diff options
Diffstat (limited to 'materialsystem/stdshaders/rift_vs11.vsh')
| -rw-r--r-- | materialsystem/stdshaders/rift_vs11.vsh | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/rift_vs11.vsh b/materialsystem/stdshaders/rift_vs11.vsh new file mode 100644 index 0000000..aa4b31c --- /dev/null +++ b/materialsystem/stdshaders/rift_vs11.vsh @@ -0,0 +1,70 @@ +vs.1.1 + +# DYNAMIC: "DOWATERFOG" "0..1" +# DYNAMIC: "SKINNING" "0..1" + +;------------------------------------------------------------------------------ +; Constants specified by the app +; c0 = (0, 1, 2, 0.5) +; c1 = (1/2.2, 0, 0, 0) +; c2 = camera position *in world space* +; c4-c7 = modelViewProj matrix (transpose) +; c8-c11 = ViewProj matrix (transpose) +; c12-c15 = model->view matrix (transpose) +; c16 = [fogStart, fogEnd, fogRange, undefined] +; +; Vertex components (as specified in the vertex DECL) +; $vPos = Position +; $vTexCoord0.xy = TexCoord0 +;------------------------------------------------------------------------------ + +#include "macros.vsh" + +; Vertex components +; $vPos = Position +; $vNormal = normal +; $vTexCoord0.xy = TexCoord0 +; $vTangentS = S axis of Texture space +; $vTangentT = T axis of Texture space + +;------------------------------------------------------------------------------ +; Transform the position from world to view space +;------------------------------------------------------------------------------ + +; Transform position from object to world space +alloc $worldPos +&SkinPosition( $worldPos ); + +; Project to view space +alloc $projPos +dp4 $projPos.x, $worldPos, $cViewProj0 +dp4 $projPos.y, $worldPos, $cViewProj1 +dp4 $projPos.z, $worldPos, $cViewProj2 +dp4 $projPos.w, $worldPos, $cViewProj3 +mov oPos, $projPos + +&CalcFog( $worldPos, $projPos ); + +alloc $newProjPos + +mov oPos, $projPos + +; special case perspective correct texture projection so that the texture fits exactly on the screen +mul $projPos.y, $projPos.y, $SHADER_SPECIFIC_CONST_4.w +add $projPos.xy, $projPos.xy, $projPos.w +mul $projPos.xy, $projPos.xy, $cHalf + +mov oT0.xy, $projPos.xy +mov oT0.z, $cZero +mov oT0.w, $projPos.w + +free $projPos +free $worldPos +free $newProjPos + +; alpha map +alloc $bumpTexCoord +dp4 $bumpTexCoord.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 +dp4 $bumpTexCoord.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_2 +mov oT1.xy, $bumpTexCoord +free $bumpTexCoord |