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-rw-r--r--public/fgdlib/entitydefs.h20
-rw-r--r--public/fgdlib/fgdlib.h18
-rw-r--r--public/fgdlib/gamedata.h159
-rw-r--r--public/fgdlib/gdclass.h260
-rw-r--r--public/fgdlib/gdvar.h219
-rw-r--r--public/fgdlib/helperinfo.h128
-rw-r--r--public/fgdlib/ieditortexture.h165
-rw-r--r--public/fgdlib/inputoutput.h105
-rw-r--r--public/fgdlib/wckeyvalues.h233
9 files changed, 1307 insertions, 0 deletions
diff --git a/public/fgdlib/entitydefs.h b/public/fgdlib/entitydefs.h
new file mode 100644
index 0000000..f2fcd8d
--- /dev/null
+++ b/public/fgdlib/entitydefs.h
@@ -0,0 +1,20 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENTITYDEFS_H
+#define ENTITYDEFS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#define MAX_ENTITY_NAME_LEN 256
+
+#define MAX_IO_NAME_LEN 256
+
+
+#endif // ENTITYDEFS_H
diff --git a/public/fgdlib/fgdlib.h b/public/fgdlib/fgdlib.h
new file mode 100644
index 0000000..76051cf
--- /dev/null
+++ b/public/fgdlib/fgdlib.h
@@ -0,0 +1,18 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef FGDLIB_H
+#define FGDLIB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "HelperInfo.h"
+#include "GameData.h"
+#include "GDClass.h"
+#include "InputOutput.h"
+
+#endif // FGDLIB_H
diff --git a/public/fgdlib/gamedata.h b/public/fgdlib/gamedata.h
new file mode 100644
index 0000000..cf8b5be
--- /dev/null
+++ b/public/fgdlib/gamedata.h
@@ -0,0 +1,159 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GAMEDATA_H
+#define GAMEDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#pragma warning(push, 1)
+#pragma warning(disable:4701 4702 4530)
+#include <fstream>
+#pragma warning(pop)
+#include "TokenReader.h"
+#include "GDClass.h"
+#include "InputOutput.h"
+#include "UtlString.h"
+#include "utlvector.h"
+
+
+class MDkeyvalue;
+class GameData;
+class KeyValues;
+
+enum TEXTUREFORMAT;
+
+
+typedef void (*GameDataMessageFunc_t)(int level, PRINTF_FORMAT_STRING const char *fmt, ...);
+
+// FGD-based AutoMaterialExclusion data
+
+struct FGDMatExlcusions_s
+{
+ char szDirectory[MAX_PATH]; // Where we store the material exclusion directories
+ bool bUserGenerated; // If the user specified this ( default: false -- FGD defined )
+};
+
+// FGD-based AutoVisGroup data
+
+struct FGDVisGroupsBaseClass_s
+{
+ char szClass[MAX_PATH]; // i.e. Scene Logic, Sounds, etc "Custom\Point Entities\Lights"
+ CUtlStringList szEntities; // i.e. func_viscluster
+};
+
+struct FGDAutoVisGroups_s
+{
+ char szParent[MAX_PATH]; // i.e. Custom, SFM, etc
+ CUtlVector< FGDVisGroupsBaseClass_s > m_Classes; // i.e. Scene Logic, Sounds, etc
+};
+
+#define MAX_DIRECTORY_SIZE 32
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Contains the set of data that is loaded from a single FGD file.
+//-----------------------------------------------------------------------------
+class GameData
+{
+ public:
+ typedef enum
+ {
+ NAME_FIXUP_PREFIX = 0,
+ NAME_FIXUP_POSTFIX,
+ NAME_FIXUP_NONE
+ } TNameFixup;
+
+ GameData();
+ ~GameData();
+
+ BOOL Load(const char *pszFilename);
+
+ GDclass *ClassForName(const char *pszName, int *piIndex = NULL);
+
+ void ClearData();
+
+ inline int GetMaxMapCoord(void);
+ inline int GetMinMapCoord(void);
+
+ inline int GetClassCount();
+ inline GDclass *GetClass(int nIndex);
+
+ GDclass *BeginInstanceRemap( const char *pszClassName, const char *pszInstancePrefix, Vector &Origin, QAngle &Angle );
+ bool RemapKeyValue( const char *pszKey, const char *pszInValue, char *pszOutValue, TNameFixup NameFixup );
+ bool RemapNameField( const char *pszInValue, char *pszOutValue, TNameFixup NameFixup );
+ bool LoadFGDMaterialExclusions( TokenReader &tr );
+ bool LoadFGDAutoVisGroups( TokenReader &tr );
+
+
+ CUtlVector< FGDMatExlcusions_s > m_FGDMaterialExclusions;
+
+ CUtlVector< FGDAutoVisGroups_s > m_FGDAutoVisGroups;
+
+ private:
+
+ bool ParseMapSize(TokenReader &tr);
+
+ CUtlVector<GDclass *> m_Classes;
+
+ int m_nMinMapCoord; // Min & max map bounds as defined by the FGD.
