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Diffstat (limited to 'public/ixboxsystem.h')
| -rw-r--r-- | public/ixboxsystem.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/public/ixboxsystem.h b/public/ixboxsystem.h new file mode 100644 index 0000000..009da96 --- /dev/null +++ b/public/ixboxsystem.h @@ -0,0 +1,82 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Interface to Xbox 360 system functions. Helps deal with the async system and Live +// functions by either providing a handle for the caller to check results or handling +// automatic cleanup of the async data when the caller doesn't care about the results. +// +//===========================================================================// + +#ifndef IXBOXSYSTEM_H +#define IXBOXSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +#if !defined( _X360 ) +#include "xbox/xboxstubs.h" +#endif + +typedef void* AsyncHandle_t; +typedef void* XboxHandle_t; + +#ifdef POSIX +#define ERROR_SUCCESS 0 +#define ERROR_IO_PENDING 1 +#define ERROR_IO_INCOMPLETE 2 +#define ERROR_INSUFFICIENT_BUFFER 3 +#endif + +//----------------------------------------------------------------------------- +// Xbox system interface +//----------------------------------------------------------------------------- +abstract_class IXboxSystem +{ +public: + virtual AsyncHandle_t CreateAsyncHandle( void ) = 0; + virtual void ReleaseAsyncHandle( AsyncHandle_t handle ) = 0; + virtual int GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait ) = 0; + virtual void CancelOverlappedOperation( AsyncHandle_t handle ) = 0; + + // Save/Load + virtual void GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName ) = 0; + virtual uint GetContainerRemainingSpace( void ) = 0; + virtual bool DeviceCapacityAdequate( DWORD nStorageID, const char *pModName ) = 0; + virtual DWORD DiscoverUserData( DWORD nUserID, const char *pModName ) = 0; + + // XUI + virtual bool ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pHandle ) = 0; + virtual void ShowSigninUI( uint nPanes, uint nFlags ) = 0; + + // Rich Presence and Matchmaking + virtual int UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0; + virtual int UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0; + + // Matchmaking + virtual int CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual uint DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual uint SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual uint SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual uint SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual int SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual int SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual int SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual int SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual int SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual int SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + + // Stats + virtual int WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + + // Achievements + virtual int EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync = true, AsyncHandle_t *pAsyncHandle = NULL ) = 0; + virtual void AwardAchievement( uint nUserIdx, uint nAchievementId ) = 0; + + virtual void FinishContainerWrites( void ) = 0; + virtual uint GetContainerOpenResult( void ) = 0; + virtual uint OpenContainers( void ) = 0; + virtual void CloseContainers( void ) = 0; +}; + +#define XBOXSYSTEM_INTERFACE_VERSION "XboxSystemInterface001" + +#endif // IXBOXSYSTEM_H |