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-rw-r--r--movieobjects/dmetransformlist.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/movieobjects/dmetransformlist.cpp b/movieobjects/dmetransformlist.cpp
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+++ b/movieobjects/dmetransformlist.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// An element that contains a transformlist
+//
+//=============================================================================
+#include "movieobjects/dmetransformlist.h"
+#include "datamodel/dmelementfactoryhelper.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeTransformList, CDmeTransformList );
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDmeTransformList::OnConstruction()
+{
+ m_Transforms.Init( this, "transforms" );
+}
+
+void CDmeTransformList::OnDestruction()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets the transform
+//-----------------------------------------------------------------------------
+void CDmeTransformList::SetTransform( int nIndex, const matrix3x4_t& mat )
+{
+ m_Transforms[nIndex]->SetTransform( mat );
+}