diff options
Diffstat (limited to 'public/gametrace.h')
| -rw-r--r-- | public/gametrace.h | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/public/gametrace.h b/public/gametrace.h new file mode 100644 index 0000000..7fe4000 --- /dev/null +++ b/public/gametrace.h @@ -0,0 +1,176 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef GAMETRACE_H +#define GAMETRACE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "cmodel.h" +#include "utlvector.h" +#include "ihandleentity.h" +#include "ispatialpartition.h" + +#if defined( CLIENT_DLL ) + class C_BaseEntity; +#else + class CBaseEntity; +#endif + + +//----------------------------------------------------------------------------- +// Purpose: A trace is returned when a box is swept through the world +// NOTE: eventually more of this class should be moved up into the base class!! +//----------------------------------------------------------------------------- +class CGameTrace : public CBaseTrace +{ +public: + + // Returns true if hEnt points at the world entity. + // If this returns true, then you can't use GetHitBoxIndex(). + bool DidHitWorld() const; + + // Returns true if we hit something and it wasn't the world. + bool DidHitNonWorldEntity() const; + + // Gets the entity's network index if the trace has hit an entity. + // If not, returns -1. + int GetEntityIndex() const; + + // Returns true if there was any kind of impact at all + bool DidHit() const; + + // The engine doesn't know what a CBaseEntity is, so it has a backdoor to + // let it get at the edict. +#if defined( ENGINE_DLL ) + void SetEdict( edict_t *pEdict ); + edict_t* GetEdict() const; +#endif + + +public: + + float fractionleftsolid; // time we left a solid, only valid if we started in solid + csurface_t surface; // surface hit (impact surface) + + int hitgroup; // 0 == generic, non-zero is specific body part + short physicsbone; // physics bone hit by trace in studio + +#if defined( CLIENT_DLL ) + C_BaseEntity *m_pEnt; +#else + CBaseEntity *m_pEnt; +#endif + + // NOTE: this member is overloaded. + // If hEnt points at the world entity, then this is the static prop index. + // Otherwise, this is the hitbox index. + int hitbox; // box hit by trace in studio + + CGameTrace() {} + +private: + // No copy constructors allowed + CGameTrace(const CGameTrace& vOther); +}; + + +//----------------------------------------------------------------------------- +// Returns true if there was any kind of impact at all +//----------------------------------------------------------------------------- +inline bool CGameTrace::DidHit() const +{ + return fraction < 1 || allsolid || startsolid; +} + + +typedef CGameTrace trace_t; + +//============================================================================= + +#define TLD_DEF_LEAF_MAX 256 +#define TLD_DEF_ENTITY_MAX 1024 + +class CTraceListData : public IPartitionEnumerator +{ +public: + + CTraceListData( int nLeafMax = TLD_DEF_LEAF_MAX, int nEntityMax = TLD_DEF_ENTITY_MAX ) + { + MEM_ALLOC_CREDIT(); + m_nLeafCount = 0; + m_aLeafList.SetSize( nLeafMax ); + + m_nEntityCount = 0; + m_aEntityList.SetSize( nEntityMax ); + } + + ~CTraceListData() + { + m_nLeafCount = 0; + m_aLeafList.RemoveAll(); + + m_nEntityCount = 0; + m_aEntityList.RemoveAll(); + } + + void Reset( void ) + { + m_nLeafCount = 0; + m_nEntityCount = 0; + } + + bool IsEmpty( void ) const { return ( m_nLeafCount == 0 && m_nEntityCount == 0 ); } + + int LeafCount( void ) const { return m_nLeafCount; } + int LeafCountMax( void ) const { return m_aLeafList.Count(); } + void LeafCountReset( void ) { m_nLeafCount = 0; } + + int EntityCount( void ) const { return m_nEntityCount; } + int EntityCountMax( void ) const { return m_aEntityList.Count(); } + void EntityCountReset( void ) { m_nEntityCount = 0; } + + // For leaves... + void AddLeaf( int iLeaf ) + { + if ( m_nLeafCount >= m_aLeafList.Count() ) + { + DevMsg( "CTraceListData: Max leaf count along ray exceeded!\n" ); + m_aLeafList.AddMultipleToTail( m_aLeafList.Count() ); + } + + m_aLeafList[m_nLeafCount] = iLeaf; + m_nLeafCount++; + } + + // For entities... + IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { + if ( m_nEntityCount >= m_aEntityList.Count() ) + { + DevMsg( "CTraceListData: Max entity count along ray exceeded!\n" ); + m_aEntityList.AddMultipleToTail( m_aEntityList.Count() ); + } + + m_aEntityList[m_nEntityCount] = pHandleEntity; + m_nEntityCount++; + + return ITERATION_CONTINUE; + } + +public: + + int m_nLeafCount; + CUtlVector<int> m_aLeafList; + + int m_nEntityCount; + CUtlVector<IHandleEntity*> m_aEntityList; +}; + +#endif // GAMETRACE_H + |