrayGiveLength) const SteamItemInstanceID_t *pArrayGive, ARRAY_COUNT(nArrayGiveLength) const uint32 *pArrayGiveQuantity, uint32 nArrayGiveLength,
+ ARRAY_COUNT(nArrayGetLength) const SteamItemInstanceID_t *pArrayGet, ARRAY_COUNT(nArrayGetLength) const uint32 *pArrayGetQuantity, uint32 nArrayGetLength ) = 0;
+
+
+ // ITEM DEFINITIONS
+ //
+ // Item definitions are a mapping of "definition IDs" (integers between 1 and 1000000)
+ // to a set of string properties. Some of these properties are required to display items
+ // on the Steam community web site. Other properties can be defined by applications.
+ // Use of these functions is optional; there is no reason to call LoadItemDefinitions
+ // if your game hardcodes the numeric definition IDs (eg, purple face mask = 20, blue
+ // weapon mod = 55) and does not allow for adding new item types without a client patch.
+ //
+
+ // LoadItemDefinitions triggers the automatic load and refresh of item definitions.
+ // Every time new item definitions are available (eg, from the dynamic addition of new
+ // item types while players are still in-game), a SteamInventoryDefinitionUpdate_t
+ // callback will be fired.
+ METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of item definitions.)
+ virtual bool LoadItemDefinitions() = 0;
+
+ // GetItemDefinitionIDs returns the set of all defined item definition IDs (which are
+ // defined via Steamworks configuration, and not necessarily contiguous integers).
+ // If pItemDefIDs is null, the call will return true and *punItemDefIDsArraySize will
+ // contain the total size necessary for a subsequent call. Otherwise, the call will
+ // return false if and only if there is not enough space in the output array.
+ virtual bool GetItemDefinitionIDs(
+ OUT_ARRAY_COUNT(punItemDefIDsArraySize,List of item definition IDs) SteamItemDef_t *pItemDefIDs,
+ DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize ) = 0;
+
+ // GetItemDefinitionProperty returns a string property from a given item definition.
+ // Note that some properties (for example, "name") may be localized and will depend
+ // on the current Steam language settings (see ISteamApps::GetCurrentGameLanguage).
+ // Property names are always composed of ASCII letters, numbers, and/or underscores.
+ // Pass a NULL pointer for pchPropertyName to get a comma - separated list of available
+ // property names.
+ virtual bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPropertyName,
+ OUT_STRING_COUNT(punValueBufferSize) char *pchValueBuffer, uint32 *punValueBufferSize ) = 0;
+};
+
+#define STEAMINVENTORY_INTERFACE_VERSION "STEAMINVENTORY_INTERFACE_V001"
+
+
+// SteamInventoryResultReady_t callbacks are fired whenever asynchronous
+// results transition from "Pending" to "OK" or an error state. There will
+// always be exactly one callback per handle.
+struct SteamInventoryResultReady_t
+{
+ enum { k_iCallback = k_iClientInventoryCallbacks + 0 };
+ SteamInventoryResult_t m_handle;
+ EResult m_result;
+};
+
+
+// SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems
+// successfully returns a result which is newer / fresher than the last
+// known result. (It will not trigger if the inventory hasn't changed,
+// or if results from two overlapping calls are reversed in flight and
+// the earlier result is already known to be stale/out-of-date.)
+// The normal ResultReady callback will still be triggered immediately
+// afterwards; this is an additional notification for your convenience.
+struct SteamInventoryFullUpdate_t
+{
+ enum { k_iCallback = k_iClientInventoryCallbacks + 1 };
+ SteamInventoryResult_t m_handle;
+};
+
+
+// A SteamInventoryDefinitionUpdate_t callback is triggered whenever
+// item definitions have been updated, which could be in response to
+// LoadItemDefinitions() or any other async request which required
+// a definition update in order to process results from the server.
+struct SteamInventoryDefinitionUpdate_t
+{
+ enum { k_iCallback = k_iClientInventoryCallbacks + 2 };
+};
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMCONTROLLER_H
diff --git a/public/steam/isteammasterserverupdater.h b/public/steam/isteammasterserverupdater.h
new file mode 100644
index 0000000..9f2e712
--- /dev/null
+++ b/public/steam/isteammasterserverupdater.h
@@ -0,0 +1,2 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#error "This file isn't used any more"
diff --git a/public/steam/isteammatchmaking.h b/public/steam/isteammatchmaking.h
new file mode 100644
index 0000000..e3be340
--- /dev/null
+++ b/public/steam/isteammatchmaking.h
@@ -0,0 +1,747 @@
+//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to steam managing game server/client match making
+//
+//=============================================================================
+
+#ifndef ISTEAMMATCHMAKING
+#define ISTEAMMATCHMAKING
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steamtypes.h"
+#include "steamclientpublic.h"
+#include "matchmakingtypes.h"
+#include "isteamclient.h"
+#include "isteamfriends.h"
+
+// lobby type description
+enum ELobbyType
+{
+ k_ELobbyTypePrivate = 0, // only way to join the lobby is to invite to someone else
+ k_ELobbyTypeFriendsOnly = 1, // shows for friends or invitees, but not in lobby list
+ k_ELobbyTypePublic = 2, // visible for friends and in lobby list
+ k_ELobbyTypeInvisible = 3, // returned by search, but not visible to other friends
+ // useful if you want a user in two lobbies, for example matching groups together
+ // a user can be in only one regular lobby, and up to two invisible lobbies
+};
+
+// lobby search filter tools
+enum ELobbyComparison
+{
+ k_ELobbyComparisonEqualToOrLessThan = -2,
+ k_ELobbyComparisonLessThan = -1,
+ k_ELobbyComparisonEqual = 0,
+ k_ELobbyComparisonGreaterThan = 1,
+ k_ELobbyComparisonEqualToOrGreaterThan = 2,
+ k_ELobbyComparisonNotEqual = 3,
+};
+
+// lobby search distance. Lobby results are sorted from closest to farthest.
+enum ELobbyDistanceFilter
+{
+ k_ELobbyDistanceFilterClose, // only lobbies in the same immediate region will be returned
+ k_ELobbyDistanceFilterDefault, // only lobbies in the same region or near by regions
+ k_ELobbyDistanceFilterFar, // for games that don't have many latency requirements, will return lobbies about half-way around the globe
+ k_ELobbyDistanceFilterWorldwide, // no filtering, will match lobbies as far as India to NY (not recommended, expect multiple seconds of latency between the clients)
+};
+
+// maximum number of characters a lobby metadata key can be
+#define k_nMaxLobbyKeyLength 255
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for match making services for clients to get to favorites
+// and to operate on game lobbies.
+//-----------------------------------------------------------------------------
+class ISteamMatchmaking
+{
+public:
+ // game server favorites storage
+ // saves basic details about a multiplayer game server locally
+
+ // returns the number of favorites servers the user has stored
+ virtual int GetFavoriteGameCount() = 0;
+
+ // returns the details of the game server
+ // iGame is of range [0,GetFavoriteGameCount())
+ // *pnIP, *pnConnPort are filled in the with IP:port of the game server
+ // *punFlags specify whether the game server was stored as an explicit favorite or in the history of connections
+ // *pRTime32LastPlayedOnServer is filled in the with the Unix time the favorite was added
+ virtual bool GetFavoriteGame( int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer ) = 0;
+
+ // adds the game server to the local list; updates the time played of the server if it already exists in the list
+ virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) = 0;
+
+ // removes the game server from the local storage; returns true if one was removed
+ virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
+
+ ///////
+ // Game lobby functions
+
+ // Get a list of relevant lobbies
+ // this is an asynchronous request
+ // results will be returned by LobbyMatchList_t callback & call result, with the number of lobbies found
+ // this will never return lobbies that are full
+ // to add more filter, the filter calls below need to be call before each and every RequestLobbyList() call
+ // use the CCallResult<> object in steam_api.h to match the SteamAPICall_t call result to a function in an object, e.g.
+ /*
+ class CMyLobbyListManager
+ {
+ CCallResult<CMyLobbyListManager, LobbyMatchList_t> m_CallResultLobbyMatchList;
+ void FindLobbies()
+ {
+ // SteamMatchmaking()->AddRequestLobbyListFilter*() functions would be called here, before RequestLobbyList()
+ SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
+ m_CallResultLobbyMatchList.Set( hSteamAPICall, this, &CMyLobbyListManager::OnLobbyMatchList );
+ }
+
+ void OnLobbyMatchList( LobbyMatchList_t *pLobbyMatchList, bool bIOFailure )
+ {
+ // lobby list has be retrieved from Steam back-end, use results
+ }
+ }
+ */
+ //
+ virtual SteamAPICall_t RequestLobbyList() = 0;
+ // filters for lobbies
+ // this needs to be called before RequestLobbyList() to take effect
+ // these are cleared on each call to RequestLobbyList()
+ virtual void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType ) = 0;
+ // numerical comparison
+ virtual void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType ) = 0;
+ // returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence
+ virtual void AddRequestLobbyListNearValueFilter( const char *pchKeyToMatch, int nValueToBeCloseTo ) = 0;
+ // returns only lobbies with the specified number of slots available
+ virtual void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable ) = 0;
+ // sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed)
+ virtual void AddRequestLobbyListDistanceFilter( ELobbyDistanceFilter eLobbyDistanceFilter ) = 0;
+ // sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client
+ virtual void AddRequestLobbyListResultCountFilter( int cMaxResults ) = 0;
+
+ virtual void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby ) = 0;
+
+ // returns the CSteamID of a lobby, as retrieved by a RequestLobbyList call
+ // should only be called after a LobbyMatchList_t callback is received
+ // iLobby is of the range [0, LobbyMatchList_t::m_nLobbiesMatching)
+ // the returned CSteamID::IsValid() will be false if iLobby is out of range
+ virtual CSteamID GetLobbyByIndex( int iLobby ) = 0;
+
+ // Create a lobby on the Steam servers.
+ // If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
+ // of the lobby will need to be communicated via game channels or via InviteUserToLobby()
+ // this is an asynchronous request
+ // results will be returned by LobbyCreated_t callback and call result; lobby is joined & ready to use at this point
+ // a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
+ virtual SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers ) = 0;
+
+ // Joins an existing lobby
+ // this is an asynchronous request
+ // results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful
+ // lobby metadata is available to use immediately on this call completing
+ virtual SteamAPICall_t JoinLobby( CSteamID steamIDLobby ) = 0;
+
+ // Leave a lobby; this will take effect immediately on the client side
+ // other users in the lobby will be notified by a LobbyChatUpdate_t callback
+ virtual void LeaveLobby( CSteamID steamIDLobby ) = 0;
+
+ // Invite another user to the lobby
+ // the target user will receive a LobbyInvite_t callback
+ // will return true if the invite is successfully sent, whether or not the target responds
+ // returns false if the local user is not connected to the Steam servers
+ // if the other user clicks the join link, a GameLobbyJoinRequested_t will be posted if the user is in-game,
+ // or if the game isn't running yet the game will be launched with the parameter +connect_lobby <64-bit lobby id>
+ virtual bool InviteUserToLobby( CSteamID steamIDLobby, CSteamID steamIDInvitee ) = 0;
+
+ // Lobby iteration, for viewing details of users in a lobby
+ // only accessible if the lobby user is a member of the specified lobby
+ // persona information for other lobby members (name, avatar, etc.) will be asynchronously received
+ // and accessible via ISteamFriends interface
+
+ // returns the number of users in the specified lobby
+ virtual int GetNumLobbyMembers( CSteamID steamIDLobby ) = 0;
+ // returns the CSteamID of a user in the lobby
+ // iMember is of range [0,GetNumLobbyMembers())
+ // note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
+ virtual CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember ) = 0;
+
+ // Get data associated with this lobby
+ // takes a simple key, and returns the string associated with it
+ // "" will be returned if no value is set, or if steamIDLobby is invalid
+ virtual const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0;
+ // Sets a key/value pair in the lobby metadata
+ // each user in the lobby will be broadcast this new value, and any new users joining will receive any existing data
+ // this can be used to set lobby names, map, etc.
+ // to reset a key, just set it to ""
+ // other users in the lobby will receive notification of the lobby data change via a LobbyDataUpdate_t callback
+ virtual bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0;
+
+ // returns the number of metadata keys set on the specified lobby
+ virtual int GetLobbyDataCount( CSteamID steamIDLobby ) = 0;
+
+ // returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount())
+ virtual bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize ) = 0;
+
+ // removes a metadata key from the lobby
+ virtual bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0;
+
+ // Gets per-user metadata for someone in this lobby
+ virtual const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey ) = 0;
+ // Sets per-user metadata (for the local user implicitly)
+ virtual void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0;
+
+ // Broadcasts a chat message to the all the users in the lobby
+ // users in the lobby (including the local user) will receive a LobbyChatMsg_t callback
+ // returns true if the message is successfully sent
+ // pvMsgBody can be binary or text data, up to 4k
+ // if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator
+ virtual bool SendLobbyChatMsg( CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody ) = 0;
+ // Get a chat message as specified in a LobbyChatMsg_t callback
+ // iChatID is the LobbyChatMsg_t::m_iChatID value in the callback
+ // *pSteamIDUser is filled in with the CSteamID of the member
+ // *pvData is filled in with the message itself
+ // return value is the number of bytes written into the buffer
+ virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, OUT_STRUCT() CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
+
+ // Refreshes metadata for a lobby you're not necessarily in right now
+ // you never do this for lobbies you're a member of, only if your
+ // this will send down all the metadata associated with a lobby
+ // this is an asynchronous call
+ // returns false if the local user is not connected to the Steam servers
+ // results will be returned by a LobbyDataUpdate_t callback
+ // if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false
+ virtual bool RequestLobbyData( CSteamID steamIDLobby ) = 0;
+
+ // sets the game server associated with the lobby
+ // usually at this point, the users will join the specified game server
+ // either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect
+ virtual void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer ) = 0;
+ // returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist
+ virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, OUT_STRUCT() CSteamID *psteamIDGameServer ) = 0;
+
+ // set the limit on the # of users who can join the lobby
+ virtual bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers ) = 0;
+ // returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined
+ virtual int GetLobbyMemberLimit( CSteamID steamIDLobby ) = 0;
+
+ // updates which type of lobby it is
+ // only lobbies that are k_ELobbyTypePublic or k_ELobbyTypeInvisible, and are set to joinable, will be returned by RequestLobbyList() calls
+ virtual bool SetLobbyType( CSteamID steamIDLobby, ELobbyType eLobbyType ) = 0;
+
+ // sets whether or not a lobby is joinable - defaults to true for a new lobby
+ // if set to false, no user can join, even if they are a friend or have been invited
+ virtual bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable ) = 0;
+
+ // returns the current lobby owner
+ // you must be a member of the lobby to access this
+ // there always one lobby owner - if the current owner leaves, another user will become the owner
+ // it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
+ virtual CSteamID GetLobbyOwner( CSteamID steamIDLobby ) = 0;
+
+ // changes who the lobby owner is
+ // you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby
+ // after completion, the local user will no longer be the owner
+ virtual bool SetLobbyOwner( CSteamID steamIDLobby, CSteamID steamIDNewOwner ) = 0;
+
+ // link two lobbies for the purposes of checking player compatibility
+ // you must be the lobby owner of both lobbies
+ virtual bool SetLinkedLobby( CSteamID steamIDLobby, CSteamID steamIDLobbyDependent ) = 0;
+
+#ifdef _PS3
+ // changes who the lobby owner is
+ // you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby
+ // after completion, the local user will no longer be the owner
+ virtual void CheckForPSNGameBootInvite( unsigned int iGameBootAttributes ) = 0;
+#endif
+};
+#define STEAMMATCHMAKING_INTERFACE_VERSION "SteamMatchMaking009"
+
+
+//-----------------------------------------------------------------------------
+// Callback interfaces for server list functions (see ISteamMatchmakingServers below)
+//
+// The idea here is that your game code implements objects that implement these
+// interfaces to receive callback notifications after calling asynchronous functions
+// inside the ISteamMatchmakingServers() interface below.
+//
+// This is different than normal Steam callback handling due to the potentially
+// large size of server lists.
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// Typedef for handle type you will receive when requesting server list.
+//-----------------------------------------------------------------------------
+typedef void* HServerListRequest;
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback interface for receiving responses after a server list refresh
+// or an individual server update.
+//
+// Since you get these callbacks after requesting full list refreshes you will
+// usually implement this interface inside an object like CServerBrowser. If that
+// object is getting destructed you should use ISteamMatchMakingServers()->CancelQuery()
+// to cancel any in-progress queries so you don't get a callback into the destructed
+// object and crash.
+//-----------------------------------------------------------------------------
+class ISteamMatchmakingServerListResponse
+{
+public:
+ // Server has responded ok with updated data
+ virtual void ServerResponded( HServerListRequest hRequest, int iServer ) = 0;
+
+ // Server has failed to respond
+ virtual void ServerFailedToRespond( HServerListRequest hRequest, int iServer ) = 0;
+
+ // A list refresh you had initiated is now 100% completed
+ virtual void RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback interface for receiving responses after pinging an individual server
+//
+// These callbacks all occur in response to querying an individual server
+// via the ISteamMatchmakingServers()->PingServer() call below. If you are
+// destructing an object that implements this interface then you should call
+// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
+// which is in progress. Failure to cancel in progress queries when destructing
+// a callback handler may result in a crash when a callback later occurs.
+//-----------------------------------------------------------------------------
+class ISteamMatchmakingPingResponse
+{
+public:
+ // Server has responded successfully and has updated data
+ virtual void ServerResponded( gameserveritem_t &server ) = 0;
+
+ // Server failed to respond to the ping request
+ virtual void ServerFailedToRespond() = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback interface for receiving responses after requesting details on
+// who is playing on a particular server.
+//
+// These callbacks all occur in response to querying an individual server
+// via the ISteamMatchmakingServers()->PlayerDetails() call below. If you are
+// destructing an object that implements this interface then you should call
+// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
+// which is in progress. Failure to cancel in progress queries when destructing
+// a callback handler may result in a crash when a callback later occurs.
+//-----------------------------------------------------------------------------
+class ISteamMatchmakingPlayersResponse
+{
+public:
+ // Got data on a new player on the server -- you'll get this callback once per player
+ // on the server which you have requested player data on.
+ virtual void AddPlayerToList( const char *pchName, int nScore, float flTimePlayed ) = 0;
+
+ // The server failed to respond to the request for player details
+ virtual void PlayersFailedToRespond() = 0;
+
+ // The server has finished responding to the player details request
+ // (ie, you won't get anymore AddPlayerToList callbacks)
+ virtual void PlayersRefreshComplete() = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback interface for receiving responses after requesting rules
+// details on a particular server.
+//
+// These callbacks all occur in response to querying an individual server
+// via the ISteamMatchmakingServers()->ServerRules() call below. If you are
+// destructing an object that implements this interface then you should call
+// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
+// which is in progress. Failure to cancel in progress queries when destructing
+// a callback handler may result in a crash when a callback later occurs.
+//-----------------------------------------------------------------------------
+class ISteamMatchmakingRulesResponse
+{
+public:
+ // Got data on a rule on the server -- you'll get one of these per rule defined on
+ // the server you are querying
+ virtual void RulesResponded( const char *pchRule, const char *pchValue ) = 0;
+
+ // The server failed to respond to the request for rule details
+ virtual void RulesFailedToRespond() = 0;
+
+ // The server has finished responding to the rule details request
+ // (ie, you won't get anymore RulesResponded callbacks)
+ virtual void RulesRefreshComplete() = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Typedef for handle type you will receive when querying details on an individual server.
+//-----------------------------------------------------------------------------
+typedef int HServerQuery;
+const int HSERVERQUERY_INVALID = 0xffffffff;
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for match making services for clients to get to game lists and details
+//-----------------------------------------------------------------------------
+class ISteamMatchmakingServers
+{
+public:
+ // Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values.
+ // Each call allocates a new asynchronous request object.
+ // Request object must be released by calling ReleaseRequest( hServerListRequest )
+ virtual HServerListRequest RequestInternetServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
+ virtual HServerListRequest RequestLANServerList( AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
+ virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
+ virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
+ virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
+ virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
+
+ // Releases the asynchronous request object and cancels any pending query on it if there's a pending query in progress.
+ // RefreshComplete callback is not posted when request is released.
+ virtual void ReleaseRequest( HServerListRequest hServerListRequest ) = 0;
+
+ /* the filter operation codes that go in the key part of MatchMakingKeyValuePair_t should be one of these:
+
+ "map"
+ - Server passes the filter if the server is playing the specified map.
+ "gamedataand"
+ - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains all of the
+ specified strings. The value field is a comma-delimited list of strings to match.
+ "gamedataor"
+ - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains at least one of the
+ specified strings. The value field is a comma-delimited list of strings to match.
+ "gamedatanor"
+ - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) does not contain any
+ of the specified strings. The value field is a comma-delimited list of strings to check.
+ "gametagsand"
+ - Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) contains all
+ of the specified strings. The value field is a comma-delimited list of strings to check.
+ "gametagsnor"
+ - Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) does not contain any
+ of the specified strings. The value field is a comma-delimited list of strings to check.
+ "and" (x1 && x2 && ... && xn)
+ "or" (x1 || x2 || ... || xn)
+ "nand" !(x1 && x2 && ... && xn)
+ "nor" !(x1 || x2 || ... || xn)
+ - Performs Boolean operation on the following filters. The operand to this filter specifies
+ the "size" of the Boolean inputs to the operation, in Key/value pairs. (The keyvalue
+ pairs must immediately follow, i.e. this is a prefix logical operator notation.)
+ In the simplest case where Boolean expressions are not nested, this is simply
+ the number of operands.
+
+ For example, to match servers on a particular map or with a particular tag, would would
+ use these filters.
+
+ ( server.map == "cp_dustbowl" || server.gametags.contains("payload") )
+ "or", "2"
+ "map", "cp_dustbowl"
+ "gametagsand", "payload"
+
+ If logical inputs are nested, then the operand specifies the size of the entire
+ "length" of its operands, not the number of immediate children.
+
+ ( server.map == "cp_dustbowl" || ( server.gametags.contains("payload") && !server.gametags.contains("payloadrace") ) )
+ "or", "4"
+ "map", "cp_dustbowl"
+ "and", "2"
+ "gametagsand", "payload"
+ "gametagsnor", "payloadrace"
+
+ Unary NOT can be achieved using either "nand" or "nor" with a single operand.
+
+ "addr"
+ - Server passes the filter if the server's query address matches the specified IP or IP:port.
+ "gameaddr"
+ - Server passes the filter if the server's game address matches the specified IP or IP:port.
+
+ The following filter operations ignore the "value" part of MatchMakingKeyValuePair_t
+
+ "dedicated"
+ - Server passes the filter if it passed true to SetDedicatedServer.
+ "secure"
+ - Server passes the filter if the server is VAC-enabled.
+ "notfull"
+ - Server passes the filter if the player count is less than the reported max player count.
+ "hasplayers"
+ - Server passes the filter if the player count is greater than zero.
+ "noplayers"
+ - Server passes the filter if it doesn't have any players.
+ "linux"
+ - Server passes the filter if it's a linux server
+ */
+
+ // Get details on a given server in the list, you can get the valid range of index
+ // values by calling GetServerCount(). You will also receive index values in
+ // ISteamMatchmakingServerListResponse::ServerResponded() callbacks
+ virtual gameserveritem_t *GetServerDetails( HServerListRequest hRequest, int iServer ) = 0;
+
+ // Cancel an request which is operation on the given list type. You should call this to cancel
+ // any in-progress requests before destructing a callback object that may have been passed
+ // to one of the above list request calls. Not doing so may result in a crash when a callback
+ // occurs on the destructed object.
+ // Canceling a query does not release the allocated request handle.
+ // The request handle must be released using ReleaseRequest( hRequest )
+ virtual void CancelQuery( HServerListRequest hRequest ) = 0;
+
+ // Ping every server in your list again but don't update the list of servers
+ // Query callback installed when the server list was requested will be used
+ // again to post notifications and RefreshComplete, so the callback must remain
+ // valid until another RefreshComplete is called on it or the request
+ // is released with ReleaseRequest( hRequest )
+ virtual void RefreshQuery( HServerListRequest hRequest ) = 0;
+
+ // Returns true if the list is currently refreshing its server list
+ virtual bool IsRefreshing( HServerListRequest hRequest ) = 0;
+
+ // How many servers in the given list, GetServerDetails above takes 0... GetServerCount() - 1
+ virtual int GetServerCount( HServerListRequest hRequest ) = 0;
+
+ // Refresh a single server inside of a query (rather than all the servers )
+ virtual void RefreshServer( HServerListRequest hRequest, int iServer ) = 0;
+
+
+ //-----------------------------------------------------------------------------
+ // Queries to individual servers directly via IP/Port
+ //-----------------------------------------------------------------------------
+
+ // Request updated ping time and other details from a single server
+ virtual HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse ) = 0;
+
+ // Request the list of players currently playing on a server
+ virtual HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse ) = 0;
+
+ // Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side)
+ virtual HServerQuery ServerRules( uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse *pRequestServersResponse ) = 0;
+
+ // Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel
+ // any in-progress requests before destructing a callback object that may have been passed
+ // to one of the above calls to avoid crashing when callbacks occur.
+ virtual void CancelServerQuery( HServerQuery hServerQuery ) = 0;
+};
+#define STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION "SteamMatchMakingServers002"
+
+// game server flags
+const uint32 k_unFavoriteFlagNone = 0x00;
+const uint32 k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
+const uint32 k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Used in ChatInfo messages - fields specific to a chat member - must fit in a uint32
+//-----------------------------------------------------------------------------
+enum EChatMemberStateChange
+{
+ // Specific to joining / leaving the chatroom
+ k_EChatMemberStateChangeEntered = 0x0001, // This user has joined or is joining the chat room
+ k_EChatMemberStateChangeLeft = 0x0002, // This user has left or is leaving the chat room
+ k_EChatMemberStateChangeDisconnected = 0x0004, // User disconnected without leaving the chat first
+ k_EChatMemberStateChangeKicked = 0x0008, // User kicked
+ k_EChatMemberStateChangeBanned = 0x0010, // User kicked and banned
+};
+
+// returns true of the flags indicate that a user has been removed from the chat
+#define BChatMemberStateChangeRemoved( rgfChatMemberStateChangeFlags ) ( rgfChatMemberStateChangeFlags & ( k_EChatMemberStateChangeDisconnected | k_EChatMemberStateChangeLeft | k_EChatMemberStateChangeKicked | k_EChatMemberStateChangeBanned ) )
+
+
+//-----------------------------------------------------------------------------
+// Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system)
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: a server was added/removed from the favorites list, you should refresh now
+//-----------------------------------------------------------------------------
+struct FavoritesListChanged_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 2 };
+ uint32 m_nIP; // an IP of 0 means reload the whole list, any other value means just one server
+ uint32 m_nQueryPort;
+ uint32 m_nConnPort;
+ uint32 m_nAppID;
+ uint32 m_nFlags;
+ bool m_bAdd; // true if this is adding the entry, otherwise it is a remove
+ AccountID_t m_unAccountId;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Someone has invited you to join a Lobby
+// normally you don't need to do anything with this, since
+// the Steam UI will also display a '<user> has invited you to the lobby, join?' dialog
+//
+// if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>",
+// or with the callback GameLobbyJoinRequested_t if they're already in-game
+//-----------------------------------------------------------------------------
+struct LobbyInvite_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 3 };
+
+ uint64 m_ulSteamIDUser; // Steam ID of the person making the invite
+ uint64 m_ulSteamIDLobby; // Steam ID of the Lobby
+ uint64 m_ulGameID; // GameID of the Lobby
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sent on entering a lobby, or on failing to enter
+// m_EChatRoomEnterResponse will be set to k_EChatRoomEnterResponseSuccess on success,
+// or a higher value on failure (see enum EChatRoomEnterResponse)
+//-----------------------------------------------------------------------------
+struct LobbyEnter_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 };
+
+ uint64 m_ulSteamIDLobby; // SteamID of the Lobby you have entered
+ uint32 m_rgfChatPermissions; // Permissions of the current user
+ bool m_bLocked; // If true, then only invited users may join
+ uint32 m_EChatRoomEnterResponse; // EChatRoomEnterResponse
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The lobby metadata has changed
+// if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details
+// if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata
+//-----------------------------------------------------------------------------
+struct LobbyDataUpdate_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 5 };
+
+ uint64 m_ulSteamIDLobby; // steamID of the Lobby
+ uint64 m_ulSteamIDMember; // steamID of the member whose data changed, or the room itself
+ uint8 m_bSuccess; // true if we lobby data was successfully changed;
+ // will only be false if RequestLobbyData() was called on a lobby that no longer exists
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The lobby chat room state has changed
+// this is usually sent when a user has joined or left the lobby
+//-----------------------------------------------------------------------------
+struct LobbyChatUpdate_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 6 };
+
+ uint64 m_ulSteamIDLobby; // Lobby ID
+ uint64 m_ulSteamIDUserChanged; // user who's status in the lobby just changed - can be recipient
+ uint64 m_ulSteamIDMakingChange; // Chat member who made the change (different from SteamIDUserChange if kicking, muting, etc.)
+ // for example, if one user kicks another from the lobby, this will be set to the id of the user who initiated the kick
+ uint32 m_rgfChatMemberStateChange; // bitfield of EChatMemberStateChange values
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: A chat message for this lobby has been sent
+// use GetLobbyChatEntry( m_iChatID ) to retrieve the contents of this message
+//-----------------------------------------------------------------------------
+struct LobbyChatMsg_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 7 };
+
+ uint64 m_ulSteamIDLobby; // the lobby id this is in
+ uint64 m_ulSteamIDUser; // steamID of the user who has sent this message
+ uint8 m_eChatEntryType; // type of message
+ uint32 m_iChatID; // index of the chat entry to lookup
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: A game created a game for all the members of the lobby to join,
+// as triggered by a SetLobbyGameServer()
+// it's up to the individual clients to take action on this; the usual
+// game behavior is to leave the lobby and connect to the specified game server
+//-----------------------------------------------------------------------------
+struct LobbyGameCreated_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 9 };
+
+ uint64 m_ulSteamIDLobby; // the lobby we were in
+ uint64 m_ulSteamIDGameServer; // the new game server that has been created or found for the lobby members
+ uint32 m_unIP; // IP & Port of the game server (if any)
+ uint16 m_usPort;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Number of matching lobbies found
+// iterate the returned lobbies with GetLobbyByIndex(), from values 0 to m_nLobbiesMatching-1
+//-----------------------------------------------------------------------------
+struct LobbyMatchList_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 10 };
+ uint32 m_nLobbiesMatching; // Number of lobbies that matched search criteria and we have SteamIDs for
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: posted if a user is forcefully removed from a lobby
+// can occur if a user loses connection to Steam
+//-----------------------------------------------------------------------------
+struct LobbyKicked_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 12 };
+ uint64 m_ulSteamIDLobby; // Lobby
+ uint64 m_ulSteamIDAdmin; // User who kicked you - possibly the ID of the lobby itself
+ uint8 m_bKickedDueToDisconnect; // true if you were kicked from the lobby due to the user losing connection to Steam (currently always true)
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Result of our request to create a Lobby
+// m_eResult == k_EResultOK on success
+// at this point, the lobby has been joined and is ready for use
+// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
+//-----------------------------------------------------------------------------
+struct LobbyCreated_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 13 };
+
+ EResult m_eResult; // k_EResultOK - the lobby was successfully created
+ // k_EResultNoConnection - your Steam client doesn't have a connection to the back-end
+ // k_EResultTimeout - you the message to the Steam servers, but it didn't respond
+ // k_EResultFail - the server responded, but with an unknown internal error
+ // k_EResultAccessDenied - your game isn't set to allow lobbies, or your client does haven't rights to play the game
+ // k_EResultLimitExceeded - your game client has created too many lobbies
+
+ uint64 m_ulSteamIDLobby; // chat room, zero if failed
+};
+
+// used by now obsolete RequestFriendsLobbiesResponse_t
+// enum { k_iCallback = k_iSteamMatchmakingCallbacks + 14 };
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Result of CheckForPSNGameBootInvite
+// m_eResult == k_EResultOK on success
+// at this point, the local user may not have finishing joining this lobby;
+// game code should wait until the subsequent LobbyEnter_t callback is received
+//-----------------------------------------------------------------------------
+struct PSNGameBootInviteResult_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 15 };
+
+ bool m_bGameBootInviteExists;
+ CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Result of our request to create a Lobby
+// m_eResult == k_EResultOK on success
+// at this point, the lobby has been joined and is ready for use
+// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
+//-----------------------------------------------------------------------------
+struct FavoritesListAccountsUpdated_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 };
+
+ EResult m_eResult;
+};
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMMATCHMAKING
diff --git a/public/steam/isteammusic.h b/public/steam/isteammusic.h
new file mode 100644
index 0000000..779a4c2
--- /dev/null
+++ b/public/steam/isteammusic.h
@@ -0,0 +1,67 @@
+//============ Copyright (c) Valve Corporation, All rights reserved. ============
+
+#ifndef ISTEAMMUSIC_H
+#define ISTEAMMUSIC_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+enum AudioPlayback_Status
+{
+ AudioPlayback_Undefined = 0,
+ AudioPlayback_Playing = 1,
+ AudioPlayback_Paused = 2,
+ AudioPlayback_Idle = 3
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions to control music playback in the steam client
+//-----------------------------------------------------------------------------
+class ISteamMusic
+{
+public:
+ virtual bool BIsEnabled() = 0;
+ virtual bool BIsPlaying() = 0;
+
+ virtual AudioPlayback_Status GetPlaybackStatus() = 0;
+
+ virtual void Play() = 0;
+ virtual void Pause() = 0;
+ virtual void PlayPrevious() = 0;
+ virtual void PlayNext() = 0;
+
+ // volume is between 0.0 and 1.0
+ virtual void SetVolume( float flVolume ) = 0;
+ virtual float GetVolume() = 0;
+
+};
+
+#define STEAMMUSIC_INTERFACE_VERSION "STEAMMUSIC_INTERFACE_VERSION001"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+DEFINE_CALLBACK( PlaybackStatusHasChanged_t, k_iSteamMusicCallbacks + 1 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 )
+ CALLBACK_MEMBER( 0, float, m_flNewVolume )
+END_DEFINE_CALLBACK_1()
+
+#pragma pack( pop )
+
+
+#endif // #define ISTEAMMUSIC_H
diff --git a/public/steam/isteammusicremote.h b/public/steam/isteammusicremote.h
new file mode 100644
index 0000000..ea29a7d
--- /dev/null
+++ b/public/steam/isteammusicremote.h
@@ -0,0 +1,129 @@
+//============ Copyright (c) Valve Corporation, All rights reserved. ============
+
+#ifndef ISTEAMMUSICREMOTE_H
+#define ISTEAMMUSICREMOTE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "isteammusic.h"
+
+#define k_SteamMusicNameMaxLength 255
+#define k_SteamMusicPNGMaxLength 65535
+
+
+class ISteamMusicRemote
+{
+public:
+ // Service Definition
+ virtual bool RegisterSteamMusicRemote( const char *pchName ) = 0;
+ virtual bool DeregisterSteamMusicRemote() = 0;
+ virtual bool BIsCurrentMusicRemote() = 0;
+ virtual bool BActivationSuccess( bool bValue ) = 0;
+
+ virtual bool SetDisplayName( const char *pchDisplayName ) = 0;
+ virtual bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) = 0;
+
+ // Abilities for the user interface
+ virtual bool EnablePlayPrevious(bool bValue) = 0;
+ virtual bool EnablePlayNext( bool bValue ) = 0;
+ virtual bool EnableShuffled( bool bValue ) = 0;
+ virtual bool EnableLooped( bool bValue ) = 0;
+ virtual bool EnableQueue( bool bValue ) = 0;
+ virtual bool EnablePlaylists( bool bValue ) = 0;
+
+ // Status
+ virtual bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ) = 0;
+ virtual bool UpdateShuffled( bool bValue ) = 0;
+ virtual bool UpdateLooped( bool bValue ) = 0;
+ virtual bool UpdateVolume( float flValue ) = 0; // volume is between 0.0 and 1.0
+
+ // Current Entry
+ virtual bool CurrentEntryWillChange() = 0;
+ virtual bool CurrentEntryIsAvailable( bool bAvailable ) = 0;
+ virtual bool UpdateCurrentEntryText( const char *pchText ) = 0;
+ virtual bool UpdateCurrentEntryElapsedSeconds( int nValue ) = 0;
+ virtual bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) = 0;
+ virtual bool CurrentEntryDidChange() = 0;
+
+ // Queue
+ virtual bool QueueWillChange() = 0;
+ virtual bool ResetQueueEntries() = 0;
+ virtual bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) = 0;
+ virtual bool SetCurrentQueueEntry( int nID ) = 0;
+ virtual bool QueueDidChange() = 0;
+
+ // Playlist
+ virtual bool PlaylistWillChange() = 0;
+ virtual bool ResetPlaylistEntries() = 0;
+ virtual bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) = 0;
+ virtual bool SetCurrentPlaylistEntry( int nID ) = 0;
+ virtual bool PlaylistDidChange() = 0;
+};
+
+#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+DEFINE_CALLBACK( MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1)
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9 )
+ CALLBACK_MEMBER( 0, bool, m_bShuffled )
+END_DEFINE_CALLBACK_1()
+
+DEFINE_CALLBACK( MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10 )
+ CALLBACK_MEMBER(0, bool, m_bLooped )
+END_DEFINE_CALLBACK_1()
+
+DEFINE_CALLBACK( MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11 )
+ CALLBACK_MEMBER(0, float, m_flNewVolume)
+END_DEFINE_CALLBACK_1()
+
+DEFINE_CALLBACK( MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12 )
+ CALLBACK_MEMBER(0, int, nID )
+END_DEFINE_CALLBACK_1()
+
+DEFINE_CALLBACK( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13 )
+ CALLBACK_MEMBER(0, int, nID )
+END_DEFINE_CALLBACK_1()
+
+DEFINE_CALLBACK( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 )
+ CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus )
+END_DEFINE_CALLBACK_1()
+
+#pragma pack( pop )
+
+
+
+#endif // #define ISTEAMMUSICREMOTE_H
diff --git a/public/steam/isteamnetworking.h b/public/steam/isteamnetworking.h
new file mode 100644
index 0000000..c77f7bf
--- /dev/null
+++ b/public/steam/isteamnetworking.h
@@ -0,0 +1,306 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface to steam managing network connections between game clients & servers
+//
+//=============================================================================
+
+#ifndef ISTEAMNETWORKING
+#define ISTEAMNETWORKING
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steamtypes.h"
+#include "steamclientpublic.h"
+
+
+// list of possible errors returned by SendP2PPacket() API
+// these will be posted in the P2PSessionConnectFail_t callback
+enum EP2PSessionError
+{
+ k_EP2PSessionErrorNone = 0,
+ k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game
+ k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running
+ k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam
+ k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
+ // corporate firewalls can also block this (NAT traversal is not firewall traversal)
+ // make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
+ k_EP2PSessionErrorMax = 5
+};
+
+// SendP2PPacket() send types
+// Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets
+enum EP2PSend
+{
+ // Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
+ // The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
+ // there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
+ k_EP2PSendUnreliable = 0,
+
+ // As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
+ // packet sent to a remote host almost guarantees the packet will be dropped.
+ // This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
+ k_EP2PSendUnreliableNoDelay = 1,
+
+ // Reliable message send. Can send up to 1MB of data in a single message.
+ // Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
+ k_EP2PSendReliable = 2,
+
+ // As above, but applies the Nagle algorithm to the send - sends will accumulate
+ // until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
+ // Useful if you want to send a set of smaller messages but have the coalesced into a single packet
+ // Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
+ // do a normal k_EP2PSendReliable to force all the buffered data to be sent.
+ k_EP2PSendReliableWithBuffering = 3,
+
+};
+
+
+// connection state to a specified user, returned by GetP2PSessionState()
+// this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+struct P2PSessionState_t
+{
+ uint8 m_bConnectionActive; // true if we've got an active open connection
+ uint8 m_bConnecting; // true if we're currently trying to establish a connection
+ uint8 m_eP2PSessionError; // last error recorded (see enum above)
+ uint8 m_bUsingRelay; // true if it's going through a relay server (TURN)
+ int32 m_nBytesQueuedForSend;
+ int32 m_nPacketsQueuedForSend;
+ uint32 m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server.
+ uint16 m_nRemotePort; // Only exists for compatibility with older authentication api's
+};
+#pragma pack( pop )
+
+
+// handle to a socket
+typedef uint32 SNetSocket_t; // CreateP2PConnectionSocket()
+typedef uint32 SNetListenSocket_t; // CreateListenSocket()
+
+// connection progress indicators, used by CreateP2PConnectionSocket()
+enum ESNetSocketState
+{
+ k_ESNetSocketStateInvalid = 0,
+
+ // communication is valid
+ k_ESNetSocketStateConnected = 1,
+
+ // states while establishing a connection
+ k_ESNetSocketStateInitiated = 10, // the connection state machine has started
+
+ // p2p connections
+ k_ESNetSocketStateLocalCandidatesFound = 11, // we've found our local IP info
+ k_ESNetSocketStateReceivedRemoteCandidates = 12,// we've received information from the remote machine, via the Steam back-end, about their IP info
+
+ // direct connections
+ k_ESNetSocketStateChallengeHandshake = 15, // we've received a challenge packet from the server
+
+ // failure states
+ k_ESNetSocketStateDisconnecting = 21, // the API shut it down, and we're in the process of telling the other end
+ k_ESNetSocketStateLocalDisconnect = 22, // the API shut it down, and we've completed shutdown
+ k_ESNetSocketStateTimeoutDuringConnect = 23, // we timed out while trying to creating the connection
+ k_ESNetSocketStateRemoteEndDisconnected = 24, // the remote end has disconnected from us
+ k_ESNetSocketStateConnectionBroken = 25, // connection has been broken; either the other end has disappeared or our local network connection has broke
+
+};
+
+// describes how the socket is currently connected
+enum ESNetSocketConnectionType
+{
+ k_ESNetSocketConnectionTypeNotConnected = 0,
+ k_ESNetSocketConnectionTypeUDP = 1,
+ k_ESNetSocketConnectionTypeUDPRelay = 2,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for making connections and sending data between clients,
+// traversing NAT's where possible
+//-----------------------------------------------------------------------------
+class ISteamNetworking
+{
+public:
+ ////////////////////////////////////////////////////////////////////////////////////////////
+ // Session-less connection functions
+ // automatically establishes NAT-traversing or Relay server connections
+
+ // Sends a P2P packet to the specified user
+ // UDP-like, unreliable and a max packet size of 1200 bytes
+ // the first packet send may be delayed as the NAT-traversal code runs
+ // if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t
+ // see EP2PSend enum above for the descriptions of the different ways of sending packets
+ //
+ // nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket()
+ // with the same channel number in order to retrieve the data on the other end
+ // using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources
+ virtual bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel = 0 ) = 0;
+
+ // returns true if any data is available for read, and the amount of data that will need to be read
+ virtual bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 ) = 0;
+
+ // reads in a packet that has been sent from another user via SendP2PPacket()
+ // returns the size of the message and the steamID of the user who sent it in the last two parameters
+ // if the buffer passed in is too small, the message will be truncated
+ // this call is not blocking, and will return false if no data is available
+ virtual bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel = 0 ) = 0;
+
+ // AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback
+ // P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet
+ // if you don't want to talk to the user, just ignore the request
+ // if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically
+ // this may be called multiple times for a single user
+ // (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request)
+ virtual bool AcceptP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
+
+ // call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood
+ // if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted
+ virtual bool CloseP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
+
+ // call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels
+ // open channels to a user have been closed, the open session to the user will be closed and new data from this
+ // user will trigger a P2PSessionRequest_t callback
+ virtual bool CloseP2PChannelWithUser( CSteamID steamIDRemote, int nChannel ) = 0;
+
+ // fills out P2PSessionState_t structure with details about the underlying connection to the user
+ // should only needed for debugging purposes
+ // returns false if no connection exists to the specified user
+ virtual bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState ) = 0;
+
+ // Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection
+ // or NAT-traversal cannot be established. Only applies to connections created after setting this value,
+ // or to existing connections that need to automatically reconnect after this value is set.
+ //
+ // P2P packet relay is allowed by default
+ virtual bool AllowP2PPacketRelay( bool bAllow ) = 0;
+
+
+ ////////////////////////////////////////////////////////////////////////////////////////////
+ // LISTEN / CONNECT style interface functions
+ //
+ // This is an older set of functions designed around the Berkeley TCP sockets model
+ // it's preferential that you use the above P2P functions, they're more robust
+ // and these older functions will be removed eventually
+ //
+ ////////////////////////////////////////////////////////////////////////////////////////////
+
+
+ // creates a socket and listens others to connect
+ // will trigger a SocketStatusCallback_t callback on another client connecting
+ // nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports
+ // this can usually just be 0 unless you want multiple sets of connections
+ // unIP is the local IP address to bind to
+ // pass in 0 if you just want the default local IP
+ // unPort is the port to use
+ // pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only
+ virtual SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay ) = 0;
+
+ // creates a socket and begin connection to a remote destination
+ // can connect via a known steamID (client or game server), or directly to an IP
+ // on success will trigger a SocketStatusCallback_t callback
+ // on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState
+ virtual SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) = 0;
+ virtual SNetSocket_t CreateConnectionSocket( uint32 nIP, uint16 nPort, int nTimeoutSec ) = 0;
+
+ // disconnects the connection to the socket, if any, and invalidates the handle
+ // any unread data on the socket will be thrown away
+ // if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect
+ virtual bool DestroySocket( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
+ // destroying a listen socket will automatically kill all the regular sockets generated from it
+ virtual bool DestroyListenSocket( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
+
+ // sending data
+ // must be a handle to a connected socket
+ // data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets
+ // use the reliable flag with caution; although the resend rate is pretty aggressive,
+ // it can still cause stalls in receiving data (like TCP)
+ virtual bool SendDataOnSocket( SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable ) = 0;
+
+ // receiving data
+ // returns false if there is no data remaining
+ // fills out *pcubMsgSize with the size of the next message, in bytes
+ virtual bool IsDataAvailableOnSocket( SNetSocket_t hSocket, uint32 *pcubMsgSize ) = 0;
+
+ // fills in pubDest with the contents of the message
+ // messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
+ // if *pcubMsgSize < cubDest, only partial data is written
+ // returns false if no data is available
+ virtual bool RetrieveDataFromSocket( SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
+
+ // checks for data from any socket that has been connected off this listen socket
+ // returns false if there is no data remaining
+ // fills out *pcubMsgSize with the size of the next message, in bytes
+ // fills out *phSocket with the socket that data is available on
+ virtual bool IsDataAvailable( SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
+
+ // retrieves data from any socket that has been connected off this listen socket
+ // fills in pubDest with the contents of the message
+ // messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
+ // if *pcubMsgSize < cubDest, only partial data is written
+ // returns false if no data is available
+ // fills out *phSocket with the socket that data is available on
+ virtual bool RetrieveData( SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
+
+ // returns information about the specified socket, filling out the contents of the pointers
+ virtual bool GetSocketInfo( SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote ) = 0;
+
+ // returns which local port the listen socket is bound to
+ // *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only
+ virtual bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort ) = 0;
+
+ // returns true to describe how the socket ended up connecting
+ virtual ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket ) = 0;
+
+ // max packet size, in bytes
+ virtual int GetMaxPacketSize( SNetSocket_t hSocket ) = 0;
+};
+#define STEAMNETWORKING_INTERFACE_VERSION "SteamNetworking005"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API
+// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them
+struct P2PSessionRequest_t
+{
+ enum { k_iCallback = k_iSteamNetworkingCallbacks + 2 };
+ CSteamID m_steamIDRemote; // user who wants to talk to us
+};
+
+
+// callback notification - packets can't get through to the specified user via the SendP2PPacket() API
+// all packets queued packets unsent at this point will be dropped
+// further attempts to send will retry making the connection (but will be dropped if we fail again)
+struct P2PSessionConnectFail_t
+{
+ enum { k_iCallback = k_iSteamNetworkingCallbacks + 3 };
+ CSteamID m_steamIDRemote; // user we were sending packets to
+ uint8 m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble
+};
+
+
+// callback notification - status of a socket has changed
+// used as part of the CreateListenSocket() / CreateP2PConnectionSocket()
+struct SocketStatusCallback_t
+{
+ enum { k_iCallback = k_iSteamNetworkingCallbacks + 1 };
+ SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host
+ SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection
+ CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one
+ int m_eSNetSocketState; // socket state, ESNetSocketState
+};
+
+#pragma pack( pop )
+
+#endif // ISTEAMNETWORKING
diff --git a/public/steam/isteamps3overlayrenderer.h b/public/steam/isteamps3overlayrenderer.h
new file mode 100644
index 0000000..5c410d8
--- /dev/null
+++ b/public/steam/isteamps3overlayrenderer.h
@@ -0,0 +1,91 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface the game must provide Steam with on PS3 in order for the
+// Steam overlay to render.
+//
+//=============================================================================
+
+#ifndef ISTEAMPS3OVERLAYRENDERER_H
+#define ISTEAMPS3OVERLAYRENDERER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cell/pad.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Enum for supported gradient directions
+//-----------------------------------------------------------------------------
+enum EOverlayGradientDirection
+{
+ k_EOverlayGradientHorizontal = 1,
+ k_EOverlayGradientVertical = 2,
+ k_EOverlayGradientNone = 3,
+};
+
+// Helpers for fetching individual color components from ARGB packed DWORD colors Steam PS3 overlay renderer uses.
+#define STEAM_COLOR_RED( color ) \
+ (int)(((color)>>16)&0xff)
+
+#define STEAM_COLOR_GREEN( color ) \
+ (int)(((color)>>8)&0xff)
+
+#define STEAM_COLOR_BLUE( color ) \
+ (int)((color)&0xff)
+
+#define STEAM_COLOR_ALPHA( color ) \
+ (int)(((color)>>24)&0xff)
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface the game must expose to Steam for rendering
+//-----------------------------------------------------------------------------
+class ISteamPS3OverlayRenderHost
+{
+public:
+
+ // Interface for game engine to implement which Steam requires to render.
+
+ // Draw a textured rect. This may use only part of the texture and will pass texture coords, it will also possibly request a gradient and will specify colors for vertexes.
+ virtual void DrawTexturedRect( int x0, int y0, int x1, int y1, float u0, float v0, float u1, float v1, int32 iTextureID, DWORD colorStart, DWORD colorEnd, EOverlayGradientDirection eDirection ) = 0;
+
+ // Load a RGBA texture for Steam, or update a previously loaded one. Updates may be partial. You must not evict or remove this texture once Steam has uploaded it.
+ virtual void LoadOrUpdateTexture( int32 iTextureID, bool bIsFullTexture, int x0, int y0, uint32 uWidth, uint32 uHeight, int32 iBytes, char *pData ) = 0;
+
+ // Delete a texture Steam previously uploaded
+ virtual void DeleteTexture( int32 iTextureID ) = 0;
+
+ // Delete all previously uploaded textures
+ virtual void DeleteAllTextures() = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface Steam exposes for the game to tell it when to render, etc.
+//-----------------------------------------------------------------------------
+class ISteamPS3OverlayRender
+{
+public:
+
+ // Call once at startup to initialize the Steam overlay and pass it your host interface ptr
+ virtual bool BHostInitialize( uint32 unScreenWidth, uint32 unScreenHeight, uint32 unRefreshRate, ISteamPS3OverlayRenderHost *pRenderHost, void *CellFontLib ) = 0;
+
+ // Call this once a frame when you are ready for the Steam overlay to render (ie, right before flipping buffers, after all your rendering)
+ virtual void Render() = 0;
+
+ // Call this everytime you read input on PS3.
+ //
+ // If this returns true, then the overlay is active and has consumed the input, your game
+ // should then ignore all the input until BHandleCellPadData once again returns false, which
+ // will mean the overlay is deactivated.
+ virtual bool BHandleCellPadData( const CellPadData &padData ) = 0;
+
+ // Call this if you detect no controllers connected or that the XMB is intercepting input
+ //
+ // This is important to clear input state for the overlay, so keys left down during XMB activation
+ // are not continued to be processed.
+ virtual bool BResetInputState() = 0;
+};
+
+
+#endif // ISTEAMPS3OVERLAYRENDERER_H \ No newline at end of file
diff --git a/public/steam/isteamremotestorage.h b/public/steam/isteamremotestorage.h
new file mode 100644
index 0000000..cce39df
--- /dev/null
+++ b/public/steam/isteamremotestorage.h
@@ -0,0 +1,675 @@
+//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: public interface to user remote file storage in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMREMOTESTORAGE_H
+#define ISTEAMREMOTESTORAGE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Defines the largest allowed file size. Cloud files cannot be written
+// in a single chunk over 100MB (and cannot be over 200MB total.)
+//-----------------------------------------------------------------------------
+const uint32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Structure that contains an array of const char * strings and the number of those strings
+//-----------------------------------------------------------------------------
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+struct SteamParamStringArray_t
+{
+ const char ** m_ppStrings;
+ int32 m_nNumStrings;
+};
+#pragma pack( pop )
+
+// A handle to a piece of user generated content
+typedef uint64 UGCHandle_t;
+typedef uint64 PublishedFileUpdateHandle_t;
+typedef uint64 PublishedFileId_t;
+const PublishedFileId_t k_PublishedFileIdInvalid = 0;
+const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
+const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull;
+
+// Handle for writing to Steam Cloud
+typedef uint64 UGCFileWriteStreamHandle_t;
+const UGCFileWriteStreamHandle_t k_UGCFileStreamHandleInvalid = 0xffffffffffffffffull;
+
+const uint32 k_cchPublishedDocumentTitleMax = 128 + 1;
+const uint32 k_cchPublishedDocumentDescriptionMax = 8000;
+const uint32 k_cchPublishedDocumentChangeDescriptionMax = 8000;
+const uint32 k_unEnumeratePublishedFilesMaxResults = 50;
+const uint32 k_cchTagListMax = 1024 + 1;
+const uint32 k_cchFilenameMax = 260;
+const uint32 k_cchPublishedFileURLMax = 256;
+
+// Ways to handle a synchronization conflict
+enum EResolveConflict
+{
+ k_EResolveConflictKeepClient = 1, // The local version of each file will be used to overwrite the server version
+ k_EResolveConflictKeepServer = 2, // The server version of each file will be used to overwrite the local version
+};
+
+enum ERemoteStoragePlatform
+{
+ k_ERemoteStoragePlatformNone = 0,
+ k_ERemoteStoragePlatformWindows = (1 << 0),
+ k_ERemoteStoragePlatformOSX = (1 << 1),
+ k_ERemoteStoragePlatformPS3 = (1 << 2),
+ k_ERemoteStoragePlatformLinux = (1 << 3),
+ k_ERemoteStoragePlatformReserved2 = (1 << 4),
+
+ k_ERemoteStoragePlatformAll = 0xffffffff
+};
+
+enum ERemoteStoragePublishedFileVisibility
+{
+ k_ERemoteStoragePublishedFileVisibilityPublic = 0,
+ k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1,
+ k_ERemoteStoragePublishedFileVisibilityPrivate = 2,
+};
+
+
+enum EWorkshopFileType
+{
+ k_EWorkshopFileTypeFirst = 0,
+
+ k_EWorkshopFileTypeCommunity = 0, // normal Workshop item that can be subscribed to
+ k_EWorkshopFileTypeMicrotransaction = 1, // Workshop item that is meant to be voted on for the purpose of selling in-game
+ k_EWorkshopFileTypeCollection = 2, // a collection of Workshop or Greenlight items
+ k_EWorkshopFileTypeArt = 3, // artwork
+ k_EWorkshopFileTypeVideo = 4, // external video
+ k_EWorkshopFileTypeScreenshot = 5, // screenshot
+ k_EWorkshopFileTypeGame = 6, // Greenlight game entry
+ k_EWorkshopFileTypeSoftware = 7, // Greenlight software entry
+ k_EWorkshopFileTypeConcept = 8, // Greenlight concept
+ k_EWorkshopFileTypeWebGuide = 9, // Steam web guide
+ k_EWorkshopFileTypeIntegratedGuide = 10, // application integrated guide
+ k_EWorkshopFileTypeMerch = 11, // Workshop merchandise meant to be voted on for the purpose of being sold
+ k_EWorkshopFileTypeControllerBinding = 12, // Steam Controller bindings
+ k_EWorkshopFileTypeSteamworksAccessInvite = 13, // internal
+ k_EWorkshopFileTypeSteamVideo = 14, // Steam video
+ k_EWorkshopFileTypeGameManagedItem = 15, // managed completely by the game, not the user, and not shown on the web
+
+ // Update k_EWorkshopFileTypeMax if you add values.
+ k_EWorkshopFileTypeMax = 16
+
+};
+
+enum EWorkshopVote
+{
+ k_EWorkshopVoteUnvoted = 0,
+ k_EWorkshopVoteFor = 1,
+ k_EWorkshopVoteAgainst = 2,
+ k_EWorkshopVoteLater = 3,
+};
+
+enum EWorkshopFileAction
+{
+ k_EWorkshopFileActionPlayed = 0,
+ k_EWorkshopFileActionCompleted = 1,
+};
+
+enum EWorkshopEnumerationType
+{
+ k_EWorkshopEnumerationTypeRankedByVote = 0,
+ k_EWorkshopEnumerationTypeRecent = 1,
+ k_EWorkshopEnumerationTypeTrending = 2,
+ k_EWorkshopEnumerationTypeFavoritesOfFriends = 3,
+ k_EWorkshopEnumerationTypeVotedByFriends = 4,
+ k_EWorkshopEnumerationTypeContentByFriends = 5,
+ k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6,
+};
+
+enum EWorkshopVideoProvider
+{
+ k_EWorkshopVideoProviderNone = 0,
+ k_EWorkshopVideoProviderYoutube = 1
+};
+
+
+enum EUGCReadAction
+{
+ // Keeps the file handle open unless the last byte is read. You can use this when reading large files (over 100MB) in sequential chunks.
+ // If the last byte is read, this will behave the same as k_EUGCRead_Close. Otherwise, it behaves the same as k_EUGCRead_ContinueReading.
+ // This value maintains the same behavior as before the EUGCReadAction parameter was introduced.
+ k_EUGCRead_ContinueReadingUntilFinished = 0,
+
+ // Keeps the file handle open. Use this when using UGCRead to seek to different parts of the file.
+ // When you are done seeking around the file, make a final call with k_EUGCRead_Close to close it.
+ k_EUGCRead_ContinueReading = 1,
+
+ // Frees the file handle. Use this when you're done reading the content.
+ // To read the file from Steam again you will need to call UGCDownload again.
+ k_EUGCRead_Close = 2,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for accessing, reading and writing files stored remotely
+// and cached locally
+//-----------------------------------------------------------------------------
+class ISteamRemoteStorage
+{
+ public:
+ // NOTE
+ //
+ // Filenames are case-insensitive, and will be converted to lowercase automatically.
+ // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
+ // iterate the files, the filename returned will be "foo.bar".
+ //
+
+ // file operations
+ virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
+ virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
+
+ virtual SteamAPICall_t FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData ) = 0;
+
+ virtual SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead ) = 0;
+ virtual bool FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead ) = 0;
+
+ virtual bool FileForget( const char *pchFile ) = 0;
+ virtual bool FileDelete( const char *pchFile ) = 0;
+ virtual SteamAPICall_t FileShare( const char *pchFile ) = 0;
+ virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0;
+
+ // file operations that cause network IO
+ virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0;
+ virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0;
+ virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0;
+ virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0;
+
+ // file information
+ virtual bool FileExists( const char *pchFile ) = 0;
+ virtual bool FilePersisted( const char *pchFile ) = 0;
+ virtual int32 GetFileSize( const char *pchFile ) = 0;
+ virtual int64 GetFileTimestamp( const char *pchFile ) = 0;
+ virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0;
+
+ // iteration
+ virtual int32 GetFileCount() = 0;
+ virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
+
+ // configuration management
+ virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
+ virtual bool IsCloudEnabledForAccount() = 0;
+ virtual bool IsCloudEnabledForApp() = 0;
+ virtual void SetCloudEnabledForApp( bool bEnabled ) = 0;
+
+ // user generated content
+
+ // Downloads a UGC file. A priority value of 0 will download the file immediately,
+ // otherwise it will wait to download the file until all downloads with a lower priority
+ // value are completed. Downloads with equal priority will occur simultaneously.
+ virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority ) = 0;
+
+ // Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false
+ // or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
+ virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0;
+
+ // Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
+ virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, OUT_STRUCT() CSteamID *pSteamIDOwner ) = 0;
+
+ // After download, gets the content of the file.
+ // Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file.
+ // Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate
+ // enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail
+ // unless UGCDownload is called again.
+ // For especially large files (anything over 100MB) it is a requirement that the file is read in chunks.
+ virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) = 0;
+
+ // Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
+ virtual int32 GetCachedUGCCount() = 0;
+ virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0;
+
+ // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
+ // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
+
+#if defined(_PS3) || defined(_SERVER)
+ // Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
+ virtual void GetFileListFromServer() = 0;
+ // Indicate this file should be downloaded in the next sync
+ virtual bool FileFetch( const char *pchFile ) = 0;
+ // Indicate this file should be persisted in the next sync
+ virtual bool FilePersist( const char *pchFile ) = 0;
+ // Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
+ virtual bool SynchronizeToClient() = 0;
+ // Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
+ virtual bool SynchronizeToServer() = 0;
+ // Reset any fetch/persist/etc requests
+ virtual bool ResetFileRequestState() = 0;
+#endif
+
+ // publishing UGC
+ virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0;
+ virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0;
+ virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0;
+ virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0;
+ virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0;
+ virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0;
+ virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0;
+ virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0;
+ virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0;
+ // Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0,
+ // cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh.
+ // A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is.
+ virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) = 0;
+ virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
+ // enumerate the files that the current user published with this app
+ virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0;
+ virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
+ virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0;
+ virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
+ virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0;
+ virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
+ virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0;
+ virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
+ virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0;
+ virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0;
+ virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0;
+ virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0;
+ // this method enumerates the public view of workshop files
+ virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0;
+
+ virtual SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) = 0;
+};
+
+#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION013"
+
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: sent when the local file cache is fully synced with the server for an app
+// That means that an application can be started and has all latest files
+//-----------------------------------------------------------------------------
+struct RemoteStorageAppSyncedClient_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 1 };
+ AppId_t m_nAppID;
+ EResult m_eResult;
+ int m_unNumDownloads;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: sent when the server is fully synced with the local file cache for an app
+// That means that we can shutdown Steam and our data is stored on the server
+//-----------------------------------------------------------------------------
+struct RemoteStorageAppSyncedServer_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 2 };
+ AppId_t m_nAppID;
+ EResult m_eResult;
+ int m_unNumUploads;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Status of up and downloads during a sync session
+//
+//-----------------------------------------------------------------------------
+struct RemoteStorageAppSyncProgress_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 3 };
+ char m_rgchCurrentFile[k_cchFilenameMax]; // Current file being transferred
+ AppId_t m_nAppID; // App this info relates to
+ uint32 m_uBytesTransferredThisChunk; // Bytes transferred this chunk
+ double m_dAppPercentComplete; // Percent complete that this app's transfers are
+ bool m_bUploading; // if false, downloading
+};
+
+//
+// IMPORTANT! k_iClientRemoteStorageCallbacks + 4 is used, see iclientremotestorage.h
+//
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sent after we've determined the list of files that are out of sync
+// with the server.
+//-----------------------------------------------------------------------------
+struct RemoteStorageAppSyncStatusCheck_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 5 };
+ AppId_t m_nAppID;
+ EResult m_eResult;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Sent after a conflict resolution attempt.
+//-----------------------------------------------------------------------------
+struct RemoteStorageConflictResolution_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 6 };
+ AppId_t m_nAppID;
+ EResult m_eResult;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to FileShare()
+//-----------------------------------------------------------------------------
+struct RemoteStorageFileShareResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 7 };
+ EResult m_eResult; // The result of the operation
+ UGCHandle_t m_hFile; // The handle that can be shared with users and features
+ char m_rgchFilename[k_cchFilenameMax]; // The name of the file that was shared
+};
+
+
+// k_iClientRemoteStorageCallbacks + 8 is deprecated! Do not reuse
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to PublishFile()
+//-----------------------------------------------------------------------------
+struct RemoteStoragePublishFileResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 9 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId;
+ bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to DeletePublishedFile()
+//-----------------------------------------------------------------------------
+struct RemoteStorageDeletePublishedFileResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 11 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to EnumerateUserPublishedFiles()
+//-----------------------------------------------------------------------------
+struct RemoteStorageEnumerateUserPublishedFilesResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 12 };
+ EResult m_eResult; // The result of the operation.
+ int32 m_nResultsReturned;
+ int32 m_nTotalResultCount;
+ PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to SubscribePublishedFile()
+//-----------------------------------------------------------------------------
+struct RemoteStorageSubscribePublishedFileResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 13 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to EnumerateSubscribePublishedFiles()
+//-----------------------------------------------------------------------------
+struct RemoteStorageEnumerateUserSubscribedFilesResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 14 };
+ EResult m_eResult; // The result of the operation.
+ int32 m_nResultsReturned;
+ int32 m_nTotalResultCount;
+ PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
+ uint32 m_rgRTimeSubscribed[ k_unEnumeratePublishedFilesMaxResults ];
+};
+
+#if defined(VALVE_CALLBACK_PACK_SMALL)
+ VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 );
+#elif defined(VALVE_CALLBACK_PACK_LARGE)
+ VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 + 4 );
+#else
+#warning You must first include isteamclient.h
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to UnsubscribePublishedFile()
+//-----------------------------------------------------------------------------
+struct RemoteStorageUnsubscribePublishedFileResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 15 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to CommitPublishedFileUpdate()
+//-----------------------------------------------------------------------------
+struct RemoteStorageUpdatePublishedFileResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 16 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId;
+ bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to UGCDownload()
+//-----------------------------------------------------------------------------
+struct RemoteStorageDownloadUGCResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 17 };
+ EResult m_eResult; // The result of the operation.
+ UGCHandle_t m_hFile; // The handle to the file that was attempted to be downloaded.
+ AppId_t m_nAppID; // ID of the app that created this file.
+ int32 m_nSizeInBytes; // The size of the file that was downloaded, in bytes.
+ char m_pchFileName[k_cchFilenameMax]; // The name of the file that was downloaded.
+ uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to GetPublishedFileDetails()
+//-----------------------------------------------------------------------------
+struct RemoteStorageGetPublishedFileDetailsResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 18 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId;
+ AppId_t m_nCreatorAppID; // ID of the app that created this file.
+ AppId_t m_nConsumerAppID; // ID of the app that will consume this file.
+ char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document
+ char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document
+ UGCHandle_t m_hFile; // The handle of the primary file
+ UGCHandle_t m_hPreviewFile; // The handle of the preview file
+ uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
+ uint32 m_rtimeCreated; // time when the published file was created
+ uint32 m_rtimeUpdated; // time when the published file was last updated
+ ERemoteStoragePublishedFileVisibility m_eVisibility;
+ bool m_bBanned;
+ char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
+ bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer
+ char m_pchFileName[k_cchFilenameMax]; // The name of the primary file
+ int32 m_nFileSize; // Size of the primary file
+ int32 m_nPreviewFileSize; // Size of the preview file
+ char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website)
+ EWorkshopFileType m_eFileType; // Type of the file
+ bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop
+};
+
+
+struct RemoteStorageEnumerateWorkshopFilesResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 19 };
+ EResult m_eResult;
+ int32 m_nResultsReturned;
+ int32 m_nTotalResultCount;
+ PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
+ float m_rgScore[ k_unEnumeratePublishedFilesMaxResults ];
+ AppId_t m_nAppId;
+ uint32 m_unStartIndex;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of GetPublishedItemVoteDetails
+//-----------------------------------------------------------------------------
+struct RemoteStorageGetPublishedItemVoteDetailsResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 20 };
+ EResult m_eResult;
+ PublishedFileId_t m_unPublishedFileId;
+ int32 m_nVotesFor;
+ int32 m_nVotesAgainst;
+ int32 m_nReports;
+ float m_fScore;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: User subscribed to a file for the app (from within the app or on the web)
+//-----------------------------------------------------------------------------
+struct RemoteStoragePublishedFileSubscribed_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 21 };
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+ AppId_t m_nAppID; // ID of the app that will consume this file.
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: User unsubscribed from a file for the app (from within the app or on the web)
+//-----------------------------------------------------------------------------
+struct RemoteStoragePublishedFileUnsubscribed_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 22 };
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+ AppId_t m_nAppID; // ID of the app that will consume this file.
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Published file that a user owns was deleted (from within the app or the web)
+//-----------------------------------------------------------------------------
+struct RemoteStoragePublishedFileDeleted_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 23 };
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+ AppId_t m_nAppID; // ID of the app that will consume this file.
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to UpdateUserPublishedItemVote()
+//-----------------------------------------------------------------------------
+struct RemoteStorageUpdateUserPublishedItemVoteResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 24 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to GetUserPublishedItemVoteDetails()
+//-----------------------------------------------------------------------------
+struct RemoteStorageUserVoteDetails_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 25 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+ EWorkshopVote m_eVote; // what the user voted
+};
+
+struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 26 };
+ EResult m_eResult; // The result of the operation.
+ int32 m_nResultsReturned;
+ int32 m_nTotalResultCount;
+ PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
+};
+
+struct RemoteStorageSetUserPublishedFileActionResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 27 };
+ EResult m_eResult; // The result of the operation.
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+ EWorkshopFileAction m_eAction; // the action that was attempted
+};
+
+struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 28 };
+ EResult m_eResult; // The result of the operation.
+ EWorkshopFileAction m_eAction; // the action that was filtered on
+ int32 m_nResultsReturned;
+ int32 m_nTotalResultCount;
+ PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
+ uint32 m_rgRTimeUpdated[ k_unEnumeratePublishedFilesMaxResults ];
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called periodically while a PublishWorkshopFile is in progress
+//-----------------------------------------------------------------------------
+struct RemoteStoragePublishFileProgress_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 29 };
+ double m_dPercentFile;
+ bool m_bPreview;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the content for a published file is updated
+//-----------------------------------------------------------------------------
+struct RemoteStoragePublishedFileUpdated_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 30 };
+ PublishedFileId_t m_nPublishedFileId; // The published file id
+ AppId_t m_nAppID; // ID of the app that will consume this file.
+ UGCHandle_t m_hFile; // The new content
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when a FileWriteAsync completes
+//-----------------------------------------------------------------------------
+struct RemoteStorageFileWriteAsyncComplete_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 31 };
+ EResult m_eResult; // result
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when a FileReadAsync completes
+//-----------------------------------------------------------------------------
+struct RemoteStorageFileReadAsyncComplete_t
+{
+ enum { k_iCallback = k_iClientRemoteStorageCallbacks + 32 };
+ SteamAPICall_t m_hFileReadAsync; // call handle of the async read which was made
+ EResult m_eResult; // result
+ uint32 m_nOffset; // offset in the file this read was at
+ uint32 m_cubRead; // amount read - will the <= the amount requested
+};
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMREMOTESTORAGE_H
diff --git a/public/steam/isteamscreenshots.h b/public/steam/isteamscreenshots.h
new file mode 100644
index 0000000..1636c16
--- /dev/null
+++ b/public/steam/isteamscreenshots.h
@@ -0,0 +1,96 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: public interface to user remote file storage in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMSCREENSHOTS_H
+#define ISTEAMSCREENSHOTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+const uint32 k_nScreenshotMaxTaggedUsers = 32;
+const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32;
+const int k_cubUFSTagTypeMax = 255;
+const int k_cubUFSTagValueMax = 255;
+
+// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail
+// one will be generated.
+const int k_ScreenshotThumbWidth = 200;
+
+// Handle is valid for the lifetime of your process and no longer
+typedef uint32 ScreenshotHandle;
+#define INVALID_SCREENSHOT_HANDLE 0
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for adding screenshots to the user's screenshot library
+//-----------------------------------------------------------------------------
+class ISteamScreenshots
+{
+public:
+ // Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
+ // The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
+ virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0;
+
+ // Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
+ // as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
+ // The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
+ // JPEG, TGA, and PNG formats are supported.
+ virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0;
+
+ // Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
+ virtual void TriggerScreenshot() = 0;
+
+ // Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
+ // then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
+ // in response.
+ virtual void HookScreenshots( bool bHook ) = 0;
+
+ // Sets metadata about a screenshot's location (for example, the name of the map)
+ virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0;
+
+ // Tags a user as being visible in the screenshot
+ virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0;
+
+ // Tags a published file as being visible in the screenshot
+ virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0;
+};
+
+#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION002"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+//-----------------------------------------------------------------------------
+// Purpose: Screenshot successfully written or otherwise added to the library
+// and can now be tagged
+//-----------------------------------------------------------------------------
+struct ScreenshotReady_t
+{
+ enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 };
+ ScreenshotHandle m_hLocal;
+ EResult m_eResult;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Screenshot has been requested by the user. Only sent if
+// HookScreenshots() has been called, in which case Steam will not take
+// the screenshot itself.
+//-----------------------------------------------------------------------------
+struct ScreenshotRequested_t
+{
+ enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 };
+};
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMSCREENSHOTS_H
diff --git a/public/steam/isteamstreamlauncher.h b/public/steam/isteamstreamlauncher.h
new file mode 100644
index 0000000..5f25866
--- /dev/null
+++ b/public/steam/isteamstreamlauncher.h
@@ -0,0 +1,85 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface to streaming launcher functions in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMSTREAMLAUNCHER_H
+#define ISTEAMSTREAMLAUNCHER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+enum EStreamLauncherResult
+{
+ k_EStreamLaunchResultSuccess = 0,
+ k_EStreamLaunchResultFailure = 1, // Unknown streaming launch failure
+ k_EStreamLaunchResultAlreadyStreaming = 2, // The UI is already streaming to a different application
+ k_EStreamLaunchResultInvalidLauncher = 3, // The streaming launcher doesn't exist, or failed signature check
+ k_EStreamLaunchResultNotReady = 4, // The UI isn't ready to go into streaming mode (Desktop UI login?)
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to streaming launcher functions in Steam
+//-----------------------------------------------------------------------------
+class ISteamStreamLauncher
+{
+public:
+ // Switch Steam to Big Picture mode and optionally set a launcher to run all games
+ virtual EStreamLauncherResult StartStreaming( const char *pchLauncher = NULL ) = 0;
+
+ // Switch Steam back to the original mode and clear the launcher
+ virtual void StopStreaming() = 0;
+};
+
+#define STEAMSTREAMLAUNCHER_INTERFACE_VERSION "SteamStreamLauncher001"
+
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// The big picture window is visible and ready for streaming
+//-----------------------------------------------------------------------------
+struct BigPictureStreamingResult_t
+{
+ enum { k_iCallback = k_iSteamStreamLauncherCallbacks + 1 };
+ bool m_bSuccess;
+ void *m_hwnd;
+};
+
+//-----------------------------------------------------------------------------
+// The user requested that the application stop streaming
+//-----------------------------------------------------------------------------
+struct StopStreamingRequest_t
+{
+ enum { k_iCallback = k_iSteamStreamLauncherCallbacks + 2 };
+};
+
+//-----------------------------------------------------------------------------
+// The big picture window is closed and no longer ready for streaming
+//-----------------------------------------------------------------------------
+struct BigPictureStreamingDone_t
+{
+ enum { k_iCallback = k_iSteamStreamLauncherCallbacks + 3 };
+};
+
+//-----------------------------------------------------------------------------
+// Steam is about to restart, continue streaming when it is available again
+//-----------------------------------------------------------------------------
+struct BigPictureStreamRestarting_t
+{
+ enum { k_iCallback = k_iSteamStreamLauncherCallbacks + 4 };
+};
+
+#pragma pack( pop )
+
+#endif // ISTEAMSTREAMLAUNCHER_H
diff --git a/public/steam/isteamugc.h b/public/steam/isteamugc.h
new file mode 100644
index 0000000..c574bf5
--- /dev/null
+++ b/public/steam/isteamugc.h
@@ -0,0 +1,385 @@
+//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to steam ugc
+//
+//=============================================================================
+
+#ifndef ISTEAMUGC_H
+#define ISTEAMUGC_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+typedef uint64 UGCQueryHandle_t;
+typedef uint64 UGCUpdateHandle_t;
+
+
+const UGCQueryHandle_t k_UGCQueryHandleInvalid = 0xffffffffffffffffull;
+const UGCUpdateHandle_t k_UGCUpdateHandleInvalid = 0xffffffffffffffffull;
+
+
+// Matching UGC types for queries
+enum EUGCMatchingUGCType
+{
+ k_EUGCMatchingUGCType_Items = 0, // both mtx items and ready-to-use items
+ k_EUGCMatchingUGCType_Items_Mtx = 1,
+ k_EUGCMatchingUGCType_Items_ReadyToUse = 2,
+ k_EUGCMatchingUGCType_Collections = 3,
+ k_EUGCMatchingUGCType_Artwork = 4,
+ k_EUGCMatchingUGCType_Videos = 5,
+ k_EUGCMatchingUGCType_Screenshots = 6,
+ k_EUGCMatchingUGCType_AllGuides = 7, // both web guides and integrated guides
+ k_EUGCMatchingUGCType_WebGuides = 8,
+ k_EUGCMatchingUGCType_IntegratedGuides = 9,
+ k_EUGCMatchingUGCType_UsableInGame = 10, // ready-to-use items and integrated guides
+ k_EUGCMatchingUGCType_ControllerBindings = 11,
+ k_EUGCMatchingUGCType_GameManagedItems = 12, // game managed items (not managed by users)
+ k_EUGCMatchingUGCType_All = ~0, // return everything
+};
+
+// Different lists of published UGC for a user.
+// If the current logged in user is different than the specified user, then some options may not be allowed.
+enum EUserUGCList
+{
+ k_EUserUGCList_Published,
+ k_EUserUGCList_VotedOn,
+ k_EUserUGCList_VotedUp,
+ k_EUserUGCList_VotedDown,
+ k_EUserUGCList_WillVoteLater,
+ k_EUserUGCList_Favorited,
+ k_EUserUGCList_Subscribed,
+ k_EUserUGCList_UsedOrPlayed,
+ k_EUserUGCList_Followed,
+};
+
+// Sort order for user published UGC lists (defaults to creation order descending)
+enum EUserUGCListSortOrder
+{
+ k_EUserUGCListSortOrder_CreationOrderDesc,
+ k_EUserUGCListSortOrder_CreationOrderAsc,
+ k_EUserUGCListSortOrder_TitleAsc,
+ k_EUserUGCListSortOrder_LastUpdatedDesc,
+ k_EUserUGCListSortOrder_SubscriptionDateDesc,
+ k_EUserUGCListSortOrder_VoteScoreDesc,
+ k_EUserUGCListSortOrder_ForModeration,
+};
+
+// Combination of sorting and filtering for queries across all UGC
+enum EUGCQuery
+{
+ k_EUGCQuery_RankedByVote = 0,
+ k_EUGCQuery_RankedByPublicationDate = 1,
+ k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate = 2,
+ k_EUGCQuery_RankedByTrend = 3,
+ k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate = 4,
+ k_EUGCQuery_CreatedByFriendsRankedByPublicationDate = 5,
+ k_EUGCQuery_RankedByNumTimesReported = 6,
+ k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate = 7,
+ k_EUGCQuery_NotYetRated = 8,
+ k_EUGCQuery_RankedByTotalVotesAsc = 9,
+ k_EUGCQuery_RankedByVotesUp = 10,
+ k_EUGCQuery_RankedByTextSearch = 11,
+ k_EUGCQuery_RankedByTotalUniqueSubscriptions = 12,
+};
+
+enum EItemUpdateStatus
+{
+ k_EItemUpdateStatusInvalid = 0, // The item update handle was invalid, job might be finished, listen too SubmitItemUpdateResult_t
+ k_EItemUpdateStatusPreparingConfig = 1, // The item update is processing configuration data
+ k_EItemUpdateStatusPreparingContent = 2, // The item update is reading and processing content files
+ k_EItemUpdateStatusUploadingContent = 3, // The item update is uploading content changes to Steam
+ k_EItemUpdateStatusUploadingPreviewFile = 4, // The item update is uploading new preview file image
+ k_EItemUpdateStatusCommittingChanges = 5 // The item update is committing all changes
+};
+
+enum EItemState
+{
+ k_EItemStateNone = 0, // item not tracked on client
+ k_EItemStateSubscribed = 1, // current user is subscribed to this item. Not just cached.
+ k_EItemStateLegacyItem = 2, // item was created with ISteamRemoteStorage
+ k_EItemStateInstalled = 4, // item is installed and usable (but maybe out of date)
+ k_EItemStateNeedsUpdate = 8, // items needs an update. Either because it's not installed yet or creator updated content
+ k_EItemStateDownloading = 16, // item update is currently downloading
+ k_EItemStateDownloadPending = 32, // DownloadItem() was called for this item, content isn't available until DownloadItemResult_t is fired
+};
+
+enum EItemStatistic
+{
+ k_EItemStatistic_NumSubscriptions = 0,
+ k_EItemStatistic_NumFavorites = 1,
+ k_EItemStatistic_NumFollowers = 2,
+ k_EItemStatistic_NumUniqueSubscriptions = 3,
+ k_EItemStatistic_NumUniqueFavorites = 4,
+ k_EItemStatistic_NumUniqueFollowers = 5,
+ k_EItemStatistic_NumUniqueWebsiteViews = 6,
+ k_EItemStatistic_ReportScore = 7,
+};
+
+const uint32 kNumUGCResultsPerPage = 50;
+const uint32 k_cchDeveloperMetadataMax = 5000;
+
+// Details for a single published file/UGC
+struct SteamUGCDetails_t
+{
+ PublishedFileId_t m_nPublishedFileId;
+ EResult m_eResult; // The result of the operation.
+ EWorkshopFileType m_eFileType; // Type of the file
+ AppId_t m_nCreatorAppID; // ID of the app that created this file.
+ AppId_t m_nConsumerAppID; // ID of the app that will consume this file.
+ char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document
+ char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document
+ uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
+ uint32 m_rtimeCreated; // time when the published file was created
+ uint32 m_rtimeUpdated; // time when the published file was last updated
+ uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable)
+ ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility
+ bool m_bBanned; // whether the file was banned
+ bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop
+ bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer
+ char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
+ // file/url information
+ UGCHandle_t m_hFile; // The handle of the primary file
+ UGCHandle_t m_hPreviewFile; // The handle of the preview file
+ char m_pchFileName[k_cchFilenameMax]; // The cloud filename of the primary file
+ int32 m_nFileSize; // Size of the primary file
+ int32 m_nPreviewFileSize; // Size of the preview file
+ char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website)
+ // voting information
+ uint32 m_unVotesUp; // number of votes up
+ uint32 m_unVotesDown; // number of votes down
+ float m_flScore; // calculated score
+ // collection details
+ uint32 m_unNumChildren;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Steam UGC support API
+//-----------------------------------------------------------------------------
+class ISteamUGC
+{
+public:
+
+ // Query UGC associated with a user. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
+ virtual UGCQueryHandle_t CreateQueryUserUGCRequest( AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0;
+
+ // Query for all matching UGC. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
+ virtual UGCQueryHandle_t CreateQueryAllUGCRequest( EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0;
+
+ // Query for the details of the given published file ids (the RequestUGCDetails call is deprecated and replaced with this)
+ virtual UGCQueryHandle_t CreateQueryUGCDetailsRequest( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0;
+
+ // Send the query to Steam
+ virtual SteamAPICall_t SendQueryUGCRequest( UGCQueryHandle_t handle ) = 0;
+
+ // Retrieve an individual result after receiving the callback for querying UGC
+ virtual bool GetQueryUGCResult( UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t *pDetails ) = 0;
+ virtual bool GetQueryUGCPreviewURL( UGCQueryHandle_t handle, uint32 index, char *pchURL, uint32 cchURLSize ) = 0;
+ virtual bool GetQueryUGCMetadata( UGCQueryHandle_t handle, uint32 index, char *pchMetadata, uint32 cchMetadatasize ) = 0;
+ virtual bool GetQueryUGCChildren( UGCQueryHandle_t handle, uint32 index, PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0;
+ virtual bool GetQueryUGCStatistic( UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint32 *pStatValue ) = 0;
+ virtual uint32 GetQueryUGCNumAdditionalPreviews( UGCQueryHandle_t handle, uint32 index ) = 0;
+ virtual bool GetQueryUGCAdditionalPreview( UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char *pchURLOrVideoID, uint32 cchURLSize, bool *pbIsImage ) = 0;
+ virtual uint32 GetQueryUGCNumKeyValueTags( UGCQueryHandle_t handle, uint32 index ) = 0;
+ virtual bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char *pchKey, uint32 cchKeySize, char *pchValue, uint32 cchValueSize ) = 0;
+
+ // Release the request to free up memory, after retrieving results
+ virtual bool ReleaseQueryUGCRequest( UGCQueryHandle_t handle ) = 0;
+
+ // Options to set for querying UGC
+ virtual bool AddRequiredTag( UGCQueryHandle_t handle, const char *pTagName ) = 0;
+ virtual bool AddExcludedTag( UGCQueryHandle_t handle, const char *pTagName ) = 0;
+ virtual bool SetReturnKeyValueTags( UGCQueryHandle_t handle, bool bReturnKeyValueTags ) = 0;
+ virtual bool SetReturnLongDescription( UGCQueryHandle_t handle, bool bReturnLongDescription ) = 0;
+ virtual bool SetReturnMetadata( UGCQueryHandle_t handle, bool bReturnMetadata ) = 0;
+ virtual bool SetReturnChildren( UGCQueryHandle_t handle, bool bReturnChildren ) = 0;
+ virtual bool SetReturnAdditionalPreviews( UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ) = 0;
+ virtual bool SetReturnTotalOnly( UGCQueryHandle_t handle, bool bReturnTotalOnly ) = 0;
+ virtual bool SetLanguage( UGCQueryHandle_t handle, const char *pchLanguage ) = 0;
+ virtual bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) = 0;
+
+ // Options only for querying user UGC
+ virtual bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName ) = 0;
+
+ // Options only for querying all UGC
+ virtual bool SetMatchAnyTag( UGCQueryHandle_t handle, bool bMatchAnyTag ) = 0;
+ virtual bool SetSearchText( UGCQueryHandle_t handle, const char *pSearchText ) = 0;
+ virtual bool SetRankedByTrendDays( UGCQueryHandle_t handle, uint32 unDays ) = 0;
+ virtual bool AddRequiredKeyValueTag( UGCQueryHandle_t handle, const char *pKey, const char *pValue ) = 0;
+
+ // DEPRECATED - Use CreateQueryUGCDetailsRequest call above instead!
+ virtual SteamAPICall_t RequestUGCDetails( PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds ) = 0;
+
+ // Steam Workshop Creator API
+ virtual SteamAPICall_t CreateItem( AppId_t nConsumerAppId, EWorkshopFileType eFileType ) = 0; // create new item for this app with no content attached yet
+
+ virtual UGCUpdateHandle_t StartItemUpdate( AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID ) = 0; // start an UGC item update. Set changed properties before commiting update with CommitItemUpdate()
+
+ virtual bool SetItemTitle( UGCUpdateHandle_t handle, const char *pchTitle ) = 0; // change the title of an UGC item
+ virtual bool SetItemDescription( UGCUpdateHandle_t handle, const char *pchDescription ) = 0; // change the description of an UGC item
+ virtual bool SetItemUpdateLanguage( UGCUpdateHandle_t handle, const char *pchLanguage ) = 0; // specify the language of the title or description that will be set
+ virtual bool SetItemMetadata( UGCUpdateHandle_t handle, const char *pchMetaData ) = 0; // change the metadata of an UGC item (max = k_cchDeveloperMetadataMax)
+ virtual bool SetItemVisibility( UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; // change the visibility of an UGC item
+ virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags ) = 0; // change the tags of an UGC item
+ virtual bool SetItemContent( UGCUpdateHandle_t handle, const char *pszContentFolder ) = 0; // update item content from this local folder
+ virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file, which must be under 1MB in size
+ virtual bool RemoveItemKeyValueTags( UGCUpdateHandle_t handle, const char *pchKey ) = 0; // remove any existing key-value tags with the specified key
+ virtual bool AddItemKeyValueTag( UGCUpdateHandle_t handle, const char *pchKey, const char *pchValue ) = 0; // add new key-value tags for the item. Note that there can be multiple values for a tag.
+
+ virtual SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote ) = 0; // commit update process started with StartItemUpdate()
+ virtual EItemUpdateStatus GetItemUpdateProgress( UGCUpdateHandle_t handle, uint64 *punBytesProcessed, uint64* punBytesTotal ) = 0;
+
+ // Steam Workshop Consumer API
+ virtual SteamAPICall_t SetUserItemVote( PublishedFileId_t nPublishedFileID, bool bVoteUp ) = 0;
+ virtual SteamAPICall_t GetUserItemVote( PublishedFileId_t nPublishedFileID ) = 0;
+ virtual SteamAPICall_t AddItemToFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0;
+ virtual SteamAPICall_t RemoveItemFromFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0;
+ virtual SteamAPICall_t SubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // subscribe to this item, will be installed ASAP
+ virtual SteamAPICall_t UnsubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // unsubscribe from this item, will be uninstalled after game quits
+ virtual uint32 GetNumSubscribedItems() = 0; // number of subscribed items
+ virtual uint32 GetSubscribedItems( PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0; // all subscribed item PublishFileIDs
+
+ // get EItemState flags about item on this client
+ virtual uint32 GetItemState( PublishedFileId_t nPublishedFileID ) = 0;
+
+ // get info about currently installed content on disc for items that have k_EItemStateInstalled set
+ // if k_EItemStateLegacyItem is set, pchFolder contains the path to the legacy file itself (not a folder)
+ virtual bool GetItemInstallInfo( PublishedFileId_t nPublishedFileID, uint64 *punSizeOnDisk, char *pchFolder, uint32 cchFolderSize, uint32 *punTimeStamp ) = 0;
+
+ // get info about pending update for items that have k_EItemStateNeedsUpdate set. punBytesTotal will be valid after download started once
+ virtual bool GetItemDownloadInfo( PublishedFileId_t nPublishedFileID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
+
+ // download new or update already installed item. If function returns true, wait for DownloadItemResult_t. If the item is already installed,
+ // then files on disk should not be used until callback received. If item is not subscribed to, it will be cached for some time.
+ // If bHighPriority is set, any other item download will be suspended and this item downloaded ASAP.
+ virtual bool DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPriority ) = 0;
+
+ // game servers can set a specific workshop folder before issuing any UGC commands.
+ // This is helpful if you want to support multiple game servers running out of the same install folder
+ virtual bool BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const char *pszFolder ) = 0;
+
+ // SuspendDownloads( true ) will suspend all workshop downloads until SuspendDownloads( false ) is called or the game ends
+ virtual void SuspendDownloads( bool bSuspend ) = 0;
+};
+
+#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION007"
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback for querying UGC
+//-----------------------------------------------------------------------------
+struct SteamUGCQueryCompleted_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 1 };
+ UGCQueryHandle_t m_handle;
+ EResult m_eResult;
+ uint32 m_unNumResultsReturned;
+ uint32 m_unTotalMatchingResults;
+ bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback for requesting details on one piece of UGC
+//-----------------------------------------------------------------------------
+struct SteamUGCRequestUGCDetailsResult_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 2 };
+ SteamUGCDetails_t m_details;
+ bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: result for ISteamUGC::CreateItem()
+//-----------------------------------------------------------------------------
+struct CreateItemResult_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 3 };
+ EResult m_eResult;
+ PublishedFileId_t m_nPublishedFileId; // new item got this UGC PublishFileID
+ bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: result for ISteamUGC::SubmitItemUpdate()
+//-----------------------------------------------------------------------------
+struct SubmitItemUpdateResult_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 4 };
+ EResult m_eResult;
+ bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: a Workshop item has been installed or updated
+//-----------------------------------------------------------------------------
+struct ItemInstalled_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 5 };
+ AppId_t m_unAppID;
+ PublishedFileId_t m_nPublishedFileId;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: result of DownloadItem(), existing item files can be accessed again
+//-----------------------------------------------------------------------------
+struct DownloadItemResult_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 6 };
+ AppId_t m_unAppID;
+ PublishedFileId_t m_nPublishedFileId;
+ EResult m_eResult;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: result of AddItemToFavorites() or RemoveItemFromFavorites()
+//-----------------------------------------------------------------------------
+struct UserFavoriteItemsListChanged_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 7 };
+ PublishedFileId_t m_nPublishedFileId;
+ EResult m_eResult;
+ bool m_bWasAddRequest;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to SetUserItemVote()
+//-----------------------------------------------------------------------------
+struct SetUserItemVoteResult_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 8 };
+ PublishedFileId_t m_nPublishedFileId;
+ EResult m_eResult;
+ bool m_bVoteUp;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: The result of a call to GetUserItemVote()
+//-----------------------------------------------------------------------------
+struct GetUserItemVoteResult_t
+{
+ enum { k_iCallback = k_iClientUGCCallbacks + 9 };
+ PublishedFileId_t m_nPublishedFileId;
+ EResult m_eResult;
+ bool m_bVotedUp;
+ bool m_bVotedDown;
+ bool m_bVoteSkipped;
+};
+
+#pragma pack( pop )
+
+#endif // ISTEAMUGC_H
diff --git a/public/steam/isteamunifiedmessages.h b/public/steam/isteamunifiedmessages.h
new file mode 100644
index 0000000..edee4a4
--- /dev/null
+++ b/public/steam/isteamunifiedmessages.h
@@ -0,0 +1,63 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Interface to unified messages client
+//
+// You should not need to use this interface except if your product is using a language other than C++.
+// Contact your Steam Tech contact for more details.
+//
+//=============================================================================
+
+#ifndef ISTEAMUNIFIEDMESSAGES_H
+#define ISTEAMUNIFIEDMESSAGES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+typedef uint64 ClientUnifiedMessageHandle;
+
+class ISteamUnifiedMessages
+{
+public:
+ static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0;
+
+ // Sends a service method (in binary serialized form) using the Steam Client.
+ // Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
+ virtual ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) = 0;
+
+ // Gets the size of the response and the EResult. Returns false if the response is not ready yet.
+ virtual bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) = 0;
+
+ // Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
+ virtual bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) = 0;
+
+ // Releases the message and its corresponding allocated memory.
+ virtual bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) = 0;
+
+ // Sends a service notification (in binary serialized form) using the Steam Client.
+ // Returns true if the notification was sent successfully.
+ virtual bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) = 0;
+};
+
+#define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+struct SteamUnifiedMessagesSendMethodResult_t
+{
+ enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 };
+ ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod().
+ uint64 m_unContext; // Context provided when calling SendMethod().
+ EResult m_eResult; // The result of the method call.
+ uint32 m_unResponseSize; // The size of the response.
+};
+
+#pragma pack( pop )
+
+#endif // ISTEAMUNIFIEDMESSAGES_H
diff --git a/public/steam/isteamuser.h b/public/steam/isteamuser.h
new file mode 100644
index 0000000..5af937d
--- /dev/null
+++ b/public/steam/isteamuser.h
@@ -0,0 +1,380 @@
+//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to user account information in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMUSER_H
+#define ISTEAMUSER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+// structure that contains client callback data
+// see callbacks documentation for more details
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+struct CallbackMsg_t
+{
+ HSteamUser m_hSteamUser;
+ int m_iCallback;
+ uint8 *m_pubParam;
+ int m_cubParam;
+};
+#pragma pack( pop )
+
+// reference to a steam call, to filter results by
+typedef int32 HSteamCall;
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for accessing and manipulating a steam account
+// associated with one client instance
+//-----------------------------------------------------------------------------
+class ISteamUser
+{
+public:
+ // returns the HSteamUser this interface represents
+ // this is only used internally by the API, and by a few select interfaces that support multi-user
+ virtual HSteamUser GetHSteamUser() = 0;
+
+ // returns true if the Steam client current has a live connection to the Steam servers.
+ // If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
+ // The Steam client will automatically be trying to recreate the connection as often as possible.
+ virtual bool BLoggedOn() = 0;
+
+ // returns the CSteamID of the account currently logged into the Steam client
+ // a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
+ virtual CSteamID GetSteamID() = 0;
+
+ // Multiplayer Authentication functions
+
+ // InitiateGameConnection() starts the state machine for authenticating the game client with the game server
+ // It is the client portion of a three-way handshake between the client, the game server, and the steam servers
+ //
+ // Parameters:
+ // void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token.
+ // int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes.
+ // CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
+ // CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> )
+ // uint32 unIPServer, uint16 usPortServer - the IP address of the game server
+ // bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running)
+ //
+ // return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed
+ // The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
+ virtual int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
+
+ // notify of disconnect
+ // needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
+ virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
+
+ // Legacy functions
+
+ // used by only a few games to track usage events
+ virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
+
+ // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc.
+ // this will usually be something like "C:\Progam Files\Steam\userdata\<SteamID>\<AppID>\local"
+ virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0;
+
+ // Starts voice recording. Once started, use GetVoice() to get the data
+ virtual void StartVoiceRecording( ) = 0;
+
+ // Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for
+ // a little bit after this function is called. GetVoice() should continue to be called until it returns
+ // k_eVoiceResultNotRecording
+ virtual void StopVoiceRecording( ) = 0;
+
+ // Determine the amount of captured audio data that is available in bytes.
+ // This provides both the compressed and uncompressed data. Please note that the uncompressed
+ // data is not the raw feed from the microphone: data may only be available if audible
+ // levels of speech are detected.
