summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/windowimposter_vs20.fxc
diff options
context:
space:
mode:
Diffstat (limited to 'materialsystem/stdshaders/windowimposter_vs20.fxc')
-rw-r--r--materialsystem/stdshaders/windowimposter_vs20.fxc45
1 files changed, 45 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/windowimposter_vs20.fxc b/materialsystem/stdshaders/windowimposter_vs20.fxc
new file mode 100644
index 0000000..d9d3d04
--- /dev/null
+++ b/materialsystem/stdshaders/windowimposter_vs20.fxc
@@ -0,0 +1,45 @@
+// DYNAMIC: "DOWATERFOG" "0..1"
+
+//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "common_vs_fxc.h"
+
+static const int g_FogType = DOWATERFOG;
+
+struct VS_INPUT
+{
+ float3 vPos : POSITION;
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+#if !defined( _X360 )
+ float fog : FOG;
+#endif
+ float3 eyeToVertVector : TEXCOORD0;
+ float4 vertexColor : COLOR;
+
+ float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog
+};
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ o.projPos = mul( float4( v.vPos, 1 ), cModelViewProj );
+
+ float3 worldPos = mul( float4( v.vPos, 1 ), cModel[0] );
+ o.worldPos_projPosZ = float4( worldPos.xyz, o.projPos.z );
+ o.eyeToVertVector = worldPos - cEyePos;
+#if !defined( _X360 )
+ o.fog = CalcFog( worldPos, o.projPos, g_FogType );
+#endif
+ o.vertexColor = cModulationColor;
+ return o;
+}
+