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Diffstat (limited to 'public/movieobjects/dmemdlmakefile.h')
| -rw-r--r-- | public/movieobjects/dmemdlmakefile.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/public/movieobjects/dmemdlmakefile.h b/public/movieobjects/dmemdlmakefile.h new file mode 100644 index 0000000..df95257 --- /dev/null +++ b/public/movieobjects/dmemdlmakefile.h @@ -0,0 +1,101 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Describes the way to compile a MDL file (eventual replacement for qc) +// +//===========================================================================// + +#ifndef DMEMDLMAKEFILE_H +#define DMEMDLMAKEFILE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "movieobjects/dmemakefile.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CDmeMDL; + + +//----------------------------------------------------------------------------- +// Describes a skin source for MDL makefiles +//----------------------------------------------------------------------------- +class CDmeSourceSkin : public CDmeSource +{ + DEFINE_ELEMENT( CDmeSourceSkin, CDmeSource ); + +public: + // These can be built from DCC makefiles + virtual const char **GetSourceMakefileTypes(); + + CDmaString m_SkinName; + CDmaVar<bool> m_bFlipTriangles; + CDmaVar<float> m_flScale; +}; + + +//----------------------------------------------------------------------------- +// Describes a skin source for MDL makefiles +//----------------------------------------------------------------------------- +class CDmeSourceCollisionModel : public CDmeSource +{ + DEFINE_ELEMENT( CDmeSourceCollisionModel, CDmeSource ); + +public: + // These can be built from DCC makefiles + virtual const char **GetSourceMakefileTypes(); + +private: +}; + + +//----------------------------------------------------------------------------- +// Describes an animation source for MDL makefiles +//----------------------------------------------------------------------------- +class CDmeSourceAnimation : public CDmeSource +{ + DEFINE_ELEMENT( CDmeSourceAnimation, CDmeSource ); + +public: + // These can be built from DCC makefiles + virtual const char **GetSourceMakefileTypes(); + + CDmaString m_AnimationName; + CDmaString m_SourceAnimationName; // Name in the source file + +private: +}; + + +//----------------------------------------------------------------------------- +// Describes a MDL asset: something that is compiled from sources +//----------------------------------------------------------------------------- +class CDmeMDLMakefile : public CDmeMakefile +{ + DEFINE_ELEMENT( CDmeMDLMakefile, CDmeMakefile ); + +public: + void SetSkin( const char *pFullPath ); + void AddAnimation( const char *pFullPath ); + void RemoveAnimation( const char *pFullPath ); + void RemoveAllAnimations( ); + + virtual DmeMakefileType_t *GetMakefileType(); + virtual DmeMakefileType_t* GetSourceTypes(); + virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths ); + +private: + // Inherited classes should re-implement these methods + virtual CDmElement *CreateOutputElement( ); + virtual void DestroyOutputElement( CDmElement *pOutput ); + virtual const char *GetOutputDirectoryID() { return "makefilegamedir:.."; } + + CDmeHandle< CDmeMDL > m_hMDL; + bool m_bFlushMDL; +}; + + +#endif // DMEMDLMAKEFILE_H |