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+//=========== Copyright Valve Corporation, All rights reserved. ===============//
+//
+// Purpose:
+//=============================================================================//
+
+#ifndef IUIPANELSTYLE_H
+#define IUIPANELSTYLE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "panoramatypes.h"
+#include "panorama/layout/uilength.h"
+#include "mathlib/beziercurve.h"
+#include "layout/stylesymbol.h"
+#include "layout/backgroundimage.h"
+#include "transformations.h"
+
+namespace panorama
+{
+
+//-----------------------------------------------------------------------------
+// Purpose: Individual transition property data
+//-----------------------------------------------------------------------------
+struct TransitionProperty_t
+{
+ panorama::CStyleSymbol m_symProperty;
+
+ double m_flTransitionSeconds;
+ double m_flTransitionDelaySeconds;
+ EAnimationTimingFunction m_eTimingFunction;
+ CCubicBezierCurve< Vector2D > m_CubicBezier;
+
+ bool operator==(const TransitionProperty_t &rhs) const
+ {
+ return (m_symProperty == rhs.m_symProperty && m_flTransitionSeconds == rhs.m_flTransitionSeconds &&
+ m_flTransitionDelaySeconds == rhs.m_flTransitionDelaySeconds && m_eTimingFunction == rhs.m_eTimingFunction
+ && (m_eTimingFunction != k_EAnimationCustomBezier ||
+ (m_CubicBezier.ControlPoint( 0 ) == rhs.m_CubicBezier.ControlPoint( 0 ) &&
+ m_CubicBezier.ControlPoint( 1 ) == rhs.m_CubicBezier.ControlPoint( 1 ) &&
+ m_CubicBezier.ControlPoint( 2 ) == rhs.m_CubicBezier.ControlPoint( 2 ) &&
+ m_CubicBezier.ControlPoint( 3 ) == rhs.m_CubicBezier.ControlPoint( 3 )
+ )
+ ));
+ }
+
+ bool operator!=(const TransitionProperty_t &rhs) const { return !(*this == rhs); }
+};
+
+struct StyleEntry_t
+{
+ CStyleSymbol m_StyleSymbol;
+ CStyleProperty *m_pStyleProperty;
+};
+
+struct PropertyInTransition_t;
+class CActiveAnimation;
+
+//-----------------------------------------------------------------------------
+// Purpose: Basic panel interface exposing operations used inside of panorama, rather
+// than operations that are part of building/laying out controls in the panorama_client module
+//-----------------------------------------------------------------------------
+class IUIPanelStyle
+{
+public:
+
+ // Clear the styles
+ virtual void Clear() = 0;
+
+ // Get the UI scale factor, this is a property of windows, but since we can have a panel
+ // style with no explicit panel/window (text ranges) we have to set it into this class as well.
+ virtual float GetUIScaleFactor() = 0;
+
+ // Checks if the property has any style data at all, base, transition, or animation.
+ // Useful to early out any work related to the stype when painting.
+ virtual bool BHasAnyStyleDataForProperty( CStyleSymbol hSymbolProperty ) = 0;
+
+ virtual void GetPosition( panorama::CUILength &x, panorama::CUILength &y, panorama::CUILength &z, bool bIncludeUIScaleFactor = true ) = 0;
+ virtual void GetInterpolatedPosition( panorama::CUILength &x, panorama::CUILength &y, panorama::CUILength &z, bool bFinal, bool bIncludeUIScaleFactor = true ) = 0;
+ virtual void SetPosition( panorama::CUILength x, panorama::CUILength y, panorama::CUILength z, bool bPreScaledByUIScaleFactor = false ) = 0;
+ virtual void SetPositionWithoutTransition( panorama::CUILength x, panorama::CUILength y, panorama::CUILength z, bool bPreScaledByUIScaleFactor = false ) = 0;
+
+ virtual void GetPerspectiveOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bInvert ) = 0;
+ virtual void SetPerspectiveOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bInvert ) = 0;
+
+ virtual void GetTransformOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bParentLayerRelative ) = 0;
+ virtual void SetTransformOrigin( panorama::CUILength &x, panorama::CUILength &y, bool bParentLayerRelative ) = 0;
+
+ virtual void GetPerspective( float &perspective ) = 0;
+ virtual void SetPerspective( float perspective ) = 0;
+
+ virtual void GetZIndex( float &zindex ) = 0;
+ virtual void SetZIndex( float zIndex ) = 0;
+
