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-rw-r--r--mdlobjects/dmelod.cpp38
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diff --git a/mdlobjects/dmelod.cpp b/mdlobjects/dmelod.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Dme version of a hitbox
+//
+//===========================================================================//
+
+#include "mdlobjects/dmelod.h"
+#include "datamodel/dmelementfactoryhelper.h"
+#include "movieobjects/dmemodel.h"
+#include "movieobjects/dmedag.h"
+#include "movieobjects/dmecombinationoperator.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeLOD, CDmeLOD );
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDmeLOD::OnConstruction()
+{
+ m_Model.Init( this, "model" );
+ m_Skeleton.Init( this, "skeleton" );
+ m_CombinationOperator.Init( this, "combinationOperator" );
+ m_flSwitchMetric.Init( this, "switchMetric" );
+ m_bNoFlex.Init( this, "noFlex" );
+ m_bIsShadowLOD.Init( this, "isShadowLOD" );
+}
+
+void CDmeLOD::OnDestruction()
+{
+} \ No newline at end of file