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-rw-r--r--mdllib/mdllib_stripmodel.cpp504
1 files changed, 504 insertions, 0 deletions
diff --git a/mdllib/mdllib_stripmodel.cpp b/mdllib/mdllib_stripmodel.cpp
new file mode 100644
index 0000000..e05d8cd
--- /dev/null
+++ b/mdllib/mdllib_stripmodel.cpp
@@ -0,0 +1,504 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "mdllib_common.h"
+#include "mdllib_stripinfo.h"
+#include "mdllib_utils.h"
+
+#include "studio.h"
+#include "optimize.h"
+
+#include "smartptr.h"
+
+
+bool CMdlLib::CreateNewStripInfo( IMdlStripInfo **ppStripInfo )
+{
+ if ( !ppStripInfo )
+ return false;
+
+ if ( *ppStripInfo )
+ {
+ CMdlStripInfo *pMdlStripInfo = ( CMdlStripInfo * ) ( *ppStripInfo );
+ pMdlStripInfo->Reset();
+ return true;
+ }
+
+ *ppStripInfo = new CMdlStripInfo;
+ return ( NULL != *ppStripInfo );
+}
+
+//
+// StripModelBuffers
+// The main function that strips the model buffers
+// mdlBuffer - mdl buffer, updated, no size change
+// vvdBuffer - vvd buffer, updated, size reduced
+// vtxBuffer - vtx buffer, updated, size reduced
+// ppStripInfo - if nonzero on return will be filled with the stripping info
+//
+bool CMdlLib::StripModelBuffers( CUtlBuffer &mdlBuffer, CUtlBuffer &vvdBuffer, CUtlBuffer &vtxBuffer, IMdlStripInfo **ppStripInfo )
+{
+ DECLARE_PTR( byte, mdl, BYTE_OFF_PTR( mdlBuffer.Base(), mdlBuffer.TellGet() ) );
+ DECLARE_PTR( byte, vvd, BYTE_OFF_PTR( vvdBuffer.Base(), vvdBuffer.TellGet() ) );
+ DECLARE_PTR( byte, vtx, BYTE_OFF_PTR( vtxBuffer.Base(), vtxBuffer.TellGet() ) );
+
+ int vvdLength = vvdBuffer.TellPut() - vvdBuffer.TellGet();
+ int vtxLength = vtxBuffer.TellPut() - vtxBuffer.TellGet();
+
+ //
+ // ===================
+ // =================== Modify the checksum and check if further processing is needed
+ // ===================
+ //
+
+ DECLARE_PTR( studiohdr_t, mdlHdr, mdl );
+ DECLARE_PTR( vertexFileHeader_t, vvdHdr, vvd );
+ DECLARE_PTR( OptimizedModel::FileHeader_t, vtxHdr, vtx );
+
+ long checksumOld = mdlHdr->checksum;
+
+ // Don't do anything if the checksums don't match
+ if ( ( mdlHdr->checksum != vvdHdr->checksum ) ||
+ ( mdlHdr->checksum != vtxHdr->checkSum ) )
+ {
+ DLog( "mdllib", 1, "ERROR: [StripModelBuffers] checksum mismatch!\n" );
+ return false;
+ }
+
+ // Modify the checksums
+ mdlHdr->checksum ^= ( mdlHdr->checksum * 123457 );
+ vvdHdr->checksum ^= ( vvdHdr->checksum * 123457 );
+ vtxHdr->checkSum ^= ( vtxHdr->checkSum * 123457 );
+
+ long checksumNew = mdlHdr->checksum;
+
+ // Allocate the model stripping info
+ CMdlStripInfo msi;
+ CMdlStripInfo *pMsi;
+
+ if ( ppStripInfo )
+ {
+ if ( *ppStripInfo )
+ {
+ pMsi = ( CMdlStripInfo * ) ( *ppStripInfo );
+ pMsi->Reset();
+ }
+ else
+ {
+ *ppStripInfo = pMsi = new CMdlStripInfo;
+ }
+ }
+ else
+ {
+ pMsi = &msi;
+ }
+
+ // Set the basic stripping info settings
+ pMsi->m_lChecksumOld = checksumOld;
+ pMsi->m_lChecksumNew = checksumNew;
+
+ //
+ // Early outs
+ //
+
+ if ( !( mdlHdr->flags & STUDIOHDR_FLAGS_STATIC_PROP ) )
+ {