+ // nUncompressedVoiceDesiredSampleRate is necessary to know the number of bytes to return in pcbUncompressed - can be set to 0 if you don't need uncompressed (the usual case)
+ // If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
+ virtual EVoiceResult GetAvailableVoice( uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate ) = 0;
+
+ // Gets the latest voice data from the microphone. Compressed data is an arbitrary format, and is meant to be handed back to
+ // DecompressVoice() for playback later as a binary blob. Uncompressed data is 16-bit, signed integer, 11025Hz PCM format.
+ // Please note that the uncompressed data is not the raw feed from the microphone: data may only be available if audible
+ // levels of speech are detected, and may have passed through denoising filters, etc.
+ // This function should be called as often as possible once recording has started; once per frame at least.
+ // nBytesWritten is set to the number of bytes written to pDestBuffer.
+ // nUncompressedBytesWritten is set to the number of bytes written to pUncompressedDestBuffer.
+ // You must grab both compressed and uncompressed here at the same time, if you want both.
+ // Matching data that is not read during this call will be thrown away.
+ // GetAvailableVoice() can be used to determine how much data is actually available.
+ // If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
+ virtual EVoiceResult GetVoice( bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate ) = 0;
+
+ // Decompresses a chunk of compressed data produced by GetVoice().
+ // nBytesWritten is set to the number of bytes written to pDestBuffer unless the return value is k_EVoiceResultBufferTooSmall.
+ // In that case, nBytesWritten is set to the size of the buffer required to decompress the given
+ // data. The suggested buffer size for the destination buffer is 22 kilobytes.
+ // The output format of the data is 16-bit signed at the requested samples per second.
+ // If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nDesiredSampleRate
+ virtual EVoiceResult DecompressVoice( const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate ) = 0;
+
+ // This returns the frequency of the voice data as it's stored internally; calling DecompressVoice() with this size will yield the best results
+ virtual uint32 GetVoiceOptimalSampleRate() = 0;
+
+ // Retrieve ticket to be sent to the entity who wishes to authenticate you.
+ // pcbTicket retrieves the length of the actual ticket.
+ virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
+
+ // Authenticate ticket from entity steamID to be sure it is valid and isnt reused
+ // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
+ virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
+
+ // Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
+ virtual void EndAuthSession( CSteamID steamID ) = 0;
+
+ // Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
+ virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
+
+ // After receiving a user's authentication data, and passing it to BeginAuthSession, use this function
+ // to determine if the user owns downloadable content specified by the provided AppID.
+ virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
+
+ // returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam
+ // (i.e a SteamServersConnected_t has been issued) and may not catch all forms of NAT.
+ virtual bool BIsBehindNAT() = 0;
+
+ // set data to be replicated to friends so that they can join your game
+ // CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
+ // uint32 unIPServer, uint16 usPortServer - the IP address of the game server
+ virtual void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer ) = 0;
+
+ // Requests a ticket encrypted with an app specific shared key
+ // pDataToInclude, cbDataToInclude will be encrypted into the ticket
+ // ( This is asynchronous, you must wait for the ticket to be completed by the server )
+ virtual SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude ) = 0;
+
+ // retrieve a finished ticket
+ virtual bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
+
+ // Trading Card badges data access
+ // if you only have one set of cards, the series will be 1
+ // the user has can have two different badges for a series; the regular (max level 5) and the foil (max level 1)
+ virtual int GetGameBadgeLevel( int nSeries, bool bFoil ) = 0;
+
+ // gets the Steam Level of the user, as shown on their profile
+ virtual int GetPlayerSteamLevel() = 0;
+
+ // Requests a URL which authenticates an in-game browser for store check-out,
+ // and then redirects to the specified URL. As long as the in-game browser
+ // accepts and handles session cookies, Steam microtransaction checkout pages
+ // will automatically recognize the user instead of presenting a login page.
+ // The result of this API call will be a StoreAuthURLResponse_t callback.
+ // NOTE: The URL has a very short lifetime to prevent history-snooping attacks,
+ // so you should only call this API when you are about to launch the browser,
+ // or else immediately navigate to the result URL using a hidden browser window.
+ // NOTE 2: The resulting authorization cookie has an expiration time of one day,
+ // so it would be a good idea to request and visit a new auth URL every 12 hours.
+ virtual SteamAPICall_t RequestStoreAuthURL( const char *pchRedirectURL ) = 0;
+
+#ifdef _PS3
+ // Initiates PS3 Logon request using just PSN ticket.
+ //
+ // PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
+ // prompt the user for network setup/PSN logon before initiating the Steam side of the logon.
+ //
+ // Listen for SteamServersConnected_t or SteamServerConnectFailure_t for status. SteamServerConnectFailure_t
+ // may return with EResult k_EResultExternalAccountUnlinked if the PSN account is unknown to Steam. You should
+ // then call LogOnAndLinkSteamAccountToPSN() after prompting the user for credentials to establish a link.
+ // Future calls to LogOn() after the one time link call should succeed as long as the user is connected to PSN.
+ virtual void LogOn( bool bInteractive ) = 0;
+
+ // Initiates a request to logon with a specific steam username/password and create a PSN account link at
+ // the same time. Should call this only if LogOn() has failed and indicated the PSN account is unlinked.
+ //
+ // PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
+ // prompt the user for network setup/PSN logon before initiating the Steam side of the logon. pchUserName
+ // should be the users Steam username, and pchPassword should be the users Steam password.
+ //
+ // Listen for SteamServersConnected_t or SteamServerConnectFailure_t for status. SteamServerConnectFailure_t
+ // may return with EResult k_EResultOtherAccountAlreadyLinked if already linked to another account.
+ virtual void LogOnAndLinkSteamAccountToPSN( bool bInteractive, const char *pchUserName, const char *pchPassword ) = 0;
+
+ // Final logon option for PS3, this logs into an existing account if already linked, but if not already linked
+ // creates a new account using the info in the PSN ticket to generate a unique account name. The new account is
+ // then linked to the PSN ticket. This is the faster option for new users who don't have an existing Steam account
+ // to get into multiplayer.
+ //
+ // PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
+ // prompt the user for network setup/PSN logon before initiating the Steam side of the logon.
+ virtual void LogOnAndCreateNewSteamAccountIfNeeded( bool bInteractive ) = 0;
+
+ // Returns a special SteamID that represents the user's PSN information. Can be used to query the user's PSN avatar,
+ // online name, etc. through the standard Steamworks interfaces.
+ virtual CSteamID GetConsoleSteamID() = 0;
+#endif
+
+};
+
+#define STEAMUSER_INTERFACE_VERSION "SteamUser018"
+
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: called when a connections to the Steam back-end has been established
+// this means the Steam client now has a working connection to the Steam servers
+// usually this will have occurred before the game has launched, and should
+// only be seen if the user has dropped connection due to a networking issue
+// or a Steam server update
+//-----------------------------------------------------------------------------
+struct SteamServersConnected_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 1 };
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: called when a connection attempt has failed
+// this will occur periodically if the Steam client is not connected,
+// and has failed in it's retry to establish a connection
+//-----------------------------------------------------------------------------
+struct SteamServerConnectFailure_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 2 };
+ EResult m_eResult;
+ bool m_bStillRetrying;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called if the client has lost connection to the Steam servers
+// real-time services will be disabled until a matching SteamServersConnected_t has been posted
+//-----------------------------------------------------------------------------
+struct SteamServersDisconnected_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 3 };
+ EResult m_eResult;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server,
+// which it may be in the process of or already connected to.
+// The game client should immediately disconnect upon receiving this message.
+// This can usually occur if the user doesn't have rights to play on the game server.
+//-----------------------------------------------------------------------------
+struct ClientGameServerDeny_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 13 };
+
+ uint32 m_uAppID;
+ uint32 m_unGameServerIP;
+ uint16 m_usGameServerPort;
+ uint16 m_bSecure;
+ uint32 m_uReason;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks)
+// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect.
+// This usually occurs in the rare event the Steam client has some kind of fatal error.
+//-----------------------------------------------------------------------------
+struct IPCFailure_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 17 };
+ enum EFailureType
+ {
+ k_EFailureFlushedCallbackQueue,
+ k_EFailurePipeFail,
+ };
+ uint8 m_eFailureType;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Signaled whenever licenses change
+//-----------------------------------------------------------------------------
+struct LicensesUpdated_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 25 };
+};
+
+
+//-----------------------------------------------------------------------------
+// callback for BeginAuthSession
+//-----------------------------------------------------------------------------
+struct ValidateAuthTicketResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 43 };
+ CSteamID m_SteamID;
+ EAuthSessionResponse m_eAuthSessionResponse;
+ CSteamID m_OwnerSteamID; // different from m_SteamID if borrowed
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when a user has responded to a microtransaction authorization request
+//-----------------------------------------------------------------------------
+struct MicroTxnAuthorizationResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 52 };
+
+ uint32 m_unAppID; // AppID for this microtransaction
+ uint64 m_ulOrderID; // OrderID provided for the microtransaction
+ uint8 m_bAuthorized; // if user authorized transaction
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Result from RequestEncryptedAppTicket
+//-----------------------------------------------------------------------------
+struct EncryptedAppTicketResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 54 };
+
+ EResult m_eResult;
+};
+
+//-----------------------------------------------------------------------------
+// callback for GetAuthSessionTicket
+//-----------------------------------------------------------------------------
+struct GetAuthSessionTicketResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 63 };
+ HAuthTicket m_hAuthTicket;
+ EResult m_eResult;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: sent to your game in response to a steam://gamewebcallback/ command
+//-----------------------------------------------------------------------------
+struct GameWebCallback_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 64 };
+ char m_szURL[256];
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: sent to your game in response to ISteamUser::RequestStoreAuthURL
+//-----------------------------------------------------------------------------
+struct StoreAuthURLResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 65 };
+ char m_szURL[512];
+};
+
+
+
+#pragma pack( pop )
+
+#endif // ISTEAMUSER_H
diff --git a/public/steam/isteamuserstats.h b/public/steam/isteamuserstats.h
new file mode 100644
index 0000000..3a65691
--- /dev/null
+++ b/public/steam/isteamuserstats.h
@@ -0,0 +1,465 @@
+//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to stats, achievements, and leaderboards
+//
+//=============================================================================
+
+#ifndef ISTEAMUSERSTATS_H
+#define ISTEAMUSERSTATS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "isteamremotestorage.h"
+
+// size limit on stat or achievement name (UTF-8 encoded)
+enum { k_cchStatNameMax = 128 };
+
+// maximum number of bytes for a leaderboard name (UTF-8 encoded)
+enum { k_cchLeaderboardNameMax = 128 };
+
+// maximum number of details int32's storable for a single leaderboard entry
+enum { k_cLeaderboardDetailsMax = 64 };
+
+// handle to a single leaderboard
+typedef uint64 SteamLeaderboard_t;
+
+// handle to a set of downloaded entries in a leaderboard
+typedef uint64 SteamLeaderboardEntries_t;
+
+// type of data request, when downloading leaderboard entries
+enum ELeaderboardDataRequest
+{
+ k_ELeaderboardDataRequestGlobal = 0,
+ k_ELeaderboardDataRequestGlobalAroundUser = 1,
+ k_ELeaderboardDataRequestFriends = 2,
+ k_ELeaderboardDataRequestUsers = 3
+};
+
+// the sort order of a leaderboard
+enum ELeaderboardSortMethod
+{
+ k_ELeaderboardSortMethodNone = 0,
+ k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
+ k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
+};
+
+// the display type (used by the Steam Community web site) for a leaderboard
+enum ELeaderboardDisplayType
+{
+ k_ELeaderboardDisplayTypeNone = 0,
+ k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
+ k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds
+ k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds
+};
+
+enum ELeaderboardUploadScoreMethod
+{
+ k_ELeaderboardUploadScoreMethodNone = 0,
+ k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score
+ k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
+};
+
+// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+struct LeaderboardEntry_t
+{
+ CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
+ int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
+ int32 m_nScore; // score as set in the leaderboard
+ int32 m_cDetails; // number of int32 details available for this entry
+ UGCHandle_t m_hUGC; // handle for UGC attached to the entry
+};
+
+#pragma pack( pop )
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Functions for accessing stats, achievements, and leaderboard information
+//-----------------------------------------------------------------------------
+class ISteamUserStats
+{
+public:
+ // Ask the server to send down this user's data and achievements for this game
+ virtual bool RequestCurrentStats() = 0;
+
+ // Data accessors
+ virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
+ virtual bool GetStat( const char *pchName, float *pData ) = 0;
+
+ // Set / update data
+ virtual bool SetStat( const char *pchName, int32 nData ) = 0;
+ virtual bool SetStat( const char *pchName, float fData ) = 0;
+ virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
+
+ // Achievement flag accessors
+ virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0;
+ virtual bool SetAchievement( const char *pchName ) = 0;
+ virtual bool ClearAchievement( const char *pchName ) = 0;
+
+ // Get the achievement status, and the time it was unlocked if unlocked.
+ // If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
+ // began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
+ virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
+
+ // Store the current data on the server, will get a callback when set
+ // And one callback for every new achievement
+ //
+ // If the callback has a result of k_EResultInvalidParam, one or more stats
+ // uploaded has been rejected, either because they broke constraints
+ // or were out of date. In this case the server sends back updated values.
+ // The stats should be re-iterated to keep in sync.
+ virtual bool StoreStats() = 0;
+
+ // Achievement / GroupAchievement metadata
+
+ // Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
+ // A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
+ // which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
+ // specified achievement.
+ virtual int GetAchievementIcon( const char *pchName ) = 0;
+
+ // Get general attributes for an achievement. Accepts the following keys:
+ // - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
+ // - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
+ virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0;
+
+ // Achievement progress - triggers an AchievementProgress callback, that is all.
+ // Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
+ virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
+
+ // Used for iterating achievements. In general games should not need these functions because they should have a
+ // list of existing achievements compiled into them
+ virtual uint32 GetNumAchievements() = 0;
+ // Get achievement name iAchievement in [0,GetNumAchievements)
+ virtual const char *GetAchievementName( uint32 iAchievement ) = 0;
+
+ // Friends stats & achievements
+
+ // downloads stats for the user
+ // returns a UserStatsReceived_t received when completed
+ // if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
+ // these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
+ virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
+
+ // requests stat information for a user, usable after a successful call to RequestUserStats()
+ virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
+ virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
+ virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
+ // See notes for GetAchievementAndUnlockTime above
+ virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
+
+ // Reset stats
+ virtual bool ResetAllStats( bool bAchievementsToo ) = 0;
+
+ // Leaderboard functions
+
+ // asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
+ // This call is asynchronous, with the result returned in LeaderboardFindResult_t
+ virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0;
+
+ // as above, but won't create the leaderboard if it's not found
+ // This call is asynchronous, with the result returned in LeaderboardFindResult_t
+ virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0;
+
+ // returns the name of a leaderboard
+ virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0;
+
+ // returns the total number of entries in a leaderboard, as of the last request
+ virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0;
+
+ // returns the sort method of the leaderboard
+ virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0;
+
+ // returns the display type of the leaderboard
+ virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0;
+
+ // Asks the Steam back-end for a set of rows in the leaderboard.
+ // This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
+ // LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
+ // You can ask for more entries than exist, and it will return as many as do exist.
+ // k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
+ // k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
+ // e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
+ // k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
+ virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0;
+ // as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
+ // if a user doesn't have a leaderboard entry, they won't be included in the result
+ // a max of 100 users can be downloaded at a time, with only one outstanding call at a time
+ METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
+ virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
+ ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0;
+
+ // Returns data about a single leaderboard entry
+ // use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
+ // e.g.
+ // void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
+ // {
+ // for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
+ // {
+ // LeaderboardEntry_t leaderboardEntry;
+ // int32 details[3]; // we know this is how many we've stored previously
+ // GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
+ // assert( leaderboardEntry.m_cDetails == 3 );
+ // ...
+ // }
+ // once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
+ virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0;
+
+ // Uploads a user score to the Steam back-end.
+ // This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
+ // Details are extra game-defined information regarding how the user got that score
+ // pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
+ virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0;
+
+ // Attaches a piece of user generated content the user's entry on a leaderboard.
+ // hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
+ // This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
+ virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0;
+
+ // Retrieves the number of players currently playing your game (online + offline)
+ // This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
+ virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0;
+
+ // Requests that Steam fetch data on the percentage of players who have received each achievement
+ // for the game globally.
+ // This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
+ virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0;
+
+ // Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
+ // the next most achieved afterwards. Will return -1 if there is no data on achievement
+ // percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
+ virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
+
+ // Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
+ // GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
+ // achievement has been iterated.
+ virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
+
+ // Returns the percentage of users who have achieved the specified achievement.
+ virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0;
+
+ // Requests global stats data, which is available for stats marked as "aggregated".
+ // This call is asynchronous, with the results returned in GlobalStatsReceived_t.
+ // nHistoryDays specifies how many days of day-by-day history to retrieve in addition
+ // to the overall totals. The limit is 60.
+ virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0;
+
+ // Gets the lifetime totals for an aggregated stat
+ virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0;
+ virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0;
+
+ // Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
+ // So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
+ // etc. cubData is the size in bytes of the pubData buffer. Returns the number of
+ // elements actually set.
+ virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0;
+ virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0;
+
+#ifdef _PS3
+ // Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t
+ // callback.
+ virtual bool InstallPS3Trophies() = 0;
+
+ // Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed
+ // by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies().
+ virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0;
+
+ // On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data.
+ // At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method.
+ // If you do not have any user data, call this function with pvData = NULL and cubData = 0
+ virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0;
+
+ // Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t
+ // callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required
+ // buffer size.
+ virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0;
+#endif
+};
+
+#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the latests stats and achievements have been received
+// from the server
+//-----------------------------------------------------------------------------
+struct UserStatsReceived_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
+ uint64 m_nGameID; // Game these stats are for
+ EResult m_eResult; // Success / error fetching the stats
+ CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: result of a request to store the user stats for a game
+//-----------------------------------------------------------------------------
+struct UserStatsStored_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
+ uint64 m_nGameID; // Game these stats are for
+ EResult m_eResult; // success / error
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: result of a request to store the achievements for a game, or an
+// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
+// are zero, that means the achievement has been fully unlocked.
+//-----------------------------------------------------------------------------
+struct UserAchievementStored_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
+
+ uint64 m_nGameID; // Game this is for
+ bool m_bGroupAchievement; // if this is a "group" achievement
+ char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
+ uint32 m_nCurProgress; // current progress towards the achievement
+ uint32 m_nMaxProgress; // "out of" this many
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
+// use CCallResult<> to map this async result to a member function
+//-----------------------------------------------------------------------------
+struct LeaderboardFindResult_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 };
+ SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
+ uint8 m_bLeaderboardFound; // 0 if no leaderboard found
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
+// use CCallResult<> to map this async result to a member function
+//-----------------------------------------------------------------------------
+struct LeaderboardScoresDownloaded_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 };
+ SteamLeaderboard_t m_hSteamLeaderboard;
+ SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries()
+ int m_cEntryCount; // the number of entries downloaded
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
+// use CCallResult<> to map this async result to a member function
+//-----------------------------------------------------------------------------
+struct LeaderboardScoreUploaded_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 };
+ uint8 m_bSuccess; // 1 if the call was successful
+ SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
+ int32 m_nScore; // the score that was attempted to set
+ uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better
+ int m_nGlobalRankNew; // the new global rank of the user in this leaderboard
+ int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
+};
+
+struct NumberOfCurrentPlayers_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 };
+ uint8 m_bSuccess; // 1 if the call was successful
+ int32 m_cPlayers; // Number of players currently playing
+};
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that a user's stats have been unloaded.
+// Call RequestUserStats again to access stats for this user
+//-----------------------------------------------------------------------------
+struct UserStatsUnloaded_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
+ CSteamID m_steamIDUser; // User whose stats have been unloaded
+};
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that an achievement icon has been fetched
+//-----------------------------------------------------------------------------
+struct UserAchievementIconFetched_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 };
+
+ CGameID m_nGameID; // Game this is for
+ char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
+ bool m_bAchieved; // Is the icon for the achieved or not achieved version?
+ int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that global achievement percentages are fetched
+//-----------------------------------------------------------------------------
+struct GlobalAchievementPercentagesReady_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 };
+
+ uint64 m_nGameID; // Game this is for
+ EResult m_eResult; // Result of the operation
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC()
+//-----------------------------------------------------------------------------
+struct LeaderboardUGCSet_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 };
+ EResult m_eResult; // The result of the operation
+ SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: callback indicating that PS3 trophies have been installed
+//-----------------------------------------------------------------------------
+struct PS3TrophiesInstalled_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
+ uint64 m_nGameID; // Game these stats are for
+ EResult m_eResult; // The result of the operation
+ uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies
+
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: callback indicating global stats have been received.
+// Returned as a result of RequestGlobalStats()
+//-----------------------------------------------------------------------------
+struct GlobalStatsReceived_t
+{
+ enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
+ uint64 m_nGameID; // Game global stats were requested for
+ EResult m_eResult; // The result of the request
+};
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMUSER_H
diff --git a/public/steam/isteamutils.h b/public/steam/isteamutils.h
new file mode 100644
index 0000000..54777d3
--- /dev/null
+++ b/public/steam/isteamutils.h
@@ -0,0 +1,310 @@
+//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to utility functions in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMUTILS_H
+#define ISTEAMUTILS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+
+// Steam API call failure results
+enum ESteamAPICallFailure
+{
+ k_ESteamAPICallFailureNone = -1, // no failure
+ k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
+ k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
+ // SteamServersDisconnected_t callback will be sent around the same time
+ // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
+ k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
+ k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
+};
+
+
+// Input modes for the Big Picture gamepad text entry
+enum EGamepadTextInputMode
+{
+ k_EGamepadTextInputModeNormal = 0,
+ k_EGamepadTextInputModePassword = 1
+};
+
+
+// Controls number of allowed lines for the Big Picture gamepad text entry
+enum EGamepadTextInputLineMode
+{
+ k_EGamepadTextInputLineModeSingleLine = 0,
+ k_EGamepadTextInputLineModeMultipleLines = 1
+};
+
+
+// function prototype for warning message hook
+#if defined( POSIX )
+#define __cdecl
+#endif
+extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to user independent utility functions
+//-----------------------------------------------------------------------------
+class ISteamUtils
+{
+public:
+ // return the number of seconds since the user
+ virtual uint32 GetSecondsSinceAppActive() = 0;
+ virtual uint32 GetSecondsSinceComputerActive() = 0;
+
+ // the universe this client is connecting to
+ virtual EUniverse GetConnectedUniverse() = 0;
+
+ // Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
+ virtual uint32 GetServerRealTime() = 0;
+
+ // returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
+ // e.g "US" or "UK".
+ virtual const char *GetIPCountry() = 0;
+
+ // returns true if the image exists, and valid sizes were filled out
+ virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
+
+ // returns true if the image exists, and the buffer was successfully filled out
+ // results are returned in RGBA format
+ // the destination buffer size should be 4 * height * width * sizeof(char)
+ virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
+
+ // returns the IP of the reporting server for valve - currently only used in Source engine games
+ virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
+
+ // return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
+ virtual uint8 GetCurrentBatteryPower() = 0;
+
+ // returns the appID of the current process
+ virtual uint32 GetAppID() = 0;
+
+ // Sets the position where the overlay instance for the currently calling game should show notifications.
+ // This position is per-game and if this function is called from outside of a game context it will do nothing.
+ virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
+
+ // API asynchronous call results
+ // can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
+ virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
+ virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
+ virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
+
+ // this needs to be called every frame to process matchmaking results
+ // redundant if you're already calling SteamAPI_RunCallbacks()
+ virtual void RunFrame() = 0;
+
+ // returns the number of IPC calls made since the last time this function was called
+ // Used for perf debugging so you can understand how many IPC calls your game makes per frame
+ // Every IPC call is at minimum a thread context switch if not a process one so you want to rate
+ // control how often you do them.
+ virtual uint32 GetIPCCallCount() = 0;
+
+ // API warning handling
+ // 'int' is the severity; 0 for msg, 1 for warning
+ // 'const char *' is the text of the message
+ // callbacks will occur directly after the API function is called that generated the warning or message
+ virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
+
+ // Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
+ // start & hook the game process, so this function will initially return false while the overlay is loading.
+ virtual bool IsOverlayEnabled() = 0;
+
+ // Normally this call is unneeded if your game has a constantly running frame loop that calls the
+ // D3D Present API, or OGL SwapBuffers API every frame.
+ //
+ // However, if you have a game that only refreshes the screen on an event driven basis then that can break
+ // the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also
+ // need to Present() to the screen any time an even needing a notification happens or when the overlay is
+ // brought up over the game by a user. You can use this API to ask the overlay if it currently need a present
+ // in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you
+ // refresh the screen with Present or SwapBuffers to allow the overlay to do it's work.
+ virtual bool BOverlayNeedsPresent() = 0;
+
+#ifndef _PS3
+ // Asynchronous call to check if an executable file has been signed using the public key set on the signing tab
+ // of the partner site, for example to refuse to load modified executable files.
+ // The result is returned in CheckFileSignature_t.
+ // k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function.
+ // k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site.
+ // k_ECheckFileSignatureFileNotFound - The file does not exist on disk.
+ // k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match.
+ // k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid.
+ virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0;
+#endif
+
+#ifdef _PS3
+ virtual void PostPS3SysutilCallback( uint64_t status, uint64_t param, void* userdata ) = 0;
+ virtual bool BIsReadyToShutdown() = 0;
+ virtual bool BIsPSNOnline() = 0;
+
+ // Call this with localized strings for the language the game is running in, otherwise default english
+ // strings will be used by Steam.
+ virtual void SetPSNGameBootInviteStrings( const char *pchSubject, const char *pchBody ) = 0;
+#endif
+
+ // Activates the Big Picture text input dialog which only supports gamepad input
+ virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0;
+
+ // Returns previously entered text & length
+ virtual uint32 GetEnteredGamepadTextLength() = 0;
+ virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
+
+ // returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases
+ virtual const char *GetSteamUILanguage() = 0;
+
+ // returns true if Steam itself is running in VR mode
+ virtual bool IsSteamRunningInVR() = 0;
+
+ // Sets the inset of the overlay notification from the corner specified by SetOverlayNotificationPosition.
+ virtual void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset ) = 0;
+};
+
+#define STEAMUTILS_INTERFACE_VERSION "SteamUtils007"
+
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: The country of the user changed
+//-----------------------------------------------------------------------------
+struct IPCountry_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
+//-----------------------------------------------------------------------------
+struct LowBatteryPower_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
+ uint8 m_nMinutesBatteryLeft;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when a SteamAsyncCall_t has completed (or failed)
+//-----------------------------------------------------------------------------
+struct SteamAPICallCompleted_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
+ SteamAPICall_t m_hAsyncCall;
+};
+
+
+//-----------------------------------------------------------------------------
+// called when Steam wants to shutdown
+//-----------------------------------------------------------------------------
+struct SteamShutdown_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
+};
+
+//-----------------------------------------------------------------------------
+// results for CheckFileSignature
+//-----------------------------------------------------------------------------
+enum ECheckFileSignature
+{
+ k_ECheckFileSignatureInvalidSignature = 0,
+ k_ECheckFileSignatureValidSignature = 1,
+ k_ECheckFileSignatureFileNotFound = 2,
+ k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
+ k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
+};
+
+//-----------------------------------------------------------------------------
+// callback for CheckFileSignature
+//-----------------------------------------------------------------------------
+struct CheckFileSignature_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 5 };
+ ECheckFileSignature m_eCheckFileSignature;
+};
+
+#ifdef _PS3
+//-----------------------------------------------------------------------------
+// callback for NetCtlNetStartDialog finishing on PS3
+//-----------------------------------------------------------------------------
+struct NetStartDialogFinished_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 6 };
+};
+
+//-----------------------------------------------------------------------------
+// callback for NetCtlNetStartDialog unloaded on PS3
+//-----------------------------------------------------------------------------
+struct NetStartDialogUnloaded_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 7 };
+};
+
+//-----------------------------------------------------------------------------
+// callback for system menu closing on PS3 - should trigger resyncronizing friends list, etc.
+//-----------------------------------------------------------------------------
+struct PS3SystemMenuClosed_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 8 };
+};
+
+//-----------------------------------------------------------------------------
+// callback for NP message being selected by user on PS3 - should trigger handling of message if it's a lobby invite, etc.
+//-----------------------------------------------------------------------------
+struct PS3NPMessageSelected_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 9 };
+ uint32 dataid;
+};
+
+//-----------------------------------------------------------------------------
+// callback for when the PS3 keyboard dialog closes
+//-----------------------------------------------------------------------------
+struct PS3KeyboardDialogFinished_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 10 };
+};
+
+// k_iSteamUtilsCallbacks + 11 is taken
+
+//-----------------------------------------------------------------------------
+// callback for PSN status changing on PS3
+//-----------------------------------------------------------------------------
+struct PS3PSNStatusChange_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 12 };
+ bool m_bPSNOnline;
+};
+
+#endif
+
+// k_iSteamUtilsCallbacks + 13 is taken
+
+
+//-----------------------------------------------------------------------------
+// Big Picture gamepad text input has been closed
+//-----------------------------------------------------------------------------
+struct GamepadTextInputDismissed_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 14 };
+ bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input
+ uint32 m_unSubmittedText;
+};
+
+// k_iSteamUtilsCallbacks + 15 is taken
+
+#pragma pack( pop )
+
+#endif // ISTEAMUTILS_H
diff --git a/public/steam/isteamvideo.h b/public/steam/isteamvideo.h
new file mode 100644
index 0000000..6893f0b
--- /dev/null
+++ b/public/steam/isteamvideo.h
@@ -0,0 +1,60 @@
+//====== Copyright � 1996-2014 Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to Steam Video
+//
+//=============================================================================
+
+#ifndef ISTEAMVIDEO_H
+#define ISTEAMVIDEO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Steam Video API
+//-----------------------------------------------------------------------------
+class ISteamVideo
+{
+public:
+
+ // Get a URL suitable for streaming the given Video app ID's video
+ virtual void GetVideoURL( AppId_t unVideoAppID ) = 0;
+
+ // returns true if user is uploading a live broadcast
+ virtual bool IsBroadcasting( int *pnNumViewers ) = 0;
+};
+
+#define STEAMVIDEO_INTERFACE_VERSION "STEAMVIDEO_INTERFACE_V001"
+
+DEFINE_CALLBACK( BroadcastUploadStart_t, k_iClientVideoCallbacks + 4 )
+END_DEFINE_CALLBACK_0()
+
+DEFINE_CALLBACK( BroadcastUploadStop_t, k_iClientVideoCallbacks + 5 )
+ CALLBACK_MEMBER( 0, EBroadcastUploadResult, m_eResult )
+END_DEFINE_CALLBACK_1()
+
+DEFINE_CALLBACK( GetVideoURLResult_t, k_iClientVideoCallbacks + 11 )
+ CALLBACK_MEMBER( 0, EResult, m_eResult )
+ CALLBACK_MEMBER( 1, AppId_t, m_unVideoAppID )
+ CALLBACK_MEMBER( 2, char, m_rgchURL[256] )
+END_DEFINE_CALLBACK_1()
+
+
+#pragma pack( pop )
+
+
+#endif // ISTEAMVIDEO_H
diff --git a/public/steam/matchmakingtypes.h b/public/steam/matchmakingtypes.h
new file mode 100644
index 0000000..08d5a96
--- /dev/null
+++ b/public/steam/matchmakingtypes.h
@@ -0,0 +1,251 @@
+//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef MATCHMAKINGTYPES_H
+#define MATCHMAKINGTYPES_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#ifdef POSIX
+#ifndef _snprintf
+#define _snprintf snprintf
+#endif
+#endif
+
+#include <stdio.h>
+#include <string.h>
+
+//
+// Max size (in bytes of UTF-8 data, not in characters) of server fields, including null terminator.
+// WARNING: These cannot be changed easily, without breaking clients using old interfaces.
+//
+const int k_cbMaxGameServerGameDir = 32;
+const int k_cbMaxGameServerMapName = 32;
+const int k_cbMaxGameServerGameDescription = 64;
+const int k_cbMaxGameServerName = 64;
+const int k_cbMaxGameServerTags = 128;
+const int k_cbMaxGameServerGameData = 2048;
+
+/// Store key/value pair used in matchmaking queries.
+///
+/// Actually, the name Key/Value is a bit misleading. The "key" is better
+/// understood as "filter operation code" and the "value" is the operand to this
+/// filter operation. The meaning of the operand depends upon the filter.
+struct MatchMakingKeyValuePair_t
+{
+ MatchMakingKeyValuePair_t() { m_szKey[0] = m_szValue[0] = 0; }
+ MatchMakingKeyValuePair_t( const char *pchKey, const char *pchValue )
+ {
+ strncpy( m_szKey, pchKey, sizeof(m_szKey) ); // this is a public header, use basic c library string funcs only!
+ m_szKey[ sizeof( m_szKey ) - 1 ] = '\0';
+ strncpy( m_szValue, pchValue, sizeof(m_szValue) );
+ m_szValue[ sizeof( m_szValue ) - 1 ] = '\0';
+ }
+ char m_szKey[ 256 ];
+ char m_szValue[ 256 ];
+};
+
+
+enum EMatchMakingServerResponse
+{
+ eServerResponded = 0,
+ eServerFailedToRespond,
+ eNoServersListedOnMasterServer // for the Internet query type, returned in response callback if no servers of this type match
+};
+
+// servernetadr_t is all the addressing info the serverbrowser needs to know about a game server,
+// namely: its IP, its connection port, and its query port.
+class servernetadr_t
+{
+public:
+
+ servernetadr_t() : m_usConnectionPort( 0 ), m_usQueryPort( 0 ), m_unIP( 0 ) {}
+
+ void Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort );
+#ifdef NETADR_H
+ netadr_t GetIPAndQueryPort();
+#endif
+
+ // Access the query port.
+ uint16 GetQueryPort() const;
+ void SetQueryPort( uint16 usPort );
+
+ // Access the connection port.
+ uint16 GetConnectionPort() const;
+ void SetConnectionPort( uint16 usPort );
+
+ // Access the IP
+ uint32 GetIP() const;
+ void SetIP( uint32 );
+
+ // This gets the 'a.b.c.d:port' string with the connection port (instead of the query port).
+ const char *GetConnectionAddressString() const;
+ const char *GetQueryAddressString() const;
+
+ // Comparison operators and functions.
+ bool operator<(const servernetadr_t &netadr) const;
+ void operator=( const servernetadr_t &that )
+ {
+ m_usConnectionPort = that.m_usConnectionPort;
+ m_usQueryPort = that.m_usQueryPort;
+ m_unIP = that.m_unIP;
+ }
+
+
+private:
+ const char *ToString( uint32 unIP, uint16 usPort ) const;
+ uint16 m_usConnectionPort; // (in HOST byte order)
+ uint16 m_usQueryPort;
+ uint32 m_unIP;
+};
+
+
+inline void servernetadr_t::Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort )
+{
+ m_unIP = ip;
+ m_usQueryPort = usQueryPort;
+ m_usConnectionPort = usConnectionPort;
+}
+
+#ifdef NETADR_H
+inline netadr_t servernetadr_t::GetIPAndQueryPort()
+{
+ return netadr_t( m_unIP, m_usQueryPort );
+}
+#endif
+
+inline uint16 servernetadr_t::GetQueryPort() const
+{
+ return m_usQueryPort;
+}
+
+inline void servernetadr_t::SetQueryPort( uint16 usPort )
+{
+ m_usQueryPort = usPort;
+}
+
+inline uint16 servernetadr_t::GetConnectionPort() const
+{
+ return m_usConnectionPort;
+}
+
+inline void servernetadr_t::SetConnectionPort( uint16 usPort )
+{
+ m_usConnectionPort = usPort;
+}
+
+inline uint32 servernetadr_t::GetIP() const
+{
+ return m_unIP;
+}
+
+inline void servernetadr_t::SetIP( uint32 unIP )
+{
+ m_unIP = unIP;
+}
+
+inline const char *servernetadr_t::ToString( uint32 unIP, uint16 usPort ) const
+{
+ static char s[4][64];
+ static int nBuf = 0;
+ unsigned char *ipByte = (unsigned char *)&unIP;
+#ifdef VALVE_BIG_ENDIAN
+ V_snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[0]), (int)(ipByte[1]), (int)(ipByte[2]), (int)(ipByte[3]), usPort );
+#else
+ V_snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[3]), (int)(ipByte[2]), (int)(ipByte[1]), (int)(ipByte[0]), usPort );
+#endif
+ const char *pchRet = s[nBuf];
+ ++nBuf;
+ nBuf %= ( (sizeof(s)/sizeof(s[0])) );
+ return pchRet;
+}
+
+inline const char* servernetadr_t::GetConnectionAddressString() const
+{
+ return ToString( m_unIP, m_usConnectionPort );
+}
+
+inline const char* servernetadr_t::GetQueryAddressString() const
+{
+ return ToString( m_unIP, m_usQueryPort );
+}
+
+inline bool servernetadr_t::operator<(const servernetadr_t &netadr) const
+{
+ return ( m_unIP < netadr.m_unIP ) || ( m_unIP == netadr.m_unIP && m_usQueryPort < netadr.m_usQueryPort );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Data describing a single server
+//-----------------------------------------------------------------------------
+class gameserveritem_t
+{
+public:
+ gameserveritem_t();
+
+ const char* GetName() const;
+ void SetName( const char *pName );
+
+public:
+ servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server
+ int m_nPing; ///< current ping time in milliseconds
+ bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past
+ bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed
+ char m_szGameDir[k_cbMaxGameServerGameDir]; ///< current game directory
+ char m_szMap[k_cbMaxGameServerMapName]; ///< current map
+ char m_szGameDescription[k_cbMaxGameServerGameDescription]; ///< game description
+ uint32 m_nAppID; ///< Steam App ID of this server
+ int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!!
+ int m_nMaxPlayers; ///< Maximum players that can join this server
+ int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server
+ bool m_bPassword; ///< true if this server needs a password to join
+ bool m_bSecure; ///< Is this server protected by VAC
+ uint32 m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers)
+ int m_nServerVersion; ///< server version as reported to Steam
+
+private:
+
+ /// Game server name
+ char m_szServerName[k_cbMaxGameServerName];
+
+ // For data added after SteamMatchMaking001 add it here
+public:
+ /// the tags this server exposes
+ char m_szGameTags[k_cbMaxGameServerTags];
+
+ /// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam)
+ CSteamID m_steamID;
+};
+
+
+inline gameserveritem_t::gameserveritem_t()
+{
+ m_szGameDir[0] = m_szMap[0] = m_szGameDescription[0] = m_szServerName[0] = 0;
+ m_bHadSuccessfulResponse = m_bDoNotRefresh = m_bPassword = m_bSecure = false;
+ m_nPing = m_nAppID = m_nPlayers = m_nMaxPlayers = m_nBotPlayers = m_ulTimeLastPlayed = m_nServerVersion = 0;
+ m_szGameTags[0] = 0;
+}
+
+inline const char* gameserveritem_t::GetName() const
+{
+ // Use the IP address as the name if nothing is set yet.
+ if ( m_szServerName[0] == 0 )
+ return m_NetAdr.GetConnectionAddressString();
+ else
+ return m_szServerName;
+}
+
+inline void gameserveritem_t::SetName( const char *pName )
+{
+ strncpy( m_szServerName, pName, sizeof( m_szServerName ) );
+ m_szServerName[ sizeof( m_szServerName ) - 1 ] = '\0';
+}
+
+
+#endif // MATCHMAKINGTYPES_H
diff --git a/public/steam/steam_api.h b/public/steam/steam_api.h
new file mode 100644
index 0000000..f387250
--- /dev/null
+++ b/public/steam/steam_api.h
@@ -0,0 +1,650 @@
+//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAM_API_H
+#define STEAM_API_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "isteamuser.h"
+#include "isteamfriends.h"
+#include "isteamutils.h"
+#include "isteammatchmaking.h"
+#include "isteamuserstats.h"
+#include "isteamapps.h"
+#include "isteamnetworking.h"
+#include "isteamremotestorage.h"
+#include "isteamscreenshots.h"
+#include "isteammusic.h"
+#include "isteammusicremote.h"
+#include "isteamhttp.h"
+#include "isteamunifiedmessages.h"
+#include "isteamcontroller.h"
+#include "isteamugc.h"
+#include "isteamapplist.h"
+#include "isteamhtmlsurface.h"
+#include "isteaminventory.h"
+#include "isteamvideo.h"
+
+#if defined( _PS3 )
+#include "steamps3params.h"
+#endif
+
+// Steam API export macro
+#if defined( _WIN32 ) && !defined( _X360 )
+ #if defined( STEAM_API_EXPORTS )
+ #define S_API extern "C" __declspec( dllexport )
+ #elif defined( STEAM_API_NODLL )
+ #define S_API extern "C"
+ #else
+ #define S_API extern "C" __declspec( dllimport )
+ #endif // STEAM_API_EXPORTS
+#elif defined( GNUC )
+ #if defined( STEAM_API_EXPORTS )
+ #define S_API extern "C" __attribute__ ((visibility("default")))
+ #else
+ #define S_API extern "C"
+ #endif // STEAM_API_EXPORTS
+#else // !WIN32
+ #if defined( STEAM_API_EXPORTS )
+ #define S_API extern "C"
+ #else
+ #define S_API extern "C"
+ #endif // STEAM_API_EXPORTS
+#endif
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// Steam API setup & shutdown
+//
+// These functions manage loading, initializing and shutdown of the steamclient.dll
+//
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+
+// S_API void SteamAPI_Init(); (see below)
+S_API void S_CALLTYPE SteamAPI_Shutdown();
+
+// checks if a local Steam client is running
+S_API bool S_CALLTYPE SteamAPI_IsSteamRunning();
+
+// Detects if your executable was launched through the Steam client, and restarts your game through
+// the client if necessary. The Steam client will be started if it is not running.
+//
+// Returns: true if your executable was NOT launched through the Steam client. This function will
+// then start your application through the client. Your current process should exit.
+//
+// false if your executable was started through the Steam client or a steam_appid.txt file
+// is present in your game's directory (for development). Your current process should continue.
+//
+// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
+// to your executable, Steam's DRM will handle restarting through Steam if necessary.
+S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID );
+
+// crash dump recording functions
+S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );
+S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg );
+
+// interface pointers, configured by SteamAPI_Init()
+S_API ISteamClient *S_CALLTYPE SteamClient();
+
+
+//
+// VERSION_SAFE_STEAM_API_INTERFACES is usually not necessary, but it provides safety against releasing
+// new steam_api.dll's without recompiling/rereleasing modules that use it.
+//
+// If you use VERSION_SAFE_STEAM_API_INTERFACES, then you should call SteamAPI_InitSafe(). Also, to get the
+// Steam interfaces, you must create and Init() a CSteamAPIContext (below) and use the interfaces in there.
+//
+// If you don't use VERSION_SAFE_STEAM_API_INTERFACES, then you can use SteamAPI_Init() and the SteamXXXX()
+// functions below to get at the Steam interfaces.
+//
+#ifdef VERSION_SAFE_STEAM_API_INTERFACES
+S_API bool S_CALLTYPE SteamAPI_InitSafe();
+#else
+
+#if defined(_PS3)
+S_API bool S_CALLTYPE SteamAPI_Init( SteamPS3Params_t *pParams );
+#else
+S_API bool S_CALLTYPE SteamAPI_Init();
+#endif
+
+S_API ISteamUser *S_CALLTYPE SteamUser();
+S_API ISteamFriends *S_CALLTYPE SteamFriends();
+S_API ISteamUtils *S_CALLTYPE SteamUtils();
+S_API ISteamMatchmaking *S_CALLTYPE SteamMatchmaking();
+S_API ISteamUserStats *S_CALLTYPE SteamUserStats();
+S_API ISteamApps *S_CALLTYPE SteamApps();
+S_API ISteamNetworking *S_CALLTYPE SteamNetworking();
+S_API ISteamMatchmakingServers *S_CALLTYPE SteamMatchmakingServers();
+S_API ISteamRemoteStorage *S_CALLTYPE SteamRemoteStorage();
+S_API ISteamScreenshots *S_CALLTYPE SteamScreenshots();
+S_API ISteamHTTP *S_CALLTYPE SteamHTTP();
+S_API ISteamUnifiedMessages *S_CALLTYPE SteamUnifiedMessages();
+S_API ISteamController *S_CALLTYPE SteamController();
+S_API ISteamUGC *S_CALLTYPE SteamUGC();
+S_API ISteamAppList *S_CALLTYPE SteamAppList();
+S_API ISteamMusic *S_CALLTYPE SteamMusic();
+S_API ISteamMusicRemote *S_CALLTYPE SteamMusicRemote();
+S_API ISteamHTMLSurface *S_CALLTYPE SteamHTMLSurface();
+S_API ISteamInventory *S_CALLTYPE SteamInventory();
+S_API ISteamVideo *S_CALLTYPE SteamVideo();
+#ifdef _PS3
+S_API ISteamPS3OverlayRender *S_CALLTYPE SteamPS3OverlayRender();
+#endif
+#endif // VERSION_SAFE_STEAM_API_INTERFACES
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// steam callback and call-result helpers
+//
+// The following macros and classes are used to register your application for
+// callbacks and call-results, which are delivered in a predictable manner.
+//
+// STEAM_CALLBACK macros are meant for use inside of a C++ class definition.
+// They map a Steam notification callback directly to a class member function
+// which is automatically prototyped as "void func( callback_type *pParam )".
+//
+// CCallResult is used with specific Steam APIs that return "result handles".
+// The handle can be passed to a CCallResult object's Set function, along with
+// an object pointer and member-function pointer. The member function will
+// be executed once the results of the Steam API call are available.
+//
+// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK
+// macros if you require finer control over registration and unregistration.
+//
+// Callbacks and call-results are queued automatically and are only
+// delivered/executed when your application calls SteamAPI_RunCallbacks().
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+
+S_API void S_CALLTYPE SteamAPI_RunCallbacks();
+
+
+
+// Declares a callback member function plus a helper member variable which
+// registers the callback on object creation and unregisters on destruction.
+// The optional fourth 'var' param exists only for backwards-compatibility
+// and can be ignored.
+#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \
+ _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) )
+
+// Declares a callback function and a named CCallbackManual variable which
+// has Register and Unregister functions instead of automatic registration.
+#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \
+ CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam )
+
+
+// Internal functions used by the utility CCallback objects to receive callbacks
+S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback );
+S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback );
+// Internal functions used by the utility CCallResult objects to receive async call results
+S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
+S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: base for callbacks and call results - internal implementation detail
+//-----------------------------------------------------------------------------
+class CCallbackBase
+{
+public:
+ CCallbackBase() { m_nCallbackFlags = 0; m_iCallback = 0; }
+ // don't add a virtual destructor because we export this binary interface across dll's
+ virtual void Run( void *pvParam ) = 0;
+ virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) = 0;
+ int GetICallback() { return m_iCallback; }
+ virtual int GetCallbackSizeBytes() = 0;
+
+protected:
+ enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 };
+ uint8 m_nCallbackFlags;
+ int m_iCallback;
+ friend class CCallbackMgr;
+
+private:
+ CCallbackBase( const CCallbackBase& );
+ CCallbackBase& operator=( const CCallbackBase& );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: templated base for callbacks - internal implementation detail
+//-----------------------------------------------------------------------------
+template< int sizeof_P >
+class CCallbackImpl : protected CCallbackBase
+{
+public:
+ ~CCallbackImpl() { if ( m_nCallbackFlags & k_ECallbackFlagsRegistered ) SteamAPI_UnregisterCallback( this ); }
+ void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
+
+protected:
+ virtual void Run( void *pvParam ) = 0;
+ virtual void Run( void *pvParam, bool /*bIOFailure*/, SteamAPICall_t /*hSteamAPICall*/ ) { Run( pvParam ); }
+ virtual int GetCallbackSizeBytes() { return sizeof_P; }
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: maps a steam async call result to a class member function
+// template params: T = local class, P = parameter struct
+//-----------------------------------------------------------------------------
+template< class T, class P >
+class CCallResult : private CCallbackBase
+{
+public:
+ typedef void (T::*func_t)( P*, bool );
+
+ CCallResult()
+ {
+ m_hAPICall = k_uAPICallInvalid;
+ m_pObj = NULL;
+ m_Func = NULL;
+ m_iCallback = P::k_iCallback;
+ }
+
+ void Set( SteamAPICall_t hAPICall, T *p, func_t func )
+ {
+ if ( m_hAPICall )
+ SteamAPI_UnregisterCallResult( this, m_hAPICall );
+
+ m_hAPICall = hAPICall;
+ m_pObj = p;
+ m_Func = func;
+
+ if ( hAPICall )
+ SteamAPI_RegisterCallResult( this, hAPICall );
+ }
+
+ bool IsActive() const
+ {
+ return ( m_hAPICall != k_uAPICallInvalid );
+ }
+
+ void Cancel()
+ {
+ if ( m_hAPICall != k_uAPICallInvalid )
+ {
+ SteamAPI_UnregisterCallResult( this, m_hAPICall );
+ m_hAPICall = k_uAPICallInvalid;
+ }
+
+ }
+
+ ~CCallResult()
+ {
+ Cancel();
+ }
+
+ void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
+private:
+ virtual void Run( void *pvParam )
+ {
+ m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
+ (m_pObj->*m_Func)( (P *)pvParam, false );
+ }
+ virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )
+ {
+ if ( hSteamAPICall == m_hAPICall )
+ {
+ m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
+ (m_pObj->*m_Func)( (P *)pvParam, bIOFailure );
+ }
+ }
+ virtual int GetCallbackSizeBytes()
+ {
+ return sizeof( P );
+ }
+
+ SteamAPICall_t m_hAPICall;
+ T *m_pObj;
+ func_t m_Func;
+};
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: maps a steam callback to a class member function
+// template params: T = local class, P = parameter struct,
+// bGameserver = listen for gameserver callbacks instead of client callbacks
+//-----------------------------------------------------------------------------
+template< class T, class P, bool bGameserver = false >
+class CCallback : public CCallbackImpl< sizeof( P ) >
+{
+public:
+ typedef void (T::*func_t)(P*);
+
+ // NOTE: If you can't provide the correct parameters at construction time, you should
+ // use the CCallbackManual callback object (STEAM_CALLBACK_MANUAL macro) instead.
+ CCallback( T *pObj, func_t func ) : m_pObj( NULL ), m_Func( NULL )
+ {
+ if ( bGameserver )
+ {
+ this->SetGameserverFlag();
+ }
+ Register( pObj, func );
+ }
+
+ // manual registration of the callback
+ void Register( T *pObj, func_t func )
+ {
+ if ( !pObj || !func )
+ return;
+
+ if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered )
+ Unregister();
+
+ m_pObj = pObj;
+ m_Func = func;
+ // SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
+ SteamAPI_RegisterCallback( this, P::k_iCallback );
+ }
+
+ void Unregister()
+ {
+ // SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
+ SteamAPI_UnregisterCallback( this );
+ }
+
+protected:
+ virtual void Run( void *pvParam )
+ {
+ (m_pObj->*m_Func)( (P *)pvParam );
+ }
+
+ T *m_pObj;
+ func_t m_Func;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: subclass of CCallback which allows default-construction in
+// an unregistered state; you must call Register manually
+//-----------------------------------------------------------------------------
+template< class T, class P, bool bGameServer = false >
+class CCallbackManual : public CCallback< T, P, bGameServer >
+{
+public:
+ CCallbackManual() : CCallback< T, P, bGameServer >( NULL, NULL ) {}
+
+ // Inherits public Register and Unregister functions from base class
+};
+
+
+
+//-----------------------------------------------------------------------------
+// The following macros are implementation details, not intended for public use
+//-----------------------------------------------------------------------------
+#define _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param )
+#define _STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _STEAM_CALLBACK_##SELECTED
+#define _STEAM_CALLBACK_SELECT( X, Y ) _STEAM_CALLBACK_HELPER X Y
+#define _STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \
+ struct CCallbackInternal_ ## func : private CCallbackImpl< sizeof( param ) > { \
+ CCallbackInternal_ ## func () { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \
+ CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \
+ CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \
+ private: virtual void Run( void *pvParam ) { _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \
+ thisclass *pOuter = reinterpret_cast<thisclass*>( reinterpret_cast<char*>(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \
+ pOuter->func( reinterpret_cast<param*>( pvParam ) ); \
+ } \
+ } m_steamcallback_ ## func ; void func( param *pParam )
+#define _STEAM_CALLBACK_4( _, thisclass, func, param, var ) \
+ CCallback< thisclass, param > var; void func( param *pParam )
+
+
+#ifdef _WIN32
+// disable this warning; this pattern need for steam callback registration
+#pragma warning( disable: 4355 ) // 'this' : used in base member initializer list
+#endif
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// steamclient.dll private wrapper functions
+//
+// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+
+// pumps out all the steam messages, calling the register callback
+S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks );
+
+// register the callback funcs to use to interact with the steam dll
+S_API void Steam_RegisterInterfaceFuncs( void *hModule );
+
+// returns the HSteamUser of the last user to dispatch a callback
+S_API HSteamUser Steam_GetHSteamUserCurrent();
+
+// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name
+S_API const char *SteamAPI_GetSteamInstallPath();
+
+// returns the pipe we are communicating to Steam with
+S_API HSteamPipe SteamAPI_GetHSteamPipe();
+
+// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
+S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks );
+
+// backwards compat export, passes through to SteamAPI_ variants
+S_API HSteamPipe GetHSteamPipe();
+S_API HSteamUser GetHSteamUser();
+
+#ifdef VERSION_SAFE_STEAM_API_INTERFACES
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
+// lets them each specify the interface versions they are compiled with.
+//
+// It's important that these stay inlined in the header so the calling module specifies the interface versions
+// for whatever Steam API version it has.
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+
+S_API HSteamUser SteamAPI_GetHSteamUser();
+
+class CSteamAPIContext
+{
+public:
+ CSteamAPIContext();
+ void Clear();
+
+ bool Init();
+
+ ISteamUser* SteamUser() { return m_pSteamUser; }
+ ISteamFriends* SteamFriends() { return m_pSteamFriends; }
+ ISteamUtils* SteamUtils() { return m_pSteamUtils; }
+ ISteamMatchmaking* SteamMatchmaking() { return m_pSteamMatchmaking; }
+ ISteamUserStats* SteamUserStats() { return m_pSteamUserStats; }
+ ISteamApps* SteamApps() { return m_pSteamApps; }
+ ISteamMatchmakingServers* SteamMatchmakingServers() { return m_pSteamMatchmakingServers; }
+ ISteamNetworking* SteamNetworking() { return m_pSteamNetworking; }
+ ISteamRemoteStorage* SteamRemoteStorage() { return m_pSteamRemoteStorage; }
+ ISteamScreenshots* SteamScreenshots() { return m_pSteamScreenshots; }
+ ISteamHTTP* SteamHTTP() { return m_pSteamHTTP; }
+ ISteamUnifiedMessages* SteamUnifiedMessages() { return m_pSteamUnifiedMessages; }
+ ISteamController* SteamController() { return m_pController; }
+ ISteamUGC* SteamUGC() { return m_pSteamUGC; }
+ ISteamAppList* SteamAppList() { return m_pSteamAppList; }
+ ISteamMusic* SteamMusic() { return m_pSteamMusic; }
+ ISteamMusicRemote* SteamMusicRemote() { return m_pSteamMusicRemote; }
+ ISteamHTMLSurface* SteamHTMLSurface() { return m_pSteamHTMLSurface; }
+ ISteamInventory* SteamInventory() { return m_pSteamInventory; }
+ ISteamVideo* SteamVideo() { return m_pSteamVideo; }
+#ifdef _PS3
+ ISteamPS3OverlayRender* SteamPS3OverlayRender() { return m_pSteamPS3OverlayRender; }
+#endif
+
+private:
+ ISteamUser *m_pSteamUser;
+ ISteamFriends *m_pSteamFriends;
+ ISteamUtils *m_pSteamUtils;
+ ISteamMatchmaking *m_pSteamMatchmaking;
+ ISteamUserStats *m_pSteamUserStats;
+ ISteamApps *m_pSteamApps;
+ ISteamMatchmakingServers *m_pSteamMatchmakingServers;
+ ISteamNetworking *m_pSteamNetworking;
+ ISteamRemoteStorage *m_pSteamRemoteStorage;
+ ISteamScreenshots *m_pSteamScreenshots;
+ ISteamHTTP *m_pSteamHTTP;
+ ISteamUnifiedMessages*m_pSteamUnifiedMessages;
+ ISteamController *m_pController;
+ ISteamUGC *m_pSteamUGC;
+ ISteamAppList *m_pSteamAppList;
+ ISteamMusic *m_pSteamMusic;
+ ISteamMusicRemote *m_pSteamMusicRemote;
+ ISteamHTMLSurface *m_pSteamHTMLSurface;
+ ISteamInventory *m_pSteamInventory;
+ ISteamVideo *m_pSteamVideo;
+#ifdef _PS3
+ ISteamPS3OverlayRender *m_pSteamPS3OverlayRender;
+#endif
+};
+
+inline CSteamAPIContext::CSteamAPIContext()
+{
+ Clear();
+}
+
+inline void CSteamAPIContext::Clear()
+{
+ m_pSteamUser = NULL;
+ m_pSteamFriends = NULL;
+ m_pSteamUtils = NULL;
+ m_pSteamMatchmaking = NULL;
+ m_pSteamUserStats = NULL;
+ m_pSteamApps = NULL;
+ m_pSteamMatchmakingServers = NULL;
+ m_pSteamNetworking = NULL;
+ m_pSteamRemoteStorage = NULL;
+ m_pSteamHTTP = NULL;
+ m_pSteamScreenshots = NULL;
+ m_pSteamMusic = NULL;
+ m_pSteamUnifiedMessages = NULL;
+ m_pController = NULL;
+ m_pSteamUGC = NULL;
+ m_pSteamAppList = NULL;
+ m_pSteamMusic = NULL;
+ m_pSteamMusicRemote= NULL;
+ m_pSteamHTMLSurface = NULL;
+ m_pSteamInventory = NULL;
+#ifdef _PS3
+ m_pSteamPS3OverlayRender = NULL;
+#endif
+}
+
+// This function must be inlined so the module using steam_api.dll gets the version names they want.
+inline bool CSteamAPIContext::Init()
+{
+ if ( !SteamClient() )
+ return false;
+
+ HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
+ HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
+
+ m_pSteamUser = SteamClient()->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION );
+ if ( !m_pSteamUser )
+ return false;
+
+ m_pSteamFriends = SteamClient()->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION );
+ if ( !m_pSteamFriends )
+ return false;
+
+ m_pSteamUtils = SteamClient()->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
+ if ( !m_pSteamUtils )
+ return false;
+
+ m_pSteamMatchmaking = SteamClient()->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION );
+ if ( !m_pSteamMatchmaking )
+ return false;
+
+ m_pSteamMatchmakingServers = SteamClient()->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
+ if ( !m_pSteamMatchmakingServers )
+ return false;
+
+ m_pSteamUserStats = SteamClient()->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION );
+ if ( !m_pSteamUserStats )
+ return false;
+
+ m_pSteamApps = SteamClient()->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION );
+ if ( !m_pSteamApps )
+ return false;
+
+ m_pSteamNetworking = SteamClient()->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
+ if ( !m_pSteamNetworking )
+ return false;
+
+ m_pSteamRemoteStorage = SteamClient()->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION );
+ if ( !m_pSteamRemoteStorage )
+ return false;
+
+ m_pSteamScreenshots = SteamClient()->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION );
+ if ( !m_pSteamScreenshots )
+ return false;
+
+ m_pSteamHTTP = SteamClient()->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
+ if ( !m_pSteamHTTP )
+ return false;
+
+ m_pSteamUnifiedMessages = SteamClient()->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION );
+ if ( !m_pSteamUnifiedMessages )
+ return false;
+
+ m_pController = SteamClient()->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION );
+ if ( !m_pController )
+ return false;
+
+ m_pSteamUGC = SteamClient()->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION );
+ if ( !m_pSteamUGC )
+ return false;
+
+ m_pSteamAppList = SteamClient()->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION );
+ if ( !m_pSteamAppList )
+ return false;
+
+ m_pSteamMusic = SteamClient()->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION );
+ if ( !m_pSteamMusic )
+ {
+ return false;
+ }
+
+ m_pSteamMusicRemote = SteamClient()->GetISteamMusicRemote( hSteamUser, hSteamPipe, STEAMMUSICREMOTE_INTERFACE_VERSION );
+ if ( !m_pSteamMusicRemote )
+ {
+ return false;
+ }
+
+ m_pSteamHTMLSurface = SteamClient()->GetISteamHTMLSurface( hSteamUser, hSteamPipe, STEAMHTMLSURFACE_INTERFACE_VERSION );
+ if ( !m_pSteamHTMLSurface )
+ {
+ return false;
+ }
+
+ m_pSteamInventory = SteamClient()->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION );
+ if ( !m_pSteamInventory )
+ {
+ return false;
+ }
+
+ m_pSteamVideo = SteamClient()->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION );
+ if ( !m_pSteamVideo )
+ {
+ return false;
+ }
+
+#ifdef _PS3
+ m_pSteamPS3OverlayRender = SteamClient()->GetISteamPS3OverlayRender();
+#endif
+
+ return true;
+}
+
+#endif // VERSION_SAFE_STEAM_API_INTERFACES
+
+#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
+// this should be called before the game initialized the steam APIs
+// pchDate should be of the format "Mmm dd yyyy" (such as from the __DATE__ macro )
+// pchTime should be of the format "hh:mm:ss" (such as from the __TIME__ macro )
+// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
+// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
+// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
+S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback );
+S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID );
+#endif
+
+#endif // STEAM_API_H
diff --git a/public/steam/steam_api.json b/public/steam/steam_api.json
new file mode 100644
index 0000000..4d94b6b
--- /dev/null
+++ b/public/steam/steam_api.json
@@ -0,0 +1,7241 @@
+{"typedefs":[{"typedef": "uint8","type": "unsigned char"}
+,{"typedef": "uint8","type": "unsigned char"}
+,{"typedef": "int8","type": "signed char"}
+,{"typedef": "int16","type": "short"}
+,{"typedef": "uint16","type": "unsigned short"}
+,{"typedef": "int32","type": "int"}
+,{"typedef": "uint32","type": "unsigned int"}
+,{"typedef": "int64","type": "long long"}
+,{"typedef": "uint64","type": "unsigned long long"}
+,{"typedef": "lint64","type": "int64"}
+,{"typedef": "ulint64","type": "uint64"}
+,{"typedef": "intp","type": "long long"}
+,{"typedef": "uintp","type": "unsigned long long"}
+,{"typedef": "Salt_t","type": "uint8 [8]"}
+,{"typedef": "GID_t","type": "uint64"}
+,{"typedef": "JobID_t","type": "uint64"}
+,{"typedef": "TxnID_t","type": "GID_t"}
+,{"typedef": "PackageId_t","type": "uint32"}
+,{"typedef": "BundleId_t","type": "uint32"}
+,{"typedef": "AppId_t","type": "uint32"}
+,{"typedef": "AssetClassId_t","type": "uint64"}
+,{"typedef": "PhysicalItemId_t","type": "uint32"}
+,{"typedef": "DepotId_t","type": "uint32"}
+,{"typedef": "RTime32","type": "uint32"}
+,{"typedef": "CellID_t","type": "uint32"}
+,{"typedef": "SteamAPICall_t","type": "uint64"}
+,{"typedef": "AccountID_t","type": "uint32"}
+,{"typedef": "PartnerId_t","type": "uint32"}
+,{"typedef": "ManifestId_t","type": "uint64"}
+,{"typedef": "HAuthTicket","type": "uint32"}
+,{"typedef": "PFNLegacyKeyRegistration","type": "void (*)(const char *, const char *)"}
+,{"typedef": "PFNLegacyKeyInstalled","type": "_Bool (*)(void)"}
+,{"typedef": "PFNPreMinidumpCallback","type": "void (*)(void *)"}
+,{"typedef": "BREAKPAD_HANDLE","type": "void *"}
+,{"typedef": "ValvePackingSentinel_t","type": "struct ValvePackingSentinel_t"}
+,{"typedef": "compile_time_assert_type","type": "char [1]"}
+,{"typedef": "HSteamPipe","type": "int32"}
+,{"typedef": "HSteamUser","type": "int32"}
+,{"typedef": "SteamAPIWarningMessageHook_t","type": "void (*)(int, const char *) __attribute__((cdecl))"}
+,{"typedef": "SteamAPI_PostAPIResultInProcess_t","type": "void (*)(SteamAPICall_t, void *, uint32, int)"}
+,{"typedef": "SteamAPI_CheckCallbackRegistered_t","type": "uint32 (*)(int)"}
+,{"typedef": "HSteamCall","type": "int32"}
+,{"typedef": "FriendsGroupID_t","type": "int16"}
+,{"typedef": "SteamAPIWarningMessageHook_t","type": "void (*)(int, const char *) __attribute__((cdecl))"}
+,{"typedef": "HServerListRequest","type": "void *"}
+,{"typedef": "HServerQuery","type": "int"}
+,{"typedef": "UGCHandle_t","type": "uint64"}
+,{"typedef": "PublishedFileUpdateHandle_t","type": "uint64"}
+,{"typedef": "PublishedFileId_t","type": "uint64"}
+,{"typedef": "UGCFileWriteStreamHandle_t","type": "uint64"}
+,{"typedef": "compile_time_assert_type","type": "char [1]"}
+,{"typedef": "SteamLeaderboard_t","type": "uint64"}
+,{"typedef": "SteamLeaderboardEntries_t","type": "uint64"}
+,{"typedef": "SNetSocket_t","type": "uint32"}
+,{"typedef": "SNetListenSocket_t","type": "uint32"}
+,{"typedef": "ScreenshotHandle","type": "uint32"}
+,{"typedef": "HTTPRequestHandle","type": "uint32"}
+,{"typedef": "HTTPCookieContainerHandle","type": "uint32"}
+,{"typedef": "ClientUnifiedMessageHandle","type": "uint64"}
+,{"typedef": "ControllerHandle_t","type": "uint64"}
+,{"typedef": "ControllerActionSetHandle_t","type": "uint64"}
+,{"typedef": "ControllerDigitalActionHandle_t","type": "uint64"}
+,{"typedef": "ControllerAnalogActionHandle_t","type": "uint64"}
+,{"typedef": "UGCQueryHandle_t","type": "uint64"}
+,{"typedef": "UGCUpdateHandle_t","type": "uint64"}
+,{"typedef": "HHTMLBrowser","type": "uint32"}
+,{"typedef": "SteamItemInstanceID_t","type": "uint64"}
+,{"typedef": "SteamItemDef_t","type": "int32"}
+,{"typedef": "SteamInventoryResult_t","type": "int32"}
+,{"typedef": "CCallResult::func_t","type": "void (T::*)(P *, _Bool)"}
+,{"typedef": "CCallback::func_t","type": "void (T::*)(P *)"}
+],
+"enums":[
+ {"enumname": "EUniverse","values": [
+ {"name": "k_EUniverseInvalid","value": "0"}
+ ,{"name": "k_EUniversePublic","value": "1"}
+ ,{"name": "k_EUniverseBeta","value": "2"}
+ ,{"name": "k_EUniverseInternal","value": "3"}
+ ,{"name": "k_EUniverseDev","value": "4"}
+ ,{"name": "k_EUniverseMax","value": "5"}
+]}
+, {"enumname": "EResult","values": [
+ {"name": "k_EResultOK","value": "1"}
+ ,{"name": "k_EResultFail","value": "2"}
+ ,{"name": "k_EResultNoConnection","value": "3"}
+ ,{"name": "k_EResultInvalidPassword","value": "5"}
+ ,{"name": "k_EResultLoggedInElsewhere","value": "6"}
+ ,{"name": "k_EResultInvalidProtocolVer","value": "7"}
+ ,{"name": "k_EResultInvalidParam","value": "8"}
+ ,{"name": "k_EResultFileNotFound","value": "9"}
+ ,{"name": "k_EResultBusy","value": "10"}
+ ,{"name": "k_EResultInvalidState","value": "11"}
+ ,{"name": "k_EResultInvalidName","value": "12"}
+ ,{"name": "k_EResultInvalidEmail","value": "13"}
+ ,{"name": "k_EResultDuplicateName","value": "14"}
+ ,{"name": "k_EResultAccessDenied","value": "15"}
+ ,{"name": "k_EResultTimeout","value": "16"}
+ ,{"name": "k_EResultBanned","value": "17"}
+ ,{"name": "k_EResultAccountNotFound","value": "18"}
+ ,{"name": "k_EResultInvalidSteamID","value": "19"}
+ ,{"name": "k_EResultServiceUnavailable","value": "20"}
+ ,{"name": "k_EResultNotLoggedOn","value": "21"}
+ ,{"name": "k_EResultPending","value": "22"}
+ ,{"name": "k_EResultEncryptionFailure","value": "23"}
+ ,{"name": "k_EResultInsufficientPrivilege","value": "24"}
+ ,{"name": "k_EResultLimitExceeded","value": "25"}
+ ,{"name": "k_EResultRevoked","value": "26"}
+ ,{"name": "k_EResultExpired","value": "27"}
+ ,{"name": "k_EResultAlreadyRedeemed","value": "28"}
+ ,{"name": "k_EResultDuplicateRequest","value": "29"}
+ ,{"name": "k_EResultAlreadyOwned","value": "30"}
+ ,{"name": "k_EResultIPNotFound","value": "31"}
+ ,{"name": "k_EResultPersistFailed","value": "32"}
+ ,{"name": "k_EResultLockingFailed","value": "33"}
+ ,{"name": "k_EResultLogonSessionReplaced","value": "34"}
+ ,{"name": "k_EResultConnectFailed","value": "35"}
+ ,{"name": "k_EResultHandshakeFailed","value": "36"}
+ ,{"name": "k_EResultIOFailure","value": "37"}
+ ,{"name": "k_EResultRemoteDisconnect","value": "38"}
+ ,{"name": "k_EResultShoppingCartNotFound","value": "39"}
+ ,{"name": "k_EResultBlocked","value": "40"}
+ ,{"name": "k_EResultIgnored","value": "41"}
+ ,{"name": "k_EResultNoMatch","value": "42"}
+ ,{"name": "k_EResultAccountDisabled","value": "43"}
+ ,{"name": "k_EResultServiceReadOnly","value": "44"}
+ ,{"name": "k_EResultAccountNotFeatured","value": "45"}
+ ,{"name": "k_EResultAdministratorOK","value": "46"}
+ ,{"name": "k_EResultContentVersion","value": "47"}
+ ,{"name": "k_EResultTryAnotherCM","value": "48"}
+ ,{"name": "k_EResultPasswordRequiredToKickSession","value": "49"}
+ ,{"name": "k_EResultAlreadyLoggedInElsewhere","value": "50"}
+ ,{"name": "k_EResultSuspended","value": "51"}
+ ,{"name": "k_EResultCancelled","value": "52"}
+ ,{"name": "k_EResultDataCorruption","value": "53"}
+ ,{"name": "k_EResultDiskFull","value": "54"}
+ ,{"name": "k_EResultRemoteCallFailed","value": "55"}
+ ,{"name": "k_EResultPasswordUnset","value": "56"}
+ ,{"name": "k_EResultExternalAccountUnlinked","value": "57"}
+ ,{"name": "k_EResultPSNTicketInvalid","value": "58"}
+ ,{"name": "k_EResultExternalAccountAlreadyLinked","value": "59"}
+ ,{"name": "k_EResultRemoteFileConflict","value": "60"}
+ ,{"name": "k_EResultIllegalPassword","value": "61"}
+ ,{"name": "k_EResultSameAsPreviousValue","value": "62"}
+ ,{"name": "k_EResultAccountLogonDenied","value": "63"}
+ ,{"name": "k_EResultCannotUseOldPassword","value": "64"}
+ ,{"name": "k_EResultInvalidLoginAuthCode","value": "65"}
+ ,{"name": "k_EResultAccountLogonDeniedNoMail","value": "66"}
+ ,{"name": "k_EResultHardwareNotCapableOfIPT","value": "67"}
+ ,{"name": "k_EResultIPTInitError","value": "68"}
+ ,{"name": "k_EResultParentalControlRestricted","value": "69"}
+ ,{"name": "k_EResultFacebookQueryError","value": "70"}
+ ,{"name": "k_EResultExpiredLoginAuthCode","value": "71"}
+ ,{"name": "k_EResultIPLoginRestrictionFailed","value": "72"}
+ ,{"name": "k_EResultAccountLockedDown","value": "73"}
+ ,{"name": "k_EResultAccountLogonDeniedVerifiedEmailRequired","value": "74"}
+ ,{"name": "k_EResultNoMatchingURL","value": "75"}
+ ,{"name": "k_EResultBadResponse","value": "76"}
+ ,{"name": "k_EResultRequirePasswordReEntry","value": "77"}
+ ,{"name": "k_EResultValueOutOfRange","value": "78"}
+ ,{"name": "k_EResultUnexpectedError","value": "79"}
+ ,{"name": "k_EResultDisabled","value": "80"}
+ ,{"name": "k_EResultInvalidCEGSubmission","value": "81"}
+ ,{"name": "k_EResultRestrictedDevice","value": "82"}
+ ,{"name": "k_EResultRegionLocked","value": "83"}
+ ,{"name": "k_EResultRateLimitExceeded","value": "84"}
+ ,{"name": "k_EResultAccountLoginDeniedNeedTwoFactor","value": "85"}
+ ,{"name": "k_EResultItemDeleted","value": "86"}
+ ,{"name": "k_EResultAccountLoginDeniedThrottle","value": "87"}
+ ,{"name": "k_EResultTwoFactorCodeMismatch","value": "88"}
+ ,{"name": "k_EResultTwoFactorActivationCodeMismatch","value": "89"}
+ ,{"name": "k_EResultAccountAssociatedToMultiplePartners","value": "90"}
+ ,{"name": "k_EResultNotModified","value": "91"}
+ ,{"name": "k_EResultNoMobileDevice","value": "92"}
+ ,{"name": "k_EResultTimeNotSynced","value": "93"}
+ ,{"name": "k_EResultSmsCodeFailed","value": "94"}
+ ,{"name": "k_EResultAccountLimitExceeded","value": "95"}
+ ,{"name": "k_EResultAccountActivityLimitExceeded","value": "96"}
+ ,{"name": "k_EResultPhoneActivityLimitExceeded","value": "97"}
+ ,{"name": "k_EResultRefundToWallet","value": "98"}
+ ,{"name": "k_EResultEmailSendFailure","value": "99"}
+ ,{"name": "k_EResultNotSettled","value": "100"}
+ ,{"name": "k_EResultNeedCaptcha","value": "101"}
+]}
+, {"enumname": "EVoiceResult","values": [
+ {"name": "k_EVoiceResultOK","value": "0"}
+ ,{"name": "k_EVoiceResultNotInitialized","value": "1"}
+ ,{"name": "k_EVoiceResultNotRecording","value": "2"}
+ ,{"name": "k_EVoiceResultNoData","value": "3"}
+ ,{"name": "k_EVoiceResultBufferTooSmall","value": "4"}
+ ,{"name": "k_EVoiceResultDataCorrupted","value": "5"}
+ ,{"name": "k_EVoiceResultRestricted","value": "6"}
+ ,{"name": "k_EVoiceResultUnsupportedCodec","value": "7"}
+ ,{"name": "k_EVoiceResultReceiverOutOfDate","value": "8"}
+ ,{"name": "k_EVoiceResultReceiverDidNotAnswer","value": "9"}
+]}
+, {"enumname": "EDenyReason","values": [
+ {"name": "k_EDenyInvalid","value": "0"}
+ ,{"name": "k_EDenyInvalidVersion","value": "1"}
+ ,{"name": "k_EDenyGeneric","value": "2"}
+ ,{"name": "k_EDenyNotLoggedOn","value": "3"}
+ ,{"name": "k_EDenyNoLicense","value": "4"}
+ ,{"name": "k_EDenyCheater","value": "5"}
+ ,{"name": "k_EDenyLoggedInElseWhere","value": "6"}
+ ,{"name": "k_EDenyUnknownText","value": "7"}
+ ,{"name": "k_EDenyIncompatibleAnticheat","value": "8"}
+ ,{"name": "k_EDenyMemoryCorruption","value": "9"}
+ ,{"name": "k_EDenyIncompatibleSoftware","value": "10"}
+ ,{"name": "k_EDenySteamConnectionLost","value": "11"}
+ ,{"name": "k_EDenySteamConnectionError","value": "12"}
+ ,{"name": "k_EDenySteamResponseTimedOut","value": "13"}
+ ,{"name": "k_EDenySteamValidationStalled","value": "14"}
+ ,{"name": "k_EDenySteamOwnerLeftGuestUser","value": "15"}
+]}
+, {"enumname": "EBeginAuthSessionResult","values": [
+ {"name": "k_EBeginAuthSessionResultOK","value": "0"}
+ ,{"name": "k_EBeginAuthSessionResultInvalidTicket","value": "1"}
+ ,{"name": "k_EBeginAuthSessionResultDuplicateRequest","value": "2"}
+ ,{"name": "k_EBeginAuthSessionResultInvalidVersion","value": "3"}
+ ,{"name": "k_EBeginAuthSessionResultGameMismatch","value": "4"}
+ ,{"name": "k_EBeginAuthSessionResultExpiredTicket","value": "5"}
+]}
+, {"enumname": "EAuthSessionResponse","values": [
+ {"name": "k_EAuthSessionResponseOK","value": "0"}
+ ,{"name": "k_EAuthSessionResponseUserNotConnectedToSteam","value": "1"}
+ ,{"name": "k_EAuthSessionResponseNoLicenseOrExpired","value": "2"}
+ ,{"name": "k_EAuthSessionResponseVACBanned","value": "3"}
+ ,{"name": "k_EAuthSessionResponseLoggedInElseWhere","value": "4"}
+ ,{"name": "k_EAuthSessionResponseVACCheckTimedOut","value": "5"}
+ ,{"name": "k_EAuthSessionResponseAuthTicketCanceled","value": "6"}
+ ,{"name": "k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed","value": "7"}
+ ,{"name": "k_EAuthSessionResponseAuthTicketInvalid","value": "8"}
+ ,{"name": "k_EAuthSessionResponsePublisherIssuedBan","value": "9"}
+]}
+, {"enumname": "EUserHasLicenseForAppResult","values": [
+ {"name": "k_EUserHasLicenseResultHasLicense","value": "0"}
+ ,{"name": "k_EUserHasLicenseResultDoesNotHaveLicense","value": "1"}
+ ,{"name": "k_EUserHasLicenseResultNoAuth","value": "2"}
+]}
+, {"enumname": "EAccountType","values": [
+ {"name": "k_EAccountTypeInvalid","value": "0"}
+ ,{"name": "k_EAccountTypeIndividual","value": "1"}
+ ,{"name": "k_EAccountTypeMultiseat","value": "2"}
+ ,{"name": "k_EAccountTypeGameServer","value": "3"}
+ ,{"name": "k_EAccountTypeAnonGameServer","value": "4"}
+ ,{"name": "k_EAccountTypePending","value": "5"}
+ ,{"name": "k_EAccountTypeContentServer","value": "6"}
+ ,{"name": "k_EAccountTypeClan","value": "7"}
+ ,{"name": "k_EAccountTypeChat","value": "8"}
+ ,{"name": "k_EAccountTypeConsoleUser","value": "9"}
+ ,{"name": "k_EAccountTypeAnonUser","value": "10"}
+ ,{"name": "k_EAccountTypeMax","value": "11"}
+]}
+, {"enumname": "EAppReleaseState","values": [
+ {"name": "k_EAppReleaseState_Unknown","value": "0"}
+ ,{"name": "k_EAppReleaseState_Unavailable","value": "1"}
+ ,{"name": "k_EAppReleaseState_Prerelease","value": "2"}
+ ,{"name": "k_EAppReleaseState_PreloadOnly","value": "3"}
+ ,{"name": "k_EAppReleaseState_Released","value": "4"}
+]}
+, {"enumname": "EAppOwnershipFlags","values": [
+ {"name": "k_EAppOwnershipFlags_None","value": "0"}
+ ,{"name": "k_EAppOwnershipFlags_OwnsLicense","value": "1"}
+ ,{"name": "k_EAppOwnershipFlags_FreeLicense","value": "2"}
+ ,{"name": "k_EAppOwnershipFlags_RegionRestricted","value": "4"}
+ ,{"name": "k_EAppOwnershipFlags_LowViolence","value": "8"}
+ ,{"name": "k_EAppOwnershipFlags_InvalidPlatform","value": "16"}
+ ,{"name": "k_EAppOwnershipFlags_SharedLicense","value": "32"}
+ ,{"name": "k_EAppOwnershipFlags_FreeWeekend","value": "64"}
+ ,{"name": "k_EAppOwnershipFlags_RetailLicense","value": "128"}
+ ,{"name": "k_EAppOwnershipFlags_LicenseLocked","value": "256"}
+ ,{"name": "k_EAppOwnershipFlags_LicensePending","value": "512"}
+ ,{"name": "k_EAppOwnershipFlags_LicenseExpired","value": "1024"}
+ ,{"name": "k_EAppOwnershipFlags_LicensePermanent","value": "2048"}
+ ,{"name": "k_EAppOwnershipFlags_LicenseRecurring","value": "4096"}
+ ,{"name": "k_EAppOwnershipFlags_LicenseCanceled","value": "8192"}
+ ,{"name": "k_EAppOwnershipFlags_AutoGrant","value": "16384"}
+ ,{"name": "k_EAppOwnershipFlags_PendingGift","value": "32768"}
+]}
+, {"enumname": "EAppType","values": [
+ {"name": "k_EAppType_Invalid","value": "0"}
+ ,{"name": "k_EAppType_Game","value": "1"}
+ ,{"name": "k_EAppType_Application","value": "2"}
+ ,{"name": "k_EAppType_Tool","value": "4"}
+ ,{"name": "k_EAppType_Demo","value": "8"}
+ ,{"name": "k_EAppType_Media_DEPRECATED","value": "16"}
+ ,{"name": "k_EAppType_DLC","value": "32"}
+ ,{"name": "k_EAppType_Guide","value": "64"}
+ ,{"name": "k_EAppType_Driver","value": "128"}
+ ,{"name": "k_EAppType_Config","value": "256"}
+ ,{"name": "k_EAppType_Hardware","value": "512"}
+ ,{"name": "k_EAppType_Video","value": "2048"}
+ ,{"name": "k_EAppType_Plugin","value": "4096"}
+ ,{"name": "k_EAppType_Music","value": "8192"}
+ ,{"name": "k_EAppType_Shortcut","value": "1073741824"}
+ ,{"name": "k_EAppType_DepotOnly","value": "-2147483648"}
+]}
+, {"enumname": "ESteamUserStatType","values": [
+ {"name": "k_ESteamUserStatTypeINVALID","value": "0"}
+ ,{"name": "k_ESteamUserStatTypeINT","value": "1"}
+ ,{"name": "k_ESteamUserStatTypeFLOAT","value": "2"}
+ ,{"name": "k_ESteamUserStatTypeAVGRATE","value": "3"}
+ ,{"name": "k_ESteamUserStatTypeACHIEVEMENTS","value": "4"}
+ ,{"name": "k_ESteamUserStatTypeGROUPACHIEVEMENTS","value": "5"}
+ ,{"name": "k_ESteamUserStatTypeMAX","value": "6"}
+]}
+, {"enumname": "EChatEntryType","values": [
+ {"name": "k_EChatEntryTypeInvalid","value": "0"}
+ ,{"name": "k_EChatEntryTypeChatMsg","value": "1"}
+ ,{"name": "k_EChatEntryTypeTyping","value": "2"}
+ ,{"name": "k_EChatEntryTypeInviteGame","value": "3"}
+ ,{"name": "k_EChatEntryTypeEmote","value": "4"}
+ ,{"name": "k_EChatEntryTypeLeftConversation","value": "6"}
+ ,{"name": "k_EChatEntryTypeEntered","value": "7"}
+ ,{"name": "k_EChatEntryTypeWasKicked","value": "8"}
+ ,{"name": "k_EChatEntryTypeWasBanned","value": "9"}
+ ,{"name": "k_EChatEntryTypeDisconnected","value": "10"}
+ ,{"name": "k_EChatEntryTypeHistoricalChat","value": "11"}
+ ,{"name": "k_EChatEntryTypeReserved1","value": "12"}
+ ,{"name": "k_EChatEntryTypeReserved2","value": "13"}
+ ,{"name": "k_EChatEntryTypeLinkBlocked","value": "14"}
+]}
+, {"enumname": "EChatRoomEnterResponse","values": [
+ {"name": "k_EChatRoomEnterResponseSuccess","value": "1"}
+ ,{"name": "k_EChatRoomEnterResponseDoesntExist","value": "2"}
+ ,{"name": "k_EChatRoomEnterResponseNotAllowed","value": "3"}
+ ,{"name": "k_EChatRoomEnterResponseFull","value": "4"}
+ ,{"name": "k_EChatRoomEnterResponseError","value": "5"}
+ ,{"name": "k_EChatRoomEnterResponseBanned","value": "6"}
+ ,{"name": "k_EChatRoomEnterResponseLimited","value": "7"}
+ ,{"name": "k_EChatRoomEnterResponseClanDisabled","value": "8"}
+ ,{"name": "k_EChatRoomEnterResponseCommunityBan","value": "9"}
+ ,{"name": "k_EChatRoomEnterResponseMemberBlockedYou","value": "10"}
+ ,{"name": "k_EChatRoomEnterResponseYouBlockedMember","value": "11"}
+]}
+, {"enumname": "EChatSteamIDInstanceFlags","values": [
+ {"name": "k_EChatAccountInstanceMask","value": "4095"}
+ ,{"name": "k_EChatInstanceFlagClan","value": "524288"}
+ ,{"name": "k_EChatInstanceFlagLobby","value": "262144"}
+ ,{"name": "k_EChatInstanceFlagMMSLobby","value": "131072"}
+]}
+, {"enumname": "EMarketingMessageFlags","values": [
+ {"name": "k_EMarketingMessageFlagsNone","value": "0"}
+ ,{"name": "k_EMarketingMessageFlagsHighPriority","value": "1"}
+ ,{"name": "k_EMarketingMessageFlagsPlatformWindows","value": "2"}
+ ,{"name": "k_EMarketingMessageFlagsPlatformMac","value": "4"}
+ ,{"name": "k_EMarketingMessageFlagsPlatformLinux","value": "8"}
+ ,{"name": "k_EMarketingMessageFlagsPlatformRestrictions","value": "14"}
+]}
+, {"enumname": "ENotificationPosition","values": [
+ {"name": "k_EPositionTopLeft","value": "0"}
+ ,{"name": "k_EPositionTopRight","value": "1"}
+ ,{"name": "k_EPositionBottomLeft","value": "2"}
+ ,{"name": "k_EPositionBottomRight","value": "3"}
+]}
+, {"enumname": "EBroadcastUploadResult","values": [
+ {"name": "k_EBroadcastUploadResultNone","value": "0"}
+ ,{"name": "k_EBroadcastUploadResultOK","value": "1"}
+ ,{"name": "k_EBroadcastUploadResultInitFailed","value": "2"}
+ ,{"name": "k_EBroadcastUploadResultFrameFailed","value": "3"}
+ ,{"name": "k_EBroadcastUploadResultTimeout","value": "4"}
+ ,{"name": "k_EBroadcastUploadResultBandwidthExceeded","value": "5"}
+ ,{"name": "k_EBroadcastUploadResultLowFPS","value": "6"}
+ ,{"name": "k_EBroadcastUploadResultMissingKeyFrames","value": "7"}
+ ,{"name": "k_EBroadcastUploadResultNoConnection","value": "8"}
+ ,{"name": "k_EBroadcastUploadResultRelayFailed","value": "9"}
+ ,{"name": "k_EBroadcastUploadResultSettingsChanged","value": "10"}
+ ,{"name": "k_EBroadcastUploadResultMissingAudio","value": "11"}
+ ,{"name": "k_EBroadcastUploadResultTooFarBehind","value": "12"}
+ ,{"name": "k_EBroadcastUploadResultTranscodeBehind","value": "13"}
+]}
+, {"enumname": "ELaunchOptionType","values": [
+ {"name": "k_ELaunchOptionType_None","value": "0"}
+ ,{"name": "k_ELaunchOptionType_Default","value": "1"}
+ ,{"name": "k_ELaunchOptionType_SafeMode","value": "2"}
+ ,{"name": "k_ELaunchOptionType_Multiplayer","value": "3"}
+ ,{"name": "k_ELaunchOptionType_Config","value": "4"}
+ ,{"name": "k_ELaunchOptionType_VR","value": "5"}
+ ,{"name": "k_ELaunchOptionType_Server","value": "6"}
+ ,{"name": "k_ELaunchOptionType_Editor","value": "7"}
+ ,{"name": "k_ELaunchOptionType_Manual","value": "8"}
+ ,{"name": "k_ELaunchOptionType_Benchmark","value": "9"}
+ ,{"name": "k_ELaunchOptionType_Option1","value": "10"}
+ ,{"name": "k_ELaunchOptionType_Option2","value": "11"}
+ ,{"name": "k_ELaunchOptionType_Option3","value": "12"}
+ ,{"name": "k_ELaunchOptionType_Dialog","value": "1000"}
+]}
+, {"enumname": "CGameID::EGameIDType","values": [
+ {"name": "k_EGameIDTypeApp","value": "0"}
+ ,{"name": "k_EGameIDTypeGameMod","value": "1"}
+ ,{"name": "k_EGameIDTypeShortcut","value": "2"}
+ ,{"name": "k_EGameIDTypeP2P","value": "3"}
+]}
+, {"enumname": "IPCFailure_t::EFailureType","values": [
+ {"name": "k_EFailureFlushedCallbackQueue","value": "0"}
+ ,{"name": "k_EFailurePipeFail","value": "1"}
+]}
+, {"enumname": "EFriendRelationship","values": [
+ {"name": "k_EFriendRelationshipNone","value": "0"}
+ ,{"name": "k_EFriendRelationshipBlocked","value": "1"}
+ ,{"name": "k_EFriendRelationshipRequestRecipient","value": "2"}
+ ,{"name": "k_EFriendRelationshipFriend","value": "3"}
+ ,{"name": "k_EFriendRelationshipRequestInitiator","value": "4"}
+ ,{"name": "k_EFriendRelationshipIgnored","value": "5"}
+ ,{"name": "k_EFriendRelationshipIgnoredFriend","value": "6"}
+ ,{"name": "k_EFriendRelationshipSuggested","value": "7"}
+ ,{"name": "k_EFriendRelationshipMax","value": "8"}
+]}
+, {"enumname": "EPersonaState","values": [
+ {"name": "k_EPersonaStateOffline","value": "0"}
+ ,{"name": "k_EPersonaStateOnline","value": "1"}
+ ,{"name": "k_EPersonaStateBusy","value": "2"}
+ ,{"name": "k_EPersonaStateAway","value": "3"}
+ ,{"name": "k_EPersonaStateSnooze","value": "4"}
+ ,{"name": "k_EPersonaStateLookingToTrade","value": "5"}
+ ,{"name": "k_EPersonaStateLookingToPlay","value": "6"}
+ ,{"name": "k_EPersonaStateMax","value": "7"}
+]}
+, {"enumname": "EFriendFlags","values": [
+ {"name": "k_EFriendFlagNone","value": "0"}
+ ,{"name": "k_EFriendFlagBlocked","value": "1"}
+ ,{"name": "k_EFriendFlagFriendshipRequested","value": "2"}
+ ,{"name": "k_EFriendFlagImmediate","value": "4"}
+ ,{"name": "k_EFriendFlagClanMember","value": "8"}
+ ,{"name": "k_EFriendFlagOnGameServer","value": "16"}
+ ,{"name": "k_EFriendFlagRequestingFriendship","value": "128"}
+ ,{"name": "k_EFriendFlagRequestingInfo","value": "256"}
+ ,{"name": "k_EFriendFlagIgnored","value": "512"}
+ ,{"name": "k_EFriendFlagIgnoredFriend","value": "1024"}
+ ,{"name": "k_EFriendFlagSuggested","value": "2048"}
+ ,{"name": "k_EFriendFlagAll","value": "65535"}
+]}
+, {"enumname": "EUserRestriction","values": [
+ {"name": "k_nUserRestrictionNone","value": "0"}
+ ,{"name": "k_nUserRestrictionUnknown","value": "1"}
+ ,{"name": "k_nUserRestrictionAnyChat","value": "2"}
+ ,{"name": "k_nUserRestrictionVoiceChat","value": "4"}
+ ,{"name": "k_nUserRestrictionGroupChat","value": "8"}
+ ,{"name": "k_nUserRestrictionRating","value": "16"}
+ ,{"name": "k_nUserRestrictionGameInvites","value": "32"}
+ ,{"name": "k_nUserRestrictionTrading","value": "64"}
+]}
+, {"enumname": "EOverlayToStoreFlag","values": [
+ {"name": "k_EOverlayToStoreFlag_None","value": "0"}
+ ,{"name": "k_EOverlayToStoreFlag_AddToCart","value": "1"}
+ ,{"name": "k_EOverlayToStoreFlag_AddToCartAndShow","value": "2"}
+]}
+, {"enumname": "EPersonaChange","values": [
+ {"name": "k_EPersonaChangeName","value": "1"}
+ ,{"name": "k_EPersonaChangeStatus","value": "2"}
+ ,{"name": "k_EPersonaChangeComeOnline","value": "4"}
+ ,{"name": "k_EPersonaChangeGoneOffline","value": "8"}
+ ,{"name": "k_EPersonaChangeGamePlayed","value": "16"}
+ ,{"name": "k_EPersonaChangeGameServer","value": "32"}
+ ,{"name": "k_EPersonaChangeAvatar","value": "64"}
+ ,{"name": "k_EPersonaChangeJoinedSource","value": "128"}
+ ,{"name": "k_EPersonaChangeLeftSource","value": "256"}
+ ,{"name": "k_EPersonaChangeRelationshipChanged","value": "512"}
+ ,{"name": "k_EPersonaChangeNameFirstSet","value": "1024"}
+ ,{"name": "k_EPersonaChangeFacebookInfo","value": "2048"}
+ ,{"name": "k_EPersonaChangeNickname","value": "4096"}
+ ,{"name": "k_EPersonaChangeSteamLevel","value": "8192"}
+]}
+, {"enumname": "ESteamAPICallFailure","values": [
+ {"name": "k_ESteamAPICallFailureNone","value": "-1"}
+ ,{"name": "k_ESteamAPICallFailureSteamGone","value": "0"}
+ ,{"name": "k_ESteamAPICallFailureNetworkFailure","value": "1"}
+ ,{"name": "k_ESteamAPICallFailureInvalidHandle","value": "2"}
+ ,{"name": "k_ESteamAPICallFailureMismatchedCallback","value": "3"}
+]}
+, {"enumname": "EGamepadTextInputMode","values": [
+ {"name": "k_EGamepadTextInputModeNormal","value": "0"}
+ ,{"name": "k_EGamepadTextInputModePassword","value": "1"}
+]}
+, {"enumname": "EGamepadTextInputLineMode","values": [
+ {"name": "k_EGamepadTextInputLineModeSingleLine","value": "0"}
+ ,{"name": "k_EGamepadTextInputLineModeMultipleLines","value": "1"}
+]}
+, {"enumname": "ECheckFileSignature","values": [
+ {"name": "k_ECheckFileSignatureInvalidSignature","value": "0"}
+ ,{"name": "k_ECheckFileSignatureValidSignature","value": "1"}
+ ,{"name": "k_ECheckFileSignatureFileNotFound","value": "2"}
+ ,{"name": "k_ECheckFileSignatureNoSignaturesFoundForThisApp","value": "3"}
+ ,{"name": "k_ECheckFileSignatureNoSignaturesFoundForThisFile","value": "4"}
+]}
+, {"enumname": "EMatchMakingServerResponse","values": [
+ {"name": "eServerResponded","value": "0"}
+ ,{"name": "eServerFailedToRespond","value": "1"}
+ ,{"name": "eNoServersListedOnMasterServer","value": "2"}
+]}
+, {"enumname": "ELobbyType","values": [
+ {"name": "k_ELobbyTypePrivate","value": "0"}
+ ,{"name": "k_ELobbyTypeFriendsOnly","value": "1"}
+ ,{"name": "k_ELobbyTypePublic","value": "2"}
+ ,{"name": "k_ELobbyTypeInvisible","value": "3"}
+]}
+, {"enumname": "ELobbyComparison","values": [
+ {"name": "k_ELobbyComparisonEqualToOrLessThan","value": "-2"}
+ ,{"name": "k_ELobbyComparisonLessThan","value": "-1"}
+ ,{"name": "k_ELobbyComparisonEqual","value": "0"}
+ ,{"name": "k_ELobbyComparisonGreaterThan","value": "1"}
+ ,{"name": "k_ELobbyComparisonEqualToOrGreaterThan","value": "2"}
+ ,{"name": "k_ELobbyComparisonNotEqual","value": "3"}
+]}
+, {"enumname": "ELobbyDistanceFilter","values": [
+ {"name": "k_ELobbyDistanceFilterClose","value": "0"}
+ ,{"name": "k_ELobbyDistanceFilterDefault","value": "1"}
+ ,{"name": "k_ELobbyDistanceFilterFar","value": "2"}
+ ,{"name": "k_ELobbyDistanceFilterWorldwide","value": "3"}
+]}
+, {"enumname": "EChatMemberStateChange","values": [
+ {"name": "k_EChatMemberStateChangeEntered","value": "1"}
+ ,{"name": "k_EChatMemberStateChangeLeft","value": "2"}
+ ,{"name": "k_EChatMemberStateChangeDisconnected","value": "4"}
+ ,{"name": "k_EChatMemberStateChangeKicked","value": "8"}
+ ,{"name": "k_EChatMemberStateChangeBanned","value": "16"}
+]}
+, {"enumname": "EResolveConflict","values": [
+ {"name": "k_EResolveConflictKeepClient","value": "1"}
+ ,{"name": "k_EResolveConflictKeepServer","value": "2"}
+]}
+, {"enumname": "ERemoteStoragePlatform","values": [
+ {"name": "k_ERemoteStoragePlatformNone","value": "0"}
+ ,{"name": "k_ERemoteStoragePlatformWindows","value": "1"}
+ ,{"name": "k_ERemoteStoragePlatformOSX","value": "2"}
+ ,{"name": "k_ERemoteStoragePlatformPS3","value": "4"}
+ ,{"name": "k_ERemoteStoragePlatformLinux","value": "8"}
+ ,{"name": "k_ERemoteStoragePlatformReserved2","value": "16"}
+ ,{"name": "k_ERemoteStoragePlatformAll","value": "-1"}
+]}
+, {"enumname": "ERemoteStoragePublishedFileVisibility","values": [
+ {"name": "k_ERemoteStoragePublishedFileVisibilityPublic","value": "0"}
+ ,{"name": "k_ERemoteStoragePublishedFileVisibilityFriendsOnly","value": "1"}
+ ,{"name": "k_ERemoteStoragePublishedFileVisibilityPrivate","value": "2"}
+]}
+, {"enumname": "EWorkshopFileType","values": [
+ {"name": "k_EWorkshopFileTypeFirst","value": "0"}
+ ,{"name": "k_EWorkshopFileTypeCommunity","value": "0"}
+ ,{"name": "k_EWorkshopFileTypeMicrotransaction","value": "1"}
+ ,{"name": "k_EWorkshopFileTypeCollection","value": "2"}
+ ,{"name": "k_EWorkshopFileTypeArt","value": "3"}
+ ,{"name": "k_EWorkshopFileTypeVideo","value": "4"}
+ ,{"name": "k_EWorkshopFileTypeScreenshot","value": "5"}
+ ,{"name": "k_EWorkshopFileTypeGame","value": "6"}
+ ,{"name": "k_EWorkshopFileTypeSoftware","value": "7"}
+ ,{"name": "k_EWorkshopFileTypeConcept","value": "8"}
+ ,{"name": "k_EWorkshopFileTypeWebGuide","value": "9"}
+ ,{"name": "k_EWorkshopFileTypeIntegratedGuide","value": "10"}
+ ,{"name": "k_EWorkshopFileTypeMerch","value": "11"}
+ ,{"name": "k_EWorkshopFileTypeControllerBinding","value": "12"}
+ ,{"name": "k_EWorkshopFileTypeSteamworksAccessInvite","value": "13"}
+ ,{"name": "k_EWorkshopFileTypeSteamVideo","value": "14"}
+ ,{"name": "k_EWorkshopFileTypeGameManagedItem","value": "15"}
+ ,{"name": "k_EWorkshopFileTypeMax","value": "16"}
+]}
+, {"enumname": "EWorkshopVote","values": [
+ {"name": "k_EWorkshopVoteUnvoted","value": "0"}
+ ,{"name": "k_EWorkshopVoteFor","value": "1"}
+ ,{"name": "k_EWorkshopVoteAgainst","value": "2"}
+ ,{"name": "k_EWorkshopVoteLater","value": "3"}
+]}
+, {"enumname": "EWorkshopFileAction","values": [
+ {"name": "k_EWorkshopFileActionPlayed","value": "0"}
+ ,{"name": "k_EWorkshopFileActionCompleted","value": "1"}
+]}
+, {"enumname": "EWorkshopEnumerationType","values": [
+ {"name": "k_EWorkshopEnumerationTypeRankedByVote","value": "0"}
+ ,{"name": "k_EWorkshopEnumerationTypeRecent","value": "1"}
+ ,{"name": "k_EWorkshopEnumerationTypeTrending","value": "2"}
+ ,{"name": "k_EWorkshopEnumerationTypeFavoritesOfFriends","value": "3"}
+ ,{"name": "k_EWorkshopEnumerationTypeVotedByFriends","value": "4"}
+ ,{"name": "k_EWorkshopEnumerationTypeContentByFriends","value": "5"}
+ ,{"name": "k_EWorkshopEnumerationTypeRecentFromFollowedUsers","value": "6"}
+]}
+, {"enumname": "EWorkshopVideoProvider","values": [
+ {"name": "k_EWorkshopVideoProviderNone","value": "0"}
+ ,{"name": "k_EWorkshopVideoProviderYoutube","value": "1"}
+]}
+, {"enumname": "EUGCReadAction","values": [
+ {"name": "k_EUGCRead_ContinueReadingUntilFinished","value": "0"}
+ ,{"name": "k_EUGCRead_ContinueReading","value": "1"}
+ ,{"name": "k_EUGCRead_Close","value": "2"}
+]}
+, {"enumname": "ELeaderboardDataRequest","values": [
+ {"name": "k_ELeaderboardDataRequestGlobal","value": "0"}
+ ,{"name": "k_ELeaderboardDataRequestGlobalAroundUser","value": "1"}
+ ,{"name": "k_ELeaderboardDataRequestFriends","value": "2"}
+ ,{"name": "k_ELeaderboardDataRequestUsers","value": "3"}
+]}
+, {"enumname": "ELeaderboardSortMethod","values": [
+ {"name": "k_ELeaderboardSortMethodNone","value": "0"}
+ ,{"name": "k_ELeaderboardSortMethodAscending","value": "1"}
+ ,{"name": "k_ELeaderboardSortMethodDescending","value": "2"}
+]}
+, {"enumname": "ELeaderboardDisplayType","values": [
+ {"name": "k_ELeaderboardDisplayTypeNone","value": "0"}
+ ,{"name": "k_ELeaderboardDisplayTypeNumeric","value": "1"}
+ ,{"name": "k_ELeaderboardDisplayTypeTimeSeconds","value": "2"}
+ ,{"name": "k_ELeaderboardDisplayTypeTimeMilliSeconds","value": "3"}
+]}
+, {"enumname": "ELeaderboardUploadScoreMethod","values": [
+ {"name": "k_ELeaderboardUploadScoreMethodNone","value": "0"}
+ ,{"name": "k_ELeaderboardUploadScoreMethodKeepBest","value": "1"}
+ ,{"name": "k_ELeaderboardUploadScoreMethodForceUpdate","value": "2"}
+]}
+, {"enumname": "ERegisterActivationCodeResult","values": [
+ {"name": "k_ERegisterActivationCodeResultOK","value": "0"}
+ ,{"name": "k_ERegisterActivationCodeResultFail","value": "1"}
+ ,{"name": "k_ERegisterActivationCodeResultAlreadyRegistered","value": "2"}
+ ,{"name": "k_ERegisterActivationCodeResultTimeout","value": "3"}
+ ,{"name": "k_ERegisterActivationCodeAlreadyOwned","value": "4"}
+]}
+, {"enumname": "EP2PSessionError","values": [
+ {"name": "k_EP2PSessionErrorNone","value": "0"}
+ ,{"name": "k_EP2PSessionErrorNotRunningApp","value": "1"}
+ ,{"name": "k_EP2PSessionErrorNoRightsToApp","value": "2"}
+ ,{"name": "k_EP2PSessionErrorDestinationNotLoggedIn","value": "3"}
+ ,{"name": "k_EP2PSessionErrorTimeout","value": "4"}
+ ,{"name": "k_EP2PSessionErrorMax","value": "5"}
+]}
+, {"enumname": "EP2PSend","values": [
+ {"name": "k_EP2PSendUnreliable","value": "0"}
+ ,{"name": "k_EP2PSendUnreliableNoDelay","value": "1"}
+ ,{"name": "k_EP2PSendReliable","value": "2"}
+ ,{"name": "k_EP2PSendReliableWithBuffering","value": "3"}
+]}
+, {"enumname": "ESNetSocketState","values": [
+ {"name": "k_ESNetSocketStateInvalid","value": "0"}
+ ,{"name": "k_ESNetSocketStateConnected","value": "1"}
+ ,{"name": "k_ESNetSocketStateInitiated","value": "10"}
+ ,{"name": "k_ESNetSocketStateLocalCandidatesFound","value": "11"}
+ ,{"name": "k_ESNetSocketStateReceivedRemoteCandidates","value": "12"}
+ ,{"name": "k_ESNetSocketStateChallengeHandshake","value": "15"}
+ ,{"name": "k_ESNetSocketStateDisconnecting","value": "21"}
+ ,{"name": "k_ESNetSocketStateLocalDisconnect","value": "22"}
+ ,{"name": "k_ESNetSocketStateTimeoutDuringConnect","value": "23"}
+ ,{"name": "k_ESNetSocketStateRemoteEndDisconnected","value": "24"}
+ ,{"name": "k_ESNetSocketStateConnectionBroken","value": "25"}
+]}
+, {"enumname": "ESNetSocketConnectionType","values": [
+ {"name": "k_ESNetSocketConnectionTypeNotConnected","value": "0"}
+ ,{"name": "k_ESNetSocketConnectionTypeUDP","value": "1"}
+ ,{"name": "k_ESNetSocketConnectionTypeUDPRelay","value": "2"}
+]}
+, {"enumname": "AudioPlayback_Status","values": [
+ {"name": "AudioPlayback_Undefined","value": "0"}
+ ,{"name": "AudioPlayback_Playing","value": "1"}
