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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The application object.
+//
+//=============================================================================//
+
+#ifndef IHAMMER_H
+#define IHAMMER_H
+
+#include "appframework/IAppSystem.h"
+
+typedef struct tagMSG MSG;
+
+
+class IStudioDataCache;
+
+
+//-----------------------------------------------------------------------------
+// Return values for RequestNewConfig
+//-----------------------------------------------------------------------------
+enum RequestRetval_t
+{
+ REQUEST_OK = 0,
+ REQUEST_QUIT
+};
+
+
+//-----------------------------------------------------------------------------
+// Interface used to drive hammer
+//-----------------------------------------------------------------------------
+#define INTERFACEVERSION_HAMMER "Hammer001"
+class IHammer : public IAppSystem
+{
+public:
+ virtual bool HammerPreTranslateMessage( MSG * pMsg ) = 0;
+ virtual bool HammerIsIdleMessage( MSG * pMsg ) = 0;
+ virtual bool HammerOnIdle( long count ) = 0;
+
+ virtual void RunFrame() = 0;
+
+ // Returns the mod and the game to initially start up
+ virtual const char *GetDefaultMod() = 0;
+ virtual const char *GetDefaultGame() = 0;
+
+ virtual bool InitSessionGameConfig( const char *szGameDir ) = 0;
+
+ // Request a new config from hammer's config system
+ virtual RequestRetval_t RequestNewConfig() = 0;
+
+ // Returns the full path to the mod and the game to initially start up
+ virtual const char *GetDefaultModFullPath() = 0;
+
+ virtual int MainLoop() = 0;
+};
+
+#endif // IHAMMER_H