+ int m_nMaxMapCoord;
+
+ // Instance Remapping
+ Vector m_InstanceOrigin; // the origin offset of the instance
+ QAngle m_InstanceAngle; // the rotation of the the instance
+ matrix3x4_t m_InstanceMat; // matrix of the origin and rotation of rendering
+ char m_InstancePrefix[ 128 ]; // the prefix used for the instance name remapping
+ GDclass *m_InstanceClass; // the entity class that is being remapped
+};
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int GameData::GetClassCount()
+{
+ return m_Classes.Count();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline GDclass *GameData::GetClass(int nIndex)
+{
+ if (nIndex >= m_Classes.Count())
+ return NULL;
+
+ return m_Classes.Element(nIndex);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int GameData::GetMinMapCoord(void)
+{
+ return m_nMinMapCoord;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int GameData::GetMaxMapCoord(void)
+{
+ return m_nMaxMapCoord;
+}
+
+
+void GDSetMessageFunc(GameDataMessageFunc_t pFunc);
+bool GDError(TokenReader &tr, PRINTF_FORMAT_STRING const char *error, ...);
+bool GDSkipToken(TokenReader &tr, trtoken_t ttexpecting = TOKENNONE, const char *pszExpecting = NULL);
+bool GDGetToken(TokenReader &tr, char *pszStore, int nSize, trtoken_t ttexpecting = TOKENNONE, const char *pszExpecting = NULL);
+bool GDGetTokenDynamic(TokenReader &tr, char **pszStore, trtoken_t ttexpecting, const char *pszExpecting = NULL);
+
+
+#endif // GAMEDATA_H
diff --git a/public/fgdlib/gdclass.h b/public/fgdlib/gdclass.h
new file mode 100644
index 0000000..fe81bb3
--- /dev/null
+++ b/public/fgdlib/gdclass.h
@@ -0,0 +1,260 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Defines the interface to a game class as defined by the game data
+// file (FGD). Each class is type of entity that can be placed in
+// the editor and has attributes such as: keys that may be set,
+// the default size and color of the entity, inputs and outputs,
+// and any default models that are created when the entity is placed.
+//
+// The game classes support multiple inheritence through aggregation
+// of properties.
+//
+//=============================================================================//
+
+#ifndef GDCLASS_H
+#define GDCLASS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "HelperInfo.h"
+#include "TokenReader.h"
+#include "GDVar.h"
+#include "InputOutput.h"
+#include "mathlib/vector.h"
+
+class CHelperInfo;
+class GameData;
+class GDinputvariable;
+
+const int GD_MAX_VARIABLES = 128;
+
+
+class GDclass
+{
+ public:
+
+ GDclass(void);
+ ~GDclass(void);
+
+ //
+ // Interface to class information:
+ //
+ inline const char *GetName(void) { return(m_szName); }
+ inline const char *GetDescription(void);
+
+ //
+ // Reading a class from the game data file:
+ //
+ BOOL InitFromTokens(TokenReader& tr, GameData*);
+
+ //
+ // Interface to variable information (keys):
+ //
+ inline int GetVariableCount(void) { return(m_nVariables); }
+ GDinputvariable *GetVariableAt(int iIndex);
+ void GetHelperForGDVar( GDinputvariable *pVar, CUtlVector<const char *> *helperName );
+ GDinputvariable *VarForName(const char *pszName, int *piIndex = NULL);
+ BOOL AddVariable(GDinputvariable *pVar, GDclass *pBase, int iBaseIndex, int iVarIndex);
+ void AddBase(GDclass *pBase);
+
+ //
+ // Interface to input information:
+ //
+ inline void AddInput(CClassInput *pInput);
+ CClassInput *FindInput(const char *szName);
+ inline int GetInputCount(void) { return(m_Inputs.Count()); }
+ CClassInput *GetInput(int nIndex);
+
+ //
+ // Interface to output information:
+ //
+ inline void AddOutput(CClassOutput *pOutput);
+ CClassOutput *FindOutput(const char *szName);
+ inline int GetOutputCount(void) { return(m_Outputs.Count()); }
+ CClassOutput *GetOutput(int nIndex);
+
+ GameData *Parent;
+
+ //
+ // Interface to class attributes:
+ //
+ inline bool IsClass(const char *pszClass);
+ inline bool IsSolidClass(void) { return(m_bSolid); }
+ inline bool IsBaseClass(void) { return(m_bBase); }
+ inline bool IsMoveClass(void) { return(m_bMove); }
