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Diffstat (limited to 'materialsystem/stdshaders/vshtmp9_360/Eyes.inc')
-rw-r--r--materialsystem/stdshaders/vshtmp9_360/Eyes.inc134
1 files changed, 134 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/vshtmp9_360/Eyes.inc b/materialsystem/stdshaders/vshtmp9_360/Eyes.inc
new file mode 100644
index 0000000..db49b5a
--- /dev/null
+++ b/materialsystem/stdshaders/vshtmp9_360/Eyes.inc
@@ -0,0 +1,134 @@
+class eyes_Static_Index
+{
+private:
+ int m_nHALF_LAMBERT;
+#ifdef _DEBUG
+ bool m_bHALF_LAMBERT;
+#endif
+public:
+ void SetHALF_LAMBERT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHALF_LAMBERT = i;
+#ifdef _DEBUG
+ m_bHALF_LAMBERT = true;
+#endif
+ }
+ void SetHALF_LAMBERT( bool i )
+ {
+ m_nHALF_LAMBERT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHALF_LAMBERT = true;
+#endif
+ }
+public:
+ eyes_Static_Index()
+ {
+#ifdef _DEBUG
+ m_bHALF_LAMBERT = false;
+#endif // _DEBUG
+ m_nHALF_LAMBERT = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bHALF_LAMBERT;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 88 * m_nHALF_LAMBERT ) + 0;
+ }
+};
+class eyes_Dynamic_Index
+{
+private:
+ int m_nDOWATERFOG;
+#ifdef _DEBUG
+ bool m_bDOWATERFOG;
+#endif
+public:
+ void SetDOWATERFOG( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDOWATERFOG = i;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+ void SetDOWATERFOG( bool i )
+ {
+ m_nDOWATERFOG = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+private:
+ int m_nLIGHT_COMBO;
+#ifdef _DEBUG
+ bool m_bLIGHT_COMBO;
+#endif
+public:
+ void SetLIGHT_COMBO( int i )
+ {
+ Assert( i >= 0 && i <= 21 );
+ m_nLIGHT_COMBO = i;
+#ifdef _DEBUG
+ m_bLIGHT_COMBO = true;
+#endif
+ }
+ void SetLIGHT_COMBO( bool i )
+ {
+ m_nLIGHT_COMBO = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHT_COMBO = true;
+#endif
+ }
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+public:
+ eyes_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bDOWATERFOG = false;
+#endif // _DEBUG
+ m_nDOWATERFOG = 0;
+#ifdef _DEBUG
+ m_bLIGHT_COMBO = false;
+#endif // _DEBUG
+ m_nLIGHT_COMBO = 0;
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bLIGHT_COMBO && m_bSKINNING;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nLIGHT_COMBO ) + ( 44 * m_nSKINNING ) + 0;
+ }
+};