diff options
Diffstat (limited to 'materialsystem/stdshaders/windowimposter_dx90.cpp')
| -rw-r--r-- | materialsystem/stdshaders/windowimposter_dx90.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/windowimposter_dx90.cpp b/materialsystem/stdshaders/windowimposter_dx90.cpp new file mode 100644 index 0000000..0bbe291 --- /dev/null +++ b/materialsystem/stdshaders/windowimposter_dx90.cpp @@ -0,0 +1,107 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "BaseVSShader.h" +#include "cpp_shader_constant_register_map.h" + +#include "windowimposter_vs20.inc" +#include "windowimposter_ps20.inc" +#include "windowimposter_ps20b.inc" + + + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( WindowImposter, WindowImposter_DX90 ) + +BEGIN_VS_SHADER( WindowImposter_DX90, + "Help for WindowImposter_DX90" ) + + BEGIN_SHADER_PARAMS + SHADER_PARAM( ENVMAP, SHADER_PARAM_TYPE_TEXTURE, "shadertest/shadertest_env", "envmap" ) + END_SHADER_PARAMS + + // Set up anything that is necessary to make decisions in SHADER_FALLBACK. + SHADER_INIT_PARAMS() + { + } + + SHADER_FALLBACK + { + if ( g_pHardwareConfig->GetDXSupportLevel() < 90) + return "WindowImposter_DX80"; + + return NULL; + } + + SHADER_INIT + { + LoadCubeMap( ENVMAP ); + } + + SHADER_DRAW + { + SHADOW_STATE + { + if( g_pHardwareConfig->GetHDRType() != HDR_TYPE_NONE ) + pShaderShadow->EnableSRGBWrite( true ); + + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + + DECLARE_STATIC_VERTEX_SHADER( windowimposter_vs20 ); + SET_STATIC_VERTEX_SHADER( windowimposter_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_STATIC_PIXEL_SHADER( windowimposter_ps20b ); + SET_STATIC_PIXEL_SHADER( windowimposter_ps20b ); + } + else + { + DECLARE_STATIC_PIXEL_SHADER( windowimposter_ps20 ); + SET_STATIC_PIXEL_SHADER( windowimposter_ps20 ); + } + + pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, 1, 0, 0 ); + pShaderShadow->EnableBlending( true ); + pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); + pShaderShadow->EnableDepthWrites( false ); + FogToFogColor(); + } + DYNAMIC_STATE + { + DECLARE_DYNAMIC_VERTEX_SHADER( windowimposter_vs20 ); + SET_DYNAMIC_VERTEX_SHADER_COMBO( DOWATERFOG, pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ); + SET_DYNAMIC_VERTEX_SHADER( windowimposter_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_DYNAMIC_PIXEL_SHADER( windowimposter_ps20b ); + SET_DYNAMIC_PIXEL_SHADER_COMBO( PIXELFOGTYPE, pShaderAPI->GetPixelFogCombo() ); + SET_DYNAMIC_PIXEL_SHADER( windowimposter_ps20b ); + } + else + { + DECLARE_DYNAMIC_PIXEL_SHADER( windowimposter_ps20 ); + SET_DYNAMIC_PIXEL_SHADER_COMBO( PIXELFOGTYPE, pShaderAPI->GetPixelFogCombo() ); + SET_DYNAMIC_PIXEL_SHADER( windowimposter_ps20 ); + } + + pShaderAPI->SetPixelShaderFogParams( PSREG_FOG_PARAMS ); + + float vEyePos_SpecExponent[4]; + pShaderAPI->GetWorldSpaceCameraPosition( vEyePos_SpecExponent ); + vEyePos_SpecExponent[3] = 0.0f; + pShaderAPI->SetPixelShaderConstant( PSREG_EYEPOS_SPEC_EXPONENT, vEyePos_SpecExponent, 1 ); + + BindTexture( SHADER_SAMPLER0, ENVMAP, -1 ); + SetModulationVertexShaderDynamicState(); + } + Draw(); + } + +END_SHADER |