+ inline bool IsKeyFrameClass(void) { return(m_bKeyFrame); }
+ inline bool IsPointClass(void) { return(m_bPoint); }
+ inline bool IsNPCClass(void) { return(m_bNPC); }
+ inline bool IsFilterClass(void) { return(m_bFilter); }
+ inline bool IsNodeClass(void);
+ static inline bool IsNodeClass(const char *pszClassName);
+
+ inline bool ShouldSnapToHalfGrid() { return m_bHalfGridSnap; }
+
+ inline void SetNPCClass(bool bNPC) { m_bNPC = bNPC; }
+ inline void SetFilterClass(bool bFilter) { m_bFilter = bFilter; }
+ inline void SetPointClass(bool bPoint) { m_bPoint = bPoint; }
+ inline void SetSolidClass(bool bSolid) { m_bSolid = bSolid; }
+ inline void SetBaseClass(bool bBase) { m_bBase = bBase; }
+ inline void SetMoveClass(bool bMove) { m_bMove = bMove; }
+ inline void SetKeyFrameClass(bool bKeyFrame) { m_bKeyFrame = bKeyFrame; }
+
+ inline const Vector &GetMins(void) { return(m_bmins); }
+ inline const Vector &GetMaxs(void) { return(m_bmaxs); }
+
+ BOOL GetBoundBox(Vector& pfMins, Vector& pfMaxs);
+ bool HasBoundBox() const { return m_bGotSize; }
+
+ inline color32 GetColor(void);
+
+ //
+ // Interface to helper information:
+ //
+ inline void AddHelper(CHelperInfo *pHelper);
+ inline int GetHelperCount(void) { return(m_Helpers.Count()); }
+ CHelperInfo *GetHelper(int nIndex);
+
+ protected:
+
+ //
+ // Parsing the game data file:
+ //
+ bool ParseInput(TokenReader &tr);
+ bool ParseInputOutput(TokenReader &tr, CClassInputOutputBase *pInputOutput);
+ bool ParseOutput(TokenReader &tr);
+ bool ParseVariable(TokenReader &tr);
+
+ private:
+
+ bool ParseBase(TokenReader &tr);
+ bool ParseColor(TokenReader &tr);
+ bool ParseHelper(TokenReader &tr, char *pszHelperName);
+ bool ParseSize(TokenReader &tr);
+ bool ParseSpecifiers(TokenReader &tr);
+ bool ParseVariables(TokenReader &tr);
+
+ color32 m_rgbColor; // Color of entity.
+
+ bool m_bBase; // Base only - not available to user.
+ bool m_bSolid; // Tied to solids only.
+ bool m_bModel; // Properties of a single model.
+ bool m_bMove; // Animatable
+ bool m_bKeyFrame; // Animation keyframe
+ bool m_bPoint; // Point class, not tied to solids.
+ bool m_bNPC; // NPC class - used for populating lists of NPC classes.
+ bool m_bFilter; // filter class - used for populating lists of filters.
+ bool m_bHalfGridSnap; // Snaps to a 1/2 grid so it can be centered on any geometry. Used for hinges, etc.
+
+ bool m_bGotSize; // Just for loading.
+ bool m_bGotColor;
+
+ char m_szName[MAX_IDENT]; // Name of this class.
+ char *m_pszDescription; // Description of this class, dynamically allocated.
+
+ CUtlVector<GDinputvariable *> m_Variables; // Variables for this class.
+ int m_nVariables; // Count of base & local variables combined.
+ CUtlVector<GDclass *> m_Bases; // List of base classes this class inherits from.
+
+ CClassInputList m_Inputs;
+ CClassOutputList m_Outputs;
+
+ CHelperInfoList m_Helpers; // Helpers for this class.
+
+ //
+ // [0] = base number from Bases, or -1 if not in a base.
+ // [1] = index into base's variables
+ //
+ signed short m_VariableMap[GD_MAX_VARIABLES][2];
+
+ Vector m_bmins; // 3D minima of object (pointclass).
+ Vector m_bmaxs; // 3D maxima of object (pointclass).
+};
+
+
+void GDclass::AddInput(CClassInput *pInput)
+{
+ Assert(pInput != NULL);
+ if (pInput != NULL)
+ {
+ m_Inputs.AddToTail(pInput);
+ }
+}
+
+
+inline void GDclass::AddOutput(CClassOutput *pOutput)
+{
+ Assert(pOutput != NULL);
+ if (pOutput != NULL)
+ {
+ m_Outputs.AddToTail(pOutput);
+ }
+}
+
+
+inline void GDclass::AddHelper(CHelperInfo *pHelper)
+{
+ Assert(pHelper != NULL);
+ if (pHelper != NULL)
+ {
+ m_Helpers.AddToTail(pHelper);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the render color of this entity class.
+//-----------------------------------------------------------------------------
+color32 GDclass::GetColor(void)
+{
+ return m_rgbColor;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns a description of this entity class, or the entity class name
+// if no description exists.