+ DLog( "mdllib", 2, "No special stripping - the model is not a static prop.\n" );
+ pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
+ return true;
+ }
+
+ if ( vvdHdr->numLODs <= 1 )
+ {
+ DLog( "mdllib", 2, "No special stripping - the model has only %d lod(s).\n", vvdHdr->numLODs );
+ pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
+ return true;
+ }
+
+ if ( mdlHdr->numbones != 1 )
+ {
+ DLog( "mdllib", 2, "No special stripping - the model has %d bone(s).\n", mdlHdr->numbones );
+ pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
+ return true;
+ }
+
+ // Otherwise do stripping
+ pMsi->m_eMode = CMdlStripInfo::MODE_STRIP_LOD_1N;
+
+
+ //
+ // ===================
+ // =================== Build out table of LOD0 vertexes
+ // ===================
+ //
+
+ CGrowableBitVec &mapVtxIndex = pMsi->m_vtxVerts;
+ ITERATE_CHILDREN2( OptimizedModel::BodyPartHeader_t, mstudiobodyparts_t, vtxBodyPart, mdlBodyPart, vtxHdr, mdlHdr, pBodyPart, pBodypart, numBodyParts )
+ ITERATE_CHILDREN2( OptimizedModel::ModelHeader_t, mstudiomodel_t, vtxModel, mdlModel, vtxBodyPart, mdlBodyPart, pModel, pModel, numModels )
+
+ OptimizedModel::ModelLODHeader_t *vtxLod = CHILD_AT( vtxModel, pLOD, 0 );
+ ITERATE_CHILDREN2( OptimizedModel::MeshHeader_t, mstudiomesh_t, vtxMesh, mdlMesh, vtxLod, mdlModel, pMesh, pMesh, numMeshes )
+ ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
+ ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
+
+ if ( !( vtxStrip->flags & OptimizedModel::STRIP_IS_TRILIST ) )
+ continue;
+ for ( int i = 0; i < vtxStrip->numIndices; ++ i )
+ {
+ unsigned short *vtxIdx = CHILD_AT( vtxStripGroup, pIndex, vtxStrip->indexOffset + i );
+ OptimizedModel::Vertex_t *vtxVertex = CHILD_AT( vtxStripGroup, pVertex, *vtxIdx );
+
+ unsigned short usIdx = vtxVertex->origMeshVertID + mdlMesh->vertexoffset;
+ mapVtxIndex.GrowSetBit( usIdx );
+ }
+
+ ITERATE_END
+ ITERATE_END
+ ITERATE_END
+
+ ITERATE_END
+ ITERATE_END
+
+ //
+ // Now having the table of which vertexes to keep we will construct a remapping table
+ //
+ CUtlSortVector< unsigned short, CLessSimple< unsigned short > > &srcIndices = pMsi->m_vtxIndices;
+ srcIndices.EnsureCapacity( mapVtxIndex.GetNumBits() );
+ for ( int iBit = -1; ( iBit = mapVtxIndex.FindNextSetBit( iBit + 1 ) ) >= 0; )
+ srcIndices.InsertNoSort( ( unsigned short ) ( unsigned int ) iBit );
+ srcIndices.RedoSort(); // - doesn't do anything, just validates the vector
+
+ // Now we have the following questions answered:
+ // - for every index we know if it belongs to lod0 "mapVtxIndex.IsBitSet( oldVertIdx )"
+ // - for every new vertex we know its old index "srcIndices[ newVertIdx ]"
+ // - for every old vertex if it's in lod0 we know its new index "srcIndices.Find( oldVertIdx )"
+
+
+ //
+ // ===================
+ // =================== Process MDL file
+ // ===================
+ //
+
+ //
+ // Update vertex counts
+ //
+ int mdlNumVerticesOld = 0;
+ CUtlSortVector< CMdlStripInfo::MdlRangeItem, CLessSimple< CMdlStripInfo::MdlRangeItem > > &arrMdlOffsets = pMsi->m_vtxMdlOffsets;