+ ,{"name": "AudioPlayback_Paused","value": "2"}
+ ,{"name": "AudioPlayback_Idle","value": "3"}
+]}
+, {"enumname": "EHTTPMethod","values": [
+ {"name": "k_EHTTPMethodInvalid","value": "0"}
+ ,{"name": "k_EHTTPMethodGET","value": "1"}
+ ,{"name": "k_EHTTPMethodHEAD","value": "2"}
+ ,{"name": "k_EHTTPMethodPOST","value": "3"}
+ ,{"name": "k_EHTTPMethodPUT","value": "4"}
+ ,{"name": "k_EHTTPMethodDELETE","value": "5"}
+ ,{"name": "k_EHTTPMethodOPTIONS","value": "6"}
+]}
+, {"enumname": "EHTTPStatusCode","values": [
+ {"name": "k_EHTTPStatusCodeInvalid","value": "0"}
+ ,{"name": "k_EHTTPStatusCode100Continue","value": "100"}
+ ,{"name": "k_EHTTPStatusCode101SwitchingProtocols","value": "101"}
+ ,{"name": "k_EHTTPStatusCode200OK","value": "200"}
+ ,{"name": "k_EHTTPStatusCode201Created","value": "201"}
+ ,{"name": "k_EHTTPStatusCode202Accepted","value": "202"}
+ ,{"name": "k_EHTTPStatusCode203NonAuthoritative","value": "203"}
+ ,{"name": "k_EHTTPStatusCode204NoContent","value": "204"}
+ ,{"name": "k_EHTTPStatusCode205ResetContent","value": "205"}
+ ,{"name": "k_EHTTPStatusCode206PartialContent","value": "206"}
+ ,{"name": "k_EHTTPStatusCode300MultipleChoices","value": "300"}
+ ,{"name": "k_EHTTPStatusCode301MovedPermanently","value": "301"}
+ ,{"name": "k_EHTTPStatusCode302Found","value": "302"}
+ ,{"name": "k_EHTTPStatusCode303SeeOther","value": "303"}
+ ,{"name": "k_EHTTPStatusCode304NotModified","value": "304"}
+ ,{"name": "k_EHTTPStatusCode305UseProxy","value": "305"}
+ ,{"name": "k_EHTTPStatusCode307TemporaryRedirect","value": "307"}
+ ,{"name": "k_EHTTPStatusCode400BadRequest","value": "400"}
+ ,{"name": "k_EHTTPStatusCode401Unauthorized","value": "401"}
+ ,{"name": "k_EHTTPStatusCode402PaymentRequired","value": "402"}
+ ,{"name": "k_EHTTPStatusCode403Forbidden","value": "403"}
+ ,{"name": "k_EHTTPStatusCode404NotFound","value": "404"}
+ ,{"name": "k_EHTTPStatusCode405MethodNotAllowed","value": "405"}
+ ,{"name": "k_EHTTPStatusCode406NotAcceptable","value": "406"}
+ ,{"name": "k_EHTTPStatusCode407ProxyAuthRequired","value": "407"}
+ ,{"name": "k_EHTTPStatusCode408RequestTimeout","value": "408"}
+ ,{"name": "k_EHTTPStatusCode409Conflict","value": "409"}
+ ,{"name": "k_EHTTPStatusCode410Gone","value": "410"}
+ ,{"name": "k_EHTTPStatusCode411LengthRequired","value": "411"}
+ ,{"name": "k_EHTTPStatusCode412PreconditionFailed","value": "412"}
+ ,{"name": "k_EHTTPStatusCode413RequestEntityTooLarge","value": "413"}
+ ,{"name": "k_EHTTPStatusCode414RequestURITooLong","value": "414"}
+ ,{"name": "k_EHTTPStatusCode415UnsupportedMediaType","value": "415"}
+ ,{"name": "k_EHTTPStatusCode416RequestedRangeNotSatisfiable","value": "416"}
+ ,{"name": "k_EHTTPStatusCode417ExpectationFailed","value": "417"}
+ ,{"name": "k_EHTTPStatusCode4xxUnknown","value": "418"}
+ ,{"name": "k_EHTTPStatusCode429TooManyRequests","value": "429"}
+ ,{"name": "k_EHTTPStatusCode500InternalServerError","value": "500"}
+ ,{"name": "k_EHTTPStatusCode501NotImplemented","value": "501"}
+ ,{"name": "k_EHTTPStatusCode502BadGateway","value": "502"}
+ ,{"name": "k_EHTTPStatusCode503ServiceUnavailable","value": "503"}
+ ,{"name": "k_EHTTPStatusCode504GatewayTimeout","value": "504"}
+ ,{"name": "k_EHTTPStatusCode505HTTPVersionNotSupported","value": "505"}
+ ,{"name": "k_EHTTPStatusCode5xxUnknown","value": "599"}
+]}
+, {"enumname": "ESteamControllerPad","values": [
+ {"name": "k_ESteamControllerPad_Left","value": "0"}
+ ,{"name": "k_ESteamControllerPad_Right","value": "1"}
+]}
+, {"enumname": "EControllerSource","values": [
+ {"name": "k_EControllerSource_None","value": "0"}
+ ,{"name": "k_EControllerSource_LeftTrackpad","value": "1"}
+ ,{"name": "k_EControllerSource_RightTrackpad","value": "2"}
+ ,{"name": "k_EControllerSource_Joystick","value": "3"}
+ ,{"name": "k_EControllerSource_ABXY","value": "4"}
+ ,{"name": "k_EControllerSource_Switch","value": "5"}
+ ,{"name": "k_EControllerSource_LeftTrigger","value": "6"}
+ ,{"name": "k_EControllerSource_RightTrigger","value": "7"}
+ ,{"name": "k_EControllerSource_Gyro","value": "8"}
+]}
+, {"enumname": "EControllerSourceMode","values": [
+ {"name": "k_EControllerSourceMode_None","value": "0"}
+ ,{"name": "k_EControllerSourceMode_Dpad","value": "1"}
+ ,{"name": "k_EControllerSourceMode_Buttons","value": "2"}
+ ,{"name": "k_EControllerSourceMode_FourButtons","value": "3"}
+ ,{"name": "k_EControllerSourceMode_AbsoluteMouse","value": "4"}
+ ,{"name": "k_EControllerSourceMode_RelativeMouse","value": "5"}
+ ,{"name": "k_EControllerSourceMode_JoystickMove","value": "6"}
+ ,{"name": "k_EControllerSourceMode_JoystickCamera","value": "7"}
+ ,{"name": "k_EControllerSourceMode_ScrollWheel","value": "8"}
+ ,{"name": "k_EControllerSourceMode_Trigger","value": "9"}
+ ,{"name": "k_EControllerSourceMode_TouchMenu","value": "10"}
+]}
+, {"enumname": "EControllerActionOrigin","values": [
+ {"name": "k_EControllerActionOrigin_None","value": "0"}
+ ,{"name": "k_EControllerActionOrigin_A","value": "1"}
+ ,{"name": "k_EControllerActionOrigin_B","value": "2"}
+ ,{"name": "k_EControllerActionOrigin_X","value": "3"}
+ ,{"name": "k_EControllerActionOrigin_Y","value": "4"}
+ ,{"name": "k_EControllerActionOrigin_LeftBumper","value": "5"}
+ ,{"name": "k_EControllerActionOrigin_RightBumper","value": "6"}
+ ,{"name": "k_EControllerActionOrigin_LeftGrip","value": "7"}
+ ,{"name": "k_EControllerActionOrigin_RightGrip","value": "8"}
+ ,{"name": "k_EControllerActionOrigin_Start","value": "9"}
+ ,{"name": "k_EControllerActionOrigin_Back","value": "10"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_Touch","value": "11"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_Swipe","value": "12"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_Click","value": "13"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_DPadNorth","value": "14"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_DPadSouth","value": "15"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_DPadWest","value": "16"}
+ ,{"name": "k_EControllerActionOrigin_LeftPad_DPadEast","value": "17"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_Touch","value": "18"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_Swipe","value": "19"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_Click","value": "20"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_DPadNorth","value": "21"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_DPadSouth","value": "22"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_DPadWest","value": "23"}
+ ,{"name": "k_EControllerActionOrigin_RightPad_DPadEast","value": "24"}
+ ,{"name": "k_EControllerActionOrigin_LeftTrigger_Pull","value": "25"}
+ ,{"name": "k_EControllerActionOrigin_LeftTrigger_Click","value": "26"}
+ ,{"name": "k_EControllerActionOrigin_RightTrigger_Pull","value": "27"}
+ ,{"name": "k_EControllerActionOrigin_RightTrigger_Click","value": "28"}
+ ,{"name": "k_EControllerActionOrigin_LeftStick_Move","value": "29"}
+ ,{"name": "k_EControllerActionOrigin_LeftStick_Click","value": "30"}
+ ,{"name": "k_EControllerActionOrigin_LeftStick_DPadNorth","value": "31"}
+ ,{"name": "k_EControllerActionOrigin_LeftStick_DPadSouth","value": "32"}
+ ,{"name": "k_EControllerActionOrigin_LeftStick_DPadWest","value": "33"}
+ ,{"name": "k_EControllerActionOrigin_LeftStick_DPadEast","value": "34"}
+ ,{"name": "k_EControllerActionOrigin_Gyro_Move","value": "35"}
+ ,{"name": "k_EControllerActionOrigin_Gyro_Pitch","value": "36"}
+ ,{"name": "k_EControllerActionOrigin_Gyro_Yaw","value": "37"}
+ ,{"name": "k_EControllerActionOrigin_Gyro_Roll","value": "38"}
+ ,{"name": "k_EControllerActionOrigin_Count","value": "39"}
+]}
+, {"enumname": "EUGCMatchingUGCType","values": [
+ {"name": "k_EUGCMatchingUGCType_Items","value": "0"}
+ ,{"name": "k_EUGCMatchingUGCType_Items_Mtx","value": "1"}
+ ,{"name": "k_EUGCMatchingUGCType_Items_ReadyToUse","value": "2"}
+ ,{"name": "k_EUGCMatchingUGCType_Collections","value": "3"}
+ ,{"name": "k_EUGCMatchingUGCType_Artwork","value": "4"}
+ ,{"name": "k_EUGCMatchingUGCType_Videos","value": "5"}
+ ,{"name": "k_EUGCMatchingUGCType_Screenshots","value": "6"}
+ ,{"name": "k_EUGCMatchingUGCType_AllGuides","value": "7"}
+ ,{"name": "k_EUGCMatchingUGCType_WebGuides","value": "8"}
+ ,{"name": "k_EUGCMatchingUGCType_IntegratedGuides","value": "9"}
+ ,{"name": "k_EUGCMatchingUGCType_UsableInGame","value": "10"}
+ ,{"name": "k_EUGCMatchingUGCType_ControllerBindings","value": "11"}
+ ,{"name": "k_EUGCMatchingUGCType_GameManagedItems","value": "12"}
+ ,{"name": "k_EUGCMatchingUGCType_All","value": "-1"}
+]}
+, {"enumname": "EUserUGCList","values": [
+ {"name": "k_EUserUGCList_Published","value": "0"}
+ ,{"name": "k_EUserUGCList_VotedOn","value": "1"}
+ ,{"name": "k_EUserUGCList_VotedUp","value": "2"}
+ ,{"name": "k_EUserUGCList_VotedDown","value": "3"}
+ ,{"name": "k_EUserUGCList_WillVoteLater","value": "4"}
+ ,{"name": "k_EUserUGCList_Favorited","value": "5"}
+ ,{"name": "k_EUserUGCList_Subscribed","value": "6"}
+ ,{"name": "k_EUserUGCList_UsedOrPlayed","value": "7"}
+ ,{"name": "k_EUserUGCList_Followed","value": "8"}
+]}
+, {"enumname": "EUserUGCListSortOrder","values": [
+ {"name": "k_EUserUGCListSortOrder_CreationOrderDesc","value": "0"}
+ ,{"name": "k_EUserUGCListSortOrder_CreationOrderAsc","value": "1"}
+ ,{"name": "k_EUserUGCListSortOrder_TitleAsc","value": "2"}
+ ,{"name": "k_EUserUGCListSortOrder_LastUpdatedDesc","value": "3"}
+ ,{"name": "k_EUserUGCListSortOrder_SubscriptionDateDesc","value": "4"}
+ ,{"name": "k_EUserUGCListSortOrder_VoteScoreDesc","value": "5"}
+ ,{"name": "k_EUserUGCListSortOrder_ForModeration","value": "6"}
+]}
+, {"enumname": "EUGCQuery","values": [
+ {"name": "k_EUGCQuery_RankedByVote","value": "0"}
+ ,{"name": "k_EUGCQuery_RankedByPublicationDate","value": "1"}
+ ,{"name": "k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate","value": "2"}
+ ,{"name": "k_EUGCQuery_RankedByTrend","value": "3"}
+ ,{"name": "k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate","value": "4"}
+ ,{"name": "k_EUGCQuery_CreatedByFriendsRankedByPublicationDate","value": "5"}
+ ,{"name": "k_EUGCQuery_RankedByNumTimesReported","value": "6"}
+ ,{"name": "k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate","value": "7"}
+ ,{"name": "k_EUGCQuery_NotYetRated","value": "8"}
+ ,{"name": "k_EUGCQuery_RankedByTotalVotesAsc","value": "9"}
+ ,{"name": "k_EUGCQuery_RankedByVotesUp","value": "10"}
+ ,{"name": "k_EUGCQuery_RankedByTextSearch","value": "11"}
+ ,{"name": "k_EUGCQuery_RankedByTotalUniqueSubscriptions","value": "12"}
+]}
+, {"enumname": "EItemUpdateStatus","values": [
+ {"name": "k_EItemUpdateStatusInvalid","value": "0"}
+ ,{"name": "k_EItemUpdateStatusPreparingConfig","value": "1"}
+ ,{"name": "k_EItemUpdateStatusPreparingContent","value": "2"}
+ ,{"name": "k_EItemUpdateStatusUploadingContent","value": "3"}
+ ,{"name": "k_EItemUpdateStatusUploadingPreviewFile","value": "4"}
+ ,{"name": "k_EItemUpdateStatusCommittingChanges","value": "5"}
+]}
+, {"enumname": "EItemState","values": [
+ {"name": "k_EItemStateNone","value": "0"}
+ ,{"name": "k_EItemStateSubscribed","value": "1"}
+ ,{"name": "k_EItemStateLegacyItem","value": "2"}
+ ,{"name": "k_EItemStateInstalled","value": "4"}
+ ,{"name": "k_EItemStateNeedsUpdate","value": "8"}
+ ,{"name": "k_EItemStateDownloading","value": "16"}
+ ,{"name": "k_EItemStateDownloadPending","value": "32"}
+]}
+, {"enumname": "EItemStatistic","values": [
+ {"name": "k_EItemStatistic_NumSubscriptions","value": "0"}
+ ,{"name": "k_EItemStatistic_NumFavorites","value": "1"}
+ ,{"name": "k_EItemStatistic_NumFollowers","value": "2"}
+ ,{"name": "k_EItemStatistic_NumUniqueSubscriptions","value": "3"}
+ ,{"name": "k_EItemStatistic_NumUniqueFavorites","value": "4"}
+ ,{"name": "k_EItemStatistic_NumUniqueFollowers","value": "5"}
+ ,{"name": "k_EItemStatistic_NumUniqueWebsiteViews","value": "6"}
+ ,{"name": "k_EItemStatistic_ReportScore","value": "7"}
+]}
+, {"enumname": "ISteamHTMLSurface::EHTMLMouseButton","values": [
+ {"name": "eHTMLMouseButton_Left","value": "0"}
+ ,{"name": "eHTMLMouseButton_Right","value": "1"}
+ ,{"name": "eHTMLMouseButton_Middle","value": "2"}
+]}
+, {"enumname": "ISteamHTMLSurface::EMouseCursor","values": [
+ {"name": "dc_user","value": "0"}
+ ,{"name": "dc_none","value": "1"}
+ ,{"name": "dc_arrow","value": "2"}
+ ,{"name": "dc_ibeam","value": "3"}
+ ,{"name": "dc_hourglass","value": "4"}
+ ,{"name": "dc_waitarrow","value": "5"}
+ ,{"name": "dc_crosshair","value": "6"}
+ ,{"name": "dc_up","value": "7"}
+ ,{"name": "dc_sizenw","value": "8"}
+ ,{"name": "dc_sizese","value": "9"}
+ ,{"name": "dc_sizene","value": "10"}
+ ,{"name": "dc_sizesw","value": "11"}
+ ,{"name": "dc_sizew","value": "12"}
+ ,{"name": "dc_sizee","value": "13"}
+ ,{"name": "dc_sizen","value": "14"}
+ ,{"name": "dc_sizes","value": "15"}
+ ,{"name": "dc_sizewe","value": "16"}
+ ,{"name": "dc_sizens","value": "17"}
+ ,{"name": "dc_sizeall","value": "18"}
+ ,{"name": "dc_no","value": "19"}
+ ,{"name": "dc_hand","value": "20"}
+ ,{"name": "dc_blank","value": "21"}
+ ,{"name": "dc_middle_pan","value": "22"}
+ ,{"name": "dc_north_pan","value": "23"}
+ ,{"name": "dc_north_east_pan","value": "24"}
+ ,{"name": "dc_east_pan","value": "25"}
+ ,{"name": "dc_south_east_pan","value": "26"}
+ ,{"name": "dc_south_pan","value": "27"}
+ ,{"name": "dc_south_west_pan","value": "28"}
+ ,{"name": "dc_west_pan","value": "29"}
+ ,{"name": "dc_north_west_pan","value": "30"}
+ ,{"name": "dc_alias","value": "31"}
+ ,{"name": "dc_cell","value": "32"}
+ ,{"name": "dc_colresize","value": "33"}
+ ,{"name": "dc_copycur","value": "34"}
+ ,{"name": "dc_verticaltext","value": "35"}
+ ,{"name": "dc_rowresize","value": "36"}
+ ,{"name": "dc_zoomin","value": "37"}
+ ,{"name": "dc_zoomout","value": "38"}
+ ,{"name": "dc_help","value": "39"}
+ ,{"name": "dc_custom","value": "40"}
+ ,{"name": "dc_last","value": "41"}
+]}
+, {"enumname": "ISteamHTMLSurface::EHTMLKeyModifiers","values": [
+ {"name": "k_eHTMLKeyModifier_None","value": "0"}
+ ,{"name": "k_eHTMLKeyModifier_AltDown","value": "1"}
+ ,{"name": "k_eHTMLKeyModifier_CtrlDown","value": "2"}
+ ,{"name": "k_eHTMLKeyModifier_ShiftDown","value": "4"}
+]}
+, {"enumname": "ESteamItemFlags","values": [
+ {"name": "k_ESteamItemNoTrade","value": "1"}
+ ,{"name": "k_ESteamItemRemoved","value": "256"}
+ ,{"name": "k_ESteamItemConsumed","value": "512"}
+]}
+],
+"consts":[{
+ "constname": "k_iSteamUserCallbacks","consttype": "int", "constval": "100"}
+,{
+ "constname": "k_iSteamGameServerCallbacks","consttype": "int", "constval": "200"}
+,{
+ "constname": "k_iSteamFriendsCallbacks","consttype": "int", "constval": "300"}
+,{
+ "constname": "k_iSteamBillingCallbacks","consttype": "int", "constval": "400"}
+,{
+ "constname": "k_iSteamMatchmakingCallbacks","consttype": "int", "constval": "500"}
+,{
+ "constname": "k_iSteamContentServerCallbacks","consttype": "int", "constval": "600"}
+,{
+ "constname": "k_iSteamUtilsCallbacks","consttype": "int", "constval": "700"}
+,{
+ "constname": "k_iClientFriendsCallbacks","consttype": "int", "constval": "800"}
+,{
+ "constname": "k_iClientUserCallbacks","consttype": "int", "constval": "900"}
+,{
+ "constname": "k_iSteamAppsCallbacks","consttype": "int", "constval": "1000"}
+,{
+ "constname": "k_iSteamUserStatsCallbacks","consttype": "int", "constval": "1100"}
+,{
+ "constname": "k_iSteamNetworkingCallbacks","consttype": "int", "constval": "1200"}
+,{
+ "constname": "k_iClientRemoteStorageCallbacks","consttype": "int", "constval": "1300"}
+,{
+ "constname": "k_iClientDepotBuilderCallbacks","consttype": "int", "constval": "1400"}
+,{
+ "constname": "k_iSteamGameServerItemsCallbacks","consttype": "int", "constval": "1500"}
+,{
+ "constname": "k_iClientUtilsCallbacks","consttype": "int", "constval": "1600"}
+,{
+ "constname": "k_iSteamGameCoordinatorCallbacks","consttype": "int", "constval": "1700"}
+,{
+ "constname": "k_iSteamGameServerStatsCallbacks","consttype": "int", "constval": "1800"}
+,{
+ "constname": "k_iSteam2AsyncCallbacks","consttype": "int", "constval": "1900"}
+,{
+ "constname": "k_iSteamGameStatsCallbacks","consttype": "int", "constval": "2000"}
+,{
+ "constname": "k_iClientHTTPCallbacks","consttype": "int", "constval": "2100"}
+,{
+ "constname": "k_iClientScreenshotsCallbacks","consttype": "int", "constval": "2200"}
+,{
+ "constname": "k_iSteamScreenshotsCallbacks","consttype": "int", "constval": "2300"}
+,{
+ "constname": "k_iClientAudioCallbacks","consttype": "int", "constval": "2400"}
+,{
+ "constname": "k_iClientUnifiedMessagesCallbacks","consttype": "int", "constval": "2500"}
+,{
+ "constname": "k_iSteamStreamLauncherCallbacks","consttype": "int", "constval": "2600"}
+,{
+ "constname": "k_iClientControllerCallbacks","consttype": "int", "constval": "2700"}
+,{
+ "constname": "k_iSteamControllerCallbacks","consttype": "int", "constval": "2800"}
+,{
+ "constname": "k_iClientParentalSettingsCallbacks","consttype": "int", "constval": "2900"}
+,{
+ "constname": "k_iClientDeviceAuthCallbacks","consttype": "int", "constval": "3000"}
+,{
+ "constname": "k_iClientNetworkDeviceManagerCallbacks","consttype": "int", "constval": "3100"}
+,{
+ "constname": "k_iClientMusicCallbacks","consttype": "int", "constval": "3200"}
+,{
+ "constname": "k_iClientRemoteClientManagerCallbacks","consttype": "int", "constval": "3300"}
+,{
+ "constname": "k_iClientUGCCallbacks","consttype": "int", "constval": "3400"}
+,{
+ "constname": "k_iSteamStreamClientCallbacks","consttype": "int", "constval": "3500"}
+,{
+ "constname": "k_IClientProductBuilderCallbacks","consttype": "int", "constval": "3600"}
+,{
+ "constname": "k_iClientShortcutsCallbacks","consttype": "int", "constval": "3700"}
+,{
+ "constname": "k_iClientRemoteControlManagerCallbacks","consttype": "int", "constval": "3800"}
+,{
+ "constname": "k_iSteamAppListCallbacks","consttype": "int", "constval": "3900"}
+,{
+ "constname": "k_iSteamMusicCallbacks","consttype": "int", "constval": "4000"}
+,{
+ "constname": "k_iSteamMusicRemoteCallbacks","consttype": "int", "constval": "4100"}
+,{
+ "constname": "k_iClientVRCallbacks","consttype": "int", "constval": "4200"}
+,{
+ "constname": "k_iClientReservedCallbacks","consttype": "int", "constval": "4300"}
+,{
+ "constname": "k_iSteamReservedCallbacks","consttype": "int", "constval": "4400"}
+,{
+ "constname": "k_iSteamHTMLSurfaceCallbacks","consttype": "int", "constval": "4500"}
+,{
+ "constname": "k_iClientVideoCallbacks","consttype": "int", "constval": "4600"}
+,{
+ "constname": "k_iClientInventoryCallbacks","consttype": "int", "constval": "4700"}
+,{
+ "constname": "k_cchPersonaNameMax","consttype": "int", "constval": "128"}
+,{
+ "constname": "k_cwchPersonaNameMax","consttype": "int", "constval": "32"}
+,{
+ "constname": "k_cchMaxRichPresenceKeys","consttype": "int", "constval": "20"}
+,{
+ "constname": "k_cchMaxRichPresenceKeyLength","consttype": "int", "constval": "64"}
+,{
+ "constname": "k_cchMaxRichPresenceValueLength","consttype": "int", "constval": "256"}
+,{
+ "constname": "k_cchStatNameMax","consttype": "int", "constval": "128"}
+,{
+ "constname": "k_cchLeaderboardNameMax","consttype": "int", "constval": "128"}
+,{
+ "constname": "k_cLeaderboardDetailsMax","consttype": "int", "constval": "64"}
+,{
+ "constname": "k_InvalidUnifiedMessageHandle","consttype": "const ClientUnifiedMessageHandle", "constval": "0"}
+,{
+ "constname": "k_SteamItemInstanceIDInvalid","consttype": "const SteamItemInstanceID_t", "constval": "18446744073709551615"}
+,{
+ "constname": "k_SteamInventoryResultInvalid","consttype": "const SteamInventoryResult_t", "constval": "-1"}
+],
+"structs":[{"struct": "CSteamID","fields": [
+{ "fieldname": "m_steamid", "fieldtype": "union SteamID_t"}]}
+,{"struct": "CSteamID::SteamID_t","fields": [
+{ "fieldname": "m_comp", "fieldtype": "struct SteamIDComponent_t"},
+{ "fieldname": "m_unAll64Bits", "fieldtype": "uint64"}]}
+,{"struct": "CSteamID::SteamID_t::SteamIDComponent_t","fields": [
+{ "fieldname": "m_unAccountID", "fieldtype": "uint32"},
+{ "fieldname": "m_unAccountInstance", "fieldtype": "unsigned int"},
+{ "fieldname": "m_EAccountType", "fieldtype": "unsigned int"},
+{ "fieldname": "m_EUniverse", "fieldtype": "enum EUniverse"}]}
+,{"struct": "CGameID::GameID_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "unsigned int"},
+{ "fieldname": "m_nType", "fieldtype": "unsigned int"},
+{ "fieldname": "m_nModID", "fieldtype": "unsigned int"}]}
+,{"struct": "CGameID::(anonymous)","fields": [
+{ "fieldname": "m_ulGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_gameID", "fieldtype": "struct CGameID::GameID_t"}]}
+,{"struct": "ValvePackingSentinel_t","fields": [
+{ "fieldname": "m_u32", "fieldtype": "uint32"},
+{ "fieldname": "m_u64", "fieldtype": "uint64"},
+{ "fieldname": "m_u16", "fieldtype": "uint16"},
+{ "fieldname": "m_d", "fieldtype": "double"}]}
+,{"struct": "CallbackMsg_t","fields": [
+{ "fieldname": "m_hSteamUser", "fieldtype": "HSteamUser"},
+{ "fieldname": "m_iCallback", "fieldtype": "int"},
+{ "fieldname": "m_pubParam", "fieldtype": "uint8 *"},
+{ "fieldname": "m_cubParam", "fieldtype": "int"}]}
+,{"struct": "SteamServerConnectFailure_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_bStillRetrying", "fieldtype": "_Bool"}]}
+,{"struct": "SteamServersDisconnected_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "ClientGameServerDeny_t","fields": [
+{ "fieldname": "m_uAppID", "fieldtype": "uint32"},
+{ "fieldname": "m_unGameServerIP", "fieldtype": "uint32"},
+{ "fieldname": "m_usGameServerPort", "fieldtype": "uint16"},
+{ "fieldname": "m_bSecure", "fieldtype": "uint16"},
+{ "fieldname": "m_uReason", "fieldtype": "uint32"}]}
+,{"struct": "ValidateAuthTicketResponse_t","fields": [
+{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_eAuthSessionResponse", "fieldtype": "enum EAuthSessionResponse"},
+{ "fieldname": "m_OwnerSteamID", "fieldtype": "class CSteamID"}]}
+,{"struct": "MicroTxnAuthorizationResponse_t","fields": [
+{ "fieldname": "m_unAppID", "fieldtype": "uint32"},
+{ "fieldname": "m_ulOrderID", "fieldtype": "uint64"},
+{ "fieldname": "m_bAuthorized", "fieldtype": "uint8"}]}
+,{"struct": "EncryptedAppTicketResponse_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "GetAuthSessionTicketResponse_t","fields": [
+{ "fieldname": "m_hAuthTicket", "fieldtype": "HAuthTicket"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "GameWebCallback_t","fields": [
+{ "fieldname": "m_szURL", "fieldtype": "char [256]"}]}
+,{"struct": "StoreAuthURLResponse_t","fields": [
+{ "fieldname": "m_szURL", "fieldtype": "char [512]"}]}
+,{"struct": "FriendGameInfo_t","fields": [
+{ "fieldname": "m_gameID", "fieldtype": "class CGameID"},
+{ "fieldname": "m_unGameIP", "fieldtype": "uint32"},
+{ "fieldname": "m_usGamePort", "fieldtype": "uint16"},
+{ "fieldname": "m_usQueryPort", "fieldtype": "uint16"},
+{ "fieldname": "m_steamIDLobby", "fieldtype": "class CSteamID"}]}
+,{"struct": "FriendSessionStateInfo_t","fields": [
+{ "fieldname": "m_uiOnlineSessionInstances", "fieldtype": "uint32"},
+{ "fieldname": "m_uiPublishedToFriendsSessionInstance", "fieldtype": "uint8"}]}
+,{"struct": "PersonaStateChange_t","fields": [
+{ "fieldname": "m_ulSteamID", "fieldtype": "uint64"},
+{ "fieldname": "m_nChangeFlags", "fieldtype": "int"}]}
+,{"struct": "GameOverlayActivated_t","fields": [
+{ "fieldname": "m_bActive", "fieldtype": "uint8"}]}
+,{"struct": "GameServerChangeRequested_t","fields": [
+{ "fieldname": "m_rgchServer", "fieldtype": "char [64]"},
+{ "fieldname": "m_rgchPassword", "fieldtype": "char [64]"}]}
+,{"struct": "GameLobbyJoinRequested_t","fields": [
+{ "fieldname": "m_steamIDLobby", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_steamIDFriend", "fieldtype": "class CSteamID"}]}
+,{"struct": "AvatarImageLoaded_t","fields": [
+{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_iImage", "fieldtype": "int"},
+{ "fieldname": "m_iWide", "fieldtype": "int"},
+{ "fieldname": "m_iTall", "fieldtype": "int"}]}
+,{"struct": "ClanOfficerListResponse_t","fields": [
+{ "fieldname": "m_steamIDClan", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_cOfficers", "fieldtype": "int"},
+{ "fieldname": "m_bSuccess", "fieldtype": "uint8"}]}
+,{"struct": "FriendRichPresenceUpdate_t","fields": [
+{ "fieldname": "m_steamIDFriend", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "GameRichPresenceJoinRequested_t","fields": [
+{ "fieldname": "m_steamIDFriend", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_rgchConnect", "fieldtype": "char [256]"}]}
+,{"struct": "GameConnectedClanChatMsg_t","fields": [
+{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_iMessageID", "fieldtype": "int"}]}
+,{"struct": "GameConnectedChatJoin_t","fields": [
+{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]}
+,{"struct": "GameConnectedChatLeave_t","fields": [
+{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_bKicked", "fieldtype": "_Bool"},
+{ "fieldname": "m_bDropped", "fieldtype": "_Bool"}]}
+,{"struct": "DownloadClanActivityCountsResult_t","fields": [
+{ "fieldname": "m_bSuccess", "fieldtype": "_Bool"}]}
+,{"struct": "JoinClanChatRoomCompletionResult_t","fields": [
+{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_eChatRoomEnterResponse", "fieldtype": "enum EChatRoomEnterResponse"}]}
+,{"struct": "GameConnectedFriendChatMsg_t","fields": [
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_iMessageID", "fieldtype": "int"}]}
+,{"struct": "FriendsGetFollowerCount_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_nCount", "fieldtype": "int"}]}
+,{"struct": "FriendsIsFollowing_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_bIsFollowing", "fieldtype": "_Bool"}]}
+,{"struct": "FriendsEnumerateFollowingList_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_rgSteamID", "fieldtype": "class CSteamID [50]"},
+{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"},
+{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}]}
+,{"struct": "SetPersonaNameResponse_t","fields": [
+{ "fieldname": "m_bSuccess", "fieldtype": "_Bool"},
+{ "fieldname": "m_bLocalSuccess", "fieldtype": "_Bool"},
+{ "fieldname": "m_result", "fieldtype": "enum EResult"}]}
+,{"struct": "LowBatteryPower_t","fields": [
+{ "fieldname": "m_nMinutesBatteryLeft", "fieldtype": "uint8"}]}
+,{"struct": "SteamAPICallCompleted_t","fields": [
+{ "fieldname": "m_hAsyncCall", "fieldtype": "SteamAPICall_t"}]}
+,{"struct": "CheckFileSignature_t","fields": [
+{ "fieldname": "m_eCheckFileSignature", "fieldtype": "enum ECheckFileSignature"}]}
+,{"struct": "GamepadTextInputDismissed_t","fields": [
+{ "fieldname": "m_bSubmitted", "fieldtype": "_Bool"},
+{ "fieldname": "m_unSubmittedText", "fieldtype": "uint32"}]}
+,{"struct": "MatchMakingKeyValuePair_t","fields": [
+{ "fieldname": "m_szKey", "fieldtype": "char [256]"},
+{ "fieldname": "m_szValue", "fieldtype": "char [256]"}]}
+,{"struct": "servernetadr_t","fields": [
+{ "fieldname": "m_usConnectionPort", "fieldtype": "uint16"},
+{ "fieldname": "m_usQueryPort", "fieldtype": "uint16"},
+{ "fieldname": "m_unIP", "fieldtype": "uint32"}]}
+,{"struct": "gameserveritem_t","fields": [
+{ "fieldname": "m_NetAdr", "fieldtype": "class servernetadr_t"},
+{ "fieldname": "m_nPing", "fieldtype": "int"},
+{ "fieldname": "m_bHadSuccessfulResponse", "fieldtype": "_Bool"},
+{ "fieldname": "m_bDoNotRefresh", "fieldtype": "_Bool"},
+{ "fieldname": "m_szGameDir", "fieldtype": "char [32]"},
+{ "fieldname": "m_szMap", "fieldtype": "char [32]"},
+{ "fieldname": "m_szGameDescription", "fieldtype": "char [64]"},
+{ "fieldname": "m_nAppID", "fieldtype": "uint32"},
+{ "fieldname": "m_nPlayers", "fieldtype": "int"},
+{ "fieldname": "m_nMaxPlayers", "fieldtype": "int"},
+{ "fieldname": "m_nBotPlayers", "fieldtype": "int"},
+{ "fieldname": "m_bPassword", "fieldtype": "_Bool"},
+{ "fieldname": "m_bSecure", "fieldtype": "_Bool"},
+{ "fieldname": "m_ulTimeLastPlayed", "fieldtype": "uint32"},
+{ "fieldname": "m_nServerVersion", "fieldtype": "int"},
+{ "fieldname": "m_szServerName", "fieldtype": "char [64]"},
+{ "fieldname": "m_szGameTags", "fieldtype": "char [128]"},
+{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"}]}
+,{"struct": "FavoritesListChanged_t","fields": [
+{ "fieldname": "m_nIP", "fieldtype": "uint32"},
+{ "fieldname": "m_nQueryPort", "fieldtype": "uint32"},
+{ "fieldname": "m_nConnPort", "fieldtype": "uint32"},
+{ "fieldname": "m_nAppID", "fieldtype": "uint32"},
+{ "fieldname": "m_nFlags", "fieldtype": "uint32"},
+{ "fieldname": "m_bAdd", "fieldtype": "_Bool"},
+{ "fieldname": "m_unAccountId", "fieldtype": "AccountID_t"}]}
+,{"struct": "LobbyInvite_t","fields": [
+{ "fieldname": "m_ulSteamIDUser", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_ulGameID", "fieldtype": "uint64"}]}
+,{"struct": "LobbyEnter_t","fields": [
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_rgfChatPermissions", "fieldtype": "uint32"},
+{ "fieldname": "m_bLocked", "fieldtype": "_Bool"},
+{ "fieldname": "m_EChatRoomEnterResponse", "fieldtype": "uint32"}]}
+,{"struct": "LobbyDataUpdate_t","fields": [
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDMember", "fieldtype": "uint64"},
+{ "fieldname": "m_bSuccess", "fieldtype": "uint8"}]}
+,{"struct": "LobbyChatUpdate_t","fields": [
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDUserChanged", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDMakingChange", "fieldtype": "uint64"},
+{ "fieldname": "m_rgfChatMemberStateChange", "fieldtype": "uint32"}]}
+,{"struct": "LobbyChatMsg_t","fields": [
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDUser", "fieldtype": "uint64"},
+{ "fieldname": "m_eChatEntryType", "fieldtype": "uint8"},
+{ "fieldname": "m_iChatID", "fieldtype": "uint32"}]}
+,{"struct": "LobbyGameCreated_t","fields": [
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDGameServer", "fieldtype": "uint64"},
+{ "fieldname": "m_unIP", "fieldtype": "uint32"},
+{ "fieldname": "m_usPort", "fieldtype": "uint16"}]}
+,{"struct": "LobbyMatchList_t","fields": [
+{ "fieldname": "m_nLobbiesMatching", "fieldtype": "uint32"}]}
+,{"struct": "LobbyKicked_t","fields": [
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"},
+{ "fieldname": "m_ulSteamIDAdmin", "fieldtype": "uint64"},
+{ "fieldname": "m_bKickedDueToDisconnect", "fieldtype": "uint8"}]}
+,{"struct": "LobbyCreated_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}]}
+,{"struct": "PSNGameBootInviteResult_t","fields": [
+{ "fieldname": "m_bGameBootInviteExists", "fieldtype": "_Bool"},
+{ "fieldname": "m_steamIDLobby", "fieldtype": "class CSteamID"}]}
+,{"struct": "FavoritesListAccountsUpdated_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "SteamParamStringArray_t","fields": [
+{ "fieldname": "m_ppStrings", "fieldtype": "const char **"},
+{ "fieldname": "m_nNumStrings", "fieldtype": "int32"}]}
+,{"struct": "RemoteStorageAppSyncedClient_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unNumDownloads", "fieldtype": "int"}]}
+,{"struct": "RemoteStorageAppSyncedServer_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unNumUploads", "fieldtype": "int"}]}
+,{"struct": "RemoteStorageAppSyncProgress_t","fields": [
+{ "fieldname": "m_rgchCurrentFile", "fieldtype": "char [260]"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_uBytesTransferredThisChunk", "fieldtype": "uint32"},
+{ "fieldname": "m_dAppPercentComplete", "fieldtype": "double"},
+{ "fieldname": "m_bUploading", "fieldtype": "_Bool"}]}
+,{"struct": "RemoteStorageAppSyncStatusCheck_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "RemoteStorageConflictResolution_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "RemoteStorageFileShareResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"},
+{ "fieldname": "m_rgchFilename", "fieldtype": "char [260]"}]}
+,{"struct": "RemoteStoragePublishFileResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]}
+,{"struct": "RemoteStorageDeletePublishedFileResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]}
+,{"struct": "RemoteStorageEnumerateUserPublishedFilesResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"},
+{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"},
+{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}]}
+,{"struct": "RemoteStorageSubscribePublishedFileResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]}
+,{"struct": "RemoteStorageEnumerateUserSubscribedFilesResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"},
+{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"},
+{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"},
+{ "fieldname": "m_rgRTimeSubscribed", "fieldtype": "uint32 [50]"}]}
+,{"struct": "RemoteStorageUnsubscribePublishedFileResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]}
+,{"struct": "RemoteStorageUpdatePublishedFileResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]}
+,{"struct": "RemoteStorageDownloadUGCResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_nSizeInBytes", "fieldtype": "int32"},
+{ "fieldname": "m_pchFileName", "fieldtype": "char [260]"},
+{ "fieldname": "m_ulSteamIDOwner", "fieldtype": "uint64"}]}
+,{"struct": "RemoteStorageGetPublishedFileDetailsResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_nCreatorAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_nConsumerAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_rgchTitle", "fieldtype": "char [129]"},
+{ "fieldname": "m_rgchDescription", "fieldtype": "char [8000]"},
+{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"},
+{ "fieldname": "m_hPreviewFile", "fieldtype": "UGCHandle_t"},
+{ "fieldname": "m_ulSteamIDOwner", "fieldtype": "uint64"},
+{ "fieldname": "m_rtimeCreated", "fieldtype": "uint32"},
+{ "fieldname": "m_rtimeUpdated", "fieldtype": "uint32"},
+{ "fieldname": "m_eVisibility", "fieldtype": "enum ERemoteStoragePublishedFileVisibility"},
+{ "fieldname": "m_bBanned", "fieldtype": "_Bool"},
+{ "fieldname": "m_rgchTags", "fieldtype": "char [1025]"},
+{ "fieldname": "m_bTagsTruncated", "fieldtype": "_Bool"},
+{ "fieldname": "m_pchFileName", "fieldtype": "char [260]"},
+{ "fieldname": "m_nFileSize", "fieldtype": "int32"},
+{ "fieldname": "m_nPreviewFileSize", "fieldtype": "int32"},
+{ "fieldname": "m_rgchURL", "fieldtype": "char [256]"},
+{ "fieldname": "m_eFileType", "fieldtype": "enum EWorkshopFileType"},
+{ "fieldname": "m_bAcceptedForUse", "fieldtype": "_Bool"}]}
+,{"struct": "RemoteStorageEnumerateWorkshopFilesResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"},
+{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"},
+{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"},
+{ "fieldname": "m_rgScore", "fieldtype": "float [50]"},
+{ "fieldname": "m_nAppId", "fieldtype": "AppId_t"},
+{ "fieldname": "m_unStartIndex", "fieldtype": "uint32"}]}
+,{"struct": "RemoteStorageGetPublishedItemVoteDetailsResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_nVotesFor", "fieldtype": "int32"},
+{ "fieldname": "m_nVotesAgainst", "fieldtype": "int32"},
+{ "fieldname": "m_nReports", "fieldtype": "int32"},
+{ "fieldname": "m_fScore", "fieldtype": "float"}]}
+,{"struct": "RemoteStoragePublishedFileSubscribed_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "RemoteStoragePublishedFileUnsubscribed_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "RemoteStoragePublishedFileDeleted_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "RemoteStorageUpdateUserPublishedItemVoteResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]}
+,{"struct": "RemoteStorageUserVoteDetails_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eVote", "fieldtype": "enum EWorkshopVote"}]}
+,{"struct": "RemoteStorageEnumerateUserSharedWorkshopFilesResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"},
+{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"},
+{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}]}
+,{"struct": "RemoteStorageSetUserPublishedFileActionResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eAction", "fieldtype": "enum EWorkshopFileAction"}]}
+,{"struct": "RemoteStorageEnumeratePublishedFilesByUserActionResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_eAction", "fieldtype": "enum EWorkshopFileAction"},
+{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"},
+{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"},
+{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"},
+{ "fieldname": "m_rgRTimeUpdated", "fieldtype": "uint32 [50]"}]}
+,{"struct": "RemoteStoragePublishFileProgress_t","fields": [
+{ "fieldname": "m_dPercentFile", "fieldtype": "double"},
+{ "fieldname": "m_bPreview", "fieldtype": "_Bool"}]}
+,{"struct": "RemoteStoragePublishedFileUpdated_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"}]}
+,{"struct": "RemoteStorageFileWriteAsyncComplete_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "RemoteStorageFileReadAsyncComplete_t","fields": [
+{ "fieldname": "m_hFileReadAsync", "fieldtype": "SteamAPICall_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nOffset", "fieldtype": "uint32"},
+{ "fieldname": "m_cubRead", "fieldtype": "uint32"}]}
+,{"struct": "LeaderboardEntry_t","fields": [
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_nGlobalRank", "fieldtype": "int32"},
+{ "fieldname": "m_nScore", "fieldtype": "int32"},
+{ "fieldname": "m_cDetails", "fieldtype": "int32"},
+{ "fieldname": "m_hUGC", "fieldtype": "UGCHandle_t"}]}
+,{"struct": "UserStatsReceived_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]}
+,{"struct": "UserStatsStored_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "UserAchievementStored_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_bGroupAchievement", "fieldtype": "_Bool"},
+{ "fieldname": "m_rgchAchievementName", "fieldtype": "char [128]"},
+{ "fieldname": "m_nCurProgress", "fieldtype": "uint32"},
+{ "fieldname": "m_nMaxProgress", "fieldtype": "uint32"}]}
+,{"struct": "LeaderboardFindResult_t","fields": [
+{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"},
+{ "fieldname": "m_bLeaderboardFound", "fieldtype": "uint8"}]}
+,{"struct": "LeaderboardScoresDownloaded_t","fields": [
+{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"},
+{ "fieldname": "m_hSteamLeaderboardEntries", "fieldtype": "SteamLeaderboardEntries_t"},
+{ "fieldname": "m_cEntryCount", "fieldtype": "int"}]}
+,{"struct": "LeaderboardScoreUploaded_t","fields": [
+{ "fieldname": "m_bSuccess", "fieldtype": "uint8"},
+{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"},
+{ "fieldname": "m_nScore", "fieldtype": "int32"},
+{ "fieldname": "m_bScoreChanged", "fieldtype": "uint8"},
+{ "fieldname": "m_nGlobalRankNew", "fieldtype": "int"},
+{ "fieldname": "m_nGlobalRankPrevious", "fieldtype": "int"}]}
+,{"struct": "NumberOfCurrentPlayers_t","fields": [
+{ "fieldname": "m_bSuccess", "fieldtype": "uint8"},
+{ "fieldname": "m_cPlayers", "fieldtype": "int32"}]}
+,{"struct": "UserStatsUnloaded_t","fields": [
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]}
+,{"struct": "UserAchievementIconFetched_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "class CGameID"},
+{ "fieldname": "m_rgchAchievementName", "fieldtype": "char [128]"},
+{ "fieldname": "m_bAchieved", "fieldtype": "_Bool"},
+{ "fieldname": "m_nIconHandle", "fieldtype": "int"}]}
+,{"struct": "GlobalAchievementPercentagesReady_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "LeaderboardUGCSet_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"}]}
+,{"struct": "PS3TrophiesInstalled_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_ulRequiredDiskSpace", "fieldtype": "uint64"}]}
+,{"struct": "GlobalStatsReceived_t","fields": [
+{ "fieldname": "m_nGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "DlcInstalled_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "RegisterActivationCodeResponse_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum ERegisterActivationCodeResult"},
+{ "fieldname": "m_unPackageRegistered", "fieldtype": "uint32"}]}
+,{"struct": "AppProofOfPurchaseKeyResponse_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nAppID", "fieldtype": "uint32"},
+{ "fieldname": "m_rgchKey", "fieldtype": "char [64]"}]}
+,{"struct": "P2PSessionState_t","fields": [
+{ "fieldname": "m_bConnectionActive", "fieldtype": "uint8"},
+{ "fieldname": "m_bConnecting", "fieldtype": "uint8"},
+{ "fieldname": "m_eP2PSessionError", "fieldtype": "uint8"},
+{ "fieldname": "m_bUsingRelay", "fieldtype": "uint8"},
+{ "fieldname": "m_nBytesQueuedForSend", "fieldtype": "int32"},
+{ "fieldname": "m_nPacketsQueuedForSend", "fieldtype": "int32"},
+{ "fieldname": "m_nRemoteIP", "fieldtype": "uint32"},
+{ "fieldname": "m_nRemotePort", "fieldtype": "uint16"}]}
+,{"struct": "P2PSessionRequest_t","fields": [
+{ "fieldname": "m_steamIDRemote", "fieldtype": "class CSteamID"}]}
+,{"struct": "P2PSessionConnectFail_t","fields": [
+{ "fieldname": "m_steamIDRemote", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_eP2PSessionError", "fieldtype": "uint8"}]}
+,{"struct": "SocketStatusCallback_t","fields": [
+{ "fieldname": "m_hSocket", "fieldtype": "SNetSocket_t"},
+{ "fieldname": "m_hListenSocket", "fieldtype": "SNetListenSocket_t"},
+{ "fieldname": "m_steamIDRemote", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_eSNetSocketState", "fieldtype": "int"}]}
+,{"struct": "ScreenshotReady_t","fields": [
+{ "fieldname": "m_hLocal", "fieldtype": "ScreenshotHandle"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "VolumeHasChanged_t","fields": [
+{ "fieldname": "m_flNewVolume", "fieldtype": "float"}]}
+,{"struct": "MusicPlayerWantsShuffled_t","fields": [
+{ "fieldname": "m_bShuffled", "fieldtype": "_Bool"}]}
+,{"struct": "MusicPlayerWantsLooped_t","fields": [
+{ "fieldname": "m_bLooped", "fieldtype": "_Bool"}]}
+,{"struct": "MusicPlayerWantsVolume_t","fields": [
+{ "fieldname": "m_flNewVolume", "fieldtype": "float"}]}
+,{"struct": "MusicPlayerSelectsQueueEntry_t","fields": [
+{ "fieldname": "nID", "fieldtype": "int"}]}
+,{"struct": "MusicPlayerSelectsPlaylistEntry_t","fields": [
+{ "fieldname": "nID", "fieldtype": "int"}]}
+,{"struct": "MusicPlayerWantsPlayingRepeatStatus_t","fields": [
+{ "fieldname": "m_nPlayingRepeatStatus", "fieldtype": "int"}]}
+,{"struct": "HTTPRequestCompleted_t","fields": [
+{ "fieldname": "m_hRequest", "fieldtype": "HTTPRequestHandle"},
+{ "fieldname": "m_ulContextValue", "fieldtype": "uint64"},
+{ "fieldname": "m_bRequestSuccessful", "fieldtype": "_Bool"},
+{ "fieldname": "m_eStatusCode", "fieldtype": "enum EHTTPStatusCode"},
+{ "fieldname": "m_unBodySize", "fieldtype": "uint32"}]}
+,{"struct": "HTTPRequestHeadersReceived_t","fields": [
+{ "fieldname": "m_hRequest", "fieldtype": "HTTPRequestHandle"},
+{ "fieldname": "m_ulContextValue", "fieldtype": "uint64"}]}
+,{"struct": "HTTPRequestDataReceived_t","fields": [
+{ "fieldname": "m_hRequest", "fieldtype": "HTTPRequestHandle"},
+{ "fieldname": "m_ulContextValue", "fieldtype": "uint64"},
+{ "fieldname": "m_cOffset", "fieldtype": "uint32"},
+{ "fieldname": "m_cBytesReceived", "fieldtype": "uint32"}]}
+,{"struct": "SteamUnifiedMessagesSendMethodResult_t","fields": [
+{ "fieldname": "m_hHandle", "fieldtype": "ClientUnifiedMessageHandle"},
+{ "fieldname": "m_unContext", "fieldtype": "uint64"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unResponseSize", "fieldtype": "uint32"}]}
+,{"struct": "ControllerAnalogActionData_t","fields": [
+{ "fieldname": "eMode", "fieldtype": "enum EControllerSourceMode"},
+{ "fieldname": "x", "fieldtype": "float"},
+{ "fieldname": "y", "fieldtype": "float"},
+{ "fieldname": "bActive", "fieldtype": "_Bool"}]}
+,{"struct": "ControllerDigitalActionData_t","fields": [
+{ "fieldname": "bState", "fieldtype": "_Bool"},
+{ "fieldname": "bActive", "fieldtype": "_Bool"}]}
+,{"struct": "SteamUGCDetails_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_eFileType", "fieldtype": "enum EWorkshopFileType"},
+{ "fieldname": "m_nCreatorAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_nConsumerAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_rgchTitle", "fieldtype": "char [129]"},
+{ "fieldname": "m_rgchDescription", "fieldtype": "char [8000]"},
+{ "fieldname": "m_ulSteamIDOwner", "fieldtype": "uint64"},
+{ "fieldname": "m_rtimeCreated", "fieldtype": "uint32"},
+{ "fieldname": "m_rtimeUpdated", "fieldtype": "uint32"},
+{ "fieldname": "m_rtimeAddedToUserList", "fieldtype": "uint32"},
+{ "fieldname": "m_eVisibility", "fieldtype": "enum ERemoteStoragePublishedFileVisibility"},
+{ "fieldname": "m_bBanned", "fieldtype": "_Bool"},
+{ "fieldname": "m_bAcceptedForUse", "fieldtype": "_Bool"},
+{ "fieldname": "m_bTagsTruncated", "fieldtype": "_Bool"},
+{ "fieldname": "m_rgchTags", "fieldtype": "char [1025]"},
+{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"},
+{ "fieldname": "m_hPreviewFile", "fieldtype": "UGCHandle_t"},
+{ "fieldname": "m_pchFileName", "fieldtype": "char [260]"},
+{ "fieldname": "m_nFileSize", "fieldtype": "int32"},
+{ "fieldname": "m_nPreviewFileSize", "fieldtype": "int32"},
+{ "fieldname": "m_rgchURL", "fieldtype": "char [256]"},
+{ "fieldname": "m_unVotesUp", "fieldtype": "uint32"},
+{ "fieldname": "m_unVotesDown", "fieldtype": "uint32"},
+{ "fieldname": "m_flScore", "fieldtype": "float"},
+{ "fieldname": "m_unNumChildren", "fieldtype": "uint32"}]}
+,{"struct": "SteamUGCQueryCompleted_t","fields": [
+{ "fieldname": "m_handle", "fieldtype": "UGCQueryHandle_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unNumResultsReturned", "fieldtype": "uint32"},
+{ "fieldname": "m_unTotalMatchingResults", "fieldtype": "uint32"},
+{ "fieldname": "m_bCachedData", "fieldtype": "_Bool"}]}
+,{"struct": "SteamUGCRequestUGCDetailsResult_t","fields": [
+{ "fieldname": "m_details", "fieldtype": "struct SteamUGCDetails_t"},
+{ "fieldname": "m_bCachedData", "fieldtype": "_Bool"}]}
+,{"struct": "CreateItemResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]}
+,{"struct": "SubmitItemUpdateResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]}
+,{"struct": "DownloadItemResult_t","fields": [
+{ "fieldname": "m_unAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "UserFavoriteItemsListChanged_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_bWasAddRequest", "fieldtype": "_Bool"}]}
+,{"struct": "SetUserItemVoteResult_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_bVoteUp", "fieldtype": "_Bool"}]}
+,{"struct": "GetUserItemVoteResult_t","fields": [
+{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"},
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_bVotedUp", "fieldtype": "_Bool"},
+{ "fieldname": "m_bVotedDown", "fieldtype": "_Bool"},
+{ "fieldname": "m_bVoteSkipped", "fieldtype": "_Bool"}]}
+,{"struct": "SteamAppInstalled_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "SteamAppUninstalled_t","fields": [
+{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]}
+,{"struct": "HTML_BrowserReady_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}]}
+,{"struct": "HTML_NeedsPaint_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pBGRA", "fieldtype": "const char *"},
+{ "fieldname": "unWide", "fieldtype": "uint32"},
+{ "fieldname": "unTall", "fieldtype": "uint32"},
+{ "fieldname": "unUpdateX", "fieldtype": "uint32"},
+{ "fieldname": "unUpdateY", "fieldtype": "uint32"},
+{ "fieldname": "unUpdateWide", "fieldtype": "uint32"},
+{ "fieldname": "unUpdateTall", "fieldtype": "uint32"},
+{ "fieldname": "unScrollX", "fieldtype": "uint32"},
+{ "fieldname": "unScrollY", "fieldtype": "uint32"},
+{ "fieldname": "flPageScale", "fieldtype": "float"},
+{ "fieldname": "unPageSerial", "fieldtype": "uint32"}]}
+,{"struct": "HTML_StartRequest_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchURL", "fieldtype": "const char *"},
+{ "fieldname": "pchTarget", "fieldtype": "const char *"},
+{ "fieldname": "pchPostData", "fieldtype": "const char *"},
+{ "fieldname": "bIsRedirect", "fieldtype": "_Bool"}]}
+,{"struct": "HTML_CloseBrowser_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}]}
+,{"struct": "HTML_URLChanged_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchURL", "fieldtype": "const char *"},
+{ "fieldname": "pchPostData", "fieldtype": "const char *"},
+{ "fieldname": "bIsRedirect", "fieldtype": "_Bool"},
+{ "fieldname": "pchPageTitle", "fieldtype": "const char *"},
+{ "fieldname": "bNewNavigation", "fieldtype": "_Bool"}]}
+,{"struct": "HTML_FinishedRequest_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchURL", "fieldtype": "const char *"},
+{ "fieldname": "pchPageTitle", "fieldtype": "const char *"}]}
+,{"struct": "HTML_OpenLinkInNewTab_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchURL", "fieldtype": "const char *"}]}
+,{"struct": "HTML_ChangedTitle_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchTitle", "fieldtype": "const char *"}]}
+,{"struct": "HTML_SearchResults_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "unResults", "fieldtype": "uint32"},
+{ "fieldname": "unCurrentMatch", "fieldtype": "uint32"}]}
+,{"struct": "HTML_CanGoBackAndForward_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "bCanGoBack", "fieldtype": "_Bool"},
+{ "fieldname": "bCanGoForward", "fieldtype": "_Bool"}]}
+,{"struct": "HTML_HorizontalScroll_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "unScrollMax", "fieldtype": "uint32"},
+{ "fieldname": "unScrollCurrent", "fieldtype": "uint32"},
+{ "fieldname": "flPageScale", "fieldtype": "float"},
+{ "fieldname": "bVisible", "fieldtype": "_Bool"},
+{ "fieldname": "unPageSize", "fieldtype": "uint32"}]}
+,{"struct": "HTML_VerticalScroll_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "unScrollMax", "fieldtype": "uint32"},
+{ "fieldname": "unScrollCurrent", "fieldtype": "uint32"},
+{ "fieldname": "flPageScale", "fieldtype": "float"},
+{ "fieldname": "bVisible", "fieldtype": "_Bool"},
+{ "fieldname": "unPageSize", "fieldtype": "uint32"}]}
+,{"struct": "HTML_LinkAtPosition_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "x", "fieldtype": "uint32"},
+{ "fieldname": "y", "fieldtype": "uint32"},
+{ "fieldname": "pchURL", "fieldtype": "const char *"},
+{ "fieldname": "bInput", "fieldtype": "_Bool"},
+{ "fieldname": "bLiveLink", "fieldtype": "_Bool"}]}
+,{"struct": "HTML_JSAlert_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchMessage", "fieldtype": "const char *"}]}
+,{"struct": "HTML_JSConfirm_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchMessage", "fieldtype": "const char *"}]}
+,{"struct": "HTML_FileOpenDialog_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchTitle", "fieldtype": "const char *"},
+{ "fieldname": "pchInitialFile", "fieldtype": "const char *"}]}
+,{"struct": "HTML_NewWindow_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchURL", "fieldtype": "const char *"},
+{ "fieldname": "unX", "fieldtype": "uint32"},
+{ "fieldname": "unY", "fieldtype": "uint32"},
+{ "fieldname": "unWide", "fieldtype": "uint32"},
+{ "fieldname": "unTall", "fieldtype": "uint32"},
+{ "fieldname": "unNewWindow_BrowserHandle", "fieldtype": "HHTMLBrowser"}]}
+,{"struct": "HTML_SetCursor_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "eMouseCursor", "fieldtype": "uint32"}]}
+,{"struct": "HTML_StatusText_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchMsg", "fieldtype": "const char *"}]}
+,{"struct": "HTML_ShowToolTip_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchMsg", "fieldtype": "const char *"}]}
+,{"struct": "HTML_UpdateToolTip_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"},
+{ "fieldname": "pchMsg", "fieldtype": "const char *"}]}
+,{"struct": "HTML_HideToolTip_t","fields": [
+{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}]}
+,{"struct": "SteamItemDetails_t","fields": [
+{ "fieldname": "m_itemId", "fieldtype": "SteamItemInstanceID_t"},
+{ "fieldname": "m_iDefinition", "fieldtype": "SteamItemDef_t"},
+{ "fieldname": "m_unQuantity", "fieldtype": "uint16"},
+{ "fieldname": "m_unFlags", "fieldtype": "uint16"}]}
+,{"struct": "SteamInventoryResultReady_t","fields": [
+{ "fieldname": "m_handle", "fieldtype": "SteamInventoryResult_t"},
+{ "fieldname": "m_result", "fieldtype": "enum EResult"}]}
+,{"struct": "SteamInventoryFullUpdate_t","fields": [
+{ "fieldname": "m_handle", "fieldtype": "SteamInventoryResult_t"}]}
+,{"struct": "BroadcastUploadStop_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EBroadcastUploadResult"}]}
+,{"struct": "GetVideoURLResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unVideoAppID", "fieldtype": "AppId_t"},
+{ "fieldname": "m_rgchURL", "fieldtype": "char [256]"}]}
+,{"struct": "CCallbackBase","fields": [
+{ "fieldname": "m_nCallbackFlags", "fieldtype": "uint8"},
+{ "fieldname": "m_iCallback", "fieldtype": "int"}]}
+,{"struct": "CCallResult","fields": [
+{ "fieldname": "m_hAPICall", "fieldtype": "SteamAPICall_t"},
+{ "fieldname": "m_pObj", "fieldtype": "T *"},
+{ "fieldname": "m_Func", "fieldtype": "func_t"}]}
+,{"struct": "CCallback","fields": [
+{ "fieldname": "m_pObj", "fieldtype": "T *"},
+{ "fieldname": "m_Func", "fieldtype": "func_t"}]}
+,{"struct": "CSteamAPIContext","fields": [
+{ "fieldname": "m_pSteamUser", "fieldtype": "class ISteamUser *"},
+{ "fieldname": "m_pSteamFriends", "fieldtype": "class ISteamFriends *"},
+{ "fieldname": "m_pSteamUtils", "fieldtype": "class ISteamUtils *"},
+{ "fieldname": "m_pSteamMatchmaking", "fieldtype": "class ISteamMatchmaking *"},
+{ "fieldname": "m_pSteamUserStats", "fieldtype": "class ISteamUserStats *"},
+{ "fieldname": "m_pSteamApps", "fieldtype": "class ISteamApps *"},
+{ "fieldname": "m_pSteamMatchmakingServers", "fieldtype": "class ISteamMatchmakingServers *"},
+{ "fieldname": "m_pSteamNetworking", "fieldtype": "class ISteamNetworking *"},
+{ "fieldname": "m_pSteamRemoteStorage", "fieldtype": "class ISteamRemoteStorage *"},
+{ "fieldname": "m_pSteamScreenshots", "fieldtype": "class ISteamScreenshots *"},
+{ "fieldname": "m_pSteamHTTP", "fieldtype": "class ISteamHTTP *"},
+{ "fieldname": "m_pSteamUnifiedMessages", "fieldtype": "class ISteamUnifiedMessages *"},
+{ "fieldname": "m_pController", "fieldtype": "class ISteamController *"},
+{ "fieldname": "m_pSteamUGC", "fieldtype": "class ISteamUGC *"},
+{ "fieldname": "m_pSteamAppList", "fieldtype": "class ISteamAppList *"},
+{ "fieldname": "m_pSteamMusic", "fieldtype": "class ISteamMusic *"},
+{ "fieldname": "m_pSteamMusicRemote", "fieldtype": "class ISteamMusicRemote *"},
+{ "fieldname": "m_pSteamHTMLSurface", "fieldtype": "class ISteamHTMLSurface *"},
+{ "fieldname": "m_pSteamInventory", "fieldtype": "class ISteamInventory *"},
+{ "fieldname": "m_pSteamVideo", "fieldtype": "class ISteamVideo *"}]}
+,{"struct": "GSClientApprove_t","fields": [
+{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_OwnerSteamID", "fieldtype": "class CSteamID"}]}
+,{"struct": "GSClientDeny_t","fields": [
+{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_eDenyReason", "fieldtype": "enum EDenyReason"},
+{ "fieldname": "m_rgchOptionalText", "fieldtype": "char [128]"}]}
+,{"struct": "GSClientKick_t","fields": [
+{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_eDenyReason", "fieldtype": "enum EDenyReason"}]}
+,{"struct": "GSClientAchievementStatus_t","fields": [
+{ "fieldname": "m_SteamID", "fieldtype": "uint64"},
+{ "fieldname": "m_pchAchievement", "fieldtype": "char [128]"},
+{ "fieldname": "m_bUnlocked", "fieldtype": "_Bool"}]}
+,{"struct": "GSPolicyResponse_t","fields": [
+{ "fieldname": "m_bSecure", "fieldtype": "uint8"}]}
+,{"struct": "GSGameplayStats_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_nRank", "fieldtype": "int32"},
+{ "fieldname": "m_unTotalConnects", "fieldtype": "uint32"},
+{ "fieldname": "m_unTotalMinutesPlayed", "fieldtype": "uint32"}]}
+,{"struct": "GSClientGroupStatus_t","fields": [
+{ "fieldname": "m_SteamIDUser", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_SteamIDGroup", "fieldtype": "class CSteamID"},
+{ "fieldname": "m_bMember", "fieldtype": "_Bool"},
+{ "fieldname": "m_bOfficer", "fieldtype": "_Bool"}]}
+,{"struct": "GSReputation_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_unReputationScore", "fieldtype": "uint32"},
+{ "fieldname": "m_bBanned", "fieldtype": "_Bool"},
+{ "fieldname": "m_unBannedIP", "fieldtype": "uint32"},
+{ "fieldname": "m_usBannedPort", "fieldtype": "uint16"},
+{ "fieldname": "m_ulBannedGameID", "fieldtype": "uint64"},
+{ "fieldname": "m_unBanExpires", "fieldtype": "uint32"}]}
+,{"struct": "AssociateWithClanResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]}
+,{"struct": "ComputeNewPlayerCompatibilityResult_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_cPlayersThatDontLikeCandidate", "fieldtype": "int"},
+{ "fieldname": "m_cPlayersThatCandidateDoesntLike", "fieldtype": "int"},
+{ "fieldname": "m_cClanPlayersThatDontLikeCandidate", "fieldtype": "int"},
+{ "fieldname": "m_SteamIDCandidate", "fieldtype": "class CSteamID"}]}
+,{"struct": "GSStatsReceived_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]}
+,{"struct": "GSStatsStored_t","fields": [
+{ "fieldname": "m_eResult", "fieldtype": "enum EResult"},
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]}
+,{"struct": "GSStatsUnloaded_t","fields": [
+{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]}
+],
+"methods":[{
+ "classname": "ISteamClient",
+ "methodname": "CreateSteamPipe",
+ "returntype": "HSteamPipe"
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "BReleaseSteamPipe",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "ConnectToGlobalUser",
+ "returntype": "HSteamUser",
+ "params": [
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "CreateLocalUser",
+ "returntype": "HSteamUser",
+ "params": [
+{ "paramname": "phSteamPipe" ,"paramtype": "HSteamPipe *"},
+{ "paramname": "eAccountType" ,"paramtype": "EAccountType"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "ReleaseUser",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "hUser" ,"paramtype": "HSteamUser"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamUser",
+ "returntype": "class ISteamUser *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamGameServer",
+ "returntype": "class ISteamGameServer *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "SetLocalIPBinding",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unIP" ,"paramtype": "uint32"},
+{ "paramname": "usPort" ,"paramtype": "uint16"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamFriends",
+ "returntype": "class ISteamFriends *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamUtils",
+ "returntype": "class ISteamUtils *",
+ "params": [
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamMatchmaking",
+ "returntype": "class ISteamMatchmaking *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamMatchmakingServers",
+ "returntype": "class ISteamMatchmakingServers *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamGenericInterface",
+ "returntype": "void *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamUserStats",
+ "returntype": "class ISteamUserStats *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamGameServerStats",
+ "returntype": "class ISteamGameServerStats *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamApps",
+ "returntype": "class ISteamApps *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamNetworking",
+ "returntype": "class ISteamNetworking *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamRemoteStorage",
+ "returntype": "class ISteamRemoteStorage *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamScreenshots",
+ "returntype": "class ISteamScreenshots *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "RunFrame",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetIPCCallCount",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "SetWarningMessageHook",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pFunction" ,"paramtype": "SteamAPIWarningMessageHook_t"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "BShutdownIfAllPipesClosed",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamHTTP",
+ "returntype": "class ISteamHTTP *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamUnifiedMessages",
+ "returntype": "class ISteamUnifiedMessages *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamController",
+ "returntype": "class ISteamController *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamUGC",
+ "returntype": "class ISteamUGC *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamAppList",
+ "returntype": "class ISteamAppList *",
+ "params": [
+{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamMusic",
+ "returntype": "class ISteamMusic *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamMusicRemote",
+ "returntype": "class ISteamMusicRemote *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamHTMLSurface",
+ "returntype": "class ISteamHTMLSurface *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "Set_SteamAPI_CPostAPIResultInProcess",
+ "returntype": "void",
+ "params": [
+{ "paramname": "func" ,"paramtype": "SteamAPI_PostAPIResultInProcess_t"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "Remove_SteamAPI_CPostAPIResultInProcess",
+ "returntype": "void",
+ "params": [
+{ "paramname": "func" ,"paramtype": "SteamAPI_PostAPIResultInProcess_t"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "Set_SteamAPI_CCheckCallbackRegisteredInProcess",
+ "returntype": "void",
+ "params": [
+{ "paramname": "func" ,"paramtype": "SteamAPI_CheckCallbackRegistered_t"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamInventory",
+ "returntype": "class ISteamInventory *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamClient",
+ "methodname": "GetISteamVideo",
+ "returntype": "class ISteamVideo *",
+ "params": [
+{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"},
+{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"},
+{ "paramname": "pchVersion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetHSteamUser",
+ "returntype": "HSteamUser"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "BLoggedOn",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetSteamID",
+ "returntype": "class CSteamID"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "InitiateGameConnection",
+ "returntype": "int",
+ "params": [
+{ "paramname": "pAuthBlob" ,"paramtype": "void *"},
+{ "paramname": "cbMaxAuthBlob" ,"paramtype": "int"},
+{ "paramname": "steamIDGameServer" ,"paramtype": "class CSteamID"},
+{ "paramname": "unIPServer" ,"paramtype": "uint32"},
+{ "paramname": "usPortServer" ,"paramtype": "uint16"},
+{ "paramname": "bSecure" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "TerminateGameConnection",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unIPServer" ,"paramtype": "uint32"},
+{ "paramname": "usPortServer" ,"paramtype": "uint16"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "TrackAppUsageEvent",
+ "returntype": "void",
+ "params": [
+{ "paramname": "gameID" ,"paramtype": "class CGameID"},
+{ "paramname": "eAppUsageEvent" ,"paramtype": "int"},
+{ "paramname": "pchExtraInfo" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetUserDataFolder",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchBuffer" ,"paramtype": "char *"},
+{ "paramname": "cubBuffer" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "StartVoiceRecording",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "StopVoiceRecording",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetAvailableVoice",
+ "returntype": "EVoiceResult",
+ "params": [
+{ "paramname": "pcbCompressed" ,"paramtype": "uint32 *"},
+{ "paramname": "pcbUncompressed" ,"paramtype": "uint32 *"},
+{ "paramname": "nUncompressedVoiceDesiredSampleRate" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetVoice",
+ "returntype": "EVoiceResult",
+ "params": [
+{ "paramname": "bWantCompressed" ,"paramtype": "bool"},
+{ "paramname": "pDestBuffer" ,"paramtype": "void *"},
+{ "paramname": "cbDestBufferSize" ,"paramtype": "uint32"},
+{ "paramname": "nBytesWritten" ,"paramtype": "uint32 *"},
+{ "paramname": "bWantUncompressed" ,"paramtype": "bool"},
+{ "paramname": "pUncompressedDestBuffer" ,"paramtype": "void *"},
+{ "paramname": "cbUncompressedDestBufferSize" ,"paramtype": "uint32"},
+{ "paramname": "nUncompressBytesWritten" ,"paramtype": "uint32 *"},
+{ "paramname": "nUncompressedVoiceDesiredSampleRate" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "DecompressVoice",
+ "returntype": "EVoiceResult",
+ "params": [
+{ "paramname": "pCompressed" ,"paramtype": "const void *"},
+{ "paramname": "cbCompressed" ,"paramtype": "uint32"},
+{ "paramname": "pDestBuffer" ,"paramtype": "void *"},
+{ "paramname": "cbDestBufferSize" ,"paramtype": "uint32"},
+{ "paramname": "nBytesWritten" ,"paramtype": "uint32 *"},
+{ "paramname": "nDesiredSampleRate" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetVoiceOptimalSampleRate",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetAuthSessionTicket",
+ "returntype": "HAuthTicket",
+ "params": [
+{ "paramname": "pTicket" ,"paramtype": "void *"},
+{ "paramname": "cbMaxTicket" ,"paramtype": "int"},
+{ "paramname": "pcbTicket" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "BeginAuthSession",
+ "returntype": "EBeginAuthSessionResult",
+ "params": [
+{ "paramname": "pAuthTicket" ,"paramtype": "const void *"},
+{ "paramname": "cbAuthTicket" ,"paramtype": "int"},
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "EndAuthSession",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "CancelAuthTicket",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hAuthTicket" ,"paramtype": "HAuthTicket"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "UserHasLicenseForApp",
+ "returntype": "EUserHasLicenseForAppResult",
+ "params": [
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"},
+{ "paramname": "appID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "BIsBehindNAT",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "AdvertiseGame",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDGameServer" ,"paramtype": "class CSteamID"},
+{ "paramname": "unIPServer" ,"paramtype": "uint32"},
+{ "paramname": "usPortServer" ,"paramtype": "uint16"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "RequestEncryptedAppTicket",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pDataToInclude" ,"paramtype": "void *"},
+{ "paramname": "cbDataToInclude" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetEncryptedAppTicket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pTicket" ,"paramtype": "void *"},
+{ "paramname": "cbMaxTicket" ,"paramtype": "int"},
+{ "paramname": "pcbTicket" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetGameBadgeLevel",
+ "returntype": "int",
+ "params": [
+{ "paramname": "nSeries" ,"paramtype": "int"},
+{ "paramname": "bFoil" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "GetPlayerSteamLevel",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamUser",
+ "methodname": "RequestStoreAuthURL",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchRedirectURL" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetPersonaName",
+ "returntype": "const char *"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "SetPersonaName",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchPersonaName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetPersonaState",
+ "returntype": "EPersonaState"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "iFriendFlags" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "iFriend" ,"paramtype": "int"},
+{ "paramname": "iFriendFlags" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendRelationship",
+ "returntype": "EFriendRelationship",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendPersonaState",
+ "returntype": "EPersonaState",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendPersonaName",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendGamePlayed",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "pFriendGameInfo" ,"out_struct": " " ,"paramtype": "struct FriendGameInfo_t *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendPersonaNameHistory",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "iPersonaName" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendSteamLevel",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetPlayerNickname",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDPlayer" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendsGroupCount",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendsGroupIDByIndex",
+ "returntype": "FriendsGroupID_t",
+ "params": [
+{ "paramname": "iFG" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendsGroupName",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "friendsGroupID" ,"paramtype": "FriendsGroupID_t"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendsGroupMembersCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "friendsGroupID" ,"paramtype": "FriendsGroupID_t"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendsGroupMembersList",
+ "returntype": "void",
+ "params": [
+{ "paramname": "friendsGroupID" ,"paramtype": "FriendsGroupID_t"},
+{ "paramname": "pOutSteamIDMembers" ,"out_array_call": "nMembersCount,GetFriendsGroupMembersCount,friendsGroupID" ,"paramtype": "class CSteamID *"},
+{ "paramname": "nMembersCount" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "HasFriend",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "iFriendFlags" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanCount",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "iClan" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanName",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanTag",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanActivityCounts",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"},
+{ "paramname": "pnOnline" ,"paramtype": "int *"},
+{ "paramname": "pnInGame" ,"paramtype": "int *"},
+{ "paramname": "pnChatting" ,"paramtype": "int *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "DownloadClanActivityCounts",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "psteamIDClans" ,"array_count": "cClansToRequest" ,"paramtype": "class CSteamID *"},
+{ "paramname": "cClansToRequest" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendCountFromSource",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDSource" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendFromSourceByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "steamIDSource" ,"paramtype": "class CSteamID"},
+{ "paramname": "iFriend" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "IsUserInSource",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDSource" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "SetInGameVoiceSpeaking",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "bSpeaking" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ActivateGameOverlay",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchDialog" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ActivateGameOverlayToUser",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchDialog" ,"paramtype": "const char *"},
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ActivateGameOverlayToWebPage",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchURL" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ActivateGameOverlayToStore",
+ "returntype": "void",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "eFlag" ,"paramtype": "EOverlayToStoreFlag"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "SetPlayedWith",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDUserPlayedWith" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ActivateGameOverlayInviteDialog",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetSmallFriendAvatar",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetMediumFriendAvatar",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetLargeFriendAvatar",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "RequestUserInformation",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "bRequireNameOnly" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "RequestClanOfficerList",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanOwner",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanOfficerCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanOfficerByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"},
+{ "paramname": "iOfficer" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetUserRestrictions",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "SetRichPresence",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchKey" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ClearRichPresence",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendRichPresence",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendRichPresenceKeyCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendRichPresenceKeyByIndex",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "iKey" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "RequestFriendRichPresence",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "InviteUserToGame",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchConnectString" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetCoplayFriendCount",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetCoplayFriend",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "iCoplayFriend" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendCoplayTime",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendCoplayGame",
+ "returntype": "AppId_t",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "JoinClanChatRoom",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "LeaveClanChatRoom",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanChatMemberCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetChatMemberByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"},
+{ "paramname": "iUser" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "SendClanChatMessage",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchText" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetClanChatMessage",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"},
+{ "paramname": "iMessage" ,"paramtype": "int"},
+{ "paramname": "prgchText" ,"paramtype": "void *"},
+{ "paramname": "cchTextMax" ,"paramtype": "int"},
+{ "paramname": "peChatEntryType" ,"paramtype": "EChatEntryType *"},
+{ "paramname": "psteamidChatter" ,"out_struct": " " ,"paramtype": "class CSteamID *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "IsClanChatAdmin",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "IsClanChatWindowOpenInSteam",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "OpenClanChatWindowInSteam",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "CloseClanChatWindowInSteam",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "SetListenForFriendsMessages",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bInterceptEnabled" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "ReplyToFriendMessage",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchMsgToSend" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFriendMessage",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"},
+{ "paramname": "iMessageID" ,"paramtype": "int"},
+{ "paramname": "pvData" ,"paramtype": "void *"},
+{ "paramname": "cubData" ,"paramtype": "int"},
+{ "paramname": "peChatEntryType" ,"paramtype": "EChatEntryType *"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "GetFollowerCount",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "IsFollowing",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamFriends",
+ "methodname": "EnumerateFollowingList",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unStartIndex" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetSecondsSinceAppActive",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetSecondsSinceComputerActive",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetConnectedUniverse",
+ "returntype": "EUniverse"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetServerRealTime",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetIPCountry",
+ "returntype": "const char *"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetImageSize",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "iImage" ,"paramtype": "int"},
+{ "paramname": "pnWidth" ,"paramtype": "uint32 *"},
+{ "paramname": "pnHeight" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetImageRGBA",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "iImage" ,"paramtype": "int"},
+{ "paramname": "pubDest" ,"paramtype": "uint8 *"},
+{ "paramname": "nDestBufferSize" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetCSERIPPort",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "unIP" ,"paramtype": "uint32 *"},
+{ "paramname": "usPort" ,"paramtype": "uint16 *"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetCurrentBatteryPower",
+ "returntype": "uint8"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetAppID",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "SetOverlayNotificationPosition",
+ "returntype": "void",
+ "params": [
+{ "paramname": "eNotificationPosition" ,"paramtype": "ENotificationPosition"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "IsAPICallCompleted",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSteamAPICall" ,"paramtype": "SteamAPICall_t"},
+{ "paramname": "pbFailed" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetAPICallFailureReason",
+ "returntype": "ESteamAPICallFailure",
+ "params": [
+{ "paramname": "hSteamAPICall" ,"paramtype": "SteamAPICall_t"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetAPICallResult",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSteamAPICall" ,"paramtype": "SteamAPICall_t"},
+{ "paramname": "pCallback" ,"paramtype": "void *"},
+{ "paramname": "cubCallback" ,"paramtype": "int"},
+{ "paramname": "iCallbackExpected" ,"paramtype": "int"},
+{ "paramname": "pbFailed" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "RunFrame",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetIPCCallCount",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "SetWarningMessageHook",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pFunction" ,"paramtype": "SteamAPIWarningMessageHook_t"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "IsOverlayEnabled",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "BOverlayNeedsPresent",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "CheckFileSignature",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "szFileName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "ShowGamepadTextInput",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "eInputMode" ,"paramtype": "EGamepadTextInputMode"},
+{ "paramname": "eLineInputMode" ,"paramtype": "EGamepadTextInputLineMode"},
+{ "paramname": "pchDescription" ,"paramtype": "const char *"},
+{ "paramname": "unCharMax" ,"paramtype": "uint32"},
+{ "paramname": "pchExistingText" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetEnteredGamepadTextLength",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetEnteredGamepadTextInput",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchText" ,"paramtype": "char *"},
+{ "paramname": "cchText" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "GetSteamUILanguage",
+ "returntype": "const char *"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "IsSteamRunningInVR",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUtils",
+ "methodname": "SetOverlayNotificationInset",
+ "returntype": "void",
+ "params": [
+{ "paramname": "nHorizontalInset" ,"paramtype": "int"},
+{ "paramname": "nVerticalInset" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetFavoriteGameCount",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetFavoriteGame",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "iGame" ,"paramtype": "int"},
+{ "paramname": "pnAppID" ,"paramtype": "AppId_t *"},
+{ "paramname": "pnIP" ,"paramtype": "uint32 *"},
+{ "paramname": "pnConnPort" ,"paramtype": "uint16 *"},
+{ "paramname": "pnQueryPort" ,"paramtype": "uint16 *"},
+{ "paramname": "punFlags" ,"paramtype": "uint32 *"},
+{ "paramname": "pRTime32LastPlayedOnServer" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddFavoriteGame",
+ "returntype": "int",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "nIP" ,"paramtype": "uint32"},
+{ "paramname": "nConnPort" ,"paramtype": "uint16"},
+{ "paramname": "nQueryPort" ,"paramtype": "uint16"},
+{ "paramname": "unFlags" ,"paramtype": "uint32"},
+{ "paramname": "rTime32LastPlayedOnServer" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "RemoveFavoriteGame",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "nIP" ,"paramtype": "uint32"},
+{ "paramname": "nConnPort" ,"paramtype": "uint16"},
+{ "paramname": "nQueryPort" ,"paramtype": "uint16"},
+{ "paramname": "unFlags" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "RequestLobbyList",
+ "returntype": "SteamAPICall_t"
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListStringFilter",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchKeyToMatch" ,"paramtype": "const char *"},
+{ "paramname": "pchValueToMatch" ,"paramtype": "const char *"},
+{ "paramname": "eComparisonType" ,"paramtype": "ELobbyComparison"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListNumericalFilter",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchKeyToMatch" ,"paramtype": "const char *"},
+{ "paramname": "nValueToMatch" ,"paramtype": "int"},
+{ "paramname": "eComparisonType" ,"paramtype": "ELobbyComparison"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListNearValueFilter",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchKeyToMatch" ,"paramtype": "const char *"},
+{ "paramname": "nValueToBeCloseTo" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListFilterSlotsAvailable",
+ "returntype": "void",
+ "params": [
+{ "paramname": "nSlotsAvailable" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListDistanceFilter",
+ "returntype": "void",
+ "params": [
+{ "paramname": "eLobbyDistanceFilter" ,"paramtype": "ELobbyDistanceFilter"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListResultCountFilter",
+ "returntype": "void",
+ "params": [
+{ "paramname": "cMaxResults" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "AddRequestLobbyListCompatibleMembersFilter",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "iLobby" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "CreateLobby",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "eLobbyType" ,"paramtype": "ELobbyType"},
+{ "paramname": "cMaxMembers" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "JoinLobby",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "LeaveLobby",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "InviteUserToLobby",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDInvitee" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetNumLobbyMembers",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyMemberByIndex",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "iMember" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyData",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyDataCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyDataByIndex",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "iLobbyData" ,"paramtype": "int"},
+{ "paramname": "pchKey" ,"paramtype": "char *"},
+{ "paramname": "cchKeyBufferSize" ,"paramtype": "int"},
+{ "paramname": "pchValue" ,"paramtype": "char *"},
+{ "paramname": "cchValueBufferSize" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "DeleteLobbyData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyMemberData",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyMemberData",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SendLobbyChatMsg",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "pvMsgBody" ,"paramtype": "const void *"},
+{ "paramname": "cubMsgBody" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyChatEntry",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "iChatID" ,"paramtype": "int"},
+{ "paramname": "pSteamIDUser" ,"out_struct": " " ,"paramtype": "class CSteamID *"},
+{ "paramname": "pvData" ,"paramtype": "void *"},
+{ "paramname": "cubData" ,"paramtype": "int"},
+{ "paramname": "peChatEntryType" ,"paramtype": "EChatEntryType *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "RequestLobbyData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyGameServer",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "unGameServerIP" ,"paramtype": "uint32"},
+{ "paramname": "unGameServerPort" ,"paramtype": "uint16"},
+{ "paramname": "steamIDGameServer" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyGameServer",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "punGameServerIP" ,"paramtype": "uint32 *"},
+{ "paramname": "punGameServerPort" ,"paramtype": "uint16 *"},
+{ "paramname": "psteamIDGameServer" ,"out_struct": " " ,"paramtype": "class CSteamID *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyMemberLimit",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "cMaxMembers" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyMemberLimit",
+ "returntype": "int",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyType",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "eLobbyType" ,"paramtype": "ELobbyType"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyJoinable",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "bLobbyJoinable" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "GetLobbyOwner",
+ "returntype": "class CSteamID",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLobbyOwner",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDNewOwner" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmaking",
+ "methodname": "SetLinkedLobby",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDLobbyDependent" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServerListResponse",
+ "methodname": "ServerResponded",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"},
+{ "paramname": "iServer" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServerListResponse",
+ "methodname": "ServerFailedToRespond",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"},
+{ "paramname": "iServer" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServerListResponse",
+ "methodname": "RefreshComplete",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"},
+{ "paramname": "response" ,"paramtype": "EMatchMakingServerResponse"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingPingResponse",
+ "methodname": "ServerResponded",
+ "returntype": "void",
+ "params": [
+{ "paramname": "server" ,"paramtype": "class gameserveritem_t &"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingPingResponse",
+ "methodname": "ServerFailedToRespond",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMatchmakingPlayersResponse",
+ "methodname": "AddPlayerToList",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "nScore" ,"paramtype": "int"},
+{ "paramname": "flTimePlayed" ,"paramtype": "float"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingPlayersResponse",
+ "methodname": "PlayersFailedToRespond",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMatchmakingPlayersResponse",
+ "methodname": "PlayersRefreshComplete",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMatchmakingRulesResponse",
+ "methodname": "RulesResponded",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchRule" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingRulesResponse",
+ "methodname": "RulesFailedToRespond",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMatchmakingRulesResponse",
+ "methodname": "RulesRefreshComplete",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RequestInternetServerList",
+ "returntype": "HServerListRequest",
+ "params": [
+{ "paramname": "iApp" ,"paramtype": "AppId_t"},
+{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"},
+{ "paramname": "nFilters" ,"paramtype": "uint32"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RequestLANServerList",
+ "returntype": "HServerListRequest",
+ "params": [
+{ "paramname": "iApp" ,"paramtype": "AppId_t"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RequestFriendsServerList",
+ "returntype": "HServerListRequest",
+ "params": [
+{ "paramname": "iApp" ,"paramtype": "AppId_t"},
+{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"},
+{ "paramname": "nFilters" ,"paramtype": "uint32"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RequestFavoritesServerList",
+ "returntype": "HServerListRequest",
+ "params": [
+{ "paramname": "iApp" ,"paramtype": "AppId_t"},
+{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"},
+{ "paramname": "nFilters" ,"paramtype": "uint32"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RequestHistoryServerList",
+ "returntype": "HServerListRequest",
+ "params": [
+{ "paramname": "iApp" ,"paramtype": "AppId_t"},
+{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"},
+{ "paramname": "nFilters" ,"paramtype": "uint32"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RequestSpectatorServerList",
+ "returntype": "HServerListRequest",
+ "params": [
+{ "paramname": "iApp" ,"paramtype": "AppId_t"},
+{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"},
+{ "paramname": "nFilters" ,"paramtype": "uint32"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "ReleaseRequest",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hServerListRequest" ,"paramtype": "HServerListRequest"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "GetServerDetails",
+ "returntype": "class gameserveritem_t *",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"},
+{ "paramname": "iServer" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "CancelQuery",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RefreshQuery",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "IsRefreshing",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "GetServerCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "RefreshServer",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"},
+{ "paramname": "iServer" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "PingServer",
+ "returntype": "HServerQuery",
+ "params": [
+{ "paramname": "unIP" ,"paramtype": "uint32"},
+{ "paramname": "usPort" ,"paramtype": "uint16"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingPingResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "PlayerDetails",
+ "returntype": "HServerQuery",
+ "params": [
+{ "paramname": "unIP" ,"paramtype": "uint32"},
+{ "paramname": "usPort" ,"paramtype": "uint16"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingPlayersResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "ServerRules",
+ "returntype": "HServerQuery",
+ "params": [
+{ "paramname": "unIP" ,"paramtype": "uint32"},
+{ "paramname": "usPort" ,"paramtype": "uint16"},
+{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingRulesResponse *"}
+ ]
+}
+,{
+ "classname": "ISteamMatchmakingServers",
+ "methodname": "CancelServerQuery",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hServerQuery" ,"paramtype": "HServerQuery"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileWrite",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"},
+{ "paramname": "pvData" ,"paramtype": "const void *"},
+{ "paramname": "cubData" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileRead",
+ "returntype": "int32",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"},
+{ "paramname": "pvData" ,"paramtype": "void *"},
+{ "paramname": "cubDataToRead" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileWriteAsync",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"},
+{ "paramname": "pvData" ,"paramtype": "const void *"},
+{ "paramname": "cubData" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileReadAsync",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"},
+{ "paramname": "nOffset" ,"paramtype": "uint32"},
+{ "paramname": "cubToRead" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileReadAsyncComplete",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hReadCall" ,"paramtype": "SteamAPICall_t"},
+{ "paramname": "pvBuffer" ,"paramtype": "void *"},
+{ "paramname": "cubToRead" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileForget",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileDelete",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileShare",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "SetSyncPlatforms",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"},
+{ "paramname": "eRemoteStoragePlatform" ,"paramtype": "ERemoteStoragePlatform"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileWriteStreamOpen",
+ "returntype": "UGCFileWriteStreamHandle_t",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileWriteStreamWriteChunk",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "writeHandle" ,"paramtype": "UGCFileWriteStreamHandle_t"},
+{ "paramname": "pvData" ,"paramtype": "const void *"},
+{ "paramname": "cubData" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileWriteStreamClose",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "writeHandle" ,"paramtype": "UGCFileWriteStreamHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileWriteStreamCancel",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "writeHandle" ,"paramtype": "UGCFileWriteStreamHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FileExists",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "FilePersisted",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetFileSize",
+ "returntype": "int32",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetFileTimestamp",
+ "returntype": "int64",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetSyncPlatforms",
+ "returntype": "ERemoteStoragePlatform",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetFileCount",
+ "returntype": "int32"
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetFileNameAndSize",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "iFile" ,"paramtype": "int"},
+{ "paramname": "pnFileSizeInBytes" ,"paramtype": "int32 *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetQuota",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pnTotalBytes" ,"paramtype": "int32 *"},
+{ "paramname": "puAvailableBytes" ,"paramtype": "int32 *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "IsCloudEnabledForAccount",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "IsCloudEnabledForApp",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "SetCloudEnabledForApp",
+ "returntype": "void",
+ "params": [
+{ "paramname": "bEnabled" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UGCDownload",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"},
+{ "paramname": "unPriority" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetUGCDownloadProgress",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"},
+{ "paramname": "pnBytesDownloaded" ,"paramtype": "int32 *"},
+{ "paramname": "pnBytesExpected" ,"paramtype": "int32 *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetUGCDetails",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"},
+{ "paramname": "pnAppID" ,"paramtype": "AppId_t *"},
+{ "paramname": "ppchName" ,"paramtype": "char **"},
+{ "paramname": "pnFileSizeInBytes" ,"paramtype": "int32 *"},
+{ "paramname": "pSteamIDOwner" ,"out_struct": " " ,"paramtype": "class CSteamID *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UGCRead",
+ "returntype": "int32",
+ "params": [
+{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"},
+{ "paramname": "pvData" ,"paramtype": "void *"},
+{ "paramname": "cubDataToRead" ,"paramtype": "int32"},
+{ "paramname": "cOffset" ,"paramtype": "uint32"},
+{ "paramname": "eAction" ,"paramtype": "EUGCReadAction"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetCachedUGCCount",
+ "returntype": "int32"
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetCachedUGCHandle",
+ "returntype": "UGCHandle_t",
+ "params": [
+{ "paramname": "iCachedContent" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "PublishWorkshopFile",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchFile" ,"paramtype": "const char *"},
+{ "paramname": "pchPreviewFile" ,"paramtype": "const char *"},
+{ "paramname": "nConsumerAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "pchTitle" ,"paramtype": "const char *"},
+{ "paramname": "pchDescription" ,"paramtype": "const char *"},
+{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"},
+{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"},
+{ "paramname": "eWorkshopFileType" ,"paramtype": "EWorkshopFileType"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "CreatePublishedFileUpdateRequest",
+ "returntype": "PublishedFileUpdateHandle_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFileFile",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "pchFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFilePreviewFile",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "pchPreviewFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFileTitle",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "pchTitle" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFileDescription",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "pchDescription" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFileVisibility",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFileTags",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "CommitPublishedFileUpdate",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetPublishedFileDetails",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "unMaxSecondsOld" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "DeletePublishedFile",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "EnumerateUserPublishedFiles",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unStartIndex" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "SubscribePublishedFile",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "EnumerateUserSubscribedFiles",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unStartIndex" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UnsubscribePublishedFile",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdatePublishedFileSetChangeDescription",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"},
+{ "paramname": "pchChangeDescription" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetPublishedItemVoteDetails",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UpdateUserPublishedItemVote",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "bVoteUp" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "GetUserPublishedItemVoteDetails",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "EnumerateUserSharedWorkshopFiles",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamId" ,"paramtype": "class CSteamID"},
+{ "paramname": "unStartIndex" ,"paramtype": "uint32"},
+{ "paramname": "pRequiredTags" ,"paramtype": "struct SteamParamStringArray_t *"},
+{ "paramname": "pExcludedTags" ,"paramtype": "struct SteamParamStringArray_t *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "PublishVideo",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "eVideoProvider" ,"paramtype": "EWorkshopVideoProvider"},
+{ "paramname": "pchVideoAccount" ,"paramtype": "const char *"},
+{ "paramname": "pchVideoIdentifier" ,"paramtype": "const char *"},
+{ "paramname": "pchPreviewFile" ,"paramtype": "const char *"},
+{ "paramname": "nConsumerAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "pchTitle" ,"paramtype": "const char *"},
+{ "paramname": "pchDescription" ,"paramtype": "const char *"},
+{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"},
+{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "SetUserPublishedFileAction",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "eAction" ,"paramtype": "EWorkshopFileAction"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "EnumeratePublishedFilesByUserAction",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "eAction" ,"paramtype": "EWorkshopFileAction"},
+{ "paramname": "unStartIndex" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "EnumeratePublishedWorkshopFiles",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "eEnumerationType" ,"paramtype": "EWorkshopEnumerationType"},
+{ "paramname": "unStartIndex" ,"paramtype": "uint32"},
+{ "paramname": "unCount" ,"paramtype": "uint32"},
+{ "paramname": "unDays" ,"paramtype": "uint32"},
+{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"},
+{ "paramname": "pUserTags" ,"paramtype": "struct SteamParamStringArray_t *"}
+ ]
+}
+,{
+ "classname": "ISteamRemoteStorage",
+ "methodname": "UGCDownloadToLocation",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"},
+{ "paramname": "pchLocation" ,"paramtype": "const char *"},
+{ "paramname": "unPriority" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "RequestCurrentStats",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "int32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "float *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "SetStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "nData" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "SetStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "fData" ,"paramtype": "float"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "UpdateAvgRateStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "flCountThisSession" ,"paramtype": "float"},
+{ "paramname": "dSessionLength" ,"paramtype": "double"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "SetAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "ClearAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetAchievementAndUnlockTime",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"},
+{ "paramname": "punUnlockTime" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "StoreStats",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetAchievementIcon",
+ "returntype": "int",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetAchievementDisplayAttribute",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "IndicateAchievementProgress",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "nCurProgress" ,"paramtype": "uint32"},
+{ "paramname": "nMaxProgress" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetNumAchievements",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetAchievementName",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "iAchievement" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "RequestUserStats",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetUserStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "int32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetUserStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "float *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetUserAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetUserAchievementAndUnlockTime",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"},
+{ "paramname": "punUnlockTime" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "ResetAllStats",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bAchievementsToo" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "FindOrCreateLeaderboard",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchLeaderboardName" ,"paramtype": "const char *"},
+{ "paramname": "eLeaderboardSortMethod" ,"paramtype": "ELeaderboardSortMethod"},
+{ "paramname": "eLeaderboardDisplayType" ,"paramtype": "ELeaderboardDisplayType"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "FindLeaderboard",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchLeaderboardName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetLeaderboardName",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetLeaderboardEntryCount",
+ "returntype": "int",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetLeaderboardSortMethod",
+ "returntype": "ELeaderboardSortMethod",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetLeaderboardDisplayType",
+ "returntype": "ELeaderboardDisplayType",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "DownloadLeaderboardEntries",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"},
+{ "paramname": "eLeaderboardDataRequest" ,"paramtype": "ELeaderboardDataRequest"},
+{ "paramname": "nRangeStart" ,"paramtype": "int"},
+{ "paramname": "nRangeEnd" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "DownloadLeaderboardEntriesForUsers", "desc": "Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"},
+{ "paramname": "prgUsers" ,"array_count": "cUsers" ,"desc": "Array of users to retrieve" ,"paramtype": "class CSteamID *"},
+{ "paramname": "cUsers" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetDownloadedLeaderboardEntry",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSteamLeaderboardEntries" ,"paramtype": "SteamLeaderboardEntries_t"},
+{ "paramname": "index" ,"paramtype": "int"},
+{ "paramname": "pLeaderboardEntry" ,"paramtype": "struct LeaderboardEntry_t *"},
+{ "paramname": "pDetails" ,"paramtype": "int32 *"},
+{ "paramname": "cDetailsMax" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "UploadLeaderboardScore",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"},
+{ "paramname": "eLeaderboardUploadScoreMethod" ,"paramtype": "ELeaderboardUploadScoreMethod"},
+{ "paramname": "nScore" ,"paramtype": "int32"},
+{ "paramname": "pScoreDetails" ,"paramtype": "const int32 *"},
+{ "paramname": "cScoreDetailsCount" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "AttachLeaderboardUGC",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"},
+{ "paramname": "hUGC" ,"paramtype": "UGCHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetNumberOfCurrentPlayers",
+ "returntype": "SteamAPICall_t"
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "RequestGlobalAchievementPercentages",
+ "returntype": "SteamAPICall_t"
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetMostAchievedAchievementInfo",
+ "returntype": "int",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "char *"},
+{ "paramname": "unNameBufLen" ,"paramtype": "uint32"},
+{ "paramname": "pflPercent" ,"paramtype": "float *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetNextMostAchievedAchievementInfo",
+ "returntype": "int",
+ "params": [
+{ "paramname": "iIteratorPrevious" ,"paramtype": "int"},
+{ "paramname": "pchName" ,"paramtype": "char *"},
+{ "paramname": "unNameBufLen" ,"paramtype": "uint32"},
+{ "paramname": "pflPercent" ,"paramtype": "float *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetAchievementAchievedPercent",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pflPercent" ,"paramtype": "float *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "RequestGlobalStats",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nHistoryDays" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetGlobalStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchStatName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "int64 *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetGlobalStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchStatName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "double *"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetGlobalStatHistory",