+//-----------------------------------------------------------------------------
+const char *GDclass::GetDescription(void)
+{
+ if (m_pszDescription == NULL)
+ {
+ return(m_szName);
+ }
+
+ return(m_pszDescription);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pszClass -
+//-----------------------------------------------------------------------------
+bool GDclass::IsClass(const char *pszClass)
+{
+ Assert(pszClass != NULL);
+ return(!stricmp(pszClass, m_szName));
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns true if the given classname represents an AI node class, false if not.
+//-----------------------------------------------------------------------------
+bool GDclass::IsNodeClass(const char *pszClassName)
+{
+ return((strnicmp(pszClassName, "info_node", 9) == 0) && (stricmp(pszClassName, "info_node_link") != 0));
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns true if this is an AI node class, false if not.
+//
+// HACK: if this is necessary, we should have a new @NodeClass FGD specifier (or something)
+//-----------------------------------------------------------------------------
+bool GDclass::IsNodeClass(void)
+{
+ return(IsNodeClass(m_szName));
+}
+
+
+#endif // GDCLASS_H
diff --git a/public/fgdlib/gdvar.h b/public/fgdlib/gdvar.h
new file mode 100644
index 0000000..197ff30
--- /dev/null
+++ b/public/fgdlib/gdvar.h
@@ -0,0 +1,219 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GDVAR_H
+#define GDVAR_H
+#pragma once
+
+#include <utlvector.h>
+#include <TokenReader.h> // dvs: for MAX_STRING. Fix.
+
+
+class MDkeyvalue;
+
+
+enum GDIV_TYPE
+{
+ ivBadType = -1,
+ ivAngle,
+ ivTargetDest,
+ ivTargetNameOrClass,
+ ivTargetSrc,
+ ivInteger,
+ ivString,
+ ivChoices,
+ ivFlags,
+ ivDecal,
+ ivColor255, // components are 0-255
+ ivColor1, // components are 0-1
+ ivStudioModel,
+ ivSprite,
+ ivSound,
+ ivVector,
+ ivNPCClass,
+ ivFilterClass,
+ ivFloat,
+ ivMaterial,
+ ivScene,
+ ivSide, // One brush face ID.
+ ivSideList, // One or more brush face IDs, space delimited.
+ ivOrigin, // The origin of an entity, in the form "x y z".
+ ivVecLine, // An origin that draws a line back to the parent entity.
+ ivAxis, // The axis of rotation for a rotating entity, in the form "x0 y0 z0, x1 y1 z1".
+ ivPointEntityClass,
+ ivNodeDest,
+ ivInstanceFile, // used for hammer to know this field should display a browse button to find map files
+ ivAngleNegativePitch, // used for instance rotating when just a pitch value is present
+ ivInstanceVariable, // used for instance variables for easy hammer editing
+ ivInstanceParm, // used for instance parameter declaration
+
+ ivMax // count of types
+};
+
+
+//-----------------------------------------------------------------------------
+// Defines an element in a choices/flags list. Choices values are strings;
+// flags values are integers, hence the iValue and szValue members.
+//-----------------------------------------------------------------------------
+typedef struct
+{
+ unsigned long iValue; // Bitflag value for ivFlags
+ char szValue[MAX_STRING]; // String value for ivChoices
+ char szCaption[MAX_STRING]; // Name of this choice
+ BOOL bDefault; // Flag set by default?
+} GDIVITEM;
+
+
+class GDinputvariable
+{
+ public:
+
+ GDinputvariable();
+ GDinputvariable( const char *szType, const char *szName );
+ ~GDinputvariable();
+
+ BOOL InitFromTokens(TokenReader& tr);
+
+ // functions:
+ inline const char *GetName() { return m_szName; }
+ inline const char *GetLongName(void) { return m_szLongName; }
+ inline const char *GetDescription(void);
+
+ inline int GetFlagCount() { return m_Items.Count(); }
+ inline int GetFlagMask(int nFlag);
+ inline const char *GetFlagCaption(int nFlag);
+
+ inline int GetChoiceCount() { return m_Items.Count(); }
+ inline const char *GetChoiceCaption(int nChoice);
+
+ inline GDIV_TYPE GetType() { return m_eType; }
+ const char *GetTypeText(void);
+
+ inline void GetDefault(int *pnStore)
+ {
+ pnStore[0] = m_nDefault;
+ }
+
+ inline void GetDefault(char *pszStore)
+ {
+ strcpy(pszStore, m_szDefault);
+ }
+
+ GDIV_TYPE GetTypeFromToken(const char *pszToken);
+ trtoken_t GetStoreAsFromType(GDIV_TYPE eType);
+
+ const char *ItemStringForValue(const char *szValue);
+ const char *ItemValueForString(const char *szString);
+
+ BOOL IsFlagSet(unsigned int);
+ void SetFlag(unsigned int, BOOL bSet);
+
+ void ResetDefaults();
+
+ void ToKeyValue(MDkeyvalue* pkv);
+ void FromKeyValue(MDkeyvalue* pkv);
+
+ inline bool IsReportable(void);
+ inline bool IsReadOnly(void);
+
+ GDinputvariable &operator =(GDinputvariable &Other);
+ void Merge(GDinputvariable &Other);
+
+ static const char *GetVarTypeName( GDIV_TYPE eType );
+
+ private:
+
+ // for choices/flags:
+ CUtlVector<GDIVITEM> m_Items;
+
+ static char *m_pszEmpty;
+
+ char m_szName[MAX_IDENT];
+ char m_szLongName[MAX_STRING];
+ char *m_pszDescription;
+
+ GDIV_TYPE m_eType;
+
+ int m_nDefault;
+ char m_szDefault[MAX_STRING];
+
+ int m_nValue;
+ char m_szValue[MAX_STRING];
+
+ bool m_bReportable;
+ bool m_bReadOnly;
+
+ friend class GDclass;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const char *GDinputvariable::GetDescription(void)
+{
+ if (m_pszDescription != NULL)
+ {
+ return(m_pszDescription);
+ }
+
+ return(m_pszEmpty);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns whether or not this variable is read only. Read only variables
+// cannot be edited in the Entity Properties dialog.
