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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( ICLIENTENTITYLIST_H )
+#define ICLIENTENTITYLIST_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+class IClientEntity;
+class ClientClass;
+class IClientNetworkable;
+class CBaseHandle;
+class IClientUnknown;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Exposes IClientEntity's to engine
+//-----------------------------------------------------------------------------
+abstract_class IClientEntityList
+{
+public:
+ // Get IClientNetworkable interface for specified entity
+ virtual IClientNetworkable* GetClientNetworkable( int entnum ) = 0;
+ virtual IClientNetworkable* GetClientNetworkableFromHandle( CBaseHandle hEnt ) = 0;
+ virtual IClientUnknown* GetClientUnknownFromHandle( CBaseHandle hEnt ) = 0;
+
+ // NOTE: This function is only a convenience wrapper.
+ // It returns GetClientNetworkable( entnum )->GetIClientEntity().
+ virtual IClientEntity* GetClientEntity( int entnum ) = 0;
+ virtual IClientEntity* GetClientEntityFromHandle( CBaseHandle hEnt ) = 0;
+
+ // Returns number of entities currently in use
+ virtual int NumberOfEntities( bool bIncludeNonNetworkable ) = 0;
+
+ // Returns highest index actually used
+ virtual int GetHighestEntityIndex( void ) = 0;
+
+ // Sizes entity list to specified size
+ virtual void SetMaxEntities( int maxents ) = 0;
+ virtual int GetMaxEntities( ) = 0;
+};
+
+extern IClientEntityList *entitylist;
+
+#define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
+
+#endif // ICLIENTENTITYLIST_H