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-rw-r--r--materialsystem/stdshaders/vertexlitgeneric_maskedenvmap.psh19
1 files changed, 19 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/vertexlitgeneric_maskedenvmap.psh b/materialsystem/stdshaders/vertexlitgeneric_maskedenvmap.psh
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+++ b/materialsystem/stdshaders/vertexlitgeneric_maskedenvmap.psh
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+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t1 ; cube map
+tex t2 ; envmap mask
+
+mul r0, t0, c3 ; Base times modulation
+mul r1, t1, t2 ; Envmap * mask
+mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
+mul r0.rgb, v0, r0 ; apply vertex lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)