+ ITERATE_CHILDREN( mstudiobodyparts_t, mdlBodyPart, mdlHdr, pBodypart, numbodyparts )
+ ITERATE_CHILDREN( mstudiomodel_t, mdlModel, mdlBodyPart, pModel, nummodels )
+
+ DLog( "mdllib", 3, " Stripped %d lod(s).\n", vvdHdr->numLODs - 1 ),
+ DLog( "mdllib", 3, " Stripped %d vertexes (was: %d, now: %d).\n", mdlModel->numvertices - srcIndices.Count(), mdlModel->numvertices, srcIndices.Count() );
+
+ mdlNumVerticesOld = mdlModel->numvertices;
+ mdlModel->numvertices = srcIndices.Count();
+
+ mdlModel->vertexdata.pVertexData = BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart );
+ mdlModel->vertexdata.pTangentData = BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart );
+
+ ITERATE_CHILDREN( mstudiomesh_t, mdlMesh, mdlModel, pMesh, nummeshes )
+
+ CMdlStripInfo::MdlRangeItem mdlRangeItem( mdlMesh->vertexoffset, mdlMesh->numvertices );
+
+ mdlMesh->vertexdata.modelvertexdata = &mdlModel->vertexdata;
+ mdlMesh->numvertices = srcIndices.FindLess( mdlMesh->vertexoffset + mdlMesh->numvertices );
+ mdlMesh->vertexoffset = srcIndices.FindLess( mdlMesh->vertexoffset ) + 1;
+ mdlMesh->numvertices -= mdlMesh->vertexoffset - 1;
+
+ mdlRangeItem.m_offNew = mdlMesh->vertexoffset;
+ mdlRangeItem.m_numNew = mdlMesh->numvertices;
+ arrMdlOffsets.Insert( mdlRangeItem );
+
+ // Truncate the number of vertexes
+ for ( int k = 0; k < ARRAYSIZE( mdlMesh->vertexdata.numLODVertexes ); ++ k )
+ mdlMesh->vertexdata.numLODVertexes[ k ] = mdlMesh->numvertices;
+
+ ITERATE_END
+ ITERATE_END
+ ITERATE_END
+
+ //
+ // Update bones not to mention anything below LOD0
+ //
+ ITERATE_CHILDREN( mstudiobone_t, mdlBone, mdlHdr, pBone, numbones )
+ mdlBone->flags &= ( BONE_USED_BY_VERTEX_LOD0 | ~BONE_USED_BY_VERTEX_MASK );
+ ITERATE_END
+
+ DLog( "mdllib", 3, " Updated %d bone(s).\n", mdlHdr->numbones );
+
+
+ //
+ // ===================
+ // =================== Process VVD file
+ // ===================
+ //
+
+ vvdHdr->numLODs = 1;
+ for ( int k = 0; k < ARRAYSIZE( vvdHdr->numLODVertexes ); ++ k )
+ vvdHdr->numLODVertexes[ k ] = srcIndices.Count();
+
+ DECLARE_PTR( mstudiovertex_t, vvdVertexSrc, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
+ DECLARE_PTR( Vector4D, vvdTangentSrc, vvdHdr->tangentDataStart ? BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) : NULL );
+
+ // Apply the fixups first of all
+ if ( vvdHdr->numFixups )
+ {
+ CArrayAutoPtr< byte > memTempVVD( new byte[ vvdLength ] );
+ DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ) );
+ DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ) );
+ DECLARE_PTR( vertexFileFixup_t, vvdFixup, BYTE_OFF_PTR( vvdHdr, vvdHdr->fixupTableStart ) );
+ for ( int k = 0; k < vvdHdr->numFixups; ++ k )
+ {
+ memcpy( vvdVertexNew, vvdVertexSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdVertexNew ) );
+ vvdVertexNew += vvdFixup[ k ].numVertexes;
+ if ( vvdTangentSrc )
+ {
+ memcpy( vvdTangentNew, vvdTangentSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdTangentNew ) );
+ vvdTangentNew += vvdFixup[ k ].numVertexes;
+ }
+ }
+