+//-----------------------------------------------------------------------------
+bool GDinputvariable::IsReadOnly(void)
+{
+ return(m_bReadOnly);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns whether or not this variable should be displayed in the Entity
+// Report dialog.
+//-----------------------------------------------------------------------------
+bool GDinputvariable::IsReportable(void)
+{
+ return(m_bReportable);
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the flag mask (eg 4096) for the flag at the given index. The
+// array is packed, so it isn't just 1 >> nFlag.
+//-----------------------------------------------------------------------------
+int GDinputvariable::GetFlagMask(int nFlag)
+{
+ Assert(m_eType == ivFlags);
+ return m_Items.Element(nFlag).iValue;
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the caption text (eg "Only break on trigger") for the flag at the given index.
+//-----------------------------------------------------------------------------
+const char *GDinputvariable::GetFlagCaption(int nFlag)
+{
+ Assert(m_eType == ivFlags);
+ return m_Items.Element(nFlag).szCaption;
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the caption text (eg "Yes") for the choice at the given index.
+//-----------------------------------------------------------------------------
+const char *GDinputvariable::GetChoiceCaption(int nChoice)
+{
+ Assert(m_eType == ivChoices);
+ return m_Items.Element(nChoice).szCaption;
+}
+
+
+#endif // GDVAR_H
diff --git a/public/fgdlib/helperinfo.h b/public/fgdlib/helperinfo.h
new file mode 100644
index 0000000..affd566
--- /dev/null
+++ b/public/fgdlib/helperinfo.h
@@ -0,0 +1,128 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=============================================================================
+
+#ifndef HELPERINFO_H
+#define HELPERINFO_H
+#pragma once
+
+#include <tier0/dbg.h>
+#include <utlvector.h>
+
+
+#define MAX_HELPER_NAME_LEN 256
+
+
+typedef CUtlVector<char *> CParameterList;
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHelperInfo
+{
+ public:
+
+ inline CHelperInfo(void);
+ inline ~CHelperInfo(void);
+
+ inline const char *GetName(void) const { return(m_szName); }
+ inline void SetName(const char *pszName);
+
+ inline bool AddParameter(const char *pszParameter);
+
+ inline int GetParameterCount(void) const { return(m_Parameters.Count()); }
+ inline const char *GetParameter(int nIndex) const;
+
+ protected:
+
+ char m_szName[MAX_HELPER_NAME_LEN];
+ CParameterList m_Parameters;
+};
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+inline CHelperInfo::CHelperInfo(void)
+{
+ m_szName[0] = '\0';
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+inline CHelperInfo::~CHelperInfo(void)
+{
+ int nCount = m_Parameters.Count();
+ for (int i = 0; i < nCount; i++)
+ {
+ char *pszParam = m_Parameters.Element(i);
+ Assert(pszParam != NULL);
+ if (pszParam != NULL)
+ {
+ delete [] pszParam;
+ }
+ }
+
+ m_Parameters.RemoveAll();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : char *pszParameter -
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+inline bool CHelperInfo::AddParameter(const char *pszParameter)
+{
+ if ((pszParameter != NULL) && (pszParameter[0] != '\0'))
+ {
+ int nLen = strlen(pszParameter);
+
+ if (nLen > 0)
+ {
+ char *pszNew = new char [nLen + 1];
+ if (pszNew != NULL)
+ {
+ strcpy(pszNew, pszParameter);
+ m_Parameters.AddToTail(pszNew);
+ return(true);
+ }
+ }
+ }
+
+ return(false);
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline const char *CHelperInfo::GetParameter(int nIndex) const
+{
+ if (nIndex >= m_Parameters.Count())
+ return NULL;
+
+ return m_Parameters.Element(nIndex);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : char *pszName -
+//-----------------------------------------------------------------------------
+inline void CHelperInfo::SetName(const char *pszName)
+{
+ if (pszName != NULL)
+ {
+ strcpy(m_szName, pszName);
+ }
+}
+
+
+typedef CUtlVector<CHelperInfo *> CHelperInfoList;
+
+
+#endif // HELPERINFO_H
diff --git a/public/fgdlib/ieditortexture.h b/public/fgdlib/ieditortexture.h
new file mode 100644
index 0000000..076839e
--- /dev/null
+++ b/public/fgdlib/ieditortexture.h
@@ -0,0 +1,165 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Defines the interface a given texture for the 3D renderer. Current
+// implementations are for world textures (WADTexture.cpp) and sprite
+// textures (Texture.cpp).
