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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef POSEDEBUGGER_H
+#define POSEDEBUGGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class IClientNetworkable;
+
+abstract_class IPoseDebugger
+{
+public:
+ virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0;
+
+ virtual void AccumulatePose(
+ const CStudioHdr *pStudioHdr,
+ CIKContext *pIKContext,
+ Vector pos[],
+ Quaternion q[],
+ int sequence,
+ float cycle,
+ const float poseParameter[],
+ int boneMask,
+ float flWeight,
+ float flTime
+ ) = 0;
+};
+
+extern IPoseDebugger *g_pPoseDebugger;
+
+#endif // #ifndef POSEDEBUGGER_H