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-rw-r--r--networksystem/networkclient.h54
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diff --git a/networksystem/networkclient.h b/networksystem/networkclient.h
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+++ b/networksystem/networkclient.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef CLIENT_H
+#define CLIENT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "NetChannel.h"
+
+class CNetworkClient : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel
+{
+public:
+ CNetworkClient();
+ virtual ~CNetworkClient();
+
+ bool Init( int nListenPort );
+ void Shutdown();
+
+ bool Connect( const char *server, int port );
+ void Disconnect();
+
+ // IConnectionlessPacketHandler
+ virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet
+
+ // INetworkMessageHandler
+ virtual void OnConnectionClosing( INetChannel *channel, char const *reason );
+ virtual void OnConnectionStarted( INetChannel *channel );
+
+ virtual void OnPacketStarted( int inseq, int outseq );
+ virtual void OnPacketFinished();
+
+ // ILookupChannel
+ virtual INetChannel *FindNetChannel( const netadr_t& from ) ;
+
+ INetChannel *GetNetChannel()
+ {
+ return &m_NetChan;
+ }
+
+ void ReadPackets();
+ void SendUpdate();
+
+ CUDPSocket *m_pSocket;
+
+ CNetChannel m_NetChan;
+ bool m_bConnected;
+};
+
+#endif // CLIENT_H