+//
+//=============================================================================
+
+#ifndef IEDITORTEXTURE_H
+#define IEDITORTEXTURE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <utlvector.h>
+
+
+class CDC;
+class CPalette;
+class IMaterial;
+
+// FGDLIB:
+#define DEFAULT_TEXTURE_SCALE 0.25
+#define DEFAULT_LIGHTMAP_SCALE 16
+
+
+//
+// Set your texture ID to this in your implementation's constructor.
+//
+#define TEXTURE_ID_NONE -1
+
+
+//
+// Texture formats. hack: MUST correlate with radio buttons in IDD_OPTIONS_CONFIGS.
+//
+enum TEXTUREFORMAT
+{
+ tfNone = -1,
+ tfWAD = 0,
+ tfWAL = 1,
+ tfWAD3 = 2,
+ tfWAD4 = 3,
+ tfWAD5 = 4,
+ tfVMT = 5,
+ tfSprite = 6 // dvs: not sure if I want to do it this way
+};
+
+
+//
+// Flags for DrawTexData_t.
+//
+#define drawCaption 0x01
+#define drawResizeAlways 0x02
+#define drawIcons 0x04
+#define drawErrors 0x08
+#define drawUsageCount 0x10
+
+
+struct DrawTexData_t
+{
+ int nFlags;
+ int nUsageCount;
+};
+
+
+class IEditorTexture
+{
+ public:
+
+ virtual ~IEditorTexture(void)
+ {
+ }
+
+ //
+ // dvs: remove one of these
+ //
+ virtual int GetImageWidth( void ) const = 0;
+ virtual int GetImageHeight( void ) const = 0;
+
+ virtual int GetWidth( void ) const = 0;
+ virtual int GetHeight( void ) const = 0;
+
+ virtual float GetDecalScale( void ) const = 0;
+
+ //
+ // dvs: Try to remove as many of these as possible:
+ //
+ virtual const char *GetName( void ) const = 0;
+ virtual int GetShortName( char *szShortName ) const = 0;
+ virtual int GetKeywords( char *szKeywords ) const = 0;
+ // FGDLIB:
+ //virtual void Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData) = 0;
+ virtual TEXTUREFORMAT GetTextureFormat( void ) const = 0;
+ virtual int GetSurfaceAttributes( void ) const = 0;
+ virtual int GetSurfaceContents(void ) const = 0;
+ virtual int GetSurfaceValue( void ) const = 0;
+ virtual CPalette *GetPalette( void ) const = 0;
+ virtual bool HasData( void ) const = 0;
+ virtual bool HasPalette( void ) const = 0;
+ virtual bool Load( void ) = 0; // ensure that texture is loaded. could this be done internally?
+ virtual void Reload( void ) = 0; // The texture changed
+ virtual bool IsLoaded( void ) const = 0;
+ virtual const char *GetFileName( void ) const = 0;
+
+ virtual bool IsWater( void ) const = 0;
+
+ //-----------------------------------------------------------------------------
+ // Purpose:
+ // Input : pData -
+ // Output :
+ //-----------------------------------------------------------------------------
+ virtual int GetImageDataRGB( void *pData = NULL ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // Purpose:
+ // Input : pData -
+ // Output :
+ //-----------------------------------------------------------------------------
+ virtual int GetImageDataRGBA( void *pData = NULL ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Returns true if this texture has an alpha component, false if not.
+ //-----------------------------------------------------------------------------
+ virtual bool HasAlpha( void ) const = 0;
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Returns whether this texture is a dummy texture or not. Dummy textures
+ // serve as placeholders for textures that were found in the map, but
+ // not in the WAD (or the materials tree). The dummy texture enables us
+ // to bind the texture, find it by name, etc.
+ //-----------------------------------------------------------------------------
+ virtual bool IsDummy( void ) const = 0; // dvs: perhaps not the best name?
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Returns the unique texture ID for this texture object. The texture ID
+ // identifies the texture object across all renderers, and is assigned
+ // by the first renderer that actually binds the texture thru BindTexture.
+ //
+ // Only the renderer ever needs to call SetTextureID.
+ //-----------------------------------------------------------------------------
+ virtual int GetTextureID( void ) const = 0;
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Sets the unique texture ID for this texture object. The texture ID
+ // identifies the texture object across all renderers, and is assigned
+ // by the first renderer that actually binds the texture thru BindTexture.