+ virtual void GetOverflow( panorama::EOverflowValue &eHorizontal, panorama::EOverflowValue &eVertical ) = 0;
+ virtual void SetOverflow( const panorama::EOverflowValue eHorizontal, const panorama::EOverflowValue eVertical ) = 0;
+
+ virtual void SetTransform3D( const CUtlVector<CTransform3D *> &vecTransforms ) = 0;
+ virtual void SetTransform3DWithoutTransition( const CUtlVector<CTransform3D *> &vecTransforms ) = 0;
+ virtual VMatrix GetTransform3DMatrix() = 0;
+
+ virtual void GetOpacity( float &opacity ) = 0;
+ virtual void SetOpacity( float opacity ) = 0;
+
+ virtual void SetScale2DCentered( float flX, float flY ) = 0;
+
+ virtual void SetRotate2DCentered( float flDegrees ) = 0;
+
+ virtual void GetDesaturation( float &desaturation ) = 0;
+ virtual void SetDesaturation( float desaturation ) = 0;
+
+ virtual void GetGaussianBlur( float &passes, float &stddevhor, float &stddevver ) = 0;
+ virtual void SetGaussianBlur( float passes, float stddevhor, float stddevver ) = 0;
+
+ virtual void GetOpacityMaskImage( IImageSource *& pImage, float *pflOpacityMaskOpacity ) = 0;
+
+ virtual void GetWashColor( Color &c ) = 0;
+ virtual void SetWashColor( const Color &c ) = 0;
+
+ virtual EMixBlendMode GetMixBlendMode() = 0;
+
+ virtual ETextureSampleMode GetTexturesSampleMode() = 0;
+
+ virtual void SetBackgroundColor( const char *pchColor ) = 0;
+ virtual void SetSimpleBackgroundColor( const Color &c ) = 0;
+ virtual bool GetSimpleBackgroundColor( Color &c ) = 0;
+
+ virtual void SetForegroundColor( const char *pchColor ) = 0;
+ virtual void SetSimpleForegroundColor( const Color &c ) = 0;
+ virtual bool GetSimpleForegroundColor( Color &c ) = 0;
+
+ virtual void SetFontStyle( const char *pchFontFamily, float flSize, EFontStyle style, EFontWeight weight ) = 0;
+ virtual void GetFontStyle( const char **pchFontFamily, float &flSize, EFontStyle &style, EFontWeight &weight ) = 0;
+ virtual void GetFontStyleNoDefaults( const char **pchFontFamily, float &flSize, EFontStyle &style, EFontWeight &weight ) = 0;
+ virtual void GetForegroundFillBrushCollectionMsg( CMsgFillBrushCollection &msg, float flRenderWidth, float flRenderHeight ) = 0;
+ virtual void GetLineHeight( float &flLineHeight ) = 0;
+ virtual void GetTextAlign( ETextAlign &align ) = 0;
+ virtual void GetTextDecoration( ETextDecoration &decoration ) = 0;
+ virtual void GetTextTransform( ETextTransform &transform ) = 0;
+ virtual void GetTextLetterSpacing( int &spacing ) = 0;
+
+ virtual bool BHasPossibleBackgroundColor() = 0;
+
+ virtual void GetWidth( panorama::CUILength &width ) = 0;
+ virtual void SetWidth( panorama::CUILength width ) = 0;
+ virtual void GetHeight( panorama::CUILength &height ) = 0;
+ virtual void SetHeight( panorama::CUILength height ) = 0;
+ virtual void GetMinWidth( panorama::CUILength &minWidth ) = 0;
+ virtual void GetMinHeight( panorama::CUILength &minHeight ) = 0;
+ virtual void GetMaxWidth( panorama::CUILength &maxWidth ) = 0;
+ virtual void GetMaxHeight( panorama::CUILength &maxHeight ) = 0;
+ virtual void GetInterpolatedWidth( panorama::CUILength &width, bool bFinal ) = 0;
+ virtual void GetInterpolatedHeight( panorama::CUILength &height, bool bFinal ) = 0;
+ virtual void GetInterpolatedMaxWidth( panorama::CUILength &width, bool bFinal ) = 0;
+ virtual void GetInterpolatedMaxHeight( panorama::CUILength &height, bool bFinal ) = 0;
+
+ virtual void GetVisibility( bool &bVisible ) = 0;
+ virtual void SetVisibility( bool bVisible ) = 0;
+
+ virtual void GetFlowChildren( panorama::EFlowDirection &eFlowDirection ) = 0;
+ virtual void SetFlowChildren( panorama::EFlowDirection eFlowDirection ) = 0;
+
+ virtual void GetInterpolatedBorderWidth( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom, bool bFinal ) = 0;
+
+ virtual void GetWhitespaceWrap( bool &bWrap ) = 0;
+ virtual void GetTextOverflow( bool &bEllipsis ) = 0;
+
+ // Content inset is padding+border-width
+ virtual void GetContentInset( float flBoxWidth, float flBoxHeight, bool bFinalDimensions, float &left, float &top, float &right, float &bottom ) = 0;
+
+ // You shouldn't need this outside layout code normally you want GetContentInset instead!
