summaryrefslogtreecommitdiff
path: root/public/soundsystem/snd_audio_source.h
diff options
context:
space:
mode:
Diffstat (limited to 'public/soundsystem/snd_audio_source.h')
-rw-r--r--public/soundsystem/snd_audio_source.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/public/soundsystem/snd_audio_source.h b/public/soundsystem/snd_audio_source.h
new file mode 100644
index 0000000..11e4621
--- /dev/null
+++ b/public/soundsystem/snd_audio_source.h
@@ -0,0 +1,101 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef SND_AUDIO_SOURCE_H
+#define SND_AUDIO_SOURCE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/platform.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CAudioSource;
+class IAudioDevice;
+struct channel_t;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: This is an instance of an audio source.
+// Mixers are attached to channels and reference an audio source.
+// Mixers are specific to the sample format and source format.
+// Mixers are never re-used, so they can track instance data like
+// sample position, fractional sample, stream cache, faders, etc.
+//-----------------------------------------------------------------------------
+abstract_class CAudioMixer
+{
+public:
+ virtual ~CAudioMixer( void ) {}
+
+ // UNDONE: time compress
+ virtual bool MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true ) = 0;
+ virtual void IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true ) = 0;
+ virtual bool SkipSamples( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true ) = 0;
+
+ virtual CAudioSource *GetSource( void ) = 0;
+
+ virtual int GetSamplePosition( void ) = 0;
+ virtual int GetScubPosition( void ) = 0;
+
+ virtual bool SetSamplePosition( int position, bool scrubbing = false ) = 0;
+ virtual void SetLoopPosition( int position ) = 0;
+ virtual int GetStartPosition( void ) = 0;
+
+ virtual bool GetActive( void ) = 0;
+ virtual void SetActive( bool active ) = 0;
+
+ virtual void SetModelIndex( int index ) = 0;
+ virtual int GetModelIndex( void ) const = 0;
+
+ virtual void SetDirection( bool forward ) = 0;
+ virtual bool GetDirection( void ) const = 0;
+
+ virtual void SetAutoDelete( bool autodelete ) = 0;
+ virtual bool GetAutoDelete( void ) const = 0;
+
+ virtual void SetVolume( float volume ) = 0;
+ virtual channel_t *GetChannel() = 0;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: A source is an abstraction for a stream, cached file, or procedural
+// source of audio.
+//-----------------------------------------------------------------------------
+class CSentence;
+
+abstract_class CAudioSource
+{
+public:
+ CAudioSource( void );
+ virtual ~CAudioSource( void );
+
+ // Create an instance (mixer) of this audio source
+ virtual CAudioMixer *CreateMixer( void ) = 0;
+ virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true ) = 0;
+ virtual int SampleRate( void ) = 0;
+ virtual int SampleSize( void ) = 0;
+ virtual int SampleCount( void ) = 0;
+ virtual float TrueSampleSize( void ) = 0;
+ virtual bool IsLooped( void ) = 0;
+ virtual bool IsStreaming( void ) = 0;
+ virtual float GetRunningLength( void ) = 0;
+ virtual int GetNumChannels() = 0;
+
+ virtual CSentence *GetSentence( void ) { return NULL; };
+
+};
+
+
+extern CAudioSource *AudioSource_Create( const char *pName );
+
+#endif // SND_AUDIO_SOURCE_H