+ // Move back the memory after fixups were applied
+ vvdVertexSrc ? memcpy( vvdVertexSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ), mdlNumVerticesOld * sizeof( *vvdVertexSrc ) ) : 0;
+ vvdTangentSrc ? memcpy( vvdTangentSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ), mdlNumVerticesOld * sizeof( *vvdTangentSrc ) ) : 0;
+ }
+
+ vvdHdr->vertexDataStart -= ALIGN_VALUE( sizeof( vertexFileFixup_t ) * vvdHdr->numFixups, 16 );
+ vvdHdr->numFixups = 0;
+ DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
+ for ( int k = 0; k < srcIndices.Count(); ++ k )
+ vvdVertexNew[ k ] = vvdVertexSrc[ srcIndices[ k ] ];
+
+ size_t newVertexDataSize = srcIndices.Count() * sizeof( mstudiovertex_t );
+ int vvdLengthOld = vvdLength;
+ vvdLength = vvdHdr->vertexDataStart + newVertexDataSize;
+
+ if ( vvdTangentSrc )
+ {
+ // Move the tangents
+ vvdHdr->tangentDataStart = vvdLength;
+ DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) );
+
+ for ( int k = 0; k < srcIndices.Count(); ++ k )
+ vvdTangentNew[ k ] = vvdTangentSrc[ srcIndices[ k ] ];
+
+ vvdLength += srcIndices.Count() * sizeof( Vector4D );
+ }
+ DLog( "mdllib", 3, " Stripped %d vvd bytes.\n", vvdLengthOld - vvdLength );
+
+
+ //
+ // ===================
+ // =================== Process VTX file
+ // ===================
+ //
+
+ size_t vtxOffIndexBuffer = ~size_t(0), vtxOffIndexBufferEnd = 0;
+ size_t vtxOffVertexBuffer = ~size_t(0), vtxOffVertexBufferEnd = 0;
+ CRemoveTracker vtxRemove;
+ CUtlVector< size_t > vtxOffIndex;
+ CUtlVector< size_t > vtxOffVertex;
+
+ vtxRemove.RemoveElements( CHILD_AT( vtxHdr, pMaterialReplacementList, 1 ), vtxHdr->numLODs - 1 );
+ ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
+ if ( !vtxMatList_idx ) continue;
+ vtxRemove.RemoveElements( CHILD_AT( vtxMatList, pMaterialReplacement, 0 ), vtxMatList->numReplacements );
+ ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
+ char const *szName = vtxMat->pMaterialReplacementName();
+ vtxRemove.RemoveElements( szName, szName ? strlen( szName ) + 1 : 0 );
+ ITERATE_END
+ ITERATE_END
+
+ ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
+ ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
+
+ vtxRemove.RemoveElements( CHILD_AT( vtxModel, pLOD, 1 ), vtxModel->numLODs - 1 );
+ ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
+ if ( !vtxLod_idx ) // Process only lod1-N
+ continue;
+
+ vtxRemove.RemoveElements( CHILD_AT( vtxLod, pMesh, 0 ), vtxLod->numMeshes );
+ ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
+ vtxRemove.RemoveElements( CHILD_AT( vtxMesh, pStripGroup, 0 ), vtxMesh->numStripGroups );
+ ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
+ vtxRemove.RemoveElements( CHILD_AT( vtxStripGroup, pStrip, 0 ), vtxStripGroup->numStrips );
+ ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
+ vtxRemove.RemoveElements( CHILD_AT( vtxStrip, pBoneStateChange, 0 ), vtxStrip->numBoneStateChanges );
+ ITERATE_END
+ ITERATE_END
+ ITERATE_END
+
+ ITERATE_END
+
+ // Use all lods to determine the ranges of vertex and index buffers.