+ "returntype": "int32",
+ "params": [
+{ "paramname": "pchStatName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"array_count": "cubData" ,"paramtype": "int64 *"},
+{ "paramname": "cubData" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUserStats",
+ "methodname": "GetGlobalStatHistory",
+ "returntype": "int32",
+ "params": [
+{ "paramname": "pchStatName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"array_count": "cubData" ,"paramtype": "double *"},
+{ "paramname": "cubData" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsSubscribed",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsLowViolence",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsCybercafe",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsVACBanned",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetCurrentGameLanguage",
+ "returntype": "const char *"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetAvailableGameLanguages",
+ "returntype": "const char *"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsSubscribedApp",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "appID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsDlcInstalled",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "appID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetEarliestPurchaseUnixTime",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsSubscribedFromFreeWeekend",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetDLCCount",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BGetDLCDataByIndex",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "iDLC" ,"paramtype": "int"},
+{ "paramname": "pAppID" ,"paramtype": "AppId_t *"},
+{ "paramname": "pbAvailable" ,"paramtype": "bool *"},
+{ "paramname": "pchName" ,"paramtype": "char *"},
+{ "paramname": "cchNameBufferSize" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "InstallDLC",
+ "returntype": "void",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "UninstallDLC",
+ "returntype": "void",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "RequestAppProofOfPurchaseKey",
+ "returntype": "void",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetCurrentBetaName",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "char *"},
+{ "paramname": "cchNameBufferSize" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "MarkContentCorrupt",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bMissingFilesOnly" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetInstalledDepots",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "appID" ,"paramtype": "AppId_t"},
+{ "paramname": "pvecDepots" ,"paramtype": "DepotId_t *"},
+{ "paramname": "cMaxDepots" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetAppInstallDir",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "appID" ,"paramtype": "AppId_t"},
+{ "paramname": "pchFolder" ,"paramtype": "char *"},
+{ "paramname": "cchFolderBufferSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "BIsAppInstalled",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "appID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetAppOwner",
+ "returntype": "class CSteamID"
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetLaunchQueryParam",
+ "returntype": "const char *",
+ "params": [
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetDlcDownloadProgress",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "punBytesDownloaded" ,"paramtype": "uint64 *"},
+{ "paramname": "punBytesTotal" ,"paramtype": "uint64 *"}
+ ]
+}
+,{
+ "classname": "ISteamApps",
+ "methodname": "GetAppBuildId",
+ "returntype": "int"
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "SendP2PPacket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDRemote" ,"paramtype": "class CSteamID"},
+{ "paramname": "pubData" ,"paramtype": "const void *"},
+{ "paramname": "cubData" ,"paramtype": "uint32"},
+{ "paramname": "eP2PSendType" ,"paramtype": "EP2PSend"},
+{ "paramname": "nChannel" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "IsP2PPacketAvailable",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pcubMsgSize" ,"paramtype": "uint32 *"},
+{ "paramname": "nChannel" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "ReadP2PPacket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pubDest" ,"paramtype": "void *"},
+{ "paramname": "cubDest" ,"paramtype": "uint32"},
+{ "paramname": "pcubMsgSize" ,"paramtype": "uint32 *"},
+{ "paramname": "psteamIDRemote" ,"paramtype": "class CSteamID *"},
+{ "paramname": "nChannel" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "AcceptP2PSessionWithUser",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDRemote" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "CloseP2PSessionWithUser",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDRemote" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "CloseP2PChannelWithUser",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDRemote" ,"paramtype": "class CSteamID"},
+{ "paramname": "nChannel" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "GetP2PSessionState",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDRemote" ,"paramtype": "class CSteamID"},
+{ "paramname": "pConnectionState" ,"paramtype": "struct P2PSessionState_t *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "AllowP2PPacketRelay",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bAllow" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "CreateListenSocket",
+ "returntype": "SNetListenSocket_t",
+ "params": [
+{ "paramname": "nVirtualP2PPort" ,"paramtype": "int"},
+{ "paramname": "nIP" ,"paramtype": "uint32"},
+{ "paramname": "nPort" ,"paramtype": "uint16"},
+{ "paramname": "bAllowUseOfPacketRelay" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "CreateP2PConnectionSocket",
+ "returntype": "SNetSocket_t",
+ "params": [
+{ "paramname": "steamIDTarget" ,"paramtype": "class CSteamID"},
+{ "paramname": "nVirtualPort" ,"paramtype": "int"},
+{ "paramname": "nTimeoutSec" ,"paramtype": "int"},
+{ "paramname": "bAllowUseOfPacketRelay" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "CreateConnectionSocket",
+ "returntype": "SNetSocket_t",
+ "params": [
+{ "paramname": "nIP" ,"paramtype": "uint32"},
+{ "paramname": "nPort" ,"paramtype": "uint16"},
+{ "paramname": "nTimeoutSec" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "DestroySocket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"},
+{ "paramname": "bNotifyRemoteEnd" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "DestroyListenSocket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetListenSocket_t"},
+{ "paramname": "bNotifyRemoteEnd" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "SendDataOnSocket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"},
+{ "paramname": "pubData" ,"paramtype": "void *"},
+{ "paramname": "cubData" ,"paramtype": "uint32"},
+{ "paramname": "bReliable" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "IsDataAvailableOnSocket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"},
+{ "paramname": "pcubMsgSize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "RetrieveDataFromSocket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"},
+{ "paramname": "pubDest" ,"paramtype": "void *"},
+{ "paramname": "cubDest" ,"paramtype": "uint32"},
+{ "paramname": "pcubMsgSize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "IsDataAvailable",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hListenSocket" ,"paramtype": "SNetListenSocket_t"},
+{ "paramname": "pcubMsgSize" ,"paramtype": "uint32 *"},
+{ "paramname": "phSocket" ,"paramtype": "SNetSocket_t *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "RetrieveData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hListenSocket" ,"paramtype": "SNetListenSocket_t"},
+{ "paramname": "pubDest" ,"paramtype": "void *"},
+{ "paramname": "cubDest" ,"paramtype": "uint32"},
+{ "paramname": "pcubMsgSize" ,"paramtype": "uint32 *"},
+{ "paramname": "phSocket" ,"paramtype": "SNetSocket_t *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "GetSocketInfo",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"},
+{ "paramname": "pSteamIDRemote" ,"paramtype": "class CSteamID *"},
+{ "paramname": "peSocketStatus" ,"paramtype": "int *"},
+{ "paramname": "punIPRemote" ,"paramtype": "uint32 *"},
+{ "paramname": "punPortRemote" ,"paramtype": "uint16 *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "GetListenSocketInfo",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hListenSocket" ,"paramtype": "SNetListenSocket_t"},
+{ "paramname": "pnIP" ,"paramtype": "uint32 *"},
+{ "paramname": "pnPort" ,"paramtype": "uint16 *"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "GetSocketConnectionType",
+ "returntype": "ESNetSocketConnectionType",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"}
+ ]
+}
+,{
+ "classname": "ISteamNetworking",
+ "methodname": "GetMaxPacketSize",
+ "returntype": "int",
+ "params": [
+{ "paramname": "hSocket" ,"paramtype": "SNetSocket_t"}
+ ]
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "WriteScreenshot",
+ "returntype": "ScreenshotHandle",
+ "params": [
+{ "paramname": "pubRGB" ,"paramtype": "void *"},
+{ "paramname": "cubRGB" ,"paramtype": "uint32"},
+{ "paramname": "nWidth" ,"paramtype": "int"},
+{ "paramname": "nHeight" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "AddScreenshotToLibrary",
+ "returntype": "ScreenshotHandle",
+ "params": [
+{ "paramname": "pchFilename" ,"paramtype": "const char *"},
+{ "paramname": "pchThumbnailFilename" ,"paramtype": "const char *"},
+{ "paramname": "nWidth" ,"paramtype": "int"},
+{ "paramname": "nHeight" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "TriggerScreenshot",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "HookScreenshots",
+ "returntype": "void",
+ "params": [
+{ "paramname": "bHook" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "SetLocation",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hScreenshot" ,"paramtype": "ScreenshotHandle"},
+{ "paramname": "pchLocation" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "TagUser",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hScreenshot" ,"paramtype": "ScreenshotHandle"},
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamScreenshots",
+ "methodname": "TagPublishedFile",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hScreenshot" ,"paramtype": "ScreenshotHandle"},
+{ "paramname": "unPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "BIsEnabled",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "BIsPlaying",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "GetPlaybackStatus",
+ "returntype": "AudioPlayback_Status"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "Play",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "Pause",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "PlayPrevious",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "PlayNext",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "SetVolume",
+ "returntype": "void",
+ "params": [
+{ "paramname": "flVolume" ,"paramtype": "float"}
+ ]
+}
+,{
+ "classname": "ISteamMusic",
+ "methodname": "GetVolume",
+ "returntype": "float"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "RegisterSteamMusicRemote",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "DeregisterSteamMusicRemote",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "BIsCurrentMusicRemote",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "BActivationSuccess",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "SetDisplayName",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchDisplayName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "SetPNGIcon_64x64",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pvBuffer" ,"paramtype": "void *"},
+{ "paramname": "cbBufferLength" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "EnablePlayPrevious",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "EnablePlayNext",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "EnableShuffled",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "EnableLooped",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "EnableQueue",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "EnablePlaylists",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdatePlaybackStatus",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nStatus" ,"paramtype": "AudioPlayback_Status"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdateShuffled",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdateLooped",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bValue" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdateVolume",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "flValue" ,"paramtype": "float"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "CurrentEntryWillChange",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "CurrentEntryIsAvailable",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "bAvailable" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdateCurrentEntryText",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchText" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdateCurrentEntryElapsedSeconds",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nValue" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "UpdateCurrentEntryCoverArt",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pvBuffer" ,"paramtype": "void *"},
+{ "paramname": "cbBufferLength" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "CurrentEntryDidChange",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "QueueWillChange",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "ResetQueueEntries",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "SetQueueEntry",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nID" ,"paramtype": "int"},
+{ "paramname": "nPosition" ,"paramtype": "int"},
+{ "paramname": "pchEntryText" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "SetCurrentQueueEntry",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nID" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "QueueDidChange",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "PlaylistWillChange",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "ResetPlaylistEntries",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "SetPlaylistEntry",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nID" ,"paramtype": "int"},
+{ "paramname": "nPosition" ,"paramtype": "int"},
+{ "paramname": "pchEntryText" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "SetCurrentPlaylistEntry",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nID" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamMusicRemote",
+ "methodname": "PlaylistDidChange",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "CreateHTTPRequest",
+ "returntype": "HTTPRequestHandle",
+ "params": [
+{ "paramname": "eHTTPRequestMethod" ,"paramtype": "EHTTPMethod"},
+{ "paramname": "pchAbsoluteURL" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestContextValue",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "ulContextValue" ,"paramtype": "uint64"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestNetworkActivityTimeout",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "unTimeoutSeconds" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestHeaderValue",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pchHeaderName" ,"paramtype": "const char *"},
+{ "paramname": "pchHeaderValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestGetOrPostParameter",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pchParamName" ,"paramtype": "const char *"},
+{ "paramname": "pchParamValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SendHTTPRequest",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pCallHandle" ,"paramtype": "SteamAPICall_t *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SendHTTPRequestAndStreamResponse",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pCallHandle" ,"paramtype": "SteamAPICall_t *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "DeferHTTPRequest",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "PrioritizeHTTPRequest",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPResponseHeaderSize",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pchHeaderName" ,"paramtype": "const char *"},
+{ "paramname": "unResponseHeaderSize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPResponseHeaderValue",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pchHeaderName" ,"paramtype": "const char *"},
+{ "paramname": "pHeaderValueBuffer" ,"paramtype": "uint8 *"},
+{ "paramname": "unBufferSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPResponseBodySize",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "unBodySize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPResponseBodyData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pBodyDataBuffer" ,"paramtype": "uint8 *"},
+{ "paramname": "unBufferSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPStreamingResponseBodyData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "cOffset" ,"paramtype": "uint32"},
+{ "paramname": "pBodyDataBuffer" ,"paramtype": "uint8 *"},
+{ "paramname": "unBufferSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "ReleaseHTTPRequest",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPDownloadProgressPct",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pflPercentOut" ,"paramtype": "float *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestRawPostBody",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pchContentType" ,"paramtype": "const char *"},
+{ "paramname": "pubBody" ,"paramtype": "uint8 *"},
+{ "paramname": "unBodyLen" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "CreateCookieContainer",
+ "returntype": "HTTPCookieContainerHandle",
+ "params": [
+{ "paramname": "bAllowResponsesToModify" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "ReleaseCookieContainer",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hCookieContainer" ,"paramtype": "HTTPCookieContainerHandle"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetCookie",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hCookieContainer" ,"paramtype": "HTTPCookieContainerHandle"},
+{ "paramname": "pchHost" ,"paramtype": "const char *"},
+{ "paramname": "pchUrl" ,"paramtype": "const char *"},
+{ "paramname": "pchCookie" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestCookieContainer",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "hCookieContainer" ,"paramtype": "HTTPCookieContainerHandle"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestUserAgentInfo",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pchUserAgentInfo" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestRequiresVerifiedCertificate",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "bRequireVerifiedCertificate" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "SetHTTPRequestAbsoluteTimeoutMS",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "unMilliseconds" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTTP",
+ "methodname": "GetHTTPRequestWasTimedOut",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hRequest" ,"paramtype": "HTTPRequestHandle"},
+{ "paramname": "pbWasTimedOut" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUnifiedMessages",
+ "methodname": "SendMethod",
+ "returntype": "ClientUnifiedMessageHandle",
+ "params": [
+{ "paramname": "pchServiceMethod" ,"paramtype": "const char *"},
+{ "paramname": "pRequestBuffer" ,"paramtype": "const void *"},
+{ "paramname": "unRequestBufferSize" ,"paramtype": "uint32"},
+{ "paramname": "unContext" ,"paramtype": "uint64"}
+ ]
+}
+,{
+ "classname": "ISteamUnifiedMessages",
+ "methodname": "GetMethodResponseInfo",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hHandle" ,"paramtype": "ClientUnifiedMessageHandle"},
+{ "paramname": "punResponseSize" ,"paramtype": "uint32 *"},
+{ "paramname": "peResult" ,"paramtype": "EResult *"}
+ ]
+}
+,{
+ "classname": "ISteamUnifiedMessages",
+ "methodname": "GetMethodResponseData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hHandle" ,"paramtype": "ClientUnifiedMessageHandle"},
+{ "paramname": "pResponseBuffer" ,"paramtype": "void *"},
+{ "paramname": "unResponseBufferSize" ,"paramtype": "uint32"},
+{ "paramname": "bAutoRelease" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUnifiedMessages",
+ "methodname": "ReleaseMethod",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "hHandle" ,"paramtype": "ClientUnifiedMessageHandle"}
+ ]
+}
+,{
+ "classname": "ISteamUnifiedMessages",
+ "methodname": "SendNotification",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pchServiceNotification" ,"paramtype": "const char *"},
+{ "paramname": "pNotificationBuffer" ,"paramtype": "const void *"},
+{ "paramname": "unNotificationBufferSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "Init",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "Shutdown",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "RunFrame",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetConnectedControllers",
+ "returntype": "int",
+ "params": [
+{ "paramname": "handlesOut" ,"paramtype": "ControllerHandle_t *"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "ShowBindingPanel",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetActionSetHandle",
+ "returntype": "ControllerActionSetHandle_t",
+ "params": [
+{ "paramname": "pszActionSetName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "ActivateActionSet",
+ "returntype": "void",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "actionSetHandle" ,"paramtype": "ControllerActionSetHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetCurrentActionSet",
+ "returntype": "ControllerActionSetHandle_t",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetDigitalActionHandle",
+ "returntype": "ControllerDigitalActionHandle_t",
+ "params": [
+{ "paramname": "pszActionName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetDigitalActionData",
+ "returntype": "struct ControllerDigitalActionData_t",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "digitalActionHandle" ,"paramtype": "ControllerDigitalActionHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetDigitalActionOrigins",
+ "returntype": "int",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "actionSetHandle" ,"paramtype": "ControllerActionSetHandle_t"},
+{ "paramname": "digitalActionHandle" ,"paramtype": "ControllerDigitalActionHandle_t"},
+{ "paramname": "originsOut" ,"paramtype": "EControllerActionOrigin *"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetAnalogActionHandle",
+ "returntype": "ControllerAnalogActionHandle_t",
+ "params": [
+{ "paramname": "pszActionName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetAnalogActionData",
+ "returntype": "struct ControllerAnalogActionData_t",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "analogActionHandle" ,"paramtype": "ControllerAnalogActionHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "GetAnalogActionOrigins",
+ "returntype": "int",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "actionSetHandle" ,"paramtype": "ControllerActionSetHandle_t"},
+{ "paramname": "analogActionHandle" ,"paramtype": "ControllerAnalogActionHandle_t"},
+{ "paramname": "originsOut" ,"paramtype": "EControllerActionOrigin *"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "StopAnalogActionMomentum",
+ "returntype": "void",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "eAction" ,"paramtype": "ControllerAnalogActionHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamController",
+ "methodname": "TriggerHapticPulse",
+ "returntype": "void",
+ "params": [
+{ "paramname": "controllerHandle" ,"paramtype": "ControllerHandle_t"},
+{ "paramname": "eTargetPad" ,"paramtype": "ESteamControllerPad"},
+{ "paramname": "usDurationMicroSec" ,"paramtype": "unsigned short"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "CreateQueryUserUGCRequest",
+ "returntype": "UGCQueryHandle_t",
+ "params": [
+{ "paramname": "unAccountID" ,"paramtype": "AccountID_t"},
+{ "paramname": "eListType" ,"paramtype": "EUserUGCList"},
+{ "paramname": "eMatchingUGCType" ,"paramtype": "EUGCMatchingUGCType"},
+{ "paramname": "eSortOrder" ,"paramtype": "EUserUGCListSortOrder"},
+{ "paramname": "nCreatorAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "nConsumerAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "unPage" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "CreateQueryAllUGCRequest",
+ "returntype": "UGCQueryHandle_t",
+ "params": [
+{ "paramname": "eQueryType" ,"paramtype": "EUGCQuery"},
+{ "paramname": "eMatchingeMatchingUGCTypeFileType" ,"paramtype": "EUGCMatchingUGCType"},
+{ "paramname": "nCreatorAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "nConsumerAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "unPage" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "CreateQueryUGCDetailsRequest",
+ "returntype": "UGCQueryHandle_t",
+ "params": [
+{ "paramname": "pvecPublishedFileID" ,"paramtype": "PublishedFileId_t *"},
+{ "paramname": "unNumPublishedFileIDs" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SendQueryUGCRequest",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCResult",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "pDetails" ,"paramtype": "struct SteamUGCDetails_t *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCPreviewURL",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "pchURL" ,"paramtype": "char *"},
+{ "paramname": "cchURLSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCMetadata",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "pchMetadata" ,"paramtype": "char *"},
+{ "paramname": "cchMetadatasize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCChildren",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "pvecPublishedFileID" ,"paramtype": "PublishedFileId_t *"},
+{ "paramname": "cMaxEntries" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCStatistic",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "eStatType" ,"paramtype": "EItemStatistic"},
+{ "paramname": "pStatValue" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCNumAdditionalPreviews",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCAdditionalPreview",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "previewIndex" ,"paramtype": "uint32"},
+{ "paramname": "pchURLOrVideoID" ,"paramtype": "char *"},
+{ "paramname": "cchURLSize" ,"paramtype": "uint32"},
+{ "paramname": "pbIsImage" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCNumKeyValueTags",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetQueryUGCKeyValueTag",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "index" ,"paramtype": "uint32"},
+{ "paramname": "keyValueTagIndex" ,"paramtype": "uint32"},
+{ "paramname": "pchKey" ,"paramtype": "char *"},
+{ "paramname": "cchKeySize" ,"paramtype": "uint32"},
+{ "paramname": "pchValue" ,"paramtype": "char *"},
+{ "paramname": "cchValueSize" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "ReleaseQueryUGCRequest",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "AddRequiredTag",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "pTagName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "AddExcludedTag",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "pTagName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetReturnKeyValueTags",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bReturnKeyValueTags" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetReturnLongDescription",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bReturnLongDescription" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetReturnMetadata",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bReturnMetadata" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetReturnChildren",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bReturnChildren" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetReturnAdditionalPreviews",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bReturnAdditionalPreviews" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetReturnTotalOnly",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bReturnTotalOnly" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetLanguage",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "pchLanguage" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetAllowCachedResponse",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "unMaxAgeSeconds" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetCloudFileNameFilter",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "pMatchCloudFileName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetMatchAnyTag",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "bMatchAnyTag" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetSearchText",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "pSearchText" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetRankedByTrendDays",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "unDays" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "AddRequiredKeyValueTag",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCQueryHandle_t"},
+{ "paramname": "pKey" ,"paramtype": "const char *"},
+{ "paramname": "pValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "RequestUGCDetails",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "unMaxAgeSeconds" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "CreateItem",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nConsumerAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "eFileType" ,"paramtype": "EWorkshopFileType"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "StartItemUpdate",
+ "returntype": "UGCUpdateHandle_t",
+ "params": [
+{ "paramname": "nConsumerAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemTitle",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchTitle" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemDescription",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchDescription" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemUpdateLanguage",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchLanguage" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemMetadata",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchMetaData" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemVisibility",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemTags",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "updateHandle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pTags" ,"paramtype": "const struct SteamParamStringArray_t *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemContent",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pszContentFolder" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetItemPreview",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pszPreviewFile" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "RemoveItemKeyValueTags",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "AddItemKeyValueTag",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SubmitItemUpdate",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "pchChangeNote" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetItemUpdateProgress",
+ "returntype": "EItemUpdateStatus",
+ "params": [
+{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"},
+{ "paramname": "punBytesProcessed" ,"paramtype": "uint64 *"},
+{ "paramname": "punBytesTotal" ,"paramtype": "uint64 *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SetUserItemVote",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "bVoteUp" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetUserItemVote",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "AddItemToFavorites",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "RemoveItemFromFavorites",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SubscribeItem",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "UnsubscribeItem",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetNumSubscribedItems",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetSubscribedItems",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "pvecPublishedFileID" ,"paramtype": "PublishedFileId_t *"},
+{ "paramname": "cMaxEntries" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetItemState",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetItemInstallInfo",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "punSizeOnDisk" ,"paramtype": "uint64 *"},
+{ "paramname": "pchFolder" ,"paramtype": "char *"},
+{ "paramname": "cchFolderSize" ,"paramtype": "uint32"},
+{ "paramname": "punTimeStamp" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "GetItemDownloadInfo",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "punBytesDownloaded" ,"paramtype": "uint64 *"},
+{ "paramname": "punBytesTotal" ,"paramtype": "uint64 *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "DownloadItem",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"},
+{ "paramname": "bHighPriority" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "BInitWorkshopForGameServer",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "unWorkshopDepotID" ,"paramtype": "DepotId_t"},
+{ "paramname": "pszFolder" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamUGC",
+ "methodname": "SuspendDownloads",
+ "returntype": "void",
+ "params": [
+{ "paramname": "bSuspend" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamAppList",
+ "methodname": "GetNumInstalledApps",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamAppList",
+ "methodname": "GetInstalledApps",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "pvecAppID" ,"paramtype": "AppId_t *"},
+{ "paramname": "unMaxAppIDs" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamAppList",
+ "methodname": "GetAppName",
+ "returntype": "int",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "pchName" ,"paramtype": "char *"},
+{ "paramname": "cchNameMax" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamAppList",
+ "methodname": "GetAppInstallDir",
+ "returntype": "int",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"},
+{ "paramname": "pchDirectory" ,"paramtype": "char *"},
+{ "paramname": "cchNameMax" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamAppList",
+ "methodname": "GetAppBuildId",
+ "returntype": "int",
+ "params": [
+{ "paramname": "nAppID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "DestructISteamHTMLSurface",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "Init",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "Shutdown",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "CreateBrowser",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "pchUserAgent" ,"paramtype": "const char *"},
+{ "paramname": "pchUserCSS" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "RemoveBrowser",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "LoadURL",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "pchURL" ,"paramtype": "const char *"},
+{ "paramname": "pchPostData" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetSize",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "unWidth" ,"paramtype": "uint32"},
+{ "paramname": "unHeight" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "StopLoad",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "Reload",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "GoBack",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "GoForward",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "AddHeader",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "ExecuteJavascript",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "pchScript" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "MouseUp",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "eMouseButton" ,"paramtype": "ISteamHTMLSurface::EHTMLMouseButton"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "MouseDown",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "eMouseButton" ,"paramtype": "ISteamHTMLSurface::EHTMLMouseButton"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "MouseDoubleClick",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "eMouseButton" ,"paramtype": "ISteamHTMLSurface::EHTMLMouseButton"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "MouseMove",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "x" ,"paramtype": "int"},
+{ "paramname": "y" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "MouseWheel",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "nDelta" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "KeyDown",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "nNativeKeyCode" ,"paramtype": "uint32"},
+{ "paramname": "eHTMLKeyModifiers" ,"paramtype": "ISteamHTMLSurface::EHTMLKeyModifiers"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "KeyUp",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "nNativeKeyCode" ,"paramtype": "uint32"},
+{ "paramname": "eHTMLKeyModifiers" ,"paramtype": "ISteamHTMLSurface::EHTMLKeyModifiers"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "KeyChar",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "cUnicodeChar" ,"paramtype": "uint32"},
+{ "paramname": "eHTMLKeyModifiers" ,"paramtype": "ISteamHTMLSurface::EHTMLKeyModifiers"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetHorizontalScroll",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "nAbsolutePixelScroll" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetVerticalScroll",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "nAbsolutePixelScroll" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetKeyFocus",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "bHasKeyFocus" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "ViewSource",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "CopyToClipboard",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "PasteFromClipboard",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "Find",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "pchSearchStr" ,"paramtype": "const char *"},
+{ "paramname": "bCurrentlyInFind" ,"paramtype": "bool"},
+{ "paramname": "bReverse" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "StopFind",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "GetLinkAtPosition",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "x" ,"paramtype": "int"},
+{ "paramname": "y" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetCookie",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchHostname" ,"paramtype": "const char *"},
+{ "paramname": "pchKey" ,"paramtype": "const char *"},
+{ "paramname": "pchValue" ,"paramtype": "const char *"},
+{ "paramname": "pchPath" ,"paramtype": "const char *"},
+{ "paramname": "nExpires" ,"paramtype": "RTime32"},
+{ "paramname": "bSecure" ,"paramtype": "bool"},
+{ "paramname": "bHTTPOnly" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetPageScaleFactor",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "flZoom" ,"paramtype": "float"},
+{ "paramname": "nPointX" ,"paramtype": "int"},
+{ "paramname": "nPointY" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "SetBackgroundMode",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "bBackgroundMode" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "AllowStartRequest",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "bAllowed" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "JSDialogResponse",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "bResult" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamHTMLSurface",
+ "methodname": "FileLoadDialogResponse",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"},
+{ "paramname": "pchSelectedFiles" ,"paramtype": "const char **"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetResultStatus", "desc": "Find out the status of an asynchronous inventory result handle.",
+ "returntype": "EResult",
+ "params": [
+{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetResultItems", "desc": "Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"},
+{ "paramname": "pOutItemsArray" ,"out_array_count": "punOutItemsArraySize" ,"desc": "Output array" ,"paramtype": "struct SteamItemDetails_t *"},
+{ "paramname": "punOutItemsArraySize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetResultTimestamp", "desc": "Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.",
+ "returntype": "uint32",
+ "params": [
+{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "CheckResultSteamID", "desc": "Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"},
+{ "paramname": "steamIDExpected" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "DestroyResult", "desc": "Destroys a result handle and frees all associated memory.",
+ "returntype": "void",
+ "params": [
+{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetAllItems", "desc": "Captures the entire state of the current users Steam inventory.",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetItemsByID", "desc": "Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "pInstanceIDs" ,"array_count": "unCountInstanceIDs" ,"paramtype": "const SteamItemInstanceID_t *"},
+{ "paramname": "unCountInstanceIDs" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "SerializeResult",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"},
+{ "paramname": "pOutBuffer" ,"out_buffer_count": "punOutBufferSize" ,"paramtype": "void *"},
+{ "paramname": "punOutBufferSize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "DeserializeResult",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pOutResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "pBuffer" ,"buffer_count": "punOutBufferSize" ,"paramtype": "const void *"},
+{ "paramname": "unBufferSize" ,"paramtype": "uint32"},
+{ "paramname": "bRESERVED_MUST_BE_FALSE" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GenerateItems",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "pArrayItemDefs" ,"array_count": "unArrayLength" ,"paramtype": "const SteamItemDef_t *"},
+{ "paramname": "punArrayQuantity" ,"array_count": "unArrayLength" ,"paramtype": "const uint32 *"},
+{ "paramname": "unArrayLength" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GrantPromoItems", "desc": "GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "AddPromoItem",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "itemDef" ,"paramtype": "SteamItemDef_t"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "AddPromoItems",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "pArrayItemDefs" ,"array_count": "unArrayLength" ,"paramtype": "const SteamItemDef_t *"},
+{ "paramname": "unArrayLength" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "ConsumeItem", "desc": "ConsumeItem() removes items from the inventory permanently.",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "itemConsume" ,"paramtype": "SteamItemInstanceID_t"},
+{ "paramname": "unQuantity" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "ExchangeItems",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "pArrayGenerate" ,"array_count": "unArrayGenerateLength" ,"paramtype": "const SteamItemDef_t *"},
+{ "paramname": "punArrayGenerateQuantity" ,"array_count": "unArrayGenerateLength" ,"paramtype": "const uint32 *"},
+{ "paramname": "unArrayGenerateLength" ,"paramtype": "uint32"},
+{ "paramname": "pArrayDestroy" ,"array_count": "unArrayDestroyLength" ,"paramtype": "const SteamItemInstanceID_t *"},
+{ "paramname": "punArrayDestroyQuantity" ,"array_count": "unArrayDestroyLength" ,"paramtype": "const uint32 *"},
+{ "paramname": "unArrayDestroyLength" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "TransferItemQuantity",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "itemIdSource" ,"paramtype": "SteamItemInstanceID_t"},
+{ "paramname": "unQuantity" ,"paramtype": "uint32"},
+{ "paramname": "itemIdDest" ,"paramtype": "SteamItemInstanceID_t"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "SendItemDropHeartbeat", "desc": "Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when active gameplay begins and at least once every two minutes afterwards.",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "TriggerItemDrop", "desc": "Playtime credit must be consumed and turned into item drops by your game.",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "dropListDefinition" ,"paramtype": "SteamItemDef_t"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "TradeItems",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"},
+{ "paramname": "steamIDTradePartner" ,"paramtype": "class CSteamID"},
+{ "paramname": "pArrayGive" ,"array_count": "nArrayGiveLength" ,"paramtype": "const SteamItemInstanceID_t *"},
+{ "paramname": "pArrayGiveQuantity" ,"array_count": "nArrayGiveLength" ,"paramtype": "const uint32 *"},
+{ "paramname": "nArrayGiveLength" ,"paramtype": "uint32"},
+{ "paramname": "pArrayGet" ,"array_count": "nArrayGetLength" ,"paramtype": "const SteamItemInstanceID_t *"},
+{ "paramname": "pArrayGetQuantity" ,"array_count": "nArrayGetLength" ,"paramtype": "const uint32 *"},
+{ "paramname": "nArrayGetLength" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "LoadItemDefinitions", "desc": "LoadItemDefinitions triggers the automatic load and refresh of item definitions.",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetItemDefinitionIDs",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pItemDefIDs" ,"out_array_count": "punItemDefIDsArraySize" ,"desc": "List of item definition IDs" ,"paramtype": "SteamItemDef_t *"},
+{ "paramname": "punItemDefIDsArraySize" ,"desc": "Size of array is passed in and actual size used is returned in this param" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamInventory",
+ "methodname": "GetItemDefinitionProperty",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "iDefinition" ,"paramtype": "SteamItemDef_t"},
+{ "paramname": "pchPropertyName" ,"paramtype": "const char *"},
+{ "paramname": "pchValueBuffer" ,"out_string_count": "punValueBufferSize" ,"paramtype": "char *"},
+{ "paramname": "punValueBufferSize" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamVideo",
+ "methodname": "GetVideoURL",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unVideoAppID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamVideo",
+ "methodname": "IsBroadcasting",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pnNumViewers" ,"paramtype": "int *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "InitGameServer",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "unIP" ,"paramtype": "uint32"},
+{ "paramname": "usGamePort" ,"paramtype": "uint16"},
+{ "paramname": "usQueryPort" ,"paramtype": "uint16"},
+{ "paramname": "unFlags" ,"paramtype": "uint32"},
+{ "paramname": "nGameAppId" ,"paramtype": "AppId_t"},
+{ "paramname": "pchVersionString" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetProduct",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszProduct" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetGameDescription",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszGameDescription" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetModDir",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszModDir" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetDedicatedServer",
+ "returntype": "void",
+ "params": [
+{ "paramname": "bDedicated" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "LogOn",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszToken" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "LogOnAnonymous",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "LogOff",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "BLoggedOn",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "BSecure",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "GetSteamID",
+ "returntype": "class CSteamID"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "WasRestartRequested",
+ "returntype": "bool"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetMaxPlayerCount",
+ "returntype": "void",
+ "params": [
+{ "paramname": "cPlayersMax" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetBotPlayerCount",
+ "returntype": "void",
+ "params": [
+{ "paramname": "cBotplayers" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetServerName",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszServerName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetMapName",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszMapName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetPasswordProtected",
+ "returntype": "void",
+ "params": [
+{ "paramname": "bPasswordProtected" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetSpectatorPort",
+ "returntype": "void",
+ "params": [
+{ "paramname": "unSpectatorPort" ,"paramtype": "uint16"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetSpectatorServerName",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszSpectatorServerName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "ClearAllKeyValues",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetKeyValue",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pKey" ,"paramtype": "const char *"},
+{ "paramname": "pValue" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetGameTags",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchGameTags" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetGameData",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pchGameData" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetRegion",
+ "returntype": "void",
+ "params": [
+{ "paramname": "pszRegion" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SendUserConnectAndAuthenticate",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "unIPClient" ,"paramtype": "uint32"},
+{ "paramname": "pvAuthBlob" ,"paramtype": "const void *"},
+{ "paramname": "cubAuthBlobSize" ,"paramtype": "uint32"},
+{ "paramname": "pSteamIDUser" ,"paramtype": "class CSteamID *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "CreateUnauthenticatedUserConnection",
+ "returntype": "class CSteamID"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SendUserDisconnect",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "BUpdateUserData",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchPlayerName" ,"paramtype": "const char *"},
+{ "paramname": "uScore" ,"paramtype": "uint32"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "GetAuthSessionTicket",
+ "returntype": "HAuthTicket",
+ "params": [
+{ "paramname": "pTicket" ,"paramtype": "void *"},
+{ "paramname": "cbMaxTicket" ,"paramtype": "int"},
+{ "paramname": "pcbTicket" ,"paramtype": "uint32 *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "BeginAuthSession",
+ "returntype": "EBeginAuthSessionResult",
+ "params": [
+{ "paramname": "pAuthTicket" ,"paramtype": "const void *"},
+{ "paramname": "cbAuthTicket" ,"paramtype": "int"},
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "EndAuthSession",
+ "returntype": "void",
+ "params": [
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "CancelAuthTicket",
+ "returntype": "void",
+ "params": [
+{ "paramname": "hAuthTicket" ,"paramtype": "HAuthTicket"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "UserHasLicenseForApp",
+ "returntype": "EUserHasLicenseForAppResult",
+ "params": [
+{ "paramname": "steamID" ,"paramtype": "class CSteamID"},
+{ "paramname": "appID" ,"paramtype": "AppId_t"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "RequestUserGroupStatus",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "steamIDGroup" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "GetGameplayStats",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "GetServerReputation",
+ "returntype": "SteamAPICall_t"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "GetPublicIP",
+ "returntype": "uint32"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "HandleIncomingPacket",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "pData" ,"paramtype": "const void *"},
+{ "paramname": "cbData" ,"paramtype": "int"},
+{ "paramname": "srcIP" ,"paramtype": "uint32"},
+{ "paramname": "srcPort" ,"paramtype": "uint16"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "GetNextOutgoingPacket",
+ "returntype": "int",
+ "params": [
+{ "paramname": "pOut" ,"paramtype": "void *"},
+{ "paramname": "cbMaxOut" ,"paramtype": "int"},
+{ "paramname": "pNetAdr" ,"paramtype": "uint32 *"},
+{ "paramname": "pPort" ,"paramtype": "uint16 *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "EnableHeartbeats",
+ "returntype": "void",
+ "params": [
+{ "paramname": "bActive" ,"paramtype": "bool"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "SetHeartbeatInterval",
+ "returntype": "void",
+ "params": [
+{ "paramname": "iHeartbeatInterval" ,"paramtype": "int"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "ForceHeartbeat",
+ "returntype": "void"
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "AssociateWithClan",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServer",
+ "methodname": "ComputeNewPlayerCompatibility",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDNewPlayer" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "RequestUserStats",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "GetUserStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "int32 *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "GetUserStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pData" ,"paramtype": "float *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "GetUserAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "pbAchieved" ,"paramtype": "bool *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "SetUserStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "nData" ,"paramtype": "int32"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "SetUserStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "fData" ,"paramtype": "float"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "UpdateUserAvgRateStat",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"},
+{ "paramname": "flCountThisSession" ,"paramtype": "float"},
+{ "paramname": "dSessionLength" ,"paramtype": "double"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "SetUserAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "ClearUserAchievement",
+ "returntype": "bool",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"},
+{ "paramname": "pchName" ,"paramtype": "const char *"}
+ ]
+}
+,{
+ "classname": "ISteamGameServerStats",
+ "methodname": "StoreUserStats",
+ "returntype": "SteamAPICall_t",
+ "params": [
+{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}
+ ]
+}
+]
+} \ No newline at end of file
diff --git a/public/steam/steam_api_flat.h b/public/steam/steam_api_flat.h
new file mode 100644
index 0000000..0039a8b
--- /dev/null
+++ b/public/steam/steam_api_flat.h
@@ -0,0 +1,657 @@
+//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
+//
+// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
+// This file is auto-generated, do not edit it.
+//
+//=============================================================================
+
+#ifndef STEAMAPIFLAT_H
+#define STEAMAPIFLAT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <stdint.h>
+
+
+S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe(intptr_t instancePtr, HSteamPipe hSteamPipe);
+S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser(intptr_t instancePtr, HSteamPipe hSteamPipe);
+S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser(intptr_t instancePtr, HSteamPipe * phSteamPipe, EAccountType eAccountType);
+S_API void SteamAPI_ISteamClient_ReleaseUser(intptr_t instancePtr, HSteamPipe hSteamPipe, HSteamUser hUser);
+S_API class ISteamUser * SteamAPI_ISteamClient_GetISteamUser(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API void SteamAPI_ISteamClient_SetLocalIPBinding(intptr_t instancePtr, uint32 unIP, uint16 usPort);
+S_API class ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils(intptr_t instancePtr, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamApps * SteamAPI_ISteamClient_GetISteamApps(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API void SteamAPI_ISteamClient_RunFrame(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount(intptr_t instancePtr);
+S_API void SteamAPI_ISteamClient_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction);
+S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(intptr_t instancePtr);
+S_API class ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamUnifiedMessages * SteamAPI_ISteamClient_GetISteamUnifiedMessages(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamController * SteamAPI_ISteamClient_GetISteamController(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamAppList * SteamAPI_ISteamClient_GetISteamAppList(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API void SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess(intptr_t instancePtr, SteamAPI_PostAPIResultInProcess_t func);
+S_API void SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess(intptr_t instancePtr, SteamAPI_PostAPIResultInProcess_t func);
+S_API void SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(intptr_t instancePtr, SteamAPI_CheckCallbackRegistered_t func);
+S_API class ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API class ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
+S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamUser_BLoggedOn(intptr_t instancePtr);
+S_API uint64 SteamAPI_ISteamUser_GetSteamID(intptr_t instancePtr);
+S_API int SteamAPI_ISteamUser_InitiateGameConnection(intptr_t instancePtr, void * pAuthBlob, int cbMaxAuthBlob, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure);
+S_API void SteamAPI_ISteamUser_TerminateGameConnection(intptr_t instancePtr, uint32 unIPServer, uint16 usPortServer);
+S_API void SteamAPI_ISteamUser_TrackAppUsageEvent(intptr_t instancePtr, class CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo);
+S_API bool SteamAPI_ISteamUser_GetUserDataFolder(intptr_t instancePtr, char * pchBuffer, int cubBuffer);
+S_API void SteamAPI_ISteamUser_StartVoiceRecording(intptr_t instancePtr);
+S_API void SteamAPI_ISteamUser_StopVoiceRecording(intptr_t instancePtr);
+S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice(intptr_t instancePtr, uint32 * pcbCompressed, uint32 * pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate);
+S_API EVoiceResult SteamAPI_ISteamUser_GetVoice(intptr_t instancePtr, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed, void * pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 * nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate);
+S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice(intptr_t instancePtr, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate);
+S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(intptr_t instancePtr);
+S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
+S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID);
+S_API void SteamAPI_ISteamUser_EndAuthSession(intptr_t instancePtr, class CSteamID steamID);
+S_API void SteamAPI_ISteamUser_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket);
+S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID);
+S_API bool SteamAPI_ISteamUser_BIsBehindNAT(intptr_t instancePtr);
+S_API void SteamAPI_ISteamUser_AdvertiseGame(intptr_t instancePtr, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer);
+S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(intptr_t instancePtr, void * pDataToInclude, int cbDataToInclude);
+S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
+S_API int SteamAPI_ISteamUser_GetGameBadgeLevel(intptr_t instancePtr, int nSeries, bool bFoil);
+S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(intptr_t instancePtr, const char * pchRedirectURL);
+S_API const char * SteamAPI_ISteamFriends_GetPersonaName(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName(intptr_t instancePtr, const char * pchPersonaName);
+S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState(intptr_t instancePtr);
+S_API int SteamAPI_ISteamFriends_GetFriendCount(intptr_t instancePtr, int iFriendFlags);
+S_API uint64 SteamAPI_ISteamFriends_GetFriendByIndex(intptr_t instancePtr, int iFriend, int iFriendFlags);
+S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed(intptr_t instancePtr, class CSteamID steamIDFriend, struct FriendGameInfo_t * pFriendGameInfo);
+S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(intptr_t instancePtr, class CSteamID steamIDFriend, int iPersonaName);
+S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname(intptr_t instancePtr, class CSteamID steamIDPlayer);
+S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount(intptr_t instancePtr);
+S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(intptr_t instancePtr, int iFG);
+S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName(intptr_t instancePtr, FriendsGroupID_t friendsGroupID);
+S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(intptr_t instancePtr, FriendsGroupID_t friendsGroupID);
+S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(intptr_t instancePtr, FriendsGroupID_t friendsGroupID, class CSteamID * pOutSteamIDMembers, int nMembersCount);
+S_API bool SteamAPI_ISteamFriends_HasFriend(intptr_t instancePtr, class CSteamID steamIDFriend, int iFriendFlags);
+S_API int SteamAPI_ISteamFriends_GetClanCount(intptr_t instancePtr);
+S_API uint64 SteamAPI_ISteamFriends_GetClanByIndex(intptr_t instancePtr, int iClan);
+S_API const char * SteamAPI_ISteamFriends_GetClanName(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API const char * SteamAPI_ISteamFriends_GetClanTag(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts(intptr_t instancePtr, class CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts(intptr_t instancePtr, class CSteamID * psteamIDClans, int cClansToRequest);
+S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource(intptr_t instancePtr, class CSteamID steamIDSource);
+S_API uint64 SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(intptr_t instancePtr, class CSteamID steamIDSource, int iFriend);
+S_API bool SteamAPI_ISteamFriends_IsUserInSource(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDSource);
+S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(intptr_t instancePtr, class CSteamID steamIDUser, bool bSpeaking);
+S_API void SteamAPI_ISteamFriends_ActivateGameOverlay(intptr_t instancePtr, const char * pchDialog);
+S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(intptr_t instancePtr, const char * pchDialog, class CSteamID steamID);
+S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(intptr_t instancePtr, const char * pchURL);
+S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(intptr_t instancePtr, AppId_t nAppID, EOverlayToStoreFlag eFlag);
+S_API void SteamAPI_ISteamFriends_SetPlayedWith(intptr_t instancePtr, class CSteamID steamIDUserPlayedWith);
+S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API bool SteamAPI_ISteamFriends_RequestUserInformation(intptr_t instancePtr, class CSteamID steamIDUser, bool bRequireNameOnly);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API uint64 SteamAPI_ISteamFriends_GetClanOwner(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API int SteamAPI_ISteamFriends_GetClanOfficerCount(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API uint64 SteamAPI_ISteamFriends_GetClanOfficerByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iOfficer);
+S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamFriends_SetRichPresence(intptr_t instancePtr, const char * pchKey, const char * pchValue);
+S_API void SteamAPI_ISteamFriends_ClearRichPresence(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchKey);
+S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(intptr_t instancePtr, class CSteamID steamIDFriend, int iKey);
+S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API bool SteamAPI_ISteamFriends_InviteUserToGame(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchConnectString);
+S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount(intptr_t instancePtr);
+S_API uint64 SteamAPI_ISteamFriends_GetCoplayFriend(intptr_t instancePtr, int iCoplayFriend);
+S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame(intptr_t instancePtr, class CSteamID steamIDFriend);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API uint64 SteamAPI_ISteamFriends_GetChatMemberByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iUser);
+S_API bool SteamAPI_ISteamFriends_SendClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, const char * pchText);
+S_API int SteamAPI_ISteamFriends_GetClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, class CSteamID * psteamidChatter);
+S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin(intptr_t instancePtr, class CSteamID steamIDClanChat, class CSteamID steamIDUser);
+S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
+S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
+S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
+S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(intptr_t instancePtr, bool bInterceptEnabled);
+S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchMsgToSend);
+S_API int SteamAPI_ISteamFriends_GetFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount(intptr_t instancePtr, class CSteamID steamID);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing(intptr_t instancePtr, class CSteamID steamID);
+S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList(intptr_t instancePtr, uint32 unStartIndex);
+S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(intptr_t instancePtr);
+S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamUtils_GetIPCountry(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamUtils_GetImageSize(intptr_t instancePtr, int iImage, uint32 * pnWidth, uint32 * pnHeight);
+S_API bool SteamAPI_ISteamUtils_GetImageRGBA(intptr_t instancePtr, int iImage, uint8 * pubDest, int nDestBufferSize);
+S_API bool SteamAPI_ISteamUtils_GetCSERIPPort(intptr_t instancePtr, uint32 * unIP, uint16 * usPort);
+S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamUtils_GetAppID(intptr_t instancePtr);
+S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(intptr_t instancePtr, ENotificationPosition eNotificationPosition);
+S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, bool * pbFailed);
+S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason(intptr_t instancePtr, SteamAPICall_t hSteamAPICall);
+S_API bool SteamAPI_ISteamUtils_GetAPICallResult(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed);
+S_API void SteamAPI_ISteamUtils_RunFrame(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount(intptr_t instancePtr);
+S_API void SteamAPI_ISteamUtils_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction);
+S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature(intptr_t instancePtr, const char * szFileName);
+S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput(intptr_t instancePtr, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText);
+S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(intptr_t instancePtr, char * pchText, uint32 cchText);
+S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR(intptr_t instancePtr);
+S_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset(intptr_t instancePtr, int nHorizontalInset, int nVerticalInset);
+S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(intptr_t instancePtr, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer);
+S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer);
+S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags);
+S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(intptr_t instancePtr, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToBeCloseTo);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(intptr_t instancePtr, int nSlotsAvailable);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(intptr_t instancePtr, ELobbyDistanceFilter eLobbyDistanceFilter);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(intptr_t instancePtr, int cMaxResults);
+S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyByIndex(intptr_t instancePtr, int iLobby);
+S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby(intptr_t instancePtr, ELobbyType eLobbyType, int cMaxMembers);
+S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API void SteamAPI_ISteamMatchmaking_LeaveLobby(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDInvitee);
+S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iMember);
+S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey);
+S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue);
+S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize);
+S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey);
+S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDUser, const char * pchKey);
+S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue);
+S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(intptr_t instancePtr, class CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody);
+S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(intptr_t instancePtr, class CSteamID steamIDLobby, int iChatID, class CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType);
+S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, class CSteamID steamIDGameServer);
+S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, class CSteamID * psteamIDGameServer);
+S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby, int cMaxMembers);
+S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType(intptr_t instancePtr, class CSteamID steamIDLobby, ELobbyType eLobbyType);
+S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(intptr_t instancePtr, class CSteamID steamIDLobby, bool bLobbyJoinable);
+S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby);
+S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDNewOwner);
+S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDLobbyDependent);
+S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
+S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
+S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(intptr_t instancePtr, HServerListRequest hRequest, EMatchMakingServerResponse response);
+S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(intptr_t instancePtr, class gameserveritem_t & server);
+S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(intptr_t instancePtr, const char * pchName, int nScore, float flTimePlayed);
+S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(intptr_t instancePtr, const char * pchRule, const char * pchValue);
+S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(intptr_t instancePtr);
+S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
+S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList(intptr_t instancePtr, AppId_t iApp, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
+S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
+S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
+S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
+S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
+S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(intptr_t instancePtr, HServerListRequest hServerListRequest);
+S_API class gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
+S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery(intptr_t instancePtr, HServerListRequest hRequest);
+S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery(intptr_t instancePtr, HServerListRequest hRequest);
+S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(intptr_t instancePtr, HServerListRequest hRequest);
+S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount(intptr_t instancePtr, HServerListRequest hRequest);
+S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
+S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPingResponse * pRequestServersResponse);
+S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPlayersResponse * pRequestServersResponse);
+S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingRulesResponse * pRequestServersResponse);
+S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(intptr_t instancePtr, HServerQuery hServerQuery);
+S_API bool SteamAPI_ISteamRemoteStorage_FileWrite(intptr_t instancePtr, const char * pchFile, const void * pvData, int32 cubData);
+S_API int32 SteamAPI_ISteamRemoteStorage_FileRead(intptr_t instancePtr, const char * pchFile, void * pvData, int32 cubDataToRead);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync(intptr_t instancePtr, const char * pchFile, const void * pvData, uint32 cubData);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync(intptr_t instancePtr, const char * pchFile, uint32 nOffset, uint32 cubToRead);
+S_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(intptr_t instancePtr, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead);
+S_API bool SteamAPI_ISteamRemoteStorage_FileForget(intptr_t instancePtr, const char * pchFile);
+S_API bool SteamAPI_ISteamRemoteStorage_FileDelete(intptr_t instancePtr, const char * pchFile);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare(intptr_t instancePtr, const char * pchFile);
+S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(intptr_t instancePtr, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform);
+S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(intptr_t instancePtr, const char * pchFile);
+S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData);
+S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle);
+S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle);
+S_API bool SteamAPI_ISteamRemoteStorage_FileExists(intptr_t instancePtr, const char * pchFile);
+S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted(intptr_t instancePtr, const char * pchFile);
+S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize(intptr_t instancePtr, const char * pchFile);
+S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp(intptr_t instancePtr, const char * pchFile);
+S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(intptr_t instancePtr, const char * pchFile);
+S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(intptr_t instancePtr, int iFile, int32 * pnFileSizeInBytes);
+S_API bool SteamAPI_ISteamRemoteStorage_GetQuota(intptr_t instancePtr, int32 * pnTotalBytes, int32 * puAvailableBytes);
+S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(intptr_t instancePtr);
+S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(intptr_t instancePtr, bool bEnabled);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload(intptr_t instancePtr, UGCHandle_t hContent, uint32 unPriority);
+S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(intptr_t instancePtr, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected);
+S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(intptr_t instancePtr, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, class CSteamID * pSteamIDOwner);
+S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead(intptr_t instancePtr, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction);
+S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(intptr_t instancePtr);
+S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(intptr_t instancePtr, int32 iCachedContent);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(intptr_t instancePtr, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType);
+S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchFile);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, struct SteamParamStringArray_t * pTags);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(intptr_t instancePtr, uint32 unStartIndex);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(intptr_t instancePtr, uint32 unStartIndex);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
+S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, bool bVoteUp);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(intptr_t instancePtr, class CSteamID steamId, uint32 unStartIndex, struct SteamParamStringArray_t * pRequiredTags, struct SteamParamStringArray_t * pExcludedTags);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo(intptr_t instancePtr, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(intptr_t instancePtr, EWorkshopFileAction eAction, uint32 unStartIndex);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(intptr_t instancePtr, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, struct SteamParamStringArray_t * pTags, struct SteamParamStringArray_t * pUserTags);
+S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(intptr_t instancePtr, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority);
+S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData);
+S_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData);
+S_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData);
+S_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData);
+S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(intptr_t instancePtr, const char * pchName, float flCountThisSession, double dSessionLength);
+S_API bool SteamAPI_ISteamUserStats_GetAchievement(intptr_t instancePtr, const char * pchName, bool * pbAchieved);
+S_API bool SteamAPI_ISteamUserStats_SetAchievement(intptr_t instancePtr, const char * pchName);
+S_API bool SteamAPI_ISteamUserStats_ClearAchievement(intptr_t instancePtr, const char * pchName);
+S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(intptr_t instancePtr, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime);
+S_API bool SteamAPI_ISteamUserStats_StoreStats(intptr_t instancePtr);
+S_API int SteamAPI_ISteamUserStats_GetAchievementIcon(intptr_t instancePtr, const char * pchName);
+S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(intptr_t instancePtr, const char * pchName, const char * pchKey);
+S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(intptr_t instancePtr, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress);
+S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamUserStats_GetAchievementName(intptr_t instancePtr, uint32 iAchievement);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
+S_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData);
+S_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData);
+S_API bool SteamAPI_ISteamUserStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved);
+S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime);
+S_API bool SteamAPI_ISteamUserStats_ResetAllStats(intptr_t instancePtr, bool bAchievementsToo);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName);
+S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
+S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
+S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
+S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, class CSteamID * prgUsers, int cUsers);
+S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(intptr_t instancePtr, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, struct LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(intptr_t instancePtr);
+S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(intptr_t instancePtr, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved);
+S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(intptr_t instancePtr, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved);
+S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(intptr_t instancePtr, const char * pchName, float * pflPercent);
+S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats(intptr_t instancePtr, int nHistoryDays);
+S_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData);
+S_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData);
+S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory(intptr_t instancePtr, const char * pchStatName, int64 * pData, uint32 cubData);
+S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory0(intptr_t instancePtr, const char * pchStatName, double * pData, uint32 cubData);
+S_API bool SteamAPI_ISteamApps_BIsSubscribed(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamApps_BIsLowViolence(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamApps_BIsCybercafe(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamApps_BIsVACBanned(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamApps_BIsSubscribedApp(intptr_t instancePtr, AppId_t appID);
+S_API bool SteamAPI_ISteamApps_BIsDlcInstalled(intptr_t instancePtr, AppId_t appID);
+S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(intptr_t instancePtr, AppId_t nAppID);
+S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(intptr_t instancePtr);
+S_API int SteamAPI_ISteamApps_GetDLCCount(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex(intptr_t instancePtr, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize);
+S_API void SteamAPI_ISteamApps_InstallDLC(intptr_t instancePtr, AppId_t nAppID);
+S_API void SteamAPI_ISteamApps_UninstallDLC(intptr_t instancePtr, AppId_t nAppID);
+S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(intptr_t instancePtr, AppId_t nAppID);
+S_API bool SteamAPI_ISteamApps_GetCurrentBetaName(intptr_t instancePtr, char * pchName, int cchNameBufferSize);
+S_API bool SteamAPI_ISteamApps_MarkContentCorrupt(intptr_t instancePtr, bool bMissingFilesOnly);
+S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots(intptr_t instancePtr, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots);
+S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir(intptr_t instancePtr, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize);
+S_API bool SteamAPI_ISteamApps_BIsAppInstalled(intptr_t instancePtr, AppId_t appID);
+S_API uint64 SteamAPI_ISteamApps_GetAppOwner(intptr_t instancePtr);
+S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam(intptr_t instancePtr, const char * pchKey);
+S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress(intptr_t instancePtr, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal);
+S_API int SteamAPI_ISteamApps_GetAppBuildId(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamNetworking_SendP2PPacket(intptr_t instancePtr, class CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel);
+S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(intptr_t instancePtr, uint32 * pcubMsgSize, int nChannel);
+S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket(intptr_t instancePtr, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel);
+S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote);
+S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote);
+S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(intptr_t instancePtr, class CSteamID steamIDRemote, int nChannel);
+S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState(intptr_t instancePtr, class CSteamID steamIDRemote, struct P2PSessionState_t * pConnectionState);
+S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(intptr_t instancePtr, bool bAllow);
+S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket(intptr_t instancePtr, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay);
+S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(intptr_t instancePtr, class CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
+S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket(intptr_t instancePtr, uint32 nIP, uint16 nPort, int nTimeoutSec);
+S_API bool SteamAPI_ISteamNetworking_DestroySocket(intptr_t instancePtr, SNetSocket_t hSocket, bool bNotifyRemoteEnd);
+S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket(intptr_t instancePtr, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd);
+S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable);
+S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, uint32 * pcubMsgSize);
+S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize);
+S_API bool SteamAPI_ISteamNetworking_IsDataAvailable(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket);
+S_API bool SteamAPI_ISteamNetworking_RetrieveData(intptr_t instancePtr, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket);
+S_API bool SteamAPI_ISteamNetworking_GetSocketInfo(intptr_t instancePtr, SNetSocket_t hSocket, class CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote);
+S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort);
+S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType(intptr_t instancePtr, SNetSocket_t hSocket);
+S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize(intptr_t instancePtr, SNetSocket_t hSocket);
+S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot(intptr_t instancePtr, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight);
+S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(intptr_t instancePtr, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight);
+S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot(intptr_t instancePtr);
+S_API void SteamAPI_ISteamScreenshots_HookScreenshots(intptr_t instancePtr, bool bHook);
+S_API bool SteamAPI_ISteamScreenshots_SetLocation(intptr_t instancePtr, ScreenshotHandle hScreenshot, const char * pchLocation);
+S_API bool SteamAPI_ISteamScreenshots_TagUser(intptr_t instancePtr, ScreenshotHandle hScreenshot, class CSteamID steamID);
+S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile(intptr_t instancePtr, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID);
+S_API bool SteamAPI_ISteamMusic_BIsEnabled(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusic_BIsPlaying(intptr_t instancePtr);
+S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMusic_Play(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMusic_Pause(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMusic_PlayPrevious(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMusic_PlayNext(intptr_t instancePtr);
+S_API void SteamAPI_ISteamMusic_SetVolume(intptr_t instancePtr, float flVolume);
+S_API float SteamAPI_ISteamMusic_GetVolume(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(intptr_t instancePtr, const char * pchName);
+S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName(intptr_t instancePtr, const char * pchDisplayName);
+S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength);
+S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_EnableLooped(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_EnableQueue(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(intptr_t instancePtr, AudioPlayback_Status nStatus);
+S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped(intptr_t instancePtr, bool bValue);
+S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume(intptr_t instancePtr, float flValue);
+S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(intptr_t instancePtr, bool bAvailable);
+S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(intptr_t instancePtr, const char * pchText);
+S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(intptr_t instancePtr, int nValue);
+S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength);
+S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText);
+S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(intptr_t instancePtr, int nID);
+S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText);
+S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(intptr_t instancePtr, int nID);
+S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(intptr_t instancePtr);
+S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest(intptr_t instancePtr, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(intptr_t instancePtr, HTTPRequestHandle hRequest, uint64 ulContextValue);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue);
+S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle);
+S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle);
+S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
+S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 * unBodySize);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize);
+S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(intptr_t instancePtr, HTTPRequestHandle hRequest, float * pflPercentOut);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen);
+S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer(intptr_t instancePtr, bool bAllowResponsesToModify);
+S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer);
+S_API bool SteamAPI_ISteamHTTP_SetCookie(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(intptr_t instancePtr, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchUserAgentInfo);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(intptr_t instancePtr, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate);
+S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unMilliseconds);
+S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(intptr_t instancePtr, HTTPRequestHandle hRequest, bool * pbWasTimedOut);
+S_API ClientUnifiedMessageHandle SteamAPI_ISteamUnifiedMessages_SendMethod(intptr_t instancePtr, const char * pchServiceMethod, const void * pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext);
+S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, uint32 * punResponseSize, EResult * peResult);
+S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, void * pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease);
+S_API bool SteamAPI_ISteamUnifiedMessages_ReleaseMethod(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle);
+S_API bool SteamAPI_ISteamUnifiedMessages_SendNotification(intptr_t instancePtr, const char * pchServiceNotification, const void * pNotificationBuffer, uint32 unNotificationBufferSize);
+S_API bool SteamAPI_ISteamController_Init(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamController_Shutdown(intptr_t instancePtr);
+S_API void SteamAPI_ISteamController_RunFrame(intptr_t instancePtr);
+S_API int SteamAPI_ISteamController_GetConnectedControllers(intptr_t instancePtr, ControllerHandle_t * handlesOut);
+S_API bool SteamAPI_ISteamController_ShowBindingPanel(intptr_t instancePtr, ControllerHandle_t controllerHandle);
+S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle(intptr_t instancePtr, const char * pszActionSetName);
+S_API void SteamAPI_ISteamController_ActivateActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle);
+S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetCurrentActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle);
+S_API ControllerDigitalActionHandle_t SteamAPI_ISteamController_GetDigitalActionHandle(intptr_t instancePtr, const char * pszActionName);
+S_API struct ControllerDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle);
+S_API int SteamAPI_ISteamController_GetDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut);
+S_API ControllerAnalogActionHandle_t SteamAPI_ISteamController_GetAnalogActionHandle(intptr_t instancePtr, const char * pszActionName);
+S_API struct ControllerAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle);
+S_API int SteamAPI_ISteamController_GetAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut);
+S_API void SteamAPI_ISteamController_StopAnalogActionMomentum(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction);
+S_API void SteamAPI_ISteamController_TriggerHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec);
+S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(intptr_t instancePtr, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage);
+S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage);
+S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, struct SteamUGCDetails_t * pDetails);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint32 * pStatValue);
+S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, bool * pbIsImage);
+S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index);
+S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize);
+S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle);
+S_API bool SteamAPI_ISteamUGC_AddRequiredTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName);
+S_API bool SteamAPI_ISteamUGC_AddExcludedTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName);
+S_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnKeyValueTags);
+S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnLongDescription);
+S_API bool SteamAPI_ISteamUGC_SetReturnMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnMetadata);
+S_API bool SteamAPI_ISteamUGC_SetReturnChildren(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnChildren);
+S_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews);
+S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnTotalOnly);
+S_API bool SteamAPI_ISteamUGC_SetLanguage(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pchLanguage);
+S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds);
+S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pMatchCloudFileName);
+S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag(intptr_t instancePtr, UGCQueryHandle_t handle, bool bMatchAnyTag);
+S_API bool SteamAPI_ISteamUGC_SetSearchText(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pSearchText);
+S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays);
+S_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pKey, const char * pValue);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem(intptr_t instancePtr, AppId_t nConsumerAppId, EWorkshopFileType eFileType);
+S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate(intptr_t instancePtr, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID);
+S_API bool SteamAPI_ISteamUGC_SetItemTitle(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchTitle);
+S_API bool SteamAPI_ISteamUGC_SetItemDescription(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchDescription);
+S_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchLanguage);
+S_API bool SteamAPI_ISteamUGC_SetItemMetadata(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchMetaData);
+S_API bool SteamAPI_ISteamUGC_SetItemVisibility(intptr_t instancePtr, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility);
+S_API bool SteamAPI_ISteamUGC_SetItemTags(intptr_t instancePtr, UGCUpdateHandle_t updateHandle, const struct SteamParamStringArray_t * pTags);
+S_API bool SteamAPI_ISteamUGC_SetItemContent(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszContentFolder);
+S_API bool SteamAPI_ISteamUGC_SetItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile);
+S_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey);
+S_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchChangeNote);
+S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress(intptr_t instancePtr, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bVoteUp);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_GetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_AddItemToFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveItemFromFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
+S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
+S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries);
+S_API uint32 SteamAPI_ISteamUGC_GetItemState(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
+S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp);
+S_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal);
+S_API bool SteamAPI_ISteamUGC_DownloadItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bHighPriority);
+S_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(intptr_t instancePtr, DepotId_t unWorkshopDepotID, const char * pszFolder);
+S_API void SteamAPI_ISteamUGC_SuspendDownloads(intptr_t instancePtr, bool bSuspend);
+S_API uint32 SteamAPI_ISteamAppList_GetNumInstalledApps(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamAppList_GetInstalledApps(intptr_t instancePtr, AppId_t * pvecAppID, uint32 unMaxAppIDs);
+S_API int SteamAPI_ISteamAppList_GetAppName(intptr_t instancePtr, AppId_t nAppID, char * pchName, int cchNameMax);
+S_API int SteamAPI_ISteamAppList_GetAppInstallDir(intptr_t instancePtr, AppId_t nAppID, char * pchDirectory, int cchNameMax);
+S_API int SteamAPI_ISteamAppList_GetAppBuildId(intptr_t instancePtr, AppId_t nAppID);
+S_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamHTMLSurface_Init(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamHTMLSurface_Shutdown(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser(intptr_t instancePtr, const char * pchUserAgent, const char * pchUserCSS);
+S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_LoadURL(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData);
+S_API void SteamAPI_ISteamHTMLSurface_SetSize(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight);
+S_API void SteamAPI_ISteamHTMLSurface_StopLoad(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_Reload(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_GoBack(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_GoForward(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_AddHeader(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchKey, const char * pchValue);
+S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchScript);
+S_API void SteamAPI_ISteamHTMLSurface_MouseUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
+S_API void SteamAPI_ISteamHTMLSurface_MouseDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
+S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
+S_API void SteamAPI_ISteamHTMLSurface_MouseMove(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y);
+S_API void SteamAPI_ISteamHTMLSurface_MouseWheel(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int32 nDelta);
+S_API void SteamAPI_ISteamHTMLSurface_KeyDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
+S_API void SteamAPI_ISteamHTMLSurface_KeyUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
+S_API void SteamAPI_ISteamHTMLSurface_KeyChar(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
+S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll);
+S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll);
+S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bHasKeyFocus);
+S_API void SteamAPI_ISteamHTMLSurface_ViewSource(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_Find(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchSearchStr, bool bCurrentlyInFind, bool bReverse);
+S_API void SteamAPI_ISteamHTMLSurface_StopFind(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
+S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y);
+S_API void SteamAPI_ISteamHTMLSurface_SetCookie(intptr_t instancePtr, const char * pchHostname, const char * pchKey, const char * pchValue, const char * pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly);
+S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY);
+S_API void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bBackgroundMode);
+S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bAllowed);
+S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bResult);
+S_API void SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char ** pchSelectedFiles);
+S_API EResult SteamAPI_ISteamInventory_GetResultStatus(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
+S_API bool SteamAPI_ISteamInventory_GetResultItems(intptr_t instancePtr, SteamInventoryResult_t resultHandle, struct SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize);
+S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
+S_API bool SteamAPI_ISteamInventory_CheckResultSteamID(intptr_t instancePtr, SteamInventoryResult_t resultHandle, class CSteamID steamIDExpected);
+S_API void SteamAPI_ISteamInventory_DestroyResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
+S_API bool SteamAPI_ISteamInventory_GetAllItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle);
+S_API bool SteamAPI_ISteamInventory_GetItemsByID(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs);
+S_API bool SteamAPI_ISteamInventory_SerializeResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize);
+S_API bool SteamAPI_ISteamInventory_DeserializeResult(intptr_t instancePtr, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE);
+S_API bool SteamAPI_ISteamInventory_GenerateItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength);
+S_API bool SteamAPI_ISteamInventory_GrantPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle);
+S_API bool SteamAPI_ISteamInventory_AddPromoItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef);
+S_API bool SteamAPI_ISteamInventory_AddPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength);
+S_API bool SteamAPI_ISteamInventory_ConsumeItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity);
+S_API bool SteamAPI_ISteamInventory_ExchangeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength);
+S_API bool SteamAPI_ISteamInventory_TransferItemQuantity(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest);
+S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamInventory_TriggerItemDrop(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition);
+S_API bool SteamAPI_ISteamInventory_TradeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, class CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength);
+S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(intptr_t instancePtr, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize);
+S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(intptr_t instancePtr, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSize);
+S_API void SteamAPI_ISteamVideo_GetVideoURL(intptr_t instancePtr, AppId_t unVideoAppID);
+S_API bool SteamAPI_ISteamVideo_IsBroadcasting(intptr_t instancePtr, int * pnNumViewers);
+S_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString);
+S_API void SteamAPI_ISteamGameServer_SetProduct(intptr_t instancePtr, const char * pszProduct);
+S_API void SteamAPI_ISteamGameServer_SetGameDescription(intptr_t instancePtr, const char * pszGameDescription);
+S_API void SteamAPI_ISteamGameServer_SetModDir(intptr_t instancePtr, const char * pszModDir);
+S_API void SteamAPI_ISteamGameServer_SetDedicatedServer(intptr_t instancePtr, bool bDedicated);
+S_API void SteamAPI_ISteamGameServer_LogOn(intptr_t instancePtr, const char * pszToken);
+S_API void SteamAPI_ISteamGameServer_LogOnAnonymous(intptr_t instancePtr);
+S_API void SteamAPI_ISteamGameServer_LogOff(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamGameServer_BLoggedOn(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamGameServer_BSecure(intptr_t instancePtr);
+S_API uint64 SteamAPI_ISteamGameServer_GetSteamID(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamGameServer_WasRestartRequested(intptr_t instancePtr);
+S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount(intptr_t instancePtr, int cPlayersMax);
+S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount(intptr_t instancePtr, int cBotplayers);
+S_API void SteamAPI_ISteamGameServer_SetServerName(intptr_t instancePtr, const char * pszServerName);
+S_API void SteamAPI_ISteamGameServer_SetMapName(intptr_t instancePtr, const char * pszMapName);
+S_API void SteamAPI_ISteamGameServer_SetPasswordProtected(intptr_t instancePtr, bool bPasswordProtected);
+S_API void SteamAPI_ISteamGameServer_SetSpectatorPort(intptr_t instancePtr, uint16 unSpectatorPort);
+S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName(intptr_t instancePtr, const char * pszSpectatorServerName);
+S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues(intptr_t instancePtr);
+S_API void SteamAPI_ISteamGameServer_SetKeyValue(intptr_t instancePtr, const char * pKey, const char * pValue);
+S_API void SteamAPI_ISteamGameServer_SetGameTags(intptr_t instancePtr, const char * pchGameTags);
+S_API void SteamAPI_ISteamGameServer_SetGameData(intptr_t instancePtr, const char * pchGameData);
+S_API void SteamAPI_ISteamGameServer_SetRegion(intptr_t instancePtr, const char * pszRegion);
+S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(intptr_t instancePtr, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, class CSteamID * pSteamIDUser);
+S_API uint64 SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(intptr_t instancePtr);
+S_API void SteamAPI_ISteamGameServer_SendUserDisconnect(intptr_t instancePtr, class CSteamID steamIDUser);
+S_API bool SteamAPI_ISteamGameServer_BUpdateUserData(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore);
+S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
+S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID);
+S_API void SteamAPI_ISteamGameServer_EndAuthSession(intptr_t instancePtr, class CSteamID steamID);
+S_API void SteamAPI_ISteamGameServer_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket);
+S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID);
+S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDGroup);
+S_API void SteamAPI_ISteamGameServer_GetGameplayStats(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation(intptr_t instancePtr);
+S_API uint32 SteamAPI_ISteamGameServer_GetPublicIP(intptr_t instancePtr);
+S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket(intptr_t instancePtr, const void * pData, int cbData, uint32 srcIP, uint16 srcPort);
+S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(intptr_t instancePtr, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort);
+S_API void SteamAPI_ISteamGameServer_EnableHeartbeats(intptr_t instancePtr, bool bActive);
+S_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval(intptr_t instancePtr, int iHeartbeatInterval);
+S_API void SteamAPI_ISteamGameServer_ForceHeartbeat(intptr_t instancePtr);
+S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan(intptr_t instancePtr, class CSteamID steamIDClan);
+S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(intptr_t instancePtr, class CSteamID steamIDNewPlayer);
+S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
+S_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData);
+S_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData);
+S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved);
+S_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData);
+S_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData);
+S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength);
+S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName);
+S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName);
+S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
+#endif // STEAMAPIFLAT_H
+
+
diff --git a/public/steam/steam_api_interop.cs b/public/steam/steam_api_interop.cs
new file mode 100644
index 0000000..756186f
--- /dev/null
+++ b/public/steam/steam_api_interop.cs
@@ -0,0 +1,8803 @@
+//=== === Copyright 1996-2014, Valve Corporation, All rights reserved. =======
+//
+// Purpose: This file contains C#/managed code bindings for the SteamAPI interfaces
+// This file is auto-generated, do not edit it.
