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-rw-r--r--public/dme_controls/AnimSetAttributeValue.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/public/dme_controls/AnimSetAttributeValue.h b/public/dme_controls/AnimSetAttributeValue.h
new file mode 100644
index 0000000..b23f273
--- /dev/null
+++ b/public/dme_controls/AnimSetAttributeValue.h
@@ -0,0 +1,65 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef ANIMSETATTRIBUTEVALUE_H
+#define ANIMSETATTRIBUTEVALUE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier1/utldict.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CDmAttribute;
+
+
+//-----------------------------------------------------------------------------
+// AnimationControlType
+//-----------------------------------------------------------------------------
+enum AnimationControlType_t
+{
+ ANIM_CONTROL_INVALID = -1,
+
+ ANIM_CONTROL_VALUE = 0,
+ ANIM_CONTROL_BALANCE,
+ ANIM_CONTROL_MULTILEVEL,
+
+ ANIM_CONTROL_COUNT,
+};
+
+
+struct AttributeValue_t
+{
+ AttributeValue_t()
+ {
+ // Default values
+ m_pValue[ANIM_CONTROL_VALUE] = 0.0f;
+ m_pValue[ANIM_CONTROL_BALANCE] = 0.5f;
+ m_pValue[ANIM_CONTROL_MULTILEVEL] = 0.5f;
+ }
+
+ float m_pValue[ANIM_CONTROL_COUNT];
+};
+
+struct AnimationControlAttributes_t : public AttributeValue_t
+{
+ AnimationControlAttributes_t()
+ {
+ // Default values
+ m_pAttribute[ANIM_CONTROL_VALUE] = 0;
+ m_pAttribute[ANIM_CONTROL_BALANCE] = 0;
+ m_pAttribute[ANIM_CONTROL_MULTILEVEL] = 0;
+ }
+
+ CDmAttribute* m_pAttribute[ANIM_CONTROL_COUNT];
+};
+
+typedef CUtlDict< AnimationControlAttributes_t, unsigned short > AttributeDict_t;
+
+#endif // ANIMSETATTRIBUTEVALUE_H \ No newline at end of file