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Diffstat (limited to 'mdlobjects/dmesequence.cpp')
| -rw-r--r-- | mdlobjects/dmesequence.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/mdlobjects/dmesequence.cpp b/mdlobjects/dmesequence.cpp new file mode 100644 index 0000000..3d2c01c --- /dev/null +++ b/mdlobjects/dmesequence.cpp @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme representation of QC: $sequence +// +//===========================================================================// + + +#include "datamodel/dmelementfactoryhelper.h" +#include "movieobjects/dmeanimationlist.h" +#include "movieobjects/dmechannel.h" +#include "movieobjects/dmedag.h" +#include "mdlobjects/dmesequence.h" + + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Expose this class to the scene database +//----------------------------------------------------------------------------- +IMPLEMENT_ELEMENT_FACTORY( DmeSequence, CDmeSequence ); + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CDmeSequence::OnConstruction() +{ + m_Skeleton.Init( this, "skeleton" ); + m_AnimationList.Init( this, "animationList" ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CDmeSequence::OnDestruction() +{ +}
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