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diff --git a/public/mdlobjects/mdlobjects.cpp b/public/mdlobjects/mdlobjects.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: See notes below
+//
+//=============================================================================
+
+#include "mdlobjects/mdlobjects.h"
+#include "movieobjects/movieobjects.h"
+
+// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE mdlobjects.lib FILE
+// This hack causes the class factories for the element types to be imported into the compiled code...
+
+// MDL types
+USING_ELEMENT_FACTORY( DmeHitbox );
+USING_ELEMENT_FACTORY( DmeHitboxSet );
+USING_ELEMENT_FACTORY( DmeBodyPart );
+USING_ELEMENT_FACTORY( DmeBlankBodyPart );
+USING_ELEMENT_FACTORY( DmeLOD );
+USING_ELEMENT_FACTORY( DmeLODList );
+USING_ELEMENT_FACTORY( DmeCollisionModel );
+USING_ELEMENT_FACTORY( DmeBodyGroup );
+USING_ELEMENT_FACTORY( DmeBodyGroupList );
+USING_ELEMENT_FACTORY( DmeMdlList );
+USING_ELEMENT_FACTORY( DmeBoneWeight );
+USING_ELEMENT_FACTORY( DmeBoneMask );
+USING_ELEMENT_FACTORY( DmeBoneMaskList );
+USING_ELEMENT_FACTORY( DmeSequence );
+USING_ELEMENT_FACTORY( DmeSequenceList );
+USING_ELEMENT_FACTORY( DmeBoneFlexDriverControl );
+USING_ELEMENT_FACTORY( DmeBoneFlexDriver );
+USING_ELEMENT_FACTORY( DmeBoneFlexDriverList );