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Diffstat (limited to 'public/inetwork.h')
| -rw-r--r-- | public/inetwork.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/public/inetwork.h b/public/inetwork.h new file mode 100644 index 0000000..5014e15 --- /dev/null +++ b/public/inetwork.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef INETWORK_H +#define INETWORK_H +#ifdef _WIN32 +#pragma once +#endif + +class IConnectionlessPacketHandler; + +abstract_class INetwork +{ +public: + virtual ~INetwork( void ) {}; + + virtual void Init( void ) = 0; + virtual void Config (bool multiplayer); + virtual void IsMultiplayer( void ) = 0; // true = full MP mode, false = loopback SP mode + virtual void IsEnabled( void ) = 0; + + // shuts down Network, closes all UPD/TCP channels + virtual void Shutdown( void ) = 0; + + // must be called each system frame to do any asynchronouse TCP stuff + virtual void RunFrame( double time ) = 0; + + virtual void ProcessSocket( netsrc_t sock, IConnectionlessPacketHandler * handler ) = 0; + + virtual void OutOfBandPrintf(netsrc_t sock, netadr_t &adr, PRINTF_FORMAT_STRING const char *format, ...) = 0; + virtual void SendConnectionless(netsrc_t sock, netadr_t &adr, unsigned char * data, int length ) = 0; + + virtual void LogBadPacket(netpacket_t * packet) = 0; + + // Address conversion + virtual bool StringToAdr ( const char *s, netadr_t *a) = 0; + + // Convert from host to network byte ordering + virtual unsigned short HostToNetShort( unsigned short us_in ); + + // and vice versa + virtual unsigned short NetToHostShort( unsigned short us_in ); + + + +}; + + +#endif // INETWORK_H |