+ virtual void GetPadding( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0;
+
+ virtual void GetMargin( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0;
+ virtual void GetMargin( float flBoxWidth, float flBoxHeight, float &left, float &top, float &right, float &bottom ) = 0;
+ virtual void SetMargin( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0;
+
+ virtual CUtlVector< CBackgroundImageLayer * > *GetBackgroundImages() = 0;
+ virtual void SetBackgroundImages( const CUtlVector< CBackgroundImageLayer * > &vecLayers ) = 0;
+
+ virtual void GetAlignment( EHorizontalAlignment &eHorizontalAlignment, EVerticalAlignment &eVerticalAlignment ) = 0;
+
+ virtual void SetTooltipPositions( const EContextUIPosition( &eTooltipPositions )[ 4 ] ) = 0;
+ virtual void GetTooltipPositions( EContextUIPosition( &eTooltipPositions )[ 4 ] ) = 0;
+ virtual void SetTooltipBodyPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
+ virtual void GetTooltipBodyPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
+ virtual void SetTooltipArrowPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
+ virtual void GetTooltipArrowPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
+
+ virtual void SetContextMenuPositions( const EContextUIPosition( &eContextMenuPositions )[ 4 ] ) = 0;
+ virtual void GetContextMenuPositions( EContextUIPosition( &eContextMenuPositions )[ 4 ] ) = 0;
+ virtual void SetContextMenuBodyPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
+ virtual void GetContextMenuBodyPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
+ virtual void SetContextMenuArrowPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
+ virtual void GetContextMenuArrowPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
+
+ virtual void GetAnimationNames( CUtlVector< CPanoramaSymbol > *pvecAnimations ) = 0;
+ virtual void ResetAnimations() = 0;
+
+ // Get actual parent sizes, which we need to convert some % units to px
+ virtual float GetParentActualRenderWidth() = 0;
+ virtual float GetParentActualRenderHeight() = 0;
+
+ // Checks if the property has any data for transition
+ virtual bool BHasAnyTransition() = 0;
+
+ // Checks if this panel has any active transitions or animations
+ virtual bool BHasAnyTransitionOrAnimation( bool bExcludeStylesImpactingOnlyCompositing ) = 0;
+
+ virtual bool BHasAnimatingBackground() = 0;
+
+ // Checks if the panel is completely transparent, and has no current animation/transition of opacity.
+ // If this is true it means we don't need to draw the panel.
+ virtual bool BIsTransparentWithNoOpacityTransition() = 0;
+
+ // Set a new UI scale factor from the one we constructed with
+ virtual void SetUIScaleFactor( float flScaleFactor ) = 0;
+
+ // Set transition properties
+ virtual void SetTransitionProperties( const CUtlVector< TransitionProperty_t > &vecTransitionProperties ) = 0;
+
+ // Get animation control curve points
+ virtual void GetAnimationCurveControlPoints( EAnimationTimingFunction eTransitionEffect, Vector2D vecPoints[4] ) = 0;
+
+ // Low level search for property info for debugger use
+ virtual void FindPropertyInfo( CStyleSymbol hSymbol, CStyleProperty **ppProperty, PropertyInTransition_t **ppTransitionData, CUtlVector< CActiveAnimation * > *pvecAnimations ) = 0;
+
+ virtual const CUtlVector<StyleEntry_t> &PropertiesSetFromElement() const = 0;
+ virtual const CStyleProperty *GetPropertyNoInherit( CStyleSymbol symProperty ) = 0;
+
+ // properties set on element style (set from code)
+ virtual bool BPropertySetFromElement( CStyleSymbol symProperty ) const = 0;
+ virtual void ClearPropertySetFromElement( CStyleSymbol symProperty ) = 0;
+
+#ifdef DBGFLAG_VALIDATE
+ virtual void Validate( CValidator &validator, const tchar *pchName ) = 0;
+#endif
+};
+
+}
+#endif // IUIPANELSTYLE_H