+//
+//=============================================================================
+
+using System;
+using System.Runtime.InteropServices;
+using Valve.Steamworks;
+using Valve.Interop;
+using Valve.VR;
+
+namespace Valve.Interop
+{
+
+class NativeEntrypoints
+{
+
+
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_CreateSteamPipe")]
+internal static extern uint SteamAPI_ISteamClient_CreateSteamPipe(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_BReleaseSteamPipe")]
+internal static extern bool SteamAPI_ISteamClient_BReleaseSteamPipe(IntPtr instancePtr, uint hSteamPipe);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_ConnectToGlobalUser")]
+internal static extern uint SteamAPI_ISteamClient_ConnectToGlobalUser(IntPtr instancePtr, uint hSteamPipe);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_CreateLocalUser")]
+internal static extern uint SteamAPI_ISteamClient_CreateLocalUser(IntPtr instancePtr, ref uint phSteamPipe, uint eAccountType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_ReleaseUser")]
+internal static extern void SteamAPI_ISteamClient_ReleaseUser(IntPtr instancePtr, uint hSteamPipe, uint hUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUser")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUser(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServer")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamGameServer(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_SetLocalIPBinding")]
+internal static extern void SteamAPI_ISteamClient_SetLocalIPBinding(IntPtr instancePtr, uint unIP, char usPort);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamFriends")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamFriends(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUtils")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUtils(IntPtr instancePtr, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmaking")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMatchmaking(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmakingServers")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMatchmakingServers(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamGenericInterface")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamGenericInterface(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUserStats")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUserStats(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServerStats")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamGameServerStats(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamApps")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamApps(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamNetworking")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamNetworking(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamRemoteStorage")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamRemoteStorage(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamScreenshots")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamScreenshots(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_RunFrame")]
+internal static extern void SteamAPI_ISteamClient_RunFrame(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetIPCCallCount")]
+internal static extern uint SteamAPI_ISteamClient_GetIPCCallCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_SetWarningMessageHook")]
+internal static extern void SteamAPI_ISteamClient_SetWarningMessageHook(IntPtr instancePtr, IntPtr pFunction);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_BShutdownIfAllPipesClosed")]
+internal static extern bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamHTTP")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamHTTP(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUnifiedMessages")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUnifiedMessages(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamController")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamController(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUGC")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUGC(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamAppList")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamAppList(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMusic")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMusic(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMusicRemote")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMusicRemote(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamHTMLSurface")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamHTMLSurface(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess")]
+internal static extern void SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess(IntPtr instancePtr, IntPtr func);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess")]
+internal static extern void SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess(IntPtr instancePtr, IntPtr func);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess")]
+internal static extern void SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(IntPtr instancePtr, IntPtr func);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamInventory")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamInventory(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamVideo")]
+internal static extern IntPtr SteamAPI_ISteamClient_GetISteamVideo(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetHSteamUser")]
+internal static extern uint SteamAPI_ISteamUser_GetHSteamUser(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BLoggedOn")]
+internal static extern bool SteamAPI_ISteamUser_BLoggedOn(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetSteamID")]
+internal static extern ulong SteamAPI_ISteamUser_GetSteamID(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_InitiateGameConnection")]
+internal static extern int SteamAPI_ISteamUser_InitiateGameConnection(IntPtr instancePtr, IntPtr pAuthBlob, int cbMaxAuthBlob, ulong steamIDGameServer, uint unIPServer, char usPortServer, bool bSecure);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_TerminateGameConnection")]
+internal static extern void SteamAPI_ISteamUser_TerminateGameConnection(IntPtr instancePtr, uint unIPServer, char usPortServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_TrackAppUsageEvent")]
+internal static extern void SteamAPI_ISteamUser_TrackAppUsageEvent(IntPtr instancePtr, ulong gameID, int eAppUsageEvent, string pchExtraInfo);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetUserDataFolder")]
+internal static extern bool SteamAPI_ISteamUser_GetUserDataFolder(IntPtr instancePtr, string pchBuffer, int cubBuffer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_StartVoiceRecording")]
+internal static extern void SteamAPI_ISteamUser_StartVoiceRecording(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_StopVoiceRecording")]
+internal static extern void SteamAPI_ISteamUser_StopVoiceRecording(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetAvailableVoice")]
+internal static extern uint SteamAPI_ISteamUser_GetAvailableVoice(IntPtr instancePtr, ref uint pcbCompressed, ref uint pcbUncompressed, uint nUncompressedVoiceDesiredSampleRate);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetVoice")]
+internal static extern uint SteamAPI_ISteamUser_GetVoice(IntPtr instancePtr, bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, bool bWantUncompressed, IntPtr pUncompressedDestBuffer, uint cbUncompressedDestBufferSize, ref uint nUncompressBytesWritten, uint nUncompressedVoiceDesiredSampleRate);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_DecompressVoice")]
+internal static extern uint SteamAPI_ISteamUser_DecompressVoice(IntPtr instancePtr, IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetVoiceOptimalSampleRate")]
+internal static extern uint SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetAuthSessionTicket")]
+internal static extern uint SteamAPI_ISteamUser_GetAuthSessionTicket(IntPtr instancePtr, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BeginAuthSession")]
+internal static extern uint SteamAPI_ISteamUser_BeginAuthSession(IntPtr instancePtr, IntPtr pAuthTicket, int cbAuthTicket, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_EndAuthSession")]
+internal static extern void SteamAPI_ISteamUser_EndAuthSession(IntPtr instancePtr, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_CancelAuthTicket")]
+internal static extern void SteamAPI_ISteamUser_CancelAuthTicket(IntPtr instancePtr, uint hAuthTicket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_UserHasLicenseForApp")]
+internal static extern uint SteamAPI_ISteamUser_UserHasLicenseForApp(IntPtr instancePtr, ulong steamID, uint appID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BIsBehindNAT")]
+internal static extern bool SteamAPI_ISteamUser_BIsBehindNAT(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_AdvertiseGame")]
+internal static extern void SteamAPI_ISteamUser_AdvertiseGame(IntPtr instancePtr, ulong steamIDGameServer, uint unIPServer, char usPortServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_RequestEncryptedAppTicket")]
+internal static extern ulong SteamAPI_ISteamUser_RequestEncryptedAppTicket(IntPtr instancePtr, IntPtr pDataToInclude, int cbDataToInclude);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetEncryptedAppTicket")]
+internal static extern bool SteamAPI_ISteamUser_GetEncryptedAppTicket(IntPtr instancePtr, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetGameBadgeLevel")]
+internal static extern int SteamAPI_ISteamUser_GetGameBadgeLevel(IntPtr instancePtr, int nSeries, bool bFoil);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetPlayerSteamLevel")]
+internal static extern int SteamAPI_ISteamUser_GetPlayerSteamLevel(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_RequestStoreAuthURL")]
+internal static extern ulong SteamAPI_ISteamUser_RequestStoreAuthURL(IntPtr instancePtr, string pchRedirectURL);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetPersonaName")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetPersonaName(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetPersonaName")]
+internal static extern ulong SteamAPI_ISteamFriends_SetPersonaName(IntPtr instancePtr, string pchPersonaName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetPersonaState")]
+internal static extern uint SteamAPI_ISteamFriends_GetPersonaState(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCount")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendCount(IntPtr instancePtr, int iFriendFlags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendByIndex")]
+internal static extern ulong SteamAPI_ISteamFriends_GetFriendByIndex(IntPtr instancePtr, int iFriend, int iFriendFlags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRelationship")]
+internal static extern uint SteamAPI_ISteamFriends_GetFriendRelationship(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaState")]
+internal static extern uint SteamAPI_ISteamFriends_GetFriendPersonaState(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaName")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendPersonaName(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendGamePlayed")]
+internal static extern bool SteamAPI_ISteamFriends_GetFriendGamePlayed(IntPtr instancePtr, ulong steamIDFriend, ref FriendGameInfo_t pFriendGameInfo);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaNameHistory")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(IntPtr instancePtr, ulong steamIDFriend, int iPersonaName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendSteamLevel")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendSteamLevel(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetPlayerNickname")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetPlayerNickname(IntPtr instancePtr, ulong steamIDPlayer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupCount")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendsGroupCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex")]
+internal static extern char SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(IntPtr instancePtr, int iFG);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupName")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendsGroupName(IntPtr instancePtr, char friendsGroupID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupMembersCount")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(IntPtr instancePtr, char friendsGroupID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupMembersList")]
+internal static extern void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(IntPtr instancePtr, char friendsGroupID, [In, Out] CSteamID[] pOutSteamIDMembers, int nMembersCount);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_HasFriend")]
+internal static extern bool SteamAPI_ISteamFriends_HasFriend(IntPtr instancePtr, ulong steamIDFriend, int iFriendFlags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanCount")]
+internal static extern int SteamAPI_ISteamFriends_GetClanCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanByIndex")]
+internal static extern ulong SteamAPI_ISteamFriends_GetClanByIndex(IntPtr instancePtr, int iClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanName")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetClanName(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanTag")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetClanTag(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanActivityCounts")]
+internal static extern bool SteamAPI_ISteamFriends_GetClanActivityCounts(IntPtr instancePtr, ulong steamIDClan, ref int pnOnline, ref int pnInGame, ref int pnChatting);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_DownloadClanActivityCounts")]
+internal static extern ulong SteamAPI_ISteamFriends_DownloadClanActivityCounts(IntPtr instancePtr, [In, Out] CSteamID[] psteamIDClans, int cClansToRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCountFromSource")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendCountFromSource(IntPtr instancePtr, ulong steamIDSource);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendFromSourceByIndex")]
+internal static extern ulong SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(IntPtr instancePtr, ulong steamIDSource, int iFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsUserInSource")]
+internal static extern bool SteamAPI_ISteamFriends_IsUserInSource(IntPtr instancePtr, ulong steamIDUser, ulong steamIDSource);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetInGameVoiceSpeaking")]
+internal static extern void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(IntPtr instancePtr, ulong steamIDUser, bool bSpeaking);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlay")]
+internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlay(IntPtr instancePtr, string pchDialog);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToUser")]
+internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(IntPtr instancePtr, string pchDialog, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage")]
+internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(IntPtr instancePtr, string pchURL);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToStore")]
+internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(IntPtr instancePtr, uint nAppID, char eFlag);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetPlayedWith")]
+internal static extern void SteamAPI_ISteamFriends_SetPlayedWith(IntPtr instancePtr, ulong steamIDUserPlayedWith);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog")]
+internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetSmallFriendAvatar")]
+internal static extern int SteamAPI_ISteamFriends_GetSmallFriendAvatar(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetMediumFriendAvatar")]
+internal static extern int SteamAPI_ISteamFriends_GetMediumFriendAvatar(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetLargeFriendAvatar")]
+internal static extern int SteamAPI_ISteamFriends_GetLargeFriendAvatar(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_RequestUserInformation")]
+internal static extern bool SteamAPI_ISteamFriends_RequestUserInformation(IntPtr instancePtr, ulong steamIDUser, bool bRequireNameOnly);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_RequestClanOfficerList")]
+internal static extern ulong SteamAPI_ISteamFriends_RequestClanOfficerList(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanOwner")]
+internal static extern ulong SteamAPI_ISteamFriends_GetClanOwner(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanOfficerCount")]
+internal static extern int SteamAPI_ISteamFriends_GetClanOfficerCount(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanOfficerByIndex")]
+internal static extern ulong SteamAPI_ISteamFriends_GetClanOfficerByIndex(IntPtr instancePtr, ulong steamIDClan, int iOfficer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetUserRestrictions")]
+internal static extern uint SteamAPI_ISteamFriends_GetUserRestrictions(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetRichPresence")]
+internal static extern bool SteamAPI_ISteamFriends_SetRichPresence(IntPtr instancePtr, string pchKey, string pchValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ClearRichPresence")]
+internal static extern void SteamAPI_ISteamFriends_ClearRichPresence(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresence")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendRichPresence(IntPtr instancePtr, ulong steamIDFriend, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex")]
+internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(IntPtr instancePtr, ulong steamIDFriend, int iKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_RequestFriendRichPresence")]
+internal static extern void SteamAPI_ISteamFriends_RequestFriendRichPresence(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_InviteUserToGame")]
+internal static extern bool SteamAPI_ISteamFriends_InviteUserToGame(IntPtr instancePtr, ulong steamIDFriend, string pchConnectString);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetCoplayFriendCount")]
+internal static extern int SteamAPI_ISteamFriends_GetCoplayFriendCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetCoplayFriend")]
+internal static extern ulong SteamAPI_ISteamFriends_GetCoplayFriend(IntPtr instancePtr, int iCoplayFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCoplayTime")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendCoplayTime(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCoplayGame")]
+internal static extern uint SteamAPI_ISteamFriends_GetFriendCoplayGame(IntPtr instancePtr, ulong steamIDFriend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_JoinClanChatRoom")]
+internal static extern ulong SteamAPI_ISteamFriends_JoinClanChatRoom(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_LeaveClanChatRoom")]
+internal static extern bool SteamAPI_ISteamFriends_LeaveClanChatRoom(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanChatMemberCount")]
+internal static extern int SteamAPI_ISteamFriends_GetClanChatMemberCount(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetChatMemberByIndex")]
+internal static extern ulong SteamAPI_ISteamFriends_GetChatMemberByIndex(IntPtr instancePtr, ulong steamIDClan, int iUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SendClanChatMessage")]
+internal static extern bool SteamAPI_ISteamFriends_SendClanChatMessage(IntPtr instancePtr, ulong steamIDClanChat, string pchText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanChatMessage")]
+internal static extern int SteamAPI_ISteamFriends_GetClanChatMessage(IntPtr instancePtr, ulong steamIDClanChat, int iMessage, IntPtr prgchText, int cchTextMax, ref uint peChatEntryType, ref CSteamID psteamidChatter);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsClanChatAdmin")]
+internal static extern bool SteamAPI_ISteamFriends_IsClanChatAdmin(IntPtr instancePtr, ulong steamIDClanChat, ulong steamIDUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam")]
+internal static extern bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(IntPtr instancePtr, ulong steamIDClanChat);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_OpenClanChatWindowInSteam")]
+internal static extern bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(IntPtr instancePtr, ulong steamIDClanChat);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_CloseClanChatWindowInSteam")]
+internal static extern bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(IntPtr instancePtr, ulong steamIDClanChat);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetListenForFriendsMessages")]
+internal static extern bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(IntPtr instancePtr, bool bInterceptEnabled);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ReplyToFriendMessage")]
+internal static extern bool SteamAPI_ISteamFriends_ReplyToFriendMessage(IntPtr instancePtr, ulong steamIDFriend, string pchMsgToSend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendMessage")]
+internal static extern int SteamAPI_ISteamFriends_GetFriendMessage(IntPtr instancePtr, ulong steamIDFriend, int iMessageID, IntPtr pvData, int cubData, ref uint peChatEntryType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFollowerCount")]
+internal static extern ulong SteamAPI_ISteamFriends_GetFollowerCount(IntPtr instancePtr, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsFollowing")]
+internal static extern ulong SteamAPI_ISteamFriends_IsFollowing(IntPtr instancePtr, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_EnumerateFollowingList")]
+internal static extern ulong SteamAPI_ISteamFriends_EnumerateFollowingList(IntPtr instancePtr, uint unStartIndex);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceAppActive")]
+internal static extern uint SteamAPI_ISteamUtils_GetSecondsSinceAppActive(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceComputerActive")]
+internal static extern uint SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetConnectedUniverse")]
+internal static extern int SteamAPI_ISteamUtils_GetConnectedUniverse(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetServerRealTime")]
+internal static extern uint SteamAPI_ISteamUtils_GetServerRealTime(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetIPCountry")]
+internal static extern IntPtr SteamAPI_ISteamUtils_GetIPCountry(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetImageSize")]
+internal static extern bool SteamAPI_ISteamUtils_GetImageSize(IntPtr instancePtr, int iImage, ref uint pnWidth, ref uint pnHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetImageRGBA")]
+internal static extern bool SteamAPI_ISteamUtils_GetImageRGBA(IntPtr instancePtr, int iImage, IntPtr pubDest, int nDestBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetCSERIPPort")]
+internal static extern bool SteamAPI_ISteamUtils_GetCSERIPPort(IntPtr instancePtr, ref uint unIP, ref char usPort);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetCurrentBatteryPower")]
+internal static extern byte SteamAPI_ISteamUtils_GetCurrentBatteryPower(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetAppID")]
+internal static extern uint SteamAPI_ISteamUtils_GetAppID(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationPosition")]
+internal static extern void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(IntPtr instancePtr, uint eNotificationPosition);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsAPICallCompleted")]
+internal static extern bool SteamAPI_ISteamUtils_IsAPICallCompleted(IntPtr instancePtr, ulong hSteamAPICall, ref bool pbFailed);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetAPICallFailureReason")]
+internal static extern int SteamAPI_ISteamUtils_GetAPICallFailureReason(IntPtr instancePtr, ulong hSteamAPICall);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetAPICallResult")]
+internal static extern bool SteamAPI_ISteamUtils_GetAPICallResult(IntPtr instancePtr, ulong hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, ref bool pbFailed);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_RunFrame")]
+internal static extern void SteamAPI_ISteamUtils_RunFrame(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetIPCCallCount")]
+internal static extern uint SteamAPI_ISteamUtils_GetIPCCallCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_SetWarningMessageHook")]
+internal static extern void SteamAPI_ISteamUtils_SetWarningMessageHook(IntPtr instancePtr, IntPtr pFunction);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsOverlayEnabled")]
+internal static extern bool SteamAPI_ISteamUtils_IsOverlayEnabled(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_BOverlayNeedsPresent")]
+internal static extern bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_CheckFileSignature")]
+internal static extern ulong SteamAPI_ISteamUtils_CheckFileSignature(IntPtr instancePtr, string szFileName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_ShowGamepadTextInput")]
+internal static extern bool SteamAPI_ISteamUtils_ShowGamepadTextInput(IntPtr instancePtr, int eInputMode, int eLineInputMode, string pchDescription, uint unCharMax, string pchExistingText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextLength")]
+internal static extern uint SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextInput")]
+internal static extern bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(IntPtr instancePtr, string pchText, uint cchText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetSteamUILanguage")]
+internal static extern IntPtr SteamAPI_ISteamUtils_GetSteamUILanguage(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsSteamRunningInVR")]
+internal static extern bool SteamAPI_ISteamUtils_IsSteamRunningInVR(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationInset")]
+internal static extern void SteamAPI_ISteamUtils_SetOverlayNotificationInset(IntPtr instancePtr, int nHorizontalInset, int nVerticalInset);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGameCount")]
+internal static extern int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGame")]
+internal static extern bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(IntPtr instancePtr, int iGame, ref uint pnAppID, ref uint pnIP, ref char pnConnPort, ref char pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddFavoriteGame")]
+internal static extern int SteamAPI_ISteamMatchmaking_AddFavoriteGame(IntPtr instancePtr, uint nAppID, uint nIP, char nConnPort, char nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_RemoveFavoriteGame")]
+internal static extern bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(IntPtr instancePtr, uint nAppID, uint nIP, char nConnPort, char nQueryPort, uint unFlags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyList")]
+internal static extern ulong SteamAPI_ISteamMatchmaking_RequestLobbyList(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(IntPtr instancePtr, string pchKeyToMatch, string pchValueToMatch, uint eComparisonType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(IntPtr instancePtr, string pchKeyToMatch, int nValueToMatch, uint eComparisonType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(IntPtr instancePtr, string pchKeyToMatch, int nValueToBeCloseTo);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(IntPtr instancePtr, int nSlotsAvailable);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(IntPtr instancePtr, uint eLobbyDistanceFilter);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(IntPtr instancePtr, int cMaxResults);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter")]
+internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyByIndex")]
+internal static extern ulong SteamAPI_ISteamMatchmaking_GetLobbyByIndex(IntPtr instancePtr, int iLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_CreateLobby")]
+internal static extern ulong SteamAPI_ISteamMatchmaking_CreateLobby(IntPtr instancePtr, uint eLobbyType, int cMaxMembers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_JoinLobby")]
+internal static extern ulong SteamAPI_ISteamMatchmaking_JoinLobby(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_LeaveLobby")]
+internal static extern void SteamAPI_ISteamMatchmaking_LeaveLobby(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_InviteUserToLobby")]
+internal static extern bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDInvitee);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetNumLobbyMembers")]
+internal static extern int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex")]
+internal static extern ulong SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(IntPtr instancePtr, ulong steamIDLobby, int iMember);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyData")]
+internal static extern IntPtr SteamAPI_ISteamMatchmaking_GetLobbyData(IntPtr instancePtr, ulong steamIDLobby, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyData")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyData(IntPtr instancePtr, ulong steamIDLobby, string pchKey, string pchValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataCount")]
+internal static extern int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex")]
+internal static extern bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(IntPtr instancePtr, ulong steamIDLobby, int iLobbyData, string pchKey, int cchKeyBufferSize, string pchValue, int cchValueBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_DeleteLobbyData")]
+internal static extern bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(IntPtr instancePtr, ulong steamIDLobby, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberData")]
+internal static extern IntPtr SteamAPI_ISteamMatchmaking_GetLobbyMemberData(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDUser, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberData")]
+internal static extern void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(IntPtr instancePtr, ulong steamIDLobby, string pchKey, string pchValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SendLobbyChatMsg")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(IntPtr instancePtr, ulong steamIDLobby, IntPtr pvMsgBody, int cubMsgBody);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyChatEntry")]
+internal static extern int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(IntPtr instancePtr, ulong steamIDLobby, int iChatID, ref CSteamID pSteamIDUser, IntPtr pvData, int cubData, ref uint peChatEntryType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyData")]
+internal static extern bool SteamAPI_ISteamMatchmaking_RequestLobbyData(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyGameServer")]
+internal static extern void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(IntPtr instancePtr, ulong steamIDLobby, uint unGameServerIP, char unGameServerPort, ulong steamIDGameServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyGameServer")]
+internal static extern bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(IntPtr instancePtr, ulong steamIDLobby, ref uint punGameServerIP, ref char punGameServerPort, ref CSteamID psteamIDGameServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(IntPtr instancePtr, ulong steamIDLobby, int cMaxMembers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit")]
+internal static extern int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyType")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyType(IntPtr instancePtr, ulong steamIDLobby, uint eLobbyType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyJoinable")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(IntPtr instancePtr, ulong steamIDLobby, bool bLobbyJoinable);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyOwner")]
+internal static extern ulong SteamAPI_ISteamMatchmaking_GetLobbyOwner(IntPtr instancePtr, ulong steamIDLobby);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyOwner")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDNewOwner);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLinkedLobby")]
+internal static extern bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDLobbyDependent);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded")]
+internal static extern void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(IntPtr instancePtr, uint hRequest, int iServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond")]
+internal static extern void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(IntPtr instancePtr, uint hRequest, int iServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete")]
+internal static extern void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(IntPtr instancePtr, uint hRequest, uint response);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded")]
+internal static extern void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(IntPtr instancePtr, IntPtr server);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond")]
+internal static extern void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList")]
+internal static extern void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(IntPtr instancePtr, string pchName, int nScore, float flTimePlayed);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond")]
+internal static extern void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete")]
+internal static extern void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded")]
+internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(IntPtr instancePtr, string pchRule, string pchValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond")]
+internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete")]
+internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(IntPtr instancePtr, uint iApp, [In, Out] MatchMakingKeyValuePair_t [] ppchFilters, uint nFilters, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestLANServerList(IntPtr instancePtr, uint iApp, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(IntPtr instancePtr, uint iApp, [In, Out] MatchMakingKeyValuePair_t [] ppchFilters, uint nFilters, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(IntPtr instancePtr, uint iApp, [In, Out] MatchMakingKeyValuePair_t [] ppchFilters, uint nFilters, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(IntPtr instancePtr, uint iApp, [In, Out] MatchMakingKeyValuePair_t [] ppchFilters, uint nFilters, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(IntPtr instancePtr, uint iApp, [In, Out] MatchMakingKeyValuePair_t [] ppchFilters, uint nFilters, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest")]
+internal static extern void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(IntPtr instancePtr, uint hServerListRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails")]
+internal static extern IntPtr SteamAPI_ISteamMatchmakingServers_GetServerDetails(IntPtr instancePtr, uint hRequest, int iServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery")]
+internal static extern void SteamAPI_ISteamMatchmakingServers_CancelQuery(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery")]
+internal static extern void SteamAPI_ISteamMatchmakingServers_RefreshQuery(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing")]
+internal static extern bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount")]
+internal static extern int SteamAPI_ISteamMatchmakingServers_GetServerCount(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer")]
+internal static extern void SteamAPI_ISteamMatchmakingServers_RefreshServer(IntPtr instancePtr, uint hRequest, int iServer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_PingServer(IntPtr instancePtr, uint unIP, char usPort, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_PlayerDetails(IntPtr instancePtr, uint unIP, char usPort, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules")]
+internal static extern uint SteamAPI_ISteamMatchmakingServers_ServerRules(IntPtr instancePtr, uint unIP, char usPort, IntPtr pRequestServersResponse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery")]
+internal static extern void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(IntPtr instancePtr, uint hServerQuery);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWrite")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileWrite(IntPtr instancePtr, string pchFile, IntPtr pvData, int cubData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileRead")]
+internal static extern int SteamAPI_ISteamRemoteStorage_FileRead(IntPtr instancePtr, string pchFile, IntPtr pvData, int cubDataToRead);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteAsync")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_FileWriteAsync(IntPtr instancePtr, string pchFile, IntPtr pvData, uint cubData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileReadAsync")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_FileReadAsync(IntPtr instancePtr, string pchFile, uint nOffset, uint cubToRead);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(IntPtr instancePtr, ulong hReadCall, IntPtr pvBuffer, uint cubToRead);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileForget")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileForget(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileDelete")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileDelete(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileShare")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_FileShare(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SetSyncPlatforms")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(IntPtr instancePtr, string pchFile, uint eRemoteStoragePlatform);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(IntPtr instancePtr, ulong writeHandle, IntPtr pvData, int cubData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamClose")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(IntPtr instancePtr, ulong writeHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(IntPtr instancePtr, ulong writeHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileExists")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FileExists(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FilePersisted")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_FilePersisted(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileSize")]
+internal static extern int SteamAPI_ISteamRemoteStorage_GetFileSize(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileTimestamp")]
+internal static extern long SteamAPI_ISteamRemoteStorage_GetFileTimestamp(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetSyncPlatforms")]
+internal static extern uint SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(IntPtr instancePtr, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileCount")]
+internal static extern int SteamAPI_ISteamRemoteStorage_GetFileCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileNameAndSize")]
+internal static extern IntPtr SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(IntPtr instancePtr, int iFile, ref int pnFileSizeInBytes);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetQuota")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_GetQuota(IntPtr instancePtr, ref int pnTotalBytes, ref int puAvailableBytes);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp")]
+internal static extern void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(IntPtr instancePtr, bool bEnabled);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCDownload")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_UGCDownload(IntPtr instancePtr, ulong hContent, uint unPriority);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(IntPtr instancePtr, ulong hContent, ref int pnBytesDownloaded, ref int pnBytesExpected);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUGCDetails")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(IntPtr instancePtr, ulong hContent, ref uint pnAppID, string ppchName, ref int pnFileSizeInBytes, ref CSteamID pSteamIDOwner);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCRead")]
+internal static extern int SteamAPI_ISteamRemoteStorage_UGCRead(IntPtr instancePtr, ulong hContent, IntPtr pvData, int cubDataToRead, uint cOffset, uint eAction);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetCachedUGCCount")]
+internal static extern int SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(IntPtr instancePtr, int iCachedContent);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_PublishWorkshopFile")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(IntPtr instancePtr, string pchFile, string pchPreviewFile, uint nConsumerAppId, string pchTitle, string pchDescription, uint eVisibility, ref SteamParamStringArray_t pTags, uint eWorkshopFileType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(IntPtr instancePtr, ulong unPublishedFileId);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(IntPtr instancePtr, ulong updateHandle, string pchFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(IntPtr instancePtr, ulong updateHandle, string pchPreviewFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(IntPtr instancePtr, ulong updateHandle, string pchTitle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(IntPtr instancePtr, ulong updateHandle, string pchDescription);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(IntPtr instancePtr, ulong updateHandle, uint eVisibility);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(IntPtr instancePtr, ulong updateHandle, ref SteamParamStringArray_t pTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(IntPtr instancePtr, ulong updateHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(IntPtr instancePtr, ulong unPublishedFileId, uint unMaxSecondsOld);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_DeletePublishedFile")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_DeletePublishedFile(IntPtr instancePtr, ulong unPublishedFileId);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(IntPtr instancePtr, uint unStartIndex);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SubscribePublishedFile")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(IntPtr instancePtr, ulong unPublishedFileId);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(IntPtr instancePtr, uint unStartIndex);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(IntPtr instancePtr, ulong unPublishedFileId);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription")]
+internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(IntPtr instancePtr, ulong updateHandle, string pchChangeDescription);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(IntPtr instancePtr, ulong unPublishedFileId);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(IntPtr instancePtr, ulong unPublishedFileId, bool bVoteUp);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(IntPtr instancePtr, ulong unPublishedFileId);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(IntPtr instancePtr, ulong steamId, uint unStartIndex, ref SteamParamStringArray_t pRequiredTags, ref SteamParamStringArray_t pExcludedTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_PublishVideo")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_PublishVideo(IntPtr instancePtr, uint eVideoProvider, string pchVideoAccount, string pchVideoIdentifier, string pchPreviewFile, uint nConsumerAppId, string pchTitle, string pchDescription, uint eVisibility, ref SteamParamStringArray_t pTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(IntPtr instancePtr, ulong unPublishedFileId, uint eAction);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(IntPtr instancePtr, uint eAction, uint unStartIndex);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(IntPtr instancePtr, uint eEnumerationType, uint unStartIndex, uint unCount, uint unDays, ref SteamParamStringArray_t pTags, ref SteamParamStringArray_t pUserTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation")]
+internal static extern ulong SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(IntPtr instancePtr, ulong hContent, string pchLocation, uint unPriority);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestCurrentStats")]
+internal static extern bool SteamAPI_ISteamUserStats_RequestCurrentStats(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetStat")]
+internal static extern bool SteamAPI_ISteamUserStats_GetStat(IntPtr instancePtr, string pchName, ref int pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetStat0")]
+internal static extern bool SteamAPI_ISteamUserStats_GetStat0(IntPtr instancePtr, string pchName, ref float pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_SetStat")]
+internal static extern bool SteamAPI_ISteamUserStats_SetStat(IntPtr instancePtr, string pchName, int nData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_SetStat0")]
+internal static extern bool SteamAPI_ISteamUserStats_SetStat0(IntPtr instancePtr, string pchName, float fData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_UpdateAvgRateStat")]
+internal static extern bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(IntPtr instancePtr, string pchName, float flCountThisSession, double dSessionLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievement")]
+internal static extern bool SteamAPI_ISteamUserStats_GetAchievement(IntPtr instancePtr, string pchName, ref bool pbAchieved);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_SetAchievement")]
+internal static extern bool SteamAPI_ISteamUserStats_SetAchievement(IntPtr instancePtr, string pchName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_ClearAchievement")]
+internal static extern bool SteamAPI_ISteamUserStats_ClearAchievement(IntPtr instancePtr, string pchName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime")]
+internal static extern bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(IntPtr instancePtr, string pchName, ref bool pbAchieved, ref uint punUnlockTime);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_StoreStats")]
+internal static extern bool SteamAPI_ISteamUserStats_StoreStats(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementIcon")]
+internal static extern int SteamAPI_ISteamUserStats_GetAchievementIcon(IntPtr instancePtr, string pchName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute")]
+internal static extern IntPtr SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(IntPtr instancePtr, string pchName, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_IndicateAchievementProgress")]
+internal static extern bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(IntPtr instancePtr, string pchName, uint nCurProgress, uint nMaxProgress);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetNumAchievements")]
+internal static extern uint SteamAPI_ISteamUserStats_GetNumAchievements(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementName")]
+internal static extern IntPtr SteamAPI_ISteamUserStats_GetAchievementName(IntPtr instancePtr, uint iAchievement);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestUserStats")]
+internal static extern ulong SteamAPI_ISteamUserStats_RequestUserStats(IntPtr instancePtr, ulong steamIDUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserStat")]
+internal static extern bool SteamAPI_ISteamUserStats_GetUserStat(IntPtr instancePtr, ulong steamIDUser, string pchName, ref int pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserStat0")]
+internal static extern bool SteamAPI_ISteamUserStats_GetUserStat0(IntPtr instancePtr, ulong steamIDUser, string pchName, ref float pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserAchievement")]
+internal static extern bool SteamAPI_ISteamUserStats_GetUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName, ref bool pbAchieved);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime")]
+internal static extern bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(IntPtr instancePtr, ulong steamIDUser, string pchName, ref bool pbAchieved, ref uint punUnlockTime);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_ResetAllStats")]
+internal static extern bool SteamAPI_ISteamUserStats_ResetAllStats(IntPtr instancePtr, bool bAchievementsToo);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_FindOrCreateLeaderboard")]
+internal static extern ulong SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(IntPtr instancePtr, string pchLeaderboardName, uint eLeaderboardSortMethod, uint eLeaderboardDisplayType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_FindLeaderboard")]
+internal static extern ulong SteamAPI_ISteamUserStats_FindLeaderboard(IntPtr instancePtr, string pchLeaderboardName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardName")]
+internal static extern IntPtr SteamAPI_ISteamUserStats_GetLeaderboardName(IntPtr instancePtr, ulong hSteamLeaderboard);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardEntryCount")]
+internal static extern int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(IntPtr instancePtr, ulong hSteamLeaderboard);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardSortMethod")]
+internal static extern uint SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(IntPtr instancePtr, ulong hSteamLeaderboard);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardDisplayType")]
+internal static extern uint SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(IntPtr instancePtr, ulong hSteamLeaderboard);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_DownloadLeaderboardEntries")]
+internal static extern ulong SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(IntPtr instancePtr, ulong hSteamLeaderboard, uint eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers")]
+internal static extern ulong SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(IntPtr instancePtr, ulong hSteamLeaderboard, [In, Out] CSteamID[] prgUsers, int cUsers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry")]
+internal static extern bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(IntPtr instancePtr, ulong hSteamLeaderboardEntries, int index, ref LeaderboardEntry_t pLeaderboardEntry, ref int pDetails, int cDetailsMax);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_UploadLeaderboardScore")]
+internal static extern ulong SteamAPI_ISteamUserStats_UploadLeaderboardScore(IntPtr instancePtr, ulong hSteamLeaderboard, uint eLeaderboardUploadScoreMethod, int nScore, ref int pScoreDetails, int cScoreDetailsCount);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_AttachLeaderboardUGC")]
+internal static extern ulong SteamAPI_ISteamUserStats_AttachLeaderboardUGC(IntPtr instancePtr, ulong hSteamLeaderboard, ulong hUGC);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers")]
+internal static extern ulong SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages")]
+internal static extern ulong SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo")]
+internal static extern int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(IntPtr instancePtr, string pchName, uint unNameBufLen, ref float pflPercent, ref bool pbAchieved);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo")]
+internal static extern int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(IntPtr instancePtr, int iIteratorPrevious, string pchName, uint unNameBufLen, ref float pflPercent, ref bool pbAchieved);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementAchievedPercent")]
+internal static extern bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(IntPtr instancePtr, string pchName, ref float pflPercent);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestGlobalStats")]
+internal static extern ulong SteamAPI_ISteamUserStats_RequestGlobalStats(IntPtr instancePtr, int nHistoryDays);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStat")]
+internal static extern bool SteamAPI_ISteamUserStats_GetGlobalStat(IntPtr instancePtr, string pchStatName, ref long pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStat0")]
+internal static extern bool SteamAPI_ISteamUserStats_GetGlobalStat0(IntPtr instancePtr, string pchStatName, ref double pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatHistory")]
+internal static extern int SteamAPI_ISteamUserStats_GetGlobalStatHistory(IntPtr instancePtr, string pchStatName, [In, Out] long[] pData, uint cubData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatHistory0")]
+internal static extern int SteamAPI_ISteamUserStats_GetGlobalStatHistory0(IntPtr instancePtr, string pchStatName, [In, Out] double[] pData, uint cubData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsSubscribed")]
+internal static extern bool SteamAPI_ISteamApps_BIsSubscribed(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsLowViolence")]
+internal static extern bool SteamAPI_ISteamApps_BIsLowViolence(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsCybercafe")]
+internal static extern bool SteamAPI_ISteamApps_BIsCybercafe(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsVACBanned")]
+internal static extern bool SteamAPI_ISteamApps_BIsVACBanned(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetCurrentGameLanguage")]
+internal static extern IntPtr SteamAPI_ISteamApps_GetCurrentGameLanguage(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAvailableGameLanguages")]
+internal static extern IntPtr SteamAPI_ISteamApps_GetAvailableGameLanguages(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedApp")]
+internal static extern bool SteamAPI_ISteamApps_BIsSubscribedApp(IntPtr instancePtr, uint appID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsDlcInstalled")]
+internal static extern bool SteamAPI_ISteamApps_BIsDlcInstalled(IntPtr instancePtr, uint appID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime")]
+internal static extern uint SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(IntPtr instancePtr, uint nAppID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend")]
+internal static extern bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetDLCCount")]
+internal static extern int SteamAPI_ISteamApps_GetDLCCount(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BGetDLCDataByIndex")]
+internal static extern bool SteamAPI_ISteamApps_BGetDLCDataByIndex(IntPtr instancePtr, int iDLC, ref uint pAppID, ref bool pbAvailable, string pchName, int cchNameBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_InstallDLC")]
+internal static extern void SteamAPI_ISteamApps_InstallDLC(IntPtr instancePtr, uint nAppID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_UninstallDLC")]
+internal static extern void SteamAPI_ISteamApps_UninstallDLC(IntPtr instancePtr, uint nAppID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey")]
+internal static extern void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(IntPtr instancePtr, uint nAppID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetCurrentBetaName")]
+internal static extern bool SteamAPI_ISteamApps_GetCurrentBetaName(IntPtr instancePtr, string pchName, int cchNameBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_MarkContentCorrupt")]
+internal static extern bool SteamAPI_ISteamApps_MarkContentCorrupt(IntPtr instancePtr, bool bMissingFilesOnly);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetInstalledDepots")]
+internal static extern uint SteamAPI_ISteamApps_GetInstalledDepots(IntPtr instancePtr, uint appID, ref uint pvecDepots, uint cMaxDepots);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAppInstallDir")]
+internal static extern uint SteamAPI_ISteamApps_GetAppInstallDir(IntPtr instancePtr, uint appID, string pchFolder, uint cchFolderBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsAppInstalled")]
+internal static extern bool SteamAPI_ISteamApps_BIsAppInstalled(IntPtr instancePtr, uint appID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAppOwner")]
+internal static extern ulong SteamAPI_ISteamApps_GetAppOwner(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetLaunchQueryParam")]
+internal static extern IntPtr SteamAPI_ISteamApps_GetLaunchQueryParam(IntPtr instancePtr, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetDlcDownloadProgress")]
+internal static extern bool SteamAPI_ISteamApps_GetDlcDownloadProgress(IntPtr instancePtr, uint nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAppBuildId")]
+internal static extern int SteamAPI_ISteamApps_GetAppBuildId(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_SendP2PPacket")]
+internal static extern bool SteamAPI_ISteamNetworking_SendP2PPacket(IntPtr instancePtr, ulong steamIDRemote, IntPtr pubData, uint cubData, uint eP2PSendType, int nChannel);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_IsP2PPacketAvailable")]
+internal static extern bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(IntPtr instancePtr, ref uint pcubMsgSize, int nChannel);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_ReadP2PPacket")]
+internal static extern bool SteamAPI_ISteamNetworking_ReadP2PPacket(IntPtr instancePtr, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref CSteamID psteamIDRemote, int nChannel);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser")]
+internal static extern bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(IntPtr instancePtr, ulong steamIDRemote);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PSessionWithUser")]
+internal static extern bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(IntPtr instancePtr, ulong steamIDRemote);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PChannelWithUser")]
+internal static extern bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(IntPtr instancePtr, ulong steamIDRemote, int nChannel);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetP2PSessionState")]
+internal static extern bool SteamAPI_ISteamNetworking_GetP2PSessionState(IntPtr instancePtr, ulong steamIDRemote, ref P2PSessionState_t pConnectionState);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_AllowP2PPacketRelay")]
+internal static extern bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(IntPtr instancePtr, bool bAllow);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CreateListenSocket")]
+internal static extern uint SteamAPI_ISteamNetworking_CreateListenSocket(IntPtr instancePtr, int nVirtualP2PPort, uint nIP, char nPort, bool bAllowUseOfPacketRelay);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CreateP2PConnectionSocket")]
+internal static extern uint SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(IntPtr instancePtr, ulong steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CreateConnectionSocket")]
+internal static extern uint SteamAPI_ISteamNetworking_CreateConnectionSocket(IntPtr instancePtr, uint nIP, char nPort, int nTimeoutSec);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_DestroySocket")]
+internal static extern bool SteamAPI_ISteamNetworking_DestroySocket(IntPtr instancePtr, uint hSocket, bool bNotifyRemoteEnd);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_DestroyListenSocket")]
+internal static extern bool SteamAPI_ISteamNetworking_DestroyListenSocket(IntPtr instancePtr, uint hSocket, bool bNotifyRemoteEnd);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_SendDataOnSocket")]
+internal static extern bool SteamAPI_ISteamNetworking_SendDataOnSocket(IntPtr instancePtr, uint hSocket, IntPtr pubData, uint cubData, bool bReliable);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_IsDataAvailableOnSocket")]
+internal static extern bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(IntPtr instancePtr, uint hSocket, ref uint pcubMsgSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_RetrieveDataFromSocket")]
+internal static extern bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(IntPtr instancePtr, uint hSocket, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_IsDataAvailable")]
+internal static extern bool SteamAPI_ISteamNetworking_IsDataAvailable(IntPtr instancePtr, uint hListenSocket, ref uint pcubMsgSize, ref uint phSocket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_RetrieveData")]
+internal static extern bool SteamAPI_ISteamNetworking_RetrieveData(IntPtr instancePtr, uint hListenSocket, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref uint phSocket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetSocketInfo")]
+internal static extern bool SteamAPI_ISteamNetworking_GetSocketInfo(IntPtr instancePtr, uint hSocket, ref CSteamID pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref char punPortRemote);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetListenSocketInfo")]
+internal static extern bool SteamAPI_ISteamNetworking_GetListenSocketInfo(IntPtr instancePtr, uint hListenSocket, ref uint pnIP, ref char pnPort);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetSocketConnectionType")]
+internal static extern uint SteamAPI_ISteamNetworking_GetSocketConnectionType(IntPtr instancePtr, uint hSocket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetMaxPacketSize")]
+internal static extern int SteamAPI_ISteamNetworking_GetMaxPacketSize(IntPtr instancePtr, uint hSocket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_WriteScreenshot")]
+internal static extern uint SteamAPI_ISteamScreenshots_WriteScreenshot(IntPtr instancePtr, IntPtr pubRGB, uint cubRGB, int nWidth, int nHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_AddScreenshotToLibrary")]
+internal static extern uint SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(IntPtr instancePtr, string pchFilename, string pchThumbnailFilename, int nWidth, int nHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_TriggerScreenshot")]
+internal static extern void SteamAPI_ISteamScreenshots_TriggerScreenshot(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_HookScreenshots")]
+internal static extern void SteamAPI_ISteamScreenshots_HookScreenshots(IntPtr instancePtr, bool bHook);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_SetLocation")]
+internal static extern bool SteamAPI_ISteamScreenshots_SetLocation(IntPtr instancePtr, uint hScreenshot, string pchLocation);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_TagUser")]
+internal static extern bool SteamAPI_ISteamScreenshots_TagUser(IntPtr instancePtr, uint hScreenshot, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_TagPublishedFile")]
+internal static extern bool SteamAPI_ISteamScreenshots_TagPublishedFile(IntPtr instancePtr, uint hScreenshot, ulong unPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled")]
+internal static extern bool SteamAPI_ISteamMusic_BIsEnabled(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying")]
+internal static extern bool SteamAPI_ISteamMusic_BIsPlaying(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus")]
+internal static extern int SteamAPI_ISteamMusic_GetPlaybackStatus(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_Play")]
+internal static extern void SteamAPI_ISteamMusic_Play(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_Pause")]
+internal static extern void SteamAPI_ISteamMusic_Pause(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious")]
+internal static extern void SteamAPI_ISteamMusic_PlayPrevious(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_PlayNext")]
+internal static extern void SteamAPI_ISteamMusic_PlayNext(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_SetVolume")]
+internal static extern void SteamAPI_ISteamMusic_SetVolume(IntPtr instancePtr, float flVolume);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_GetVolume")]
+internal static extern float SteamAPI_ISteamMusic_GetVolume(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote")]
+internal static extern bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(IntPtr instancePtr, string pchName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote")]
+internal static extern bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote")]
+internal static extern bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_BActivationSuccess")]
+internal static extern bool SteamAPI_ISteamMusicRemote_BActivationSuccess(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetDisplayName")]
+internal static extern bool SteamAPI_ISteamMusicRemote_SetDisplayName(IntPtr instancePtr, string pchDisplayName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64")]
+internal static extern bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(IntPtr instancePtr, IntPtr pvBuffer, uint cbBufferLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayPrevious")]
+internal static extern bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayNext")]
+internal static extern bool SteamAPI_ISteamMusicRemote_EnablePlayNext(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnableShuffled")]
+internal static extern bool SteamAPI_ISteamMusicRemote_EnableShuffled(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnableLooped")]
+internal static extern bool SteamAPI_ISteamMusicRemote_EnableLooped(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnableQueue")]
+internal static extern bool SteamAPI_ISteamMusicRemote_EnableQueue(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlaylists")]
+internal static extern bool SteamAPI_ISteamMusicRemote_EnablePlaylists(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(IntPtr instancePtr, int nStatus);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateShuffled")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdateShuffled(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateLooped")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdateLooped(IntPtr instancePtr, bool bValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateVolume")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdateVolume(IntPtr instancePtr, float flValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryWillChange")]
+internal static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable")]
+internal static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(IntPtr instancePtr, bool bAvailable);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(IntPtr instancePtr, string pchText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(IntPtr instancePtr, int nValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt")]
+internal static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(IntPtr instancePtr, IntPtr pvBuffer, uint cbBufferLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryDidChange")]
+internal static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_QueueWillChange")]
+internal static extern bool SteamAPI_ISteamMusicRemote_QueueWillChange(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_ResetQueueEntries")]
+internal static extern bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetQueueEntry")]
+internal static extern bool SteamAPI_ISteamMusicRemote_SetQueueEntry(IntPtr instancePtr, int nID, int nPosition, string pchEntryText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry")]
+internal static extern bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(IntPtr instancePtr, int nID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_QueueDidChange")]
+internal static extern bool SteamAPI_ISteamMusicRemote_QueueDidChange(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistWillChange")]
+internal static extern bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_ResetPlaylistEntries")]
+internal static extern bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetPlaylistEntry")]
+internal static extern bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(IntPtr instancePtr, int nID, int nPosition, string pchEntryText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry")]
+internal static extern bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(IntPtr instancePtr, int nID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistDidChange")]
+internal static extern bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_CreateHTTPRequest")]
+internal static extern uint SteamAPI_ISteamHTTP_CreateHTTPRequest(IntPtr instancePtr, uint eHTTPRequestMethod, string pchAbsoluteURL);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestContextValue")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(IntPtr instancePtr, uint hRequest, ulong ulContextValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(IntPtr instancePtr, uint hRequest, uint unTimeoutSeconds);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(IntPtr instancePtr, uint hRequest, string pchHeaderName, string pchHeaderValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(IntPtr instancePtr, uint hRequest, string pchParamName, string pchParamValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequest")]
+internal static extern bool SteamAPI_ISteamHTTP_SendHTTPRequest(IntPtr instancePtr, uint hRequest, ref ulong pCallHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse")]
+internal static extern bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(IntPtr instancePtr, uint hRequest, ref ulong pCallHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_DeferHTTPRequest")]
+internal static extern bool SteamAPI_ISteamHTTP_DeferHTTPRequest(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_PrioritizeHTTPRequest")]
+internal static extern bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(IntPtr instancePtr, uint hRequest, string pchHeaderName, ref uint unResponseHeaderSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(IntPtr instancePtr, uint hRequest, string pchHeaderName, IntPtr pHeaderValueBuffer, uint unBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodySize")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(IntPtr instancePtr, uint hRequest, ref uint unBodySize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodyData")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(IntPtr instancePtr, uint hRequest, IntPtr pBodyDataBuffer, uint unBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(IntPtr instancePtr, uint hRequest, uint cOffset, IntPtr pBodyDataBuffer, uint unBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_ReleaseHTTPRequest")]
+internal static extern bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(IntPtr instancePtr, uint hRequest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(IntPtr instancePtr, uint hRequest, ref float pflPercentOut);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(IntPtr instancePtr, uint hRequest, string pchContentType, IntPtr pubBody, uint unBodyLen);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_CreateCookieContainer")]
+internal static extern uint SteamAPI_ISteamHTTP_CreateCookieContainer(IntPtr instancePtr, bool bAllowResponsesToModify);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_ReleaseCookieContainer")]
+internal static extern bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(IntPtr instancePtr, uint hCookieContainer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetCookie")]
+internal static extern bool SteamAPI_ISteamHTTP_SetCookie(IntPtr instancePtr, uint hCookieContainer, string pchHost, string pchUrl, string pchCookie);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(IntPtr instancePtr, uint hRequest, uint hCookieContainer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(IntPtr instancePtr, uint hRequest, string pchUserAgentInfo);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(IntPtr instancePtr, uint hRequest, bool bRequireVerifiedCertificate);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS")]
+internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(IntPtr instancePtr, uint hRequest, uint unMilliseconds);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut")]
+internal static extern bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(IntPtr instancePtr, uint hRequest, ref bool pbWasTimedOut);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_SendMethod")]
+internal static extern ulong SteamAPI_ISteamUnifiedMessages_SendMethod(IntPtr instancePtr, string pchServiceMethod, IntPtr pRequestBuffer, uint unRequestBufferSize, ulong unContext);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo")]
+internal static extern bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(IntPtr instancePtr, ulong hHandle, ref uint punResponseSize, ref uint peResult);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_GetMethodResponseData")]
+internal static extern bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(IntPtr instancePtr, ulong hHandle, IntPtr pResponseBuffer, uint unResponseBufferSize, bool bAutoRelease);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_ReleaseMethod")]
+internal static extern bool SteamAPI_ISteamUnifiedMessages_ReleaseMethod(IntPtr instancePtr, ulong hHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_SendNotification")]
+internal static extern bool SteamAPI_ISteamUnifiedMessages_SendNotification(IntPtr instancePtr, string pchServiceNotification, IntPtr pNotificationBuffer, uint unNotificationBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_Init")]
+internal static extern bool SteamAPI_ISteamController_Init(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_Shutdown")]
+internal static extern bool SteamAPI_ISteamController_Shutdown(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_RunFrame")]
+internal static extern void SteamAPI_ISteamController_RunFrame(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers")]
+internal static extern int SteamAPI_ISteamController_GetConnectedControllers(IntPtr instancePtr, ref ulong handlesOut);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel")]
+internal static extern bool SteamAPI_ISteamController_ShowBindingPanel(IntPtr instancePtr, ulong controllerHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle")]
+internal static extern ulong SteamAPI_ISteamController_GetActionSetHandle(IntPtr instancePtr, string pszActionSetName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_ActivateActionSet")]
+internal static extern void SteamAPI_ISteamController_ActivateActionSet(IntPtr instancePtr, ulong controllerHandle, ulong actionSetHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet")]
+internal static extern ulong SteamAPI_ISteamController_GetCurrentActionSet(IntPtr instancePtr, ulong controllerHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle")]
+internal static extern ulong SteamAPI_ISteamController_GetDigitalActionHandle(IntPtr instancePtr, string pszActionName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData")]
+internal static extern ControllerDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(IntPtr instancePtr, ulong controllerHandle, ulong digitalActionHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins")]
+internal static extern int SteamAPI_ISteamController_GetDigitalActionOrigins(IntPtr instancePtr, ulong controllerHandle, ulong actionSetHandle, ulong digitalActionHandle, ref uint originsOut);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle")]
+internal static extern ulong SteamAPI_ISteamController_GetAnalogActionHandle(IntPtr instancePtr, string pszActionName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData")]
+internal static extern ControllerAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(IntPtr instancePtr, ulong controllerHandle, ulong analogActionHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins")]
+internal static extern int SteamAPI_ISteamController_GetAnalogActionOrigins(IntPtr instancePtr, ulong controllerHandle, ulong actionSetHandle, ulong analogActionHandle, ref uint originsOut);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum")]
+internal static extern void SteamAPI_ISteamController_StopAnalogActionMomentum(IntPtr instancePtr, ulong controllerHandle, ulong eAction);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse")]
+internal static extern void SteamAPI_ISteamController_TriggerHapticPulse(IntPtr instancePtr, ulong controllerHandle, uint eTargetPad, char usDurationMicroSec);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateQueryUserUGCRequest")]
+internal static extern ulong SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(IntPtr instancePtr, uint unAccountID, uint eListType, uint eMatchingUGCType, uint eSortOrder, uint nCreatorAppID, uint nConsumerAppID, uint unPage);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateQueryAllUGCRequest")]
+internal static extern ulong SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(IntPtr instancePtr, uint eQueryType, uint eMatchingeMatchingUGCTypeFileType, uint nCreatorAppID, uint nConsumerAppID, uint unPage);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest")]
+internal static extern ulong SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(IntPtr instancePtr, ref ulong pvecPublishedFileID, uint unNumPublishedFileIDs);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SendQueryUGCRequest")]
+internal static extern ulong SteamAPI_ISteamUGC_SendQueryUGCRequest(IntPtr instancePtr, ulong handle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCResult")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCResult(IntPtr instancePtr, ulong handle, uint index, ref SteamUGCDetails_t pDetails);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCPreviewURL")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(IntPtr instancePtr, ulong handle, uint index, string pchURL, uint cchURLSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCMetadata")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(IntPtr instancePtr, ulong handle, uint index, string pchMetadata, uint cchMetadatasize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCChildren")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCChildren(IntPtr instancePtr, ulong handle, uint index, ref ulong pvecPublishedFileID, uint cMaxEntries);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCStatistic")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(IntPtr instancePtr, ulong handle, uint index, uint eStatType, ref uint pStatValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews")]
+internal static extern uint SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(IntPtr instancePtr, ulong handle, uint index);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(IntPtr instancePtr, ulong handle, uint index, uint previewIndex, string pchURLOrVideoID, uint cchURLSize, ref bool pbIsImage);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags")]
+internal static extern uint SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(IntPtr instancePtr, ulong handle, uint index);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag")]
+internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(IntPtr instancePtr, ulong handle, uint index, uint keyValueTagIndex, string pchKey, uint cchKeySize, string pchValue, uint cchValueSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_ReleaseQueryUGCRequest")]
+internal static extern bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(IntPtr instancePtr, ulong handle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddRequiredTag")]
+internal static extern bool SteamAPI_ISteamUGC_AddRequiredTag(IntPtr instancePtr, ulong handle, string pTagName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddExcludedTag")]
+internal static extern bool SteamAPI_ISteamUGC_AddExcludedTag(IntPtr instancePtr, ulong handle, string pTagName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnKeyValueTags")]
+internal static extern bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(IntPtr instancePtr, ulong handle, bool bReturnKeyValueTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnLongDescription")]
+internal static extern bool SteamAPI_ISteamUGC_SetReturnLongDescription(IntPtr instancePtr, ulong handle, bool bReturnLongDescription);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnMetadata")]
+internal static extern bool SteamAPI_ISteamUGC_SetReturnMetadata(IntPtr instancePtr, ulong handle, bool bReturnMetadata);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnChildren")]
+internal static extern bool SteamAPI_ISteamUGC_SetReturnChildren(IntPtr instancePtr, ulong handle, bool bReturnChildren);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnAdditionalPreviews")]
+internal static extern bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(IntPtr instancePtr, ulong handle, bool bReturnAdditionalPreviews);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnTotalOnly")]
+internal static extern bool SteamAPI_ISteamUGC_SetReturnTotalOnly(IntPtr instancePtr, ulong handle, bool bReturnTotalOnly);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetLanguage")]
+internal static extern bool SteamAPI_ISteamUGC_SetLanguage(IntPtr instancePtr, ulong handle, string pchLanguage);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetAllowCachedResponse")]
+internal static extern bool SteamAPI_ISteamUGC_SetAllowCachedResponse(IntPtr instancePtr, ulong handle, uint unMaxAgeSeconds);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetCloudFileNameFilter")]
+internal static extern bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(IntPtr instancePtr, ulong handle, string pMatchCloudFileName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetMatchAnyTag")]
+internal static extern bool SteamAPI_ISteamUGC_SetMatchAnyTag(IntPtr instancePtr, ulong handle, bool bMatchAnyTag);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetSearchText")]
+internal static extern bool SteamAPI_ISteamUGC_SetSearchText(IntPtr instancePtr, ulong handle, string pSearchText);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetRankedByTrendDays")]
+internal static extern bool SteamAPI_ISteamUGC_SetRankedByTrendDays(IntPtr instancePtr, ulong handle, uint unDays);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddRequiredKeyValueTag")]
+internal static extern bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(IntPtr instancePtr, ulong handle, string pKey, string pValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RequestUGCDetails")]
+internal static extern ulong SteamAPI_ISteamUGC_RequestUGCDetails(IntPtr instancePtr, ulong nPublishedFileID, uint unMaxAgeSeconds);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateItem")]
+internal static extern ulong SteamAPI_ISteamUGC_CreateItem(IntPtr instancePtr, uint nConsumerAppId, uint eFileType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_StartItemUpdate")]
+internal static extern ulong SteamAPI_ISteamUGC_StartItemUpdate(IntPtr instancePtr, uint nConsumerAppId, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemTitle")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemTitle(IntPtr instancePtr, ulong handle, string pchTitle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemDescription")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemDescription(IntPtr instancePtr, ulong handle, string pchDescription);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemUpdateLanguage")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(IntPtr instancePtr, ulong handle, string pchLanguage);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemMetadata")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemMetadata(IntPtr instancePtr, ulong handle, string pchMetaData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemVisibility")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemVisibility(IntPtr instancePtr, ulong handle, uint eVisibility);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemTags")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemTags(IntPtr instancePtr, ulong updateHandle, ref SteamParamStringArray_t pTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemContent")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemContent(IntPtr instancePtr, ulong handle, string pszContentFolder);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemPreview")]
+internal static extern bool SteamAPI_ISteamUGC_SetItemPreview(IntPtr instancePtr, ulong handle, string pszPreviewFile);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RemoveItemKeyValueTags")]
+internal static extern bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(IntPtr instancePtr, ulong handle, string pchKey);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddItemKeyValueTag")]
+internal static extern bool SteamAPI_ISteamUGC_AddItemKeyValueTag(IntPtr instancePtr, ulong handle, string pchKey, string pchValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SubmitItemUpdate")]
+internal static extern ulong SteamAPI_ISteamUGC_SubmitItemUpdate(IntPtr instancePtr, ulong handle, string pchChangeNote);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemUpdateProgress")]
+internal static extern uint SteamAPI_ISteamUGC_GetItemUpdateProgress(IntPtr instancePtr, ulong handle, ref ulong punBytesProcessed, ref ulong punBytesTotal);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetUserItemVote")]
+internal static extern ulong SteamAPI_ISteamUGC_SetUserItemVote(IntPtr instancePtr, ulong nPublishedFileID, bool bVoteUp);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetUserItemVote")]
+internal static extern ulong SteamAPI_ISteamUGC_GetUserItemVote(IntPtr instancePtr, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddItemToFavorites")]
+internal static extern ulong SteamAPI_ISteamUGC_AddItemToFavorites(IntPtr instancePtr, uint nAppId, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RemoveItemFromFavorites")]
+internal static extern ulong SteamAPI_ISteamUGC_RemoveItemFromFavorites(IntPtr instancePtr, uint nAppId, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SubscribeItem")]
+internal static extern ulong SteamAPI_ISteamUGC_SubscribeItem(IntPtr instancePtr, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_UnsubscribeItem")]
+internal static extern ulong SteamAPI_ISteamUGC_UnsubscribeItem(IntPtr instancePtr, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetNumSubscribedItems")]
+internal static extern uint SteamAPI_ISteamUGC_GetNumSubscribedItems(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetSubscribedItems")]
+internal static extern uint SteamAPI_ISteamUGC_GetSubscribedItems(IntPtr instancePtr, ref ulong pvecPublishedFileID, uint cMaxEntries);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemState")]
+internal static extern uint SteamAPI_ISteamUGC_GetItemState(IntPtr instancePtr, ulong nPublishedFileID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemInstallInfo")]
+internal static extern bool SteamAPI_ISteamUGC_GetItemInstallInfo(IntPtr instancePtr, ulong nPublishedFileID, ref ulong punSizeOnDisk, string pchFolder, uint cchFolderSize, ref uint punTimeStamp);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemDownloadInfo")]
+internal static extern bool SteamAPI_ISteamUGC_GetItemDownloadInfo(IntPtr instancePtr, ulong nPublishedFileID, ref ulong punBytesDownloaded, ref ulong punBytesTotal);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_DownloadItem")]
+internal static extern bool SteamAPI_ISteamUGC_DownloadItem(IntPtr instancePtr, ulong nPublishedFileID, bool bHighPriority);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_BInitWorkshopForGameServer")]
+internal static extern bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(IntPtr instancePtr, uint unWorkshopDepotID, string pszFolder);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SuspendDownloads")]
+internal static extern void SteamAPI_ISteamUGC_SuspendDownloads(IntPtr instancePtr, bool bSuspend);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetNumInstalledApps")]
+internal static extern uint SteamAPI_ISteamAppList_GetNumInstalledApps(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetInstalledApps")]
+internal static extern uint SteamAPI_ISteamAppList_GetInstalledApps(IntPtr instancePtr, ref uint pvecAppID, uint unMaxAppIDs);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetAppName")]
+internal static extern int SteamAPI_ISteamAppList_GetAppName(IntPtr instancePtr, uint nAppID, string pchName, int cchNameMax);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetAppInstallDir")]
+internal static extern int SteamAPI_ISteamAppList_GetAppInstallDir(IntPtr instancePtr, uint nAppID, string pchDirectory, int cchNameMax);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetAppBuildId")]
+internal static extern int SteamAPI_ISteamAppList_GetAppBuildId(IntPtr instancePtr, uint nAppID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface")]
+internal static extern void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Init")]
+internal static extern bool SteamAPI_ISteamHTMLSurface_Init(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Shutdown")]
+internal static extern bool SteamAPI_ISteamHTMLSurface_Shutdown(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_CreateBrowser")]
+internal static extern ulong SteamAPI_ISteamHTMLSurface_CreateBrowser(IntPtr instancePtr, string pchUserAgent, string pchUserCSS);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_RemoveBrowser")]
+internal static extern void SteamAPI_ISteamHTMLSurface_RemoveBrowser(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_LoadURL")]
+internal static extern void SteamAPI_ISteamHTMLSurface_LoadURL(IntPtr instancePtr, uint unBrowserHandle, string pchURL, string pchPostData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetSize")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetSize(IntPtr instancePtr, uint unBrowserHandle, uint unWidth, uint unHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_StopLoad")]
+internal static extern void SteamAPI_ISteamHTMLSurface_StopLoad(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Reload")]
+internal static extern void SteamAPI_ISteamHTMLSurface_Reload(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_GoBack")]
+internal static extern void SteamAPI_ISteamHTMLSurface_GoBack(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_GoForward")]
+internal static extern void SteamAPI_ISteamHTMLSurface_GoForward(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_AddHeader")]
+internal static extern void SteamAPI_ISteamHTMLSurface_AddHeader(IntPtr instancePtr, uint unBrowserHandle, string pchKey, string pchValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_ExecuteJavascript")]
+internal static extern void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(IntPtr instancePtr, uint unBrowserHandle, string pchScript);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseUp")]
+internal static extern void SteamAPI_ISteamHTMLSurface_MouseUp(IntPtr instancePtr, uint unBrowserHandle, uint eMouseButton);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDown")]
+internal static extern void SteamAPI_ISteamHTMLSurface_MouseDown(IntPtr instancePtr, uint unBrowserHandle, uint eMouseButton);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDoubleClick")]
+internal static extern void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(IntPtr instancePtr, uint unBrowserHandle, uint eMouseButton);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseMove")]
+internal static extern void SteamAPI_ISteamHTMLSurface_MouseMove(IntPtr instancePtr, uint unBrowserHandle, int x, int y);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseWheel")]
+internal static extern void SteamAPI_ISteamHTMLSurface_MouseWheel(IntPtr instancePtr, uint unBrowserHandle, int nDelta);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyDown")]
+internal static extern void SteamAPI_ISteamHTMLSurface_KeyDown(IntPtr instancePtr, uint unBrowserHandle, uint nNativeKeyCode, uint eHTMLKeyModifiers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyUp")]
+internal static extern void SteamAPI_ISteamHTMLSurface_KeyUp(IntPtr instancePtr, uint unBrowserHandle, uint nNativeKeyCode, uint eHTMLKeyModifiers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyChar")]
+internal static extern void SteamAPI_ISteamHTMLSurface_KeyChar(IntPtr instancePtr, uint unBrowserHandle, uint cUnicodeChar, uint eHTMLKeyModifiers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetHorizontalScroll")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(IntPtr instancePtr, uint unBrowserHandle, uint nAbsolutePixelScroll);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetVerticalScroll")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(IntPtr instancePtr, uint unBrowserHandle, uint nAbsolutePixelScroll);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetKeyFocus")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetKeyFocus(IntPtr instancePtr, uint unBrowserHandle, bool bHasKeyFocus);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_ViewSource")]
+internal static extern void SteamAPI_ISteamHTMLSurface_ViewSource(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_CopyToClipboard")]
+internal static extern void SteamAPI_ISteamHTMLSurface_CopyToClipboard(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_PasteFromClipboard")]
+internal static extern void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Find")]
+internal static extern void SteamAPI_ISteamHTMLSurface_Find(IntPtr instancePtr, uint unBrowserHandle, string pchSearchStr, bool bCurrentlyInFind, bool bReverse);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_StopFind")]
+internal static extern void SteamAPI_ISteamHTMLSurface_StopFind(IntPtr instancePtr, uint unBrowserHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_GetLinkAtPosition")]
+internal static extern void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(IntPtr instancePtr, uint unBrowserHandle, int x, int y);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetCookie")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetCookie(IntPtr instancePtr, string pchHostname, string pchKey, string pchValue, string pchPath, ulong nExpires, bool bSecure, bool bHTTPOnly);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetPageScaleFactor")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(IntPtr instancePtr, uint unBrowserHandle, float flZoom, int nPointX, int nPointY);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetBackgroundMode")]
+internal static extern void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(IntPtr instancePtr, uint unBrowserHandle, bool bBackgroundMode);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_AllowStartRequest")]
+internal static extern void SteamAPI_ISteamHTMLSurface_AllowStartRequest(IntPtr instancePtr, uint unBrowserHandle, bool bAllowed);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_JSDialogResponse")]
+internal static extern void SteamAPI_ISteamHTMLSurface_JSDialogResponse(IntPtr instancePtr, uint unBrowserHandle, bool bResult);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse")]
+internal static extern void SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse(IntPtr instancePtr, uint unBrowserHandle, string pchSelectedFiles);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetResultStatus")]
+internal static extern uint SteamAPI_ISteamInventory_GetResultStatus(IntPtr instancePtr, int resultHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetResultItems")]
+internal static extern bool SteamAPI_ISteamInventory_GetResultItems(IntPtr instancePtr, int resultHandle, [In, Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetResultTimestamp")]
+internal static extern uint SteamAPI_ISteamInventory_GetResultTimestamp(IntPtr instancePtr, int resultHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_CheckResultSteamID")]
+internal static extern bool SteamAPI_ISteamInventory_CheckResultSteamID(IntPtr instancePtr, int resultHandle, ulong steamIDExpected);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_DestroyResult")]
+internal static extern void SteamAPI_ISteamInventory_DestroyResult(IntPtr instancePtr, int resultHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetAllItems")]
+internal static extern bool SteamAPI_ISteamInventory_GetAllItems(IntPtr instancePtr, ref int pResultHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetItemsByID")]
+internal static extern bool SteamAPI_ISteamInventory_GetItemsByID(IntPtr instancePtr, ref int pResultHandle, [In, Out] ulong[] pInstanceIDs, uint unCountInstanceIDs);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_SerializeResult")]
+internal static extern bool SteamAPI_ISteamInventory_SerializeResult(IntPtr instancePtr, int resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_DeserializeResult")]
+internal static extern bool SteamAPI_ISteamInventory_DeserializeResult(IntPtr instancePtr, ref int pOutResultHandle, IntPtr pBuffer, uint unBufferSize, bool bRESERVED_MUST_BE_FALSE);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GenerateItems")]
+internal static extern bool SteamAPI_ISteamInventory_GenerateItems(IntPtr instancePtr, ref int pResultHandle, [In, Out] int[] pArrayItemDefs, [In, Out] uint[] punArrayQuantity, uint unArrayLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GrantPromoItems")]
+internal static extern bool SteamAPI_ISteamInventory_GrantPromoItems(IntPtr instancePtr, ref int pResultHandle);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_AddPromoItem")]
+internal static extern bool SteamAPI_ISteamInventory_AddPromoItem(IntPtr instancePtr, ref int pResultHandle, int itemDef);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_AddPromoItems")]
+internal static extern bool SteamAPI_ISteamInventory_AddPromoItems(IntPtr instancePtr, ref int pResultHandle, [In, Out] int[] pArrayItemDefs, uint unArrayLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_ConsumeItem")]
+internal static extern bool SteamAPI_ISteamInventory_ConsumeItem(IntPtr instancePtr, ref int pResultHandle, ulong itemConsume, uint unQuantity);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_ExchangeItems")]
+internal static extern bool SteamAPI_ISteamInventory_ExchangeItems(IntPtr instancePtr, ref int pResultHandle, [In, Out] int[] pArrayGenerate, [In, Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In, Out] ulong[] pArrayDestroy, [In, Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_TransferItemQuantity")]
+internal static extern bool SteamAPI_ISteamInventory_TransferItemQuantity(IntPtr instancePtr, ref int pResultHandle, ulong itemIdSource, uint unQuantity, ulong itemIdDest);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_SendItemDropHeartbeat")]
+internal static extern void SteamAPI_ISteamInventory_SendItemDropHeartbeat(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_TriggerItemDrop")]
+internal static extern bool SteamAPI_ISteamInventory_TriggerItemDrop(IntPtr instancePtr, ref int pResultHandle, int dropListDefinition);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_TradeItems")]
+internal static extern bool SteamAPI_ISteamInventory_TradeItems(IntPtr instancePtr, ref int pResultHandle, ulong steamIDTradePartner, [In, Out] ulong[] pArrayGive, [In, Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In, Out] ulong[] pArrayGet, [In, Out] uint[] pArrayGetQuantity, uint nArrayGetLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_LoadItemDefinitions")]
+internal static extern bool SteamAPI_ISteamInventory_LoadItemDefinitions(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionIDs")]
+internal static extern bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(IntPtr instancePtr, [In, Out] int[] pItemDefIDs, ref uint punItemDefIDsArraySize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionProperty")]
+internal static extern bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(IntPtr instancePtr, int iDefinition, string pchPropertyName, System.Text.StringBuilder pchValueBuffer, ref uint punValueBufferSize);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamVideo_GetVideoURL")]
+internal static extern void SteamAPI_ISteamVideo_GetVideoURL(IntPtr instancePtr, uint unVideoAppID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamVideo_IsBroadcasting")]
+internal static extern bool SteamAPI_ISteamVideo_IsBroadcasting(IntPtr instancePtr, ref int pnNumViewers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_InitGameServer")]
+internal static extern bool SteamAPI_ISteamGameServer_InitGameServer(IntPtr instancePtr, uint unIP, char usGamePort, char usQueryPort, uint unFlags, uint nGameAppId, string pchVersionString);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetProduct")]
+internal static extern void SteamAPI_ISteamGameServer_SetProduct(IntPtr instancePtr, string pszProduct);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetGameDescription")]
+internal static extern void SteamAPI_ISteamGameServer_SetGameDescription(IntPtr instancePtr, string pszGameDescription);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetModDir")]
+internal static extern void SteamAPI_ISteamGameServer_SetModDir(IntPtr instancePtr, string pszModDir);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetDedicatedServer")]
+internal static extern void SteamAPI_ISteamGameServer_SetDedicatedServer(IntPtr instancePtr, bool bDedicated);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_LogOn")]
+internal static extern void SteamAPI_ISteamGameServer_LogOn(IntPtr instancePtr, string pszToken);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_LogOnAnonymous")]
+internal static extern void SteamAPI_ISteamGameServer_LogOnAnonymous(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_LogOff")]
+internal static extern void SteamAPI_ISteamGameServer_LogOff(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BLoggedOn")]
+internal static extern bool SteamAPI_ISteamGameServer_BLoggedOn(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BSecure")]
+internal static extern bool SteamAPI_ISteamGameServer_BSecure(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetSteamID")]
+internal static extern ulong SteamAPI_ISteamGameServer_GetSteamID(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_WasRestartRequested")]
+internal static extern bool SteamAPI_ISteamGameServer_WasRestartRequested(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetMaxPlayerCount")]
+internal static extern void SteamAPI_ISteamGameServer_SetMaxPlayerCount(IntPtr instancePtr, int cPlayersMax);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetBotPlayerCount")]
+internal static extern void SteamAPI_ISteamGameServer_SetBotPlayerCount(IntPtr instancePtr, int cBotplayers);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetServerName")]
+internal static extern void SteamAPI_ISteamGameServer_SetServerName(IntPtr instancePtr, string pszServerName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetMapName")]
+internal static extern void SteamAPI_ISteamGameServer_SetMapName(IntPtr instancePtr, string pszMapName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetPasswordProtected")]
+internal static extern void SteamAPI_ISteamGameServer_SetPasswordProtected(IntPtr instancePtr, bool bPasswordProtected);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorPort")]
+internal static extern void SteamAPI_ISteamGameServer_SetSpectatorPort(IntPtr instancePtr, char unSpectatorPort);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorServerName")]
+internal static extern void SteamAPI_ISteamGameServer_SetSpectatorServerName(IntPtr instancePtr, string pszSpectatorServerName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_ClearAllKeyValues")]
+internal static extern void SteamAPI_ISteamGameServer_ClearAllKeyValues(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetKeyValue")]
+internal static extern void SteamAPI_ISteamGameServer_SetKeyValue(IntPtr instancePtr, string pKey, string pValue);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetGameTags")]
+internal static extern void SteamAPI_ISteamGameServer_SetGameTags(IntPtr instancePtr, string pchGameTags);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetGameData")]
+internal static extern void SteamAPI_ISteamGameServer_SetGameData(IntPtr instancePtr, string pchGameData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetRegion")]
+internal static extern void SteamAPI_ISteamGameServer_SetRegion(IntPtr instancePtr, string pszRegion);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate")]
+internal static extern bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(IntPtr instancePtr, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref CSteamID pSteamIDUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection")]
+internal static extern ulong SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect")]
+internal static extern void SteamAPI_ISteamGameServer_SendUserDisconnect(IntPtr instancePtr, ulong steamIDUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData")]
+internal static extern bool SteamAPI_ISteamGameServer_BUpdateUserData(IntPtr instancePtr, ulong steamIDUser, string pchPlayerName, uint uScore);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket")]
+internal static extern uint SteamAPI_ISteamGameServer_GetAuthSessionTicket(IntPtr instancePtr, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BeginAuthSession")]
+internal static extern uint SteamAPI_ISteamGameServer_BeginAuthSession(IntPtr instancePtr, IntPtr pAuthTicket, int cbAuthTicket, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_EndAuthSession")]
+internal static extern void SteamAPI_ISteamGameServer_EndAuthSession(IntPtr instancePtr, ulong steamID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_CancelAuthTicket")]
+internal static extern void SteamAPI_ISteamGameServer_CancelAuthTicket(IntPtr instancePtr, uint hAuthTicket);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_UserHasLicenseForApp")]
+internal static extern uint SteamAPI_ISteamGameServer_UserHasLicenseForApp(IntPtr instancePtr, ulong steamID, uint appID);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_RequestUserGroupStatus")]
+internal static extern bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(IntPtr instancePtr, ulong steamIDUser, ulong steamIDGroup);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetGameplayStats")]
+internal static extern void SteamAPI_ISteamGameServer_GetGameplayStats(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetServerReputation")]
+internal static extern ulong SteamAPI_ISteamGameServer_GetServerReputation(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetPublicIP")]
+internal static extern uint SteamAPI_ISteamGameServer_GetPublicIP(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_HandleIncomingPacket")]
+internal static extern bool SteamAPI_ISteamGameServer_HandleIncomingPacket(IntPtr instancePtr, IntPtr pData, int cbData, uint srcIP, char srcPort);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetNextOutgoingPacket")]
+internal static extern int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(IntPtr instancePtr, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref char pPort);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_EnableHeartbeats")]
+internal static extern void SteamAPI_ISteamGameServer_EnableHeartbeats(IntPtr instancePtr, bool bActive);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetHeartbeatInterval")]
+internal static extern void SteamAPI_ISteamGameServer_SetHeartbeatInterval(IntPtr instancePtr, int iHeartbeatInterval);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_ForceHeartbeat")]
+internal static extern void SteamAPI_ISteamGameServer_ForceHeartbeat(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan")]
+internal static extern ulong SteamAPI_ISteamGameServer_AssociateWithClan(IntPtr instancePtr, ulong steamIDClan);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility")]
+internal static extern ulong SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(IntPtr instancePtr, ulong steamIDNewPlayer);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_RequestUserStats")]
+internal static extern ulong SteamAPI_ISteamGameServerStats_RequestUserStats(IntPtr instancePtr, ulong steamIDUser);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStat")]
+internal static extern bool SteamAPI_ISteamGameServerStats_GetUserStat(IntPtr instancePtr, ulong steamIDUser, string pchName, ref int pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStat0")]
+internal static extern bool SteamAPI_ISteamGameServerStats_GetUserStat0(IntPtr instancePtr, ulong steamIDUser, string pchName, ref float pData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserAchievement")]
+internal static extern bool SteamAPI_ISteamGameServerStats_GetUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName, ref bool pbAchieved);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStat")]
+internal static extern bool SteamAPI_ISteamGameServerStats_SetUserStat(IntPtr instancePtr, ulong steamIDUser, string pchName, int nData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStat0")]
+internal static extern bool SteamAPI_ISteamGameServerStats_SetUserStat0(IntPtr instancePtr, ulong steamIDUser, string pchName, float fData);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat")]
+internal static extern bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(IntPtr instancePtr, ulong steamIDUser, string pchName, float flCountThisSession, double dSessionLength);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserAchievement")]
+internal static extern bool SteamAPI_ISteamGameServerStats_SetUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_ClearUserAchievement")]
+internal static extern bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_StoreUserStats")]
+internal static extern ulong SteamAPI_ISteamGameServerStats_StoreUserStats(IntPtr instancePtr, ulong steamIDUser);
+
+}
+
+}
+
+namespace Valve.Steamworks
+{
+
+ public abstract class ISteamClient
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint CreateSteamPipe();
+ public abstract bool BReleaseSteamPipe(uint hSteamPipe);
+ public abstract uint ConnectToGlobalUser(uint hSteamPipe);
+ public abstract uint CreateLocalUser(ref uint phSteamPipe,uint eAccountType);
+ public abstract void ReleaseUser(uint hSteamPipe,uint hUser);
+ public abstract ISteamUser GetISteamUser(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamGameServer GetISteamGameServer(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract void SetLocalIPBinding(uint unIP,char usPort);
+ public abstract ISteamFriends GetISteamFriends(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamUtils GetISteamUtils(uint hSteamPipe,string pchVersion);
+ public abstract ISteamMatchmaking GetISteamMatchmaking(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamMatchmakingServers GetISteamMatchmakingServers(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract IntPtr GetISteamGenericInterface(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamUserStats GetISteamUserStats(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamGameServerStats GetISteamGameServerStats(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamApps GetISteamApps(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamNetworking GetISteamNetworking(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamRemoteStorage GetISteamRemoteStorage(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamScreenshots GetISteamScreenshots(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract void RunFrame();
+ public abstract uint GetIPCCallCount();
+ public abstract void SetWarningMessageHook(IntPtr pFunction);
+ public abstract bool BShutdownIfAllPipesClosed();
+ public abstract ISteamHTTP GetISteamHTTP(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamUnifiedMessages GetISteamUnifiedMessages(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamController GetISteamController(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamUGC GetISteamUGC(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamAppList GetISteamAppList(uint hSteamUser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamMusic GetISteamMusic(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamMusicRemote GetISteamMusicRemote(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamHTMLSurface GetISteamHTMLSurface(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract void Set_SteamAPI_CPostAPIResultInProcess(IntPtr func);
