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diff --git a/public/ibsppack.h b/public/ibsppack.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IBSPPACK_H
+#define IBSPPACK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+#include "utlvector.h"
+#include "utlstring.h"
+
+class IFileSystem;
+
+abstract_class IBSPPack
+{
+public:
+ virtual void LoadBSPFile( IFileSystem *pFileSystem, char *filename ) = 0;
+ virtual void WriteBSPFile( char *filename ) = 0;
+ virtual void ClearPackFile( void ) = 0;
+ virtual void AddFileToPack( const char *relativename, const char *fullpath ) = 0;
+ virtual void AddBufferToPack( const char *relativename, void *data, int length, bool bTextMode ) = 0;
+ virtual void SetHDRMode( bool bHDR ) = 0;
+ virtual bool SwapBSPFile( IFileSystem *pFileSystem, const char *filename, const char *swapFilename, bool bSwapOnLoad, VTFConvertFunc_t pVTFConvertFunc, VHVFixupFunc_t pVHVFixupFunc, CompressFunc_t pCompressFunc ) = 0;
+
+ enum eRepackBSPFlags
+ {
+ eRepackBSP_CompressLumps = 1 << 0,
+ eRepackBSP_CompressPackfile = 1 << 1
+ };
+ virtual bool RepackBSP( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer, eRepackBSPFlags repackFlags ) = 0;
+
+ // used to get/set the pak file from a BSP
+ virtual bool GetPakFileLump( IFileSystem *pFileSystem, const char *pBSPFilename, void **pPakData, int *pPakSize ) = 0;
+ virtual bool SetPakFileLump( IFileSystem *pFileSystem, const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize ) = 0;
+
+ // populates list of files that bsp owns, i.e. world/cubmap materials, statis props, etc
+ virtual bool GetBSPDependants( IFileSystem *pFileSystem, const char *pBSPFilename, CUtlVector< CUtlString > *pList ) = 0;
+};
+
+#define IBSPPACK_VERSION_STRING "IBSPPACK004"
+
+#endif // IBSPPACK_H