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diff --git a/public/matsys_controls/vmtpreviewpanel.h b/public/matsys_controls/vmtpreviewpanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef VMTPREVIEWPANEL_H
+#define VMTPREVIEWPANEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "vgui_controls/Panel.h"
+#include "tier1/utlstring.h"
+#include "materialsystem/MaterialSystemUtil.h"
+#include "mathlib/vector.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+
+
+//-----------------------------------------------------------------------------
+//
+// VMT Preview panel
+//
+//-----------------------------------------------------------------------------
+class CVMTPreviewPanel : public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CVMTPreviewPanel, vgui::Panel );
+
+public:
+ // constructor
+ CVMTPreviewPanel( vgui::Panel *pParent, const char *pName );
+ void SetVMT( const char *pMaterialName );
+ const char *GetVMT() const;
+
+ // Paints the texture
+ virtual void Paint( void );
+
+ // View it in 3D or 2D mode
+ void DrawIn3DMode( bool b3DMode );
+
+private:
+ // Two different preview methods
+ void DrawSphere( void );
+ void DrawRectangle( void );
+
+ // Set up a projection matrix for a 90 degree fov
+ void SetupProjectionMatrix( int nWidth, int nHeight );
+ void SetupOrthoMatrix( int nWidth, int nHeight );
+
+ // Sets the camera to look at the the thing we're spinning around
+ void LookAt( const Vector &vecLookAt, float flRadius );
+
+ // Sets up lighting state
+ void SetupLightingState();
+
+ // Draw a sphere
+ void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
+
+ // Draw sprite-card based materials
+ void RenderSpriteCard( const Vector &vCenter, float flRadius );
+
+ CUtlString m_VMTName;
+ CMaterialReference m_Material;
+ CTextureReference m_pLightmapTexture;
+ CTextureReference m_DefaultEnvCubemap;
+ Vector m_LightDirection;
+ Color m_LightColor;
+ float m_flLightIntensity;
+ Vector m_vecCameraDirection;
+ float m_flLastRotationTime;
+ bool m_bDrawIn3DMode;
+};
+
+
+#endif // VMTPREVIEWPANEL_H \ No newline at end of file