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-rw-r--r--materialsystem/stdshaders/unlittwotexture_inc.vsh64
1 files changed, 64 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/unlittwotexture_inc.vsh b/materialsystem/stdshaders/unlittwotexture_inc.vsh
new file mode 100644
index 0000000..5575db2
--- /dev/null
+++ b/materialsystem/stdshaders/unlittwotexture_inc.vsh
@@ -0,0 +1,64 @@
+
+#include "macros.vsh"
+
+sub UnlitTwoTexture
+{
+ local( $vertexcolor ) = shift;
+
+ local( $worldPos, $projPos );
+
+ ;------------------------------------------------------------------------------
+ ; Vertex blending
+ ;------------------------------------------------------------------------------
+ &AllocateRegister( \$worldPos );
+ &SkinPosition( $worldPos );
+
+ ;------------------------------------------------------------------------------
+ ; Transform the position from world to proj space
+ ;------------------------------------------------------------------------------
+
+ &AllocateRegister( \$projPos );
+ dp4 $projPos.x, $worldPos, $cViewProj0
+ dp4 $projPos.y, $worldPos, $cViewProj1
+ dp4 $projPos.z, $worldPos, $cViewProj2
+ dp4 $projPos.w, $worldPos, $cViewProj3
+ mov oPos, $projPos
+
+ ;------------------------------------------------------------------------------
+ ; Fog
+ ;------------------------------------------------------------------------------
+ &CalcFog( $worldPos, $projPos );
+ &FreeRegister( \$projPos );
+ &FreeRegister( \$worldPos );
+
+ ;------------------------------------------------------------------------------
+ ; Texture coordinates (use world-space normal for envmap, tex transform for mask)
+ ;------------------------------------------------------------------------------
+
+ dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0
+ dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1
+ if ( $g_x360 )
+ {
+ ; must write xyzw to match read in pixelshader
+ mov oT0.zw, $cZero
+ }
+
+ dp4 oT1.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2
+ dp4 oT1.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3
+ if ( $g_x360 )
+ {
+ ; must write xyzw to match read in pixelshader
+ mov oT1.zw, $cZero
+ }
+
+ if( $vertexcolor )
+ {
+ ; Modulation color
+ mul oD0, $vColor, $cModulationColor
+ }
+ else
+ {
+ ; Modulation color
+ mov oD0, $cModulationColor
+ }
+} \ No newline at end of file