+ // We rely on the fact that vertex and index buffers are laid out as one solid memory block for all lods.
+ ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
+ ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
+ ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
+
+ size_t offIndex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, 0 ) );
+ size_t offIndexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, vtxStripGroup->numIndices ) );
+ size_t offVertex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, 0 ) );
+ size_t offVertexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, vtxStripGroup->numVerts ) );
+
+ if ( offIndex < vtxOffIndexBuffer )
+ vtxOffIndexBuffer = offIndex;
+ if ( offIndexEnd > vtxOffIndexBufferEnd )
+ vtxOffIndexBufferEnd = offIndexEnd;
+ if ( offVertex < vtxOffVertexBuffer )
+ vtxOffVertexBuffer = offVertex;
+ if ( offVertexEnd > vtxOffVertexBufferEnd )
+ vtxOffVertexBufferEnd = offVertexEnd;
+
+ if ( !vtxLod_idx )
+ {
+ vtxOffIndex.AddToTail( offIndex );
+ vtxOffIndex.AddToTail( offIndexEnd );
+ vtxOffVertex.AddToTail( offVertex );
+ vtxOffVertex.AddToTail( offVertexEnd );
+ }
+
+ ITERATE_END
+ ITERATE_END
+ ITERATE_END
+
+ ITERATE_END
+ ITERATE_END
+
+ // Fixup the vertex buffer
+ DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBuffer ) );
+ DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBufferEnd ) );
+ CUtlVector< int > vtxIndexDeltas;
+ vtxIndexDeltas.EnsureCapacity( vtxVertexBufferEnd - vtxVertexBuffer );
+ int vtxNumVertexRemoved = 0;
+ for ( OptimizedModel::Vertex_t *vtxVertexElement = vtxVertexBuffer; vtxVertexElement < vtxVertexBufferEnd; ++ vtxVertexElement )
+ {
+ size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxVertexElement );
+ bool bUsed = false;
+ for ( int k = 0; k < vtxOffVertex.Count(); k += 2 )
+ {
+ if ( off >= vtxOffVertex[ k ] && off < vtxOffVertex[ k + 1 ] )
+ {
+ bUsed = true;
+ break;
+ }
+ }
+ if ( !bUsed )
+ {
+ // Index is not in use
+ vtxRemove.RemoveElements( vtxVertexElement );
+ vtxIndexDeltas.AddToTail( 0 );
+ vtxNumVertexRemoved ++;
+ }
+ else
+ { // Index is in use and must be remapped
+ // Find the mesh where this index belongs
+ int iMesh = arrMdlOffsets.FindLessOrEqual( CMdlStripInfo::MdlRangeItem( 0, 0, vtxVertexElement - vtxVertexBuffer ) );
+ Assert( iMesh >= 0 && iMesh < arrMdlOffsets.Count() );
+
+ CMdlStripInfo::MdlRangeItem &mri = arrMdlOffsets[ iMesh ];
+ Assert( ( vtxVertexElement - vtxVertexBuffer >= mri.m_offNew ) && ( vtxVertexElement - vtxVertexBuffer < mri.m_offNew + mri.m_numNew ) );
+
+ Assert( mapVtxIndex.IsBitSet( vtxVertexElement->origMeshVertID + mri.m_offOld ) );
+ vtxVertexElement->origMeshVertID = srcIndices.Find( vtxVertexElement->origMeshVertID + mri.m_offOld ) - mri.m_offNew;
+ Assert( vtxVertexElement->origMeshVertID < mri.m_numNew );
+ vtxIndexDeltas.AddToTail( vtxNumVertexRemoved );
+ }
+ }
+
+ // Fixup the index buffer
+ DECLARE_PTR( unsigned short, vtxIndexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBuffer ) );
+ DECLARE_PTR( unsigned short, vtxIndexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBufferEnd ) );
+ for ( unsigned short *vtxIndexElement = vtxIndexBuffer; vtxIndexElement < vtxIndexBufferEnd; ++ vtxIndexElement )
+ {
+ size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxIndexElement );
