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Diffstat (limited to 'materialsystem/stdshaders/teeth_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/teeth_ps2x.fxc | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/teeth_ps2x.fxc b/materialsystem/stdshaders/teeth_ps2x.fxc new file mode 100644 index 0000000..4893f9a --- /dev/null +++ b/materialsystem/stdshaders/teeth_ps2x.fxc @@ -0,0 +1,48 @@ +//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps30][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +// DYNAMIC: "PIXELFOGTYPE" "0..1" +// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" [ps20b] [PC] +// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..0" [ps20b] [XBOX] +// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" [ps30] + + +#if defined( SHADER_MODEL_PS_2_0 ) +# define WRITE_DEPTH_TO_DESTALPHA 0 +#endif + +#include "common_ps_fxc.h" +#include "shader_constant_register_map.h" + +sampler BaseTextureSampler : register( s0 ); + +const float4 g_FogParams : register( PSREG_FOG_PARAMS ); +const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT ); + +struct PS_INPUT +{ + float2 baseTexCoord : TEXCOORD0; + float3 vertAtten : TEXCOORD1; + + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 baseSample = tex2D( BaseTextureSampler, i.baseTexCoord ); + + float4 result; + result.xyz = baseSample.xyz * i.vertAtten; + result.a = baseSample.a; + + + float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w ); + return FinalOutput( result, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR, (WRITE_DEPTH_TO_DESTALPHA != 0), i.worldPos_projPosZ.w ); +} |