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diff --git a/public/dme_controls/dmedageditpanel.h b/public/dme_controls/dmedageditpanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef DMEDAGEDITPANEL_H
+#define DMEDAGEDITPANEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier1/utlvector.h"
+#include "vgui_controls/EditablePanel.h"
+#include "datamodel/dmehandle.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CDmeDagRenderPanel;
+class CDmeAnimationList;
+class CDmeChannelsClip;
+class CDmeSourceSkin;
+class CDmeSourceAnimation;
+class CDmeDCCMakefile;
+class CDmeCombinationOperatorPanel;
+class CDmeCombinationOperator;
+class CDmeAnimationListPanel;
+class CBaseAnimationSetEditor;
+class CDmeAnimationSet;
+class CDmeDag;
+
+namespace vgui
+{
+ class Splitter;
+ class PropertySheet;
+ class PropertyPage;
+ class ScrollableEditablePanel;
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Dag editor panel
+//-----------------------------------------------------------------------------
+class CDmeDagEditPanel : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CDmeDagEditPanel, vgui::EditablePanel );
+
+public:
+ // constructor, destructor
+ CDmeDagEditPanel( vgui::Panel *pParent, const char *pName );
+ virtual ~CDmeDagEditPanel();
+
+ // Overriden methods of vgui::Panel
+ virtual void Paint();
+
+ // Sets the current scene + animation list
+ void SetDmeElement( CDmeDag *pScene );
+ void SetAnimationList( CDmeAnimationList *pAnimationList );
+ void SetVertexAnimationList( CDmeAnimationList *pAnimationList );
+ void SetCombinationOperator( CDmeCombinationOperator *pComboOp );
+ void RefreshCombinationOperator();
+
+ CDmeDag *GetDmeElement();
+
+ // Other methods which hook into DmePanel
+ void SetDmeElement( CDmeSourceSkin *pSkin );
+ void SetDmeElement( CDmeSourceAnimation *pAnimation );
+ void SetDmeElement( CDmeDCCMakefile *pDCCMakefile );
+
+private:
+ // Called when the selection changes moves
+ MESSAGE_FUNC( OnPageChanged, "PageChanged" );
+ MESSAGE_FUNC_PARAMS( OnAnimationSelected, "AnimationSelected", kv );
+ MESSAGE_FUNC_PARAMS( OnAnimationDeselected, "AnimationDeselected", kv );
+
+ // Sets up the various panels in the dag editor
+ void SetMakefileRootElement( CDmElement *pRoot );
+
+ vgui::PropertySheet *m_pEditorSheet;
+ vgui::PropertyPage *m_pAnimationPage;
+ vgui::PropertyPage *m_pVertexAnimationPage;
+ vgui::PropertyPage *m_pCombinationPage;
+ vgui::Splitter *m_pPropertiesSplitter;
+ CDmeDagRenderPanel *m_pDagRenderPanel;
+ CDmeAnimationListPanel *m_pAnimationListPanel;
+ CDmeAnimationListPanel *m_pVertexAnimationListPanel;
+ CDmeCombinationOperatorPanel *m_pCombinationPanel;
+};
+
+
+#endif // DMEDAGEDITPANEL_H \ No newline at end of file