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Diffstat (limited to 'public/sfmobjects/sfmanimationsetutils.h')
| -rw-r--r-- | public/sfmobjects/sfmanimationsetutils.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/public/sfmobjects/sfmanimationsetutils.h b/public/sfmobjects/sfmanimationsetutils.h new file mode 100644 index 0000000..a93438d --- /dev/null +++ b/public/sfmobjects/sfmanimationsetutils.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// NOTE: This is a cut-and-paste hack job to get animation set construction +// working from a commandline tool. It came from tools/ifm/createsfmanimation.cpp +// This file needs to die almost immediately + be replaced with a better solution +// that can be used both by the sfm + sfmgen. +// +//============================================================================= + +#ifndef SFMANIMATIONSETUTILS_H +#define SFMANIMATIONSETUTILS_H +#ifdef _WIN32 +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// movieobjects +//----------------------------------------------------------------------------- +class CDmeFilmClip; +class CDmeGameModel; +class CDmeAnimationSet; + + +//----------------------------------------------------------------------------- +// Creates an animation set +//----------------------------------------------------------------------------- +CDmeAnimationSet *CreateAnimationSet( CDmeFilmClip *pMovie, CDmeFilmClip *pShot, + CDmeGameModel *pGameModel, const char *pAnimationSetName, int nSequenceToUse, bool bAttachToGameRecording ); + + +#endif // SFMANIMATIONSETUTILS_H |