+ public abstract void Remove_SteamAPI_CPostAPIResultInProcess(IntPtr func);
+ public abstract void Set_SteamAPI_CCheckCallbackRegisteredInProcess(IntPtr func);
+ public abstract ISteamInventory GetISteamInventory(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ public abstract ISteamVideo GetISteamVideo(uint hSteamuser,uint hSteamPipe,string pchVersion);
+ }
+
+
+ public abstract class ISteamUser
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint GetHSteamUser();
+ public abstract bool BLoggedOn();
+ public abstract ulong GetSteamID();
+ public abstract int InitiateGameConnection(IntPtr pAuthBlob,int cbMaxAuthBlob,ulong steamIDGameServer,uint unIPServer,char usPortServer,bool bSecure);
+ public abstract void TerminateGameConnection(uint unIPServer,char usPortServer);
+ public abstract void TrackAppUsageEvent(ulong gameID,int eAppUsageEvent,string pchExtraInfo);
+ public abstract bool GetUserDataFolder(string pchBuffer,int cubBuffer);
+ public abstract void StartVoiceRecording();
+ public abstract void StopVoiceRecording();
+ public abstract uint GetAvailableVoice(ref uint pcbCompressed,ref uint pcbUncompressed,uint nUncompressedVoiceDesiredSampleRate);
+ public abstract uint GetVoice(bool bWantCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,bool bWantUncompressed,IntPtr pUncompressedDestBuffer,uint cbUncompressedDestBufferSize,ref uint nUncompressBytesWritten,uint nUncompressedVoiceDesiredSampleRate);
+ public abstract uint DecompressVoice(IntPtr pCompressed,uint cbCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,uint nDesiredSampleRate);
+ public abstract uint GetVoiceOptimalSampleRate();
+ public abstract uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket);
+ public abstract uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID);
+ public abstract void EndAuthSession(ulong steamID);
+ public abstract void CancelAuthTicket(uint hAuthTicket);
+ public abstract uint UserHasLicenseForApp(ulong steamID,uint appID);
+ public abstract bool BIsBehindNAT();
+ public abstract void AdvertiseGame(ulong steamIDGameServer,uint unIPServer,char usPortServer);
+ public abstract ulong RequestEncryptedAppTicket(IntPtr pDataToInclude,int cbDataToInclude);
+ public abstract bool GetEncryptedAppTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket);
+ public abstract int GetGameBadgeLevel(int nSeries,bool bFoil);
+ public abstract int GetPlayerSteamLevel();
+ public abstract ulong RequestStoreAuthURL(string pchRedirectURL);
+ }
+
+
+ public abstract class ISteamFriends
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract string GetPersonaName();
+ public abstract ulong SetPersonaName(string pchPersonaName);
+ public abstract uint GetPersonaState();
+ public abstract int GetFriendCount(int iFriendFlags);
+ public abstract ulong GetFriendByIndex(int iFriend,int iFriendFlags);
+ public abstract uint GetFriendRelationship(ulong steamIDFriend);
+ public abstract uint GetFriendPersonaState(ulong steamIDFriend);
+ public abstract string GetFriendPersonaName(ulong steamIDFriend);
+ public abstract bool GetFriendGamePlayed(ulong steamIDFriend,out FriendGameInfo_t pFriendGameInfo);
+ public abstract string GetFriendPersonaNameHistory(ulong steamIDFriend,int iPersonaName);
+ public abstract int GetFriendSteamLevel(ulong steamIDFriend);
+ public abstract string GetPlayerNickname(ulong steamIDPlayer);
+ public abstract int GetFriendsGroupCount();
+ public abstract char GetFriendsGroupIDByIndex(int iFG);
+ public abstract string GetFriendsGroupName(char friendsGroupID);
+ public abstract int GetFriendsGroupMembersCount(char friendsGroupID);
+ public abstract void GetFriendsGroupMembersList(char friendsGroupID,out CSteamID [] pOutSteamIDMembers);
+ public abstract bool HasFriend(ulong steamIDFriend,int iFriendFlags);
+ public abstract int GetClanCount();
+ public abstract ulong GetClanByIndex(int iClan);
+ public abstract string GetClanName(ulong steamIDClan);
+ public abstract string GetClanTag(ulong steamIDClan);
+ public abstract bool GetClanActivityCounts(ulong steamIDClan,ref int pnOnline,ref int pnInGame,ref int pnChatting);
+ public abstract ulong DownloadClanActivityCounts(CSteamID [] psteamIDClans);
+ public abstract int GetFriendCountFromSource(ulong steamIDSource);
+ public abstract ulong GetFriendFromSourceByIndex(ulong steamIDSource,int iFriend);
+ public abstract bool IsUserInSource(ulong steamIDUser,ulong steamIDSource);
+ public abstract void SetInGameVoiceSpeaking(ulong steamIDUser,bool bSpeaking);
+ public abstract void ActivateGameOverlay(string pchDialog);
+ public abstract void ActivateGameOverlayToUser(string pchDialog,ulong steamID);
+ public abstract void ActivateGameOverlayToWebPage(string pchURL);
+ public abstract void ActivateGameOverlayToStore(uint nAppID,char eFlag);
+ public abstract void SetPlayedWith(ulong steamIDUserPlayedWith);
+ public abstract void ActivateGameOverlayInviteDialog(ulong steamIDLobby);
+ public abstract int GetSmallFriendAvatar(ulong steamIDFriend);
+ public abstract int GetMediumFriendAvatar(ulong steamIDFriend);
+ public abstract int GetLargeFriendAvatar(ulong steamIDFriend);
+ public abstract bool RequestUserInformation(ulong steamIDUser,bool bRequireNameOnly);
+ public abstract ulong RequestClanOfficerList(ulong steamIDClan);
+ public abstract ulong GetClanOwner(ulong steamIDClan);
+ public abstract int GetClanOfficerCount(ulong steamIDClan);
+ public abstract ulong GetClanOfficerByIndex(ulong steamIDClan,int iOfficer);
+ public abstract uint GetUserRestrictions();
+ public abstract bool SetRichPresence(string pchKey,string pchValue);
+ public abstract void ClearRichPresence();
+ public abstract string GetFriendRichPresence(ulong steamIDFriend,string pchKey);
+ public abstract int GetFriendRichPresenceKeyCount(ulong steamIDFriend);
+ public abstract string GetFriendRichPresenceKeyByIndex(ulong steamIDFriend,int iKey);
+ public abstract void RequestFriendRichPresence(ulong steamIDFriend);
+ public abstract bool InviteUserToGame(ulong steamIDFriend,string pchConnectString);
+ public abstract int GetCoplayFriendCount();
+ public abstract ulong GetCoplayFriend(int iCoplayFriend);
+ public abstract int GetFriendCoplayTime(ulong steamIDFriend);
+ public abstract uint GetFriendCoplayGame(ulong steamIDFriend);
+ public abstract ulong JoinClanChatRoom(ulong steamIDClan);
+ public abstract bool LeaveClanChatRoom(ulong steamIDClan);
+ public abstract int GetClanChatMemberCount(ulong steamIDClan);
+ public abstract ulong GetChatMemberByIndex(ulong steamIDClan,int iUser);
+ public abstract bool SendClanChatMessage(ulong steamIDClanChat,string pchText);
+ public abstract int GetClanChatMessage(ulong steamIDClanChat,int iMessage,IntPtr prgchText,int cchTextMax,ref uint peChatEntryType,out CSteamID psteamidChatter);
+ public abstract bool IsClanChatAdmin(ulong steamIDClanChat,ulong steamIDUser);
+ public abstract bool IsClanChatWindowOpenInSteam(ulong steamIDClanChat);
+ public abstract bool OpenClanChatWindowInSteam(ulong steamIDClanChat);
+ public abstract bool CloseClanChatWindowInSteam(ulong steamIDClanChat);
+ public abstract bool SetListenForFriendsMessages(bool bInterceptEnabled);
+ public abstract bool ReplyToFriendMessage(ulong steamIDFriend,string pchMsgToSend);
+ public abstract int GetFriendMessage(ulong steamIDFriend,int iMessageID,IntPtr pvData,int cubData,ref uint peChatEntryType);
+ public abstract ulong GetFollowerCount(ulong steamID);
+ public abstract ulong IsFollowing(ulong steamID);
+ public abstract ulong EnumerateFollowingList(uint unStartIndex);
+ }
+
+
+ public abstract class ISteamUtils
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint GetSecondsSinceAppActive();
+ public abstract uint GetSecondsSinceComputerActive();
+ public abstract int GetConnectedUniverse();
+ public abstract uint GetServerRealTime();
+ public abstract string GetIPCountry();
+ public abstract bool GetImageSize(int iImage,ref uint pnWidth,ref uint pnHeight);
+ public abstract bool GetImageRGBA(int iImage,IntPtr pubDest,int nDestBufferSize);
+ public abstract bool GetCSERIPPort(ref uint unIP,ref char usPort);
+ public abstract byte GetCurrentBatteryPower();
+ public abstract uint GetAppID();
+ public abstract void SetOverlayNotificationPosition(uint eNotificationPosition);
+ public abstract bool IsAPICallCompleted(ulong hSteamAPICall,ref bool pbFailed);
+ public abstract int GetAPICallFailureReason(ulong hSteamAPICall);
+ public abstract bool GetAPICallResult(ulong hSteamAPICall,IntPtr pCallback,int cubCallback,int iCallbackExpected,ref bool pbFailed);
+ public abstract void RunFrame();
+ public abstract uint GetIPCCallCount();
+ public abstract void SetWarningMessageHook(IntPtr pFunction);
+ public abstract bool IsOverlayEnabled();
+ public abstract bool BOverlayNeedsPresent();
+ public abstract ulong CheckFileSignature(string szFileName);
+ public abstract bool ShowGamepadTextInput(int eInputMode,int eLineInputMode,string pchDescription,uint unCharMax,string pchExistingText);
+ public abstract uint GetEnteredGamepadTextLength();
+ public abstract bool GetEnteredGamepadTextInput(string pchText,uint cchText);
+ public abstract string GetSteamUILanguage();
+ public abstract bool IsSteamRunningInVR();
+ public abstract void SetOverlayNotificationInset(int nHorizontalInset,int nVerticalInset);
+ }
+
+
+ public abstract class ISteamMatchmaking
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract int GetFavoriteGameCount();
+ public abstract bool GetFavoriteGame(int iGame,ref uint pnAppID,ref uint pnIP,ref char pnConnPort,ref char pnQueryPort,ref uint punFlags,ref uint pRTime32LastPlayedOnServer);
+ public abstract int AddFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags,uint rTime32LastPlayedOnServer);
+ public abstract bool RemoveFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags);
+ public abstract ulong RequestLobbyList();
+ public abstract void AddRequestLobbyListStringFilter(string pchKeyToMatch,string pchValueToMatch,uint eComparisonType);
+ public abstract void AddRequestLobbyListNumericalFilter(string pchKeyToMatch,int nValueToMatch,uint eComparisonType);
+ public abstract void AddRequestLobbyListNearValueFilter(string pchKeyToMatch,int nValueToBeCloseTo);
+ public abstract void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
+ public abstract void AddRequestLobbyListDistanceFilter(uint eLobbyDistanceFilter);
+ public abstract void AddRequestLobbyListResultCountFilter(int cMaxResults);
+ public abstract void AddRequestLobbyListCompatibleMembersFilter(ulong steamIDLobby);
+ public abstract ulong GetLobbyByIndex(int iLobby);
+ public abstract ulong CreateLobby(uint eLobbyType,int cMaxMembers);
+ public abstract ulong JoinLobby(ulong steamIDLobby);
+ public abstract void LeaveLobby(ulong steamIDLobby);
+ public abstract bool InviteUserToLobby(ulong steamIDLobby,ulong steamIDInvitee);
+ public abstract int GetNumLobbyMembers(ulong steamIDLobby);
+ public abstract ulong GetLobbyMemberByIndex(ulong steamIDLobby,int iMember);
+ public abstract string GetLobbyData(ulong steamIDLobby,string pchKey);
+ public abstract bool SetLobbyData(ulong steamIDLobby,string pchKey,string pchValue);
+ public abstract int GetLobbyDataCount(ulong steamIDLobby);
+ public abstract bool GetLobbyDataByIndex(ulong steamIDLobby,int iLobbyData,string pchKey,int cchKeyBufferSize,string pchValue,int cchValueBufferSize);
+ public abstract bool DeleteLobbyData(ulong steamIDLobby,string pchKey);
+ public abstract string GetLobbyMemberData(ulong steamIDLobby,ulong steamIDUser,string pchKey);
+ public abstract void SetLobbyMemberData(ulong steamIDLobby,string pchKey,string pchValue);
+ public abstract bool SendLobbyChatMsg(ulong steamIDLobby,IntPtr pvMsgBody,int cubMsgBody);
+ public abstract int GetLobbyChatEntry(ulong steamIDLobby,int iChatID,out CSteamID pSteamIDUser,IntPtr pvData,int cubData,ref uint peChatEntryType);
+ public abstract bool RequestLobbyData(ulong steamIDLobby);
+ public abstract void SetLobbyGameServer(ulong steamIDLobby,uint unGameServerIP,char unGameServerPort,ulong steamIDGameServer);
+ public abstract bool GetLobbyGameServer(ulong steamIDLobby,ref uint punGameServerIP,ref char punGameServerPort,out CSteamID psteamIDGameServer);
+ public abstract bool SetLobbyMemberLimit(ulong steamIDLobby,int cMaxMembers);
+ public abstract int GetLobbyMemberLimit(ulong steamIDLobby);
+ public abstract bool SetLobbyType(ulong steamIDLobby,uint eLobbyType);
+ public abstract bool SetLobbyJoinable(ulong steamIDLobby,bool bLobbyJoinable);
+ public abstract ulong GetLobbyOwner(ulong steamIDLobby);
+ public abstract bool SetLobbyOwner(ulong steamIDLobby,ulong steamIDNewOwner);
+ public abstract bool SetLinkedLobby(ulong steamIDLobby,ulong steamIDLobbyDependent);
+ }
+
+
+ public abstract class ISteamMatchmakingServerListResponse
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract void ServerResponded(uint hRequest,int iServer);
+ public abstract void ServerFailedToRespond(uint hRequest,int iServer);
+ public abstract void RefreshComplete(uint hRequest,uint response);
+ }
+
+
+ public abstract class ISteamMatchmakingPingResponse
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract void ServerResponded(IntPtr server);
+ public abstract void ServerFailedToRespond();
+ }
+
+
+ public abstract class ISteamMatchmakingPlayersResponse
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract void AddPlayerToList(string pchName,int nScore,float flTimePlayed);
+ public abstract void PlayersFailedToRespond();
+ public abstract void PlayersRefreshComplete();
+ }
+
+
+ public abstract class ISteamMatchmakingRulesResponse
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract void RulesResponded(string pchRule,string pchValue);
+ public abstract void RulesFailedToRespond();
+ public abstract void RulesRefreshComplete();
+ }
+
+
+ public abstract class ISteamMatchmakingServers
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint RequestInternetServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);
+ public abstract uint RequestLANServerList(uint iApp,ISteamMatchmakingServerListResponse pRequestServersResponse);
+ public abstract uint RequestFriendsServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);
+ public abstract uint RequestFavoritesServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);
+ public abstract uint RequestHistoryServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);
+ public abstract uint RequestSpectatorServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);
+ public abstract void ReleaseRequest(uint hServerListRequest);
+ public abstract gameserveritem_t GetServerDetails(uint hRequest,int iServer);
+ public abstract void CancelQuery(uint hRequest);
+ public abstract void RefreshQuery(uint hRequest);
+ public abstract bool IsRefreshing(uint hRequest);
+ public abstract int GetServerCount(uint hRequest);
+ public abstract void RefreshServer(uint hRequest,int iServer);
+ public abstract uint PingServer(uint unIP,char usPort,ISteamMatchmakingPingResponse pRequestServersResponse);
+ public abstract uint PlayerDetails(uint unIP,char usPort,ISteamMatchmakingPlayersResponse pRequestServersResponse);
+ public abstract uint ServerRules(uint unIP,char usPort,ISteamMatchmakingRulesResponse pRequestServersResponse);
+ public abstract void CancelServerQuery(uint hServerQuery);
+ }
+
+
+ public abstract class ISteamRemoteStorage
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool FileWrite(string pchFile,IntPtr pvData,int cubData);
+ public abstract int FileRead(string pchFile,IntPtr pvData,int cubDataToRead);
+ public abstract ulong FileWriteAsync(string pchFile,IntPtr pvData,uint cubData);
+ public abstract ulong FileReadAsync(string pchFile,uint nOffset,uint cubToRead);
+ public abstract bool FileReadAsyncComplete(ulong hReadCall,IntPtr pvBuffer,uint cubToRead);
+ public abstract bool FileForget(string pchFile);
+ public abstract bool FileDelete(string pchFile);
+ public abstract ulong FileShare(string pchFile);
+ public abstract bool SetSyncPlatforms(string pchFile,uint eRemoteStoragePlatform);
+ public abstract ulong FileWriteStreamOpen(string pchFile);
+ public abstract bool FileWriteStreamWriteChunk(ulong writeHandle,IntPtr pvData,int cubData);
+ public abstract bool FileWriteStreamClose(ulong writeHandle);
+ public abstract bool FileWriteStreamCancel(ulong writeHandle);
+ public abstract bool FileExists(string pchFile);
+ public abstract bool FilePersisted(string pchFile);
+ public abstract int GetFileSize(string pchFile);
+ public abstract long GetFileTimestamp(string pchFile);
+ public abstract uint GetSyncPlatforms(string pchFile);
+ public abstract int GetFileCount();
+ public abstract string GetFileNameAndSize(int iFile,ref int pnFileSizeInBytes);
+ public abstract bool GetQuota(ref int pnTotalBytes,ref int puAvailableBytes);
+ public abstract bool IsCloudEnabledForAccount();
+ public abstract bool IsCloudEnabledForApp();
+ public abstract void SetCloudEnabledForApp(bool bEnabled);
+ public abstract ulong UGCDownload(ulong hContent,uint unPriority);
+ public abstract bool GetUGCDownloadProgress(ulong hContent,ref int pnBytesDownloaded,ref int pnBytesExpected);
+ public abstract bool GetUGCDetails(ulong hContent,ref uint pnAppID,string ppchName,ref int pnFileSizeInBytes,out CSteamID pSteamIDOwner);
+ public abstract int UGCRead(ulong hContent,IntPtr pvData,int cubDataToRead,uint cOffset,uint eAction);
+ public abstract int GetCachedUGCCount();
+ public abstract ulong GetCachedUGCHandle(int iCachedContent);
+ public abstract ulong PublishWorkshopFile(string pchFile,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags,uint eWorkshopFileType);
+ public abstract ulong CreatePublishedFileUpdateRequest(ulong unPublishedFileId);
+ public abstract bool UpdatePublishedFileFile(ulong updateHandle,string pchFile);
+ public abstract bool UpdatePublishedFilePreviewFile(ulong updateHandle,string pchPreviewFile);
+ public abstract bool UpdatePublishedFileTitle(ulong updateHandle,string pchTitle);
+ public abstract bool UpdatePublishedFileDescription(ulong updateHandle,string pchDescription);
+ public abstract bool UpdatePublishedFileVisibility(ulong updateHandle,uint eVisibility);
+ public abstract bool UpdatePublishedFileTags(ulong updateHandle,ref SteamParamStringArray_t pTags);
+ public abstract ulong CommitPublishedFileUpdate(ulong updateHandle);
+ public abstract ulong GetPublishedFileDetails(ulong unPublishedFileId,uint unMaxSecondsOld);
+ public abstract ulong DeletePublishedFile(ulong unPublishedFileId);
+ public abstract ulong EnumerateUserPublishedFiles(uint unStartIndex);
+ public abstract ulong SubscribePublishedFile(ulong unPublishedFileId);
+ public abstract ulong EnumerateUserSubscribedFiles(uint unStartIndex);
+ public abstract ulong UnsubscribePublishedFile(ulong unPublishedFileId);
+ public abstract bool UpdatePublishedFileSetChangeDescription(ulong updateHandle,string pchChangeDescription);
+ public abstract ulong GetPublishedItemVoteDetails(ulong unPublishedFileId);
+ public abstract ulong UpdateUserPublishedItemVote(ulong unPublishedFileId,bool bVoteUp);
+ public abstract ulong GetUserPublishedItemVoteDetails(ulong unPublishedFileId);
+ public abstract ulong EnumerateUserSharedWorkshopFiles(ulong steamId,uint unStartIndex,ref SteamParamStringArray_t pRequiredTags,ref SteamParamStringArray_t pExcludedTags);
+ public abstract ulong PublishVideo(uint eVideoProvider,string pchVideoAccount,string pchVideoIdentifier,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags);
+ public abstract ulong SetUserPublishedFileAction(ulong unPublishedFileId,uint eAction);
+ public abstract ulong EnumeratePublishedFilesByUserAction(uint eAction,uint unStartIndex);
+ public abstract ulong EnumeratePublishedWorkshopFiles(uint eEnumerationType,uint unStartIndex,uint unCount,uint unDays,ref SteamParamStringArray_t pTags,ref SteamParamStringArray_t pUserTags);
+ public abstract ulong UGCDownloadToLocation(ulong hContent,string pchLocation,uint unPriority);
+ }
+
+
+ public abstract class ISteamUserStats
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool RequestCurrentStats();
+ public abstract bool GetStat(string pchName,ref int pData);
+ public abstract bool GetStat0(string pchName,ref float pData);
+ public abstract bool SetStat(string pchName,int nData);
+ public abstract bool SetStat0(string pchName,float fData);
+ public abstract bool UpdateAvgRateStat(string pchName,float flCountThisSession,double dSessionLength);
+ public abstract bool GetAchievement(string pchName,ref bool pbAchieved);
+ public abstract bool SetAchievement(string pchName);
+ public abstract bool ClearAchievement(string pchName);
+ public abstract bool GetAchievementAndUnlockTime(string pchName,ref bool pbAchieved,ref uint punUnlockTime);
+ public abstract bool StoreStats();
+ public abstract int GetAchievementIcon(string pchName);
+ public abstract string GetAchievementDisplayAttribute(string pchName,string pchKey);
+ public abstract bool IndicateAchievementProgress(string pchName,uint nCurProgress,uint nMaxProgress);
+ public abstract uint GetNumAchievements();
+ public abstract string GetAchievementName(uint iAchievement);
+ public abstract ulong RequestUserStats(ulong steamIDUser);
+ public abstract bool GetUserStat(ulong steamIDUser,string pchName,ref int pData);
+ public abstract bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData);
+ public abstract bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved);
+ public abstract bool GetUserAchievementAndUnlockTime(ulong steamIDUser,string pchName,ref bool pbAchieved,ref uint punUnlockTime);
+ public abstract bool ResetAllStats(bool bAchievementsToo);
+ public abstract ulong FindOrCreateLeaderboard(string pchLeaderboardName,uint eLeaderboardSortMethod,uint eLeaderboardDisplayType);
+ public abstract ulong FindLeaderboard(string pchLeaderboardName);
+ public abstract string GetLeaderboardName(ulong hSteamLeaderboard);
+ public abstract int GetLeaderboardEntryCount(ulong hSteamLeaderboard);
+ public abstract uint GetLeaderboardSortMethod(ulong hSteamLeaderboard);
+ public abstract uint GetLeaderboardDisplayType(ulong hSteamLeaderboard);
+ public abstract ulong DownloadLeaderboardEntries(ulong hSteamLeaderboard,uint eLeaderboardDataRequest,int nRangeStart,int nRangeEnd);
+ public abstract ulong DownloadLeaderboardEntriesForUsers(ulong hSteamLeaderboard,CSteamID [] prgUsers);
+ public abstract bool GetDownloadedLeaderboardEntry(ulong hSteamLeaderboardEntries,int index,ref LeaderboardEntry_t pLeaderboardEntry,ref int pDetails,int cDetailsMax);
+ public abstract ulong UploadLeaderboardScore(ulong hSteamLeaderboard,uint eLeaderboardUploadScoreMethod,int nScore,ref int pScoreDetails,int cScoreDetailsCount);
+ public abstract ulong AttachLeaderboardUGC(ulong hSteamLeaderboard,ulong hUGC);
+ public abstract ulong GetNumberOfCurrentPlayers();
+ public abstract ulong RequestGlobalAchievementPercentages();
+ public abstract int GetMostAchievedAchievementInfo(string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved);
+ public abstract int GetNextMostAchievedAchievementInfo(int iIteratorPrevious,string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved);
+ public abstract bool GetAchievementAchievedPercent(string pchName,ref float pflPercent);
+ public abstract ulong RequestGlobalStats(int nHistoryDays);
+ public abstract bool GetGlobalStat(string pchStatName,ref long pData);
+ public abstract bool GetGlobalStat0(string pchStatName,ref double pData);
+ public abstract int GetGlobalStatHistory(string pchStatName,long [] pData);
+ public abstract int GetGlobalStatHistory0(string pchStatName,double [] pData);
+ }
+
+
+ public abstract class ISteamApps
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool BIsSubscribed();
+ public abstract bool BIsLowViolence();
+ public abstract bool BIsCybercafe();
+ public abstract bool BIsVACBanned();
+ public abstract string GetCurrentGameLanguage();
+ public abstract string GetAvailableGameLanguages();
+ public abstract bool BIsSubscribedApp(uint appID);
+ public abstract bool BIsDlcInstalled(uint appID);
+ public abstract uint GetEarliestPurchaseUnixTime(uint nAppID);
+ public abstract bool BIsSubscribedFromFreeWeekend();
+ public abstract int GetDLCCount();
+ public abstract bool BGetDLCDataByIndex(int iDLC,ref uint pAppID,ref bool pbAvailable,string pchName,int cchNameBufferSize);
+ public abstract void InstallDLC(uint nAppID);
+ public abstract void UninstallDLC(uint nAppID);
+ public abstract void RequestAppProofOfPurchaseKey(uint nAppID);
+ public abstract bool GetCurrentBetaName(string pchName,int cchNameBufferSize);
+ public abstract bool MarkContentCorrupt(bool bMissingFilesOnly);
+ public abstract uint GetInstalledDepots(uint appID,ref uint pvecDepots,uint cMaxDepots);
+ public abstract uint GetAppInstallDir(uint appID,string pchFolder,uint cchFolderBufferSize);
+ public abstract bool BIsAppInstalled(uint appID);
+ public abstract ulong GetAppOwner();
+ public abstract string GetLaunchQueryParam(string pchKey);
+ public abstract bool GetDlcDownloadProgress(uint nAppID,ref ulong punBytesDownloaded,ref ulong punBytesTotal);
+ public abstract int GetAppBuildId();
+ }
+
+
+ public abstract class ISteamNetworking
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool SendP2PPacket(ulong steamIDRemote,IntPtr pubData,uint cubData,uint eP2PSendType,int nChannel);
+ public abstract bool IsP2PPacketAvailable(ref uint pcubMsgSize,int nChannel);
+ public abstract bool ReadP2PPacket(IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref CSteamID psteamIDRemote,int nChannel);
+ public abstract bool AcceptP2PSessionWithUser(ulong steamIDRemote);
+ public abstract bool CloseP2PSessionWithUser(ulong steamIDRemote);
+ public abstract bool CloseP2PChannelWithUser(ulong steamIDRemote,int nChannel);
+ public abstract bool GetP2PSessionState(ulong steamIDRemote,ref P2PSessionState_t pConnectionState);
+ public abstract bool AllowP2PPacketRelay(bool bAllow);
+ public abstract uint CreateListenSocket(int nVirtualP2PPort,uint nIP,char nPort,bool bAllowUseOfPacketRelay);
+ public abstract uint CreateP2PConnectionSocket(ulong steamIDTarget,int nVirtualPort,int nTimeoutSec,bool bAllowUseOfPacketRelay);
+ public abstract uint CreateConnectionSocket(uint nIP,char nPort,int nTimeoutSec);
+ public abstract bool DestroySocket(uint hSocket,bool bNotifyRemoteEnd);
+ public abstract bool DestroyListenSocket(uint hSocket,bool bNotifyRemoteEnd);
+ public abstract bool SendDataOnSocket(uint hSocket,IntPtr pubData,uint cubData,bool bReliable);
+ public abstract bool IsDataAvailableOnSocket(uint hSocket,ref uint pcubMsgSize);
+ public abstract bool RetrieveDataFromSocket(uint hSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize);
+ public abstract bool IsDataAvailable(uint hListenSocket,ref uint pcubMsgSize,ref uint phSocket);
+ public abstract bool RetrieveData(uint hListenSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref uint phSocket);
+ public abstract bool GetSocketInfo(uint hSocket,ref CSteamID pSteamIDRemote,ref int peSocketStatus,ref uint punIPRemote,ref char punPortRemote);
+ public abstract bool GetListenSocketInfo(uint hListenSocket,ref uint pnIP,ref char pnPort);
+ public abstract uint GetSocketConnectionType(uint hSocket);
+ public abstract int GetMaxPacketSize(uint hSocket);
+ }
+
+
+ public abstract class ISteamScreenshots
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint WriteScreenshot(IntPtr pubRGB,uint cubRGB,int nWidth,int nHeight);
+ public abstract uint AddScreenshotToLibrary(string pchFilename,string pchThumbnailFilename,int nWidth,int nHeight);
+ public abstract void TriggerScreenshot();
+ public abstract void HookScreenshots(bool bHook);
+ public abstract bool SetLocation(uint hScreenshot,string pchLocation);
+ public abstract bool TagUser(uint hScreenshot,ulong steamID);
+ public abstract bool TagPublishedFile(uint hScreenshot,ulong unPublishedFileID);
+ }
+
+
+ public abstract class ISteamMusic
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool BIsEnabled();
+ public abstract bool BIsPlaying();
+ public abstract int GetPlaybackStatus();
+ public abstract void Play();
+ public abstract void Pause();
+ public abstract void PlayPrevious();
+ public abstract void PlayNext();
+ public abstract void SetVolume(float flVolume);
+ public abstract float GetVolume();
+ }
+
+
+ public abstract class ISteamMusicRemote
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool RegisterSteamMusicRemote(string pchName);
+ public abstract bool DeregisterSteamMusicRemote();
+ public abstract bool BIsCurrentMusicRemote();
+ public abstract bool BActivationSuccess(bool bValue);
+ public abstract bool SetDisplayName(string pchDisplayName);
+ public abstract bool SetPNGIcon_64x64(IntPtr pvBuffer,uint cbBufferLength);
+ public abstract bool EnablePlayPrevious(bool bValue);
+ public abstract bool EnablePlayNext(bool bValue);
+ public abstract bool EnableShuffled(bool bValue);
+ public abstract bool EnableLooped(bool bValue);
+ public abstract bool EnableQueue(bool bValue);
+ public abstract bool EnablePlaylists(bool bValue);
+ public abstract bool UpdatePlaybackStatus(int nStatus);
+ public abstract bool UpdateShuffled(bool bValue);
+ public abstract bool UpdateLooped(bool bValue);
+ public abstract bool UpdateVolume(float flValue);
+ public abstract bool CurrentEntryWillChange();
+ public abstract bool CurrentEntryIsAvailable(bool bAvailable);
+ public abstract bool UpdateCurrentEntryText(string pchText);
+ public abstract bool UpdateCurrentEntryElapsedSeconds(int nValue);
+ public abstract bool UpdateCurrentEntryCoverArt(IntPtr pvBuffer,uint cbBufferLength);
+ public abstract bool CurrentEntryDidChange();
+ public abstract bool QueueWillChange();
+ public abstract bool ResetQueueEntries();
+ public abstract bool SetQueueEntry(int nID,int nPosition,string pchEntryText);
+ public abstract bool SetCurrentQueueEntry(int nID);
+ public abstract bool QueueDidChange();
+ public abstract bool PlaylistWillChange();
+ public abstract bool ResetPlaylistEntries();
+ public abstract bool SetPlaylistEntry(int nID,int nPosition,string pchEntryText);
+ public abstract bool SetCurrentPlaylistEntry(int nID);
+ public abstract bool PlaylistDidChange();
+ }
+
+
+ public abstract class ISteamHTTP
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint CreateHTTPRequest(uint eHTTPRequestMethod,string pchAbsoluteURL);
+ public abstract bool SetHTTPRequestContextValue(uint hRequest,ulong ulContextValue);
+ public abstract bool SetHTTPRequestNetworkActivityTimeout(uint hRequest,uint unTimeoutSeconds);
+ public abstract bool SetHTTPRequestHeaderValue(uint hRequest,string pchHeaderName,string pchHeaderValue);
+ public abstract bool SetHTTPRequestGetOrPostParameter(uint hRequest,string pchParamName,string pchParamValue);
+ public abstract bool SendHTTPRequest(uint hRequest,ref ulong pCallHandle);
+ public abstract bool SendHTTPRequestAndStreamResponse(uint hRequest,ref ulong pCallHandle);
+ public abstract bool DeferHTTPRequest(uint hRequest);
+ public abstract bool PrioritizeHTTPRequest(uint hRequest);
+ public abstract bool GetHTTPResponseHeaderSize(uint hRequest,string pchHeaderName,ref uint unResponseHeaderSize);
+ public abstract bool GetHTTPResponseHeaderValue(uint hRequest,string pchHeaderName,IntPtr pHeaderValueBuffer,uint unBufferSize);
+ public abstract bool GetHTTPResponseBodySize(uint hRequest,ref uint unBodySize);
+ public abstract bool GetHTTPResponseBodyData(uint hRequest,IntPtr pBodyDataBuffer,uint unBufferSize);
+ public abstract bool GetHTTPStreamingResponseBodyData(uint hRequest,uint cOffset,IntPtr pBodyDataBuffer,uint unBufferSize);
+ public abstract bool ReleaseHTTPRequest(uint hRequest);
+ public abstract bool GetHTTPDownloadProgressPct(uint hRequest,ref float pflPercentOut);
+ public abstract bool SetHTTPRequestRawPostBody(uint hRequest,string pchContentType,IntPtr pubBody,uint unBodyLen);
+ public abstract uint CreateCookieContainer(bool bAllowResponsesToModify);
+ public abstract bool ReleaseCookieContainer(uint hCookieContainer);
+ public abstract bool SetCookie(uint hCookieContainer,string pchHost,string pchUrl,string pchCookie);
+ public abstract bool SetHTTPRequestCookieContainer(uint hRequest,uint hCookieContainer);
+ public abstract bool SetHTTPRequestUserAgentInfo(uint hRequest,string pchUserAgentInfo);
+ public abstract bool SetHTTPRequestRequiresVerifiedCertificate(uint hRequest,bool bRequireVerifiedCertificate);
+ public abstract bool SetHTTPRequestAbsoluteTimeoutMS(uint hRequest,uint unMilliseconds);
+ public abstract bool GetHTTPRequestWasTimedOut(uint hRequest,ref bool pbWasTimedOut);
+ }
+
+
+ public abstract class ISteamUnifiedMessages
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract ulong SendMethod(string pchServiceMethod,IntPtr pRequestBuffer,uint unRequestBufferSize,ulong unContext);
+ public abstract bool GetMethodResponseInfo(ulong hHandle,ref uint punResponseSize,ref uint peResult);
+ public abstract bool GetMethodResponseData(ulong hHandle,IntPtr pResponseBuffer,uint unResponseBufferSize,bool bAutoRelease);
+ public abstract bool ReleaseMethod(ulong hHandle);
+ public abstract bool SendNotification(string pchServiceNotification,IntPtr pNotificationBuffer,uint unNotificationBufferSize);
+ }
+
+
+ public abstract class ISteamController
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool Init();
+ public abstract bool Shutdown();
+ public abstract void RunFrame();
+ public abstract int GetConnectedControllers(ref ulong handlesOut);
+ public abstract bool ShowBindingPanel(ulong controllerHandle);
+ public abstract ulong GetActionSetHandle(string pszActionSetName);
+ public abstract void ActivateActionSet(ulong controllerHandle,ulong actionSetHandle);
+ public abstract ulong GetCurrentActionSet(ulong controllerHandle);
+ public abstract ulong GetDigitalActionHandle(string pszActionName);
+ public abstract ControllerDigitalActionData_t GetDigitalActionData(ulong controllerHandle,ulong digitalActionHandle);
+ public abstract int GetDigitalActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong digitalActionHandle,ref uint originsOut);
+ public abstract ulong GetAnalogActionHandle(string pszActionName);
+ public abstract ControllerAnalogActionData_t GetAnalogActionData(ulong controllerHandle,ulong analogActionHandle);
+ public abstract int GetAnalogActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong analogActionHandle,ref uint originsOut);
+ public abstract void StopAnalogActionMomentum(ulong controllerHandle,ulong eAction);
+ public abstract void TriggerHapticPulse(ulong controllerHandle,uint eTargetPad,char usDurationMicroSec);
+ }
+
+
+ public abstract class ISteamUGC
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract ulong CreateQueryUserUGCRequest(uint unAccountID,uint eListType,uint eMatchingUGCType,uint eSortOrder,uint nCreatorAppID,uint nConsumerAppID,uint unPage);
+ public abstract ulong CreateQueryAllUGCRequest(uint eQueryType,uint eMatchingeMatchingUGCTypeFileType,uint nCreatorAppID,uint nConsumerAppID,uint unPage);
+ public abstract ulong CreateQueryUGCDetailsRequest(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs);
+ public abstract ulong SendQueryUGCRequest(ulong handle);
+ public abstract bool GetQueryUGCResult(ulong handle,uint index,ref SteamUGCDetails_t pDetails);
+ public abstract bool GetQueryUGCPreviewURL(ulong handle,uint index,string pchURL,uint cchURLSize);
+ public abstract bool GetQueryUGCMetadata(ulong handle,uint index,string pchMetadata,uint cchMetadatasize);
+ public abstract bool GetQueryUGCChildren(ulong handle,uint index,ref ulong pvecPublishedFileID,uint cMaxEntries);
+ public abstract bool GetQueryUGCStatistic(ulong handle,uint index,uint eStatType,ref uint pStatValue);
+ public abstract uint GetQueryUGCNumAdditionalPreviews(ulong handle,uint index);
+ public abstract bool GetQueryUGCAdditionalPreview(ulong handle,uint index,uint previewIndex,string pchURLOrVideoID,uint cchURLSize,ref bool pbIsImage);
+ public abstract uint GetQueryUGCNumKeyValueTags(ulong handle,uint index);
+ public abstract bool GetQueryUGCKeyValueTag(ulong handle,uint index,uint keyValueTagIndex,string pchKey,uint cchKeySize,string pchValue,uint cchValueSize);
+ public abstract bool ReleaseQueryUGCRequest(ulong handle);
+ public abstract bool AddRequiredTag(ulong handle,string pTagName);
+ public abstract bool AddExcludedTag(ulong handle,string pTagName);
+ public abstract bool SetReturnKeyValueTags(ulong handle,bool bReturnKeyValueTags);
+ public abstract bool SetReturnLongDescription(ulong handle,bool bReturnLongDescription);
+ public abstract bool SetReturnMetadata(ulong handle,bool bReturnMetadata);
+ public abstract bool SetReturnChildren(ulong handle,bool bReturnChildren);
+ public abstract bool SetReturnAdditionalPreviews(ulong handle,bool bReturnAdditionalPreviews);
+ public abstract bool SetReturnTotalOnly(ulong handle,bool bReturnTotalOnly);
+ public abstract bool SetLanguage(ulong handle,string pchLanguage);
+ public abstract bool SetAllowCachedResponse(ulong handle,uint unMaxAgeSeconds);
+ public abstract bool SetCloudFileNameFilter(ulong handle,string pMatchCloudFileName);
+ public abstract bool SetMatchAnyTag(ulong handle,bool bMatchAnyTag);
+ public abstract bool SetSearchText(ulong handle,string pSearchText);
+ public abstract bool SetRankedByTrendDays(ulong handle,uint unDays);
+ public abstract bool AddRequiredKeyValueTag(ulong handle,string pKey,string pValue);
+ public abstract ulong RequestUGCDetails(ulong nPublishedFileID,uint unMaxAgeSeconds);
+ public abstract ulong CreateItem(uint nConsumerAppId,uint eFileType);
+ public abstract ulong StartItemUpdate(uint nConsumerAppId,ulong nPublishedFileID);
+ public abstract bool SetItemTitle(ulong handle,string pchTitle);
+ public abstract bool SetItemDescription(ulong handle,string pchDescription);
+ public abstract bool SetItemUpdateLanguage(ulong handle,string pchLanguage);
+ public abstract bool SetItemMetadata(ulong handle,string pchMetaData);
+ public abstract bool SetItemVisibility(ulong handle,uint eVisibility);
+ public abstract bool SetItemTags(ulong updateHandle,ref SteamParamStringArray_t pTags);
+ public abstract bool SetItemContent(ulong handle,string pszContentFolder);
+ public abstract bool SetItemPreview(ulong handle,string pszPreviewFile);
+ public abstract bool RemoveItemKeyValueTags(ulong handle,string pchKey);
+ public abstract bool AddItemKeyValueTag(ulong handle,string pchKey,string pchValue);
+ public abstract ulong SubmitItemUpdate(ulong handle,string pchChangeNote);
+ public abstract uint GetItemUpdateProgress(ulong handle,ref ulong punBytesProcessed,ref ulong punBytesTotal);
+ public abstract ulong SetUserItemVote(ulong nPublishedFileID,bool bVoteUp);
+ public abstract ulong GetUserItemVote(ulong nPublishedFileID);
+ public abstract ulong AddItemToFavorites(uint nAppId,ulong nPublishedFileID);
+ public abstract ulong RemoveItemFromFavorites(uint nAppId,ulong nPublishedFileID);
+ public abstract ulong SubscribeItem(ulong nPublishedFileID);
+ public abstract ulong UnsubscribeItem(ulong nPublishedFileID);
+ public abstract uint GetNumSubscribedItems();
+ public abstract uint GetSubscribedItems(ref ulong pvecPublishedFileID,uint cMaxEntries);
+ public abstract uint GetItemState(ulong nPublishedFileID);
+ public abstract bool GetItemInstallInfo(ulong nPublishedFileID,ref ulong punSizeOnDisk,string pchFolder,uint cchFolderSize,ref uint punTimeStamp);
+ public abstract bool GetItemDownloadInfo(ulong nPublishedFileID,ref ulong punBytesDownloaded,ref ulong punBytesTotal);
+ public abstract bool DownloadItem(ulong nPublishedFileID,bool bHighPriority);
+ public abstract bool BInitWorkshopForGameServer(uint unWorkshopDepotID,string pszFolder);
+ public abstract void SuspendDownloads(bool bSuspend);
+ }
+
+
+ public abstract class ISteamAppList
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint GetNumInstalledApps();
+ public abstract uint GetInstalledApps(ref uint pvecAppID,uint unMaxAppIDs);
+ public abstract int GetAppName(uint nAppID,string pchName,int cchNameMax);
+ public abstract int GetAppInstallDir(uint nAppID,string pchDirectory,int cchNameMax);
+ public abstract int GetAppBuildId(uint nAppID);
+ }
+
+
+ public abstract class ISteamHTMLSurface
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract void DestructISteamHTMLSurface();
+ public abstract bool Init();
+ public abstract bool Shutdown();
+ public abstract ulong CreateBrowser(string pchUserAgent,string pchUserCSS);
+ public abstract void RemoveBrowser(uint unBrowserHandle);
+ public abstract void LoadURL(uint unBrowserHandle,string pchURL,string pchPostData);
+ public abstract void SetSize(uint unBrowserHandle,uint unWidth,uint unHeight);
+ public abstract void StopLoad(uint unBrowserHandle);
+ public abstract void Reload(uint unBrowserHandle);
+ public abstract void GoBack(uint unBrowserHandle);
+ public abstract void GoForward(uint unBrowserHandle);
+ public abstract void AddHeader(uint unBrowserHandle,string pchKey,string pchValue);
+ public abstract void ExecuteJavascript(uint unBrowserHandle,string pchScript);
+ public abstract void MouseUp(uint unBrowserHandle,uint eMouseButton);
+ public abstract void MouseDown(uint unBrowserHandle,uint eMouseButton);
+ public abstract void MouseDoubleClick(uint unBrowserHandle,uint eMouseButton);
+ public abstract void MouseMove(uint unBrowserHandle,int x,int y);
+ public abstract void MouseWheel(uint unBrowserHandle,int nDelta);
+ public abstract void KeyDown(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers);
+ public abstract void KeyUp(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers);
+ public abstract void KeyChar(uint unBrowserHandle,uint cUnicodeChar,uint eHTMLKeyModifiers);
+ public abstract void SetHorizontalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll);
+ public abstract void SetVerticalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll);
+ public abstract void SetKeyFocus(uint unBrowserHandle,bool bHasKeyFocus);
+ public abstract void ViewSource(uint unBrowserHandle);
+ public abstract void CopyToClipboard(uint unBrowserHandle);
+ public abstract void PasteFromClipboard(uint unBrowserHandle);
+ public abstract void Find(uint unBrowserHandle,string pchSearchStr,bool bCurrentlyInFind,bool bReverse);
+ public abstract void StopFind(uint unBrowserHandle);
+ public abstract void GetLinkAtPosition(uint unBrowserHandle,int x,int y);
+ public abstract void SetCookie(string pchHostname,string pchKey,string pchValue,string pchPath,ulong nExpires,bool bSecure,bool bHTTPOnly);
+ public abstract void SetPageScaleFactor(uint unBrowserHandle,float flZoom,int nPointX,int nPointY);
+ public abstract void SetBackgroundMode(uint unBrowserHandle,bool bBackgroundMode);
+ public abstract void AllowStartRequest(uint unBrowserHandle,bool bAllowed);
+ public abstract void JSDialogResponse(uint unBrowserHandle,bool bResult);
+ public abstract void FileLoadDialogResponse(uint unBrowserHandle,string pchSelectedFiles);
+ }
+
+
+ public abstract class ISteamInventory
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract uint GetResultStatus(int resultHandle);
+ public abstract bool GetResultItems(int resultHandle,out SteamItemDetails_t [] pOutItemsArray);
+ public abstract uint GetResultTimestamp(int resultHandle);
+ public abstract bool CheckResultSteamID(int resultHandle,ulong steamIDExpected);
+ public abstract void DestroyResult(int resultHandle);
+ public abstract bool GetAllItems(ref int pResultHandle);
+ public abstract bool GetItemsByID(ref int pResultHandle,ulong [] pInstanceIDs);
+ public abstract bool SerializeResult(int resultHandle,IntPtr pOutBuffer,ref uint punOutBufferSize);
+ public abstract bool DeserializeResult(ref int pOutResultHandle,IntPtr pBuffer,uint unBufferSize,bool bRESERVED_MUST_BE_FALSE);
+ public abstract bool GenerateItems(ref int pResultHandle,int [] pArrayItemDefs,uint [] punArrayQuantity);
+ public abstract bool GrantPromoItems(ref int pResultHandle);
+ public abstract bool AddPromoItem(ref int pResultHandle,int itemDef);
+ public abstract bool AddPromoItems(ref int pResultHandle,int [] pArrayItemDefs);
+ public abstract bool ConsumeItem(ref int pResultHandle,ulong itemConsume,uint unQuantity);
+ public abstract bool ExchangeItems(ref int pResultHandle,int [] pArrayGenerate,uint [] punArrayGenerateQuantity,ulong [] pArrayDestroy,uint [] punArrayDestroyQuantity);
+ public abstract bool TransferItemQuantity(ref int pResultHandle,ulong itemIdSource,uint unQuantity,ulong itemIdDest);
+ public abstract void SendItemDropHeartbeat();
+ public abstract bool TriggerItemDrop(ref int pResultHandle,int dropListDefinition);
+ public abstract bool TradeItems(ref int pResultHandle,ulong steamIDTradePartner,ulong [] pArrayGive,uint [] pArrayGiveQuantity,ulong [] pArrayGet,uint [] pArrayGetQuantity);
+ public abstract bool LoadItemDefinitions();
+ public abstract bool GetItemDefinitionIDs(out int [] pItemDefIDs);
+ public abstract bool GetItemDefinitionProperty(int iDefinition,string pchPropertyName,out string pchValueBuffer);
+ }
+
+
+ public abstract class ISteamVideo
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract void GetVideoURL(uint unVideoAppID);
+ public abstract bool IsBroadcasting(ref int pnNumViewers);
+ }
+
+
+ public abstract class ISteamGameServer
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract bool InitGameServer(uint unIP,char usGamePort,char usQueryPort,uint unFlags,uint nGameAppId,string pchVersionString);
+ public abstract void SetProduct(string pszProduct);
+ public abstract void SetGameDescription(string pszGameDescription);
+ public abstract void SetModDir(string pszModDir);
+ public abstract void SetDedicatedServer(bool bDedicated);
+ public abstract void LogOn(string pszToken);
+ public abstract void LogOnAnonymous();
+ public abstract void LogOff();
+ public abstract bool BLoggedOn();
+ public abstract bool BSecure();
+ public abstract ulong GetSteamID();
+ public abstract bool WasRestartRequested();
+ public abstract void SetMaxPlayerCount(int cPlayersMax);
+ public abstract void SetBotPlayerCount(int cBotplayers);
+ public abstract void SetServerName(string pszServerName);
+ public abstract void SetMapName(string pszMapName);
+ public abstract void SetPasswordProtected(bool bPasswordProtected);
+ public abstract void SetSpectatorPort(char unSpectatorPort);
+ public abstract void SetSpectatorServerName(string pszSpectatorServerName);
+ public abstract void ClearAllKeyValues();
+ public abstract void SetKeyValue(string pKey,string pValue);
+ public abstract void SetGameTags(string pchGameTags);
+ public abstract void SetGameData(string pchGameData);
+ public abstract void SetRegion(string pszRegion);
+ public abstract bool SendUserConnectAndAuthenticate(uint unIPClient,IntPtr pvAuthBlob,uint cubAuthBlobSize,ref CSteamID pSteamIDUser);
+ public abstract ulong CreateUnauthenticatedUserConnection();
+ public abstract void SendUserDisconnect(ulong steamIDUser);
+ public abstract bool BUpdateUserData(ulong steamIDUser,string pchPlayerName,uint uScore);
+ public abstract uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket);
+ public abstract uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID);
+ public abstract void EndAuthSession(ulong steamID);
+ public abstract void CancelAuthTicket(uint hAuthTicket);
+ public abstract uint UserHasLicenseForApp(ulong steamID,uint appID);
+ public abstract bool RequestUserGroupStatus(ulong steamIDUser,ulong steamIDGroup);
+ public abstract void GetGameplayStats();
+ public abstract ulong GetServerReputation();
+ public abstract uint GetPublicIP();
+ public abstract bool HandleIncomingPacket(IntPtr pData,int cbData,uint srcIP,char srcPort);
+ public abstract int GetNextOutgoingPacket(IntPtr pOut,int cbMaxOut,ref uint pNetAdr,ref char pPort);
+ public abstract void EnableHeartbeats(bool bActive);
+ public abstract void SetHeartbeatInterval(int iHeartbeatInterval);
+ public abstract void ForceHeartbeat();
+ public abstract ulong AssociateWithClan(ulong steamIDClan);
+ public abstract ulong ComputeNewPlayerCompatibility(ulong steamIDNewPlayer);
+ }
+
+
+ public abstract class ISteamGameServerStats
+ {
+ public abstract IntPtr GetIntPtr();
+ public abstract ulong RequestUserStats(ulong steamIDUser);
+ public abstract bool GetUserStat(ulong steamIDUser,string pchName,ref int pData);
+ public abstract bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData);
+ public abstract bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved);
+ public abstract bool SetUserStat(ulong steamIDUser,string pchName,int nData);
+ public abstract bool SetUserStat0(ulong steamIDUser,string pchName,float fData);
+ public abstract bool UpdateUserAvgRateStat(ulong steamIDUser,string pchName,float flCountThisSession,double dSessionLength);
+ public abstract bool SetUserAchievement(ulong steamIDUser,string pchName);
+ public abstract bool ClearUserAchievement(ulong steamIDUser,string pchName);
+ public abstract ulong StoreUserStats(ulong steamIDUser);
+ }
+
+
+public class CSteamClient : ISteamClient
+{
+public CSteamClient(IntPtr SteamClient)
+{
+ m_pSteamClient = SteamClient;
+}
+IntPtr m_pSteamClient;
+
+public override IntPtr GetIntPtr() { return m_pSteamClient; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamClient == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint CreateSteamPipe()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamClient_CreateSteamPipe(m_pSteamClient);
+ return result;
+}
+public override bool BReleaseSteamPipe(uint hSteamPipe)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamClient_BReleaseSteamPipe(m_pSteamClient,hSteamPipe);
+ return result;
+}
+public override uint ConnectToGlobalUser(uint hSteamPipe)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamClient_ConnectToGlobalUser(m_pSteamClient,hSteamPipe);
+ return result;
+}
+public override uint CreateLocalUser(ref uint phSteamPipe,uint eAccountType)
+{
+ CheckIfUsable();
+ phSteamPipe = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamClient_CreateLocalUser(m_pSteamClient,ref phSteamPipe,eAccountType);
+ return result;
+}
+public override void ReleaseUser(uint hSteamPipe,uint hUser)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_ReleaseUser(m_pSteamClient,hSteamPipe,hUser);
+}
+public override ISteamUser GetISteamUser(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUser(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamUser) Marshal.PtrToStructure(result, typeof(ISteamUser));
+}
+public override ISteamGameServer GetISteamGameServer(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGameServer(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamGameServer) Marshal.PtrToStructure(result, typeof(ISteamGameServer));
+}
+public override void SetLocalIPBinding(uint unIP,char usPort)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_SetLocalIPBinding(m_pSteamClient,unIP,usPort);
+}
+public override ISteamFriends GetISteamFriends(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamFriends(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamFriends) Marshal.PtrToStructure(result, typeof(ISteamFriends));
+}
+public override ISteamUtils GetISteamUtils(uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUtils(m_pSteamClient,hSteamPipe,pchVersion);
+ return (ISteamUtils) Marshal.PtrToStructure(result, typeof(ISteamUtils));
+}
+public override ISteamMatchmaking GetISteamMatchmaking(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMatchmaking(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamMatchmaking) Marshal.PtrToStructure(result, typeof(ISteamMatchmaking));
+}
+public override ISteamMatchmakingServers GetISteamMatchmakingServers(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMatchmakingServers(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamMatchmakingServers) Marshal.PtrToStructure(result, typeof(ISteamMatchmakingServers));
+}
+public override IntPtr GetISteamGenericInterface(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGenericInterface(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (IntPtr) Marshal.PtrToStructure(result, typeof(IntPtr));
+}
+public override ISteamUserStats GetISteamUserStats(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUserStats(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamUserStats) Marshal.PtrToStructure(result, typeof(ISteamUserStats));
+}
+public override ISteamGameServerStats GetISteamGameServerStats(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGameServerStats(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamGameServerStats) Marshal.PtrToStructure(result, typeof(ISteamGameServerStats));
+}
+public override ISteamApps GetISteamApps(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamApps(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamApps) Marshal.PtrToStructure(result, typeof(ISteamApps));
+}
+public override ISteamNetworking GetISteamNetworking(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamNetworking(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamNetworking) Marshal.PtrToStructure(result, typeof(ISteamNetworking));
+}
+public override ISteamRemoteStorage GetISteamRemoteStorage(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamRemoteStorage(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamRemoteStorage) Marshal.PtrToStructure(result, typeof(ISteamRemoteStorage));
+}
+public override ISteamScreenshots GetISteamScreenshots(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamScreenshots(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamScreenshots) Marshal.PtrToStructure(result, typeof(ISteamScreenshots));
+}
+public override void RunFrame()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_RunFrame(m_pSteamClient);
+}
+public override uint GetIPCCallCount()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamClient_GetIPCCallCount(m_pSteamClient);
+ return result;
+}
+public override void SetWarningMessageHook(IntPtr pFunction)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_SetWarningMessageHook(m_pSteamClient,pFunction);
+}
+public override bool BShutdownIfAllPipesClosed()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(m_pSteamClient);
+ return result;
+}
+public override ISteamHTTP GetISteamHTTP(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamHTTP(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamHTTP) Marshal.PtrToStructure(result, typeof(ISteamHTTP));
+}
+public override ISteamUnifiedMessages GetISteamUnifiedMessages(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUnifiedMessages(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamUnifiedMessages) Marshal.PtrToStructure(result, typeof(ISteamUnifiedMessages));
+}
+public override ISteamController GetISteamController(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamController(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamController) Marshal.PtrToStructure(result, typeof(ISteamController));
+}
+public override ISteamUGC GetISteamUGC(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUGC(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamUGC) Marshal.PtrToStructure(result, typeof(ISteamUGC));
+}
+public override ISteamAppList GetISteamAppList(uint hSteamUser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamAppList(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
+ return (ISteamAppList) Marshal.PtrToStructure(result, typeof(ISteamAppList));
+}
+public override ISteamMusic GetISteamMusic(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMusic(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamMusic) Marshal.PtrToStructure(result, typeof(ISteamMusic));
+}
+public override ISteamMusicRemote GetISteamMusicRemote(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMusicRemote(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamMusicRemote) Marshal.PtrToStructure(result, typeof(ISteamMusicRemote));
+}
+public override ISteamHTMLSurface GetISteamHTMLSurface(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamHTMLSurface(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamHTMLSurface) Marshal.PtrToStructure(result, typeof(ISteamHTMLSurface));
+}
+public override void Set_SteamAPI_CPostAPIResultInProcess(IntPtr func)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_Set_SteamAPI_CPostAPIResultInProcess(m_pSteamClient,func);
+}
+public override void Remove_SteamAPI_CPostAPIResultInProcess(IntPtr func)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_Remove_SteamAPI_CPostAPIResultInProcess(m_pSteamClient,func);
+}
+public override void Set_SteamAPI_CCheckCallbackRegisteredInProcess(IntPtr func)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamClient_Set_SteamAPI_CCheckCallbackRegisteredInProcess(m_pSteamClient,func);
+}
+public override ISteamInventory GetISteamInventory(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamInventory(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamInventory) Marshal.PtrToStructure(result, typeof(ISteamInventory));
+}
+public override ISteamVideo GetISteamVideo(uint hSteamuser,uint hSteamPipe,string pchVersion)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamVideo(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
+ return (ISteamVideo) Marshal.PtrToStructure(result, typeof(ISteamVideo));
+}
+}
+
+
+public class CSteamUser : ISteamUser
+{
+public CSteamUser(IntPtr SteamUser)
+{
+ m_pSteamUser = SteamUser;
+}
+IntPtr m_pSteamUser;
+
+public override IntPtr GetIntPtr() { return m_pSteamUser; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamUser == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint GetHSteamUser()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetHSteamUser(m_pSteamUser);
+ return result;
+}
+public override bool BLoggedOn()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUser_BLoggedOn(m_pSteamUser);
+ return result;
+}
+public override ulong GetSteamID()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUser_GetSteamID(m_pSteamUser);
+ return result;
+}
+public override int InitiateGameConnection(IntPtr pAuthBlob,int cbMaxAuthBlob,ulong steamIDGameServer,uint unIPServer,char usPortServer,bool bSecure)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUser_InitiateGameConnection(m_pSteamUser,pAuthBlob,cbMaxAuthBlob,steamIDGameServer,unIPServer,usPortServer,bSecure);
+ return result;
+}
+public override void TerminateGameConnection(uint unIPServer,char usPortServer)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_TerminateGameConnection(m_pSteamUser,unIPServer,usPortServer);
+}
+public override void TrackAppUsageEvent(ulong gameID,int eAppUsageEvent,string pchExtraInfo)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_TrackAppUsageEvent(m_pSteamUser,gameID,eAppUsageEvent,pchExtraInfo);
+}
+public override bool GetUserDataFolder(string pchBuffer,int cubBuffer)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUser_GetUserDataFolder(m_pSteamUser,pchBuffer,cubBuffer);
+ return result;
+}
+public override void StartVoiceRecording()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_StartVoiceRecording(m_pSteamUser);
+}
+public override void StopVoiceRecording()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_StopVoiceRecording(m_pSteamUser);
+}
+public override uint GetAvailableVoice(ref uint pcbCompressed,ref uint pcbUncompressed,uint nUncompressedVoiceDesiredSampleRate)
+{
+ CheckIfUsable();
+ pcbCompressed = 0;
+ pcbUncompressed = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetAvailableVoice(m_pSteamUser,ref pcbCompressed,ref pcbUncompressed,nUncompressedVoiceDesiredSampleRate);
+ return result;
+}
+public override uint GetVoice(bool bWantCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,bool bWantUncompressed,IntPtr pUncompressedDestBuffer,uint cbUncompressedDestBufferSize,ref uint nUncompressBytesWritten,uint nUncompressedVoiceDesiredSampleRate)
+{
+ CheckIfUsable();
+ nBytesWritten = 0;
+ nUncompressBytesWritten = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetVoice(m_pSteamUser,bWantCompressed,pDestBuffer,cbDestBufferSize,ref nBytesWritten,bWantUncompressed,pUncompressedDestBuffer,cbUncompressedDestBufferSize,ref nUncompressBytesWritten,nUncompressedVoiceDesiredSampleRate);
+ return result;
+}
+public override uint DecompressVoice(IntPtr pCompressed,uint cbCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,uint nDesiredSampleRate)
+{
+ CheckIfUsable();
+ nBytesWritten = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_DecompressVoice(m_pSteamUser,pCompressed,cbCompressed,pDestBuffer,cbDestBufferSize,ref nBytesWritten,nDesiredSampleRate);
+ return result;
+}
+public override uint GetVoiceOptimalSampleRate()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(m_pSteamUser);
+ return result;
+}
+public override uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket)
+{
+ CheckIfUsable();
+ pcbTicket = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetAuthSessionTicket(m_pSteamUser,pTicket,cbMaxTicket,ref pcbTicket);
+ return result;
+}
+public override uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_BeginAuthSession(m_pSteamUser,pAuthTicket,cbAuthTicket,steamID);
+ return result;
+}
+public override void EndAuthSession(ulong steamID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_EndAuthSession(m_pSteamUser,steamID);
+}
+public override void CancelAuthTicket(uint hAuthTicket)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_CancelAuthTicket(m_pSteamUser,hAuthTicket);
+}
+public override uint UserHasLicenseForApp(ulong steamID,uint appID)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUser_UserHasLicenseForApp(m_pSteamUser,steamID,appID);
+ return result;
+}
+public override bool BIsBehindNAT()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUser_BIsBehindNAT(m_pSteamUser);
+ return result;
+}
+public override void AdvertiseGame(ulong steamIDGameServer,uint unIPServer,char usPortServer)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUser_AdvertiseGame(m_pSteamUser,steamIDGameServer,unIPServer,usPortServer);
+}
+public override ulong RequestEncryptedAppTicket(IntPtr pDataToInclude,int cbDataToInclude)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUser_RequestEncryptedAppTicket(m_pSteamUser,pDataToInclude,cbDataToInclude);
+ return result;
+}
+public override bool GetEncryptedAppTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket)
+{
+ CheckIfUsable();
+ pcbTicket = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUser_GetEncryptedAppTicket(m_pSteamUser,pTicket,cbMaxTicket,ref pcbTicket);
+ return result;
+}
+public override int GetGameBadgeLevel(int nSeries,bool bFoil)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUser_GetGameBadgeLevel(m_pSteamUser,nSeries,bFoil);
+ return result;
+}
+public override int GetPlayerSteamLevel()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUser_GetPlayerSteamLevel(m_pSteamUser);
+ return result;
+}
+public override ulong RequestStoreAuthURL(string pchRedirectURL)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUser_RequestStoreAuthURL(m_pSteamUser,pchRedirectURL);
+ return result;
+}
+}
+
+
+public class CSteamFriends : ISteamFriends
+{
+public CSteamFriends(IntPtr SteamFriends)
+{
+ m_pSteamFriends = SteamFriends;
+}
+IntPtr m_pSteamFriends;
+
+public override IntPtr GetIntPtr() { return m_pSteamFriends; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamFriends == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override string GetPersonaName()
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetPersonaName(m_pSteamFriends);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override ulong SetPersonaName(string pchPersonaName)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_SetPersonaName(m_pSteamFriends,pchPersonaName);
+ return result;
+}
+public override uint GetPersonaState()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetPersonaState(m_pSteamFriends);
+ return result;
+}
+public override int GetFriendCount(int iFriendFlags)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCount(m_pSteamFriends,iFriendFlags);
+ return result;
+}
+public override ulong GetFriendByIndex(int iFriend,int iFriendFlags)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendByIndex(m_pSteamFriends,iFriend,iFriendFlags);
+ return result;
+}
+public override uint GetFriendRelationship(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRelationship(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override uint GetFriendPersonaState(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendPersonaState(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override string GetFriendPersonaName(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendPersonaName(m_pSteamFriends,steamIDFriend);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool GetFriendGamePlayed(ulong steamIDFriend,out FriendGameInfo_t pFriendGameInfo)
+{
+ CheckIfUsable();
+ pFriendGameInfo = new FriendGameInfo_t();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendGamePlayed(m_pSteamFriends,steamIDFriend,ref pFriendGameInfo);
+ return result;
+}
+public override string GetFriendPersonaNameHistory(ulong steamIDFriend,int iPersonaName)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(m_pSteamFriends,steamIDFriend,iPersonaName);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override int GetFriendSteamLevel(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendSteamLevel(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override string GetPlayerNickname(ulong steamIDPlayer)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetPlayerNickname(m_pSteamFriends,steamIDPlayer);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override int GetFriendsGroupCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupCount(m_pSteamFriends);
+ return result;
+}
+public override char GetFriendsGroupIDByIndex(int iFG)
+{
+ CheckIfUsable();
+ char result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(m_pSteamFriends,iFG);
+ return result;
+}
+public override string GetFriendsGroupName(char friendsGroupID)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupName(m_pSteamFriends,friendsGroupID);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override int GetFriendsGroupMembersCount(char friendsGroupID)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(m_pSteamFriends,friendsGroupID);
+ return result;
+}
+public override void GetFriendsGroupMembersList(char friendsGroupID,out CSteamID [] pOutSteamIDMembers)
+{
+ CheckIfUsable();
+ int nMembersCount = GetFriendsGroupMembersCount (friendsGroupID);
+ pOutSteamIDMembers = new CSteamID[nMembersCount];
+ NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupMembersList(m_pSteamFriends,friendsGroupID,pOutSteamIDMembers,nMembersCount);
+}
+public override bool HasFriend(ulong steamIDFriend,int iFriendFlags)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_HasFriend(m_pSteamFriends,steamIDFriend,iFriendFlags);
+ return result;
+}
+public override int GetClanCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanCount(m_pSteamFriends);
+ return result;
+}
+public override ulong GetClanByIndex(int iClan)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanByIndex(m_pSteamFriends,iClan);
+ return result;
+}
+public override string GetClanName(ulong steamIDClan)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanName(m_pSteamFriends,steamIDClan);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override string GetClanTag(ulong steamIDClan)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanTag(m_pSteamFriends,steamIDClan);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool GetClanActivityCounts(ulong steamIDClan,ref int pnOnline,ref int pnInGame,ref int pnChatting)
+{
+ CheckIfUsable();
+ pnOnline = 0;
+ pnInGame = 0;
+ pnChatting = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanActivityCounts(m_pSteamFriends,steamIDClan,ref pnOnline,ref pnInGame,ref pnChatting);
+ return result;
+}
+public override ulong DownloadClanActivityCounts(CSteamID [] psteamIDClans)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_DownloadClanActivityCounts(m_pSteamFriends,psteamIDClans,(int) psteamIDClans.Length);
+ return result;
+}
+public override int GetFriendCountFromSource(ulong steamIDSource)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCountFromSource(m_pSteamFriends,steamIDSource);
+ return result;
+}
+public override ulong GetFriendFromSourceByIndex(ulong steamIDSource,int iFriend)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(m_pSteamFriends,steamIDSource,iFriend);
+ return result;
+}
+public override bool IsUserInSource(ulong steamIDUser,ulong steamIDSource)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_IsUserInSource(m_pSteamFriends,steamIDUser,steamIDSource);
+ return result;
+}
+public override void SetInGameVoiceSpeaking(ulong steamIDUser,bool bSpeaking)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(m_pSteamFriends,steamIDUser,bSpeaking);
+}
+public override void ActivateGameOverlay(string pchDialog)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlay(m_pSteamFriends,pchDialog);
+}
+public override void ActivateGameOverlayToUser(string pchDialog,ulong steamID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayToUser(m_pSteamFriends,pchDialog,steamID);
+}
+public override void ActivateGameOverlayToWebPage(string pchURL)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(m_pSteamFriends,pchURL);
+}
+public override void ActivateGameOverlayToStore(uint nAppID,char eFlag)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayToStore(m_pSteamFriends,nAppID,eFlag);
+}
+public override void SetPlayedWith(ulong steamIDUserPlayedWith)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_SetPlayedWith(m_pSteamFriends,steamIDUserPlayedWith);
+}
+public override void ActivateGameOverlayInviteDialog(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(m_pSteamFriends,steamIDLobby);
+}
+public override int GetSmallFriendAvatar(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetSmallFriendAvatar(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override int GetMediumFriendAvatar(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetMediumFriendAvatar(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override int GetLargeFriendAvatar(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetLargeFriendAvatar(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override bool RequestUserInformation(ulong steamIDUser,bool bRequireNameOnly)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_RequestUserInformation(m_pSteamFriends,steamIDUser,bRequireNameOnly);
+ return result;
+}
+public override ulong RequestClanOfficerList(ulong steamIDClan)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_RequestClanOfficerList(m_pSteamFriends,steamIDClan);
+ return result;
+}
+public override ulong GetClanOwner(ulong steamIDClan)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanOwner(m_pSteamFriends,steamIDClan);
+ return result;
+}
+public override int GetClanOfficerCount(ulong steamIDClan)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanOfficerCount(m_pSteamFriends,steamIDClan);
+ return result;
+}
+public override ulong GetClanOfficerByIndex(ulong steamIDClan,int iOfficer)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanOfficerByIndex(m_pSteamFriends,steamIDClan,iOfficer);
+ return result;
+}
+public override uint GetUserRestrictions()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetUserRestrictions(m_pSteamFriends);
+ return result;
+}
+public override bool SetRichPresence(string pchKey,string pchValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_SetRichPresence(m_pSteamFriends,pchKey,pchValue);
+ return result;
+}
+public override void ClearRichPresence()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_ClearRichPresence(m_pSteamFriends);
+}
+public override string GetFriendRichPresence(ulong steamIDFriend,string pchKey)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRichPresence(m_pSteamFriends,steamIDFriend,pchKey);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override int GetFriendRichPresenceKeyCount(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override string GetFriendRichPresenceKeyByIndex(ulong steamIDFriend,int iKey)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(m_pSteamFriends,steamIDFriend,iKey);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override void RequestFriendRichPresence(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamFriends_RequestFriendRichPresence(m_pSteamFriends,steamIDFriend);
+}
+public override bool InviteUserToGame(ulong steamIDFriend,string pchConnectString)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_InviteUserToGame(m_pSteamFriends,steamIDFriend,pchConnectString);
+ return result;
+}
+public override int GetCoplayFriendCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetCoplayFriendCount(m_pSteamFriends);
+ return result;
+}
+public override ulong GetCoplayFriend(int iCoplayFriend)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetCoplayFriend(m_pSteamFriends,iCoplayFriend);
+ return result;
+}
+public override int GetFriendCoplayTime(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCoplayTime(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override uint GetFriendCoplayGame(ulong steamIDFriend)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCoplayGame(m_pSteamFriends,steamIDFriend);
+ return result;
+}
+public override ulong JoinClanChatRoom(ulong steamIDClan)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_JoinClanChatRoom(m_pSteamFriends,steamIDClan);
+ return result;
+}
+public override bool LeaveClanChatRoom(ulong steamIDClan)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_LeaveClanChatRoom(m_pSteamFriends,steamIDClan);
+ return result;
+}
+public override int GetClanChatMemberCount(ulong steamIDClan)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanChatMemberCount(m_pSteamFriends,steamIDClan);
+ return result;
+}
+public override ulong GetChatMemberByIndex(ulong steamIDClan,int iUser)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetChatMemberByIndex(m_pSteamFriends,steamIDClan,iUser);
+ return result;
+}
+public override bool SendClanChatMessage(ulong steamIDClanChat,string pchText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_SendClanChatMessage(m_pSteamFriends,steamIDClanChat,pchText);
+ return result;
+}
+public override int GetClanChatMessage(ulong steamIDClanChat,int iMessage,IntPtr prgchText,int cchTextMax,ref uint peChatEntryType,out CSteamID psteamidChatter)
+{
+ CheckIfUsable();
+ peChatEntryType = 0;
+ psteamidChatter = new CSteamID();
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanChatMessage(m_pSteamFriends,steamIDClanChat,iMessage,prgchText,cchTextMax,ref peChatEntryType,ref psteamidChatter);
+ return result;
+}
+public override bool IsClanChatAdmin(ulong steamIDClanChat,ulong steamIDUser)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_IsClanChatAdmin(m_pSteamFriends,steamIDClanChat,steamIDUser);
+ return result;
+}
+public override bool IsClanChatWindowOpenInSteam(ulong steamIDClanChat)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(m_pSteamFriends,steamIDClanChat);
+ return result;
+}
+public override bool OpenClanChatWindowInSteam(ulong steamIDClanChat)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(m_pSteamFriends,steamIDClanChat);
+ return result;
+}
+public override bool CloseClanChatWindowInSteam(ulong steamIDClanChat)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(m_pSteamFriends,steamIDClanChat);
+ return result;
+}
+public override bool SetListenForFriendsMessages(bool bInterceptEnabled)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_SetListenForFriendsMessages(m_pSteamFriends,bInterceptEnabled);
+ return result;
+}
+public override bool ReplyToFriendMessage(ulong steamIDFriend,string pchMsgToSend)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamFriends_ReplyToFriendMessage(m_pSteamFriends,steamIDFriend,pchMsgToSend);
+ return result;
+}
+public override int GetFriendMessage(ulong steamIDFriend,int iMessageID,IntPtr pvData,int cubData,ref uint peChatEntryType)
+{
+ CheckIfUsable();
+ peChatEntryType = 0;
+ int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendMessage(m_pSteamFriends,steamIDFriend,iMessageID,pvData,cubData,ref peChatEntryType);
+ return result;
+}
+public override ulong GetFollowerCount(ulong steamID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFollowerCount(m_pSteamFriends,steamID);
+ return result;
+}
+public override ulong IsFollowing(ulong steamID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_IsFollowing(m_pSteamFriends,steamID);
+ return result;
+}
+public override ulong EnumerateFollowingList(uint unStartIndex)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_EnumerateFollowingList(m_pSteamFriends,unStartIndex);
+ return result;
+}
+}
+
+
+public class CSteamUtils : ISteamUtils
+{
+public CSteamUtils(IntPtr SteamUtils)
+{
+ m_pSteamUtils = SteamUtils;
+}
+IntPtr m_pSteamUtils;
+
+public override IntPtr GetIntPtr() { return m_pSteamUtils; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamUtils == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint GetSecondsSinceAppActive()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetSecondsSinceAppActive(m_pSteamUtils);
+ return result;
+}
+public override uint GetSecondsSinceComputerActive()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(m_pSteamUtils);
+ return result;
+}
+public override int GetConnectedUniverse()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUtils_GetConnectedUniverse(m_pSteamUtils);
+ return result;
+}
+public override uint GetServerRealTime()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetServerRealTime(m_pSteamUtils);
+ return result;
+}
+public override string GetIPCountry()
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamUtils_GetIPCountry(m_pSteamUtils);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool GetImageSize(int iImage,ref uint pnWidth,ref uint pnHeight)
+{
+ CheckIfUsable();
+ pnWidth = 0;
+ pnHeight = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetImageSize(m_pSteamUtils,iImage,ref pnWidth,ref pnHeight);
+ return result;
+}
+public override bool GetImageRGBA(int iImage,IntPtr pubDest,int nDestBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetImageRGBA(m_pSteamUtils,iImage,pubDest,nDestBufferSize);
+ return result;
+}
+public override bool GetCSERIPPort(ref uint unIP,ref char usPort)
+{
+ CheckIfUsable();
+ unIP = 0;
+ usPort = (char) 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetCSERIPPort(m_pSteamUtils,ref unIP,ref usPort);
+ return result;
+}
+public override byte GetCurrentBatteryPower()
+{
+ CheckIfUsable();
+ byte result = NativeEntrypoints.SteamAPI_ISteamUtils_GetCurrentBatteryPower(m_pSteamUtils);
+ return result;
+}
+public override uint GetAppID()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetAppID(m_pSteamUtils);
+ return result;
+}
+public override void SetOverlayNotificationPosition(uint eNotificationPosition)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUtils_SetOverlayNotificationPosition(m_pSteamUtils,eNotificationPosition);
+}
+public override bool IsAPICallCompleted(ulong hSteamAPICall,ref bool pbFailed)
+{
+ CheckIfUsable();
+ pbFailed = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsAPICallCompleted(m_pSteamUtils,hSteamAPICall,ref pbFailed);
+ return result;
+}
+public override int GetAPICallFailureReason(ulong hSteamAPICall)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUtils_GetAPICallFailureReason(m_pSteamUtils,hSteamAPICall);
+ return result;
+}
+public override bool GetAPICallResult(ulong hSteamAPICall,IntPtr pCallback,int cubCallback,int iCallbackExpected,ref bool pbFailed)
+{
+ CheckIfUsable();
+ pbFailed = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetAPICallResult(m_pSteamUtils,hSteamAPICall,pCallback,cubCallback,iCallbackExpected,ref pbFailed);
+ return result;
+}
+public override void RunFrame()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUtils_RunFrame(m_pSteamUtils);
+}
+public override uint GetIPCCallCount()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetIPCCallCount(m_pSteamUtils);
+ return result;
+}
+public override void SetWarningMessageHook(IntPtr pFunction)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUtils_SetWarningMessageHook(m_pSteamUtils,pFunction);
+}
+public override bool IsOverlayEnabled()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsOverlayEnabled(m_pSteamUtils);
+ return result;
+}
+public override bool BOverlayNeedsPresent()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_BOverlayNeedsPresent(m_pSteamUtils);
+ return result;
+}
+public override ulong CheckFileSignature(string szFileName)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUtils_CheckFileSignature(m_pSteamUtils,szFileName);
+ return result;
+}
+public override bool ShowGamepadTextInput(int eInputMode,int eLineInputMode,string pchDescription,uint unCharMax,string pchExistingText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_ShowGamepadTextInput(m_pSteamUtils,eInputMode,eLineInputMode,pchDescription,unCharMax,pchExistingText);
+ return result;
+}
+public override uint GetEnteredGamepadTextLength()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(m_pSteamUtils);
+ return result;
+}
+public override bool GetEnteredGamepadTextInput(string pchText,uint cchText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(m_pSteamUtils,pchText,cchText);
+ return result;
+}
+public override string GetSteamUILanguage()
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamUtils_GetSteamUILanguage(m_pSteamUtils);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool IsSteamRunningInVR()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsSteamRunningInVR(m_pSteamUtils);
+ return result;
+}
+public override void SetOverlayNotificationInset(int nHorizontalInset,int nVerticalInset)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUtils_SetOverlayNotificationInset(m_pSteamUtils,nHorizontalInset,nVerticalInset);
+}
+}
+
+
+public class CSteamMatchmaking : ISteamMatchmaking
+{
+public CSteamMatchmaking(IntPtr SteamMatchmaking)
+{
+ m_pSteamMatchmaking = SteamMatchmaking;
+}
+IntPtr m_pSteamMatchmaking;
+
+public override IntPtr GetIntPtr() { return m_pSteamMatchmaking; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMatchmaking == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override int GetFavoriteGameCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(m_pSteamMatchmaking);
+ return result;
+}
+public override bool GetFavoriteGame(int iGame,ref uint pnAppID,ref uint pnIP,ref char pnConnPort,ref char pnQueryPort,ref uint punFlags,ref uint pRTime32LastPlayedOnServer)
+{
+ CheckIfUsable();
+ pnAppID = 0;
+ pnIP = 0;
+ pnConnPort = (char) 0;
+ pnQueryPort = (char) 0;
+ punFlags = 0;
+ pRTime32LastPlayedOnServer = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetFavoriteGame(m_pSteamMatchmaking,iGame,ref pnAppID,ref pnIP,ref pnConnPort,ref pnQueryPort,ref punFlags,ref pRTime32LastPlayedOnServer);
+ return result;
+}
+public override int AddFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags,uint rTime32LastPlayedOnServer)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddFavoriteGame(m_pSteamMatchmaking,nAppID,nIP,nConnPort,nQueryPort,unFlags,rTime32LastPlayedOnServer);
+ return result;
+}
+public override bool RemoveFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(m_pSteamMatchmaking,nAppID,nIP,nConnPort,nQueryPort,unFlags);
+ return result;
+}
+public override ulong RequestLobbyList()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_RequestLobbyList(m_pSteamMatchmaking);
+ return result;
+}
+public override void AddRequestLobbyListStringFilter(string pchKeyToMatch,string pchValueToMatch,uint eComparisonType)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(m_pSteamMatchmaking,pchKeyToMatch,pchValueToMatch,eComparisonType);
+}
+public override void AddRequestLobbyListNumericalFilter(string pchKeyToMatch,int nValueToMatch,uint eComparisonType)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(m_pSteamMatchmaking,pchKeyToMatch,nValueToMatch,eComparisonType);
+}
+public override void AddRequestLobbyListNearValueFilter(string pchKeyToMatch,int nValueToBeCloseTo)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(m_pSteamMatchmaking,pchKeyToMatch,nValueToBeCloseTo);
+}
+public override void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(m_pSteamMatchmaking,nSlotsAvailable);
+}
+public override void AddRequestLobbyListDistanceFilter(uint eLobbyDistanceFilter)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(m_pSteamMatchmaking,eLobbyDistanceFilter);
+}
+public override void AddRequestLobbyListResultCountFilter(int cMaxResults)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(m_pSteamMatchmaking,cMaxResults);
+}
+public override void AddRequestLobbyListCompatibleMembersFilter(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(m_pSteamMatchmaking,steamIDLobby);
+}
+public override ulong GetLobbyByIndex(int iLobby)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyByIndex(m_pSteamMatchmaking,iLobby);
+ return result;
+}
+public override ulong CreateLobby(uint eLobbyType,int cMaxMembers)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_CreateLobby(m_pSteamMatchmaking,eLobbyType,cMaxMembers);
+ return result;
+}
+public override ulong JoinLobby(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_JoinLobby(m_pSteamMatchmaking,steamIDLobby);
+ return result;
+}
+public override void LeaveLobby(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_LeaveLobby(m_pSteamMatchmaking,steamIDLobby);
+}
+public override bool InviteUserToLobby(ulong steamIDLobby,ulong steamIDInvitee)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_InviteUserToLobby(m_pSteamMatchmaking,steamIDLobby,steamIDInvitee);
+ return result;
+}
+public override int GetNumLobbyMembers(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(m_pSteamMatchmaking,steamIDLobby);
+ return result;
+}
+public override ulong GetLobbyMemberByIndex(ulong steamIDLobby,int iMember)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(m_pSteamMatchmaking,steamIDLobby,iMember);
+ return result;
+}
+public override string GetLobbyData(ulong steamIDLobby,string pchKey)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyData(m_pSteamMatchmaking,steamIDLobby,pchKey);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool SetLobbyData(ulong steamIDLobby,string pchKey,string pchValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyData(m_pSteamMatchmaking,steamIDLobby,pchKey,pchValue);
+ return result;
+}
+public override int GetLobbyDataCount(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyDataCount(m_pSteamMatchmaking,steamIDLobby);
+ return result;
+}
+public override bool GetLobbyDataByIndex(ulong steamIDLobby,int iLobbyData,string pchKey,int cchKeyBufferSize,string pchValue,int cchValueBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(m_pSteamMatchmaking,steamIDLobby,iLobbyData,pchKey,cchKeyBufferSize,pchValue,cchValueBufferSize);
+ return result;
+}
+public override bool DeleteLobbyData(ulong steamIDLobby,string pchKey)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_DeleteLobbyData(m_pSteamMatchmaking,steamIDLobby,pchKey);
+ return result;
+}
+public override string GetLobbyMemberData(ulong steamIDLobby,ulong steamIDUser,string pchKey)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyMemberData(m_pSteamMatchmaking,steamIDLobby,steamIDUser,pchKey);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override void SetLobbyMemberData(ulong steamIDLobby,string pchKey,string pchValue)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyMemberData(m_pSteamMatchmaking,steamIDLobby,pchKey,pchValue);
+}
+public override bool SendLobbyChatMsg(ulong steamIDLobby,IntPtr pvMsgBody,int cubMsgBody)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(m_pSteamMatchmaking,steamIDLobby,pvMsgBody,cubMsgBody);
+ return result;
+}
+public override int GetLobbyChatEntry(ulong steamIDLobby,int iChatID,out CSteamID pSteamIDUser,IntPtr pvData,int cubData,ref uint peChatEntryType)
+{
+ CheckIfUsable();
+ pSteamIDUser = new CSteamID();
+ peChatEntryType = 0;
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(m_pSteamMatchmaking,steamIDLobby,iChatID,ref pSteamIDUser,pvData,cubData,ref peChatEntryType);
+ return result;
+}
+public override bool RequestLobbyData(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_RequestLobbyData(m_pSteamMatchmaking,steamIDLobby);
+ return result;
+}
+public override void SetLobbyGameServer(ulong steamIDLobby,uint unGameServerIP,char unGameServerPort,ulong steamIDGameServer)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyGameServer(m_pSteamMatchmaking,steamIDLobby,unGameServerIP,unGameServerPort,steamIDGameServer);
+}
+public override bool GetLobbyGameServer(ulong steamIDLobby,ref uint punGameServerIP,ref char punGameServerPort,out CSteamID psteamIDGameServer)
+{
+ CheckIfUsable();
+ punGameServerIP = 0;
+ punGameServerPort = (char) 0;
+ psteamIDGameServer = new CSteamID();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyGameServer(m_pSteamMatchmaking,steamIDLobby,ref punGameServerIP,ref punGameServerPort,ref psteamIDGameServer);
+ return result;
+}
+public override bool SetLobbyMemberLimit(ulong steamIDLobby,int cMaxMembers)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(m_pSteamMatchmaking,steamIDLobby,cMaxMembers);
+ return result;
+}
+public override int GetLobbyMemberLimit(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(m_pSteamMatchmaking,steamIDLobby);
+ return result;
+}
+public override bool SetLobbyType(ulong steamIDLobby,uint eLobbyType)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyType(m_pSteamMatchmaking,steamIDLobby,eLobbyType);
+ return result;
+}
+public override bool SetLobbyJoinable(ulong steamIDLobby,bool bLobbyJoinable)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyJoinable(m_pSteamMatchmaking,steamIDLobby,bLobbyJoinable);
+ return result;
+}
+public override ulong GetLobbyOwner(ulong steamIDLobby)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyOwner(m_pSteamMatchmaking,steamIDLobby);
+ return result;
+}
+public override bool SetLobbyOwner(ulong steamIDLobby,ulong steamIDNewOwner)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyOwner(m_pSteamMatchmaking,steamIDLobby,steamIDNewOwner);
+ return result;
+}
+public override bool SetLinkedLobby(ulong steamIDLobby,ulong steamIDLobbyDependent)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLinkedLobby(m_pSteamMatchmaking,steamIDLobby,steamIDLobbyDependent);
+ return result;
+}
+}
+
+
+public class CSteamMatchmakingServerListResponse : ISteamMatchmakingServerListResponse
+{
+public CSteamMatchmakingServerListResponse(IntPtr SteamMatchmakingServerListResponse)
+{
+ m_pSteamMatchmakingServerListResponse = SteamMatchmakingServerListResponse;
+}
+IntPtr m_pSteamMatchmakingServerListResponse;
+
+public override IntPtr GetIntPtr() { return m_pSteamMatchmakingServerListResponse; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMatchmakingServerListResponse == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void ServerResponded(uint hRequest,int iServer)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(m_pSteamMatchmakingServerListResponse,hRequest,iServer);
+}
+public override void ServerFailedToRespond(uint hRequest,int iServer)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(m_pSteamMatchmakingServerListResponse,hRequest,iServer);
+}
+public override void RefreshComplete(uint hRequest,uint response)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(m_pSteamMatchmakingServerListResponse,hRequest,response);
+}
+}
+
+
+public class CSteamMatchmakingPingResponse : ISteamMatchmakingPingResponse
+{
+public CSteamMatchmakingPingResponse(IntPtr SteamMatchmakingPingResponse)
+{
+ m_pSteamMatchmakingPingResponse = SteamMatchmakingPingResponse;
+}
+IntPtr m_pSteamMatchmakingPingResponse;
+
+public override IntPtr GetIntPtr() { return m_pSteamMatchmakingPingResponse; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMatchmakingPingResponse == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void ServerResponded(IntPtr server)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(m_pSteamMatchmakingPingResponse,server);
+}
+public override void ServerFailedToRespond()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(m_pSteamMatchmakingPingResponse);
+}
+}
+
+
+public class CSteamMatchmakingPlayersResponse : ISteamMatchmakingPlayersResponse
+{
+public CSteamMatchmakingPlayersResponse(IntPtr SteamMatchmakingPlayersResponse)
+{
+ m_pSteamMatchmakingPlayersResponse = SteamMatchmakingPlayersResponse;
+}
+IntPtr m_pSteamMatchmakingPlayersResponse;
+
+public override IntPtr GetIntPtr() { return m_pSteamMatchmakingPlayersResponse; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMatchmakingPlayersResponse == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void AddPlayerToList(string pchName,int nScore,float flTimePlayed)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(m_pSteamMatchmakingPlayersResponse,pchName,nScore,flTimePlayed);
+}
+public override void PlayersFailedToRespond()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(m_pSteamMatchmakingPlayersResponse);
+}
+public override void PlayersRefreshComplete()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(m_pSteamMatchmakingPlayersResponse);
+}
+}
+
+
+public class CSteamMatchmakingRulesResponse : ISteamMatchmakingRulesResponse
+{
+public CSteamMatchmakingRulesResponse(IntPtr SteamMatchmakingRulesResponse)
+{
+ m_pSteamMatchmakingRulesResponse = SteamMatchmakingRulesResponse;
+}
+IntPtr m_pSteamMatchmakingRulesResponse;
+
+public override IntPtr GetIntPtr() { return m_pSteamMatchmakingRulesResponse; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMatchmakingRulesResponse == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void RulesResponded(string pchRule,string pchValue)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(m_pSteamMatchmakingRulesResponse,pchRule,pchValue);
+}
+public override void RulesFailedToRespond()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(m_pSteamMatchmakingRulesResponse);
+}
+public override void RulesRefreshComplete()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(m_pSteamMatchmakingRulesResponse);
+}
+}
+
+
+public class CSteamMatchmakingServers : ISteamMatchmakingServers
+{
+public CSteamMatchmakingServers(IntPtr SteamMatchmakingServers)
+{
+ m_pSteamMatchmakingServers = SteamMatchmakingServers;
+}
+IntPtr m_pSteamMatchmakingServers;
+
+public override IntPtr GetIntPtr() { return m_pSteamMatchmakingServers; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMatchmakingServers == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint RequestInternetServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint RequestLANServerList(uint iApp,ISteamMatchmakingServerListResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_pSteamMatchmakingServers,iApp,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint RequestFriendsServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint RequestFavoritesServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint RequestHistoryServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint RequestSpectatorServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override void ReleaseRequest(uint hServerListRequest)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_ReleaseRequest(m_pSteamMatchmakingServers,hServerListRequest);
+}
+public override gameserveritem_t GetServerDetails(uint hRequest,int iServer)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_GetServerDetails(m_pSteamMatchmakingServers,hRequest,iServer);
+ return (gameserveritem_t) Marshal.PtrToStructure(result, typeof(gameserveritem_t));
+}
+public override void CancelQuery(uint hRequest)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_CancelQuery(m_pSteamMatchmakingServers,hRequest);
+}
+public override void RefreshQuery(uint hRequest)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RefreshQuery(m_pSteamMatchmakingServers,hRequest);
+}
+public override bool IsRefreshing(uint hRequest)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_IsRefreshing(m_pSteamMatchmakingServers,hRequest);
+ return result;
+}
+public override int GetServerCount(uint hRequest)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_GetServerCount(m_pSteamMatchmakingServers,hRequest);
+ return result;
+}
+public override void RefreshServer(uint hRequest,int iServer)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RefreshServer(m_pSteamMatchmakingServers,hRequest,iServer);
+}
+public override uint PingServer(uint unIP,char usPort,ISteamMatchmakingPingResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_PingServer(m_pSteamMatchmakingServers,unIP,usPort,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint PlayerDetails(uint unIP,char usPort,ISteamMatchmakingPlayersResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_PlayerDetails(m_pSteamMatchmakingServers,unIP,usPort,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override uint ServerRules(uint unIP,char usPort,ISteamMatchmakingRulesResponse pRequestServersResponse)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_ServerRules(m_pSteamMatchmakingServers,unIP,usPort,pRequestServersResponse.GetIntPtr());
+ return result;
+}
+public override void CancelServerQuery(uint hServerQuery)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_CancelServerQuery(m_pSteamMatchmakingServers,hServerQuery);
+}
+}
+
+
+public class CSteamRemoteStorage : ISteamRemoteStorage
+{
+public CSteamRemoteStorage(IntPtr SteamRemoteStorage)
+{
+ m_pSteamRemoteStorage = SteamRemoteStorage;
+}
+IntPtr m_pSteamRemoteStorage;
+
+public override IntPtr GetIntPtr() { return m_pSteamRemoteStorage; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamRemoteStorage == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool FileWrite(string pchFile,IntPtr pvData,int cubData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWrite(m_pSteamRemoteStorage,pchFile,pvData,cubData);
+ return result;
+}
+public override int FileRead(string pchFile,IntPtr pvData,int cubDataToRead)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileRead(m_pSteamRemoteStorage,pchFile,pvData,cubDataToRead);
+ return result;
+}
+public override ulong FileWriteAsync(string pchFile,IntPtr pvData,uint cubData)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteAsync(m_pSteamRemoteStorage,pchFile,pvData,cubData);
+ return result;
+}
+public override ulong FileReadAsync(string pchFile,uint nOffset,uint cubToRead)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileReadAsync(m_pSteamRemoteStorage,pchFile,nOffset,cubToRead);
+ return result;
+}
+public override bool FileReadAsyncComplete(ulong hReadCall,IntPtr pvBuffer,uint cubToRead)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(m_pSteamRemoteStorage,hReadCall,pvBuffer,cubToRead);
+ return result;
+}
+public override bool FileForget(string pchFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileForget(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override bool FileDelete(string pchFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileDelete(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override ulong FileShare(string pchFile)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileShare(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override bool SetSyncPlatforms(string pchFile,uint eRemoteStoragePlatform)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(m_pSteamRemoteStorage,pchFile,eRemoteStoragePlatform);
+ return result;
+}
+public override ulong FileWriteStreamOpen(string pchFile)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override bool FileWriteStreamWriteChunk(ulong writeHandle,IntPtr pvData,int cubData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(m_pSteamRemoteStorage,writeHandle,pvData,cubData);
+ return result;
+}
+public override bool FileWriteStreamClose(ulong writeHandle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(m_pSteamRemoteStorage,writeHandle);
+ return result;
+}
+public override bool FileWriteStreamCancel(ulong writeHandle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(m_pSteamRemoteStorage,writeHandle);
+ return result;
+}
+public override bool FileExists(string pchFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileExists(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override bool FilePersisted(string pchFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FilePersisted(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override int GetFileSize(string pchFile)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileSize(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override long GetFileTimestamp(string pchFile)
+{
+ CheckIfUsable();
+ long result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileTimestamp(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override uint GetSyncPlatforms(string pchFile)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(m_pSteamRemoteStorage,pchFile);
+ return result;
+}
+public override int GetFileCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileCount(m_pSteamRemoteStorage);
+ return result;
+}
+public override string GetFileNameAndSize(int iFile,ref int pnFileSizeInBytes)
+{
+ CheckIfUsable();
+ pnFileSizeInBytes = 0;
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(m_pSteamRemoteStorage,iFile,ref pnFileSizeInBytes);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool GetQuota(ref int pnTotalBytes,ref int puAvailableBytes)
+{
+ CheckIfUsable();
+ pnTotalBytes = 0;
+ puAvailableBytes = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetQuota(m_pSteamRemoteStorage,ref pnTotalBytes,ref puAvailableBytes);
+ return result;
+}
+public override bool IsCloudEnabledForAccount()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(m_pSteamRemoteStorage);
+ return result;
+}
+public override bool IsCloudEnabledForApp()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(m_pSteamRemoteStorage);
+ return result;
+}
+public override void SetCloudEnabledForApp(bool bEnabled)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(m_pSteamRemoteStorage,bEnabled);
+}
+public override ulong UGCDownload(ulong hContent,uint unPriority)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UGCDownload(m_pSteamRemoteStorage,hContent,unPriority);
+ return result;
+}
+public override bool GetUGCDownloadProgress(ulong hContent,ref int pnBytesDownloaded,ref int pnBytesExpected)
+{
+ CheckIfUsable();
+ pnBytesDownloaded = 0;
+ pnBytesExpected = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(m_pSteamRemoteStorage,hContent,ref pnBytesDownloaded,ref pnBytesExpected);
+ return result;
+}
+public override bool GetUGCDetails(ulong hContent,ref uint pnAppID,string ppchName,ref int pnFileSizeInBytes,out CSteamID pSteamIDOwner)
+{
+ CheckIfUsable();
+ pnAppID = 0;
+ ppchName = "";
+ pnFileSizeInBytes = 0;
+ pSteamIDOwner = new CSteamID();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetUGCDetails(m_pSteamRemoteStorage,hContent,ref pnAppID,ppchName,ref pnFileSizeInBytes,ref pSteamIDOwner);
+ return result;
+}
+public override int UGCRead(ulong hContent,IntPtr pvData,int cubDataToRead,uint cOffset,uint eAction)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UGCRead(m_pSteamRemoteStorage,hContent,pvData,cubDataToRead,cOffset,eAction);
+ return result;
+}
+public override int GetCachedUGCCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(m_pSteamRemoteStorage);
+ return result;
+}
+public override ulong GetCachedUGCHandle(int iCachedContent)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(m_pSteamRemoteStorage,iCachedContent);
+ return result;
+}
+public override ulong PublishWorkshopFile(string pchFile,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags,uint eWorkshopFileType)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(m_pSteamRemoteStorage,pchFile,pchPreviewFile,nConsumerAppId,pchTitle,pchDescription,eVisibility,ref pTags,eWorkshopFileType);
+ return result;
+}
+public override ulong CreatePublishedFileUpdateRequest(ulong unPublishedFileId)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(m_pSteamRemoteStorage,unPublishedFileId);
+ return result;
+}
+public override bool UpdatePublishedFileFile(ulong updateHandle,string pchFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(m_pSteamRemoteStorage,updateHandle,pchFile);
+ return result;
+}
+public override bool UpdatePublishedFilePreviewFile(ulong updateHandle,string pchPreviewFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(m_pSteamRemoteStorage,updateHandle,pchPreviewFile);
+ return result;
+}
+public override bool UpdatePublishedFileTitle(ulong updateHandle,string pchTitle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(m_pSteamRemoteStorage,updateHandle,pchTitle);
+ return result;
+}
+public override bool UpdatePublishedFileDescription(ulong updateHandle,string pchDescription)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(m_pSteamRemoteStorage,updateHandle,pchDescription);
+ return result;
+}
+public override bool UpdatePublishedFileVisibility(ulong updateHandle,uint eVisibility)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(m_pSteamRemoteStorage,updateHandle,eVisibility);
+ return result;
+}
+public override bool UpdatePublishedFileTags(ulong updateHandle,ref SteamParamStringArray_t pTags)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(m_pSteamRemoteStorage,updateHandle,ref pTags);
+ return result;
+}
+public override ulong CommitPublishedFileUpdate(ulong updateHandle)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(m_pSteamRemoteStorage,updateHandle);
+ return result;
+}
+public override ulong GetPublishedFileDetails(ulong unPublishedFileId,uint unMaxSecondsOld)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(m_pSteamRemoteStorage,unPublishedFileId,unMaxSecondsOld);
+ return result;
+}
+public override ulong DeletePublishedFile(ulong unPublishedFileId)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_DeletePublishedFile(m_pSteamRemoteStorage,unPublishedFileId);
+ return result;
+}
+public override ulong EnumerateUserPublishedFiles(uint unStartIndex)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(m_pSteamRemoteStorage,unStartIndex);
+ return result;
+}
+public override ulong SubscribePublishedFile(ulong unPublishedFileId)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(m_pSteamRemoteStorage,unPublishedFileId);
+ return result;
+}
+public override ulong EnumerateUserSubscribedFiles(uint unStartIndex)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(m_pSteamRemoteStorage,unStartIndex);
+ return result;
+}
+public override ulong UnsubscribePublishedFile(ulong unPublishedFileId)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(m_pSteamRemoteStorage,unPublishedFileId);
+ return result;
+}
+public override bool UpdatePublishedFileSetChangeDescription(ulong updateHandle,string pchChangeDescription)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(m_pSteamRemoteStorage,updateHandle,pchChangeDescription);
+ return result;
+}
+public override ulong GetPublishedItemVoteDetails(ulong unPublishedFileId)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(m_pSteamRemoteStorage,unPublishedFileId);
+ return result;
+}
+public override ulong UpdateUserPublishedItemVote(ulong unPublishedFileId,bool bVoteUp)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(m_pSteamRemoteStorage,unPublishedFileId,bVoteUp);
+ return result;
+}
+public override ulong GetUserPublishedItemVoteDetails(ulong unPublishedFileId)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(m_pSteamRemoteStorage,unPublishedFileId);
+ return result;
+}
+public override ulong EnumerateUserSharedWorkshopFiles(ulong steamId,uint unStartIndex,ref SteamParamStringArray_t pRequiredTags,ref SteamParamStringArray_t pExcludedTags)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(m_pSteamRemoteStorage,steamId,unStartIndex,ref pRequiredTags,ref pExcludedTags);
+ return result;
+}
+public override ulong PublishVideo(uint eVideoProvider,string pchVideoAccount,string pchVideoIdentifier,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_PublishVideo(m_pSteamRemoteStorage,eVideoProvider,pchVideoAccount,pchVideoIdentifier,pchPreviewFile,nConsumerAppId,pchTitle,pchDescription,eVisibility,ref pTags);
+ return result;
+}
+public override ulong SetUserPublishedFileAction(ulong unPublishedFileId,uint eAction)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(m_pSteamRemoteStorage,unPublishedFileId,eAction);
+ return result;
+}
+public override ulong EnumeratePublishedFilesByUserAction(uint eAction,uint unStartIndex)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(m_pSteamRemoteStorage,eAction,unStartIndex);
+ return result;
+}
+public override ulong EnumeratePublishedWorkshopFiles(uint eEnumerationType,uint unStartIndex,uint unCount,uint unDays,ref SteamParamStringArray_t pTags,ref SteamParamStringArray_t pUserTags)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(m_pSteamRemoteStorage,eEnumerationType,unStartIndex,unCount,unDays,ref pTags,ref pUserTags);
+ return result;
+}
+public override ulong UGCDownloadToLocation(ulong hContent,string pchLocation,uint unPriority)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(m_pSteamRemoteStorage,hContent,pchLocation,unPriority);
+ return result;
+}
+}
+
+
+public class CSteamUserStats : ISteamUserStats
+{
+public CSteamUserStats(IntPtr SteamUserStats)
+{
+ m_pSteamUserStats = SteamUserStats;
+}
+IntPtr m_pSteamUserStats;
+
+public override IntPtr GetIntPtr() { return m_pSteamUserStats; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamUserStats == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool RequestCurrentStats()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestCurrentStats(m_pSteamUserStats);
+ return result;
+}
+public override bool GetStat(string pchName,ref int pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetStat(m_pSteamUserStats,pchName,ref pData);
+ return result;
+}
+public override bool GetStat0(string pchName,ref float pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetStat0(m_pSteamUserStats,pchName,ref pData);
+ return result;
+}
+public override bool SetStat(string pchName,int nData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_SetStat(m_pSteamUserStats,pchName,nData);
+ return result;
+}
+public override bool SetStat0(string pchName,float fData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_SetStat0(m_pSteamUserStats,pchName,fData);
+ return result;
+}
+public override bool UpdateAvgRateStat(string pchName,float flCountThisSession,double dSessionLength)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_UpdateAvgRateStat(m_pSteamUserStats,pchName,flCountThisSession,dSessionLength);
+ return result;
+}
+public override bool GetAchievement(string pchName,ref bool pbAchieved)
+{
+ CheckIfUsable();
+ pbAchieved = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievement(m_pSteamUserStats,pchName,ref pbAchieved);
+ return result;
+}
+public override bool SetAchievement(string pchName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_SetAchievement(m_pSteamUserStats,pchName);
+ return result;
+}
+public override bool ClearAchievement(string pchName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_ClearAchievement(m_pSteamUserStats,pchName);
+ return result;
+}
+public override bool GetAchievementAndUnlockTime(string pchName,ref bool pbAchieved,ref uint punUnlockTime)
+{
+ CheckIfUsable();
+ pbAchieved = false;
