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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef NVECTOR_H
+#define NVECTOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <math.h>
+
+
+#define NVectorN NVector<N>
+#define NVector3 NVector<3>
+
+
+// N-dimensional vector.
+template<int N>
+class NVector
+{
+public:
+
+ NVectorN() {}
+
+ float& operator[]( int i );
+ float const& operator[]( int i ) const;
+
+ float Dot( NVectorN const &b ) const;
+ NVectorN Cross( NVectorN const &b ) const;
+ NVectorN Normalize() const;
+ float Length() const;
+
+ NVectorN operator-() const;
+ NVectorN operator+( NVectorN const &b ) const;
+ NVectorN const &operator+=( NVectorN const &b );
+ NVectorN operator-( NVectorN const &b ) const;
+ NVectorN operator*( float val ) const;
+
+
+// Static helpers.
+public:
+
+ static NVectorN SetupNVectorNull(); // Returns a vector of all zeros.
+
+
+public:
+
+ float v[N];
+};
+
+
+template<int N>
+inline float NDot( NVector<N> const &a, NVector<N> const &b )
+{
+ float ret = 0;
+ for( int i=0; i < N; i++ )
+ ret += a.v[i] * b.v[i];
+ return ret;
+}
+
+template<int N>
+Vector& ToVec( NVector<N> &vec ) {assert( N >= 3 ); return *((Vector*)&vec);}
+
+template<int N>
+Vector const& ToVec( NVector<N> const &vec ){assert( N >= 3 ); return *((Vector const*)&vec);}
+
+NVector<3>& ToNVec( Vector &vec ) {return *((NVector<3>*)&vec);}
+NVector<3> const& ToNVec( Vector const &vec ) {return *((NVector<3> const*)&vec);}
+
+
+// ------------------------------------------------------------------------------------ //
+// NVector inlines.
+// ------------------------------------------------------------------------------------ //
+
+template<int N>
+NVectorN NVectorN::SetupNVectorNull()
+{
+ NVector<N> ret;
+ memset( ret.v, 0, sizeof(float)*N );
+ return ret;
+}
+
+
+template<int N>
+float& NVectorN::operator[]( int i )
+{
+ assert( i >= 0 && i < N );
+ return v[i];
+}
+
+
+template<int N>
+float const& NVectorN::operator[]( int i ) const
+{
+ assert( i >= 0 && i < N );
+ return v[i];
+}
+
+
+template<int N>
+float NVectorN::Dot( NVectorN const &b ) const
+{
+ float ret = 0;
+
+ for( int i=0; i < N; i++ )
+ ret += v[i]*b.v[i];
+
+ return ret;
+}
+
+
+template<int N>
+NVectorN NVectorN::Cross( NVectorN const &b ) const
+{
+ NVector<N> ret;
+ NMatrix<N-1> mat;
+
+ for( int i=0; i < N; i++ )
+ {
+ for( y=0; y < N; y++ )
+ for( x=0; x < N; x++ )
+ mat.m[y][x] =
+
+ ret.v[i] = v[i]*b.v[i];
+ }
+
+ return ret;
+}
+
+
+template<int N>
+NVectorN NVectorN::Normalize() const
+{
+ return *this * (1.0f / Length());
+}
+
+
+template<int N>
+float NVectorN::Length() const
+{
+ return (float)sqrt( Dot(*this) );
+}
+
+
+template<int N>
+NVectorN NVectorN::operator-() const
+{
+ NVectorN ret;
+ for( int i=0; i < N; i++ )
+ ret.v[i] = -v[i];
+ return ret;
+}
+
+
+template<int N>
+NVectorN NVectorN::operator+( NVectorN const &b ) const
+{
+ NVectorN ret;
+
+ for( int i=0; i < N; i++ )
+ ret.v[i] = v[i]+b.v[i];
+
+ return ret;
+}
+
+
+template<int N>
+NVectorN const &NVectorN::operator+=( NVectorN const &b )
+{
+ for( int i=0; i < N; i++ )
+ v[i] += b.v[i];
+ return *this;
+}
+
+
+template<int N>
+NVectorN NVectorN::operator-( NVectorN const &b ) const
+{
+ NVectorN ret;
+
+ for( int i=0; i < N; i++ )
+ ret.v[i] = v[i]-b.v[i];
+
+ return ret;
+}
+
+template<int N>
+NVectorN NVectorN::operator*( float val ) const
+{
+ NVectorN ret;
+ for( int i=0; i < N; i++ )
+ ret.v[i] = v[i] * val;
+ return ret;
+}
+
+
+#endif // NVECTOR_H
+