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Diffstat (limited to 'public/ienginevgui.h')
| -rw-r--r-- | public/ienginevgui.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/public/ienginevgui.h b/public/ienginevgui.h new file mode 100644 index 0000000..601ba27 --- /dev/null +++ b/public/ienginevgui.h @@ -0,0 +1,65 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#if !defined( IENGINEVGUI_H ) +#define IENGINEVGUI_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "vgui/VGUI.h" + +// Forward declarations. +namespace vgui +{ + class Panel; +}; + +enum VGuiPanel_t +{ + PANEL_ROOT = 0, + PANEL_GAMEUIDLL, + PANEL_CLIENTDLL, + PANEL_TOOLS, + PANEL_INGAMESCREENS, + PANEL_GAMEDLL, + PANEL_CLIENTDLL_TOOLS +}; + +// In-game panels are cropped to the current engine viewport size +enum PaintMode_t +{ + PAINT_UIPANELS = (1<<0), + PAINT_INGAMEPANELS = (1<<1), + PAINT_CURSOR = (1<<2), // software cursor, if appropriate +}; + +abstract_class IEngineVGui +{ +public: + virtual ~IEngineVGui( void ) { } + + virtual vgui::VPANEL GetPanel( VGuiPanel_t type ) = 0; + + virtual bool IsGameUIVisible() = 0; +}; + +#define VENGINE_VGUI_VERSION "VEngineVGui001" + +#if defined(_STATIC_LINKED) && defined(CLIENT_DLL) +namespace Client +{ +extern IEngineVGui *enginevgui; +} +#else +extern IEngineVGui *enginevgui; +#endif + +#endif // IENGINEVGUI_H |