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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ICLIENTENTITY_H
+#define ICLIENTENTITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "iclientrenderable.h"
+#include "iclientnetworkable.h"
+#include "iclientthinkable.h"
+
+struct Ray_t;
+class CGameTrace;
+typedef CGameTrace trace_t;
+class CMouthInfo;
+class IClientEntityInternal;
+struct SpatializationInfo_t;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: All client entities must implement this interface.
+//-----------------------------------------------------------------------------
+abstract_class IClientEntity : public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable
+{
+public:
+ // Delete yourself.
+ virtual void Release( void ) = 0;
+
+ // Network origin + angles
+ virtual const Vector& GetAbsOrigin( void ) const = 0;
+ virtual const QAngle& GetAbsAngles( void ) const = 0;
+
+ virtual CMouthInfo *GetMouth( void ) = 0;
+
+ // Retrieve sound spatialization info for the specified sound on this entity
+ // Return false to indicate sound is not audible
+ virtual bool GetSoundSpatialization( SpatializationInfo_t& info ) = 0;
+};
+
+
+#endif // ICLIENTENTITY_H