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-rw-r--r--movieobjects/dmetransforminput.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/movieobjects/dmetransforminput.cpp b/movieobjects/dmetransforminput.cpp
new file mode 100644
index 0000000..081381d
--- /dev/null
+++ b/movieobjects/dmetransforminput.cpp
@@ -0,0 +1,98 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "movieobjects/dmetransforminput.h"
+#include "movieobjects_interfaces.h"
+#include "datamodel/dmelementfactoryhelper.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeTranslationInput, CDmeTranslationInput );
+
+
+void CDmeTranslationInput::OnConstruction()
+{
+ m_translation.Init( this, "translation" );
+}
+
+void CDmeTranslationInput::OnDestruction()
+{
+}
+
+bool CDmeTranslationInput::IsDirty()
+{
+ return true;
+}
+
+void CDmeTranslationInput::Operate()
+{
+}
+
+void CDmeTranslationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
+{
+}
+
+void CDmeTranslationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
+{
+ attrs.AddToTail( m_translation.GetAttribute() );
+}
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeRotationInput, CDmeRotationInput );
+
+
+void CDmeRotationInput::OnConstruction()
+{
+ m_orientation.Init( this, "orientation" );
+ m_angles.Init( this, "angles" );
+}
+
+void CDmeRotationInput::OnDestruction()
+{
+}
+
+bool CDmeRotationInput::IsDirty()
+{
+ return true;
+}
+
+void CDmeRotationInput::Operate()
+{
+}
+
+void CDmeRotationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
+{
+}
+
+void CDmeRotationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
+{
+ attrs.AddToTail( m_orientation.GetAttribute() );
+ attrs.AddToTail( m_angles.GetAttribute() );
+}
+
+void CDmeRotationInput::SetRotation( const Quaternion& quat )
+{
+ QAngle qangle;
+ QuaternionAngles( quat, qangle );
+ m_angles = qangle;
+ m_orientation = quat;
+}
+
+void CDmeRotationInput::SetRotation( const QAngle& qangle )
+{
+ Quaternion quat;
+ AngleQuaternion( qangle, quat );
+ m_orientation = quat;
+ m_angles = qangle;
+}