+ //
+ // Only the renderer should ever call SetTextureID!
+ //-----------------------------------------------------------------------------
+ virtual void SetTextureID( int nTextureID ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // Returns the material system material associated with a texture
+ //-----------------------------------------------------------------------------
+
+ virtual IMaterial* GetMaterial() { return 0; }
+};
+
+
+typedef CUtlVector<IEditorTexture *> EditorTextureList_t;
+
+
+#endif // IEDITORTEXTURE_H
diff --git a/public/fgdlib/inputoutput.h b/public/fgdlib/inputoutput.h
new file mode 100644
index 0000000..7438f08
--- /dev/null
+++ b/public/fgdlib/inputoutput.h
@@ -0,0 +1,105 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=============================================================================
+
+#ifndef INPUTOUTPUT_H
+#define INPUTOUTPUT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <utlvector.h>
+#include "fgdlib/EntityDefs.h"
+
+
+enum InputOutputType_t
+{
+ iotInvalid = -1,
+ iotVoid,
+ iotInt,
+ iotBool,
+ iotString,
+ iotFloat,
+ iotVector,
+ iotEHandle,
+ iotColor,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CClassInputOutputBase
+{
+ public:
+
+ CClassInputOutputBase(void);
+ CClassInputOutputBase(const char *pszName, InputOutputType_t eType);
+ virtual ~CClassInputOutputBase(void);
+
+ inline const char *GetName(void) { return(m_szName); }
+ InputOutputType_t GetType(void) { return(m_eType); }
+ const char *GetTypeText(void);
+ inline const char *GetDescription(void);
+
+ inline void SetName(const char *szName) { V_strcpy_safe(m_szName, szName); }
+ inline void SetType(InputOutputType_t eType) { m_eType = eType; }
+ InputOutputType_t SetType(const char *szType);
+ inline void SetDescription(char *pszDescription) { m_pszDescription = pszDescription; }
+
+ CClassInputOutputBase &operator =(CClassInputOutputBase &);
+
+ protected:
+
+ static char *g_pszEmpty;
+
+ char m_szName[MAX_IO_NAME_LEN];
+ InputOutputType_t m_eType;
+ char *m_pszDescription;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns this I/O's long description.
+//-----------------------------------------------------------------------------
+const char *CClassInputOutputBase::GetDescription(void)
+{
+ if (m_pszDescription != NULL)
+ {
+ return(m_pszDescription);
+ }
+
+ return(g_pszEmpty);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CClassInput : public CClassInputOutputBase
+{
+ public:
+
+ CClassInput(void);
+ CClassInput(const char *pszName, InputOutputType_t eType);
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CClassOutput : public CClassInputOutputBase
+{
+ public:
+
+ CClassOutput(void);
+ CClassOutput(const char *pszName, InputOutputType_t eType);
+};
+
+
+typedef CUtlVector<CClassInput *> CClassInputList;
+typedef CUtlVector<CClassOutput *> CClassOutputList;
+
+
+#endif // INPUTOUTPUT_H
diff --git a/public/fgdlib/wckeyvalues.h b/public/fgdlib/wckeyvalues.h
new file mode 100644
index 0000000..730d92d
--- /dev/null
+++ b/public/fgdlib/wckeyvalues.h
@@ -0,0 +1,233 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WCKEYVALUES_H
+#define WCKEYVALUES_H
+#pragma once
+
+
+#include <tier0/dbg.h>
+#include <utlvector.h>
+#include <utldict.h>
+#pragma warning(push, 1)
+#pragma warning(disable:4701 4702 4530)
+#include <fstream>
+#pragma warning(pop)
+
+
+#define KEYVALUE_MAX_KEY_LENGTH 80
+#define KEYVALUE_MAX_VALUE_LENGTH 512
+
+
+class MDkeyvalue
+{
+ public:
+
+ //
+ // Constructors/Destructor.
+ //
+ inline MDkeyvalue(void);
+ inline MDkeyvalue(const char *pszKey, const char *pszValue);
+ ~MDkeyvalue(void);
+
+ MDkeyvalue &operator =(const MDkeyvalue &other);
+
+ inline void Set(const char *pszKey, const char *pszValue);
+ inline const char *Key(void) const;
+ inline const char *Value(void) const;
+
+ //
+ // Serialization functions.
+ //
+ int SerializeRMF(std::fstream &f, BOOL bRMF);
+ int SerializeMAP(std::fstream &f, BOOL bRMF);
+
+ char szKey[KEYVALUE_MAX_KEY_LENGTH]; // The name of this key.
+ char szValue[KEYVALUE_MAX_VALUE_LENGTH]; // The value of this key, stored as a string.
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor.
+//-----------------------------------------------------------------------------
+MDkeyvalue::MDkeyvalue(void)
+{
+ szKey[0] = '\0';
+ szValue[0] = '\0';
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor with assignment.