+ punUnlockTime = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(m_pSteamUserStats,pchName,ref pbAchieved,ref punUnlockTime);
+ return result;
+}
+public override bool StoreStats()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_StoreStats(m_pSteamUserStats);
+ return result;
+}
+public override int GetAchievementIcon(string pchName)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementIcon(m_pSteamUserStats,pchName);
+ return result;
+}
+public override string GetAchievementDisplayAttribute(string pchName,string pchKey)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(m_pSteamUserStats,pchName,pchKey);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool IndicateAchievementProgress(string pchName,uint nCurProgress,uint nMaxProgress)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_IndicateAchievementProgress(m_pSteamUserStats,pchName,nCurProgress,nMaxProgress);
+ return result;
+}
+public override uint GetNumAchievements()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetNumAchievements(m_pSteamUserStats);
+ return result;
+}
+public override string GetAchievementName(uint iAchievement)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementName(m_pSteamUserStats,iAchievement);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override ulong RequestUserStats(ulong steamIDUser)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestUserStats(m_pSteamUserStats,steamIDUser);
+ return result;
+}
+public override bool GetUserStat(ulong steamIDUser,string pchName,ref int pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserStat(m_pSteamUserStats,steamIDUser,pchName,ref pData);
+ return result;
+}
+public override bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserStat0(m_pSteamUserStats,steamIDUser,pchName,ref pData);
+ return result;
+}
+public override bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved)
+{
+ CheckIfUsable();
+ pbAchieved = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserAchievement(m_pSteamUserStats,steamIDUser,pchName,ref pbAchieved);
+ return result;
+}
+public override bool GetUserAchievementAndUnlockTime(ulong steamIDUser,string pchName,ref bool pbAchieved,ref uint punUnlockTime)
+{
+ CheckIfUsable();
+ pbAchieved = false;
+ punUnlockTime = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(m_pSteamUserStats,steamIDUser,pchName,ref pbAchieved,ref punUnlockTime);
+ return result;
+}
+public override bool ResetAllStats(bool bAchievementsToo)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_ResetAllStats(m_pSteamUserStats,bAchievementsToo);
+ return result;
+}
+public override ulong FindOrCreateLeaderboard(string pchLeaderboardName,uint eLeaderboardSortMethod,uint eLeaderboardDisplayType)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(m_pSteamUserStats,pchLeaderboardName,eLeaderboardSortMethod,eLeaderboardDisplayType);
+ return result;
+}
+public override ulong FindLeaderboard(string pchLeaderboardName)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_FindLeaderboard(m_pSteamUserStats,pchLeaderboardName);
+ return result;
+}
+public override string GetLeaderboardName(ulong hSteamLeaderboard)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardName(m_pSteamUserStats,hSteamLeaderboard);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override int GetLeaderboardEntryCount(ulong hSteamLeaderboard)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(m_pSteamUserStats,hSteamLeaderboard);
+ return result;
+}
+public override uint GetLeaderboardSortMethod(ulong hSteamLeaderboard)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(m_pSteamUserStats,hSteamLeaderboard);
+ return result;
+}
+public override uint GetLeaderboardDisplayType(ulong hSteamLeaderboard)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(m_pSteamUserStats,hSteamLeaderboard);
+ return result;
+}
+public override ulong DownloadLeaderboardEntries(ulong hSteamLeaderboard,uint eLeaderboardDataRequest,int nRangeStart,int nRangeEnd)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(m_pSteamUserStats,hSteamLeaderboard,eLeaderboardDataRequest,nRangeStart,nRangeEnd);
+ return result;
+}
+public override ulong DownloadLeaderboardEntriesForUsers(ulong hSteamLeaderboard,CSteamID [] prgUsers)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(m_pSteamUserStats,hSteamLeaderboard,prgUsers,(int) prgUsers.Length);
+ return result;
+}
+public override bool GetDownloadedLeaderboardEntry(ulong hSteamLeaderboardEntries,int index,ref LeaderboardEntry_t pLeaderboardEntry,ref int pDetails,int cDetailsMax)
+{
+ CheckIfUsable();
+ pDetails = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(m_pSteamUserStats,hSteamLeaderboardEntries,index,ref pLeaderboardEntry,ref pDetails,cDetailsMax);
+ return result;
+}
+public override ulong UploadLeaderboardScore(ulong hSteamLeaderboard,uint eLeaderboardUploadScoreMethod,int nScore,ref int pScoreDetails,int cScoreDetailsCount)
+{
+ CheckIfUsable();
+ pScoreDetails = 0;
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_UploadLeaderboardScore(m_pSteamUserStats,hSteamLeaderboard,eLeaderboardUploadScoreMethod,nScore,ref pScoreDetails,cScoreDetailsCount);
+ return result;
+}
+public override ulong AttachLeaderboardUGC(ulong hSteamLeaderboard,ulong hUGC)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_AttachLeaderboardUGC(m_pSteamUserStats,hSteamLeaderboard,hUGC);
+ return result;
+}
+public override ulong GetNumberOfCurrentPlayers()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(m_pSteamUserStats);
+ return result;
+}
+public override ulong RequestGlobalAchievementPercentages()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(m_pSteamUserStats);
+ return result;
+}
+public override int GetMostAchievedAchievementInfo(string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved)
+{
+ CheckIfUsable();
+ pflPercent = 0;
+ pbAchieved = false;
+ int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(m_pSteamUserStats,pchName,unNameBufLen,ref pflPercent,ref pbAchieved);
+ return result;
+}
+public override int GetNextMostAchievedAchievementInfo(int iIteratorPrevious,string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved)
+{
+ CheckIfUsable();
+ pflPercent = 0;
+ pbAchieved = false;
+ int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(m_pSteamUserStats,iIteratorPrevious,pchName,unNameBufLen,ref pflPercent,ref pbAchieved);
+ return result;
+}
+public override bool GetAchievementAchievedPercent(string pchName,ref float pflPercent)
+{
+ CheckIfUsable();
+ pflPercent = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(m_pSteamUserStats,pchName,ref pflPercent);
+ return result;
+}
+public override ulong RequestGlobalStats(int nHistoryDays)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestGlobalStats(m_pSteamUserStats,nHistoryDays);
+ return result;
+}
+public override bool GetGlobalStat(string pchStatName,ref long pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStat(m_pSteamUserStats,pchStatName,ref pData);
+ return result;
+}
+public override bool GetGlobalStat0(string pchStatName,ref double pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStat0(m_pSteamUserStats,pchStatName,ref pData);
+ return result;
+}
+public override int GetGlobalStatHistory(string pchStatName,long [] pData)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStatHistory(m_pSteamUserStats,pchStatName,pData,(uint) pData.Length);
+ return result;
+}
+public override int GetGlobalStatHistory0(string pchStatName,double [] pData)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStatHistory0(m_pSteamUserStats,pchStatName,pData,(uint) pData.Length);
+ return result;
+}
+}
+
+
+public class CSteamApps : ISteamApps
+{
+public CSteamApps(IntPtr SteamApps)
+{
+ m_pSteamApps = SteamApps;
+}
+IntPtr m_pSteamApps;
+
+public override IntPtr GetIntPtr() { return m_pSteamApps; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamApps == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool BIsSubscribed()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsSubscribed(m_pSteamApps);
+ return result;
+}
+public override bool BIsLowViolence()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsLowViolence(m_pSteamApps);
+ return result;
+}
+public override bool BIsCybercafe()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsCybercafe(m_pSteamApps);
+ return result;
+}
+public override bool BIsVACBanned()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsVACBanned(m_pSteamApps);
+ return result;
+}
+public override string GetCurrentGameLanguage()
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamApps_GetCurrentGameLanguage(m_pSteamApps);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override string GetAvailableGameLanguages()
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamApps_GetAvailableGameLanguages(m_pSteamApps);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool BIsSubscribedApp(uint appID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsSubscribedApp(m_pSteamApps,appID);
+ return result;
+}
+public override bool BIsDlcInstalled(uint appID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsDlcInstalled(m_pSteamApps,appID);
+ return result;
+}
+public override uint GetEarliestPurchaseUnixTime(uint nAppID)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(m_pSteamApps,nAppID);
+ return result;
+}
+public override bool BIsSubscribedFromFreeWeekend()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(m_pSteamApps);
+ return result;
+}
+public override int GetDLCCount()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamApps_GetDLCCount(m_pSteamApps);
+ return result;
+}
+public override bool BGetDLCDataByIndex(int iDLC,ref uint pAppID,ref bool pbAvailable,string pchName,int cchNameBufferSize)
+{
+ CheckIfUsable();
+ pAppID = 0;
+ pbAvailable = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BGetDLCDataByIndex(m_pSteamApps,iDLC,ref pAppID,ref pbAvailable,pchName,cchNameBufferSize);
+ return result;
+}
+public override void InstallDLC(uint nAppID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamApps_InstallDLC(m_pSteamApps,nAppID);
+}
+public override void UninstallDLC(uint nAppID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamApps_UninstallDLC(m_pSteamApps,nAppID);
+}
+public override void RequestAppProofOfPurchaseKey(uint nAppID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(m_pSteamApps,nAppID);
+}
+public override bool GetCurrentBetaName(string pchName,int cchNameBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_GetCurrentBetaName(m_pSteamApps,pchName,cchNameBufferSize);
+ return result;
+}
+public override bool MarkContentCorrupt(bool bMissingFilesOnly)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_MarkContentCorrupt(m_pSteamApps,bMissingFilesOnly);
+ return result;
+}
+public override uint GetInstalledDepots(uint appID,ref uint pvecDepots,uint cMaxDepots)
+{
+ CheckIfUsable();
+ pvecDepots = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamApps_GetInstalledDepots(m_pSteamApps,appID,ref pvecDepots,cMaxDepots);
+ return result;
+}
+public override uint GetAppInstallDir(uint appID,string pchFolder,uint cchFolderBufferSize)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamApps_GetAppInstallDir(m_pSteamApps,appID,pchFolder,cchFolderBufferSize);
+ return result;
+}
+public override bool BIsAppInstalled(uint appID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsAppInstalled(m_pSteamApps,appID);
+ return result;
+}
+public override ulong GetAppOwner()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamApps_GetAppOwner(m_pSteamApps);
+ return result;
+}
+public override string GetLaunchQueryParam(string pchKey)
+{
+ CheckIfUsable();
+ IntPtr result = NativeEntrypoints.SteamAPI_ISteamApps_GetLaunchQueryParam(m_pSteamApps,pchKey);
+ return (string) Marshal.PtrToStructure(result, typeof(string));
+}
+public override bool GetDlcDownloadProgress(uint nAppID,ref ulong punBytesDownloaded,ref ulong punBytesTotal)
+{
+ CheckIfUsable();
+ punBytesDownloaded = 0;
+ punBytesTotal = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamApps_GetDlcDownloadProgress(m_pSteamApps,nAppID,ref punBytesDownloaded,ref punBytesTotal);
+ return result;
+}
+public override int GetAppBuildId()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamApps_GetAppBuildId(m_pSteamApps);
+ return result;
+}
+}
+
+
+public class CSteamNetworking : ISteamNetworking
+{
+public CSteamNetworking(IntPtr SteamNetworking)
+{
+ m_pSteamNetworking = SteamNetworking;
+}
+IntPtr m_pSteamNetworking;
+
+public override IntPtr GetIntPtr() { return m_pSteamNetworking; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamNetworking == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool SendP2PPacket(ulong steamIDRemote,IntPtr pubData,uint cubData,uint eP2PSendType,int nChannel)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_SendP2PPacket(m_pSteamNetworking,steamIDRemote,pubData,cubData,eP2PSendType,nChannel);
+ return result;
+}
+public override bool IsP2PPacketAvailable(ref uint pcubMsgSize,int nChannel)
+{
+ CheckIfUsable();
+ pcubMsgSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_IsP2PPacketAvailable(m_pSteamNetworking,ref pcubMsgSize,nChannel);
+ return result;
+}
+public override bool ReadP2PPacket(IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref CSteamID psteamIDRemote,int nChannel)
+{
+ CheckIfUsable();
+ pcubMsgSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_ReadP2PPacket(m_pSteamNetworking,pubDest,cubDest,ref pcubMsgSize,ref psteamIDRemote,nChannel);
+ return result;
+}
+public override bool AcceptP2PSessionWithUser(ulong steamIDRemote)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(m_pSteamNetworking,steamIDRemote);
+ return result;
+}
+public override bool CloseP2PSessionWithUser(ulong steamIDRemote)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(m_pSteamNetworking,steamIDRemote);
+ return result;
+}
+public override bool CloseP2PChannelWithUser(ulong steamIDRemote,int nChannel)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(m_pSteamNetworking,steamIDRemote,nChannel);
+ return result;
+}
+public override bool GetP2PSessionState(ulong steamIDRemote,ref P2PSessionState_t pConnectionState)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetP2PSessionState(m_pSteamNetworking,steamIDRemote,ref pConnectionState);
+ return result;
+}
+public override bool AllowP2PPacketRelay(bool bAllow)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_AllowP2PPacketRelay(m_pSteamNetworking,bAllow);
+ return result;
+}
+public override uint CreateListenSocket(int nVirtualP2PPort,uint nIP,char nPort,bool bAllowUseOfPacketRelay)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_CreateListenSocket(m_pSteamNetworking,nVirtualP2PPort,nIP,nPort,bAllowUseOfPacketRelay);
+ return result;
+}
+public override uint CreateP2PConnectionSocket(ulong steamIDTarget,int nVirtualPort,int nTimeoutSec,bool bAllowUseOfPacketRelay)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(m_pSteamNetworking,steamIDTarget,nVirtualPort,nTimeoutSec,bAllowUseOfPacketRelay);
+ return result;
+}
+public override uint CreateConnectionSocket(uint nIP,char nPort,int nTimeoutSec)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_CreateConnectionSocket(m_pSteamNetworking,nIP,nPort,nTimeoutSec);
+ return result;
+}
+public override bool DestroySocket(uint hSocket,bool bNotifyRemoteEnd)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_DestroySocket(m_pSteamNetworking,hSocket,bNotifyRemoteEnd);
+ return result;
+}
+public override bool DestroyListenSocket(uint hSocket,bool bNotifyRemoteEnd)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_DestroyListenSocket(m_pSteamNetworking,hSocket,bNotifyRemoteEnd);
+ return result;
+}
+public override bool SendDataOnSocket(uint hSocket,IntPtr pubData,uint cubData,bool bReliable)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_SendDataOnSocket(m_pSteamNetworking,hSocket,pubData,cubData,bReliable);
+ return result;
+}
+public override bool IsDataAvailableOnSocket(uint hSocket,ref uint pcubMsgSize)
+{
+ CheckIfUsable();
+ pcubMsgSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(m_pSteamNetworking,hSocket,ref pcubMsgSize);
+ return result;
+}
+public override bool RetrieveDataFromSocket(uint hSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize)
+{
+ CheckIfUsable();
+ pcubMsgSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_RetrieveDataFromSocket(m_pSteamNetworking,hSocket,pubDest,cubDest,ref pcubMsgSize);
+ return result;
+}
+public override bool IsDataAvailable(uint hListenSocket,ref uint pcubMsgSize,ref uint phSocket)
+{
+ CheckIfUsable();
+ pcubMsgSize = 0;
+ phSocket = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_IsDataAvailable(m_pSteamNetworking,hListenSocket,ref pcubMsgSize,ref phSocket);
+ return result;
+}
+public override bool RetrieveData(uint hListenSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref uint phSocket)
+{
+ CheckIfUsable();
+ pcubMsgSize = 0;
+ phSocket = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_RetrieveData(m_pSteamNetworking,hListenSocket,pubDest,cubDest,ref pcubMsgSize,ref phSocket);
+ return result;
+}
+public override bool GetSocketInfo(uint hSocket,ref CSteamID pSteamIDRemote,ref int peSocketStatus,ref uint punIPRemote,ref char punPortRemote)
+{
+ CheckIfUsable();
+ peSocketStatus = 0;
+ punIPRemote = 0;
+ punPortRemote = (char) 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetSocketInfo(m_pSteamNetworking,hSocket,ref pSteamIDRemote,ref peSocketStatus,ref punIPRemote,ref punPortRemote);
+ return result;
+}
+public override bool GetListenSocketInfo(uint hListenSocket,ref uint pnIP,ref char pnPort)
+{
+ CheckIfUsable();
+ pnIP = 0;
+ pnPort = (char) 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetListenSocketInfo(m_pSteamNetworking,hListenSocket,ref pnIP,ref pnPort);
+ return result;
+}
+public override uint GetSocketConnectionType(uint hSocket)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetSocketConnectionType(m_pSteamNetworking,hSocket);
+ return result;
+}
+public override int GetMaxPacketSize(uint hSocket)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetMaxPacketSize(m_pSteamNetworking,hSocket);
+ return result;
+}
+}
+
+
+public class CSteamScreenshots : ISteamScreenshots
+{
+public CSteamScreenshots(IntPtr SteamScreenshots)
+{
+ m_pSteamScreenshots = SteamScreenshots;
+}
+IntPtr m_pSteamScreenshots;
+
+public override IntPtr GetIntPtr() { return m_pSteamScreenshots; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamScreenshots == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint WriteScreenshot(IntPtr pubRGB,uint cubRGB,int nWidth,int nHeight)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamScreenshots_WriteScreenshot(m_pSteamScreenshots,pubRGB,cubRGB,nWidth,nHeight);
+ return result;
+}
+public override uint AddScreenshotToLibrary(string pchFilename,string pchThumbnailFilename,int nWidth,int nHeight)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(m_pSteamScreenshots,pchFilename,pchThumbnailFilename,nWidth,nHeight);
+ return result;
+}
+public override void TriggerScreenshot()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamScreenshots_TriggerScreenshot(m_pSteamScreenshots);
+}
+public override void HookScreenshots(bool bHook)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamScreenshots_HookScreenshots(m_pSteamScreenshots,bHook);
+}
+public override bool SetLocation(uint hScreenshot,string pchLocation)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_SetLocation(m_pSteamScreenshots,hScreenshot,pchLocation);
+ return result;
+}
+public override bool TagUser(uint hScreenshot,ulong steamID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_TagUser(m_pSteamScreenshots,hScreenshot,steamID);
+ return result;
+}
+public override bool TagPublishedFile(uint hScreenshot,ulong unPublishedFileID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_TagPublishedFile(m_pSteamScreenshots,hScreenshot,unPublishedFileID);
+ return result;
+}
+}
+
+
+public class CSteamMusic : ISteamMusic
+{
+public CSteamMusic(IntPtr SteamMusic)
+{
+ m_pSteamMusic = SteamMusic;
+}
+IntPtr m_pSteamMusic;
+
+public override IntPtr GetIntPtr() { return m_pSteamMusic; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMusic == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool BIsEnabled()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusic_BIsEnabled(m_pSteamMusic);
+ return result;
+}
+public override bool BIsPlaying()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusic_BIsPlaying(m_pSteamMusic);
+ return result;
+}
+public override int GetPlaybackStatus()
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamMusic_GetPlaybackStatus(m_pSteamMusic);
+ return result;
+}
+public override void Play()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMusic_Play(m_pSteamMusic);
+}
+public override void Pause()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMusic_Pause(m_pSteamMusic);
+}
+public override void PlayPrevious()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMusic_PlayPrevious(m_pSteamMusic);
+}
+public override void PlayNext()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMusic_PlayNext(m_pSteamMusic);
+}
+public override void SetVolume(float flVolume)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamMusic_SetVolume(m_pSteamMusic,flVolume);
+}
+public override float GetVolume()
+{
+ CheckIfUsable();
+ float result = NativeEntrypoints.SteamAPI_ISteamMusic_GetVolume(m_pSteamMusic);
+ return result;
+}
+}
+
+
+public class CSteamMusicRemote : ISteamMusicRemote
+{
+public CSteamMusicRemote(IntPtr SteamMusicRemote)
+{
+ m_pSteamMusicRemote = SteamMusicRemote;
+}
+IntPtr m_pSteamMusicRemote;
+
+public override IntPtr GetIntPtr() { return m_pSteamMusicRemote; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamMusicRemote == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool RegisterSteamMusicRemote(string pchName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(m_pSteamMusicRemote,pchName);
+ return result;
+}
+public override bool DeregisterSteamMusicRemote()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(m_pSteamMusicRemote);
+ return result;
+}
+public override bool BIsCurrentMusicRemote()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(m_pSteamMusicRemote);
+ return result;
+}
+public override bool BActivationSuccess(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_BActivationSuccess(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool SetDisplayName(string pchDisplayName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetDisplayName(m_pSteamMusicRemote,pchDisplayName);
+ return result;
+}
+public override bool SetPNGIcon_64x64(IntPtr pvBuffer,uint cbBufferLength)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(m_pSteamMusicRemote,pvBuffer,cbBufferLength);
+ return result;
+}
+public override bool EnablePlayPrevious(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnablePlayPrevious(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool EnablePlayNext(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnablePlayNext(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool EnableShuffled(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnableShuffled(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool EnableLooped(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnableLooped(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool EnableQueue(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnableQueue(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool EnablePlaylists(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnablePlaylists(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool UpdatePlaybackStatus(int nStatus)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(m_pSteamMusicRemote,nStatus);
+ return result;
+}
+public override bool UpdateShuffled(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateShuffled(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool UpdateLooped(bool bValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateLooped(m_pSteamMusicRemote,bValue);
+ return result;
+}
+public override bool UpdateVolume(float flValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateVolume(m_pSteamMusicRemote,flValue);
+ return result;
+}
+public override bool CurrentEntryWillChange()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(m_pSteamMusicRemote);
+ return result;
+}
+public override bool CurrentEntryIsAvailable(bool bAvailable)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(m_pSteamMusicRemote,bAvailable);
+ return result;
+}
+public override bool UpdateCurrentEntryText(string pchText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(m_pSteamMusicRemote,pchText);
+ return result;
+}
+public override bool UpdateCurrentEntryElapsedSeconds(int nValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(m_pSteamMusicRemote,nValue);
+ return result;
+}
+public override bool UpdateCurrentEntryCoverArt(IntPtr pvBuffer,uint cbBufferLength)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(m_pSteamMusicRemote,pvBuffer,cbBufferLength);
+ return result;
+}
+public override bool CurrentEntryDidChange()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(m_pSteamMusicRemote);
+ return result;
+}
+public override bool QueueWillChange()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_QueueWillChange(m_pSteamMusicRemote);
+ return result;
+}
+public override bool ResetQueueEntries()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_ResetQueueEntries(m_pSteamMusicRemote);
+ return result;
+}
+public override bool SetQueueEntry(int nID,int nPosition,string pchEntryText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetQueueEntry(m_pSteamMusicRemote,nID,nPosition,pchEntryText);
+ return result;
+}
+public override bool SetCurrentQueueEntry(int nID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(m_pSteamMusicRemote,nID);
+ return result;
+}
+public override bool QueueDidChange()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_QueueDidChange(m_pSteamMusicRemote);
+ return result;
+}
+public override bool PlaylistWillChange()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_PlaylistWillChange(m_pSteamMusicRemote);
+ return result;
+}
+public override bool ResetPlaylistEntries()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(m_pSteamMusicRemote);
+ return result;
+}
+public override bool SetPlaylistEntry(int nID,int nPosition,string pchEntryText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetPlaylistEntry(m_pSteamMusicRemote,nID,nPosition,pchEntryText);
+ return result;
+}
+public override bool SetCurrentPlaylistEntry(int nID)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(m_pSteamMusicRemote,nID);
+ return result;
+}
+public override bool PlaylistDidChange()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_PlaylistDidChange(m_pSteamMusicRemote);
+ return result;
+}
+}
+
+
+public class CSteamHTTP : ISteamHTTP
+{
+public CSteamHTTP(IntPtr SteamHTTP)
+{
+ m_pSteamHTTP = SteamHTTP;
+}
+IntPtr m_pSteamHTTP;
+
+public override IntPtr GetIntPtr() { return m_pSteamHTTP; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamHTTP == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint CreateHTTPRequest(uint eHTTPRequestMethod,string pchAbsoluteURL)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamHTTP_CreateHTTPRequest(m_pSteamHTTP,eHTTPRequestMethod,pchAbsoluteURL);
+ return result;
+}
+public override bool SetHTTPRequestContextValue(uint hRequest,ulong ulContextValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(m_pSteamHTTP,hRequest,ulContextValue);
+ return result;
+}
+public override bool SetHTTPRequestNetworkActivityTimeout(uint hRequest,uint unTimeoutSeconds)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(m_pSteamHTTP,hRequest,unTimeoutSeconds);
+ return result;
+}
+public override bool SetHTTPRequestHeaderValue(uint hRequest,string pchHeaderName,string pchHeaderValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(m_pSteamHTTP,hRequest,pchHeaderName,pchHeaderValue);
+ return result;
+}
+public override bool SetHTTPRequestGetOrPostParameter(uint hRequest,string pchParamName,string pchParamValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(m_pSteamHTTP,hRequest,pchParamName,pchParamValue);
+ return result;
+}
+public override bool SendHTTPRequest(uint hRequest,ref ulong pCallHandle)
+{
+ CheckIfUsable();
+ pCallHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SendHTTPRequest(m_pSteamHTTP,hRequest,ref pCallHandle);
+ return result;
+}
+public override bool SendHTTPRequestAndStreamResponse(uint hRequest,ref ulong pCallHandle)
+{
+ CheckIfUsable();
+ pCallHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(m_pSteamHTTP,hRequest,ref pCallHandle);
+ return result;
+}
+public override bool DeferHTTPRequest(uint hRequest)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_DeferHTTPRequest(m_pSteamHTTP,hRequest);
+ return result;
+}
+public override bool PrioritizeHTTPRequest(uint hRequest)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(m_pSteamHTTP,hRequest);
+ return result;
+}
+public override bool GetHTTPResponseHeaderSize(uint hRequest,string pchHeaderName,ref uint unResponseHeaderSize)
+{
+ CheckIfUsable();
+ unResponseHeaderSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(m_pSteamHTTP,hRequest,pchHeaderName,ref unResponseHeaderSize);
+ return result;
+}
+public override bool GetHTTPResponseHeaderValue(uint hRequest,string pchHeaderName,IntPtr pHeaderValueBuffer,uint unBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(m_pSteamHTTP,hRequest,pchHeaderName,pHeaderValueBuffer,unBufferSize);
+ return result;
+}
+public override bool GetHTTPResponseBodySize(uint hRequest,ref uint unBodySize)
+{
+ CheckIfUsable();
+ unBodySize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(m_pSteamHTTP,hRequest,ref unBodySize);
+ return result;
+}
+public override bool GetHTTPResponseBodyData(uint hRequest,IntPtr pBodyDataBuffer,uint unBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(m_pSteamHTTP,hRequest,pBodyDataBuffer,unBufferSize);
+ return result;
+}
+public override bool GetHTTPStreamingResponseBodyData(uint hRequest,uint cOffset,IntPtr pBodyDataBuffer,uint unBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(m_pSteamHTTP,hRequest,cOffset,pBodyDataBuffer,unBufferSize);
+ return result;
+}
+public override bool ReleaseHTTPRequest(uint hRequest)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_ReleaseHTTPRequest(m_pSteamHTTP,hRequest);
+ return result;
+}
+public override bool GetHTTPDownloadProgressPct(uint hRequest,ref float pflPercentOut)
+{
+ CheckIfUsable();
+ pflPercentOut = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(m_pSteamHTTP,hRequest,ref pflPercentOut);
+ return result;
+}
+public override bool SetHTTPRequestRawPostBody(uint hRequest,string pchContentType,IntPtr pubBody,uint unBodyLen)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(m_pSteamHTTP,hRequest,pchContentType,pubBody,unBodyLen);
+ return result;
+}
+public override uint CreateCookieContainer(bool bAllowResponsesToModify)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamHTTP_CreateCookieContainer(m_pSteamHTTP,bAllowResponsesToModify);
+ return result;
+}
+public override bool ReleaseCookieContainer(uint hCookieContainer)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_ReleaseCookieContainer(m_pSteamHTTP,hCookieContainer);
+ return result;
+}
+public override bool SetCookie(uint hCookieContainer,string pchHost,string pchUrl,string pchCookie)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetCookie(m_pSteamHTTP,hCookieContainer,pchHost,pchUrl,pchCookie);
+ return result;
+}
+public override bool SetHTTPRequestCookieContainer(uint hRequest,uint hCookieContainer)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(m_pSteamHTTP,hRequest,hCookieContainer);
+ return result;
+}
+public override bool SetHTTPRequestUserAgentInfo(uint hRequest,string pchUserAgentInfo)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(m_pSteamHTTP,hRequest,pchUserAgentInfo);
+ return result;
+}
+public override bool SetHTTPRequestRequiresVerifiedCertificate(uint hRequest,bool bRequireVerifiedCertificate)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(m_pSteamHTTP,hRequest,bRequireVerifiedCertificate);
+ return result;
+}
+public override bool SetHTTPRequestAbsoluteTimeoutMS(uint hRequest,uint unMilliseconds)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(m_pSteamHTTP,hRequest,unMilliseconds);
+ return result;
+}
+public override bool GetHTTPRequestWasTimedOut(uint hRequest,ref bool pbWasTimedOut)
+{
+ CheckIfUsable();
+ pbWasTimedOut = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(m_pSteamHTTP,hRequest,ref pbWasTimedOut);
+ return result;
+}
+}
+
+
+public class CSteamUnifiedMessages : ISteamUnifiedMessages
+{
+public CSteamUnifiedMessages(IntPtr SteamUnifiedMessages)
+{
+ m_pSteamUnifiedMessages = SteamUnifiedMessages;
+}
+IntPtr m_pSteamUnifiedMessages;
+
+public override IntPtr GetIntPtr() { return m_pSteamUnifiedMessages; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamUnifiedMessages == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override ulong SendMethod(string pchServiceMethod,IntPtr pRequestBuffer,uint unRequestBufferSize,ulong unContext)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_SendMethod(m_pSteamUnifiedMessages,pchServiceMethod,pRequestBuffer,unRequestBufferSize,unContext);
+ return result;
+}
+public override bool GetMethodResponseInfo(ulong hHandle,ref uint punResponseSize,ref uint peResult)
+{
+ CheckIfUsable();
+ punResponseSize = 0;
+ peResult = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(m_pSteamUnifiedMessages,hHandle,ref punResponseSize,ref peResult);
+ return result;
+}
+public override bool GetMethodResponseData(ulong hHandle,IntPtr pResponseBuffer,uint unResponseBufferSize,bool bAutoRelease)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(m_pSteamUnifiedMessages,hHandle,pResponseBuffer,unResponseBufferSize,bAutoRelease);
+ return result;
+}
+public override bool ReleaseMethod(ulong hHandle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_ReleaseMethod(m_pSteamUnifiedMessages,hHandle);
+ return result;
+}
+public override bool SendNotification(string pchServiceNotification,IntPtr pNotificationBuffer,uint unNotificationBufferSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_SendNotification(m_pSteamUnifiedMessages,pchServiceNotification,pNotificationBuffer,unNotificationBufferSize);
+ return result;
+}
+}
+
+
+public class CSteamController : ISteamController
+{
+public CSteamController(IntPtr SteamController)
+{
+ m_pSteamController = SteamController;
+}
+IntPtr m_pSteamController;
+
+public override IntPtr GetIntPtr() { return m_pSteamController; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamController == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool Init()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamController_Init(m_pSteamController);
+ return result;
+}
+public override bool Shutdown()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamController_Shutdown(m_pSteamController);
+ return result;
+}
+public override void RunFrame()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamController_RunFrame(m_pSteamController);
+}
+public override int GetConnectedControllers(ref ulong handlesOut)
+{
+ CheckIfUsable();
+ handlesOut = 0;
+ int result = NativeEntrypoints.SteamAPI_ISteamController_GetConnectedControllers(m_pSteamController,ref handlesOut);
+ return result;
+}
+public override bool ShowBindingPanel(ulong controllerHandle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamController_ShowBindingPanel(m_pSteamController,controllerHandle);
+ return result;
+}
+public override ulong GetActionSetHandle(string pszActionSetName)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetActionSetHandle(m_pSteamController,pszActionSetName);
+ return result;
+}
+public override void ActivateActionSet(ulong controllerHandle,ulong actionSetHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamController_ActivateActionSet(m_pSteamController,controllerHandle,actionSetHandle);
+}
+public override ulong GetCurrentActionSet(ulong controllerHandle)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetCurrentActionSet(m_pSteamController,controllerHandle);
+ return result;
+}
+public override ulong GetDigitalActionHandle(string pszActionName)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetDigitalActionHandle(m_pSteamController,pszActionName);
+ return result;
+}
+public override ControllerDigitalActionData_t GetDigitalActionData(ulong controllerHandle,ulong digitalActionHandle)
+{
+ CheckIfUsable();
+ ControllerDigitalActionData_t result = NativeEntrypoints.SteamAPI_ISteamController_GetDigitalActionData(m_pSteamController,controllerHandle,digitalActionHandle);
+ return result;
+}
+public override int GetDigitalActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong digitalActionHandle,ref uint originsOut)
+{
+ CheckIfUsable();
+ originsOut = 0;
+ int result = NativeEntrypoints.SteamAPI_ISteamController_GetDigitalActionOrigins(m_pSteamController,controllerHandle,actionSetHandle,digitalActionHandle,ref originsOut);
+ return result;
+}
+public override ulong GetAnalogActionHandle(string pszActionName)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetAnalogActionHandle(m_pSteamController,pszActionName);
+ return result;
+}
+public override ControllerAnalogActionData_t GetAnalogActionData(ulong controllerHandle,ulong analogActionHandle)
+{
+ CheckIfUsable();
+ ControllerAnalogActionData_t result = NativeEntrypoints.SteamAPI_ISteamController_GetAnalogActionData(m_pSteamController,controllerHandle,analogActionHandle);
+ return result;
+}
+public override int GetAnalogActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong analogActionHandle,ref uint originsOut)
+{
+ CheckIfUsable();
+ originsOut = 0;
+ int result = NativeEntrypoints.SteamAPI_ISteamController_GetAnalogActionOrigins(m_pSteamController,controllerHandle,actionSetHandle,analogActionHandle,ref originsOut);
+ return result;
+}
+public override void StopAnalogActionMomentum(ulong controllerHandle,ulong eAction)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamController_StopAnalogActionMomentum(m_pSteamController,controllerHandle,eAction);
+}
+public override void TriggerHapticPulse(ulong controllerHandle,uint eTargetPad,char usDurationMicroSec)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamController_TriggerHapticPulse(m_pSteamController,controllerHandle,eTargetPad,usDurationMicroSec);
+}
+}
+
+
+public class CSteamUGC : ISteamUGC
+{
+public CSteamUGC(IntPtr SteamUGC)
+{
+ m_pSteamUGC = SteamUGC;
+}
+IntPtr m_pSteamUGC;
+
+public override IntPtr GetIntPtr() { return m_pSteamUGC; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamUGC == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override ulong CreateQueryUserUGCRequest(uint unAccountID,uint eListType,uint eMatchingUGCType,uint eSortOrder,uint nCreatorAppID,uint nConsumerAppID,uint unPage)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(m_pSteamUGC,unAccountID,eListType,eMatchingUGCType,eSortOrder,nCreatorAppID,nConsumerAppID,unPage);
+ return result;
+}
+public override ulong CreateQueryAllUGCRequest(uint eQueryType,uint eMatchingeMatchingUGCTypeFileType,uint nCreatorAppID,uint nConsumerAppID,uint unPage)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(m_pSteamUGC,eQueryType,eMatchingeMatchingUGCTypeFileType,nCreatorAppID,nConsumerAppID,unPage);
+ return result;
+}
+public override ulong CreateQueryUGCDetailsRequest(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs)
+{
+ CheckIfUsable();
+ pvecPublishedFileID = 0;
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(m_pSteamUGC,ref pvecPublishedFileID,unNumPublishedFileIDs);
+ return result;
+}
+public override ulong SendQueryUGCRequest(ulong handle)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SendQueryUGCRequest(m_pSteamUGC,handle);
+ return result;
+}
+public override bool GetQueryUGCResult(ulong handle,uint index,ref SteamUGCDetails_t pDetails)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCResult(m_pSteamUGC,handle,index,ref pDetails);
+ return result;
+}
+public override bool GetQueryUGCPreviewURL(ulong handle,uint index,string pchURL,uint cchURLSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(m_pSteamUGC,handle,index,pchURL,cchURLSize);
+ return result;
+}
+public override bool GetQueryUGCMetadata(ulong handle,uint index,string pchMetadata,uint cchMetadatasize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCMetadata(m_pSteamUGC,handle,index,pchMetadata,cchMetadatasize);
+ return result;
+}
+public override bool GetQueryUGCChildren(ulong handle,uint index,ref ulong pvecPublishedFileID,uint cMaxEntries)
+{
+ CheckIfUsable();
+ pvecPublishedFileID = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCChildren(m_pSteamUGC,handle,index,ref pvecPublishedFileID,cMaxEntries);
+ return result;
+}
+public override bool GetQueryUGCStatistic(ulong handle,uint index,uint eStatType,ref uint pStatValue)
+{
+ CheckIfUsable();
+ pStatValue = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCStatistic(m_pSteamUGC,handle,index,eStatType,ref pStatValue);
+ return result;
+}
+public override uint GetQueryUGCNumAdditionalPreviews(ulong handle,uint index)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(m_pSteamUGC,handle,index);
+ return result;
+}
+public override bool GetQueryUGCAdditionalPreview(ulong handle,uint index,uint previewIndex,string pchURLOrVideoID,uint cchURLSize,ref bool pbIsImage)
+{
+ CheckIfUsable();
+ pbIsImage = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(m_pSteamUGC,handle,index,previewIndex,pchURLOrVideoID,cchURLSize,ref pbIsImage);
+ return result;
+}
+public override uint GetQueryUGCNumKeyValueTags(ulong handle,uint index)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(m_pSteamUGC,handle,index);
+ return result;
+}
+public override bool GetQueryUGCKeyValueTag(ulong handle,uint index,uint keyValueTagIndex,string pchKey,uint cchKeySize,string pchValue,uint cchValueSize)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(m_pSteamUGC,handle,index,keyValueTagIndex,pchKey,cchKeySize,pchValue,cchValueSize);
+ return result;
+}
+public override bool ReleaseQueryUGCRequest(ulong handle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(m_pSteamUGC,handle);
+ return result;
+}
+public override bool AddRequiredTag(ulong handle,string pTagName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddRequiredTag(m_pSteamUGC,handle,pTagName);
+ return result;
+}
+public override bool AddExcludedTag(ulong handle,string pTagName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddExcludedTag(m_pSteamUGC,handle,pTagName);
+ return result;
+}
+public override bool SetReturnKeyValueTags(ulong handle,bool bReturnKeyValueTags)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnKeyValueTags(m_pSteamUGC,handle,bReturnKeyValueTags);
+ return result;
+}
+public override bool SetReturnLongDescription(ulong handle,bool bReturnLongDescription)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnLongDescription(m_pSteamUGC,handle,bReturnLongDescription);
+ return result;
+}
+public override bool SetReturnMetadata(ulong handle,bool bReturnMetadata)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnMetadata(m_pSteamUGC,handle,bReturnMetadata);
+ return result;
+}
+public override bool SetReturnChildren(ulong handle,bool bReturnChildren)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnChildren(m_pSteamUGC,handle,bReturnChildren);
+ return result;
+}
+public override bool SetReturnAdditionalPreviews(ulong handle,bool bReturnAdditionalPreviews)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(m_pSteamUGC,handle,bReturnAdditionalPreviews);
+ return result;
+}
+public override bool SetReturnTotalOnly(ulong handle,bool bReturnTotalOnly)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnTotalOnly(m_pSteamUGC,handle,bReturnTotalOnly);
+ return result;
+}
+public override bool SetLanguage(ulong handle,string pchLanguage)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetLanguage(m_pSteamUGC,handle,pchLanguage);
+ return result;
+}
+public override bool SetAllowCachedResponse(ulong handle,uint unMaxAgeSeconds)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetAllowCachedResponse(m_pSteamUGC,handle,unMaxAgeSeconds);
+ return result;
+}
+public override bool SetCloudFileNameFilter(ulong handle,string pMatchCloudFileName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetCloudFileNameFilter(m_pSteamUGC,handle,pMatchCloudFileName);
+ return result;
+}
+public override bool SetMatchAnyTag(ulong handle,bool bMatchAnyTag)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetMatchAnyTag(m_pSteamUGC,handle,bMatchAnyTag);
+ return result;
+}
+public override bool SetSearchText(ulong handle,string pSearchText)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetSearchText(m_pSteamUGC,handle,pSearchText);
+ return result;
+}
+public override bool SetRankedByTrendDays(ulong handle,uint unDays)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetRankedByTrendDays(m_pSteamUGC,handle,unDays);
+ return result;
+}
+public override bool AddRequiredKeyValueTag(ulong handle,string pKey,string pValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddRequiredKeyValueTag(m_pSteamUGC,handle,pKey,pValue);
+ return result;
+}
+public override ulong RequestUGCDetails(ulong nPublishedFileID,uint unMaxAgeSeconds)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_RequestUGCDetails(m_pSteamUGC,nPublishedFileID,unMaxAgeSeconds);
+ return result;
+}
+public override ulong CreateItem(uint nConsumerAppId,uint eFileType)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateItem(m_pSteamUGC,nConsumerAppId,eFileType);
+ return result;
+}
+public override ulong StartItemUpdate(uint nConsumerAppId,ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_StartItemUpdate(m_pSteamUGC,nConsumerAppId,nPublishedFileID);
+ return result;
+}
+public override bool SetItemTitle(ulong handle,string pchTitle)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemTitle(m_pSteamUGC,handle,pchTitle);
+ return result;
+}
+public override bool SetItemDescription(ulong handle,string pchDescription)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemDescription(m_pSteamUGC,handle,pchDescription);
+ return result;
+}
+public override bool SetItemUpdateLanguage(ulong handle,string pchLanguage)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemUpdateLanguage(m_pSteamUGC,handle,pchLanguage);
+ return result;
+}
+public override bool SetItemMetadata(ulong handle,string pchMetaData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemMetadata(m_pSteamUGC,handle,pchMetaData);
+ return result;
+}
+public override bool SetItemVisibility(ulong handle,uint eVisibility)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemVisibility(m_pSteamUGC,handle,eVisibility);
+ return result;
+}
+public override bool SetItemTags(ulong updateHandle,ref SteamParamStringArray_t pTags)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemTags(m_pSteamUGC,updateHandle,ref pTags);
+ return result;
+}
+public override bool SetItemContent(ulong handle,string pszContentFolder)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemContent(m_pSteamUGC,handle,pszContentFolder);
+ return result;
+}
+public override bool SetItemPreview(ulong handle,string pszPreviewFile)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemPreview(m_pSteamUGC,handle,pszPreviewFile);
+ return result;
+}
+public override bool RemoveItemKeyValueTags(ulong handle,string pchKey)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_RemoveItemKeyValueTags(m_pSteamUGC,handle,pchKey);
+ return result;
+}
+public override bool AddItemKeyValueTag(ulong handle,string pchKey,string pchValue)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddItemKeyValueTag(m_pSteamUGC,handle,pchKey,pchValue);
+ return result;
+}
+public override ulong SubmitItemUpdate(ulong handle,string pchChangeNote)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SubmitItemUpdate(m_pSteamUGC,handle,pchChangeNote);
+ return result;
+}
+public override uint GetItemUpdateProgress(ulong handle,ref ulong punBytesProcessed,ref ulong punBytesTotal)
+{
+ CheckIfUsable();
+ punBytesProcessed = 0;
+ punBytesTotal = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemUpdateProgress(m_pSteamUGC,handle,ref punBytesProcessed,ref punBytesTotal);
+ return result;
+}
+public override ulong SetUserItemVote(ulong nPublishedFileID,bool bVoteUp)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SetUserItemVote(m_pSteamUGC,nPublishedFileID,bVoteUp);
+ return result;
+}
+public override ulong GetUserItemVote(ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_GetUserItemVote(m_pSteamUGC,nPublishedFileID);
+ return result;
+}
+public override ulong AddItemToFavorites(uint nAppId,ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_AddItemToFavorites(m_pSteamUGC,nAppId,nPublishedFileID);
+ return result;
+}
+public override ulong RemoveItemFromFavorites(uint nAppId,ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_RemoveItemFromFavorites(m_pSteamUGC,nAppId,nPublishedFileID);
+ return result;
+}
+public override ulong SubscribeItem(ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SubscribeItem(m_pSteamUGC,nPublishedFileID);
+ return result;
+}
+public override ulong UnsubscribeItem(ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_UnsubscribeItem(m_pSteamUGC,nPublishedFileID);
+ return result;
+}
+public override uint GetNumSubscribedItems()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetNumSubscribedItems(m_pSteamUGC);
+ return result;
+}
+public override uint GetSubscribedItems(ref ulong pvecPublishedFileID,uint cMaxEntries)
+{
+ CheckIfUsable();
+ pvecPublishedFileID = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetSubscribedItems(m_pSteamUGC,ref pvecPublishedFileID,cMaxEntries);
+ return result;
+}
+public override uint GetItemState(ulong nPublishedFileID)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemState(m_pSteamUGC,nPublishedFileID);
+ return result;
+}
+public override bool GetItemInstallInfo(ulong nPublishedFileID,ref ulong punSizeOnDisk,string pchFolder,uint cchFolderSize,ref uint punTimeStamp)
+{
+ CheckIfUsable();
+ punSizeOnDisk = 0;
+ punTimeStamp = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemInstallInfo(m_pSteamUGC,nPublishedFileID,ref punSizeOnDisk,pchFolder,cchFolderSize,ref punTimeStamp);
+ return result;
+}
+public override bool GetItemDownloadInfo(ulong nPublishedFileID,ref ulong punBytesDownloaded,ref ulong punBytesTotal)
+{
+ CheckIfUsable();
+ punBytesDownloaded = 0;
+ punBytesTotal = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemDownloadInfo(m_pSteamUGC,nPublishedFileID,ref punBytesDownloaded,ref punBytesTotal);
+ return result;
+}
+public override bool DownloadItem(ulong nPublishedFileID,bool bHighPriority)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_DownloadItem(m_pSteamUGC,nPublishedFileID,bHighPriority);
+ return result;
+}
+public override bool BInitWorkshopForGameServer(uint unWorkshopDepotID,string pszFolder)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamUGC_BInitWorkshopForGameServer(m_pSteamUGC,unWorkshopDepotID,pszFolder);
+ return result;
+}
+public override void SuspendDownloads(bool bSuspend)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamUGC_SuspendDownloads(m_pSteamUGC,bSuspend);
+}
+}
+
+
+public class CSteamAppList : ISteamAppList
+{
+public CSteamAppList(IntPtr SteamAppList)
+{
+ m_pSteamAppList = SteamAppList;
+}
+IntPtr m_pSteamAppList;
+
+public override IntPtr GetIntPtr() { return m_pSteamAppList; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamAppList == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint GetNumInstalledApps()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamAppList_GetNumInstalledApps(m_pSteamAppList);
+ return result;
+}
+public override uint GetInstalledApps(ref uint pvecAppID,uint unMaxAppIDs)
+{
+ CheckIfUsable();
+ pvecAppID = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamAppList_GetInstalledApps(m_pSteamAppList,ref pvecAppID,unMaxAppIDs);
+ return result;
+}
+public override int GetAppName(uint nAppID,string pchName,int cchNameMax)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamAppList_GetAppName(m_pSteamAppList,nAppID,pchName,cchNameMax);
+ return result;
+}
+public override int GetAppInstallDir(uint nAppID,string pchDirectory,int cchNameMax)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamAppList_GetAppInstallDir(m_pSteamAppList,nAppID,pchDirectory,cchNameMax);
+ return result;
+}
+public override int GetAppBuildId(uint nAppID)
+{
+ CheckIfUsable();
+ int result = NativeEntrypoints.SteamAPI_ISteamAppList_GetAppBuildId(m_pSteamAppList,nAppID);
+ return result;
+}
+}
+
+
+public class CSteamHTMLSurface : ISteamHTMLSurface
+{
+public CSteamHTMLSurface(IntPtr SteamHTMLSurface)
+{
+ m_pSteamHTMLSurface = SteamHTMLSurface;
+}
+IntPtr m_pSteamHTMLSurface;
+
+public override IntPtr GetIntPtr() { return m_pSteamHTMLSurface; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamHTMLSurface == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void DestructISteamHTMLSurface()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(m_pSteamHTMLSurface);
+}
+public override bool Init()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Init(m_pSteamHTMLSurface);
+ return result;
+}
+public override bool Shutdown()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Shutdown(m_pSteamHTMLSurface);
+ return result;
+}
+public override ulong CreateBrowser(string pchUserAgent,string pchUserCSS)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamHTMLSurface_CreateBrowser(m_pSteamHTMLSurface,pchUserAgent,pchUserCSS);
+ return result;
+}
+public override void RemoveBrowser(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_RemoveBrowser(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void LoadURL(uint unBrowserHandle,string pchURL,string pchPostData)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_LoadURL(m_pSteamHTMLSurface,unBrowserHandle,pchURL,pchPostData);
+}
+public override void SetSize(uint unBrowserHandle,uint unWidth,uint unHeight)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetSize(m_pSteamHTMLSurface,unBrowserHandle,unWidth,unHeight);
+}
+public override void StopLoad(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_StopLoad(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void Reload(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Reload(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void GoBack(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_GoBack(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void GoForward(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_GoForward(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void AddHeader(uint unBrowserHandle,string pchKey,string pchValue)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_AddHeader(m_pSteamHTMLSurface,unBrowserHandle,pchKey,pchValue);
+}
+public override void ExecuteJavascript(uint unBrowserHandle,string pchScript)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_ExecuteJavascript(m_pSteamHTMLSurface,unBrowserHandle,pchScript);
+}
+public override void MouseUp(uint unBrowserHandle,uint eMouseButton)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseUp(m_pSteamHTMLSurface,unBrowserHandle,eMouseButton);
+}
+public override void MouseDown(uint unBrowserHandle,uint eMouseButton)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseDown(m_pSteamHTMLSurface,unBrowserHandle,eMouseButton);
+}
+public override void MouseDoubleClick(uint unBrowserHandle,uint eMouseButton)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseDoubleClick(m_pSteamHTMLSurface,unBrowserHandle,eMouseButton);
+}
+public override void MouseMove(uint unBrowserHandle,int x,int y)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseMove(m_pSteamHTMLSurface,unBrowserHandle,x,y);
+}
+public override void MouseWheel(uint unBrowserHandle,int nDelta)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseWheel(m_pSteamHTMLSurface,unBrowserHandle,nDelta);
+}
+public override void KeyDown(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_KeyDown(m_pSteamHTMLSurface,unBrowserHandle,nNativeKeyCode,eHTMLKeyModifiers);
+}
+public override void KeyUp(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_KeyUp(m_pSteamHTMLSurface,unBrowserHandle,nNativeKeyCode,eHTMLKeyModifiers);
+}
+public override void KeyChar(uint unBrowserHandle,uint cUnicodeChar,uint eHTMLKeyModifiers)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_KeyChar(m_pSteamHTMLSurface,unBrowserHandle,cUnicodeChar,eHTMLKeyModifiers);
+}
+public override void SetHorizontalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(m_pSteamHTMLSurface,unBrowserHandle,nAbsolutePixelScroll);
+}
+public override void SetVerticalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetVerticalScroll(m_pSteamHTMLSurface,unBrowserHandle,nAbsolutePixelScroll);
+}
+public override void SetKeyFocus(uint unBrowserHandle,bool bHasKeyFocus)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetKeyFocus(m_pSteamHTMLSurface,unBrowserHandle,bHasKeyFocus);
+}
+public override void ViewSource(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_ViewSource(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void CopyToClipboard(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_CopyToClipboard(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void PasteFromClipboard(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_PasteFromClipboard(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void Find(uint unBrowserHandle,string pchSearchStr,bool bCurrentlyInFind,bool bReverse)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Find(m_pSteamHTMLSurface,unBrowserHandle,pchSearchStr,bCurrentlyInFind,bReverse);
+}
+public override void StopFind(uint unBrowserHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_StopFind(m_pSteamHTMLSurface,unBrowserHandle);
+}
+public override void GetLinkAtPosition(uint unBrowserHandle,int x,int y)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(m_pSteamHTMLSurface,unBrowserHandle,x,y);
+}
+public override void SetCookie(string pchHostname,string pchKey,string pchValue,string pchPath,ulong nExpires,bool bSecure,bool bHTTPOnly)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetCookie(m_pSteamHTMLSurface,pchHostname,pchKey,pchValue,pchPath,nExpires,bSecure,bHTTPOnly);
+}
+public override void SetPageScaleFactor(uint unBrowserHandle,float flZoom,int nPointX,int nPointY)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(m_pSteamHTMLSurface,unBrowserHandle,flZoom,nPointX,nPointY);
+}
+public override void SetBackgroundMode(uint unBrowserHandle,bool bBackgroundMode)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetBackgroundMode(m_pSteamHTMLSurface,unBrowserHandle,bBackgroundMode);
+}
+public override void AllowStartRequest(uint unBrowserHandle,bool bAllowed)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_AllowStartRequest(m_pSteamHTMLSurface,unBrowserHandle,bAllowed);
+}
+public override void JSDialogResponse(uint unBrowserHandle,bool bResult)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_JSDialogResponse(m_pSteamHTMLSurface,unBrowserHandle,bResult);
+}
+public override void FileLoadDialogResponse(uint unBrowserHandle,string pchSelectedFiles)
+{
+ CheckIfUsable();
+ pchSelectedFiles = "";
+ NativeEntrypoints.SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse(m_pSteamHTMLSurface,unBrowserHandle,pchSelectedFiles);
+}
+}
+
+
+public class CSteamInventory : ISteamInventory
+{
+public CSteamInventory(IntPtr SteamInventory)
+{
+ m_pSteamInventory = SteamInventory;
+}
+IntPtr m_pSteamInventory;
+
+public override IntPtr GetIntPtr() { return m_pSteamInventory; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamInventory == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override uint GetResultStatus(int resultHandle)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultStatus(m_pSteamInventory,resultHandle);
+ return result;
+}
+public override bool GetResultItems(int resultHandle,out SteamItemDetails_t [] pOutItemsArray)
+{
+ CheckIfUsable();
+ uint punOutItemsArraySize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultItems(m_pSteamInventory,resultHandle,null,ref punOutItemsArraySize);
+ pOutItemsArray= new SteamItemDetails_t[punOutItemsArraySize];
+ result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultItems(m_pSteamInventory,resultHandle,pOutItemsArray,ref punOutItemsArraySize);
+ return result;
+}
+public override uint GetResultTimestamp(int resultHandle)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultTimestamp(m_pSteamInventory,resultHandle);
+ return result;
+}
+public override bool CheckResultSteamID(int resultHandle,ulong steamIDExpected)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_CheckResultSteamID(m_pSteamInventory,resultHandle,steamIDExpected);
+ return result;
+}
+public override void DestroyResult(int resultHandle)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamInventory_DestroyResult(m_pSteamInventory,resultHandle);
+}
+public override bool GetAllItems(ref int pResultHandle)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetAllItems(m_pSteamInventory,ref pResultHandle);
+ return result;
+}
+public override bool GetItemsByID(ref int pResultHandle,ulong [] pInstanceIDs)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemsByID(m_pSteamInventory,ref pResultHandle,pInstanceIDs,(uint) pInstanceIDs.Length);
+ return result;
+}
+public override bool SerializeResult(int resultHandle,IntPtr pOutBuffer,ref uint punOutBufferSize)
+{
+ CheckIfUsable();
+ punOutBufferSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_SerializeResult(m_pSteamInventory,resultHandle,pOutBuffer,ref punOutBufferSize);
+ return result;
+}
+public override bool DeserializeResult(ref int pOutResultHandle,IntPtr pBuffer,uint unBufferSize,bool bRESERVED_MUST_BE_FALSE)
+{
+ CheckIfUsable();
+ pOutResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_DeserializeResult(m_pSteamInventory,ref pOutResultHandle,pBuffer,unBufferSize,bRESERVED_MUST_BE_FALSE);
+ return result;
+}
+public override bool GenerateItems(ref int pResultHandle,int [] pArrayItemDefs,uint [] punArrayQuantity)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GenerateItems(m_pSteamInventory,ref pResultHandle,pArrayItemDefs,punArrayQuantity,(uint) punArrayQuantity.Length);
+ return result;
+}
+public override bool GrantPromoItems(ref int pResultHandle)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GrantPromoItems(m_pSteamInventory,ref pResultHandle);
+ return result;
+}
+public override bool AddPromoItem(ref int pResultHandle,int itemDef)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_AddPromoItem(m_pSteamInventory,ref pResultHandle,itemDef);
+ return result;
+}
+public override bool AddPromoItems(ref int pResultHandle,int [] pArrayItemDefs)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_AddPromoItems(m_pSteamInventory,ref pResultHandle,pArrayItemDefs,(uint) pArrayItemDefs.Length);
+ return result;
+}
+public override bool ConsumeItem(ref int pResultHandle,ulong itemConsume,uint unQuantity)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_ConsumeItem(m_pSteamInventory,ref pResultHandle,itemConsume,unQuantity);
+ return result;
+}
+public override bool ExchangeItems(ref int pResultHandle,int [] pArrayGenerate,uint [] punArrayGenerateQuantity,ulong [] pArrayDestroy,uint [] punArrayDestroyQuantity)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_ExchangeItems(m_pSteamInventory,ref pResultHandle,pArrayGenerate,punArrayGenerateQuantity,(uint) punArrayGenerateQuantity.Length,pArrayDestroy,punArrayDestroyQuantity,(uint) punArrayDestroyQuantity.Length);
+ return result;
+}
+public override bool TransferItemQuantity(ref int pResultHandle,ulong itemIdSource,uint unQuantity,ulong itemIdDest)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_TransferItemQuantity(m_pSteamInventory,ref pResultHandle,itemIdSource,unQuantity,itemIdDest);
+ return result;
+}
+public override void SendItemDropHeartbeat()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamInventory_SendItemDropHeartbeat(m_pSteamInventory);
+}
+public override bool TriggerItemDrop(ref int pResultHandle,int dropListDefinition)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_TriggerItemDrop(m_pSteamInventory,ref pResultHandle,dropListDefinition);
+ return result;
+}
+public override bool TradeItems(ref int pResultHandle,ulong steamIDTradePartner,ulong [] pArrayGive,uint [] pArrayGiveQuantity,ulong [] pArrayGet,uint [] pArrayGetQuantity)
+{
+ CheckIfUsable();
+ pResultHandle = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_TradeItems(m_pSteamInventory,ref pResultHandle,steamIDTradePartner,pArrayGive,pArrayGiveQuantity,(uint) pArrayGiveQuantity.Length,pArrayGet,pArrayGetQuantity,(uint) pArrayGetQuantity.Length);
+ return result;
+}
+public override bool LoadItemDefinitions()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_LoadItemDefinitions(m_pSteamInventory);
+ return result;
+}
+public override bool GetItemDefinitionIDs(out int [] pItemDefIDs)
+{
+ CheckIfUsable();
+ uint punItemDefIDsArraySize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionIDs(m_pSteamInventory,null,ref punItemDefIDsArraySize);
+ pItemDefIDs= new int[punItemDefIDsArraySize];
+ result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionIDs(m_pSteamInventory,pItemDefIDs,ref punItemDefIDsArraySize);
+ return result;
+}
+public override bool GetItemDefinitionProperty(int iDefinition,string pchPropertyName,out string pchValueBuffer)
+{
+ CheckIfUsable();
+ uint punValueBufferSize = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionProperty(m_pSteamInventory,iDefinition,pchPropertyName,null,ref punValueBufferSize);
+ System.Text.StringBuilder pStrBuffer = new System.Text.StringBuilder((int)punValueBufferSize);
+ result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionProperty(m_pSteamInventory,iDefinition,pchPropertyName,pStrBuffer,ref punValueBufferSize);
+ pchValueBuffer = pStrBuffer.ToString();
+ return result;
+}
+}
+
+
+public class CSteamVideo : ISteamVideo
+{
+public CSteamVideo(IntPtr SteamVideo)
+{
+ m_pSteamVideo = SteamVideo;
+}
+IntPtr m_pSteamVideo;
+
+public override IntPtr GetIntPtr() { return m_pSteamVideo; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamVideo == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void GetVideoURL(uint unVideoAppID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamVideo_GetVideoURL(m_pSteamVideo,unVideoAppID);
+}
+public override bool IsBroadcasting(ref int pnNumViewers)
+{
+ CheckIfUsable();
+ pnNumViewers = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamVideo_IsBroadcasting(m_pSteamVideo,ref pnNumViewers);
+ return result;
+}
+}
+
+
+public class CSteamGameServer : ISteamGameServer
+{
+public CSteamGameServer(IntPtr SteamGameServer)
+{
+ m_pSteamGameServer = SteamGameServer;
+}
+IntPtr m_pSteamGameServer;
+
+public override IntPtr GetIntPtr() { return m_pSteamGameServer; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamGameServer == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override bool InitGameServer(uint unIP,char usGamePort,char usQueryPort,uint unFlags,uint nGameAppId,string pchVersionString)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_InitGameServer(m_pSteamGameServer,unIP,usGamePort,usQueryPort,unFlags,nGameAppId,pchVersionString);
+ return result;
+}
+public override void SetProduct(string pszProduct)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetProduct(m_pSteamGameServer,pszProduct);
+}
+public override void SetGameDescription(string pszGameDescription)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetGameDescription(m_pSteamGameServer,pszGameDescription);
+}
+public override void SetModDir(string pszModDir)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetModDir(m_pSteamGameServer,pszModDir);
+}
+public override void SetDedicatedServer(bool bDedicated)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetDedicatedServer(m_pSteamGameServer,bDedicated);
+}
+public override void LogOn(string pszToken)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_LogOn(m_pSteamGameServer,pszToken);
+}
+public override void LogOnAnonymous()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_LogOnAnonymous(m_pSteamGameServer);
+}
+public override void LogOff()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_LogOff(m_pSteamGameServer);
+}
+public override bool BLoggedOn()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_BLoggedOn(m_pSteamGameServer);
+ return result;
+}
+public override bool BSecure()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_BSecure(m_pSteamGameServer);
+ return result;
+}
+public override ulong GetSteamID()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetSteamID(m_pSteamGameServer);
+ return result;
+}
+public override bool WasRestartRequested()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_WasRestartRequested(m_pSteamGameServer);
+ return result;
+}
+public override void SetMaxPlayerCount(int cPlayersMax)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetMaxPlayerCount(m_pSteamGameServer,cPlayersMax);
+}
+public override void SetBotPlayerCount(int cBotplayers)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetBotPlayerCount(m_pSteamGameServer,cBotplayers);
+}
+public override void SetServerName(string pszServerName)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetServerName(m_pSteamGameServer,pszServerName);
+}
+public override void SetMapName(string pszMapName)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetMapName(m_pSteamGameServer,pszMapName);
+}
+public override void SetPasswordProtected(bool bPasswordProtected)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetPasswordProtected(m_pSteamGameServer,bPasswordProtected);
+}
+public override void SetSpectatorPort(char unSpectatorPort)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetSpectatorPort(m_pSteamGameServer,unSpectatorPort);
+}
+public override void SetSpectatorServerName(string pszSpectatorServerName)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetSpectatorServerName(m_pSteamGameServer,pszSpectatorServerName);
+}
+public override void ClearAllKeyValues()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_ClearAllKeyValues(m_pSteamGameServer);
+}
+public override void SetKeyValue(string pKey,string pValue)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetKeyValue(m_pSteamGameServer,pKey,pValue);
+}
+public override void SetGameTags(string pchGameTags)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetGameTags(m_pSteamGameServer,pchGameTags);
+}
+public override void SetGameData(string pchGameData)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetGameData(m_pSteamGameServer,pchGameData);
+}
+public override void SetRegion(string pszRegion)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetRegion(m_pSteamGameServer,pszRegion);
+}
+public override bool SendUserConnectAndAuthenticate(uint unIPClient,IntPtr pvAuthBlob,uint cubAuthBlobSize,ref CSteamID pSteamIDUser)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(m_pSteamGameServer,unIPClient,pvAuthBlob,cubAuthBlobSize,ref pSteamIDUser);
+ return result;
+}
+public override ulong CreateUnauthenticatedUserConnection()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(m_pSteamGameServer);
+ return result;
+}
+public override void SendUserDisconnect(ulong steamIDUser)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SendUserDisconnect(m_pSteamGameServer,steamIDUser);
+}
+public override bool BUpdateUserData(ulong steamIDUser,string pchPlayerName,uint uScore)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_BUpdateUserData(m_pSteamGameServer,steamIDUser,pchPlayerName,uScore);
+ return result;
+}
+public override uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket)
+{
+ CheckIfUsable();
+ pcbTicket = 0;
+ uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetAuthSessionTicket(m_pSteamGameServer,pTicket,cbMaxTicket,ref pcbTicket);
+ return result;
+}
+public override uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_BeginAuthSession(m_pSteamGameServer,pAuthTicket,cbAuthTicket,steamID);
+ return result;
+}
+public override void EndAuthSession(ulong steamID)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_EndAuthSession(m_pSteamGameServer,steamID);
+}
+public override void CancelAuthTicket(uint hAuthTicket)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_CancelAuthTicket(m_pSteamGameServer,hAuthTicket);
+}
+public override uint UserHasLicenseForApp(ulong steamID,uint appID)
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_UserHasLicenseForApp(m_pSteamGameServer,steamID,appID);
+ return result;
+}
+public override bool RequestUserGroupStatus(ulong steamIDUser,ulong steamIDGroup)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_RequestUserGroupStatus(m_pSteamGameServer,steamIDUser,steamIDGroup);
+ return result;
+}
+public override void GetGameplayStats()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_GetGameplayStats(m_pSteamGameServer);
+}
+public override ulong GetServerReputation()
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetServerReputation(m_pSteamGameServer);
+ return result;
+}
+public override uint GetPublicIP()
+{
+ CheckIfUsable();
+ uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetPublicIP(m_pSteamGameServer);
+ return result;
+}
+public override bool HandleIncomingPacket(IntPtr pData,int cbData,uint srcIP,char srcPort)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_HandleIncomingPacket(m_pSteamGameServer,pData,cbData,srcIP,srcPort);
+ return result;
+}
+public override int GetNextOutgoingPacket(IntPtr pOut,int cbMaxOut,ref uint pNetAdr,ref char pPort)
+{
+ CheckIfUsable();
+ pNetAdr = 0;
+ pPort = (char) 0;
+ int result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetNextOutgoingPacket(m_pSteamGameServer,pOut,cbMaxOut,ref pNetAdr,ref pPort);
+ return result;
+}
+public override void EnableHeartbeats(bool bActive)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_EnableHeartbeats(m_pSteamGameServer,bActive);
+}
+public override void SetHeartbeatInterval(int iHeartbeatInterval)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_SetHeartbeatInterval(m_pSteamGameServer,iHeartbeatInterval);
+}
+public override void ForceHeartbeat()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_ISteamGameServer_ForceHeartbeat(m_pSteamGameServer);
+}
+public override ulong AssociateWithClan(ulong steamIDClan)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_AssociateWithClan(m_pSteamGameServer,steamIDClan);
+ return result;
+}
+public override ulong ComputeNewPlayerCompatibility(ulong steamIDNewPlayer)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(m_pSteamGameServer,steamIDNewPlayer);
+ return result;
+}
+}
+
+
+public class CSteamGameServerStats : ISteamGameServerStats
+{
+public CSteamGameServerStats(IntPtr SteamGameServerStats)
+{
+ m_pSteamGameServerStats = SteamGameServerStats;
+}
+IntPtr m_pSteamGameServerStats;
+
+public override IntPtr GetIntPtr() { return m_pSteamGameServerStats; }
+
+private void CheckIfUsable()
+{
+ if (m_pSteamGameServerStats == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override ulong RequestUserStats(ulong steamIDUser)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_RequestUserStats(m_pSteamGameServerStats,steamIDUser);
+ return result;
+}
+public override bool GetUserStat(ulong steamIDUser,string pchName,ref int pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_GetUserStat(m_pSteamGameServerStats,steamIDUser,pchName,ref pData);
+ return result;
+}
+public override bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData)
+{
+ CheckIfUsable();
+ pData = 0;
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_GetUserStat0(m_pSteamGameServerStats,steamIDUser,pchName,ref pData);
+ return result;
+}
+public override bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved)
+{
+ CheckIfUsable();
+ pbAchieved = false;
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_GetUserAchievement(m_pSteamGameServerStats,steamIDUser,pchName,ref pbAchieved);
+ return result;
+}
+public override bool SetUserStat(ulong steamIDUser,string pchName,int nData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_SetUserStat(m_pSteamGameServerStats,steamIDUser,pchName,nData);
+ return result;
+}
+public override bool SetUserStat0(ulong steamIDUser,string pchName,float fData)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_SetUserStat0(m_pSteamGameServerStats,steamIDUser,pchName,fData);
+ return result;
+}
+public override bool UpdateUserAvgRateStat(ulong steamIDUser,string pchName,float flCountThisSession,double dSessionLength)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(m_pSteamGameServerStats,steamIDUser,pchName,flCountThisSession,dSessionLength);
+ return result;
+}
+public override bool SetUserAchievement(ulong steamIDUser,string pchName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_SetUserAchievement(m_pSteamGameServerStats,steamIDUser,pchName);
+ return result;
+}
+public override bool ClearUserAchievement(ulong steamIDUser,string pchName)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_ClearUserAchievement(m_pSteamGameServerStats,steamIDUser,pchName);
+ return result;
+}
+public override ulong StoreUserStats(ulong steamIDUser)
+{
+ CheckIfUsable();
+ ulong result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_StoreUserStats(m_pSteamGameServerStats,steamIDUser);
+ return result;
+}
+}
+
+
+public class SteamAPIInterop
+{
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_RestartAppIfNecessary")]
+internal static extern void SteamAPI_RestartAppIfNecessary(uint unOwnAppID );
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_Init")]
+internal static extern void SteamAPI_Init();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_RunCallbacks")]
+internal static extern void SteamAPI_RunCallbacks();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_RegisterCallback")]
+internal static extern void SteamAPI_RegisterCallback(IntPtr pCallback, int iCallback);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_UnregisterCallback")]
+internal static extern void SteamAPI_UnregisterCallback(IntPtr pCallback);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamClient")]
+internal static extern IntPtr SteamClient();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamUser")]
+internal static extern IntPtr SteamUser();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamFriends")]
+internal static extern IntPtr SteamFriends();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamUtils")]
+internal static extern IntPtr SteamUtils();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmaking")]
+internal static extern IntPtr SteamMatchmaking();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingServerListResponse")]
+internal static extern IntPtr SteamMatchmakingServerListResponse();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingPingResponse")]
+internal static extern IntPtr SteamMatchmakingPingResponse();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingPlayersResponse")]
+internal static extern IntPtr SteamMatchmakingPlayersResponse();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingRulesResponse")]
+internal static extern IntPtr SteamMatchmakingRulesResponse();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingServers")]
+internal static extern IntPtr SteamMatchmakingServers();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamRemoteStorage")]
+internal static extern IntPtr SteamRemoteStorage();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamUserStats")]
+internal static extern IntPtr SteamUserStats();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamApps")]
+internal static extern IntPtr SteamApps();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamNetworking")]
+internal static extern IntPtr SteamNetworking();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamScreenshots")]
+internal static extern IntPtr SteamScreenshots();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMusic")]
+internal static extern IntPtr SteamMusic();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamMusicRemote")]
+internal static extern IntPtr SteamMusicRemote();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamHTTP")]
+internal static extern IntPtr SteamHTTP();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamUnifiedMessages")]
+internal static extern IntPtr SteamUnifiedMessages();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamController")]
+internal static extern IntPtr SteamController();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamUGC")]
+internal static extern IntPtr SteamUGC();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAppList")]
+internal static extern IntPtr SteamAppList();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamHTMLSurface")]
+internal static extern IntPtr SteamHTMLSurface();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamInventory")]
+internal static extern IntPtr SteamInventory();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamVideo")]
+internal static extern IntPtr SteamVideo();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamGameServer")]
+internal static extern IntPtr SteamGameServer();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamGameServerStats")]
+internal static extern IntPtr SteamGameServerStats();
+}
+
+
+public enum EUniverse
+{
+ k_EUniverseInvalid = 0,
+ k_EUniversePublic = 1,
+ k_EUniverseBeta = 2,
+ k_EUniverseInternal = 3,
+ k_EUniverseDev = 4,
+ k_EUniverseMax = 5,
+}
+public enum EResult
+{
+ k_EResultOK = 1,
+ k_EResultFail = 2,
+ k_EResultNoConnection = 3,
+ k_EResultInvalidPassword = 5,
+ k_EResultLoggedInElsewhere = 6,
+ k_EResultInvalidProtocolVer = 7,
+ k_EResultInvalidParam = 8,
+ k_EResultFileNotFound = 9,
+ k_EResultBusy = 10,
+ k_EResultInvalidState = 11,
+ k_EResultInvalidName = 12,
+ k_EResultInvalidEmail = 13,
+ k_EResultDuplicateName = 14,
+ k_EResultAccessDenied = 15,
+ k_EResultTimeout = 16,
+ k_EResultBanned = 17,
+ k_EResultAccountNotFound = 18,
+ k_EResultInvalidSteamID = 19,
+ k_EResultServiceUnavailable = 20,
+ k_EResultNotLoggedOn = 21,
+ k_EResultPending = 22,
+ k_EResultEncryptionFailure = 23,
+ k_EResultInsufficientPrivilege = 24,
+ k_EResultLimitExceeded = 25,
+ k_EResultRevoked = 26,
+ k_EResultExpired = 27,
+ k_EResultAlreadyRedeemed = 28,
+ k_EResultDuplicateRequest = 29,
+ k_EResultAlreadyOwned = 30,
+ k_EResultIPNotFound = 31,
+ k_EResultPersistFailed = 32,
+ k_EResultLockingFailed = 33,
+ k_EResultLogonSessionReplaced = 34,
+ k_EResultConnectFailed = 35,
+ k_EResultHandshakeFailed = 36,
+ k_EResultIOFailure = 37,
+ k_EResultRemoteDisconnect = 38,
+ k_EResultShoppingCartNotFound = 39,
+ k_EResultBlocked = 40,
+ k_EResultIgnored = 41,
+ k_EResultNoMatch = 42,
+ k_EResultAccountDisabled = 43,
+ k_EResultServiceReadOnly = 44,
+ k_EResultAccountNotFeatured = 45,
+ k_EResultAdministratorOK = 46,
+ k_EResultContentVersion = 47,
+ k_EResultTryAnotherCM = 48,
+ k_EResultPasswordRequiredToKickSession = 49,
+ k_EResultAlreadyLoggedInElsewhere = 50,
+ k_EResultSuspended = 51,
+ k_EResultCancelled = 52,
+ k_EResultDataCorruption = 53,
+ k_EResultDiskFull = 54,
+ k_EResultRemoteCallFailed = 55,
+ k_EResultPasswordUnset = 56,
+ k_EResultExternalAccountUnlinked = 57,
+ k_EResultPSNTicketInvalid = 58,
+ k_EResultExternalAccountAlreadyLinked = 59,
+ k_EResultRemoteFileConflict = 60,
+ k_EResultIllegalPassword = 61,
+ k_EResultSameAsPreviousValue = 62,
+ k_EResultAccountLogonDenied = 63,
+ k_EResultCannotUseOldPassword = 64,
+ k_EResultInvalidLoginAuthCode = 65,
+ k_EResultAccountLogonDeniedNoMail = 66,
+ k_EResultHardwareNotCapableOfIPT = 67,
+ k_EResultIPTInitError = 68,
+ k_EResultParentalControlRestricted = 69,
+ k_EResultFacebookQueryError = 70,
+ k_EResultExpiredLoginAuthCode = 71,
+ k_EResultIPLoginRestrictionFailed = 72,
+ k_EResultAccountLockedDown = 73,
+ k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
+ k_EResultNoMatchingURL = 75,
+ k_EResultBadResponse = 76,
+ k_EResultRequirePasswordReEntry = 77,
+ k_EResultValueOutOfRange = 78,
+ k_EResultUnexpectedError = 79,
+ k_EResultDisabled = 80,
+ k_EResultInvalidCEGSubmission = 81,
+ k_EResultRestrictedDevice = 82,
+ k_EResultRegionLocked = 83,
+ k_EResultRateLimitExceeded = 84,
+ k_EResultAccountLoginDeniedNeedTwoFactor = 85,
+ k_EResultItemDeleted = 86,
+ k_EResultAccountLoginDeniedThrottle = 87,
+ k_EResultTwoFactorCodeMismatch = 88,
+ k_EResultTwoFactorActivationCodeMismatch = 89,
+ k_EResultAccountAssociatedToMultiplePartners = 90,
+ k_EResultNotModified = 91,
+ k_EResultNoMobileDevice = 92,
+ k_EResultTimeNotSynced = 93,
+ k_EResultSmsCodeFailed = 94,
+ k_EResultAccountLimitExceeded = 95,
+ k_EResultAccountActivityLimitExceeded = 96,
+ k_EResultPhoneActivityLimitExceeded = 97,
+ k_EResultRefundToWallet = 98,
+ k_EResultEmailSendFailure = 99,
+ k_EResultNotSettled = 100,
+ k_EResultNeedCaptcha = 101,
+}
+public enum EVoiceResult
+{
+ k_EVoiceResultOK = 0,
+ k_EVoiceResultNotInitialized = 1,
+ k_EVoiceResultNotRecording = 2,
+ k_EVoiceResultNoData = 3,
+ k_EVoiceResultBufferTooSmall = 4,
+ k_EVoiceResultDataCorrupted = 5,
+ k_EVoiceResultRestricted = 6,
+ k_EVoiceResultUnsupportedCodec = 7,
+ k_EVoiceResultReceiverOutOfDate = 8,
+ k_EVoiceResultReceiverDidNotAnswer = 9,
+}
+public enum EDenyReason
+{
+ k_EDenyInvalid = 0,
+ k_EDenyInvalidVersion = 1,
+ k_EDenyGeneric = 2,
+ k_EDenyNotLoggedOn = 3,
+ k_EDenyNoLicense = 4,
+ k_EDenyCheater = 5,
+ k_EDenyLoggedInElseWhere = 6,
+ k_EDenyUnknownText = 7,
+ k_EDenyIncompatibleAnticheat = 8,
+ k_EDenyMemoryCorruption = 9,
+ k_EDenyIncompatibleSoftware = 10,
+ k_EDenySteamConnectionLost = 11,
+ k_EDenySteamConnectionError = 12,
+ k_EDenySteamResponseTimedOut = 13,
+ k_EDenySteamValidationStalled = 14,
+ k_EDenySteamOwnerLeftGuestUser = 15,
+}
+public enum EBeginAuthSessionResult
+{
+ k_EBeginAuthSessionResultOK = 0,
+ k_EBeginAuthSessionResultInvalidTicket = 1,
+ k_EBeginAuthSessionResultDuplicateRequest = 2,
+ k_EBeginAuthSessionResultInvalidVersion = 3,
+ k_EBeginAuthSessionResultGameMismatch = 4,
+ k_EBeginAuthSessionResultExpiredTicket = 5,
+}
+public enum EAuthSessionResponse
+{
+ k_EAuthSessionResponseOK = 0,
+ k_EAuthSessionResponseUserNotConnectedToSteam = 1,
+ k_EAuthSessionResponseNoLicenseOrExpired = 2,
+ k_EAuthSessionResponseVACBanned = 3,
+ k_EAuthSessionResponseLoggedInElseWhere = 4,
+ k_EAuthSessionResponseVACCheckTimedOut = 5,
+ k_EAuthSessionResponseAuthTicketCanceled = 6,
+ k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7,
+ k_EAuthSessionResponseAuthTicketInvalid = 8,
+ k_EAuthSessionResponsePublisherIssuedBan = 9,
+}
+public enum EUserHasLicenseForAppResult
+{
+ k_EUserHasLicenseResultHasLicense = 0,
+ k_EUserHasLicenseResultDoesNotHaveLicense = 1,
+ k_EUserHasLicenseResultNoAuth = 2,
+}
+public enum EAccountType
+{
+ k_EAccountTypeInvalid = 0,
+ k_EAccountTypeIndividual = 1,
+ k_EAccountTypeMultiseat = 2,
+ k_EAccountTypeGameServer = 3,
+ k_EAccountTypeAnonGameServer = 4,
+ k_EAccountTypePending = 5,
+ k_EAccountTypeContentServer = 6,
+ k_EAccountTypeClan = 7,
+ k_EAccountTypeChat = 8,
+ k_EAccountTypeConsoleUser = 9,
+ k_EAccountTypeAnonUser = 10,
+ k_EAccountTypeMax = 11,
+}
+public enum EAppReleaseState
+{
+ k_EAppReleaseState_Unknown = 0,
+ k_EAppReleaseState_Unavailable = 1,
+ k_EAppReleaseState_Prerelease = 2,
+ k_EAppReleaseState_PreloadOnly = 3,
+ k_EAppReleaseState_Released = 4,
+}
+public enum EAppOwnershipFlags
+{
+ k_EAppOwnershipFlags_None = 0,
+ k_EAppOwnershipFlags_OwnsLicense = 1,
+ k_EAppOwnershipFlags_FreeLicense = 2,
+ k_EAppOwnershipFlags_RegionRestricted = 4,
+ k_EAppOwnershipFlags_LowViolence = 8,
+ k_EAppOwnershipFlags_InvalidPlatform = 16,
+ k_EAppOwnershipFlags_SharedLicense = 32,
+ k_EAppOwnershipFlags_FreeWeekend = 64,
+ k_EAppOwnershipFlags_RetailLicense = 128,
+ k_EAppOwnershipFlags_LicenseLocked = 256,
+ k_EAppOwnershipFlags_LicensePending = 512,
+ k_EAppOwnershipFlags_LicenseExpired = 1024,
+ k_EAppOwnershipFlags_LicensePermanent = 2048,
+ k_EAppOwnershipFlags_LicenseRecurring = 4096,
+ k_EAppOwnershipFlags_LicenseCanceled = 8192,
+ k_EAppOwnershipFlags_AutoGrant = 16384,
+ k_EAppOwnershipFlags_PendingGift = 32768,
+}
+public enum EAppType
+{
+ k_EAppType_Invalid = 0,
+ k_EAppType_Game = 1,
+ k_EAppType_Application = 2,
+ k_EAppType_Tool = 4,
+ k_EAppType_Demo = 8,
+ k_EAppType_Media_DEPRECATED = 16,
+ k_EAppType_DLC = 32,
+ k_EAppType_Guide = 64,
+ k_EAppType_Driver = 128,
+ k_EAppType_Config = 256,
+ k_EAppType_Hardware = 512,
+ k_EAppType_Video = 2048,
+ k_EAppType_Plugin = 4096,
+ k_EAppType_Music = 8192,
+ k_EAppType_Shortcut = 1073741824,
+ k_EAppType_DepotOnly = -2147483648,
+}
+public enum ESteamUserStatType
+{
+ k_ESteamUserStatTypeINVALID = 0,
+ k_ESteamUserStatTypeINT = 1,
+ k_ESteamUserStatTypeFLOAT = 2,
+ k_ESteamUserStatTypeAVGRATE = 3,
+ k_ESteamUserStatTypeACHIEVEMENTS = 4,
+ k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5,
+ k_ESteamUserStatTypeMAX = 6,
+}
+public enum EChatEntryType
+{
+ k_EChatEntryTypeInvalid = 0,
+ k_EChatEntryTypeChatMsg = 1,
+ k_EChatEntryTypeTyping = 2,
+ k_EChatEntryTypeInviteGame = 3,
+ k_EChatEntryTypeEmote = 4,
+ k_EChatEntryTypeLeftConversation = 6,
+ k_EChatEntryTypeEntered = 7,
+ k_EChatEntryTypeWasKicked = 8,
+ k_EChatEntryTypeWasBanned = 9,
+ k_EChatEntryTypeDisconnected = 10,
+ k_EChatEntryTypeHistoricalChat = 11,
+ k_EChatEntryTypeReserved1 = 12,
+ k_EChatEntryTypeReserved2 = 13,
+ k_EChatEntryTypeLinkBlocked = 14,
+}
+public enum EChatRoomEnterResponse
+{
+ k_EChatRoomEnterResponseSuccess = 1,
+ k_EChatRoomEnterResponseDoesntExist = 2,
+ k_EChatRoomEnterResponseNotAllowed = 3,
+ k_EChatRoomEnterResponseFull = 4,
+ k_EChatRoomEnterResponseError = 5,
+ k_EChatRoomEnterResponseBanned = 6,
+ k_EChatRoomEnterResponseLimited = 7,
+ k_EChatRoomEnterResponseClanDisabled = 8,
+ k_EChatRoomEnterResponseCommunityBan = 9,
+ k_EChatRoomEnterResponseMemberBlockedYou = 10,
+ k_EChatRoomEnterResponseYouBlockedMember = 11,
+}
+public enum EChatSteamIDInstanceFlags
+{
+ k_EChatAccountInstanceMask = 4095,
+ k_EChatInstanceFlagClan = 524288,
+ k_EChatInstanceFlagLobby = 262144,
+ k_EChatInstanceFlagMMSLobby = 131072,
+}
+public enum EMarketingMessageFlags
+{
+ k_EMarketingMessageFlagsNone = 0,
+ k_EMarketingMessageFlagsHighPriority = 1,
+ k_EMarketingMessageFlagsPlatformWindows = 2,
+ k_EMarketingMessageFlagsPlatformMac = 4,
+ k_EMarketingMessageFlagsPlatformLinux = 8,
+ k_EMarketingMessageFlagsPlatformRestrictions = 14,
+}
+public enum ENotificationPosition
+{
+ k_EPositionTopLeft = 0,
+ k_EPositionTopRight = 1,
+ k_EPositionBottomLeft = 2,
+ k_EPositionBottomRight = 3,
+}
+public enum EBroadcastUploadResult
+{
+ k_EBroadcastUploadResultNone = 0,
+ k_EBroadcastUploadResultOK = 1,
+ k_EBroadcastUploadResultInitFailed = 2,
+ k_EBroadcastUploadResultFrameFailed = 3,
+ k_EBroadcastUploadResultTimeout = 4,
+ k_EBroadcastUploadResultBandwidthExceeded = 5,
+ k_EBroadcastUploadResultLowFPS = 6,
+ k_EBroadcastUploadResultMissingKeyFrames = 7,
+ k_EBroadcastUploadResultNoConnection = 8,
+ k_EBroadcastUploadResultRelayFailed = 9,
+ k_EBroadcastUploadResultSettingsChanged = 10,
+ k_EBroadcastUploadResultMissingAudio = 11,
+ k_EBroadcastUploadResultTooFarBehind = 12,
+ k_EBroadcastUploadResultTranscodeBehind = 13,
+}
+public enum ELaunchOptionType
+{
+ k_ELaunchOptionType_None = 0,
+ k_ELaunchOptionType_Default = 1,
+ k_ELaunchOptionType_SafeMode = 2,
+ k_ELaunchOptionType_Multiplayer = 3,
+ k_ELaunchOptionType_Config = 4,
+ k_ELaunchOptionType_VR = 5,
+ k_ELaunchOptionType_Server = 6,
+ k_ELaunchOptionType_Editor = 7,
+ k_ELaunchOptionType_Manual = 8,
+ k_ELaunchOptionType_Benchmark = 9,
+ k_ELaunchOptionType_Option1 = 10,
+ k_ELaunchOptionType_Option2 = 11,
+ k_ELaunchOptionType_Option3 = 12,
+ k_ELaunchOptionType_Dialog = 1000,
+}
+public enum EFailureType
+{
+ k_EFailureFlushedCallbackQueue = 0,
+ k_EFailurePipeFail = 1,
+}
+public enum EFriendRelationship
+{
+ k_EFriendRelationshipNone = 0,
+ k_EFriendRelationshipBlocked = 1,
+ k_EFriendRelationshipRequestRecipient = 2,
+ k_EFriendRelationshipFriend = 3,
+ k_EFriendRelationshipRequestInitiator = 4,
+ k_EFriendRelationshipIgnored = 5,
+ k_EFriendRelationshipIgnoredFriend = 6,
+ k_EFriendRelationshipSuggested = 7,
+ k_EFriendRelationshipMax = 8,
+}
+public enum EPersonaState
+{
+ k_EPersonaStateOffline = 0,
+ k_EPersonaStateOnline = 1,
+ k_EPersonaStateBusy = 2,
+ k_EPersonaStateAway = 3,
+ k_EPersonaStateSnooze = 4,
+ k_EPersonaStateLookingToTrade = 5,
+ k_EPersonaStateLookingToPlay = 6,
+ k_EPersonaStateMax = 7,
+}
+public enum EFriendFlags
+{
+ k_EFriendFlagNone = 0,
+ k_EFriendFlagBlocked = 1,
+ k_EFriendFlagFriendshipRequested = 2,
+ k_EFriendFlagImmediate = 4,
+ k_EFriendFlagClanMember = 8,
+ k_EFriendFlagOnGameServer = 16,
+ k_EFriendFlagRequestingFriendship = 128,
+ k_EFriendFlagRequestingInfo = 256,
+ k_EFriendFlagIgnored = 512,
+ k_EFriendFlagIgnoredFriend = 1024,
+ k_EFriendFlagSuggested = 2048,
+ k_EFriendFlagAll = 65535,
+}
+public enum EUserRestriction
+{
+ k_nUserRestrictionNone = 0,
+ k_nUserRestrictionUnknown = 1,
+ k_nUserRestrictionAnyChat = 2,
+ k_nUserRestrictionVoiceChat = 4,
+ k_nUserRestrictionGroupChat = 8,
+ k_nUserRestrictionRating = 16,
+ k_nUserRestrictionGameInvites = 32,
+ k_nUserRestrictionTrading = 64,
+}
+public enum EOverlayToStoreFlag
+{
+ k_EOverlayToStoreFlag_None = 0,
+ k_EOverlayToStoreFlag_AddToCart = 1,
+ k_EOverlayToStoreFlag_AddToCartAndShow = 2,
+}
+public enum EPersonaChange
+{
+ k_EPersonaChangeName = 1,
+ k_EPersonaChangeStatus = 2,
+ k_EPersonaChangeComeOnline = 4,
+ k_EPersonaChangeGoneOffline = 8,
+ k_EPersonaChangeGamePlayed = 16,
+ k_EPersonaChangeGameServer = 32,
+ k_EPersonaChangeAvatar = 64,
+ k_EPersonaChangeJoinedSource = 128,
+ k_EPersonaChangeLeftSource = 256,
+ k_EPersonaChangeRelationshipChanged = 512,
+ k_EPersonaChangeNameFirstSet = 1024,
+ k_EPersonaChangeFacebookInfo = 2048,
+ k_EPersonaChangeNickname = 4096,
+ k_EPersonaChangeSteamLevel = 8192,
+}
+public enum ESteamAPICallFailure
+{
+ k_ESteamAPICallFailureNone = -1,
+ k_ESteamAPICallFailureSteamGone = 0,
+ k_ESteamAPICallFailureNetworkFailure = 1,
+ k_ESteamAPICallFailureInvalidHandle = 2,
+ k_ESteamAPICallFailureMismatchedCallback = 3,
+}
+public enum EGamepadTextInputMode
+{
+ k_EGamepadTextInputModeNormal = 0,
+ k_EGamepadTextInputModePassword = 1,
+}
+public enum EGamepadTextInputLineMode
+{
+ k_EGamepadTextInputLineModeSingleLine = 0,
+ k_EGamepadTextInputLineModeMultipleLines = 1,
+}
+public enum ECheckFileSignature
+{
+ k_ECheckFileSignatureInvalidSignature = 0,
+ k_ECheckFileSignatureValidSignature = 1,
+ k_ECheckFileSignatureFileNotFound = 2,
+ k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
+ k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
+}
+public enum EMatchMakingServerResponse
+{
+ eServerResponded = 0,
+ eServerFailedToRespond = 1,
+ eNoServersListedOnMasterServer = 2,
+}
+public enum ELobbyType
+{
+ k_ELobbyTypePrivate = 0,
+ k_ELobbyTypeFriendsOnly = 1,
+ k_ELobbyTypePublic = 2,
+ k_ELobbyTypeInvisible = 3,
+}
+public enum ELobbyComparison
+{
+ k_ELobbyComparisonEqualToOrLessThan = -2,
+ k_ELobbyComparisonLessThan = -1,
+ k_ELobbyComparisonEqual = 0,
+ k_ELobbyComparisonGreaterThan = 1,
+ k_ELobbyComparisonEqualToOrGreaterThan = 2,
+ k_ELobbyComparisonNotEqual = 3,
+}
+public enum ELobbyDistanceFilter
+{
+ k_ELobbyDistanceFilterClose = 0,
+ k_ELobbyDistanceFilterDefault = 1,
+ k_ELobbyDistanceFilterFar = 2,
+ k_ELobbyDistanceFilterWorldwide = 3,
+}
+public enum EChatMemberStateChange
+{
+ k_EChatMemberStateChangeEntered = 1,
+ k_EChatMemberStateChangeLeft = 2,
+ k_EChatMemberStateChangeDisconnected = 4,
+ k_EChatMemberStateChangeKicked = 8,
+ k_EChatMemberStateChangeBanned = 16,
+}
+public enum EResolveConflict
+{
+ k_EResolveConflictKeepClient = 1,
+ k_EResolveConflictKeepServer = 2,
+}
+public enum ERemoteStoragePlatform
+{
+ k_ERemoteStoragePlatformNone = 0,
+ k_ERemoteStoragePlatformWindows = 1,
+ k_ERemoteStoragePlatformOSX = 2,
+ k_ERemoteStoragePlatformPS3 = 4,
+ k_ERemoteStoragePlatformLinux = 8,
+ k_ERemoteStoragePlatformReserved2 = 16,
+ k_ERemoteStoragePlatformAll = -1,
+}
+public enum ERemoteStoragePublishedFileVisibility
+{
+ k_ERemoteStoragePublishedFileVisibilityPublic = 0,
+ k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1,
+ k_ERemoteStoragePublishedFileVisibilityPrivate = 2,
+}
+public enum EWorkshopFileType
+{
+ k_EWorkshopFileTypeFirst = 0,
+ k_EWorkshopFileTypeCommunity = 0,
+ k_EWorkshopFileTypeMicrotransaction = 1,
+ k_EWorkshopFileTypeCollection = 2,
+ k_EWorkshopFileTypeArt = 3,
+ k_EWorkshopFileTypeVideo = 4,
+ k_EWorkshopFileTypeScreenshot = 5,
+ k_EWorkshopFileTypeGame = 6,
+ k_EWorkshopFileTypeSoftware = 7,
+ k_EWorkshopFileTypeConcept = 8,
+ k_EWorkshopFileTypeWebGuide = 9,
+ k_EWorkshopFileTypeIntegratedGuide = 10,
+ k_EWorkshopFileTypeMerch = 11,
+ k_EWorkshopFileTypeControllerBinding = 12,
+ k_EWorkshopFileTypeSteamworksAccessInvite = 13,
+ k_EWorkshopFileTypeSteamVideo = 14,
+ k_EWorkshopFileTypeGameManagedItem = 15,
+ k_EWorkshopFileTypeMax = 16,
+}
+public enum EWorkshopVote
+{
+ k_EWorkshopVoteUnvoted = 0,
+ k_EWorkshopVoteFor = 1,
+ k_EWorkshopVoteAgainst = 2,
+ k_EWorkshopVoteLater = 3,
+}
+public enum EWorkshopFileAction
+{
+ k_EWorkshopFileActionPlayed = 0,
+ k_EWorkshopFileActionCompleted = 1,
+}
+public enum EWorkshopEnumerationType
+{
+ k_EWorkshopEnumerationTypeRankedByVote = 0,
+ k_EWorkshopEnumerationTypeRecent = 1,
+ k_EWorkshopEnumerationTypeTrending = 2,
+ k_EWorkshopEnumerationTypeFavoritesOfFriends = 3,
+ k_EWorkshopEnumerationTypeVotedByFriends = 4,
+ k_EWorkshopEnumerationTypeContentByFriends = 5,
+ k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6,
+}
+public enum EWorkshopVideoProvider
+{
+ k_EWorkshopVideoProviderNone = 0,
+ k_EWorkshopVideoProviderYoutube = 1,
+}
+public enum EUGCReadAction
+{
+ k_EUGCRead_ContinueReadingUntilFinished = 0,
+ k_EUGCRead_ContinueReading = 1,
+ k_EUGCRead_Close = 2,
+}
+public enum ELeaderboardDataRequest
+{
+ k_ELeaderboardDataRequestGlobal = 0,
+ k_ELeaderboardDataRequestGlobalAroundUser = 1,
+ k_ELeaderboardDataRequestFriends = 2,
+ k_ELeaderboardDataRequestUsers = 3,
+}
+public enum ELeaderboardSortMethod
+{
+ k_ELeaderboardSortMethodNone = 0,
+ k_ELeaderboardSortMethodAscending = 1,
+ k_ELeaderboardSortMethodDescending = 2,
+}
+public enum ELeaderboardDisplayType
+{
+ k_ELeaderboardDisplayTypeNone = 0,
+ k_ELeaderboardDisplayTypeNumeric = 1,
+ k_ELeaderboardDisplayTypeTimeSeconds = 2,
+ k_ELeaderboardDisplayTypeTimeMilliSeconds = 3,
+}
+public enum ELeaderboardUploadScoreMethod
+{
+ k_ELeaderboardUploadScoreMethodNone = 0,
+ k_ELeaderboardUploadScoreMethodKeepBest = 1,
+ k_ELeaderboardUploadScoreMethodForceUpdate = 2,
+}
+public enum ERegisterActivationCodeResult
+{
+ k_ERegisterActivationCodeResultOK = 0,
+ k_ERegisterActivationCodeResultFail = 1,
+ k_ERegisterActivationCodeResultAlreadyRegistered = 2,
+ k_ERegisterActivationCodeResultTimeout = 3,
+ k_ERegisterActivationCodeAlreadyOwned = 4,
+}
+public enum EP2PSessionError
+{
+ k_EP2PSessionErrorNone = 0,
+ k_EP2PSessionErrorNotRunningApp = 1,
+ k_EP2PSessionErrorNoRightsToApp = 2,
+ k_EP2PSessionErrorDestinationNotLoggedIn = 3,
+ k_EP2PSessionErrorTimeout = 4,
+ k_EP2PSessionErrorMax = 5,
+}
+public enum EP2PSend
+{
+ k_EP2PSendUnreliable = 0,
+ k_EP2PSendUnreliableNoDelay = 1,
+ k_EP2PSendReliable = 2,
+ k_EP2PSendReliableWithBuffering = 3,
+}
+public enum ESNetSocketState
+{
+ k_ESNetSocketStateInvalid = 0,
+ k_ESNetSocketStateConnected = 1,
+ k_ESNetSocketStateInitiated = 10,
+ k_ESNetSocketStateLocalCandidatesFound = 11,
+ k_ESNetSocketStateReceivedRemoteCandidates = 12,
+ k_ESNetSocketStateChallengeHandshake = 15,
+ k_ESNetSocketStateDisconnecting = 21,
+ k_ESNetSocketStateLocalDisconnect = 22,
+ k_ESNetSocketStateTimeoutDuringConnect = 23,
+ k_ESNetSocketStateRemoteEndDisconnected = 24,
+ k_ESNetSocketStateConnectionBroken = 25,
+}
+public enum ESNetSocketConnectionType
+{
+ k_ESNetSocketConnectionTypeNotConnected = 0,
+ k_ESNetSocketConnectionTypeUDP = 1,
+ k_ESNetSocketConnectionTypeUDPRelay = 2,
+}
+public enum AudioPlayback_Status
+{
+ AudioPlayback_Undefined = 0,
+ AudioPlayback_Playing = 1,
+ AudioPlayback_Paused = 2,
+ AudioPlayback_Idle = 3,
+}
+public enum EHTTPMethod
+{
+ k_EHTTPMethodInvalid = 0,
+ k_EHTTPMethodGET = 1,
+ k_EHTTPMethodHEAD = 2,
+ k_EHTTPMethodPOST = 3,
+ k_EHTTPMethodPUT = 4,
+ k_EHTTPMethodDELETE = 5,
+ k_EHTTPMethodOPTIONS = 6,
+}
+public enum EHTTPStatusCode
+{
+ k_EHTTPStatusCodeInvalid = 0,
+ k_EHTTPStatusCode100Continue = 100,
+ k_EHTTPStatusCode101SwitchingProtocols = 101,
+ k_EHTTPStatusCode200OK = 200,
+ k_EHTTPStatusCode201Created = 201,
+ k_EHTTPStatusCode202Accepted = 202,
+ k_EHTTPStatusCode203NonAuthoritative = 203,
+ k_EHTTPStatusCode204NoContent = 204,
+ k_EHTTPStatusCode205ResetContent = 205,
+ k_EHTTPStatusCode206PartialContent = 206,
+ k_EHTTPStatusCode300MultipleChoices = 300,
+ k_EHTTPStatusCode301MovedPermanently = 301,
+ k_EHTTPStatusCode302Found = 302,
+ k_EHTTPStatusCode303SeeOther = 303,
+ k_EHTTPStatusCode304NotModified = 304,
+ k_EHTTPStatusCode305UseProxy = 305,
+ k_EHTTPStatusCode307TemporaryRedirect = 307,
+ k_EHTTPStatusCode400BadRequest = 400,
+ k_EHTTPStatusCode401Unauthorized = 401,
+ k_EHTTPStatusCode402PaymentRequired = 402,
+ k_EHTTPStatusCode403Forbidden = 403,
+ k_EHTTPStatusCode404NotFound = 404,
+ k_EHTTPStatusCode405MethodNotAllowed = 405,
+ k_EHTTPStatusCode406NotAcceptable = 406,
+ k_EHTTPStatusCode407ProxyAuthRequired = 407,
+ k_EHTTPStatusCode408RequestTimeout = 408,
+ k_EHTTPStatusCode409Conflict = 409,
+ k_EHTTPStatusCode410Gone = 410,
+ k_EHTTPStatusCode411LengthRequired = 411,
+ k_EHTTPStatusCode412PreconditionFailed = 412,
+ k_EHTTPStatusCode413RequestEntityTooLarge = 413,
+ k_EHTTPStatusCode414RequestURITooLong = 414,
+ k_EHTTPStatusCode415UnsupportedMediaType = 415,
+ k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
+ k_EHTTPStatusCode417ExpectationFailed = 417,
+ k_EHTTPStatusCode4xxUnknown = 418,
+ k_EHTTPStatusCode429TooManyRequests = 429,
+ k_EHTTPStatusCode500InternalServerError = 500,
+ k_EHTTPStatusCode501NotImplemented = 501,
+ k_EHTTPStatusCode502BadGateway = 502,
+ k_EHTTPStatusCode503ServiceUnavailable = 503,
+ k_EHTTPStatusCode504GatewayTimeout = 504,
+ k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
+ k_EHTTPStatusCode5xxUnknown = 599,
+}
+public enum ESteamControllerPad
+{
+ k_ESteamControllerPad_Left = 0,
+ k_ESteamControllerPad_Right = 1,
+}
+public enum EControllerSource
+{
+ k_EControllerSource_None = 0,
+ k_EControllerSource_LeftTrackpad = 1,
+ k_EControllerSource_RightTrackpad = 2,
+ k_EControllerSource_Joystick = 3,
+ k_EControllerSource_ABXY = 4,
+ k_EControllerSource_Switch = 5,
+ k_EControllerSource_LeftTrigger = 6,
+ k_EControllerSource_RightTrigger = 7,
+ k_EControllerSource_Gyro = 8,
+}
+public enum EControllerSourceMode
+{
+ k_EControllerSourceMode_None = 0,
+ k_EControllerSourceMode_Dpad = 1,
+ k_EControllerSourceMode_Buttons = 2,
+ k_EControllerSourceMode_FourButtons = 3,
+ k_EControllerSourceMode_AbsoluteMouse = 4,
+ k_EControllerSourceMode_RelativeMouse = 5,
+ k_EControllerSourceMode_JoystickMove = 6,
+ k_EControllerSourceMode_JoystickCamera = 7,
+ k_EControllerSourceMode_ScrollWheel = 8,
+ k_EControllerSourceMode_Trigger = 9,
+ k_EControllerSourceMode_TouchMenu = 10,
+}
+public enum EControllerActionOrigin
+{
+ k_EControllerActionOrigin_None = 0,
+ k_EControllerActionOrigin_A = 1,
+ k_EControllerActionOrigin_B = 2,
+ k_EControllerActionOrigin_X = 3,
+ k_EControllerActionOrigin_Y = 4,
+ k_EControllerActionOrigin_LeftBumper = 5,
+ k_EControllerActionOrigin_RightBumper = 6,
+ k_EControllerActionOrigin_LeftGrip = 7,
+ k_EControllerActionOrigin_RightGrip = 8,
+ k_EControllerActionOrigin_Start = 9,
+ k_EControllerActionOrigin_Back = 10,
+ k_EControllerActionOrigin_LeftPad_Touch = 11,
+ k_EControllerActionOrigin_LeftPad_Swipe = 12,
+ k_EControllerActionOrigin_LeftPad_Click = 13,
+ k_EControllerActionOrigin_LeftPad_DPadNorth = 14,
+ k_EControllerActionOrigin_LeftPad_DPadSouth = 15,
+ k_EControllerActionOrigin_LeftPad_DPadWest = 16,
+ k_EControllerActionOrigin_LeftPad_DPadEast = 17,
+ k_EControllerActionOrigin_RightPad_Touch = 18,
+ k_EControllerActionOrigin_RightPad_Swipe = 19,
+ k_EControllerActionOrigin_RightPad_Click = 20,
+ k_EControllerActionOrigin_RightPad_DPadNorth = 21,
+ k_EControllerActionOrigin_RightPad_DPadSouth = 22,
+ k_EControllerActionOrigin_RightPad_DPadWest = 23,
+ k_EControllerActionOrigin_RightPad_DPadEast = 24,
+ k_EControllerActionOrigin_LeftTrigger_Pull = 25,
+ k_EControllerActionOrigin_LeftTrigger_Click = 26,
+ k_EControllerActionOrigin_RightTrigger_Pull = 27,
+ k_EControllerActionOrigin_RightTrigger_Click = 28,
+ k_EControllerActionOrigin_LeftStick_Move = 29,
+ k_EControllerActionOrigin_LeftStick_Click = 30,
+ k_EControllerActionOrigin_LeftStick_DPadNorth = 31,
+ k_EControllerActionOrigin_LeftStick_DPadSouth = 32,
+ k_EControllerActionOrigin_LeftStick_DPadWest = 33,
+ k_EControllerActionOrigin_LeftStick_DPadEast = 34,
+ k_EControllerActionOrigin_Gyro_Move = 35,
+ k_EControllerActionOrigin_Gyro_Pitch = 36,
+ k_EControllerActionOrigin_Gyro_Yaw = 37,
+ k_EControllerActionOrigin_Gyro_Roll = 38,
+ k_EControllerActionOrigin_Count = 39,
+}
+public enum EUGCMatchingUGCType
+{
+ k_EUGCMatchingUGCType_Items = 0,
+ k_EUGCMatchingUGCType_Items_Mtx = 1,
+ k_EUGCMatchingUGCType_Items_ReadyToUse = 2,
+ k_EUGCMatchingUGCType_Collections = 3,
+ k_EUGCMatchingUGCType_Artwork = 4,
+ k_EUGCMatchingUGCType_Videos = 5,
+ k_EUGCMatchingUGCType_Screenshots = 6,
+ k_EUGCMatchingUGCType_AllGuides = 7,
+ k_EUGCMatchingUGCType_WebGuides = 8,
+ k_EUGCMatchingUGCType_IntegratedGuides = 9,
+ k_EUGCMatchingUGCType_UsableInGame = 10,
+ k_EUGCMatchingUGCType_ControllerBindings = 11,
+ k_EUGCMatchingUGCType_GameManagedItems = 12,
+ k_EUGCMatchingUGCType_All = -1,
+}
+public enum EUserUGCList
+{
+ k_EUserUGCList_Published = 0,
+ k_EUserUGCList_VotedOn = 1,
+ k_EUserUGCList_VotedUp = 2,
+ k_EUserUGCList_VotedDown = 3,
+ k_EUserUGCList_WillVoteLater = 4,
+ k_EUserUGCList_Favorited = 5,
+ k_EUserUGCList_Subscribed = 6,
+ k_EUserUGCList_UsedOrPlayed = 7,
+ k_EUserUGCList_Followed = 8,
+}
+public enum EUserUGCListSortOrder
+{
+ k_EUserUGCListSortOrder_CreationOrderDesc = 0,
+ k_EUserUGCListSortOrder_CreationOrderAsc = 1,
+ k_EUserUGCListSortOrder_TitleAsc = 2,
+ k_EUserUGCListSortOrder_LastUpdatedDesc = 3,
+ k_EUserUGCListSortOrder_SubscriptionDateDesc = 4,
+ k_EUserUGCListSortOrder_VoteScoreDesc = 5,
+ k_EUserUGCListSortOrder_ForModeration = 6,
+}
+public enum EUGCQuery
+{
+ k_EUGCQuery_RankedByVote = 0,
+ k_EUGCQuery_RankedByPublicationDate = 1,
+ k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate = 2,
+ k_EUGCQuery_RankedByTrend = 3,
+ k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate = 4,
+ k_EUGCQuery_CreatedByFriendsRankedByPublicationDate = 5,
+ k_EUGCQuery_RankedByNumTimesReported = 6,
+ k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate = 7,
+ k_EUGCQuery_NotYetRated = 8,
+ k_EUGCQuery_RankedByTotalVotesAsc = 9,
+ k_EUGCQuery_RankedByVotesUp = 10,
+ k_EUGCQuery_RankedByTextSearch = 11,
+ k_EUGCQuery_RankedByTotalUniqueSubscriptions = 12,
+}
+public enum EItemUpdateStatus
+{
+ k_EItemUpdateStatusInvalid = 0,
+ k_EItemUpdateStatusPreparingConfig = 1,
+ k_EItemUpdateStatusPreparingContent = 2,
+ k_EItemUpdateStatusUploadingContent = 3,
+ k_EItemUpdateStatusUploadingPreviewFile = 4,
+ k_EItemUpdateStatusCommittingChanges = 5,
+}
+public enum EItemState
+{
+ k_EItemStateNone = 0,
+ k_EItemStateSubscribed = 1,
+ k_EItemStateLegacyItem = 2,
+ k_EItemStateInstalled = 4,
+ k_EItemStateNeedsUpdate = 8,
+ k_EItemStateDownloading = 16,
+ k_EItemStateDownloadPending = 32,
+}
+public enum EItemStatistic
+{
+ k_EItemStatistic_NumSubscriptions = 0,
+ k_EItemStatistic_NumFavorites = 1,
+ k_EItemStatistic_NumFollowers = 2,
+ k_EItemStatistic_NumUniqueSubscriptions = 3,
+ k_EItemStatistic_NumUniqueFavorites = 4,
+ k_EItemStatistic_NumUniqueFollowers = 5,
+ k_EItemStatistic_NumUniqueWebsiteViews = 6,
+ k_EItemStatistic_ReportScore = 7,
+}
+public enum EHTMLMouseButton
+{
+ eHTMLMouseButton_Left = 0,
+ eHTMLMouseButton_Right = 1,
+ eHTMLMouseButton_Middle = 2,
+}
+public enum EMouseCursor
+{
+ dc_user = 0,
+ dc_none = 1,
+ dc_arrow = 2,
+ dc_ibeam = 3,
+ dc_hourglass = 4,
+ dc_waitarrow = 5,
+ dc_crosshair = 6,
+ dc_up = 7,
+ dc_sizenw = 8,
+ dc_sizese = 9,
+ dc_sizene = 10,
+ dc_sizesw = 11,
+ dc_sizew = 12,
+ dc_sizee = 13,
+ dc_sizen = 14,
+ dc_sizes = 15,
+ dc_sizewe = 16,
+ dc_sizens = 17,
+ dc_sizeall = 18,
+ dc_no = 19,
+ dc_hand = 20,
+ dc_blank = 21,
+ dc_middle_pan = 22,
+ dc_north_pan = 23,
+ dc_north_east_pan = 24,
+ dc_east_pan = 25,
+ dc_south_east_pan = 26,
+ dc_south_pan = 27,
+ dc_south_west_pan = 28,
+ dc_west_pan = 29,
+ dc_north_west_pan = 30,
+ dc_alias = 31,
+ dc_cell = 32,
+ dc_colresize = 33,
+ dc_copycur = 34,
+ dc_verticaltext = 35,
+ dc_rowresize = 36,
+ dc_zoomin = 37,
+ dc_zoomout = 38,
+ dc_help = 39,
+ dc_custom = 40,
+ dc_last = 41,
+}
+public enum EHTMLKeyModifiers
+{
+ k_eHTMLKeyModifier_None = 0,
+ k_eHTMLKeyModifier_AltDown = 1,
+ k_eHTMLKeyModifier_CtrlDown = 2,
+ k_eHTMLKeyModifier_ShiftDown = 4,
+}
+public enum ESteamItemFlags
+{
+ k_ESteamItemNoTrade = 1,
+ k_ESteamItemRemoved = 256,
+ k_ESteamItemConsumed = 512,
+}
+[StructLayout(LayoutKind.Sequential)] public struct CSteamID
+{
+ public SteamID_t m_steamid;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamID_t
+{
+ public SteamIDComponent_t m_comp;
+ public ulong m_unAll64Bits;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamIDComponent_t
+{
+ public uint m_unAccountID;
+ public uint m_unAccountInstance;
+ public uint m_EAccountType;
+ public EUniverse m_EUniverse;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameID_t
+{
+ public uint m_nAppID;
+ public uint m_nType;
+ public uint m_nModID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ValvePackingSentinel_t
+{
+ public uint m_u32;
+ public ulong m_u64;
+ public char m_u16;
+ public double m_d;
+}
+[StructLayout(LayoutKind.Sequential)] public struct CallbackMsg_t
+{
+ public uint m_hSteamUser;
+ public int m_iCallback;
+ public IntPtr m_pubParam;
+ public int m_cubParam;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamServerConnectFailure_t
+{
+ public EResult m_eResult;
+ public bool m_bStillRetrying;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamServersDisconnected_t
+{
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ClientGameServerDeny_t
+{
+ public uint m_uAppID;
+ public uint m_unGameServerIP;
+ public char m_usGameServerPort;
+ public char m_bSecure;
+ public uint m_uReason;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ValidateAuthTicketResponse_t
+{
+ public ulong m_SteamID;
+ public EAuthSessionResponse m_eAuthSessionResponse;
+ public ulong m_OwnerSteamID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MicroTxnAuthorizationResponse_t
+{
+ public uint m_unAppID;
+ public ulong m_ulOrderID;
+ public byte m_bAuthorized;
+}
+[StructLayout(LayoutKind.Sequential)] public struct EncryptedAppTicketResponse_t
+{
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GetAuthSessionTicketResponse_t
+{
+ public uint m_hAuthTicket;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameWebCallback_t
+{
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szURL; //char[256]
+}
+[StructLayout(LayoutKind.Sequential)] public struct StoreAuthURLResponse_t
+{
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 512, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szURL; //char[512]
+}
+[StructLayout(LayoutKind.Sequential)] public struct FriendGameInfo_t
+{
+ public ulong m_gameID;
+ public uint m_unGameIP;
+ public char m_usGamePort;
+ public char m_usQueryPort;
+ public ulong m_steamIDLobby;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FriendSessionStateInfo_t
