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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef IGAMEUIFUNCS_H
+#define IGAMEUIFUNCS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui/KeyCode.h"
+
+abstract_class IGameUIFuncs
+{
+public:
+ virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0;
+ virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0;
+ virtual ButtonCode_t GetButtonCodeForBind( const char *pBind ) = 0;
+ virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0;
+ virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0;
+ virtual void GetDesktopResolution( int &width, int &height ) = 0;
+ virtual bool IsConnectedToVACSecureServer() = 0;
+};
+
+#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
+
+#endif // IGAMEUIFUNCS_H