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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef IMATERIALSYSTEMSTUB_H
+#define IMATERIALSYSTEMSTUB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "materialsystem/imaterialsystem.h"
+
+
+// If you get this interface out of the material system, it'll return an IMaterialSystem
+// with everything stubbed. This is used for running the client in text mode.
+#define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001"
+
+
+class IMaterialSystemStub : public IMaterialSystem
+{
+public:
+ // If this is called, then the stub will call through to the real material
+ // system in some functions.
+ virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0;
+};
+
+
+#endif // IMATERIALSYSTEMSTUB_H