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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: IGameResources interface
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IGAMERESOURCES_H
+#define IGAMERESOURCES_H
+
+class Color;
+class Vector;
+
+
+abstract_class IGameResources
+{
+public:
+ virtual ~IGameResources() {};
+
+ // Team data access
+ virtual const char *GetTeamName( int index ) = 0;
+ virtual int GetTeamScore( int index ) = 0;
+ virtual const Color& GetTeamColor( int index ) = 0;
+
+ // Player data access
+ virtual bool IsConnected( int index ) = 0;
+ virtual bool IsAlive( int index ) = 0;
+ virtual bool IsFakePlayer( int index ) = 0;
+ virtual bool IsLocalPlayer( int index ) = 0;
+
+ virtual const char *GetPlayerName( int index ) = 0;
+ virtual int GetPlayerScore( int index ) = 0;
+ virtual int GetPing( int index ) = 0;
+// virtual int GetPacketloss( int index ) = 0;
+ virtual int GetDeaths( int index ) = 0;
+ virtual int GetFrags( int index ) = 0;
+ virtual int GetTeam( int index ) = 0;
+ virtual int GetHealth( int index ) = 0;
+};
+
+extern IGameResources *GameResources( void ); // singelton accessor
+
+#endif
+