diff options
Diffstat (limited to 'materialsystem/stdshaders/stdshader_dx6.vpc')
| -rw-r--r-- | materialsystem/stdshaders/stdshader_dx6.vpc | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dx6.vpc b/materialsystem/stdshaders/stdshader_dx6.vpc new file mode 100644 index 0000000..0740e07 --- /dev/null +++ b/materialsystem/stdshaders/stdshader_dx6.vpc @@ -0,0 +1,105 @@ +//----------------------------------------------------------------------------- +// STDSHADER_DX6.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't +// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. +$Macro DISABLE_FTOL3_OVERRIDE "1" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory "Debug_dx6" + $IntermediateDirectory "Debug_dx6" + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory "Release_dx6" + $IntermediateDirectory "Release_dx6" + } +} + +// Common Configuration +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;STDSHADER_DX6_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" + $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Stdshader_dx6" +{ + $Folder "Source Files" + { + $File "BufferClearObeyStencil_dx6.cpp" + $File "cable_dx6.cpp" + $File "cloud.cpp" + $File "decal.cpp" + $File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp" + $File "decalmodulate.cpp" + $File "eyeball.cpp" + $File "eyes_dx6.cpp" + $File "introscreenspaceeffect_dx60.cpp" + $File "lightmappedgeneric_dx6.cpp" + $File "lightmappedtwotexture.cpp" + $File "modulate_dx6.cpp" + $File "portal_dx60.cpp" + $File "portalstaticoverlay_dx60.cpp" + $File "refract_dx60.cpp" + $File "rift_dx6.cpp" + $File "SetZ.cpp" + $File "shadow_dx6.cpp" + $File "shadowbuild_dx6.cpp" + $File "sky_dx6.cpp" + $File "sprite_dx6.cpp" + $File "teeth_dx6.cpp" + $File "unlitgeneric_dx6.cpp" + $File "unlittwotexture_dx6.cpp" + $File "vertexlitgeneric_dx6.cpp" + $File "viewalpha.cpp" + $File "volumetricfog.cpp" + $File "water_dx60.cpp" + $File "worldtwotextureblend_dx6.cpp" + $File "worldvertextransition_dx6.cpp" + $File "worldvertextransition_dx6_helper.cpp" + $File "writez_dx6.cpp" + + $Folder "remove me when VAC2 is out" + { + $File "$SRCDIR\tier1\checksum_crc.cpp" + $File "$SRCDIR\tier1\checksum_md5.cpp" + $File "..\shader_dll_verify.cpp" + $File "..\shader_dll_verify.h" + } + } + + $Folder "Header Files" + { + $File "worldvertextransition_dx6_helper.h" + } + + $Folder "Link Libraries" + { + $Lib mathlib + $Lib shaderlib + } +} |