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diff --git a/public/gcsdk/gcschema.h b/public/gcsdk/gcschema.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GC_SCHEMA_H
+#define GC_SCHEMA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/platform.h"
+#include "steam/steamtypes.h"
+
+#include "tier0/dbg.h"
+
+// include this before checksum_crc specifically to avoid the
+// CRC references
+#include "steam/steamclientpublic.h"
+
+#include "tier1/utlmap.h"
+#include "tier1/utlstring.h"
+#include "tier1/utlbuffer.h"
+#include "tier1/mempool.h"
+#include "tier1/tsmempool.h"
+#include "tier1/tsmultimempool.h"
+#include "tier1/fmtstr.h"
+
+#include "vstdlib/coroutine.h"
+
+// public stuff
+#include "gamecoordinator/igcsqlresultsetlist.h"
+
+// These are first since they're used all over
+#include "gcconstants.h"
+#include "refcount.h"
+
+// SQL Access stuff
+#include "sqlaccess/record.h"
+#include "sqlaccess/schema.h"
+
+#include "sqlaccess/recordinfo.h"
+#include "sqlaccess/schemafull.h"
+
+
+
+
+#endif \ No newline at end of file