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-rw-r--r--materialsystem/stdshaders/refract_dx60.cpp16
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diff --git a/materialsystem/stdshaders/refract_dx60.cpp b/materialsystem/stdshaders/refract_dx60.cpp
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+++ b/materialsystem/stdshaders/refract_dx60.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// FIXME: This is a placeholder. . need to do something for real here.
+DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 )
+DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric )
+
+