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-rw-r--r--materialsystem/stdshaders/stdshader_dx6.vpc105
1 files changed, 105 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dx6.vpc b/materialsystem/stdshaders/stdshader_dx6.vpc
new file mode 100644
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+++ b/materialsystem/stdshaders/stdshader_dx6.vpc
@@ -0,0 +1,105 @@
+//-----------------------------------------------------------------------------
+// STDSHADER_DX6.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
+// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+$Macro DISABLE_FTOL3_OVERRIDE "1"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory "Debug_dx6"
+ $IntermediateDirectory "Debug_dx6"
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory "Release_dx6"
+ $IntermediateDirectory "Release_dx6"
+ }
+}
+
+// Common Configuration
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;STDSHADER_DX6_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
+ $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Stdshader_dx6"
+{
+ $Folder "Source Files"
+ {
+ $File "BufferClearObeyStencil_dx6.cpp"
+ $File "cable_dx6.cpp"
+ $File "cloud.cpp"
+ $File "decal.cpp"
+ $File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp"
+ $File "decalmodulate.cpp"
+ $File "eyeball.cpp"
+ $File "eyes_dx6.cpp"
+ $File "introscreenspaceeffect_dx60.cpp"
+ $File "lightmappedgeneric_dx6.cpp"
+ $File "lightmappedtwotexture.cpp"
+ $File "modulate_dx6.cpp"
+ $File "portal_dx60.cpp"
+ $File "portalstaticoverlay_dx60.cpp"
+ $File "refract_dx60.cpp"
+ $File "rift_dx6.cpp"
+ $File "SetZ.cpp"
+ $File "shadow_dx6.cpp"
+ $File "shadowbuild_dx6.cpp"
+ $File "sky_dx6.cpp"
+ $File "sprite_dx6.cpp"
+ $File "teeth_dx6.cpp"
+ $File "unlitgeneric_dx6.cpp"
+ $File "unlittwotexture_dx6.cpp"
+ $File "vertexlitgeneric_dx6.cpp"
+ $File "viewalpha.cpp"
+ $File "volumetricfog.cpp"
+ $File "water_dx60.cpp"
+ $File "worldtwotextureblend_dx6.cpp"
+ $File "worldvertextransition_dx6.cpp"
+ $File "worldvertextransition_dx6_helper.cpp"
+ $File "writez_dx6.cpp"
+
+ $Folder "remove me when VAC2 is out"
+ {
+ $File "$SRCDIR\tier1\checksum_crc.cpp"
+ $File "$SRCDIR\tier1\checksum_md5.cpp"
+ $File "..\shader_dll_verify.cpp"
+ $File "..\shader_dll_verify.h"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "worldvertextransition_dx6_helper.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib mathlib
+ $Lib shaderlib
+ }
+}