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Diffstat (limited to 'public/movieobjects/dmedccmakefile.h')
| -rw-r--r-- | public/movieobjects/dmedccmakefile.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/public/movieobjects/dmedccmakefile.h b/public/movieobjects/dmedccmakefile.h new file mode 100644 index 0000000..c8578ff --- /dev/null +++ b/public/movieobjects/dmedccmakefile.h @@ -0,0 +1,131 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Describes the way to compile data in DCC files (describes an export step) +// +//===========================================================================// + +#ifndef DMEDCCMAKEFILE_H +#define DMEDCCMAKEFILE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "movieobjects/dmemakefile.h" + + +//----------------------------------------------------------------------------- +// Describes a source for DCC makefiles +//----------------------------------------------------------------------------- +class CDmeSourceDCCFile : public CDmeSource +{ + DEFINE_ELEMENT( CDmeSourceDCCFile, CDmeSource ); + +public: + CDmaStringArray m_RootDCCObjects; + CDmaVar< int > m_ExportType; // 0 == model, 1 == skeletal animation + CDmaVar< float > m_FrameStart; + CDmaVar< float > m_FrameEnd; + CDmaVar< float > m_FrameIncrement; +}; + + +//----------------------------------------------------------------------------- +// Strictly here to customize OpenEditor +//----------------------------------------------------------------------------- +class CDmeSourceMayaFile : public CDmeSourceDCCFile +{ + DEFINE_ELEMENT( CDmeSourceMayaFile, CDmeSourceDCCFile ); +}; + +class CDmeSourceMayaModelFile : public CDmeSourceMayaFile +{ + DEFINE_ELEMENT( CDmeSourceMayaModelFile, CDmeSourceMayaFile ); +}; + +class CDmeSourceMayaAnimationFile : public CDmeSourceMayaFile +{ + DEFINE_ELEMENT( CDmeSourceMayaAnimationFile, CDmeSourceMayaFile ); +}; + +class CDmeSourceXSIFile : public CDmeSourceDCCFile +{ + DEFINE_ELEMENT( CDmeSourceXSIFile, CDmeSourceDCCFile ); +}; + + +//----------------------------------------------------------------------------- +// Describes a DCC asset +//----------------------------------------------------------------------------- +class CDmeDCCMakefile : public CDmeMakefile +{ + DEFINE_ELEMENT( CDmeDCCMakefile, CDmeMakefile ); + +public: + virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths ); + +private: + virtual CDmElement *CreateOutputElement( ); + virtual void DestroyOutputElement( CDmElement *pOutput ); + virtual const char *GetOutputDirectoryID() { return "makefiledir:..\\dmx"; } + bool m_bFlushFile; +}; + + +//----------------------------------------------------------------------------- +// Describes a Maya asset +//----------------------------------------------------------------------------- +class CDmeMayaMakefile : public CDmeDCCMakefile +{ + DEFINE_ELEMENT( CDmeMayaMakefile, CDmeDCCMakefile ); +}; + + +//----------------------------------------------------------------------------- +// Describes a XSI asset +//----------------------------------------------------------------------------- +class CDmeXSIMakefile : public CDmeDCCMakefile +{ + DEFINE_ELEMENT( CDmeXSIMakefile, CDmeDCCMakefile ); + +public: + // Compiling is just exporting the data in the file + virtual DmeMakefileType_t *GetMakefileType(); + virtual DmeMakefileType_t* GetSourceTypes(); +}; + + +//----------------------------------------------------------------------------- +// Describes a Maya model/animation asset +//----------------------------------------------------------------------------- +class CDmeMayaModelMakefile : public CDmeMayaMakefile +{ + DEFINE_ELEMENT( CDmeMayaModelMakefile, CDmeMayaMakefile ); + +public: + // Compiling is just exporting the data in the file + virtual DmeMakefileType_t *GetMakefileType(); + virtual DmeMakefileType_t* GetSourceTypes(); +}; + +class CDmeMayaAnimationMakefile : public CDmeMayaMakefile +{ + DEFINE_ELEMENT( CDmeMayaAnimationMakefile, CDmeMayaMakefile ); + +public: + // Compiling is just exporting the data in the file + virtual DmeMakefileType_t *GetMakefileType(); + virtual DmeMakefileType_t* GetSourceTypes(); +}; + + +//----------------------------------------------------------------------------- +// Describes a XSI animation asset +//----------------------------------------------------------------------------- +class CDmeXSIAnimationMakefile : public CDmeXSIMakefile +{ + DEFINE_ELEMENT( CDmeXSIAnimationMakefile, CDmeXSIMakefile ); +}; + + +#endif // DMEDCCMAKEFILE_H |