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Diffstat (limited to 'materialsystem/stdshaders/water_dx60.cpp')
| -rw-r--r-- | materialsystem/stdshaders/water_dx60.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/water_dx60.cpp b/materialsystem/stdshaders/water_dx60.cpp new file mode 100644 index 0000000..b6c952b --- /dev/null +++ b/materialsystem/stdshaders/water_dx60.cpp @@ -0,0 +1,15 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "shaderlib/cshader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit +DEFINE_FALLBACK_SHADER( Water, Water_DX60 ) + |