+ bool bUsed = false;
+ for ( int k = 0; k < vtxOffIndex.Count(); k += 2 )
+ {
+ if ( off >= vtxOffIndex[ k ] && off < vtxOffIndex[ k + 1 ] )
+ {
+ bUsed = true;
+ break;
+ }
+ }
+ if ( !bUsed )
+ {
+ // Index is not in use
+ vtxRemove.RemoveElements( vtxIndexElement );
+ }
+ else
+ {
+ // Index is in use and must be remapped
+ *vtxIndexElement -= vtxIndexDeltas[ *vtxIndexElement ];
+ }
+ }
+
+ // By now should have scheduled all removal information
+ vtxRemove.Finalize();
+ DLog( "mdllib", 3, " Stripped %d vtx bytes.\n", vtxRemove.GetNumBytesRemoved() );
+
+ //
+ // Fixup all the offsets
+ //
+ ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
+ ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
+ vtxMat->replacementMaterialNameOffset = vtxRemove.ComputeOffset( vtxMat, vtxMat->replacementMaterialNameOffset );
+ ITERATE_END
+ vtxMatList->replacementOffset = vtxRemove.ComputeOffset( vtxMatList, vtxMatList->replacementOffset );
+ ITERATE_END
+ ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
+ ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
+ ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
+ ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
+ ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
+
+ ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
+ vtxStrip->indexOffset =
+ vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset + vtxStrip->indexOffset ) -
+ vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
+ vtxStrip->vertOffset =
+ vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset + vtxStrip->vertOffset ) -
+ vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
+ vtxStrip->boneStateChangeOffset = vtxRemove.ComputeOffset( vtxStrip, vtxStrip->boneStateChangeOffset );
+ ITERATE_END
+
+ vtxStripGroup->vertOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
+ vtxStripGroup->indexOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
+ vtxStripGroup->stripOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->stripOffset );
+ ITERATE_END
+ vtxMesh->stripGroupHeaderOffset = vtxRemove.ComputeOffset( vtxMesh, vtxMesh->stripGroupHeaderOffset );
+ ITERATE_END
+ vtxLod->meshOffset = vtxRemove.ComputeOffset( vtxLod, vtxLod->meshOffset );
+ ITERATE_END
+ vtxModel->lodOffset = vtxRemove.ComputeOffset( vtxModel, vtxModel->lodOffset );
+ vtxModel->numLODs = 1;
+ ITERATE_END
+ vtxBodyPart->modelOffset = vtxRemove.ComputeOffset( vtxBodyPart, vtxBodyPart->modelOffset );
+ ITERATE_END
+ vtxHdr->materialReplacementListOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->materialReplacementListOffset );
+ vtxHdr->bodyPartOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->bodyPartOffset );
+ vtxHdr->numLODs = 1;
+
+ // Perform final memory move
+ vtxRemove.MemMove( vtxHdr, vtxLength );
+
+
+ //
+ // ===================
+ // =================== Truncate buffer sizes
+ // ===================
+ //
+
+ vvdBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vvdBuffer.TellGet() + vvdLength - vvdBuffer.TellPut() );
+ vtxBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vtxBuffer.TellGet() + vtxLength - vtxBuffer.TellPut() );
+
+
+ DLog( "mdllib", 2, " Reduced model buffers by %d bytes.\n", vtxRemove.GetNumBytesRemoved() + ( vvdLengthOld - vvdLength ) );
+
+ // Done
+ return true;
+}
+