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-rw-r--r--materialsystem/stdshaders/vortwarp_ps11.psh42
1 files changed, 42 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/vortwarp_ps11.psh b/materialsystem/stdshaders/vortwarp_ps11.psh
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--- /dev/null
+++ b/materialsystem/stdshaders/vortwarp_ps11.psh
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+; STATIC: "TRANSLUCENT" "0..1"
+; STATIC: "UNLIT" "0..1"
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+;------------------------------------------------------------------------------
+#if UNLIT==0
+tex t0
+tex t1
+
+mul_sat t1, c1, t1
+lrp r1.rgb, t1, c5, v0 ; blend between unlit and lit.
+mul r0, t0, c3
+mul r0.rgb, r1, r0 ; Apply lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+# if TRANSLUCENT==0
+mov r0.a, c4.a
+# endif
+#endif
+
+;------------------------------------------------------------------------------
+#if UNLIT!=0
+; Get the color from the texture
+tex t0
+
+mul r0, t0, c3
+mul r0.rgb, v0, r0 ; Apply lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+# if TRANSLUCENT==0
+mov r0.a, c4.a
+# endif
+
+#endif