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Diffstat (limited to 'materialsystem/stdshaders/windowimposter_vs20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/windowimposter_vs20.fxc | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/windowimposter_vs20.fxc b/materialsystem/stdshaders/windowimposter_vs20.fxc new file mode 100644 index 0000000..d9d3d04 --- /dev/null +++ b/materialsystem/stdshaders/windowimposter_vs20.fxc @@ -0,0 +1,45 @@ +// DYNAMIC: "DOWATERFOG" "0..1" + +//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +#include "common_vs_fxc.h" + +static const int g_FogType = DOWATERFOG; + +struct VS_INPUT +{ + float3 vPos : POSITION; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; +#if !defined( _X360 ) + float fog : FOG; +#endif + float3 eyeToVertVector : TEXCOORD0; + float4 vertexColor : COLOR; + + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +}; + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + o.projPos = mul( float4( v.vPos, 1 ), cModelViewProj ); + + float3 worldPos = mul( float4( v.vPos, 1 ), cModel[0] ); + o.worldPos_projPosZ = float4( worldPos.xyz, o.projPos.z ); + o.eyeToVertVector = worldPos - cEyePos; +#if !defined( _X360 ) + o.fog = CalcFog( worldPos, o.projPos, g_FogType ); +#endif + o.vertexColor = cModulationColor; + return o; +} + |