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-rw-r--r--movieobjects/dmemouseinput.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/movieobjects/dmemouseinput.cpp b/movieobjects/dmemouseinput.cpp
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+++ b/movieobjects/dmemouseinput.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "movieobjects/dmemouseinput.h"
+#include "movieobjects_interfaces.h"
+#include "datamodel/dmelementfactoryhelper.h"
+
+#include "vgui/iinput.h"
+#include "vgui/ipanel.h"
+#include "tier3/tier3.h"
+
+#include "tier0/dbg.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeMouseInput, CDmeMouseInput );
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDmeMouseInput::OnConstruction()
+{
+ m_x.Init( this, "x" );
+ m_y.Init( this, "y" );
+
+ m_xOrigin = 0.0f;
+ m_yOrigin = 0.0f;
+}
+
+void CDmeMouseInput::OnDestruction()
+{
+}
+
+//-----------------------------------------------------------------------------
+// IsDirty - ie needs to operate
+//-----------------------------------------------------------------------------
+bool CDmeMouseInput::IsDirty()
+{
+ float flX, flY;
+ GetNormalizedCursorPos( flX, flY );
+ flX -= m_xOrigin;
+ flY -= m_yOrigin;
+
+ return ( flX != GetValue< float >( "x" ) ) || ( flY != GetValue< float >( "y" ) );
+}
+
+void CDmeMouseInput::Operate()
+{
+ float flX, flY;
+ GetNormalizedCursorPos( flX, flY );
+
+ SetValue( "x", flX - m_xOrigin );
+ SetValue( "y", flY - m_yOrigin );
+
+// Msg( "CDmeMouseInput::Operate() at <%f, %f>\n", flX, flY );
+}
+
+void CDmeMouseInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
+{
+}
+
+void CDmeMouseInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
+{
+ attrs.AddToTail( GetAttribute( "x" ) );
+ attrs.AddToTail( GetAttribute( "y" ) );
+}
+
+void CDmeMouseInput::ResetOrigin( float dx, float dy )
+{
+ GetNormalizedCursorPos( m_xOrigin, m_yOrigin );
+ m_xOrigin += dx;
+ m_yOrigin += dy;
+}
+
+void CDmeMouseInput::GetNormalizedCursorPos( float &flX, float &flY )
+{
+ int x, y;
+ g_pVGuiInput->GetCursorPos( x, y );
+
+ vgui::VPANEL vpanel = g_pVGuiInput->GetFocus();
+ if ( !vpanel )
+ {
+ flX = flY = 0.0f;
+ return;
+ }
+
+ int x0, y0;
+ g_pVGuiPanel->GetPos( vpanel, x0, y0 );
+
+ int w, h;
+ g_pVGuiPanel->GetSize( vpanel, w, h );
+
+ flX = ( x - x0 ) / float(w);
+ flY = ( y - y0 ) / float(h);
+}