+{
+ public uint m_uiOnlineSessionInstances;
+ public byte m_uiPublishedToFriendsSessionInstance;
+}
+[StructLayout(LayoutKind.Sequential)] public struct PersonaStateChange_t
+{
+ public ulong m_ulSteamID;
+ public int m_nChangeFlags;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameOverlayActivated_t
+{
+ public byte m_bActive;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameServerChangeRequested_t
+{
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchServer; //char[64]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchPassword; //char[64]
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameLobbyJoinRequested_t
+{
+ public ulong m_steamIDLobby;
+ public ulong m_steamIDFriend;
+}
+[StructLayout(LayoutKind.Sequential)] public struct AvatarImageLoaded_t
+{
+ public ulong m_steamID;
+ public int m_iImage;
+ public int m_iWide;
+ public int m_iTall;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ClanOfficerListResponse_t
+{
+ public ulong m_steamIDClan;
+ public int m_cOfficers;
+ public byte m_bSuccess;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FriendRichPresenceUpdate_t
+{
+ public ulong m_steamIDFriend;
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameRichPresenceJoinRequested_t
+{
+ public ulong m_steamIDFriend;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchConnect; //char[256]
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameConnectedClanChatMsg_t
+{
+ public ulong m_steamIDClanChat;
+ public ulong m_steamIDUser;
+ public int m_iMessageID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameConnectedChatJoin_t
+{
+ public ulong m_steamIDClanChat;
+ public ulong m_steamIDUser;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameConnectedChatLeave_t
+{
+ public ulong m_steamIDClanChat;
+ public ulong m_steamIDUser;
+ public bool m_bKicked;
+ public bool m_bDropped;
+}
+[StructLayout(LayoutKind.Sequential)] public struct DownloadClanActivityCountsResult_t
+{
+ public bool m_bSuccess;
+}
+[StructLayout(LayoutKind.Sequential)] public struct JoinClanChatRoomCompletionResult_t
+{
+ public ulong m_steamIDClanChat;
+ public EChatRoomEnterResponse m_eChatRoomEnterResponse;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GameConnectedFriendChatMsg_t
+{
+ public ulong m_steamIDUser;
+ public int m_iMessageID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FriendsGetFollowerCount_t
+{
+ public EResult m_eResult;
+ public ulong m_steamID;
+ public int m_nCount;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FriendsIsFollowing_t
+{
+ public EResult m_eResult;
+ public ulong m_steamID;
+ public bool m_bIsFollowing;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FriendsEnumerateFollowingList_t
+{
+ public EResult m_eResult;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)]
+ public CSteamID[] m_rgSteamID; //CSteamID[50]
+ public int m_nResultsReturned;
+ public int m_nTotalResultCount;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SetPersonaNameResponse_t
+{
+ public bool m_bSuccess;
+ public bool m_bLocalSuccess;
+ public EResult m_result;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LowBatteryPower_t
+{
+ public byte m_nMinutesBatteryLeft;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamAPICallCompleted_t
+{
+ public ulong m_hAsyncCall;
+}
+[StructLayout(LayoutKind.Sequential)] public struct CheckFileSignature_t
+{
+ public ECheckFileSignature m_eCheckFileSignature;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GamepadTextInputDismissed_t
+{
+ public bool m_bSubmitted;
+ public uint m_unSubmittedText;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MatchMakingKeyValuePair_t
+{
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szKey; //char[256]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szValue; //char[256]
+}
+[StructLayout(LayoutKind.Sequential)] public struct servernetadr_t
+{
+ public char m_usConnectionPort;
+ public char m_usQueryPort;
+ public uint m_unIP;
+}
+[StructLayout(LayoutKind.Sequential)] public struct gameserveritem_t
+{
+ public servernetadr_t m_NetAdr;
+ public int m_nPing;
+ public bool m_bHadSuccessfulResponse;
+ public bool m_bDoNotRefresh;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szGameDir; //char[32]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szMap; //char[32]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szGameDescription; //char[64]
+ public uint m_nAppID;
+ public int m_nPlayers;
+ public int m_nMaxPlayers;
+ public int m_nBotPlayers;
+ public bool m_bPassword;
+ public bool m_bSecure;
+ public uint m_ulTimeLastPlayed;
+ public int m_nServerVersion;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szServerName; //char[64]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128, ArraySubType = UnmanagedType.I1)]
+ public char[] m_szGameTags; //char[128]
+ public ulong m_steamID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FavoritesListChanged_t
+{
+ public uint m_nIP;
+ public uint m_nQueryPort;
+ public uint m_nConnPort;
+ public uint m_nAppID;
+ public uint m_nFlags;
+ public bool m_bAdd;
+ public uint m_unAccountId;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyInvite_t
+{
+ public ulong m_ulSteamIDUser;
+ public ulong m_ulSteamIDLobby;
+ public ulong m_ulGameID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyEnter_t
+{
+ public ulong m_ulSteamIDLobby;
+ public uint m_rgfChatPermissions;
+ public bool m_bLocked;
+ public uint m_EChatRoomEnterResponse;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyDataUpdate_t
+{
+ public ulong m_ulSteamIDLobby;
+ public ulong m_ulSteamIDMember;
+ public byte m_bSuccess;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyChatUpdate_t
+{
+ public ulong m_ulSteamIDLobby;
+ public ulong m_ulSteamIDUserChanged;
+ public ulong m_ulSteamIDMakingChange;
+ public uint m_rgfChatMemberStateChange;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyChatMsg_t
+{
+ public ulong m_ulSteamIDLobby;
+ public ulong m_ulSteamIDUser;
+ public byte m_eChatEntryType;
+ public uint m_iChatID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyGameCreated_t
+{
+ public ulong m_ulSteamIDLobby;
+ public ulong m_ulSteamIDGameServer;
+ public uint m_unIP;
+ public char m_usPort;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyMatchList_t
+{
+ public uint m_nLobbiesMatching;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyKicked_t
+{
+ public ulong m_ulSteamIDLobby;
+ public ulong m_ulSteamIDAdmin;
+ public byte m_bKickedDueToDisconnect;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LobbyCreated_t
+{
+ public EResult m_eResult;
+ public ulong m_ulSteamIDLobby;
+}
+[StructLayout(LayoutKind.Sequential)] public struct PSNGameBootInviteResult_t
+{
+ public bool m_bGameBootInviteExists;
+ public ulong m_steamIDLobby;
+}
+[StructLayout(LayoutKind.Sequential)] public struct FavoritesListAccountsUpdated_t
+{
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamParamStringArray_t
+{
+ public string m_ppStrings;
+ public int m_nNumStrings;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncedClient_t
+{
+ public uint m_nAppID;
+ public EResult m_eResult;
+ public int m_unNumDownloads;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncedServer_t
+{
+ public uint m_nAppID;
+ public EResult m_eResult;
+ public int m_unNumUploads;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncProgress_t
+{
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 260, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchCurrentFile; //char[260]
+ public uint m_nAppID;
+ public uint m_uBytesTransferredThisChunk;
+ public double m_dAppPercentComplete;
+ public bool m_bUploading;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncStatusCheck_t
+{
+ public uint m_nAppID;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageConflictResolution_t
+{
+ public uint m_nAppID;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageFileShareResult_t
+{
+ public EResult m_eResult;
+ public ulong m_hFile;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 260, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchFilename; //char[260]
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishFileResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+ public bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageDeletePublishedFileResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateUserPublishedFilesResult_t
+{
+ public EResult m_eResult;
+ public int m_nResultsReturned;
+ public int m_nTotalResultCount;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)]
+ public ulong[] m_rgPublishedFileId; //ulong[50]
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageSubscribePublishedFileResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateUserSubscribedFilesResult_t
+{
+ public EResult m_eResult;
+ public int m_nResultsReturned;
+ public int m_nTotalResultCount;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)]
+ public ulong[] m_rgPublishedFileId; //ulong[50]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U4)]
+ public uint[] m_rgRTimeSubscribed; //uint[50]
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUnsubscribePublishedFileResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUpdatePublishedFileResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+ public bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageDownloadUGCResult_t
+{
+ public EResult m_eResult;
+ public ulong m_hFile;
+ public uint m_nAppID;
+ public int m_nSizeInBytes;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 260, ArraySubType = UnmanagedType.I1)]
+ public char[] m_pchFileName; //char[260]
+ public ulong m_ulSteamIDOwner;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageGetPublishedFileDetailsResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+ public uint m_nCreatorAppID;
+ public uint m_nConsumerAppID;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 129, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchTitle; //char[129]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8000, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchDescription; //char[8000]
+ public ulong m_hFile;
+ public ulong m_hPreviewFile;
+ public ulong m_ulSteamIDOwner;
+ public uint m_rtimeCreated;
+ public uint m_rtimeUpdated;
+ public ERemoteStoragePublishedFileVisibility m_eVisibility;
+ public bool m_bBanned;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1025, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchTags; //char[1025]
+ public bool m_bTagsTruncated;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 260, ArraySubType = UnmanagedType.I1)]
+ public char[] m_pchFileName; //char[260]
+ public int m_nFileSize;
+ public int m_nPreviewFileSize;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchURL; //char[256]
+ public EWorkshopFileType m_eFileType;
+ public bool m_bAcceptedForUse;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateWorkshopFilesResult_t
+{
+ public EResult m_eResult;
+ public int m_nResultsReturned;
+ public int m_nTotalResultCount;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)]
+ public ulong[] m_rgPublishedFileId; //ulong[50]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.R4)]
+ public float[] m_rgScore; //float[50]
+ public uint m_nAppId;
+ public uint m_unStartIndex;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageGetPublishedItemVoteDetailsResult_t
+{
+ public EResult m_eResult;
+ public ulong m_unPublishedFileId;
+ public int m_nVotesFor;
+ public int m_nVotesAgainst;
+ public int m_nReports;
+ public float m_fScore;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileSubscribed_t
+{
+ public ulong m_nPublishedFileId;
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileUnsubscribed_t
+{
+ public ulong m_nPublishedFileId;
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileDeleted_t
+{
+ public ulong m_nPublishedFileId;
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUpdateUserPublishedItemVoteResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUserVoteDetails_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+ public EWorkshopVote m_eVote;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t
+{
+ public EResult m_eResult;
+ public int m_nResultsReturned;
+ public int m_nTotalResultCount;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)]
+ public ulong[] m_rgPublishedFileId; //ulong[50]
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageSetUserPublishedFileActionResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+ public EWorkshopFileAction m_eAction;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t
+{
+ public EResult m_eResult;
+ public EWorkshopFileAction m_eAction;
+ public int m_nResultsReturned;
+ public int m_nTotalResultCount;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)]
+ public ulong[] m_rgPublishedFileId; //ulong[50]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U4)]
+ public uint[] m_rgRTimeUpdated; //uint[50]
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishFileProgress_t
+{
+ public double m_dPercentFile;
+ public bool m_bPreview;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileUpdated_t
+{
+ public ulong m_nPublishedFileId;
+ public uint m_nAppID;
+ public ulong m_hFile;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageFileWriteAsyncComplete_t
+{
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageFileReadAsyncComplete_t
+{
+ public ulong m_hFileReadAsync;
+ public EResult m_eResult;
+ public uint m_nOffset;
+ public uint m_cubRead;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LeaderboardEntry_t
+{
+ public ulong m_steamIDUser;
+ public int m_nGlobalRank;
+ public int m_nScore;
+ public int m_cDetails;
+ public ulong m_hUGC;
+}
+[StructLayout(LayoutKind.Sequential)] public struct UserStatsReceived_t
+{
+ public ulong m_nGameID;
+ public EResult m_eResult;
+ public ulong m_steamIDUser;
+}
+[StructLayout(LayoutKind.Sequential)] public struct UserStatsStored_t
+{
+ public ulong m_nGameID;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct UserAchievementStored_t
+{
+ public ulong m_nGameID;
+ public bool m_bGroupAchievement;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchAchievementName; //char[128]
+ public uint m_nCurProgress;
+ public uint m_nMaxProgress;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LeaderboardFindResult_t
+{
+ public ulong m_hSteamLeaderboard;
+ public byte m_bLeaderboardFound;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LeaderboardScoresDownloaded_t
+{
+ public ulong m_hSteamLeaderboard;
+ public ulong m_hSteamLeaderboardEntries;
+ public int m_cEntryCount;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LeaderboardScoreUploaded_t
+{
+ public byte m_bSuccess;
+ public ulong m_hSteamLeaderboard;
+ public int m_nScore;
+ public byte m_bScoreChanged;
+ public int m_nGlobalRankNew;
+ public int m_nGlobalRankPrevious;
+}
+[StructLayout(LayoutKind.Sequential)] public struct NumberOfCurrentPlayers_t
+{
+ public byte m_bSuccess;
+ public int m_cPlayers;
+}
+[StructLayout(LayoutKind.Sequential)] public struct UserStatsUnloaded_t
+{
+ public ulong m_steamIDUser;
+}
+[StructLayout(LayoutKind.Sequential)] public struct UserAchievementIconFetched_t
+{
+ public ulong m_nGameID;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchAchievementName; //char[128]
+ public bool m_bAchieved;
+ public int m_nIconHandle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GlobalAchievementPercentagesReady_t
+{
+ public ulong m_nGameID;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct LeaderboardUGCSet_t
+{
+ public EResult m_eResult;
+ public ulong m_hSteamLeaderboard;
+}
+[StructLayout(LayoutKind.Sequential)] public struct PS3TrophiesInstalled_t
+{
+ public ulong m_nGameID;
+ public EResult m_eResult;
+ public ulong m_ulRequiredDiskSpace;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GlobalStatsReceived_t
+{
+ public ulong m_nGameID;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct DlcInstalled_t
+{
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct RegisterActivationCodeResponse_t
+{
+ public ERegisterActivationCodeResult m_eResult;
+ public uint m_unPackageRegistered;
+}
+[StructLayout(LayoutKind.Sequential)] public struct AppProofOfPurchaseKeyResponse_t
+{
+ public EResult m_eResult;
+ public uint m_nAppID;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchKey; //char[64]
+}
+[StructLayout(LayoutKind.Sequential)] public struct P2PSessionState_t
+{
+ public byte m_bConnectionActive;
+ public byte m_bConnecting;
+ public byte m_eP2PSessionError;
+ public byte m_bUsingRelay;
+ public int m_nBytesQueuedForSend;
+ public int m_nPacketsQueuedForSend;
+ public uint m_nRemoteIP;
+ public char m_nRemotePort;
+}
+[StructLayout(LayoutKind.Sequential)] public struct P2PSessionRequest_t
+{
+ public ulong m_steamIDRemote;
+}
+[StructLayout(LayoutKind.Sequential)] public struct P2PSessionConnectFail_t
+{
+ public ulong m_steamIDRemote;
+ public byte m_eP2PSessionError;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SocketStatusCallback_t
+{
+ public uint m_hSocket;
+ public uint m_hListenSocket;
+ public ulong m_steamIDRemote;
+ public int m_eSNetSocketState;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ScreenshotReady_t
+{
+ public uint m_hLocal;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct VolumeHasChanged_t
+{
+ public float m_flNewVolume;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MusicPlayerWantsShuffled_t
+{
+ public bool m_bShuffled;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MusicPlayerWantsLooped_t
+{
+ public bool m_bLooped;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MusicPlayerWantsVolume_t
+{
+ public float m_flNewVolume;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MusicPlayerSelectsQueueEntry_t
+{
+ public int nID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MusicPlayerSelectsPlaylistEntry_t
+{
+ public int nID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct MusicPlayerWantsPlayingRepeatStatus_t
+{
+ public int m_nPlayingRepeatStatus;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTTPRequestCompleted_t
+{
+ public uint m_hRequest;
+ public ulong m_ulContextValue;
+ public bool m_bRequestSuccessful;
+ public EHTTPStatusCode m_eStatusCode;
+ public uint m_unBodySize;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTTPRequestHeadersReceived_t
+{
+ public uint m_hRequest;
+ public ulong m_ulContextValue;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTTPRequestDataReceived_t
+{
+ public uint m_hRequest;
+ public ulong m_ulContextValue;
+ public uint m_cOffset;
+ public uint m_cBytesReceived;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamUnifiedMessagesSendMethodResult_t
+{
+ public ulong m_hHandle;
+ public ulong m_unContext;
+ public EResult m_eResult;
+ public uint m_unResponseSize;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ControllerAnalogActionData_t
+{
+ public EControllerSourceMode eMode;
+ public float x;
+ public float y;
+ public bool bActive;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ControllerDigitalActionData_t
+{
+ public bool bState;
+ public bool bActive;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamUGCDetails_t
+{
+ public ulong m_nPublishedFileId;
+ public EResult m_eResult;
+ public EWorkshopFileType m_eFileType;
+ public uint m_nCreatorAppID;
+ public uint m_nConsumerAppID;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 129, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchTitle; //char[129]
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8000, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchDescription; //char[8000]
+ public ulong m_ulSteamIDOwner;
+ public uint m_rtimeCreated;
+ public uint m_rtimeUpdated;
+ public uint m_rtimeAddedToUserList;
+ public ERemoteStoragePublishedFileVisibility m_eVisibility;
+ public bool m_bBanned;
+ public bool m_bAcceptedForUse;
+ public bool m_bTagsTruncated;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1025, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchTags; //char[1025]
+ public ulong m_hFile;
+ public ulong m_hPreviewFile;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 260, ArraySubType = UnmanagedType.I1)]
+ public char[] m_pchFileName; //char[260]
+ public int m_nFileSize;
+ public int m_nPreviewFileSize;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchURL; //char[256]
+ public uint m_unVotesUp;
+ public uint m_unVotesDown;
+ public float m_flScore;
+ public uint m_unNumChildren;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamUGCQueryCompleted_t
+{
+ public ulong m_handle;
+ public EResult m_eResult;
+ public uint m_unNumResultsReturned;
+ public uint m_unTotalMatchingResults;
+ public bool m_bCachedData;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamUGCRequestUGCDetailsResult_t
+{
+ public SteamUGCDetails_t m_details;
+ public bool m_bCachedData;
+}
+[StructLayout(LayoutKind.Sequential)] public struct CreateItemResult_t
+{
+ public EResult m_eResult;
+ public ulong m_nPublishedFileId;
+ public bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SubmitItemUpdateResult_t
+{
+ public EResult m_eResult;
+ public bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
+}
+[StructLayout(LayoutKind.Sequential)] public struct DownloadItemResult_t
+{
+ public uint m_unAppID;
+ public ulong m_nPublishedFileId;
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct UserFavoriteItemsListChanged_t
+{
+ public ulong m_nPublishedFileId;
+ public EResult m_eResult;
+ public bool m_bWasAddRequest;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SetUserItemVoteResult_t
+{
+ public ulong m_nPublishedFileId;
+ public EResult m_eResult;
+ public bool m_bVoteUp;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GetUserItemVoteResult_t
+{
+ public ulong m_nPublishedFileId;
+ public EResult m_eResult;
+ public bool m_bVotedUp;
+ public bool m_bVotedDown;
+ public bool m_bVoteSkipped;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamAppInstalled_t
+{
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamAppUninstalled_t
+{
+ public uint m_nAppID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_BrowserReady_t
+{
+ public uint unBrowserHandle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_NeedsPaint_t
+{
+ public uint unBrowserHandle;
+ public string pBGRA;
+ public uint unWide;
+ public uint unTall;
+ public uint unUpdateX;
+ public uint unUpdateY;
+ public uint unUpdateWide;
+ public uint unUpdateTall;
+ public uint unScrollX;
+ public uint unScrollY;
+ public float flPageScale;
+ public uint unPageSerial;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_StartRequest_t
+{
+ public uint unBrowserHandle;
+ public string pchURL;
+ public string pchTarget;
+ public string pchPostData;
+ public bool bIsRedirect;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_CloseBrowser_t
+{
+ public uint unBrowserHandle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_URLChanged_t
+{
+ public uint unBrowserHandle;
+ public string pchURL;
+ public string pchPostData;
+ public bool bIsRedirect;
+ public string pchPageTitle;
+ public bool bNewNavigation;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_FinishedRequest_t
+{
+ public uint unBrowserHandle;
+ public string pchURL;
+ public string pchPageTitle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_OpenLinkInNewTab_t
+{
+ public uint unBrowserHandle;
+ public string pchURL;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_ChangedTitle_t
+{
+ public uint unBrowserHandle;
+ public string pchTitle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_SearchResults_t
+{
+ public uint unBrowserHandle;
+ public uint unResults;
+ public uint unCurrentMatch;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_CanGoBackAndForward_t
+{
+ public uint unBrowserHandle;
+ public bool bCanGoBack;
+ public bool bCanGoForward;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_HorizontalScroll_t
+{
+ public uint unBrowserHandle;
+ public uint unScrollMax;
+ public uint unScrollCurrent;
+ public float flPageScale;
+ public bool bVisible;
+ public uint unPageSize;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_VerticalScroll_t
+{
+ public uint unBrowserHandle;
+ public uint unScrollMax;
+ public uint unScrollCurrent;
+ public float flPageScale;
+ public bool bVisible;
+ public uint unPageSize;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_LinkAtPosition_t
+{
+ public uint unBrowserHandle;
+ public uint x;
+ public uint y;
+ public string pchURL;
+ public bool bInput;
+ public bool bLiveLink;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_JSAlert_t
+{
+ public uint unBrowserHandle;
+ public string pchMessage;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_JSConfirm_t
+{
+ public uint unBrowserHandle;
+ public string pchMessage;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_FileOpenDialog_t
+{
+ public uint unBrowserHandle;
+ public string pchTitle;
+ public string pchInitialFile;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_NewWindow_t
+{
+ public uint unBrowserHandle;
+ public string pchURL;
+ public uint unX;
+ public uint unY;
+ public uint unWide;
+ public uint unTall;
+ public uint unNewWindow_BrowserHandle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_SetCursor_t
+{
+ public uint unBrowserHandle;
+ public uint eMouseCursor;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_StatusText_t
+{
+ public uint unBrowserHandle;
+ public string pchMsg;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_ShowToolTip_t
+{
+ public uint unBrowserHandle;
+ public string pchMsg;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_UpdateToolTip_t
+{
+ public uint unBrowserHandle;
+ public string pchMsg;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HTML_HideToolTip_t
+{
+ public uint unBrowserHandle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamItemDetails_t
+{
+ public ulong m_itemId;
+ public int m_iDefinition;
+ public char m_unQuantity;
+ public char m_unFlags;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamInventoryResultReady_t
+{
+ public int m_handle;
+ public EResult m_result;
+}
+[StructLayout(LayoutKind.Sequential)] public struct SteamInventoryFullUpdate_t
+{
+ public int m_handle;
+}
+[StructLayout(LayoutKind.Sequential)] public struct BroadcastUploadStop_t
+{
+ public EBroadcastUploadResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GetVideoURLResult_t
+{
+ public EResult m_eResult;
+ public uint m_unVideoAppID;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchURL; //char[256]
+}
+[StructLayout(LayoutKind.Sequential)] public struct CCallbackBase
+{
+ public byte m_nCallbackFlags;
+ public int m_iCallback;
+}
+[StructLayout(LayoutKind.Sequential)] public struct CCallResult
+{
+ public ulong m_hAPICall;
+ public IntPtr m_pObj;
+ public IntPtr m_Func;
+}
+[StructLayout(LayoutKind.Sequential)] public struct CCallback
+{
+ public IntPtr m_pObj;
+ public IntPtr m_Func;
+}
+[StructLayout(LayoutKind.Sequential)] public struct CSteamAPIContext
+{
+ public ISteamUser m_pSteamUser;
+ public ISteamFriends m_pSteamFriends;
+ public ISteamUtils m_pSteamUtils;
+ public ISteamMatchmaking m_pSteamMatchmaking;
+ public ISteamUserStats m_pSteamUserStats;
+ public ISteamApps m_pSteamApps;
+ public ISteamMatchmakingServers m_pSteamMatchmakingServers;
+ public ISteamNetworking m_pSteamNetworking;
+ public ISteamRemoteStorage m_pSteamRemoteStorage;
+ public ISteamScreenshots m_pSteamScreenshots;
+ public ISteamHTTP m_pSteamHTTP;
+ public ISteamUnifiedMessages m_pSteamUnifiedMessages;
+ public ISteamController m_pController;
+ public ISteamUGC m_pSteamUGC;
+ public ISteamAppList m_pSteamAppList;
+ public ISteamMusic m_pSteamMusic;
+ public ISteamMusicRemote m_pSteamMusicRemote;
+ public ISteamHTMLSurface m_pSteamHTMLSurface;
+ public ISteamInventory m_pSteamInventory;
+ public ISteamVideo m_pSteamVideo;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSClientApprove_t
+{
+ public ulong m_SteamID;
+ public ulong m_OwnerSteamID;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSClientDeny_t
+{
+ public ulong m_SteamID;
+ public EDenyReason m_eDenyReason;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128, ArraySubType = UnmanagedType.I1)]
+ public char[] m_rgchOptionalText; //char[128]
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSClientKick_t
+{
+ public ulong m_SteamID;
+ public EDenyReason m_eDenyReason;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSClientAchievementStatus_t
+{
+ public ulong m_SteamID;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128, ArraySubType = UnmanagedType.I1)]
+ public char[] m_pchAchievement; //char[128]
+ public bool m_bUnlocked;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSPolicyResponse_t
+{
+ public byte m_bSecure;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSGameplayStats_t
+{
+ public EResult m_eResult;
+ public int m_nRank;
+ public uint m_unTotalConnects;
+ public uint m_unTotalMinutesPlayed;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSClientGroupStatus_t
+{
+ public ulong m_SteamIDUser;
+ public ulong m_SteamIDGroup;
+ public bool m_bMember;
+ public bool m_bOfficer;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSReputation_t
+{
+ public EResult m_eResult;
+ public uint m_unReputationScore;
+ public bool m_bBanned;
+ public uint m_unBannedIP;
+ public char m_usBannedPort;
+ public ulong m_ulBannedGameID;
+ public uint m_unBanExpires;
+}
+[StructLayout(LayoutKind.Sequential)] public struct AssociateWithClanResult_t
+{
+ public EResult m_eResult;
+}
+[StructLayout(LayoutKind.Sequential)] public struct ComputeNewPlayerCompatibilityResult_t
+{
+ public EResult m_eResult;
+ public int m_cPlayersThatDontLikeCandidate;
+ public int m_cPlayersThatCandidateDoesntLike;
+ public int m_cClanPlayersThatDontLikeCandidate;
+ public ulong m_SteamIDCandidate;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSStatsReceived_t
+{
+ public EResult m_eResult;
+ public ulong m_steamIDUser;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSStatsStored_t
+{
+ public EResult m_eResult;
+ public ulong m_steamIDUser;
+}
+[StructLayout(LayoutKind.Sequential)] public struct GSStatsUnloaded_t
+{
+ public ulong m_steamIDUser;
+}
+
+public class SteamAPI
+{
+public static void Init(uint appId)
+{
+SteamAPIInterop.SteamAPI_RestartAppIfNecessary (appId);
+SteamAPIInterop.SteamAPI_Init ();
+}
+
+public static void RunCallbacks()
+{
+SteamAPIInterop.SteamAPI_RunCallbacks ();
+}
+
+public static void RegisterCallback(IntPtr pCallback, int iCallback)
+{
+SteamAPIInterop.SteamAPI_RegisterCallback (pCallback, iCallback);
+}
+
+public static void UnregisterCallback(IntPtr pCallback)
+{
+SteamAPIInterop.SteamAPI_UnregisterCallback (pCallback);
+}
+
+public const int k_iSteamUserCallbacks = 100;
+public const int k_iSteamGameServerCallbacks = 200;
+public const int k_iSteamFriendsCallbacks = 300;
+public const int k_iSteamBillingCallbacks = 400;
+public const int k_iSteamMatchmakingCallbacks = 500;
+public const int k_iSteamContentServerCallbacks = 600;
+public const int k_iSteamUtilsCallbacks = 700;
+public const int k_iClientFriendsCallbacks = 800;
+public const int k_iClientUserCallbacks = 900;
+public const int k_iSteamAppsCallbacks = 1000;
+public const int k_iSteamUserStatsCallbacks = 1100;
+public const int k_iSteamNetworkingCallbacks = 1200;
+public const int k_iClientRemoteStorageCallbacks = 1300;
+public const int k_iClientDepotBuilderCallbacks = 1400;
+public const int k_iSteamGameServerItemsCallbacks = 1500;
+public const int k_iClientUtilsCallbacks = 1600;
+public const int k_iSteamGameCoordinatorCallbacks = 1700;
+public const int k_iSteamGameServerStatsCallbacks = 1800;
+public const int k_iSteam2AsyncCallbacks = 1900;
+public const int k_iSteamGameStatsCallbacks = 2000;
+public const int k_iClientHTTPCallbacks = 2100;
+public const int k_iClientScreenshotsCallbacks = 2200;
+public const int k_iSteamScreenshotsCallbacks = 2300;
+public const int k_iClientAudioCallbacks = 2400;
+public const int k_iClientUnifiedMessagesCallbacks = 2500;
+public const int k_iSteamStreamLauncherCallbacks = 2600;
+public const int k_iClientControllerCallbacks = 2700;
+public const int k_iSteamControllerCallbacks = 2800;
+public const int k_iClientParentalSettingsCallbacks = 2900;
+public const int k_iClientDeviceAuthCallbacks = 3000;
+public const int k_iClientNetworkDeviceManagerCallbacks = 3100;
+public const int k_iClientMusicCallbacks = 3200;
+public const int k_iClientRemoteClientManagerCallbacks = 3300;
+public const int k_iClientUGCCallbacks = 3400;
+public const int k_iSteamStreamClientCallbacks = 3500;
+public const int k_IClientProductBuilderCallbacks = 3600;
+public const int k_iClientShortcutsCallbacks = 3700;
+public const int k_iClientRemoteControlManagerCallbacks = 3800;
+public const int k_iSteamAppListCallbacks = 3900;
+public const int k_iSteamMusicCallbacks = 4000;
+public const int k_iSteamMusicRemoteCallbacks = 4100;
+public const int k_iClientVRCallbacks = 4200;
+public const int k_iClientReservedCallbacks = 4300;
+public const int k_iSteamReservedCallbacks = 4400;
+public const int k_iSteamHTMLSurfaceCallbacks = 4500;
+public const int k_iClientVideoCallbacks = 4600;
+public const int k_iClientInventoryCallbacks = 4700;
+public const int k_cchPersonaNameMax = 128;
+public const int k_cwchPersonaNameMax = 32;
+public const int k_cchMaxRichPresenceKeys = 20;
+public const int k_cchMaxRichPresenceKeyLength = 64;
+public const int k_cchMaxRichPresenceValueLength = 256;
+public const int k_cchStatNameMax = 128;
+public const int k_cchLeaderboardNameMax = 128;
+public const int k_cLeaderboardDetailsMax = 64;
+public const const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0;
+public const const SteamItemInstanceID_t k_SteamItemInstanceIDInvalid = 18446744073709551615;
+public const const SteamInventoryResult_t k_SteamInventoryResultInvalid = -1;
+public static ISteamClient SteamClient()
+{
+return new CSteamClient(SteamAPIInterop.SteamClient());
+}
+
+public static ISteamUser SteamUser()
+{
+return new CSteamUser(SteamAPIInterop.SteamUser());
+}
+
+public static ISteamFriends SteamFriends()
+{
+return new CSteamFriends(SteamAPIInterop.SteamFriends());
+}
+
+public static ISteamUtils SteamUtils()
+{
+return new CSteamUtils(SteamAPIInterop.SteamUtils());
+}
+
+public static ISteamMatchmaking SteamMatchmaking()
+{
+return new CSteamMatchmaking(SteamAPIInterop.SteamMatchmaking());
+}
+
+public static ISteamMatchmakingServerListResponse SteamMatchmakingServerListResponse()
+{
+return new CSteamMatchmakingServerListResponse(SteamAPIInterop.SteamMatchmakingServerListResponse());
+}
+
+public static ISteamMatchmakingPingResponse SteamMatchmakingPingResponse()
+{
+return new CSteamMatchmakingPingResponse(SteamAPIInterop.SteamMatchmakingPingResponse());
+}
+
+public static ISteamMatchmakingPlayersResponse SteamMatchmakingPlayersResponse()
+{
+return new CSteamMatchmakingPlayersResponse(SteamAPIInterop.SteamMatchmakingPlayersResponse());
+}
+
+public static ISteamMatchmakingRulesResponse SteamMatchmakingRulesResponse()
+{
+return new CSteamMatchmakingRulesResponse(SteamAPIInterop.SteamMatchmakingRulesResponse());
+}
+
+public static ISteamMatchmakingServers SteamMatchmakingServers()
+{
+return new CSteamMatchmakingServers(SteamAPIInterop.SteamMatchmakingServers());
+}
+
+public static ISteamRemoteStorage SteamRemoteStorage()
+{
+return new CSteamRemoteStorage(SteamAPIInterop.SteamRemoteStorage());
+}
+
+public static ISteamUserStats SteamUserStats()
+{
+return new CSteamUserStats(SteamAPIInterop.SteamUserStats());
+}
+
+public static ISteamApps SteamApps()
+{
+return new CSteamApps(SteamAPIInterop.SteamApps());
+}
+
+public static ISteamNetworking SteamNetworking()
+{
+return new CSteamNetworking(SteamAPIInterop.SteamNetworking());
+}
+
+public static ISteamScreenshots SteamScreenshots()
+{
+return new CSteamScreenshots(SteamAPIInterop.SteamScreenshots());
+}
+
+public static ISteamMusic SteamMusic()
+{
+return new CSteamMusic(SteamAPIInterop.SteamMusic());
+}
+
+public static ISteamMusicRemote SteamMusicRemote()
+{
+return new CSteamMusicRemote(SteamAPIInterop.SteamMusicRemote());
+}
+
+public static ISteamHTTP SteamHTTP()
+{
+return new CSteamHTTP(SteamAPIInterop.SteamHTTP());
+}
+
+public static ISteamUnifiedMessages SteamUnifiedMessages()
+{
+return new CSteamUnifiedMessages(SteamAPIInterop.SteamUnifiedMessages());
+}
+
+public static ISteamController SteamController()
+{
+return new CSteamController(SteamAPIInterop.SteamController());
+}
+
+public static ISteamUGC SteamUGC()
+{
+return new CSteamUGC(SteamAPIInterop.SteamUGC());
+}
+
+public static ISteamAppList SteamAppList()
+{
+return new CSteamAppList(SteamAPIInterop.SteamAppList());
+}
+
+public static ISteamHTMLSurface SteamHTMLSurface()
+{
+return new CSteamHTMLSurface(SteamAPIInterop.SteamHTMLSurface());
+}
+
+public static ISteamInventory SteamInventory()
+{
+return new CSteamInventory(SteamAPIInterop.SteamInventory());
+}
+
+public static ISteamVideo SteamVideo()
+{
+return new CSteamVideo(SteamAPIInterop.SteamVideo());
+}
+
+public static ISteamGameServer SteamGameServer()
+{
+return new CSteamGameServer(SteamAPIInterop.SteamGameServer());
+}
+
+public static ISteamGameServerStats SteamGameServerStats()
+{
+return new CSteamGameServerStats(SteamAPIInterop.SteamGameServerStats());
+}
+
+}
+
+
+
+}
+
diff --git a/public/steam/steam_gameserver.h b/public/steam/steam_gameserver.h
new file mode 100644
index 0000000..f58791f
--- /dev/null
+++ b/public/steam/steam_gameserver.h
@@ -0,0 +1,191 @@
+//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAM_GAMESERVER_H
+#define STEAM_GAMESERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steam_api.h"
+#include "isteamgameserver.h"
+#include "isteamgameserverstats.h"
+
+enum EServerMode
+{
+ eServerModeInvalid = 0, // DO NOT USE
+ eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list
+ eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect
+ eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients
+};
+
+// Initialize ISteamGameServer interface object, and set server properties which may not be changed.
+//
+// After calling this function, you should set any additional server parameters, and then
+// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
+//
+// - usSteamPort is the local port used to communicate with the steam servers.
+// - usGamePort is the port that clients will connect to for gameplay.
+// - usQueryPort is the port that will manage server browser related duties and info
+// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it
+// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving
+// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
+// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
+// server is out of date. (Only servers with the latest version will be listed.)
+#ifndef _PS3
+
+#ifdef VERSION_SAFE_STEAM_API_INTERFACES
+S_API bool SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
+#else
+S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
+#endif
+
+#else
+
+#ifdef VERSION_SAFE_STEAM_API_INTERFACES
+S_API bool SteamGameServer_InitSafe( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
+#else
+S_API bool SteamGameServer_Init( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
+#endif
+
+#endif
+
+#ifndef VERSION_SAFE_STEAM_API_INTERFACES
+S_API ISteamGameServer *SteamGameServer();
+S_API ISteamUtils *SteamGameServerUtils();
+S_API ISteamNetworking *SteamGameServerNetworking();
+S_API ISteamGameServerStats *SteamGameServerStats();
+S_API ISteamHTTP *SteamGameServerHTTP();
+S_API ISteamInventory *SteamGameServerInventory();
+S_API ISteamUGC *SteamGameServerUGC();
+#endif
+
+S_API void SteamGameServer_Shutdown();
+S_API void SteamGameServer_RunCallbacks();
+
+S_API bool SteamGameServer_BSecure();
+S_API uint64 SteamGameServer_GetSteamID();
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// These macros are similar to the STEAM_CALLBACK_* macros in steam_api.h, but only trigger for gameserver callbacks
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+#define STEAM_GAMESERVER_CALLBACK( thisclass, func, /*callback_type, [deprecated] var*/... ) \
+ _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, GS, 3 ), ( this->SetGameserverFlag();, thisclass, func, __VA_ARGS__ ) )
+
+#define STEAM_GAMESERVER_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \
+ CCallbackManual< thisclass, callback_type, true > var; void func( callback_type *pParam )
+
+
+
+#define _STEAM_CALLBACK_GS( _, thisclass, func, param, var ) \
+ CCallback< thisclass, param, true > var; void func( param *pParam )
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// steamclient.dll private wrapper functions
+//
+// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+S_API HSteamPipe SteamGameServer_GetHSteamPipe();
+
+#ifdef VERSION_SAFE_STEAM_API_INTERFACES
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
+// lets them each specify the interface versions they are compiled with.
+//
+// It's important that these stay inlined in the header so the calling module specifies the interface versions
+// for whatever Steam API version it has.
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+
+S_API HSteamUser SteamGameServer_GetHSteamUser();
+
+class CSteamGameServerAPIContext
+{
+public:
+ CSteamGameServerAPIContext();
+ void Clear();
+
+ bool Init();
+
+ ISteamGameServer *SteamGameServer() { return m_pSteamGameServer; }
+ ISteamUtils *SteamGameServerUtils() { return m_pSteamGameServerUtils; }
+ ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; }
+ ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; }
+ ISteamHTTP *SteamHTTP() { return m_pSteamHTTP; }
+ ISteamInventory *SteamInventory() { return m_pSteamInventory; }
+ ISteamUGC *SteamUGC() { return m_pSteamUGC; }
+
+private:
+ ISteamGameServer *m_pSteamGameServer;
+ ISteamUtils *m_pSteamGameServerUtils;
+ ISteamNetworking *m_pSteamGameServerNetworking;
+ ISteamGameServerStats *m_pSteamGameServerStats;
+ ISteamHTTP *m_pSteamHTTP;
+ ISteamInventory *m_pSteamInventory;
+ ISteamUGC *m_pSteamUGC;
+};
+
+inline CSteamGameServerAPIContext::CSteamGameServerAPIContext()
+{
+ Clear();
+}
+
+inline void CSteamGameServerAPIContext::Clear()
+{
+ m_pSteamGameServer = NULL;
+ m_pSteamGameServerUtils = NULL;
+ m_pSteamGameServerNetworking = NULL;
+ m_pSteamGameServerStats = NULL;
+ m_pSteamHTTP = NULL;
+ m_pSteamInventory = NULL;
+ m_pSteamUGC = NULL;
+}
+
+S_API ISteamClient *g_pSteamClientGameServer;
+// This function must be inlined so the module using steam_api.dll gets the version names they want.
+inline bool CSteamGameServerAPIContext::Init()
+{
+ if ( !g_pSteamClientGameServer )
+ return false;
+
+ HSteamUser hSteamUser = SteamGameServer_GetHSteamUser();
+ HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
+
+ m_pSteamGameServer = g_pSteamClientGameServer->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION );
+ if ( !m_pSteamGameServer )
+ return false;
+
+ m_pSteamGameServerUtils = g_pSteamClientGameServer->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
+ if ( !m_pSteamGameServerUtils )
+ return false;
+
+ m_pSteamGameServerNetworking = g_pSteamClientGameServer->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
+ if ( !m_pSteamGameServerNetworking )
+ return false;
+
+ m_pSteamGameServerStats = g_pSteamClientGameServer->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION );
+ if ( !m_pSteamGameServerStats )
+ return false;
+
+ m_pSteamHTTP = g_pSteamClientGameServer->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
+ if ( !m_pSteamHTTP )
+ return false;
+
+ m_pSteamInventory = g_pSteamClientGameServer->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION );
+ if ( !m_pSteamInventory )
+ return false;
+
+ m_pSteamUGC = g_pSteamClientGameServer->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION );
+ if ( !m_pSteamUGC )
+ return false;
+
+ return true;
+}
+
+#endif // VERSION_SAFE_STEAM_API_INTERFACES
+
+
+#endif // STEAM_GAMESERVER_H
diff --git a/public/steam/steamclientpublic.h b/public/steam/steamclientpublic.h
new file mode 100644
index 0000000..a90a13c
--- /dev/null
+++ b/public/steam/steamclientpublic.h
@@ -0,0 +1,1165 @@
+//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAMCLIENTPUBLIC_H
+#define STEAMCLIENTPUBLIC_H
+#ifdef _WIN32
+#pragma once
+#endif
+//lint -save -e1931 -e1927 -e1924 -e613 -e726
+
+// This header file defines the interface between the calling application and the code that
+// knows how to communicate with the connection manager (CM) from the Steam service
+
+// This header file is intended to be portable; ideally this 1 header file plus a lib or dll
+// is all you need to integrate the client library into some other tree. So please avoid
+// including or requiring other header files if possible. This header should only describe the
+// interface layer, no need to include anything about the implementation.
+
+#include "steamtypes.h"
+#include "steamuniverse.h"
+
+// General result codes
+enum EResult
+{
+ k_EResultOK = 1, // success
+ k_EResultFail = 2, // generic failure
+ k_EResultNoConnection = 3, // no/failed network connection
+// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
+ k_EResultInvalidPassword = 5, // password/ticket is invalid
+ k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
+ k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
+ k_EResultInvalidParam = 8, // a parameter is incorrect
+ k_EResultFileNotFound = 9, // file was not found
+ k_EResultBusy = 10, // called method busy - action not taken
+ k_EResultInvalidState = 11, // called object was in an invalid state
+ k_EResultInvalidName = 12, // name is invalid
+ k_EResultInvalidEmail = 13, // email is invalid
+ k_EResultDuplicateName = 14, // name is not unique
+ k_EResultAccessDenied = 15, // access is denied
+ k_EResultTimeout = 16, // operation timed out
+ k_EResultBanned = 17, // VAC2 banned
+ k_EResultAccountNotFound = 18, // account not found
+ k_EResultInvalidSteamID = 19, // steamID is invalid
+ k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
+ k_EResultNotLoggedOn = 21, // The user is not logged on
+ k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
+ k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
+ k_EResultInsufficientPrivilege = 24, // Insufficient privilege
+ k_EResultLimitExceeded = 25, // Too much of a good thing
+ k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
+ k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
+ k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
+ k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
+ k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
+ k_EResultIPNotFound = 31, // IP address not found
+ k_EResultPersistFailed = 32, // failed to write change to the data store
+ k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
+ k_EResultLogonSessionReplaced = 34,
+ k_EResultConnectFailed = 35,
+ k_EResultHandshakeFailed = 36,
+ k_EResultIOFailure = 37,
+ k_EResultRemoteDisconnect = 38,
+ k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
+ k_EResultBlocked = 40, // a user didn't allow it
+ k_EResultIgnored = 41, // target is ignoring sender
+ k_EResultNoMatch = 42, // nothing matching the request found
+ k_EResultAccountDisabled = 43,
+ k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
+ k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
+ k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
+ k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
+ k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
+ k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
+ k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
+ k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
+ k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
+ k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
+ k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
+ k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
+ k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
+ k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
+ k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
+ k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
+ k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
+ k_EResultIllegalPassword = 61, // The requested new password is not legal
+ k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
+ k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
+ k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
+ k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
+ k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
+ k_EResultHardwareNotCapableOfIPT = 67, //
+ k_EResultIPTInitError = 68, //
+ k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
+ k_EResultFacebookQueryError = 70, // Facebook query returned an error
+ k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
+ k_EResultIPLoginRestrictionFailed = 72,
+ k_EResultAccountLockedDown = 73,
+ k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
+ k_EResultNoMatchingURL = 75,
+ k_EResultBadResponse = 76, // parse failure, missing field, etc.
+ k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
+ k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
+ k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
+ k_EResultDisabled = 80, // The requested service has been configured to be unavailable
+ k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
+ k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
+ k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
+ k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
+ k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
+ k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
+ k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
+ k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
+ k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
+ k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
+ k_EResultNotModified = 91, // data not modified
+ k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
+ k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
+ k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
+ k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
+ k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
+ k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
+ k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
+ k_EResultEmailSendFailure = 99, // Cannot send an email
+ k_EResultNotSettled = 100, // Can't perform operation till payment has settled
+ k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
+};
+
+// Error codes for use with the voice functions
+enum EVoiceResult
+{
+ k_EVoiceResultOK = 0,
+ k_EVoiceResultNotInitialized = 1,
+ k_EVoiceResultNotRecording = 2,
+ k_EVoiceResultNoData = 3,
+ k_EVoiceResultBufferTooSmall = 4,
+ k_EVoiceResultDataCorrupted = 5,
+ k_EVoiceResultRestricted = 6,
+ k_EVoiceResultUnsupportedCodec = 7,
+ k_EVoiceResultReceiverOutOfDate = 8,
+ k_EVoiceResultReceiverDidNotAnswer = 9,
+
+};
+
+// Result codes to GSHandleClientDeny/Kick
+enum EDenyReason
+{
+ k_EDenyInvalid = 0,
+ k_EDenyInvalidVersion = 1,
+ k_EDenyGeneric = 2,
+ k_EDenyNotLoggedOn = 3,
+ k_EDenyNoLicense = 4,
+ k_EDenyCheater = 5,
+ k_EDenyLoggedInElseWhere = 6,
+ k_EDenyUnknownText = 7,
+ k_EDenyIncompatibleAnticheat = 8,
+ k_EDenyMemoryCorruption = 9,
+ k_EDenyIncompatibleSoftware = 10,
+ k_EDenySteamConnectionLost = 11,
+ k_EDenySteamConnectionError = 12,
+ k_EDenySteamResponseTimedOut = 13,
+ k_EDenySteamValidationStalled = 14,
+ k_EDenySteamOwnerLeftGuestUser = 15,
+};
+
+// return type of GetAuthSessionTicket
+typedef uint32 HAuthTicket;
+const HAuthTicket k_HAuthTicketInvalid = 0;
+
+// results from BeginAuthSession
+enum EBeginAuthSessionResult
+{
+ k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
+ k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
+ k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
+ k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
+ k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
+ k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
+};
+
+// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
+enum EAuthSessionResponse
+{
+ k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
+ k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
+ k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired.
+ k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game.
+ k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
+ k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
+ k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer
+ k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
+ k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
+ k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
+};
+
+// results from UserHasLicenseForApp
+enum EUserHasLicenseForAppResult
+{
+ k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
+ k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
+ k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
+};
+
+
+// Steam account types
+enum EAccountType
+{
+ k_EAccountTypeInvalid = 0,
+ k_EAccountTypeIndividual = 1, // single user account
+ k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account
+ k_EAccountTypeGameServer = 3, // game server account
+ k_EAccountTypeAnonGameServer = 4, // anonymous game server account
+ k_EAccountTypePending = 5, // pending
+ k_EAccountTypeContentServer = 6, // content server
+ k_EAccountTypeClan = 7,
+ k_EAccountTypeChat = 8,
+ k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
+ k_EAccountTypeAnonUser = 10,
+
+ // Max of 16 items in this field
+ k_EAccountTypeMax
+};
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+enum EAppReleaseState
+{
+ k_EAppReleaseState_Unknown = 0, // unknown, required appinfo or license info is missing
+ k_EAppReleaseState_Unavailable = 1, // even if user 'just' owns it, can see game at all
+ k_EAppReleaseState_Prerelease = 2, // can be purchased and is visible in games list, nothing else. Common appInfo section released
+ k_EAppReleaseState_PreloadOnly = 3, // owners can preload app, not play it. AppInfo fully released.
+ k_EAppReleaseState_Released = 4, // owners can download and play app.
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+enum EAppOwnershipFlags
+{
+ k_EAppOwnershipFlags_None = 0x0000, // unknown
+ k_EAppOwnershipFlags_OwnsLicense = 0x0001, // owns license for this game
+ k_EAppOwnershipFlags_FreeLicense = 0x0002, // not paid for game
+ k_EAppOwnershipFlags_RegionRestricted = 0x0004, // owns app, but not allowed to play in current region
+ k_EAppOwnershipFlags_LowViolence = 0x0008, // only low violence version
+ k_EAppOwnershipFlags_InvalidPlatform = 0x0010, // app not supported on current platform
+ k_EAppOwnershipFlags_SharedLicense = 0x0020, // license was granted by authorized local device
+ k_EAppOwnershipFlags_FreeWeekend = 0x0040, // owned by a free weekend licenses
+ k_EAppOwnershipFlags_RetailLicense = 0x0080, // has a retail license for game, (CD-Key etc)
+ k_EAppOwnershipFlags_LicenseLocked = 0x0100, // shared license is locked (in use) by other user
+ k_EAppOwnershipFlags_LicensePending = 0x0200, // owns app, but transaction is still pending. Can't install or play
+ k_EAppOwnershipFlags_LicenseExpired = 0x0400, // doesn't own app anymore since license expired
+ k_EAppOwnershipFlags_LicensePermanent = 0x0800, // permanent license, not borrowed, or guest or freeweekend etc
+ k_EAppOwnershipFlags_LicenseRecurring = 0x1000, // Recurring license, user is charged periodically
+ k_EAppOwnershipFlags_LicenseCanceled = 0x2000, // Mark as canceled, but might be still active if recurring
+ k_EAppOwnershipFlags_AutoGrant = 0x4000, // Ownership is based on any kind of autogrant license
+ k_EAppOwnershipFlags_PendingGift = 0x8000, // user has pending gift to redeem
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: designed as flags to allow filters masks
+//-----------------------------------------------------------------------------
+enum EAppType
+{
+ k_EAppType_Invalid = 0x000, // unknown / invalid
+ k_EAppType_Game = 0x001, // playable game, default type
+ k_EAppType_Application = 0x002, // software application
+ k_EAppType_Tool = 0x004, // SDKs, editors & dedicated servers
+ k_EAppType_Demo = 0x008, // game demo
+ k_EAppType_Media_DEPRECATED = 0x010, // legacy - was used for game trailers, which are now just videos on the web
+ k_EAppType_DLC = 0x020, // down loadable content
+ k_EAppType_Guide = 0x040, // game guide, PDF etc
+ k_EAppType_Driver = 0x080, // hardware driver updater (ATI, Razor etc)
+ k_EAppType_Config = 0x100, // hidden app used to config Steam features (backpack, sales, etc)
+ k_EAppType_Hardware = 0x200, // a hardware device (Steam Machine, Steam Controller, Steam Link, etc.)
+ // 0x400 is up for grabs here
+ k_EAppType_Video = 0x800, // A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc)
+ k_EAppType_Plugin = 0x1000, // Plug-in types for other Apps
+ k_EAppType_Music = 0x2000, // Music files
+
+ k_EAppType_Shortcut = 0x40000000, // just a shortcut, client side only
+ k_EAppType_DepotOnly = 0x80000000, // placeholder since depots and apps share the same namespace
+};
+
+
+
+//-----------------------------------------------------------------------------
+// types of user game stats fields
+// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE
+//-----------------------------------------------------------------------------
+enum ESteamUserStatType
+{
+ k_ESteamUserStatTypeINVALID = 0,
+ k_ESteamUserStatTypeINT = 1,
+ k_ESteamUserStatTypeFLOAT = 2,
+ // Read as FLOAT, set with count / session length
+ k_ESteamUserStatTypeAVGRATE = 3,
+ k_ESteamUserStatTypeACHIEVEMENTS = 4,
+ k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5,
+
+ // max, for sanity checks
+ k_ESteamUserStatTypeMAX
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
+//-----------------------------------------------------------------------------
+enum EChatEntryType
+{
+ k_EChatEntryTypeInvalid = 0,
+ k_EChatEntryTypeChatMsg = 1, // Normal text message from another user
+ k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat)
+ k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game
+ k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg)
+ //k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
+ k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
+ // Above are previous FriendMsgType entries, now merged into more generic chat entry types
+ k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat)
+ k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick)
+ k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban)
+ k_EChatEntryTypeDisconnected = 10, // user disconnected
+ k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message
+ k_EChatEntryTypeReserved1 = 12,
+ k_EChatEntryTypeReserved2 = 13,
+ k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter.
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Chat Room Enter Responses
+//-----------------------------------------------------------------------------
+enum EChatRoomEnterResponse
+{
+ k_EChatRoomEnterResponseSuccess = 1, // Success
+ k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed)
+ k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat
+ k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size
+ k_EChatRoomEnterResponseError = 5, // Unexpected Error
+ k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join
+ k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account)
+ k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled
+ k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account
+ k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
+ k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
+ // k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used
+ // k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used
+ // k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used
+};
+
+
+typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath );
+typedef bool (*PFNLegacyKeyInstalled)();
+
+const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
+const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
+// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all
+const unsigned int k_unSteamUserDesktopInstance = 1;
+const unsigned int k_unSteamUserConsoleInstance = 2;
+const unsigned int k_unSteamUserWebInstance = 4;
+
+// Special flags for Chat accounts - they go in the top 8 bits
+// of the steam ID's "instance", leaving 12 for the actual instances
+enum EChatSteamIDInstanceFlags
+{
+ k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags
+
+ k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit
+ k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc
+ k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3, // next one down, etc
+
+ // Max of 8 flags
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Marketing message flags that change how a client should handle them
+//-----------------------------------------------------------------------------
+enum EMarketingMessageFlags
+{
+ k_EMarketingMessageFlagsNone = 0,
+ k_EMarketingMessageFlagsHighPriority = 1 << 0,
+ k_EMarketingMessageFlagsPlatformWindows = 1 << 1,
+ k_EMarketingMessageFlagsPlatformMac = 1 << 2,
+ k_EMarketingMessageFlagsPlatformLinux = 1 << 3,
+
+ //aggregate flags
+ k_EMarketingMessageFlagsPlatformRestrictions =
+ k_EMarketingMessageFlagsPlatformWindows |
+ k_EMarketingMessageFlagsPlatformMac |
+ k_EMarketingMessageFlagsPlatformLinux,
+};
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Possible positions to tell the overlay to show notifications in
+//-----------------------------------------------------------------------------
+enum ENotificationPosition
+{
+ k_EPositionTopLeft = 0,
+ k_EPositionTopRight = 1,
+ k_EPositionBottomLeft = 2,
+ k_EPositionBottomRight = 3,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Broadcast upload result details
+//-----------------------------------------------------------------------------
+enum EBroadcastUploadResult
+{
+ k_EBroadcastUploadResultNone = 0, // broadcast state unknown
+ k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems
+ k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed
+ k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed
+ k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out
+ k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data
+ k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low
+ k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames
+ k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay
+ k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload
+ k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings
+ k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data
+ k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading
+ k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: codes for well defined launch options
+//-----------------------------------------------------------------------------
+enum ELaunchOptionType
+{
+ k_ELaunchOptionType_None = 0, // unknown what launch option does
+ k_ELaunchOptionType_Default = 1, // runs the game, app, whatever in default mode
+ k_ELaunchOptionType_SafeMode = 2, // runs the game in safe mode
+ k_ELaunchOptionType_Multiplayer = 3, // runs the game in multiplayer mode
+ k_ELaunchOptionType_Config = 4, // runs config tool for this game
+ k_ELaunchOptionType_VR = 5, // runs game in VR mode
+ k_ELaunchOptionType_Server = 6, // runs dedicated server for this game
+ k_ELaunchOptionType_Editor = 7, // runs game editor
+ k_ELaunchOptionType_Manual = 8, // shows game manual
+ k_ELaunchOptionType_Benchmark = 9, // runs game benchmark
+ k_ELaunchOptionType_Option1 = 10, // generic run option, uses description field for game name
+ k_ELaunchOptionType_Option2 = 11, // generic run option, uses description field for game name
+ k_ELaunchOptionType_Option3 = 12, // generic run option, uses description field for game name
+
+
+ k_ELaunchOptionType_Dialog = 1000, // show launch options dialog
+};
+
+
+#pragma pack( push, 1 )
+
+#define CSTEAMID_DEFINED
+
+// Steam ID structure (64 bits total)
+class CSteamID
+{
+public:
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ //-----------------------------------------------------------------------------
+ CSteamID()
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
+ m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ // Input : unAccountID - 32-bit account ID
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ Set( unAccountID, eUniverse, eAccountType );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ // Input : unAccountID - 32-bit account ID
+ // unAccountInstance - instance
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType )
+ {
+#if defined(_SERVER) && defined(Assert)
+ Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserWebInstance ) ) ); // enforce that for individual accounts, instance is always 1
+#endif // _SERVER
+ InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ // Input : ulSteamID - 64-bit representation of a Steam ID
+ // Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
+ // See the stubbed out overloads in the private: section for more info.
+ //-----------------------------------------------------------------------------
+ CSteamID( uint64 ulSteamID )
+ {
+ SetFromUint64( ulSteamID );
+ }
+#ifdef INT64_DIFFERENT_FROM_INT64_T
+ CSteamID( uint64_t ulSteamID )
+ {
+ SetFromUint64( (uint64)ulSteamID );
+ }
+#endif
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Sets parameters for steam ID
+ // Input : unAccountID - 32-bit account ID
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ m_steamid.m_comp.m_unAccountID = unAccountID;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_EAccountType = eAccountType;
+
+ if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer )
+ {
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+ else
+ {
+ // by default we pick the desktop instance
+ m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance;
+ }
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Sets parameters for steam ID
+ // Input : unAccountID - 32-bit account ID
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ m_steamid.m_comp.m_unAccountID = unAccountID;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_EAccountType = eAccountType;
+ m_steamid.m_comp.m_unAccountInstance = unInstance;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Initializes a steam ID from its 52 bit parts and universe/type
+ // Input : ulIdentifier - 52 bits of goodness
+ //-----------------------------------------------------------------------------
+ void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask ); // account ID is low 32 bits
+ m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask ); // account instance is next 20 bits
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_EAccountType = eAccountType;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Initializes a steam ID from its 64-bit representation
+ // Input : ulSteamID - 64-bit representation of a Steam ID
+ //-----------------------------------------------------------------------------
+ void SetFromUint64( uint64 ulSteamID )
+ {
+ m_steamid.m_unAll64Bits = ulSteamID;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Clear all fields, leaving an invalid ID.
+ //-----------------------------------------------------------------------------
+ void Clear()
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
+ m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+
+#if defined( INCLUDED_STEAM2_USERID_STRUCTS )
+ //-----------------------------------------------------------------------------
+ // Purpose: Initializes a steam ID from a Steam2 ID structure
+ // Input: pTSteamGlobalUserID - Steam2 ID to convert
+ // eUniverse - universe this ID belongs to
+ //-----------------------------------------------------------------------------
+ void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
+ {
+ m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 +
+ pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
+ m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual
+ m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Fills out a Steam2 ID structure
+ // Input: pTSteamGlobalUserID - Steam2 ID to write to
+ //-----------------------------------------------------------------------------
+ void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const
+ {
+ // only individual accounts have any meaning in Steam 2, only they can be mapped
+ // Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual );
+
+ pTSteamGlobalUserID->m_SteamInstanceID = 0;
+ pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2;
+ pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2;
+ }
+#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Converts steam ID to its 64-bit representation
+ // Output : 64-bit representation of a Steam ID
+ //-----------------------------------------------------------------------------
+ uint64 ConvertToUint64() const
+ {
+ return m_steamid.m_unAll64Bits;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Converts the static parts of a steam ID to a 64-bit representation.
+ // For multiseat accounts, all instances of that account will have the
+ // same static account key, so they can be grouped together by the static
+ // account key.
+ // Output : 64-bit static account key
+ //-----------------------------------------------------------------------------
+ uint64 GetStaticAccountKey() const
+ {
+ // note we do NOT include the account instance (which is a dynamic property) in the static account key
+ return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: create an anonymous game server login to be filled in by the AM
+ //-----------------------------------------------------------------------------
+ void CreateBlankAnonLogon( EUniverse eUniverse )
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: create an anonymous game server login to be filled in by the AM
+ //-----------------------------------------------------------------------------
+ void CreateBlankAnonUserLogon( EUniverse eUniverse )
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous game server login that will be filled in?
+ //-----------------------------------------------------------------------------
+ bool BBlankAnonAccount() const
+ {
+ return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a game server account id? (Either persistent or anonymous)
+ //-----------------------------------------------------------------------------
+ bool BGameServerAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a persistent (not anonymous) game server account id?
+ //-----------------------------------------------------------------------------
+ bool BPersistentGameServerAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous game server account id?
+ //-----------------------------------------------------------------------------
+ bool BAnonGameServerAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a content server account id?
+ //-----------------------------------------------------------------------------
+ bool BContentServerAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a clan account id?
+ //-----------------------------------------------------------------------------
+ bool BClanAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a chat account id?
+ //-----------------------------------------------------------------------------
+ bool BChatAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a chat account id?
+ //-----------------------------------------------------------------------------
+ bool IsLobby() const
+ {
+ return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat )
+ && ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an individual user account id?
+ //-----------------------------------------------------------------------------
+ bool BIndividualAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous account?
+ //-----------------------------------------------------------------------------
+ bool BAnonAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
+ //-----------------------------------------------------------------------------
+ bool BAnonUserAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a faked up Steam ID for a PSN friend account?
+ //-----------------------------------------------------------------------------
+ bool BConsoleUserAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
+ }
+
+ // simple accessors
+ void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; }
+ void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; }
+ void ClearIndividualInstance() { if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; }
+ bool HasNoIndividualInstance() const { return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); }
+ AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; }
+ uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; }
+ EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; }
+ EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; }
+ void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; }
+ bool IsValid() const;
+
+ // this set of functions is hidden, will be moved out of class
+ explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid );
+ const char * Render() const; // renders this steam ID to string
+ static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string
+
+ void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse );
+ // SetFromString allows many partially-correct strings, constraining how
+ // we might be able to change things in the future.
+ // SetFromStringStrict requires the exact string forms that we support
+ // and is preferred when the caller knows it's safe to be strict.
+ // Returns whether the string parsed correctly.
+ bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse );
+ bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse );
+
+ inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
+ inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); }
+ inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
+ inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }
+
+ // DEBUG function
+ bool BValidExternalSteamID() const;
+
+private:
+ // These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
+ // If you get a compiler error about an ambiguous constructor/function then it may be because you're
+ // passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
+ // using the correct Universe and account Type/Instance values.
+ CSteamID( uint32 );
+ CSteamID( int32 );
+
+ // 64 bits total
+ union SteamID_t
+ {
+ struct SteamIDComponent_t
+ {
+#ifdef VALVE_BIG_ENDIAN
+ EUniverse m_EUniverse : 8; // universe this account belongs to
+ unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
+ unsigned int m_unAccountInstance : 20; // dynamic instance ID
+ uint32 m_unAccountID : 32; // unique account identifier
+#else
+ uint32 m_unAccountID : 32; // unique account identifier
+ unsigned int m_unAccountInstance : 20; // dynamic instance ID
+ unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
+ EUniverse m_EUniverse : 8; // universe this account belongs to
+#endif
+ } m_comp;
+
+ uint64 m_unAll64Bits;
+ } m_steamid;
+};
+
+inline bool CSteamID::IsValid() const
+{
+ if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax )
+ return false;
+
+ if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax )
+ return false;
+
+ if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual )
+ {
+ if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserWebInstance )
+ return false;
+ }
+
+ if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan )
+ {
+ if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 )
+ return false;
+ }
+
+ if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer )
+ {
+ if ( m_steamid.m_comp.m_unAccountID == 0 )
+ return false;
+ // Any limit on instances? We use them for local users and bots
+ }
+ return true;
+}
+
+// generic invalid CSteamID
+#define k_steamIDNil CSteamID()
+
+// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
+// to provide its steamID
+#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
+// This steamID comes from a user game connection to an sv_lan GS
+#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid )
+// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
+// its steam3 component and started logging on.
+#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
+// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
+// wants to support the "Join Game" option in the friends list
+#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
+
+
+#ifdef STEAM
+// Returns the matching chat steamID, with the default instance of 0
+// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
+CSteamID ChatIDFromSteamID( const CSteamID &steamID );
+// Returns the matching clan steamID, with the default instance of 0
+// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
+CSteamID ClanIDFromSteamID( const CSteamID &steamID );
+// Asserts steamID type before conversion
+CSteamID ChatIDFromClanID( const CSteamID &steamIDClan );
+// Asserts steamID type before conversion
+CSteamID ClanIDFromChatID( const CSteamID &steamIDChat );
+
+#endif // _STEAM
+
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates an appID/modID pair
+//-----------------------------------------------------------------------------
+class CGameID
+{
+public:
+
+ CGameID()
+ {
+ m_gameID.m_nType = k_EGameIDTypeApp;
+ m_gameID.m_nAppID = k_uAppIdInvalid;
+ m_gameID.m_nModID = 0;
+ }
+
+ explicit CGameID( uint64 ulGameID )
+ {
+ m_ulGameID = ulGameID;
+ }
+#ifdef INT64_DIFFERENT_FROM_INT64_T
+ CGameID( uint64_t ulGameID )
+ {
+ m_ulGameID = (uint64)ulGameID;
+ }
+#endif
+
+ explicit CGameID( int32 nAppID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ }
+
+ explicit CGameID( uint32 nAppID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ }
+
+ CGameID( uint32 nAppID, uint32 nModID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ m_gameID.m_nModID = nModID;
+ m_gameID.m_nType = k_EGameIDTypeGameMod;
+ }
+
+ // Hidden functions used only by Steam
+ explicit CGameID( const char *pchGameID );
+ const char *Render() const; // render this Game ID to string
+ static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string
+
+ // must include checksum_crc.h first to get this functionality
+#if defined( CHECKSUM_CRC_H )
+ CGameID( uint32 nAppID, const char *pchModPath )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ m_gameID.m_nType = k_EGameIDTypeGameMod;
+
+ char rgchModDir[MAX_PATH];
+ V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
+ CRC32_t crc32;
+ CRC32_Init( &crc32 );
+ CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) );
+ CRC32_Final( &crc32 );
+
+ // set the high-bit on the mod-id
+ // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
+ // replacement for appID's
+ m_gameID.m_nModID = crc32 | (0x80000000);
+ }
+
+ CGameID( const char *pchExePath, const char *pchAppName )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = k_uAppIdInvalid;
+ m_gameID.m_nType = k_EGameIDTypeShortcut;
+
+ CRC32_t crc32;
+ CRC32_Init( &crc32 );
+ CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) );
+ CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) );
+ CRC32_Final( &crc32 );
+
+ // set the high-bit on the mod-id
+ // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
+ // replacement for appID's
+ m_gameID.m_nModID = crc32 | (0x80000000);
+ }
+
+#if defined( VSTFILEID_H )
+
+ CGameID( VstFileID vstFileID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = k_uAppIdInvalid;
+ m_gameID.m_nType = k_EGameIDTypeP2P;
+
+ CRC32_t crc32;
+ CRC32_Init( &crc32 );
+ const char *pchFileId = vstFileID.Render();
+ CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) );
+ CRC32_Final( &crc32 );
+
+ // set the high-bit on the mod-id
+ // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
+ // replacement for appID's
+ m_gameID.m_nModID = crc32 | (0x80000000);
+ }
+
+#endif /* VSTFILEID_H */
+
+#endif /* CHECKSUM_CRC_H */
+
+
+ uint64 ToUint64() const
+ {
+ return m_ulGameID;
+ }
+
+ uint64 *GetUint64Ptr()
+ {
+ return &m_ulGameID;
+ }
+
+ void Set( uint64 ulGameID )
+ {
+ m_ulGameID = ulGameID;
+ }
+
+ bool IsMod() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeGameMod );
+ }
+
+ bool IsShortcut() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeShortcut );
+ }
+
+ bool IsP2PFile() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeP2P );
+ }
+
+ bool IsSteamApp() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeApp );
+ }
+
+ uint32 ModID() const
+ {
+ return m_gameID.m_nModID;
+ }
+
+ uint32 AppID() const
+ {
+ return m_gameID.m_nAppID;
+ }
+
+ bool operator == ( const CGameID &rhs ) const
+ {
+ return m_ulGameID == rhs.m_ulGameID;
+ }
+
+ bool operator != ( const CGameID &rhs ) const
+ {
+ return !(*this == rhs);
+ }
+
+ bool operator < ( const CGameID &rhs ) const
+ {
+ return ( m_ulGameID < rhs.m_ulGameID );
+ }
+
+ bool IsValid() const
+ {
+ // each type has it's own invalid fixed point:
+ switch( m_gameID.m_nType )
+ {
+ case k_EGameIDTypeApp:
+ return m_gameID.m_nAppID != k_uAppIdInvalid;
+
+ case k_EGameIDTypeGameMod:
+ return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
+
+ case k_EGameIDTypeShortcut:
+ return (m_gameID.m_nModID & 0x80000000) != 0;
+
+ case k_EGameIDTypeP2P:
+ return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
+
+ default:
+#if defined(Assert)
+ Assert(false);
+#endif
+ return false;
+ }
+
+ }
+
+ void Reset()
+ {
+ m_ulGameID = 0;
+ }
+
+
+
+private:
+
+ enum EGameIDType
+ {
+ k_EGameIDTypeApp = 0,
+ k_EGameIDTypeGameMod = 1,
+ k_EGameIDTypeShortcut = 2,
+ k_EGameIDTypeP2P = 3,
+ };
+
+ struct GameID_t
+ {
+#ifdef VALVE_BIG_ENDIAN
+ unsigned int m_nModID : 32;
+ unsigned int m_nType : 8;
+ unsigned int m_nAppID : 24;
+#else
+ unsigned int m_nAppID : 24;
+ unsigned int m_nType : 8;
+ unsigned int m_nModID : 32;
+#endif
+ };
+
+ union
+ {
+ uint64 m_ulGameID;
+ GameID_t m_gameID;
+ };
+};
+
+#pragma pack( pop )
+
+const int k_cchGameExtraInfoMax = 64;
+
+
+//-----------------------------------------------------------------------------
+// Constants used for query ports.
+//-----------------------------------------------------------------------------
+
+#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet.
+#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server.
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
+// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.)
+//-----------------------------------------------------------------------------
+typedef void (*PFNPreMinidumpCallback)(void *context);
+
+//-----------------------------------------------------------------------------
+// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers
+//-----------------------------------------------------------------------------
+typedef void *BREAKPAD_HANDLE;
+#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0
+
+#endif // STEAMCLIENTPUBLIC_H
diff --git a/public/steam/steamencryptedappticket.h b/public/steam/steamencryptedappticket.h
new file mode 100644
index 0000000..d85df5a
--- /dev/null
+++ b/public/steam/steamencryptedappticket.h
@@ -0,0 +1,32 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: utilities to decode/decrypt a ticket from the
+// ISteamUser::RequestEncryptedAppTicket, ISteamUser::GetEncryptedAppTicket API
+//
+// To use: declare CSteamEncryptedAppTicket, then call BDecryptTicket
+// if BDecryptTicket returns true, other accessors are valid
+//
+//=============================================================================
+
+#include "steam_api.h"
+
+static const int k_nSteamEncryptedAppTicketSymmetricKeyLen = 32;
+
+
+S_API bool SteamEncryptedAppTicket_BDecryptTicket( const uint8 *rgubTicketEncrypted, uint32 cubTicketEncrypted,
+ uint8 *rgubTicketDecrypted, uint32 *pcubTicketDecrypted,
+ const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen], int cubKey );
+
+S_API bool SteamEncryptedAppTicket_BIsTicketForApp( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID );
+
+S_API RTime32 SteamEncryptedAppTicket_GetTicketIssueTime( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
+
+S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );
+
+S_API AppId_t SteamEncryptedAppTicket_GetTicketAppID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
+
+S_API bool SteamEncryptedAppTicket_BUserOwnsAppInTicket( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID );
+
+S_API bool SteamEncryptedAppTicket_BUserIsVacBanned( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
+
+S_API const uint8 *SteamEncryptedAppTicket_GetUserVariableData( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, uint32 *pcubUserData ); \ No newline at end of file
diff --git a/public/steam/steamhttpenums.h b/public/steam/steamhttpenums.h
new file mode 100644
index 0000000..e15171f
--- /dev/null
+++ b/public/steam/steamhttpenums.h
@@ -0,0 +1,97 @@
+//====== Copyright � 1996-2010, Valve Corporation, All rights reserved. =======
+//
+// Purpose: HTTP related enums, stuff that is shared by both clients and servers, and our
+// UI projects goes here.
+//
+//=============================================================================
+
+#ifndef STEAMHTTPENUMS_H
+#define STEAMHTTPENUMS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// HTTP related types
+
+// This enum is used in client API methods, do not re-number existing values.
+enum EHTTPMethod
+{
+ k_EHTTPMethodInvalid = 0,
+ k_EHTTPMethodGET,
+ k_EHTTPMethodHEAD,
+ k_EHTTPMethodPOST,
+ k_EHTTPMethodPUT,
+ k_EHTTPMethodDELETE,
+ k_EHTTPMethodOPTIONS,
+
+ // The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for
+ // a compliant general purpose server. We'll likely add more as we find uses for them.
+
+ // k_EHTTPMethodTRACE,
+ // k_EHTTPMethodCONNECT
+};
+
+
+// HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions
+// of each of these.
+enum EHTTPStatusCode
+{
+ // Invalid status code (this isn't defined in HTTP, used to indicate unset in our code)
+ k_EHTTPStatusCodeInvalid = 0,
+
+ // Informational codes
+ k_EHTTPStatusCode100Continue = 100,
+ k_EHTTPStatusCode101SwitchingProtocols = 101,
+
+ // Success codes
+ k_EHTTPStatusCode200OK = 200,
+ k_EHTTPStatusCode201Created = 201,
+ k_EHTTPStatusCode202Accepted = 202,
+ k_EHTTPStatusCode203NonAuthoritative = 203,
+ k_EHTTPStatusCode204NoContent = 204,
+ k_EHTTPStatusCode205ResetContent = 205,
+ k_EHTTPStatusCode206PartialContent = 206,
+
+ // Redirection codes
+ k_EHTTPStatusCode300MultipleChoices = 300,
+ k_EHTTPStatusCode301MovedPermanently = 301,
+ k_EHTTPStatusCode302Found = 302,
+ k_EHTTPStatusCode303SeeOther = 303,
+ k_EHTTPStatusCode304NotModified = 304,
+ k_EHTTPStatusCode305UseProxy = 305,
+ //k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1)
+ k_EHTTPStatusCode307TemporaryRedirect = 307,
+
+ // Error codes
+ k_EHTTPStatusCode400BadRequest = 400,
+ k_EHTTPStatusCode401Unauthorized = 401, // You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response.
+ k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients
+ k_EHTTPStatusCode403Forbidden = 403,
+ k_EHTTPStatusCode404NotFound = 404,
+ k_EHTTPStatusCode405MethodNotAllowed = 405,
+ k_EHTTPStatusCode406NotAcceptable = 406,
+ k_EHTTPStatusCode407ProxyAuthRequired = 407,
+ k_EHTTPStatusCode408RequestTimeout = 408,
+ k_EHTTPStatusCode409Conflict = 409,
+ k_EHTTPStatusCode410Gone = 410,
+ k_EHTTPStatusCode411LengthRequired = 411,
+ k_EHTTPStatusCode412PreconditionFailed = 412,
+ k_EHTTPStatusCode413RequestEntityTooLarge = 413,
+ k_EHTTPStatusCode414RequestURITooLong = 414,
+ k_EHTTPStatusCode415UnsupportedMediaType = 415,
+ k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
+ k_EHTTPStatusCode417ExpectationFailed = 417,
+ k_EHTTPStatusCode4xxUnknown = 418, // 418 is reserved, so we'll use it to mean unknown
+ k_EHTTPStatusCode429TooManyRequests = 429,
+
+ // Server error codes
+ k_EHTTPStatusCode500InternalServerError = 500,
+ k_EHTTPStatusCode501NotImplemented = 501,
+ k_EHTTPStatusCode502BadGateway = 502,
+ k_EHTTPStatusCode503ServiceUnavailable = 503,
+ k_EHTTPStatusCode504GatewayTimeout = 504,
+ k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
+ k_EHTTPStatusCode5xxUnknown = 599,
+};
+
+#endif // STEAMHTTPENUMS_H \ No newline at end of file
diff --git a/public/steam/steamps3params.h b/public/steam/steamps3params.h
new file mode 100644
index 0000000..d6f2fd7
--- /dev/null
+++ b/public/steam/steamps3params.h
@@ -0,0 +1,112 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAMPS3PARAMS_H
+#define STEAMPS3PARAMS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// PlayStation 3 initialization parameters
+//
+// The following structure must be passed to when loading steam_api_ps3.prx
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+#define STEAM_PS3_PATH_MAX 1055
+#define STEAM_PS3_SERVICE_ID_MAX 32
+#define STEAM_PS3_COMMUNICATION_ID_MAX 10
+#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
+#define STEAM_PS3_LANGUAGE_MAX 64
+#define STEAM_PS3_REGION_CODE_MAX 16
+#define STEAM_PS3_CURRENT_PARAMS_VER 2
+struct SteamPS3Params_t
+{
+ uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
+
+ void *pReserved;
+ uint32 m_nAppId; // set to your game's appid
+
+ char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
+ char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
+ char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
+ char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
+ char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
+ char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
+
+ // Language should be one of the following. must be zero terminated
+ // danish
+ // dutch
+ // english
+ // finnish
+ // french
+ // german
+ // italian
+ // korean
+ // norwegian
+ // polish
+ // portuguese
+ // russian
+ // schinese
+ // spanish
+ // swedish
+ // tchinese
+ char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
+
+ // region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
+ char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
+
+ // Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
+ // thread to read console input at all. Using this let's you use Steam console commands
+ // like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
+ unsigned int m_cSteamInputTTY;
+
+ struct Ps3netInit_t
+ {
+ bool m_bNeedInit;
+ void *m_pMemory;
+ int m_nMemorySize;
+ int m_flags;
+ } m_sysNetInitInfo;
+
+ struct Ps3jpgInit_t
+ {
+ bool m_bNeedInit;
+ } m_sysJpgInitInfo;
+
+ struct Ps3pngInit_t
+ {
+ bool m_bNeedInit;
+ } m_sysPngInitInfo;
+
+ struct Ps3sysutilUserInfo_t
+ {
+ bool m_bNeedInit;
+ } m_sysSysUtilUserInfo;
+
+ bool m_bIncludeNewsPage;
+};
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// PlayStation 3 memory structure
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+#define STEAMPS3_MALLOC_INUSE 0x53D04A51
+#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
+#define STEAMPS3_MALLOC_OK 0xFFD04A51
+struct SteamPS3Memory_t
+{
+ bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
+ // If false, Steam will make call malloc for each allocation
+
+ // required function pointers
+ void* (*m_pfMalloc)(size_t);
+ void* (*m_pfRealloc)(void *, size_t);
+ void (*m_pfFree)(void *);
+ size_t (*m_pUsable_size)(void*);
+};
+
+
+#endif // STEAMPS3PARAMS_H
diff --git a/public/steam/steamtypes.h b/public/steam/steamtypes.h
new file mode 100644
index 0000000..22ce3e6
--- /dev/null
+++ b/public/steam/steamtypes.h
@@ -0,0 +1,179 @@
+//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAMTYPES_H
+#define STEAMTYPES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#define S_CALLTYPE __cdecl
+
+// Steam-specific types. Defined here so this header file can be included in other code bases.
+#ifndef WCHARTYPES_H
+typedef unsigned char uint8;
+#endif
+
+#if defined( __GNUC__ ) && !defined(POSIX)
+ #if __GNUC__ < 4
+ #error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
+ #endif
+ #define POSIX 1
+#endif
+
+#if defined(__x86_64__) || defined(_WIN64)
+#define X64BITS
+#endif
+
+// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code.
+#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3)
+#define VALVE_BIG_ENDIAN
+#endif
+
+typedef unsigned char uint8;
+typedef signed char int8;
+
+#if defined( _WIN32 )
+
+typedef __int16 int16;
+typedef unsigned __int16 uint16;
+typedef __int32 int32;
+typedef unsigned __int32 uint32;
+typedef __int64 int64;
+typedef unsigned __int64 uint64;
+
+typedef int64 lint64;
+typedef uint64 ulint64;
+
+#ifdef X64BITS
+typedef __int64 intp; // intp is an integer that can accomodate a pointer
+typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
+#else
+typedef __int32 intp;
+typedef unsigned __int32 uintp;
+#endif
+
+#else // _WIN32
+
+typedef short int16;
+typedef unsigned short uint16;
+typedef int int32;
+typedef unsigned int uint32;
+typedef long long int64;
+typedef unsigned long long uint64;
+
+// [u]int64 are actually defined as 'long long' and gcc 64-bit
+// doesn't automatically consider them the same as 'long int'.
+// Changing the types for [u]int64 is complicated by
+// there being many definitions, so we just
+// define a 'long int' here and use it in places that would
+// otherwise confuse the compiler.
+typedef long int lint64;
+typedef unsigned long int ulint64;
+
+#ifdef X64BITS
+typedef long long intp;
+typedef unsigned long long uintp;
+#else
+typedef int intp;
+typedef unsigned int uintp;
+#endif
+
+#endif // else _WIN32
+
+#ifdef __clang__
+# define CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
+#else
+# define CLANG_ATTR(ATTR)
+#endif
+
+#define METHOD_DESC(DESC) CLANG_ATTR( "desc:" #DESC ";" )
+#define IGNOREATTR() CLANG_ATTR( "ignore" )
+#define OUT_STRUCT() CLANG_ATTR( "out_struct: ;" )
+#define OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
+#define OUT_ARRAY_COUNT(COUNTER, DESC) CLANG_ATTR( "out_array_count:" #COUNTER ";desc:" #DESC )
+#define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" )
+#define ARRAY_COUNT_D(COUNTER, DESC) CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
+#define BUFFER_COUNT(COUNTER) CLANG_ATTR( "buffer_count:" #COUNTER ";" )
+#define OUT_BUFFER_COUNT(COUNTER) CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
+#define OUT_STRING_COUNT(COUNTER) CLANG_ATTR( "out_string_count:" #COUNTER ";" )
+#define DESC(DESC) CLANG_ATTR("desc:" #DESC ";")
+
+
+const int k_cubSaltSize = 8;
+typedef uint8 Salt_t[ k_cubSaltSize ];
+
+//-----------------------------------------------------------------------------
+// GID (GlobalID) stuff
+// This is a globally unique identifier. It's guaranteed to be unique across all
+// racks and servers for as long as a given universe persists.
+//-----------------------------------------------------------------------------
+// NOTE: for GID parsing/rendering and other utils, see gid.h
+typedef uint64 GID_t;
+
+const GID_t k_GIDNil = 0xffffffffffffffffull;
+
+// For convenience, we define a number of types that are just new names for GIDs
+typedef uint64 JobID_t; // Each Job has a unique ID
+typedef GID_t TxnID_t; // Each financial transaction has a unique ID
+
+const GID_t k_TxnIDNil = k_GIDNil;
+const GID_t k_TxnIDUnknown = 0;
+
+const JobID_t k_JobIDNil = 0xffffffffffffffffull;
+
+// this is baked into client messages and interfaces as an int,
+// make sure we never break this.
+typedef uint32 PackageId_t;
+const PackageId_t k_uPackageIdFreeSub = 0x0;
+const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
+
+typedef uint32 BundleId_t;
+const BundleId_t k_uBundleIdInvalid = 0;
+
+// this is baked into client messages and interfaces as an int,
+// make sure we never break this.
+typedef uint32 AppId_t;
+const AppId_t k_uAppIdInvalid = 0x0;
+
+typedef uint64 AssetClassId_t;
+const AssetClassId_t k_ulAssetClassIdInvalid = 0x0;
+
+typedef uint32 PhysicalItemId_t;
+const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;
+
+
+// this is baked into client messages and interfaces as an int,
+// make sure we never break this. AppIds and DepotIDs also presently
+// share the same namespace, but since we'd like to change that in the future
+// I've defined it seperately here.
+typedef uint32 DepotId_t;
+const DepotId_t k_uDepotIdInvalid = 0x0;
+
+// RTime32
+// We use this 32 bit time representing real world time.
+// It offers 1 second resolution beginning on January 1, 1970 (Unix time)
+typedef uint32 RTime32;
+
+typedef uint32 CellID_t;
+const CellID_t k_uCellIDInvalid = 0xFFFFFFFF;
+
+// handle to a Steam API call
+typedef uint64 SteamAPICall_t;
+const SteamAPICall_t k_uAPICallInvalid = 0x0;
+
+typedef uint32 AccountID_t;
+
+typedef uint32 PartnerId_t;
+const PartnerId_t k_uPartnerIdInvalid = 0;
+
+// ID for a depot content manifest
+typedef uint64 ManifestId_t;
+const ManifestId_t k_uManifestIdInvalid = 0;
+
+
+
+#endif // STEAMTYPES_H
diff --git a/public/steam/steamuniverse.h b/public/steam/steamuniverse.h
new file mode 100644
index 0000000..dd384dc
--- /dev/null
+++ b/public/steam/steamuniverse.h
@@ -0,0 +1,27 @@
+//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAMUNIVERSE_H
+#define STEAMUNIVERSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// Steam universes. Each universe is a self-contained Steam instance.
+enum EUniverse
+{
+ k_EUniverseInvalid = 0,
+ k_EUniversePublic = 1,
+ k_EUniverseBeta = 2,
+ k_EUniverseInternal = 3,
+ k_EUniverseDev = 4,
+ // k_EUniverseRC = 5, // no such universe anymore
+ k_EUniverseMax
+};
+
+
+#endif // STEAMUNIVERSE_H
diff --git a/public/steam/steamvr_flat.h b/public/steam/steamvr_flat.h
new file mode 100644
index 0000000..a521ecb
--- /dev/null
+++ b/public/steam/steamvr_flat.h
@@ -0,0 +1,33 @@
+//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to user account information in Steam
+//
+//=============================================================================
+
+#ifndef STEAMVRFLAT_H
+#define STEAMVRFLAT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+
+S_API void SteamAPI_IHmd_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
+S_API void SteamAPI_IHmd_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
+S_API void SteamAPI_IHmd_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
+S_API struct vr::HmdMatrix44_t SteamAPI_IHmd_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
+S_API void SteamAPI_IHmd_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
+S_API struct vr::DistortionCoordinates_t SteamAPI_IHmd_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
+S_API struct vr::HmdMatrix34_t SteamAPI_IHmd_GetHeadFromEyePose(intptr_t instancePtr, vr::Hmd_Eye eEye);
+S_API bool SteamAPI_IHmd_GetViewMatrix(intptr_t instancePtr, float fSecondsFromNow, struct vr::HmdMatrix44_t * pMatLeftView, struct vr::HmdMatrix44_t * pMatRightView, vr::HmdTrackingResult * peResult);
+S_API int32_t SteamAPI_IHmd_GetD3D9AdapterIndex(intptr_t instancePtr);
+S_API void SteamAPI_IHmd_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
+S_API void SteamAPI_IHmd_AttachToWindow(intptr_t instancePtr, void * hWnd);
+S_API bool SteamAPI_IHmd_GetTrackerFromHeadPose(intptr_t instancePtr, float fPredictedSecondsFromNow, struct vr::HmdMatrix34_t * pmPose, vr::HmdTrackingResult * peResult);
+S_API bool SteamAPI_IHmd_GetLastTrackerFromHeadPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmPose);
+S_API bool SteamAPI_IHmd_WillDriftInYaw(intptr_t instancePtr);
+S_API void SteamAPI_IHmd_ZeroTracker(intptr_t instancePtr);
+S_API struct vr::HmdMatrix34_t SteamAPI_IHmd_GetTrackerZeroPose(intptr_t instancePtr);
+S_API uint32_t SteamAPI_IHmd_GetDriverId(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferLen);
+S_API uint32_t SteamAPI_IHmd_GetDisplayId(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferLen);
+#endif // STEAMVRFLAT_H
diff --git a/public/steam/steamvr_interop.cs b/public/steam/steamvr_interop.cs
new file mode 100644
index 0000000..15c5e9b
--- /dev/null
+++ b/public/steam/steamvr_interop.cs
@@ -0,0 +1,285 @@
+//=== === Copyright 1996-2004, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+using System;
+using System.Runtime.InteropServices;
+
+namespace Valve.SteamVRInterop
+{
+
+class NativeEntrypoints
+{
+
+
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetWindowBounds")]
+internal static extern void SteamAPI_IHmd_GetWindowBounds(IntPtr instancePtr, ref int32_t pnX, ref int32_t pnY, ref uint32_t pnWidth, ref uint32_t pnHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetRecommendedRenderTargetSize")]
+internal static extern void SteamAPI_IHmd_GetRecommendedRenderTargetSize(IntPtr instancePtr, ref uint32_t pnWidth, ref uint32_t pnHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetEyeOutputViewport")]
+internal static extern void SteamAPI_IHmd_GetEyeOutputViewport(IntPtr instancePtr, vr::Hmd_Eye eEye, ref uint32_t pnX, ref uint32_t pnY, ref uint32_t pnWidth, ref uint32_t pnHeight);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetProjectionMatrix")]
+internal static extern vr::HmdMatrix44_t SteamAPI_IHmd_GetProjectionMatrix(IntPtr instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetProjectionRaw")]
+internal static extern void SteamAPI_IHmd_GetProjectionRaw(IntPtr instancePtr, vr::Hmd_Eye eEye, ref float pfLeft, ref float pfRight, ref float pfTop, ref float pfBottom);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_ComputeDistortion")]
+internal static extern vr::DistortionCoordinates_t SteamAPI_IHmd_ComputeDistortion(IntPtr instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetHeadFromEyePose")]
+internal static extern vr::HmdMatrix34_t SteamAPI_IHmd_GetHeadFromEyePose(IntPtr instancePtr, vr::Hmd_Eye eEye);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetViewMatrix")]
+internal static extern bool SteamAPI_IHmd_GetViewMatrix(IntPtr instancePtr, float fSecondsFromNow, ref vr::HmdMatrix44_t pMatLeftView, ref vr::HmdMatrix44_t pMatRightView, ref vr::HmdTrackingResult peResult);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetD3D9AdapterIndex")]
+internal static extern int32_t SteamAPI_IHmd_GetD3D9AdapterIndex(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetDXGIOutputInfo")]
+internal static extern void SteamAPI_IHmd_GetDXGIOutputInfo(IntPtr instancePtr, ref int32_t pnAdapterIndex, ref int32_t pnAdapterOutputIndex);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_AttachToWindow")]
+internal static extern void SteamAPI_IHmd_AttachToWindow(IntPtr instancePtr, IntPtr hWnd);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetTrackerFromHeadPose")]
+internal static extern bool SteamAPI_IHmd_GetTrackerFromHeadPose(IntPtr instancePtr, float fPredictedSecondsFromNow, ref vr::HmdMatrix34_t pmPose, ref vr::HmdTrackingResult peResult);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetLastTrackerFromHeadPose")]
+internal static extern bool SteamAPI_IHmd_GetLastTrackerFromHeadPose(IntPtr instancePtr, ref vr::HmdMatrix34_t pmPose);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_WillDriftInYaw")]
+internal static extern bool SteamAPI_IHmd_WillDriftInYaw(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_ZeroTracker")]
+internal static extern void SteamAPI_IHmd_ZeroTracker(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetTrackerZeroPose")]
+internal static extern vr::HmdMatrix34_t SteamAPI_IHmd_GetTrackerZeroPose(IntPtr instancePtr);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetDriverId")]
+internal static extern uint32_t SteamAPI_IHmd_GetDriverId(IntPtr instancePtr, string pchBuffer, uint32_t unBufferLen);
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_IHmd_GetDisplayId")]
+internal static extern uint32_t SteamAPI_IHmd_GetDisplayId(IntPtr instancePtr, string pchBuffer, uint32_t unBufferLen);
+
+}
+
+
+public abstract class IHmd
+{
+public abstract void GetWindowBounds(out int32_t pnX,out int32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight);
+public abstract void GetRecommendedRenderTargetSize(out uint32_t pnWidth,out uint32_t pnHeight);
+public abstract void GetEyeOutputViewport(vr::Hmd_Eye eEye,out uint32_t pnX,out uint32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight);
+public abstract vr::HmdMatrix44_t GetProjectionMatrix(vr::Hmd_Eye eEye,float fNearZ,float fFarZ,vr::GraphicsAPIConvention eProjType);
+public abstract void GetProjectionRaw(vr::Hmd_Eye eEye,out float pfLeft,out float pfRight,out float pfTop,out float pfBottom);
+public abstract vr::DistortionCoordinates_t ComputeDistortion(vr::Hmd_Eye eEye,float fU,float fV);
+public abstract vr::HmdMatrix34_t GetHeadFromEyePose(vr::Hmd_Eye eEye);
+public abstract bool GetViewMatrix(float fSecondsFromNow,out vr::HmdMatrix44_t pMatLeftView,out vr::HmdMatrix44_t pMatRightView,out vr::HmdTrackingResult peResult);
+public abstract int32_t GetD3D9AdapterIndex();
+public abstract void GetDXGIOutputInfo(out int32_t pnAdapterIndex,out int32_t pnAdapterOutputIndex);
+public abstract void AttachToWindow(IntPtr hWnd);
+public abstract bool GetTrackerFromHeadPose(float fPredictedSecondsFromNow,out vr::HmdMatrix34_t pmPose,out vr::HmdTrackingResult peResult);
+public abstract bool GetLastTrackerFromHeadPose(out vr::HmdMatrix34_t pmPose);
+public abstract bool WillDriftInYaw();
+public abstract void ZeroTracker();
+public abstract vr::HmdMatrix34_t GetTrackerZeroPose();
+public abstract uint32_t GetDriverId(string pchBuffer,uint32_t unBufferLen);
+public abstract uint32_t GetDisplayId(string pchBuffer,uint32_t unBufferLen);
+}
+
+
+public class CHmd : IHmd
+{
+public CHmd(IntPtr hmd)
+{
+ m_hmd = hmd;
+}
+IntPtr m_hmd;
+
+private void CheckIfUsable()
+{
+ if (m_hmd == IntPtr.Zero)
+ {
+ throw new Exception("Steam Pointer not configured");
+ }
+}
+public override void GetWindowBounds(out int32_t pnX,out int32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_IHmd_GetWindowBounds(m_hmd,ref pnX,ref pnY,ref pnWidth,ref pnHeight);
+}
+public override void GetRecommendedRenderTargetSize(out uint32_t pnWidth,out uint32_t pnHeight)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_IHmd_GetRecommendedRenderTargetSize(m_hmd,ref pnWidth,ref pnHeight);
+}
+public override void GetEyeOutputViewport(vr::Hmd_Eye eEye,out uint32_t pnX,out uint32_t pnY,out uint32_t pnWidth,out uint32_t pnHeight)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_IHmd_GetEyeOutputViewport(m_hmd,eEye,ref pnX,ref pnY,ref pnWidth,ref pnHeight);
+}
+public override vr::HmdMatrix44_t GetProjectionMatrix(vr::Hmd_Eye eEye,float fNearZ,float fFarZ,vr::GraphicsAPIConvention eProjType)
+{
+ CheckIfUsable();
+ vr::HmdMatrix44_t result = NativeEntrypoints.SteamAPI_IHmd_GetProjectionMatrix(m_hmd,eEye,fNearZ,fFarZ,eProjType);
+ return result;
+}
+public override void GetProjectionRaw(vr::Hmd_Eye eEye,out float pfLeft,out float pfRight,out float pfTop,out float pfBottom)
+{
+ CheckIfUsable();
+ pfLeft = 0;
+ pfRight = 0;
+ pfTop = 0;
+ pfBottom = 0;
+ NativeEntrypoints.SteamAPI_IHmd_GetProjectionRaw(m_hmd,eEye,ref pfLeft,ref pfRight,ref pfTop,ref pfBottom);
+}
+public override vr::DistortionCoordinates_t ComputeDistortion(vr::Hmd_Eye eEye,float fU,float fV)
+{
+ CheckIfUsable();
+ vr::DistortionCoordinates_t result = NativeEntrypoints.SteamAPI_IHmd_ComputeDistortion(m_hmd,eEye,fU,fV);
+ return result;
+}
+public override vr::HmdMatrix34_t GetHeadFromEyePose(vr::Hmd_Eye eEye)
+{
+ CheckIfUsable();
+ vr::HmdMatrix34_t result = NativeEntrypoints.SteamAPI_IHmd_GetHeadFromEyePose(m_hmd,eEye);
+ return result;
+}
+public override bool GetViewMatrix(float fSecondsFromNow,out vr::HmdMatrix44_t pMatLeftView,out vr::HmdMatrix44_t pMatRightView,out vr::HmdTrackingResult peResult)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_IHmd_GetViewMatrix(m_hmd,fSecondsFromNow,ref pMatLeftView,ref pMatRightView,ref peResult);
+ return result;
+}
+public override int32_t GetD3D9AdapterIndex()
+{
+ CheckIfUsable();
+ int32_t result = NativeEntrypoints.SteamAPI_IHmd_GetD3D9AdapterIndex(m_hmd);
+ return result;
+}
+public override void GetDXGIOutputInfo(out int32_t pnAdapterIndex,out int32_t pnAdapterOutputIndex)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_IHmd_GetDXGIOutputInfo(m_hmd,ref pnAdapterIndex,ref pnAdapterOutputIndex);
+}
+public override void AttachToWindow(IntPtr hWnd)
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_IHmd_AttachToWindow(m_hmd,hWnd);
+}
+public override bool GetTrackerFromHeadPose(float fPredictedSecondsFromNow,out vr::HmdMatrix34_t pmPose,out vr::HmdTrackingResult peResult)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_IHmd_GetTrackerFromHeadPose(m_hmd,fPredictedSecondsFromNow,ref pmPose,ref peResult);
+ return result;
+}
+public override bool GetLastTrackerFromHeadPose(out vr::HmdMatrix34_t pmPose)
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_IHmd_GetLastTrackerFromHeadPose(m_hmd,ref pmPose);
+ return result;
+}
+public override bool WillDriftInYaw()
+{
+ CheckIfUsable();
+ bool result = NativeEntrypoints.SteamAPI_IHmd_WillDriftInYaw(m_hmd);
+ return result;
+}
+public override void ZeroTracker()
+{
+ CheckIfUsable();
+ NativeEntrypoints.SteamAPI_IHmd_ZeroTracker(m_hmd);
+}
+public override vr::HmdMatrix34_t GetTrackerZeroPose()
+{
+ CheckIfUsable();
+ vr::HmdMatrix34_t result = NativeEntrypoints.SteamAPI_IHmd_GetTrackerZeroPose(m_hmd);
+ return result;
+}
+public override uint32_t GetDriverId(string pchBuffer,uint32_t unBufferLen)
+{
+ CheckIfUsable();
+ uint32_t result = NativeEntrypoints.SteamAPI_IHmd_GetDriverId(m_hmd,pchBuffer,unBufferLen);
+ return result;
+}
+public override uint32_t GetDisplayId(string pchBuffer,uint32_t unBufferLen)
+{
+ CheckIfUsable();
+ uint32_t result = NativeEntrypoints.SteamAPI_IHmd_GetDisplayId(m_hmd,pchBuffer,unBufferLen);
+ return result;
+}
+}
+
+
+public class SteamVRInterop
+{
+[DllImportAttribute("Steam_api", EntryPoint = "VR_Init")]
+internal static extern IntPtr VR_Init(out HmdError peError);
+[DllImportAttribute("Steam_api", EntryPoint = "VR_Shutdown")]
+internal static extern void VR_Shutdown();
+[DllImportAttribute("Steam_api", EntryPoint = "VR_IsHmdPresent")]
+internal static extern bool VR_IsHmdPresent();
+[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_UnregisterCallback")]
+internal static extern string VR_GetStringForHmdError(HmdError error);
+[DllImportAttribute("Steam_api", EntryPoint = "Hmd")]
+internal static extern IntPtr Hmd();
+}
+
+
+public enum Hmd_Eye
+{
+ Eye_Left = 0,
+ Eye_Right = 1,
+}
+public enum GraphicsAPIConvention
+{
+ API_DirectX = 0,
+ API_OpenGL = 1,
+}
+public enum HmdTrackingResult
+{
+ TrackingResult_Uninitialized = 1,
+ TrackingResult_Calibrating_InProgress = 100,
+ TrackingResult_Calibrating_OutOfRange = 101,
+ TrackingResult_Running_OK = 200,
+ TrackingResult_Running_OutOfRange = 201,
+}
+public enum HmdError
+{
+ HmdError_None = 0,
+ HmdError_Init_InstallationNotFound = 100,
+ HmdError_Init_InstallationCorrupt = 101,
+ HmdError_Init_VRClientDLLNotFound = 102,
+ HmdError_Init_FileNotFound = 103,
+ HmdError_Init_FactoryNotFound = 104,
+ HmdError_Init_InterfaceNotFound = 105,
+ HmdError_Init_InvalidInterface = 106,
+ HmdError_Init_UserConfigDirectoryInvalid = 107,
+ HmdError_Init_HmdNotFound = 108,
+ HmdError_Init_NotInitialized = 109,
+ HmdError_Driver_Failed = 200,
+ HmdError_Driver_Unknown = 201,
+ HmdError_Driver_HmdUnknown = 202,
+ HmdError_Driver_NotLoaded = 203,
+ HmdError_IPC_ServerInitFailed = 300,
+ HmdError_IPC_ConnectFailed = 301,
+ HmdError_IPC_SharedStateInitFailed = 302,
+ HmdError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
+}
+[StructLayout(LayoutKind.Sequential)] public struct HmdMatrix34_t
+{
+ public float m;
+}
+[StructLayout(LayoutKind.Sequential)] public struct HmdMatrix44_t
+{
+ public float m;
+}
+[StructLayout(LayoutKind.Sequential)] public struct DistortionCoordinates_t
+{
+ public float rfRed;
+ public float rfGreen;
+ public float rfBlue;
+}
+
+public class SteamVR
+{
+public static IHMD Init(out HmdError peError)
+{
+ return new CHMD(VR_Init(out peError));
+}
+
+}
+
+
+
+}
+