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Diffstat (limited to 'public/iachievementmgr.h')
| -rw-r--r-- | public/iachievementmgr.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/public/iachievementmgr.h b/public/iachievementmgr.h new file mode 100644 index 0000000..303eea4 --- /dev/null +++ b/public/iachievementmgr.h @@ -0,0 +1,81 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#ifndef IACHIEVEMENTMGR_H +#define IACHIEVEMENTMGR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlmap.h" +#include "vgui_controls/Panel.h" + +class CBaseAchievement; + +abstract_class IAchievement +{ +public: + virtual int GetAchievementID() = 0; + virtual const char *GetName() = 0; + virtual int GetFlags() = 0; + virtual int GetGoal() = 0; + virtual int GetCount() = 0; + virtual bool IsAchieved() = 0; + virtual int GetPointValue() = 0; + virtual bool ShouldSaveWithGame() = 0; + virtual bool ShouldHideUntilAchieved() = 0; + virtual bool ShouldShowOnHUD() = 0; + virtual void SetShowOnHUD( bool bShow ) = 0; +}; + + +abstract_class IAchievementMgr +{ +public: + virtual IAchievement* GetAchievementByIndex( int index ) = 0; + virtual CBaseAchievement* GetAchievementByID ( int id ) = 0; + virtual int GetAchievementCount() = 0; + virtual void InitializeAchievements() = 0; + virtual void AwardAchievement( int iAchievementID ) = 0; + virtual void OnMapEvent( const char *pchEventName ) = 0; + virtual void DownloadUserData() = 0; + virtual void EnsureGlobalStateLoaded() = 0; + virtual void SaveGlobalStateIfDirty( bool bAsync ) = 0; + virtual bool HasAchieved( const char *pchName ) = 0; + virtual bool WereCheatsEverOn() = 0; +}; + +// flags for IAchievement::GetFlags + +#define ACH_LISTEN_KILL_EVENTS 0x0001 +#define ACH_LISTEN_MAP_EVENTS 0x0002 +#define ACH_LISTEN_COMPONENT_EVENTS 0x0004 +#define ACH_HAS_COMPONENTS 0x0020 +#define ACH_SAVE_WITH_GAME 0x0040 +#define ACH_SAVE_GLOBAL 0x0080 +#define ACH_FILTER_ATTACKER_IS_PLAYER 0x0100 +#define ACH_FILTER_VICTIM_IS_PLAYER_ENEMY 0x0200 +#define ACH_FILTER_FULL_ROUND_ONLY 0x0400 + +#define ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY +#define ACH_LISTEN_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY + +// Update this for changes in either abstract class in this file +#define ACHIEVEMENTMGR_INTERFACE_VERSION "ACHIEVEMENTMGR_INTERFACE_VERSION001" + +#define ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name ) \ + ( g_pVGuiLocalize->Find( CFmtStr( "#%s_NAME", name ) ) ) + +#define ACHIEVEMENT_LOCALIZED_NAME( pAchievement ) \ + ( ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pAchievement->GetName() ) ) + +#define ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( name ) \ + ( g_pVGuiLocalize->Find( CFmtStr( "#%s_DESC", name ) ) ) + +#define ACHIEVEMENT_LOCALIZED_DESC( pAchievement ) \ + ( ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( pAchievement->GetName() ) ) + +#endif // IACHIEVEMENTMGR_H |