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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IGAMECLIENTEXPORTS_H
+#define IGAMECLIENTEXPORTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Exports a set of functions for the GameUI interface to interact with the game client
+//-----------------------------------------------------------------------------
+abstract_class IGameClientExports : public IBaseInterface
+{
+public:
+#ifndef _XBOX
+ // ingame voice manipulation
+ virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0;
+ virtual void MutePlayerGameVoice(int playerIndex) = 0;
+ virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
+
+ // notification of gameui state changes
+ virtual void OnGameUIActivated() = 0;
+ virtual void OnGameUIHidden() = 0;
+#endif
+
+ //=============================================================================
+ // HPE_BEGIN
+ // [dwenger] Necessary for stats display
+ //=============================================================================
+
+ virtual void CreateAchievementsPanel( vgui::Panel* pParent ) = 0;
+ virtual void DisplayAchievementPanel( ) = 0;
+ virtual void ShutdownAchievementPanel( ) = 0;
+ virtual int GetAchievementsPanelMinWidth( void ) const = 0;
+
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+
+ virtual const char *GetHolidayString() = 0;
+};
+
+#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
+
+
+#endif // IGAMECLIENTEXPORTS_H