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Diffstat (limited to 'public/movieobjects/dmemouseinput.h')
| -rw-r--r-- | public/movieobjects/dmemouseinput.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/public/movieobjects/dmemouseinput.h b/public/movieobjects/dmemouseinput.h new file mode 100644 index 0000000..9b60586 --- /dev/null +++ b/public/movieobjects/dmemouseinput.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The abstract base operator class - all actions within the scenegraph happen via operators +// +//============================================================================= + +#ifndef DMEMOUSEINPUT_H +#define DMEMOUSEINPUT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "movieobjects/dmeinput.h" + + +//----------------------------------------------------------------------------- +// A class representing a camera +//----------------------------------------------------------------------------- +class CDmeMouseInput : public CDmeInput +{ + DEFINE_ELEMENT( CDmeMouseInput, CDmeInput ); + +public: + virtual bool IsDirty(); // ie needs to operate + virtual void Operate(); + + virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); + virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); + + // makes the current mouse position be the origin + void ResetOrigin() { ResetOrigin( 0.0f, 0.0f ); } + void ResetOrigin( float dx, float dy ); + +protected: + void GetNormalizedCursorPos( float &flX, float &flY ); + + float m_xOrigin; + float m_yOrigin; + + CDmaVar< float > m_x; + CDmaVar< float > m_y; +}; + + +#endif // DMEMOUSEINPUT_H |