diff options
Diffstat (limited to 'materialsystem/stdshaders/portalstaticoverlay_vs20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/portalstaticoverlay_vs20.fxc | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portalstaticoverlay_vs20.fxc b/materialsystem/stdshaders/portalstaticoverlay_vs20.fxc new file mode 100644 index 0000000..b4e4f36 --- /dev/null +++ b/materialsystem/stdshaders/portalstaticoverlay_vs20.fxc @@ -0,0 +1,58 @@ +// STATIC: "MODEL" "0..1" + +// DYNAMIC: "SKINNING" "0..1" + +#include "common_vs_fxc.h" + +static const bool g_bSkinning = SKINNING ? true : false; +static const bool g_bModel = MODEL ? true : false; + +struct VS_INPUT +{ + float4 vPos : POSITION; + + float4 vBoneWeights : BLENDWEIGHT; + float4 vBoneIndices : BLENDINDICES; + float4 vTexCoord : TEXCOORD0; +}; + + +struct VS_OUTPUT +{ + float4 vProjPos : POSITION; + float2 vTexCoord1 : TEXCOORD0; + float2 vTexCoord2 : TEXCOORD1; //just a copy of vTexCoord1, ps11 compatibility issue + float vFog : FOG; + + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +}; + + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float3 worldPos; + if( MODEL == 1 ) + { + SkinPosition( + g_bSkinning, + v.vPos, + v.vBoneWeights, v.vBoneIndices, + worldPos ); + } + else + { + worldPos = mul( v.vPos.xyz, cModel[0] ); + } + + o.vProjPos = mul( float4( worldPos, 1 ), cViewProj ); + o.worldPos_projPosZ = float4( worldPos.xyz, o.vProjPos.z ); + o.vTexCoord1 = v.vTexCoord.xy; + o.vTexCoord2 = v.vTexCoord.xy; + o.vFog = CalcFog( worldPos, o.vProjPos.xyz, FOGTYPE_RANGE ); + + return o; +} + +
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