diff options
Diffstat (limited to 'materialsystem/stdshaders/vortwarp_ps11.psh')
| -rw-r--r-- | materialsystem/stdshaders/vortwarp_ps11.psh | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/vortwarp_ps11.psh b/materialsystem/stdshaders/vortwarp_ps11.psh new file mode 100644 index 0000000..faadf18 --- /dev/null +++ b/materialsystem/stdshaders/vortwarp_ps11.psh @@ -0,0 +1,42 @@ +; STATIC: "TRANSLUCENT" "0..1" +; STATIC: "UNLIT" "0..1" +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +;------------------------------------------------------------------------------ +#if UNLIT==0 +tex t0 +tex t1 + +mul_sat t1, c1, t1 +lrp r1.rgb, t1, c5, v0 ; blend between unlit and lit. +mul r0, t0, c3 +mul r0.rgb, r1, r0 ; Apply lighting +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +# if TRANSLUCENT==0 +mov r0.a, c4.a +# endif +#endif + +;------------------------------------------------------------------------------ +#if UNLIT!=0 +; Get the color from the texture +tex t0 + +mul r0, t0, c3 +mul r0.rgb, v0, r0 ; Apply lighting +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +# if TRANSLUCENT==0 +mov r0.a, c4.a +# endif + +#endif |