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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Contains the IClientVirtualReality interface, which is implemented in
+// client.dll and called by engine.dll
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef ICLIENTVIRTUALREALITY_H
+#define ICLIENTVIRTUALREALITY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier1/interface.h"
+#include "tier1/refcount.h"
+#include "appframework/IAppSystem.h"
+
+//-----------------------------------------------------------------------------
+// forward declarations
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// important enumeration
+//-----------------------------------------------------------------------------
+
+// NOTE NOTE NOTE!!!! If you up this, grep for "NEW_INTERFACE" to see if there is anything
+// waiting to be enabled during an interface revision.
+#define CLIENTVIRTUALREALITY_INTERFACE_VERSION "ClientVirtualReality001"
+
+//-----------------------------------------------------------------------------
+// The ISourceVirtualReality interface
+//-----------------------------------------------------------------------------
+
+
+
+abstract_class IClientVirtualReality : public IAppSystem
+{
+public:
+ virtual ~IClientVirtualReality() {}
+
+ // Placeholder for API revision
+ virtual bool Connect( CreateInterfaceFn factory ) = 0;
+ virtual void Disconnect() = 0;
+ virtual void *QueryInterface( const char *pInterfaceName ) = 0;
+ virtual InitReturnVal_t Init() = 0;
+ virtual void Shutdown() = 0;
+
+ // the interface
+
+ // Draw the main menu in VR mode
+ virtual void DrawMainMenu() = 0;
+};
+
+
+
+//-----------------------------------------------------------------------------
+
+extern IClientVirtualReality *g_pClientVR;
+
+
+#endif // ICLIENTVIRTUALREALITY_H