+//-----------------------------------------------------------------------------
+MDkeyvalue::MDkeyvalue(const char *pszKey, const char *pszValue)
+{
+ szKey[0] = '\0';
+ szValue[0] = '\0';
+
+ Set(pszKey, pszValue);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Assigns a key and value.
+//-----------------------------------------------------------------------------
+void MDkeyvalue::Set(const char *pszKey, const char *pszValue)
+{
+ Assert(pszKey);
+ Assert(pszValue);
+
+ strcpy(szKey, pszKey);
+ strcpy(szValue, pszValue);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the string keyname.
+//-----------------------------------------------------------------------------
+const char *MDkeyvalue::Key(void) const
+{
+ return szKey;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the string value of this keyvalue.
+//-----------------------------------------------------------------------------
+const char *MDkeyvalue::Value(void) const
+{
+ return szValue;
+}
+
+
+typedef CUtlVector<MDkeyvalue> KeyValueArray;
+
+
+// Used in cases where there can be duplicate key names.
+class WCKVBase_Vector
+{
+public:
+
+ // Iteration helpers.
+ inline int GetCount() const { return m_KeyValues.Count(); }
+ inline int GetFirst() const { return m_KeyValues.Count() - 1; }
+ inline int GetNext( int i ) const { return i - 1; }
+ static inline int GetInvalidIndex() { return -1; }
+
+ void RemoveKeyAt(int nIndex);
+ int FindByKeyName( const char *pKeyName ) const; // Returns the same value as GetInvalidIndex if not found.
+
+ // Special function used for non-unique keyvalue lists.
+ void AddKeyValue(const char *pszKey, const char *pszValue);
+
+protected:
+
+ void InsertKeyValue( const MDkeyvalue &kv );
+
+protected:
+ CUtlVector<MDkeyvalue> m_KeyValues;
+};
+
+// Used for most key/value sets because it's fast. Does not allow duplicate key names.
+class WCKVBase_Dict
+{
+public:
+
+ // Iteration helpers. Note that there is no GetCount() because you can't iterate
+ // these by incrementing a counter.
+ inline int GetFirst() const { return m_KeyValues.First(); }
+ inline int GetNext( int i ) const { return m_KeyValues.Next( i ); }
+ static inline int GetInvalidIndex() { return CUtlDict<MDkeyvalue,unsigned short>::InvalidIndex(); }
+
+ int FindByKeyName( const char *pKeyName ) const; // Returns the same value as GetInvalidIndex if not found.
+ void RemoveKeyAt(int nIndex);
+
+protected:
+ void InsertKeyValue( const MDkeyvalue &kv );
+
+protected:
+ CUtlDict<MDkeyvalue,unsigned short> m_KeyValues;
+};
+
+
+// See below for typedefs of this class you can use.
+template<class Base>
+class WCKeyValuesT : public Base
+{
+public:
+
+ WCKeyValuesT(void);
+ ~WCKeyValuesT(void);
+
+ void RemoveAll(void);
+ void RemoveKey(const char *pszKey);
+
+ void SetValue(const char *pszKey, const char *pszValue);
+ void SetValue(const char *pszKey, int iValue);
+
+ const char *GetKey(int nIndex) const;
+ MDkeyvalue &GetKeyValue(int nIndex);
+ const MDkeyvalue& GetKeyValue(int nIndex) const;
+ const char *GetValue(int nIndex) const;
+ const char *GetValue(const char *pszKey, int *piIndex = NULL) const;
+};
+
+
+// These have explicit template instantiations so you can use them.
+typedef WCKeyValuesT<WCKVBase_Dict> WCKeyValues;
+typedef WCKeyValuesT<WCKVBase_Vector> WCKeyValuesVector;
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : nIndex -
+//-----------------------------------------------------------------------------
+template<class Base>
+inline const char *WCKeyValuesT<Base>::GetKey(int nIndex) const
+{
+ return(m_KeyValues.Element(nIndex).szKey);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : nIndex -
+// Output : MDKeyValue
+//-----------------------------------------------------------------------------
+template<class Base>
+inline MDkeyvalue &WCKeyValuesT<Base>::GetKeyValue(int nIndex)
+{
+ return(m_KeyValues.Element(nIndex));
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : nIndex -
+// Output : MDkeyvalue
+//-----------------------------------------------------------------------------
+template<class Base>
+inline const MDkeyvalue& WCKeyValuesT<Base>::GetKeyValue(int nIndex) const
+{
+ return(m_KeyValues.Element(nIndex));
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : nIndex -
+//-----------------------------------------------------------------------------
+template<class Base>
+inline const char *WCKeyValuesT<Base>::GetValue(int nIndex) const
+{
+ return(m_KeyValues.Element(nIndex).szValue);
+}
+
+
+void StripEdgeWhiteSpace(char *psz);
+
+
+#endif // WCKEYVALUES_H