diff options
Diffstat (limited to 'materialsystem/stdshaders/unlittwotexture_inc.vsh')
| -rw-r--r-- | materialsystem/stdshaders/unlittwotexture_inc.vsh | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/unlittwotexture_inc.vsh b/materialsystem/stdshaders/unlittwotexture_inc.vsh new file mode 100644 index 0000000..5575db2 --- /dev/null +++ b/materialsystem/stdshaders/unlittwotexture_inc.vsh @@ -0,0 +1,64 @@ + +#include "macros.vsh" + +sub UnlitTwoTexture +{ + local( $vertexcolor ) = shift; + + local( $worldPos, $projPos ); + + ;------------------------------------------------------------------------------ + ; Vertex blending + ;------------------------------------------------------------------------------ + &AllocateRegister( \$worldPos ); + &SkinPosition( $worldPos ); + + ;------------------------------------------------------------------------------ + ; Transform the position from world to proj space + ;------------------------------------------------------------------------------ + + &AllocateRegister( \$projPos ); + dp4 $projPos.x, $worldPos, $cViewProj0 + dp4 $projPos.y, $worldPos, $cViewProj1 + dp4 $projPos.z, $worldPos, $cViewProj2 + dp4 $projPos.w, $worldPos, $cViewProj3 + mov oPos, $projPos + + ;------------------------------------------------------------------------------ + ; Fog + ;------------------------------------------------------------------------------ + &CalcFog( $worldPos, $projPos ); + &FreeRegister( \$projPos ); + &FreeRegister( \$worldPos ); + + ;------------------------------------------------------------------------------ + ; Texture coordinates (use world-space normal for envmap, tex transform for mask) + ;------------------------------------------------------------------------------ + + dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 + dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 + if ( $g_x360 ) + { + ; must write xyzw to match read in pixelshader + mov oT0.zw, $cZero + } + + dp4 oT1.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2 + dp4 oT1.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3 + if ( $g_x360 ) + { + ; must write xyzw to match read in pixelshader + mov oT1.zw, $cZero + } + + if( $vertexcolor ) + { + ; Modulation color + mul oD0, $vColor, $cModulationColor + } + else + { + ; Modulation color + mov oD0, $cModulationColor + } +}
\ No newline at end of file |