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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef ATTRIBUTEASSETPICKERPANEL_H
+#define ATTRIBUTEASSETPICKERPANEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "dme_controls/AttributeBasePickerPanel.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseAssetPickerFrame;
+
+
+//-----------------------------------------------------------------------------
+// CAttributeAssetPickerPanel
+//-----------------------------------------------------------------------------
+class CAttributeAssetPickerPanel : public CAttributeBasePickerPanel
+{
+ DECLARE_CLASS_SIMPLE( CAttributeAssetPickerPanel, CAttributeBasePickerPanel );
+
+public:
+ CAttributeAssetPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
+ ~CAttributeAssetPickerPanel();
+
+private:
+ virtual CBaseAssetPickerFrame *CreateAssetPickerFrame() = 0;
+ MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", kv );
+ virtual void ShowPickerDialog();
+};
+
+
+//-----------------------------------------------------------------------------
+// Macro to quickly make new attribute types
+//-----------------------------------------------------------------------------
+#define DECLARE_ATTRIBUTE_ASSET_PICKER( _className ) \
+ class _className : public CAttributeAssetPickerPanel \
+ { \
+ DECLARE_CLASS_SIMPLE( _className, CAttributeAssetPickerPanel ); \
+ public: \
+ _className( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : \
+ BaseClass( parent, info ) {} \
+ private: \
+ virtual CBaseAssetPickerFrame *CreateAssetPickerFrame(); \
+ }
+
+#define IMPLEMENT_ATTRIBUTE_ASSET_PICKER( _className, _popupTitle, _assetType, _assetExt, _assetSubDir, _assetTextType ) \
+ CBaseAssetPickerFrame *_className::CreateAssetPickerFrame() \
+ { \
+ return new CAssetPickerFrame( this, _popupTitle, _assetType, _assetExt, _assetSubDir, _assetTextType ); \
+ }
+
+
+//-----------------------------------------------------------------------------
+// Macro to quickly make new attribute types
+//-----------------------------------------------------------------------------
+#define DECLARE_ATTRIBUTE_ASSET_PREVIEW_PICKER( _className ) \
+ class _className : public CAttributeAssetPickerPanel \
+ { \
+ DECLARE_CLASS_SIMPLE( _className, CAttributeAssetPickerPanel ); \
+ public: \
+ _className( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : \
+ BaseClass( parent, info ) {} \
+ private: \
+ virtual CBaseAssetPickerFrame *CreateAssetPickerFrame(); \
+ }
+
+#define IMPLEMENT_ATTRIBUTE_ASSET_PREVIEW_PICKER( _className, _pickerClassName, _popupTitle ) \
+ CBaseAssetPickerFrame *_className::CreateAssetPickerFrame() \
+ { \
+ return new _pickerClassName( this, _popupTitle ); \
+ }
+
+
+//-----------------------------------------------------------------------------
+// Assets
+//-----------------------------------------------------------------------------
+DECLARE_ATTRIBUTE_ASSET_PICKER( CAttributeBspPickerPanel );
+DECLARE_ATTRIBUTE_ASSET_PREVIEW_PICKER( CAttributeVmtPickerPanel );
+DECLARE_ATTRIBUTE_ASSET_PREVIEW_PICKER( CAttributeVtfPickerPanel );
+
+
+#endif // ATTRIBUTEASSETPICKERPANEL_H